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Tau Lai
Isuuaya Tactical Caldari State
8
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Posted - 2014.01.27 12:20:00 -
[1] - Quote
It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
20
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Posted - 2014.01.27 12:37:00 -
[2] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It.
I'm afaid you're going to have to deal with balance issues forever in DUST 514. It's all part and parcel of being involved with a work in progress. Just use Jihad LAVs until 1.8 makes the owwy go away.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Ripley Riley
370
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Posted - 2014.01.27 12:41:00 -
[3] - Quote
[quote=Tau Lai]It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It.[/quote
I've got your light work vehicle pilots:
Something about tanks requiring a larger SP and ISK investment, thus making it okay that 3 - 4 mercs is needed to take one out. Blah blah blah AV is fine, swarm launchers are fine, forge gunners can kill me sometimes, blah blah.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Rasatsu
Much Crying Old Experts
1027
|
Posted - 2014.01.27 12:41:00 -
[4] - Quote
I easily take down tanks singlehandedly... are you perhaps just bad? |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
525
|
Posted - 2014.01.27 12:46:00 -
[5] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. 3-4 idiots or 1 decently intelligent player...
If you can read this, it means you are reading.
Unless you are skimming
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Tau Lai
Isuuaya Tactical Caldari State
9
|
Posted - 2014.01.27 12:46:00 -
[6] - Quote
Rasatsu wrote:I easily take down tanks singlehandedly... are you perhaps just bad?
No I am not. Game is unbalanced. Just read the topic. |
Leonid Tybalt
Dark Knightz Corp.
203
|
Posted - 2014.01.27 12:48:00 -
[7] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It.
You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7.
Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot.
A decent tank usually costs way more than the dropsuits used by those 3-4 people do.
Etc.
You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... |
Korvin Lomont
United Pwnage Service RISE of LEGION
521
|
Posted - 2014.01.27 12:53:00 -
[8] - Quote
Dovallis Martan JenusKoll wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. 3-4 idiots or 1 decently intelligent player...
...And a stupid tanker |
Mossellia Delt
Militaires Sans Jeux
861
|
Posted - 2014.01.27 12:54:00 -
[9] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ...
except mlt tanks dont on the price
and redline railtanks have no problem with dropships
ect, ect,
Channel - Vote for Delt
Delt for CPM1
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Korvin Lomont
United Pwnage Service RISE of LEGION
521
|
Posted - 2014.01.27 12:56:00 -
[10] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ...
AH RL examples how I love them. Just some facts in RL Tanks go easily down to infantry based anti tank weaponry. The tougher ones won't get killed in most situations. But their crew normally dies or the tank is out of combat. And RL tanks are oprated by crew of 3 to four men.... |
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Rasatsu
Much Crying Old Experts
1027
|
Posted - 2014.01.27 12:56:00 -
[11] - Quote
Tau Lai wrote:Rasatsu wrote:I easily take down tanks singlehandedly... are you perhaps just bad? No I am not. Game is unbalanced. Just read the topic. Yes you are bad, read the quoted post. |
Korvin Lomont
United Pwnage Service RISE of LEGION
525
|
Posted - 2014.01.27 12:59:00 -
[12] - Quote
Rasatsu wrote:Tau Lai wrote:Rasatsu wrote:I easily take down tanks singlehandedly... are you perhaps just bad? No I am not. Game is unbalanced. Just read the topic. Yes you are bad, read the quoted post.
And how in a Railtank or with a forge? (forge still somehow works) Or do you use Jihad jeeps? The thing is most AV weaponry don't work very well and you need at least proto type levels to beat militia HAV's. In case of a forge you need a really good position or a stupid tanker and in the case of swarms/Av nades you eed multiple people working together and even than smart pilots can easily escape.... |
Tau Lai
Isuuaya Tactical Caldari State
9
|
Posted - 2014.01.27 13:05:00 -
[13] - Quote
Rasatsu wrote:Tau Lai wrote:Rasatsu wrote:I easily take down tanks singlehandedly... are you perhaps just bad? No I am not. Game is unbalanced. Just read the topic. Yes you are bad, read the quoted post.
You are wrong. Face it. |
Rasatsu
Much Crying Old Experts
1027
|
Posted - 2014.01.27 13:07:00 -
[14] - Quote
Tau Lai wrote:You are wrong. Face it. I am not, face it you're just bad. |
Tau Lai
Isuuaya Tactical Caldari State
9
|
Posted - 2014.01.27 13:07:00 -
[15] - Quote
You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7
This is a game, not real life. Real life is NOT balanced. Game SHOULD be balanced. But It is not.
Face It. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
640
|
Posted - 2014.01.27 13:14:00 -
[16] - Quote
Korvin Lomont wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... AH RL examples how I love them. Just some facts in RL Tanks go easily down to infantry based anti tank weaponry. The tougher ones won't get killed in most situations. But their crew normally dies or the tank is out of combat. And RL tanks are operated by crew of 3 to four men.... You beat me to it, I could make a list of different weapons used worldwide designed for use by one soldier to disable a tank. However this is just another repetitive QQ thread so I will not waste time trying to enlighten some misinformed people...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Tau Lai
Isuuaya Tactical Caldari State
9
|
Posted - 2014.01.27 14:49:00 -
[17] - Quote
CYRAX SERVIUS wrote:Korvin Lomont wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... AH RL examples how I love them. Just some facts in RL Tanks go easily down to infantry based anti tank weaponry. The tougher ones won't get killed in most situations. But their crew normally dies or the tank is out of combat. And RL tanks are operated by crew of 3 to four men.... You beat me to it, I could make a list of different weapons used worldwide designed for use by one soldier to disable a tank. However this is just another repetitive QQ thread so I will not waste time trying to enlighten some misinformed people...
You should actually play the game. It is happening. 2-3 tanks winning against 16 others is stupid and not fun at all. You are just too blind to see. |
Leonid Tybalt
Dark Knightz Corp.
203
|
Posted - 2014.01.27 14:50:00 -
[18] - Quote
Korvin Lomont wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... AH RL examples how I love them. Just some facts in RL Tanks go easily down to infantry based anti tank weaponry. The tougher ones won't get killed in most situations. But their crew normally dies or the tank is out of combat. And RL tanks are operated by crew of 3 to four men....
I've had this debate before, and crushed all examples given. So please, by all means tell me about that pissant javelin anti-tank missile again, and I'll show you real world tanks that laugh at it (and pretty much every other kind of man-portable anti-tank weaponry you try to throw at them).
There seems to be a misguided belief that modern tanks haven't progressed in terms of armour and countermeasures since the beginning of the cold war, and considering how you seem to believe in the effectiveness of man-portable anti-armour systems I can only assume you suffer from the same delusion. |
Tau Lai
Isuuaya Tactical Caldari State
9
|
Posted - 2014.01.27 14:53:00 -
[19] - Quote
Leonid Tybalt wrote:Korvin Lomont wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... AH RL examples how I love them. Just some facts in RL Tanks go easily down to infantry based anti tank weaponry. The tougher ones won't get killed in most situations. But their crew normally dies or the tank is out of combat. And RL tanks are operated by crew of 3 to four men.... I've had this debate before, and crushed all examples given. So please, by all means tell me about that pissant javelin anti-tank missile again, and I'll show you real world tanks that laugh at it (and pretty much every other kind of man-portable anti-tank weaponry you try to throw at them). There seems to be a misguided belief that modern tanks haven't progressed in terms of armour and countermeasures since the beginning of the cold war, and considering how you seem to believe in the effectiveness of man-portable anti-armour systems I can only assume you suffer from the same delusion.
THIS:
This is a game, not real life. Real life is NOT balanced. Game SHOULD be balanced. But It is not. |
Korvin Lomont
United Pwnage Service RISE of LEGION
527
|
Posted - 2014.01.27 15:04:00 -
[20] - Quote
Leonid Tybalt wrote:Korvin Lomont wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... AH RL examples how I love them. Just some facts in RL Tanks go easily down to infantry based anti tank weaponry. The tougher ones won't get killed in most situations. But their crew normally dies or the tank is out of combat. And RL tanks are operated by crew of 3 to four men.... I've had this debate before, and crushed all examples given. So please, by all means tell me about that pissant javelin anti-tank missile again, and I'll show you real world tanks that laugh at it (and pretty much every other kind of man-portable anti-tank weaponry you try to throw at them). There seems to be a misguided belief that modern tanks haven't progressed in terms of armour and countermeasures since the beginning of the cold war, and considering how you seem to believe in the effectiveness of man-portable anti-armour systems I can only assume you suffer from the same delusion.
