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Tau Lai
Isuuaya Tactical Caldari State
21
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Posted - 2014.01.28 16:12:00 -
[61] - Quote
True Adamance wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Stop bitching and make rational and constructive suggestions on how to fix the issue. You only sound weak and worth my trolling time right now, though its not as though I don't agree with you, however spend the time you do bitching considering valid, logical, and innovative suggestions for CCP to use. HTFU.
Tanks primary weapon used only by a second player....... maybe.....??!
This way it would mean 8 tank things vs 16 AV players, still not fair, but at least not madness. And still not like in real life (It would require 2 people to handle the cannon) but at least not madness like It is now. |
Tau Lai
Isuuaya Tactical Caldari State
21
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Posted - 2014.01.28 16:22:00 -
[62] - Quote
PADDEHATPIGEN wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... Your an idiot. My madrugar cost 109.395 ISK. To build and it is way OP. My av suit cost 117.930 ISK. To build and i can't kill a militia tank whit it solo, so please shot the fu.k up. IDIOT. EDIT: btw. I am fully trained to lvl 5 pro 5 in all the weapons i use. I'm starting to have the same problem with dropships, yestoday I fired my swarms 12 times in a row at a dropship, 3 shots and reload 4 times while standing right below it, and when i had no more ammo the dropship was at FULL HP. That dropship simply tanked 12 shots from proto swarm with pro lvl 5 and that is just SO WRONG.
This. THISSSS!!!! damn it!. Read It. It is happening. |
Atiim
Living Like Larry Schwag
4098
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Posted - 2014.01.28 16:37:00 -
[63] - Quote
Leonid Tybalt wrote: Wow, the amount of bullshit coming out of you is staggering.
There's no sense in debating the issue with you any further. Your reality is vastly seperate from the one the rest of us inhabits.
You'll desperstely remain butthurt regardless. So im just gonna take some extra satisfaction in rolling around in my tank (which im gonna do more often thanks to you), knowing that my behaviour scares whiney noobs like you away from the game entirely. :)
Call it bull$#!t if you want, but the above statement(s) defeat your "argument" entirely.
I'm not the one saying that tanks should be like they are in real life. You seem to be the only one inhabiting that "reality"
Go ahead. You'll probably just start crying like the rest of the bad tankers when you get Jihad Jeeped and Railguned out of existence.
I may be a "noob," but I can still be competitive without 10k eHP.
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Atiim
Living Like Larry Schwag
4098
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Posted - 2014.01.28 16:44:00 -
[64] - Quote
Leonid Tybalt wrote: Because the tanker paid more isk for his tank and invested more skillpoints in it to be as effective as he is with it than your typical AV:er did for his proto forge gun.
/thread
A MLT 80GJ Railgun with 0 SP requirements is more effective than a Wyrikomi Breach Forge Gun with Proficiency V that has a 2mil SP requirement.
Your argument is now invalid.
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Nothing Certain
Villore Sec Ops Gallente Federation
103
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Posted - 2014.01.28 17:07:00 -
[65] - Quote
Leonid Tybalt wrote:Atiim wrote:Patrick57 wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Yes, let's make it where one person can take down even the best tanker in Dust without even trying, see how many people leave the game. It's fun to destroy tanks, you just have to (and this may be a new concept to you) try. Has anybody ever said that they want to destroy tanks without effort? I think people confuse the term "solo" with "easy." Why exactly should a tanker be able to survive the best AV without trying again? Because that's what 1.7 is. Yes, dumping 600+ ISK per match is really fun. Because the tanker paid more isk for his tank and invested more skillpoints in it to be as effective as he is with it than your typical AV:er did for his proto forge gun. /thread
The idea that ISK is what should be balanced is not based on sound reasoning. If I spent 10 times you did for your tank, should I have a weapon that makes me nearly invulnerable to your tank, and everything else, and capable of OH tank kills? How about 20 times? A hundred times? That should give me something totally invulnerable to everything and capable of killing everything, because I paid lots of ISK. I could buy just one of these juggernauts and never worry about dying and no one could defeat me. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1693
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Posted - 2014.01.28 17:16:00 -
[66] - Quote
Atiim wrote:Aikuchi Tomaru wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Does it make sense when one guy is able to bring down a ******* tank? I don't think so. Yes, it does. One Person = One Person.
But that pther person is using a tank which is three times as expensive as your suit.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Tau Lai
Isuuaya Tactical Caldari State
23
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Posted - 2014.01.28 18:32:00 -
[67] - Quote
Aikuchi Tomaru wrote:Atiim wrote:Aikuchi Tomaru wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Does it make sense when one guy is able to bring down a ******* tank? I don't think so. Yes, it does. One Person = One Person. But that pther person is using a tank which is three times as expensive as your suit.
Read the comment above. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
69
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Posted - 2014.01.28 18:53:00 -
[68] - Quote
Ok, if tankers think their tank should take 5 people to kill the when it is killed it counts as 5 clones lost instead of one. |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
152
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Posted - 2014.01.28 19:10:00 -
[69] - Quote
Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... so a militia tank with a blaster is balanced when its dirt cheap and can mow down expensive dropsuits plus you need aleast two guys with advance AV to get it to run away for a few seconds till its heath goes back up and continue its killing spree |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2485
|
Posted - 2014.01.28 19:23:00 -
[70] - Quote
What's the problem here? 3 guys can insta pop a tank, 2 sicas can pop any tank and 1 tank can pop any tank.
All I'm seeing is solo swine vomiting bullsht seriously. I can assure you that this thread won't be taken seriously.
Rail tanks in the redline will always be a pain though granted and no, I'm not a tanker but I have a tanker alt.
If you are running solo then expect to get fked in a game that promotes teamwork, its clear half you nubs run solo because of the way you clearly put your words.
'My suits costs x amount, I have x weapon with x mods so I should do x damage to your tank'. Very clearly put from a 1v1 basis.
Be quiet solo nubs, you are ridiculous. I have stated clearly how easy it is to pop a tank, thread goes on lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
152
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Posted - 2014.01.28 19:24:00 -
[71] - Quote
now im not saying tanks need to be nerfed but that AV needs a buff mostly non proto AV and all swarm launchers also make militia tanks standard and standard tanks advanced so that you have to skill into a tank to use them. as well as raise the price but i figure that goes without saying since they won't be militia anymore |
Atiim
Living Like Larry Schwag
4109
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Posted - 2014.01.28 19:43:00 -
[72] - Quote
@TechMechMeds
If AV should be using teamwork, and this game promotes teamwork; why should only one person be allowed to pilot a vehicle?
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Scheneighnay McBob
Learning Coalition College
3799
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Posted - 2014.01.28 20:15:00 -
[73] - Quote
If AV gets strong enough to solo HAVs, then dropships won't stand a chance.
Consider all the consequences before asking for a buff.
I am your scan error.
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Tau Lai
Isuuaya