The same is true for anti tank weapons and I clearly stated not all tanks get outright destroyed. But in most cases where the tank don't get destroyed it gets so heavily damaged that it is out of combat for weeks or gets destroyed by his own crew because it could fall into enemy hands.
And there is Anti tank weaponry that is designed to kill the crew not the tank itself....and lastly there is a reason tanks avoid city places unless they are specifically fitted for those.... |
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Rei Shepard
The Rainbow Effect
1520
|
Posted - 2014.01.27 15:14:00 -
[21] - Quote
4 Tanks on one side, makes it really difficult to properly engage their infantry on equal footing, most tanks these days only carry their main turret so its a 1 man Tank, so thats still 12 infantry to deal with.
A little bit of open terrain and your in for a very rough game with these Nascar tanks.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Obodiah Garro
Tech Guard RISE of LEGION
557
|
Posted - 2014.01.27 15:18:00 -
[22] - Quote
Rambo killed tanks in his movies and that noob barely has 4m SP, I call bullshit on all RL comparrisons. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
557
|
Posted - 2014.01.27 15:26:00 -
[23] - Quote
Mossellia Delt wrote:and redline railtanks Well, this is the actual issue. Redline sniping (in any format) needs to be a thing of the past.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Atiim
Living Like Larry Schwag
4040
|
Posted - 2014.01.27 15:57:00 -
[24] - Quote
Rasatsu wrote:Tau Lai wrote:You are wrong. Face it. I am not, face it you're just bad. Since you like to use ad-hominem, I'll jump in.
Until you take KingBabar's challenge, and then solo a well establish pilot with AV. Your a b!tch until you do so.
Face it, your just being a b!tch and wasting everyone's time.
Mkay?
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
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Tau Lai
Isuuaya Tactical Caldari State
12
|
Posted - 2014.01.27 15:58:00 -
[25] - Quote
Vespasian Andendare wrote:Mossellia Delt wrote:and redline railtanks Well, this is the actual issue. Redline sniping (in any format) needs to be a thing of the past.
Not the only problem, but deinitely a big one. |
Tau Lai
Isuuaya Tactical Caldari State
12
|
Posted - 2014.01.27 15:58:00 -
[26] - Quote
Atiim wrote:Rasatsu wrote:Tau Lai wrote:You are wrong. Face it. I am not, face it you're just bad. Since you like to use ad-hominem, I'll jump in. Until you take KingBabar's challenge, and then solo a well establish pilot with AV. Your a b!tch until you do so. Face it, your just being a b!tch and wasting everyone's time. Mkay?
Nope, you are obviously wrong. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1684
|
Posted - 2014.01.27 16:07:00 -
[27] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It.
Does it make sense when one guy is able to bring down a ******* tank? I don't think so.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Atiim
Living Like Larry Schwag
4042
|
Posted - 2014.01.27 16:09:00 -
[28] - Quote
Aikuchi Tomaru wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Does it make sense when one guy is able to bring down a ******* tank? I don't think so. Yes, it does.
One Person = One Person.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
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Atiim
Living Like Larry Schwag
4042
|
Posted - 2014.01.27 16:10:00 -
[29] - Quote
Tau Lai wrote: Nope, you are obviously wrong.
How?
Please, show me a video of you soloing a "well established" pilot.
Unless you do, then the fact that good pilots can't be soloed still stands.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
|
Atiim
Living Like Larry Schwag
4042
|
Posted - 2014.01.27 16:11:00 -
[30] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... Do you really want things to be like IRL?
If so, then require tanks to be operated by 3-4 players, AND the multiple people on AV will either 1HK your vehicle, or kill everyone inside the vehicle. Real Life examples don't seem so balanced now do they?
Nobody needs to hack objectives when you have 150 Clones to farm, very few maps have cover to where you can hide from vehicles and still win the match, and Dropships have nothing to do with AV.
Does cost even matter? AV suits range from 150-215k. HAVs range from 150-800k. But guess who is going to lose more? The AV guy who usually dies 3-4 time destroying the AV. That's about 600-860k. AV now costs a lot more than your tank.
Considering how your "picture" was both false and misguided, I'm going to take your statement about not seeing "the big picture" with a grain of salt.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
|
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Scar Scrilla
Cobra Kommando
80
|
Posted - 2014.01.27 16:11:00 -
[31] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It.
I think the situation has stabilized. By now ppl realized they have to work together to destroy tanks- in most cases, two profound forge gun users can handle one tank (depending on tank and forge gun type); also much props to ppl blowin up tanks solo with REs.
Especially during last weeks grind fest , compared to the weeks before, I've destroyed a lot of tanks with Assault Forge gun and AV grenades and noticed an increased awarness of ppl towards how to handle the tank spam quite well.
Adapt and destoy ahoi ;)
"Si tacuisses, philosophus mansisses"
Scar Scrilla - Proud Commando User & Cobra Kommander
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
370
|
Posted - 2014.01.27 16:13:00 -
[32] - Quote
Tau Lai wrote:"You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7"
This is a game, not real life. Real life is NOT balanced. Game SHOULD be balanced. But It is not.
Face It. Real life is actually balanced ... it's the people who play the role of spoilers who make it seem otherwise ... which is a shame. This game is not going to be balanced. I was road killed by a jihad jeep that didn't blow up after it hit me .. that's beyond reasoning seeing as how one RE can destroy a jeep but I guess he found a bypass that saved him and his jeep but could blow me up. This was during a 4 against 10 game that started and ended with the same number of players. Hats off to the other 3 troops.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Leonid Tybalt
Dark Knightz Corp.
206
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Posted - 2014.01.27 18:31:00 -
[33] - Quote
Atiim wrote:Aikuchi Tomaru wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Does it make sense when one guy is able to bring down a ******* tank? I don't think so. Yes, it does. One Person = One Person.
One person with a piece of significantly more expensive and armored piece of equipment against one person with significantly less expensive piece og equipment.
Not a very good comparison.
Your argument = sh!t |
calisk galern
BurgezzE.T.F Public Disorder.
1679
|
Posted - 2014.01.27 18:34:00 -
[34] - Quote
* <---- meet you opinionn on balance @ <--- this is tom's opinion on balance %<- this is ****'s opinion on balance ^<--- this is harry's opinion
notice how they aren't the same, well get used to it because every tom **** and harry has a different opinion on balance, and their is no such thing as balance that everyone will be happy with.
in short this game is ever changing, tanks ruin the game this week, in 1.8 you won't even remember tanks exist because heavies are going to be tearing your ass up. |
Espartoi
Zero-Day Attack Zero-Day
36
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Posted - 2014.01.27 18:47:00 -
[35] - Quote
Leonid Tybalt wrote:Atiim wrote:Aikuchi Tomaru wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Does it make sense when one guy is able to bring down a ******* tank? I don't think so. Yes, it does. One Person = One Person. One person with a piece of significantly more expensive and armored piece of equipment against one person with significantly less expensive piece og equipment. Not a very good comparison. Your argument = sh!t
Topic = ****
You think that everything must be like you want and all is unfair? the answer is simple as Deal with it or GTFO.
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Derpty Derp
Derpty Derp Derr Deerrr
6
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Posted - 2014.01.27 19:07:00 -
[36] - Quote
Other than hiding in the redzone, my only problem with tanks are the armour repair stackers, Full armour between forge gun shots is annoying as hell... Shield tanks on the other hand, 2 flux nades and a forge blast or two... See how they run. |
patches o'oullahang
Quebec United The CORVOS
7
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Posted - 2014.01.27 19:47:00 -
[37] - Quote
I think the game is now balanced ( and i don't use Tanks ) so in the real world, would you see 1 guy running after a Tank to destroy it ......... i don't think so.
The cost of the Tanks is not expensive enough compare to a suit.
That's the game !!!!!! |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
294
|
Posted - 2014.01.27 20:20:00 -
[38] - Quote
no tanks are completely balanced right now. They have the name "tank" so they should be >=3 infantry because i like stomping noobs and losing 50k isk once every three matches really pisses me off. I want to be able to kill every suit in the game without using any skill, and have no one to stop me, because thats only fair.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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True Adamance
Kameira Lodge Amarr Empire
6225
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Posted - 2014.01.27 20:23:00 -
[39] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Stop bitching and make rational and constructive suggestions on how to fix the issue.
You only sound weak and worth my trolling time right now, though its not as though I don't agree with you, however spend the time you do bitching considering valid, logical, and innovative suggestions for CCP to use.
HTFU.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Atiim
Living Like Larry Schwag
4044
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Posted - 2014.01.27 20:32:00 -
[40] - Quote
Leonid Tybalt wrote: One person with a piece of significantly more expensive and armored piece of equipment against one person with significantly less expensive piece og equipment.
Not a very good comparison.
Your argument = sh!t
Best HAV Setup Cost: 800k
Best AV Suit Cost: 215k.
Keep in mind, the typical AVer will die 3-4+ times while on AV. That's 645-860k. Which is more than 800k.
Your in an armored piece of equipment against something designed to demolish armored equipment. Keep that in mind.
Your argument (or lack thereof) = Non-existent.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
|
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Vance Vyth
State Covenant AQ
33
|
Posted - 2014.01.27 20:33:00 -
[41] - Quote
Are you guys seriously relating dust to real life?! LOL go into a real war then come back and tell me if your view points change. no war can be expressed in a game or movie. War is most terrifying thing you'll ever experience.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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Atiim
Living Like Larry Schwag
4044
|
Posted - 2014.01.27 20:34:00 -
[42] - Quote
True Adamance wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Stop bitching and make rational and constructive suggestions on how to fix the issue. You only sound weak and worth my trolling time right now, though its not as though I don't agree with you, however spend the time you do bitching considering valid, logical, and innovative suggestions for CCP to use. HTFU. Play nice. He's new here. At least wait until he has 100 Likes.
Then you can eat him up as much as you want.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
526
|
Posted - 2014.01.27 20:36:00 -
[43] - Quote
Korvin Lomont wrote:Dovallis Martan JenusKoll wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. 3-4 idiots or 1 decently intelligent player... ...And a stupid tanker
Have you ever stopped to actually watch a tank in battle? If you pick a target to destroy on foot, knowing what the tank is running is kind of essential to killing it. Just like you can't run a scout suit with a smg up to any old suit on the field. Such as, if it's a med frame, you could probably kill it, but if it's a heavy with a HMG you have to bait it a bit before you can kill it.
After watching the target for a bit, it's just a matter of knowing what to use in what situation. There are differences between hunting shield tanks and armor tanks, as well as those that use 1 or 2 hardeners... but I doubt you would know that, since you just jumped to a very stupid conclusion as a whole.
If you can read this, it means you are reading.
Unless you are skimming
|
Korvin Lomont
United Pwnage Service RISE of LEGION
537
|
Posted - 2014.01.27 21:31:00 -
[44] - Quote
Dovallis Martan JenusKoll wrote:Korvin Lomont wrote:Dovallis Martan JenusKoll wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. 3-4 idiots or 1 decently intelligent player... ...And a stupid tanker Have you ever stopped to actually watch a tank in battle? If you pick a target to destroy on foot, knowing what the tank is running is kind of essential to killing it. Just like you can't run a scout suit with a smg up to any old suit on the field. Such as, if it's a med frame, you could probably kill it, but if it's a heavy with a HMG you have to bait it a bit before you can kill it. After watching the target for a bit, it's just a matter of knowing what to use in what situation. There are differences between hunting shield tanks and armor tanks, as well as those that use 1 or 2 hardeners... but I doubt you would know that, since you just jumped to a very stupid conclusion as a whole.
Oh I know how to destroy most tanks, I have only encountered one or two that were fittet in a way they could with stand my "AV Wepon of choice" (RE's no not a Jihad jeep). The forge is still more or less usefull against most HAVs but if the HAV Pilot pays attention and uses his modules smart its really hard for proto Forges to bring them down. WIth swarms you need more than one or an ignorant HAV pilot.
When used in two (three) vs one situations AV still works but is it worth the risk or afford? IMHO no just grab a Jihad jeep or use RE's this is more effective and you don't loose your AI capability. |
Leonid Tybalt
Dark Knightz Corp.
206
|
Posted - 2014.01.28 01:29:00 -
[45] - Quote
Atiim wrote:Leonid Tybalt wrote: One person with a piece of significantly more expensive and armored piece of equipment against one person with significantly less expensive piece og equipment.
Not a very good comparison.
Your argument = sh!t
Best HAV Setup Cost: 800k Best AV Suit Cost: 215k. Keep in mind, the typical AVer will die 3-4+ times while on AV. That's 645-860k. Which is more than 800k. Your in an armored piece of equipment against something designed to demolish armored equipment. Keep that in mind. Your argument (or lack thereof) = Non-existent.
No, that's pretty much an equal amount of isk. So you just shot your own "argument" in the foot.
Also what you neglect to mention is what that said AV:er will be killed by. The tank he tries to engage or some random redberry with an assault rifle. Getting gunned down by infantry doesn't prove that tanks would be overpowered, it only proves that AV-fits aren't versatile.
Also decent AV player doesn't open fire on a tank from a position where the tank can immediately retaliate, which harkens back to another real world example where infantry doing anti-armor duty never deploy any missiles or grenades right smack in the open (like you nooby, complaining AV-players do in the game). They ambush vehicles in a myriad of ways like firing from cover (why do you think they favor "fire and forget"-weapon systems?), hiding in ditches and roadsides before engaging, setting up explosives etc. |
Atiim
Living Like Larry Schwag
4055
|
Posted - 2014.01.28 02:02:00 -
[46] - Quote
Leonid Tybalt wrote:No, that's pretty much an equal amount of isk. So you just shot your own "argument" in the foot.
Also what you neglect to mention is what that said AV:er will be killed by. The tank he tries to engage or some random redberry with an assault rifle. Getting gunned down by infantry doesn't prove that tanks would be overpowered, it only proves that AV-fits aren't versatile.
Also decent AV player doesn't open fire on a tank from a position where the tank can immediately retaliate, which harkens back to another real world example where infantry doing anti-armor duty never deploy any missiles or grenades right smack in the open (like you nooby, complaining AV-players do in the game). They ambush vehicles in a myriad of ways like firing from cover (why do you think they favor "fire and forget"-weapon systems?), hiding in ditches and roadsides before engaging, setting up explosives etc. Back for more eh?
Leonid Tybalt wrote: One person with a piece of significantly more expensive and armored piece of equipment against one person with significantly less expensive piece og of equipment.
Your argument was that the AV equipment was "significantly less expensive", which it isn't (in fact, AV actually costs more than the HAV). This negates your argument and makes it non-existent. There is no foot of mine being shot, as it is your argument that is incorrect, not mine. I'll give you about 1 ISK for attempting though.
You clearly don't AV, so I'll spell out the obvious fact that most of your deaths will come from a vehicle, not infantry. Along with this, I'm not using the fact that AV dies frequently as an argument for tanks being OP. I'm using it as an argument against your deluded thought that makes you believe that AVing is "significantly cheaper" than tanking. Quit shooting your foot, It already has enough bullet wounds as it is.
Considering how AV weapons can't fire without stepping out of cover, your argument about "never open firing on a vehicle where it can retaliate" is incorrect. Along with this, a vehicle with a good pilot is never in a spot where it can't retaliate back . Though you don't seem to realize this, so I guess it's safe to assume that you are a bad vehicle pilot.
What a real-life military favors is irrelevant. A real-life military would "favor" weapons that either 1HK vehicles, or destroy the entire crew inside. A real life military would "favor" Uprising 1.6 AV weaponry. Let's not go there.
You rely on 10k eHP to be competitive. Calling me nooby is like the pot calling the kettle black.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
|
Patrick57
Fatal Absolution Covert Intervention
4324
|
Posted - 2014.01.28 02:04:00 -
[47] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Yes, let's make it where one person can take down even the best tanker in Dust without even trying, see how many people leave the game.
It's fun to destroy tanks, you just have to (and this may be a new concept to you) try.
Winner of at least 11 King ThunderBolt hate videos :D
|
Atiim
Living Like Larry Schwag
4055
|
Posted - 2014.01.28 02:09:00 -
[48] - Quote
Patrick57 wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Yes, let's make it where one person can take down even the best tanker in Dust without even trying, see how many people leave the game. It's fun to destroy tanks, you just have to (and this may be a new concept to you) try. Has anybody ever said that they want to destroy tanks without effort? I think people confuse the term "solo" with "easy."
Why exactly should a tanker be able to survive the best AV without trying again? Because that's what 1.7 is.
Yes, dumping 600+ ISK per match is really fun.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
|
Patrick57
Fatal Absolution Covert Intervention
4327
|
Posted - 2014.01.28 02:13:00 -
[49] - Quote
Atiim wrote:Has anybody ever said that they want to destroy tanks without effort? I think people confuse the term "solo" with "easy." Why exactly should a tanker be able to survive the best AV without trying again? Because that's what 1.7 is. Yes, dumping 600+ ISK per match is really fun. *sigh*
NO ONE
should be able to take out a tank solo or easily, unless they use remote explosives and AV grenades.
I was hoping you wouldn't reply, I'm not getting into an argument with the biggest tank hater since Leukoplast.
Winner of at least 11 King ThunderBolt hate videos :D
|
Leonid Tybalt
Dark Knightz Corp.
208
|
Posted - 2014.01.28 02:16:00 -
[50] - Quote
Atiim wrote:Patrick57 wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Yes, let's make it where one person can take down even the best tanker in Dust without even trying, see how many people leave the game. It's fun to destroy tanks, you just have to (and this may be a new concept to you) try. Has anybody ever said that they want to destroy tanks without effort? I think people confuse the term "solo" with "easy." Why exactly should a tanker be able to survive the best AV without trying again? Because that's what 1.7 is. Yes, dumping 600+ ISK per match is really fun.
Because the tanker paid more isk for his tank and invested more skillpoints in it to be as effective as he is with it than your typical AV:er did for his proto forge gun.
/thread |
|
Leonid Tybalt
Dark Knightz Corp.
208
|
Posted - 2014.01.28 02:22:00 -
[51] - Quote
Atiim wrote:Leonid Tybalt wrote:No, that's pretty much an equal amount of isk. So you just shot your own "argument" in the foot.
Also what you neglect to mention is what that said AV:er will be killed by. The tank he tries to engage or some random redberry with an assault rifle. Getting gunned down by infantry doesn't prove that tanks would be overpowered, it only proves that AV-fits aren't versatile.
Also decent AV player doesn't open fire on a tank from a position where the tank can immediately retaliate, which harkens back to another real world example where infantry doing anti-armor duty never deploy any missiles or grenades right smack in the open (like you nooby, complaining AV-players do in the game). They ambush vehicles in a myriad of ways like firing from cover (why do you think they favor "fire and forget"-weapon systems?), hiding in ditches and roadsides before engaging, setting up explosives etc. Back for more eh? Leonid Tybalt wrote: One person with a piece of significantly more expensive and armored piece of equipment against one person with significantly less expensive piece og of equipment.
Your argument was that the AV equipment was "significantly less expensive", which it isn't (in fact, AV actually costs more than the HAV). This negates your argument and makes it non-existent. There is no foot of mine being shot, as it is your argument that is incorrect, not mine. I'll give you about 1 ISK for attempting though. You clearly don't AV, so I'll spell out the obvious fact that most of your deaths will come from a vehicle, not infantry. Along with this, I'm not using the fact that AV dies frequently as an argument for tanks being OP. I'm using it as an argument against your deluded thought that makes you believe that AVing is "significantly cheaper" than tanking. Quit shooting your foot, It already has enough bullet wounds as it is. Considering how AV weapons can't fire without stepping out of cover, your argument about "never open firing on a vehicle where it can retaliate" is incorrect. Along with this, a vehicle with a good pilot is never in a spot where it can't retaliate back . Though you don't seem to realize this, so I guess it's safe to assume that you are a bad vehicle pilot. What a real-life military favors is irrelevant. A real-life military would "favor" weapons that either 1HK vehicles, or destroy the entire crew inside. A real life military would "favor" Uprising 1.6 AV weaponry. Let's not go there. You rely on 10k eHP to be competitive. Calling me nooby is like the pot calling the kettle black.
Wow, the amount of bullshit coming out of you is staggering.
There's no sense in debating the issue with you any further. Your reality is vastly seperate from the one the rest of us inhabits.
You'll desperstely remain butthurt regardless. So im just gonna take some extra satisfaction in rolling around in my tank (which im gonna do more often thanks to you), knowing that my behaviour scares whiney noobs like you away from the game entirely. :)
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sixteensixty4
CAUSE 4 C0NCERN
145
|
Posted - 2014.01.28 02:28:00 -
[52] - Quote
As a tanker with 13 mil sp in tanks, id be content to leave tanks as they are, and bring back the old AV stats and see where that leaves us
we've (I've) gone from spending the match running from av all game to the other end of the spectrum where im just stacking hardeners and ignoring it
personally i feel the tank buffs are enough on there own and all that was needed |
Atiim
Living Like Larry Schwag
4057
|
Posted - 2014.01.28 02:58:00 -
[53] - Quote
Patrick57 wrote: *sigh*
NO ONE
should be able to take out a tank solo or easily, unless they use remote explosives and AV grenades.
I was hoping you wouldn't reply, I'm not getting into an argument with the biggest tank hater since Leukoplast.
I don't hate tanks. Heck, I even tank sometimes. It's the mindset of most of the people driving them that irks me.
If I can't solo then why should the tanker be able to solo?
And I really hope you are mistaken when you said that HAVs should be easily soloed by AV Grenades. That's bad.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
|
hgghyujh
Expert Intervention Caldari State
251
|
Posted - 2014.01.28 03:34:00 -
[54] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It.
no it was far worse before you want to take out a tank put together a noskill tank and kill it, before their were tanks that were harder to kill then these and their was no counter to them what so ever.
1.7 made tanking viable with out being elitest op, the only reason tanks are OP is because people want to run around in FOTM god mode suits and believe that that should be all that is required for victory. seriously put together a no skill tank and use that next time, at the very least you will keep the enemy tanks busy long enough for your teammates to do what they need to. |
Kira Takizawa
2Shitz 1Giggle
118
|
Posted - 2014.01.28 06:17:00 -
[55] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ...
Dropped an orbital(nuke) on a tank and it survives does that happen IRL? |
2100 Angels
The Southern Legion The Umbra Combine
297
|
Posted - 2014.01.28 06:31:00 -
[56] - Quote
The crux of the issue is that tanks should never have been introduced into the game. They won't be balanced until we have games big enough to make them or AV tactically relevant. At the moment, it's currently not worthwhile deploying AV in sufficient numbers to actually be effective at the expense of achieving other objectives (deploying 4 people as a dedicated AV squad means having 4 people less to kill other infantry, which instantly means the enemy has 3 units more at their disposal in the case of 1 tank on the enemy team)
In order to be balanced, each role has to be completely countered by another role. At the moment I would suggest that the only real counter to tanks currently is tanks. Which breeds more tanks. And more tanks. I played a game earlier today in which there was 8 tanks. Tanks > Tanks, Tanks > Infantry. What the hell is the point in playing as infantry? We should call this game Tanks 514 and everyone can be in a tank and be happy.
If we had no tanks in this game, it would be a hell of a lot more balanced, and enjoyable. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1316
|
Posted - 2014.01.28 06:34:00 -
[57] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ...
One person with a TOW missile can take down a tank which requires multiple operators. Your argument is invalid.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2478
|
Posted - 2014.01.28 07:46:00 -
[58] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ...
And these 3-4 morons are lucky enough to be able to do this strafing in front of it.
To the thread
Its not that hard seriously, even high sp tanks, you just have to think and be patient about it and if all else fails then 2 sicas blow up any tank. If you run solo then your point of view is invalid, dust is all about teamwork.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
122
|
Posted - 2014.01.28 08:00:00 -
[59] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ...
Your an idiot.
My madrugar cost 109.395 ISK. To build and it is way OP. My av suit cost 117.930 ISK. To build and i can't kill a militia tank whit it solo, so please shot the fu.k up. IDIOT.
EDIT: btw. I am fully trained to lvl 5 pro 5 in all the weapons i use. |
Leonid Tybalt
Dark Knightz Corp.
215
|
Posted - 2014.01.28 10:59:00 -
[60] - Quote
PADDEHATPIGEN wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... Your an idiot. My madrugar cost 109.395 ISK. To build and it is way OP. My av suit cost 117.930 ISK. To build and i can't kill a militia tank whit it solo, so please shot the fu.k up. IDIOT. EDIT: btw. I am fully trained to lvl 5 pro 5 in all the weapons i use. I'm starting to have the same problem with dropships, yestoday I fired my swarms 12 times in a row at a dropship, 3 shots and reload 4 times while standing right below it, and when i had no more ammo the dropship was at FULL HP. That dropship simply tanked 12 shots from proto swarm with pro lvl 5 and that is just SO WRONG.
Haha, you use a 100k madrugar, calls it OP and then call ME and idiot? Oh the irony!
Trust me, your maddy is hardly OP. If you and I went head to head, your marry would get crushed like a tin can.
|
|
Tau Lai
Isuuaya Tactical Caldari State
21
|
Posted - 2014.01.28 16:12:00 -
[61] - Quote
True Adamance wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Stop bitching and make rational and constructive suggestions on how to fix the issue. You only sound weak and worth my trolling time right now, though its not as though I don't agree with you, however spend the time you do bitching considering valid, logical, and innovative suggestions for CCP to use. HTFU.
Tanks primary weapon used only by a second player....... maybe.....??!
This way it would mean 8 tank things vs 16 AV players, still not fair, but at least not madness. And still not like in real life (It would require 2 people to handle the cannon) but at least not madness like It is now. |
Tau Lai
Isuuaya Tactical Caldari State
21
|
Posted - 2014.01.28 16:22:00 -
[62] - Quote
PADDEHATPIGEN wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... Your an idiot. My madrugar cost 109.395 ISK. To build and it is way OP. My av suit cost 117.930 ISK. To build and i can't kill a militia tank whit it solo, so please shot the fu.k up. IDIOT. EDIT: btw. I am fully trained to lvl 5 pro 5 in all the weapons i use. I'm starting to have the same problem with dropships, yestoday I fired my swarms 12 times in a row at a dropship, 3 shots and reload 4 times while standing right below it, and when i had no more ammo the dropship was at FULL HP. That dropship simply tanked 12 shots from proto swarm with pro lvl 5 and that is just SO WRONG.
This. THISSSS!!!! damn it!. Read It. It is happening. |
Atiim
Living Like Larry Schwag
4098
|
Posted - 2014.01.28 16:37:00 -
[63] - Quote
Leonid Tybalt wrote: Wow, the amount of bullshit coming out of you is staggering.
There's no sense in debating the issue with you any further. Your reality is vastly seperate from the one the rest of us inhabits.
You'll desperstely remain butthurt regardless. So im just gonna take some extra satisfaction in rolling around in my tank (which im gonna do more often thanks to you), knowing that my behaviour scares whiney noobs like you away from the game entirely. :)
Call it bull$#!t if you want, but the above statement(s) defeat your "argument" entirely.
I'm not the one saying that tanks should be like they are in real life. You seem to be the only one inhabiting that "reality"
Go ahead. You'll probably just start crying like the rest of the bad tankers when you get Jihad Jeeped and Railguned out of existence.
I may be a "noob," but I can still be competitive without 10k eHP.
Want to know how to make a strike through with your text?
[s[Example Text[/s]
Now go Forum Warriors. Use This Weapon!
|
Atiim
Living Like Larry Schwag
4098
|
Posted - 2014.01.28 16:44:00 -
[64] - Quote
Leonid Tybalt wrote: Because the tanker paid more isk for his tank and invested more skillpoints in it to be as effective as he is with it than your typical AV:er did for his proto forge gun.
/thread
A MLT 80GJ Railgun with 0 SP requirements is more effective than a Wyrikomi Breach Forge Gun with Proficiency V that has a 2mil SP requirement.
Your argument is now invalid.
Want to know how to make a strike through with your text?
[s[Example Text[/s]
Now go Forum Warriors. Use The Weapon!
|
Nothing Certain
Villore Sec Ops Gallente Federation
103
|
Posted - 2014.01.28 17:07:00 -
[65] - Quote
Leonid Tybalt wrote:Atiim wrote:Patrick57 wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Yes, let's make it where one person can take down even the best tanker in Dust without even trying, see how many people leave the game. It's fun to destroy tanks, you just have to (and this may be a new concept to you) try. Has anybody ever said that they want to destroy tanks without effort? I think people confuse the term "solo" with "easy." Why exactly should a tanker be able to survive the best AV without trying again? Because that's what 1.7 is. Yes, dumping 600+ ISK per match is really fun. Because the tanker paid more isk for his tank and invested more skillpoints in it to be as effective as he is with it than your typical AV:er did for his proto forge gun. /thread
The idea that ISK is what should be balanced is not based on sound reasoning. If I spent 10 times you did for your tank, should I have a weapon that makes me nearly invulnerable to your tank, and everything else, and capable of OH tank kills? How about 20 times? A hundred times? That should give me something totally invulnerable to everything and capable of killing everything, because I paid lots of ISK. I could buy just one of these juggernauts and never worry about dying and no one could defeat me. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1693
|
Posted - 2014.01.28 17:16:00 -
[66] - Quote
Atiim wrote:Aikuchi Tomaru wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Does it make sense when one guy is able to bring down a ******* tank? I don't think so. Yes, it does. One Person = One Person.
But that pther person is using a tank which is three times as expensive as your suit.
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Tau Lai
Isuuaya Tactical Caldari State
23
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Posted - 2014.01.28 18:32:00 -
[67] - Quote
Aikuchi Tomaru wrote:Atiim wrote:Aikuchi Tomaru wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Does it make sense when one guy is able to bring down a ******* tank? I don't think so. Yes, it does. One Person = One Person. But that pther person is using a tank which is three times as expensive as your suit.
Read the comment above. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
69
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Posted - 2014.01.28 18:53:00 -
[68] - Quote
Ok, if tankers think their tank should take 5 people to kill the when it is killed it counts as 5 clones lost instead of one. |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
152
|
Posted - 2014.01.28 19:10:00 -
[69] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... so a militia tank with a blaster is balanced when its dirt cheap and can mow down expensive dropsuits plus you need aleast two guys with advance AV to get it to run away for a few seconds till its heath goes back up and continue its killing spree |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2485
|
Posted - 2014.01.28 19:23:00 -
[70] - Quote
What's the problem here? 3 guys can insta pop a tank, 2 sicas can pop any tank and 1 tank can pop any tank.
All I'm seeing is solo swine vomiting bullsht seriously. I can assure you that this thread won't be taken seriously.
Rail tanks in the redline will always be a pain though granted and no, I'm not a tanker but I have a tanker alt.
If you are running solo then expect to get fked in a game that promotes teamwork, its clear half you nubs run solo because of the way you clearly put your words.
'My suits costs x amount, I have x weapon with x mods so I should do x damage to your tank'. Very clearly put from a 1v1 basis.
Be quiet solo nubs, you are ridiculous. I have stated clearly how easy it is to pop a tank, thread goes on lol.
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
152
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Posted - 2014.01.28 19:24:00 -
[71] - Quote
now im not saying tanks need to be nerfed but that AV needs a buff mostly non proto AV and all swarm launchers also make militia tanks standard and standard tanks advanced so that you have to skill into a tank to use them. as well as raise the price but i figure that goes without saying since they won't be militia anymore |
Atiim
Living Like Larry Schwag
4109
|
Posted - 2014.01.28 19:43:00 -
[72] - Quote
@TechMechMeds
If AV should be using teamwork, and this game promotes teamwork; why should only one person be allowed to pilot a vehicle?
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Scheneighnay McBob
Learning Coalition College
3799
|
Posted - 2014.01.28 20:15:00 -
[73] - Quote
If AV gets strong enough to solo HAVs, then dropships won't stand a chance.
Consider all the consequences before asking for a buff.
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Tau Lai
Isuuaya Tactical Caldari State
26
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Posted - 2014.01.28 20:18:00 -
[74] - Quote
Atiim wrote:@TechMechMeds
If AV should be using teamwork, and this game promotes teamwork; why should only one person be able to pilot a vehicle?
Because in CCP there is a developer who masturbates every night thinking about the TANKS in TANK 514. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
77
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Posted - 2014.01.28 20:45:00 -
[75] - Quote
TechMechMeds wrote:What's the problem here? 3 guys can insta pop a tank, 2 sicas can pop any tank and 1 tank can pop any tank.
All I'm seeing is solo swine vomiting bullsht seriously. I can assure you that this thread won't be taken seriously.
Rail tanks in the redline will always be a pain though granted and no, I'm not a tanker but I have a tanker alt.
If you are running solo then expect to get fked in a game that promotes teamwork, its clear half you nubs run solo because of the way you clearly put your words.
'My suits costs x amount, I have x weapon with x mods so I should do x damage to your tank'. Very clearly put from a 1v1 basis.
Be quiet solo nubs, you are ridiculous. I have stated clearly how easy it is to pop a tank, thread goes on lol.
Hold on a sec, why should a tank not require teamwork when going up against one out does? Your argument makes no sense. On one hand you are saying that this game is about team work and that infantry need to band up to take out their foes, but one the other you are saying yup, you tankers are good to go when soloing up against a squad. |
Kira Takizawa
2Shitz 1Giggle
120
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Posted - 2014.01.28 20:49:00 -
[76] - Quote
Scheneighnay McBob wrote:If AV gets strong enough to solo HAVs, then dropships won't stand a chance.
Consider all the consequences before asking for a buff.
DS pilots needs to get better at flying they are more mobile than tanks and are faster.. if they pay attention to their surroundings then they shouldn't need to worry. I've seen DS pilots out fly swarms and dodge forge guns.. it's all about skill and situational awareness. (me as a DS gunner and want to be DS pilot) |
Tau Lai
Isuuaya Tactical Caldari State
26
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Posted - 2014.01.28 21:26:00 -
[77] - Quote
Kira Takizawa wrote:Scheneighnay McBob wrote:If AV gets strong enough to solo HAVs, then dropships won't stand a chance.
Consider all the consequences before asking for a buff. DS pilots needs to get better at flying they are more mobile than tanks and are faster.. if they pay attention to their surroundings then they shouldn't need to worry. I've seen DS pilots out fly swarms and dodge forge guns.. it's all about skill and situational awareness. (me as a DS gunner and want to be DS pilot)
You are wrong. You begin to lift up with a DS and Boom! You pilot like Harrison Ford as Han Solo and his Falcon and BOOM! You pilot close to the ground to not be noticed and... BOOM!
BOOM BOOM BOOM!
TANKS are waaaaaay too broken in TANK 514. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2639
|
Posted - 2014.01.28 21:30:00 -
[78] - Quote
This thread has made my day reading the OP and AtiimGÇÖs childish argumentative responses to everyones posts.
Note to the OP: Don't feed the trolls!
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
610
|
Posted - 2014.01.28 21:48:00 -
[79] - Quote
it normally took the entire enemy team in the bf4 beta to take me down when i got hold of the tank. and i lasted i long time with it.
current mlt tanks r easy to destroy. std tanks on the otherhand. well it does take a tank to kill them.. have yet to solo a std tank successfully with my adv swarms and std av nades.
right now it seems the only ppl bitching about this r the so called "elitist"/proto bear corps.
i run my core skill specced mlt suits. its still pain in the ass to kill a proto bear for the simple fact that they have almost 5x more hp and damage output than me.
tank vs tank is actually balanced right now. a 1.6 soma tank could easily reach a little above the base hp of our current tanks. and have passive resistance at the same time. and all it took was a 1-2 swarms to kill them. which every1 basically had.
all the player had to do was run up to the tank and launch those 2 swarms and that tank dissapeared.
and here tanks r with even less pg/cpu to work with, less slots, and less things to put onto it.
they have no passive resists now. not much changed for tanks in general. other than tank vs tank combat itself being more balanced. so all that really was taken away by the slight av nerf was the ability to run up and instantly and easily pop every type of tank on the field. it takes some smart thinking to kill them efficiently now. |
Echo 1991
WarRavens League of Infamy
36
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Posted - 2014.01.28 22:29:00 -
[80] - Quote
I find it funny that these tankers all feel that because their tank costs more than an infantry suit, that an infantryman should not be able to kill it. There is a reason why AV is called AV, it is DESIGNED to destroy vehicles if it doesnt do the job then there is no point using it. And another thing tanks should not be a counter to tanks it just makes the game boring. Also, i've seen loads of tankers complain about AV being easy mode which i find quite rich coming from people who use tanks with passive reps (which should not be passive and should be an active module again) and stupid hardeners that absorb all damage. |
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
320
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Posted - 2014.01.28 22:50:00 -
[81] - Quote
TechMechMeds wrote:What's the problem here? 3 guys can insta pop a tank, 2 sicas can pop any tank and 1 tank can pop any tank.
All I'm seeing is solo swine vomiting bullsht seriously. I can assure you that this thread won't be taken seriously.
Rail tanks in the redline will always be a pain though granted and no, I'm not a tanker but I have a tanker alt.
If you are running solo then expect to get fked in a game that promotes teamwork, its clear half you nubs run solo because of the way you clearly put your words.
'My suits costs x amount, I have x weapon with x mods so I should do x damage to your tank'. Very clearly put from a 1v1 basis.
Be quiet solo nubs, you are ridiculous. I have stated clearly how easy it is to pop a tank, thread goes on lol.
And tankers are able to "solo" as well, with much more effectiveness and efficiency, while AV are not able to solo. This is a crucial flaw in your logic.
Kills- Archduke Ferdinand
Help Shields
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Kira Takizawa
2Shitz 1Giggle
120
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Posted - 2014.01.28 23:01:00 -
[82] - Quote
Tau Lai wrote:Kira Takizawa wrote:Scheneighnay McBob wrote:If AV gets strong enough to solo HAVs, then dropships won't stand a chance.
Consider all the consequences before asking for a buff. DS pilots needs to get better at flying they are more mobile than tanks and are faster.. if they pay attention to their surroundings then they shouldn't need to worry. I've seen DS pilots out fly swarms and dodge forge guns.. it's all about skill and situational awareness. (me as a DS gunner and want to be DS pilot) You are wrong. You begin to lift up with a DS and Boom! You pilot like Harrison Ford as Han Solo and his Falcon and BOOM! You pilot close to the ground to not be noticed and... BOOM! BOOM BOOM BOOM! TANKS are waaaaaay too broken in TANK 514.
Learn to call it in better places and not so as my DS pilot barely gets shot down.. you must be doing something wrong.
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Atiim
Living Like Larry Schwag
4133
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Posted - 2014.01.29 01:00:00 -
[83] - Quote
Lt Royal wrote:This thread has made my day reading the OP and AtiimGÇÖs childish argumentative responses to everyones posts.
Note to the OP: Don't feed the trolls! My arguments are a lot better than yours...
And unlike mine, are backed by facts and things that can be reproduced in-game, while yours consists of the "it's a tank" or "I paid more (which is a lie btw), so I should be better" mentalities.
Don't call the kettle black. Especially when your a pot.
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Auris Lionesse
Capital Acquisitions LLC
86
|
Posted - 2014.01.29 01:05:00 -
[84] - Quote
Militia swarm on the front line av suit needs to be able to destroy militia tanks and militia dropships.
No balance till then. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
325
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Posted - 2014.01.29 01:21:00 -
[85] - Quote
Logical balance states that one player should be equivalent to one player. If one player specializes in tanks, they have the disadvantage of being targetable by some of the stronger weapons in the game (i.e forge gun, swarm launcher, proximity mines etc). In exchange, they gain invulnerability to small arms fire, extreme range, and firepower stronger than anything infantry can wield. However, to make this part of the balance with tanks fair, it only stands to reason that the weaknesses should be equal to their strengths, i.e. they should have an extreme weakness. This weakness is (or in this case SHOULD BE) AV, which follows the same concept of balancing the tank. They gain extreme firepower against a certain type of unit, however, they must also be very vulnerable to infantry that is not AV. Currently, the state of tanks in terms of strengths is fine, however, in terms of a ratio between strength and unit requirements, they are much to powerful at the moment. Currently, it takes about 2-3 fully dedicated AVer's (meaning that they do not partake in the infantry ground game much if at all, and sole purpose is to destroy tanks) to destroy one tank which has the dual ability to outperform one AV unit's capacity to kill infantry as well as their ability to kill other tanks. A proposed solution which i really liked would be for tanks to require 3 people to man to full effectiveness, the driver who controls the swivel turret on the top of the tank, a gunner who controls the main turret and damage mods, and a defensive module user who has control to all other modules that require activation excluding nitrous boosts, which are controlled by the driver. The module user also controls the very front turret as well. In this way, effectively manning a tank requires as much skill and team work as it does to take one down. Currently, this would give AV and tankers a 50-50 chance at killing eachother, without tanks having to sacrifice anything other than the teamwork that is currently required by AV squads. Also, i propose in addition to this system a slight buff to tank cpu and pg at STD level in order to fit at least STD turrets on the current fits. By creating this system, balance is acheived as 3 players=3 players instead of 1 player=3 players
Kills- Archduke Ferdinand
Help Shields
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Atiim
Living Like Larry Schwag
4138
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Posted - 2014.01.29 01:23:00 -
[86] - Quote
Aikuchi Tomaru wrote: But that pther person is using a tank which is three times as expensive as your suit.
I've already countered that argument in this thread.
Atiim wrote: Does cost even matter? AV suits range from 150-215k. HAVs range from 150-800k. But guess who is going to lose more? The AV guy who usually dies 3-4 time destroying the AV. That's about 600-860k. AV now costs a lot more than your tank.
Don't attempt to use the SP payment argument either. The SP requirement for basic modules and the HAV hull is chump change when you compare it to all of the skills required to be effective with AV.
Grenadier V, Weapon Operation V, Weapon Proficiency V, Dropsuit Electronics III, and Dropsuit Engineering III, Light Weapon Operation IV, and/or Heavy Weapon Operation I.
As opposed to:
Vehicle Operation V, HAV Operation I, Vehicle Core Upgrades I, Shield Upgrades I, Armor Upgrades I, Armor Transporting I, and Shield Boosting I.
Being moderately decent at AV requires a good 5mil SP, while less than 2mil SP can net you all of the Basic Items needed to freely stomp at will. And this definition of "effective" is very, very generous considering how MLT items are just as effective as STD/ADV/PRO items (bar CPU/PG usage). If I really wanted to, I could say that you need 0 SP and still be effective.
And I'd still be correct too.
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Obodiah Garro
Tech Guard RISE of LEGION
564
|
Posted - 2014.01.29 02:44:00 -
[87] - Quote
patches o'oullahang wrote:I think the game is now balanced ( and i don't use Tanks ) so in the real world, would you see 1 guy running after a Tank to destroy it ......... i don't think so.
The cost of the Tanks is not expensive enough compare to a suit.
That's the game !!!!!!
In the real world you wouldnt see a tank operated by a single person either. And I dunno solo dudes with IEDs have a great history against armour... just saying |
Obodiah Garro
Tech Guard RISE of LEGION
564
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Posted - 2014.01.29 02:47:00 -
[88] - Quote
Atiim wrote:If I really wanted to, I could say that you need 0 SP and still be effective.
And I'd still be correct too.
This is indeed correct sir. Dual dmg mod rail fits / militia scanner blaster fits cost 0 sp and stomp like motherfuckers if the opposing side are too stupid to do the same thing/ havent access to good AV.
Infact to use HAV at all requires no skill let alone skill points, you should HTFU so I can get in on this ****. |
Otavio Martins
The Sound Of Freedom Renegade Alliance
196
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Posted - 2014.01.29 03:52:00 -
[89] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It.
thats how its supposed to be, if it is 1 man to bring down a tank it would be a total waste of isk
RC-1087
Star Wars Fan.
Please gimme some ISK.
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
127
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Posted - 2014.01.29 12:04:00 -
[90] - Quote
Leonid Tybalt wrote:PADDEHATPIGEN wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... Your an idiot. My madrugar cost 109.395 ISK. To build and it is way OP. My av suit cost 117.930 ISK. To build and i can't kill a militia tank whit it solo, so please shot the fu.k up. IDIOT. EDIT: btw. I am fully trained to lvl 5 pro 5 in all the weapons i use. I'm starting to have the same problem with dropships, yestoday I fired my swarms 12 times in a row at a dropship, 3 shots and reload 4 times while standing right below it, and when i had no more ammo the dropship was at FULL HP. That dropship simply tanked 12 shots from proto swarm with pro lvl 5 and that is just SO WRONG. Haha, you use a 100k madrugar, calls it OP and then call ME and idiot? Oh the irony! Trust me, your maddy is hardly OP. If you and I went head to head, your marry would get crushed like a tin can.
Yes but that is almost the ONLY way you can kill me and that's kind of the point. Try to use swarms/av nades to kill me and you find out that it's NOT easy.
We are talking about tanks vs suits NOT tanks vs tanks. I will gladly repeat myself YOUR AN IDIOT. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
549
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Posted - 2014.01.29 12:29:00 -
[91] - Quote
Otavio Martins wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. thats how its supposed to be, if it is 1 man to bring down a tank it would be a total waste of isk
Ah so its ok thats bringing out dropsuits is a vaste of ISK? And you know there are LIMITED Teamsizes so it will always come down to who has more tanks faster will win and thats not right as not every one likes tanking... |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
623
|
Posted - 2014.01.29 16:32:00 -
[92] - Quote
it was more unbalanced in 1.6...
and its certainly alot more balanced now than in 1.6.
the bf4 beta tanks basically have the same weaknesses and strengthes at the same level of our current tanks although they r a bit slower than the bf4 tanks.
i used the tank on bf4 much like how i did on dust and it basically took the entire enemy team to kill the tank.
the mlt tanks on dust can be soloed relatively easily.
but the ppl i see trying to solo them often STAND STILL as they try to lock on with swarms or a forgegun. that makes them easy targets for the tanks now that they r a little better. in 1.6 there was no need for anti tank tactics/thinking. all some1 had to do in order to kill any vehicle was a grab a mlt swarm launcher. run up to said vehicle. fire 2 swarm rounds. and poof!... enemy vehicle disappeared. it was so easy. even a caveman could do it.
now there were some pretty good tank fits at the same time back in 1.6. and those few fits could have been considered god fits as not even other tanks or av could take em down. save for maybe a proto breach along side a proto assault fg.
with 1.7 fits like those seemed to have just disappeared. tanks got weaker in general. the only actual buff they received was in the form of an increase in overall base hp. but from looking at the gunlogi. id probably say they might have lost a little hp as they no longer have over 3k base shields. but gained better mobility.
the tanks also got a pg/cpu nerf. and lost a few fitting slots and lost alot of modules like passive resists. turret turn speed was lowered at the same time as well. and that lost speed for the turrets was put into turret proficiency.
and because of this tank vs tank became a little more balanced overall.
now the tanks with the current base hp alone with that rep rate would have still died extremely fast in 1.6 too a single mlt swarm in around 2-3 volleys. we see how that changed now dont we.
i had a tank back in 1.6 with basically the same hp as the current base hp of our current armor tanks. it also had some decent passive resists. it died fast to a single mlt swarm launcher. the only thing that managed to prolong its life (by a very small amount) was the armor reps...
i used my tank to help push enemy objectives. it wasnt very successful at that during 1.6. especially when the enemy team could just pull out a single swarm launcher and destroy it so easily.
i wasnt sure about the av nerf at first but since it takes some thinking to solo them with av its a good change. no more grabbing a swarm launcher. standing in front of a tank. and blowing it up with 99% chance of success. thats really all that was removed with the av nerf. av is still usable. its just not as EASY and simple now.
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The Attorney General
1910
|
Posted - 2014.01.29 16:35:00 -
[93] - Quote
Tau Lai wrote:Rasatsu wrote:I easily take down tanks singlehandedly... are you perhaps just bad? No I am not. Game is unbalanced. Just read the topic.
I swear I am not bad, the game must be broken.
LOL.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
4178
|
Posted - 2014.01.29 16:58:00 -
[94] - Quote
The Attorney General wrote:Tau Lai wrote:Rasatsu wrote:I easily take down tanks singlehandedly... are you perhaps just bad? No I am not. Game is unbalanced. Just read the topic. I swear I am not bad, the game must be broken. LOL. Yep.
I guess that makes 1.6 Tankers bad too...
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The Attorney General
1910
|
Posted - 2014.01.29 17:36:00 -
[95] - Quote
Atiim wrote: Yep.
I guess that makes 1.6 Tankers bad too...
You never have answered if you thought swarms were balanced in 1.6.
I'd like to get an official answer on that front out of you.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
4179
|
Posted - 2014.01.29 17:59:00 -
[96] - Quote
The Attorney General wrote:Atiim wrote: Yep.
I guess that makes 1.6 Tankers bad too...
You never have answered if you thought swarms were balanced in 1.6. I'd like to get an official answer on that front out of you. And you wouldn't have said what you told Tau Lai if you thought HAVs are balanced.
As for wether or not I though Swarms were balanced in 1.6.
They needed a few tweaks, but the were mostly balanced against Madrugars.
Gunnlogies..... They needed some help.
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DeeJay One
Guardian Solutions DARKSTAR ARMY
210
|
Posted - 2014.01.29 18:14:00 -
[97] - Quote
Tau Lai wrote: This is a game, not real life. Real life is NOT balanced. Game SHOULD be balanced. But It is not.
Face It.
That's a brilliant argument - because this game isn't real life tanks shouldn't die to one rocket ;) Bringing down a tanks shouldn't be faster than bringing down a few infantry...
Of course, I'm still all for unnerfing the swarms a little bit, bringing them somewhere between the current situation and the previous one. |
Leonid Tybalt
Dark Knightz Corp.
221
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Posted - 2014.01.30 01:21:00 -
[98] - Quote
Nothing Certain wrote:Leonid Tybalt wrote:Atiim wrote:Patrick57 wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Yes, let's make it where one person can take down even the best tanker in Dust without even trying, see how many people leave the game. It's fun to destroy tanks, you just have to (and this may be a new concept to you) try. Has anybody ever said that they want to destroy tanks without effort? I think people confuse the term "solo" with "easy." Why exactly should a tanker be able to survive the best AV without trying again? Because that's what 1.7 is. Yes, dumping 600+ ISK per match is really fun. Because the tanker paid more isk for his tank and invested more skillpoints in it to be as effective as he is with it than your typical AV:er did for his proto forge gun. /thread The idea that ISK is what should be balanced is not based on sound reasoning. If I spent 10 times you did for your tank, should I have a weapon that makes me nearly invulnerable to your tank, and everything else, and capable of OH tank kills? How about 20 times? A hundred times? That should give me something totally invulnerable to everything and capable of killing everything, because I paid lots of ISK. I could buy just one of these juggernauts and never worry about dying and no one could defeat me.
Quite simply: yes.
The economy that this game is based on is the in-game currency (isk) and skillpoints.
More skillpoints and more isk spent should directly translate into more effectiveness.
The developers would never release any kind of equipment that could make you completely invulnerable (it would **** up the in-game economy, because the only way to put appropriate value to something that makes you invulnerable would be to price it infinite amount of isk).
But the rule of thumb should always be: more expensive = more effective.
Otherwise, what the hell are we paying for? Cute looking packaging? |
Leonid Tybalt
Dark Knightz Corp.
221
|
Posted - 2014.01.30 01:29:00 -
[99] - Quote
PADDEHATPIGEN wrote:Leonid Tybalt wrote:PADDEHATPIGEN wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... Your an idiot. My madrugar cost 109.395 ISK. To build and it is way OP. My av suit cost 117.930 ISK. To build and i can't kill a militia tank whit it solo, so please shot the fu.k up. IDIOT. EDIT: btw. I am fully trained to lvl 5 pro 5 in all the weapons i use. I'm starting to have the same problem with dropships, yestoday I fired my swarms 12 times in a row at a dropship, 3 shots and reload 4 times while standing right below it, and when i had no more ammo the dropship was at FULL HP. That dropship simply tanked 12 shots from proto swarm with pro lvl 5 and that is just SO WRONG. Haha, you use a 100k madrugar, calls it OP and then call ME and idiot? Oh the irony! Trust me, your maddy is hardly OP. If you and I went head to head, your marry would get crushed like a tin can. Yes but that is almost the ONLY way you can kill me and that's kind of the point. Try to use swarms/av nades to kill me and you find out that it's NOT easy. We are talking about tanks vs suits NOT tanks vs tanks. I will gladly repeat myself YOUR AN IDIOT.
Your mom didn't think I was an idiot last night.
Her nickname for me was more like: "Oooh! Harder daddy! Harder!" |
shady merc
RisingSuns Public Disorder.
39
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Posted - 2014.01.30 03:57:00 -
[100] - Quote
RL doesn't apply until wars are fought with
A 20min timer Each nation can only bring 150 troops Those troops decide to duke it out 16vs16 at a time |
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
213
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Posted - 2014.01.30 03:59:00 -
[101] - Quote
I haven't focused on tanks, but I do feel bad for the tankers that put everything they had into them pre 1.7 and became good at them at exorbitant cost only to now be a part of a "cowards spec" tree.
Face it, 1.7 made everyone look at tanks lower than redline snipers.
"New car, caviar, four star daydream
Think I'll buy me a football team " - Pink Floyd Money
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Soldiersaint
Deepspace Digital
712
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Posted - 2014.01.30 04:00:00 -
[102] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. let me guess you think you should be allowed to be rambo? its called tactics use them. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
87
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Posted - 2014.01.30 20:27:00 -
[103] - Quote
Here is my thought on balancing the game. Change the pay system for public (and maybe even factional) matches to have a match lose also depend on ISK spent. It would work like this. Each public match has a set "expenses" fund that is reduced by the 50% cost of each suit and vehicle lost, mods included. If that number reaches 0ISK the match is a lose with the mind set that the issuing Corporation for the contract finds that winning the battle is not worth the cost invested. At the end of a match the winning team receives the expenses spent to recomp loses as well as an initial base contract fee. Remember it is 50% not the whole value so the match is not risk free! you will still lose money. You can also take it a step further and have the recomp also based on performance and not just what you spent as an individual. This would run on the mind set that a merc excepts a contract for a base fee plus expenses.
What this would actually allow ISK cost to actually balance matches. If the team wants to go all Proto or tank swarm than they run the risk of depleting the available resources for the match faster and losing that way. Can also take it a step further and remove clone counts and add them as part of the "expenses" fund. |
Al the destroyer
NECROM0NGERS The CORVOS
52
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Posted - 2014.01.30 20:44:00 -
[104] - Quote
Soldiersaint wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. let me guess you think you should be allowed to be rambo? its called tactics use them. Agreed one person can bring down a tank but you need support for help against infantry you have to have nanos in the right spot act. IE tactics. Any tank that thinks they are indestructible are the one I wait for. Of course more AV makes it easier but I still manage to kill good tanks now. I had to change my tactics there is always a way you just have to find it whining and crying about it won't do it use that time and energy on the tanks you will fund better results! |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1787
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Posted - 2014.01.31 00:27:00 -
[105] - Quote
it's not any worse than 1.6 when duvolle gallogis got 25:0 just as often as tanks do, You must be new. There is always an OP fit. Right now it is tanks. Tomorrow it may be cal scout with magsec and cloak.
Charlotte O'Dell is the highest level unicorn!
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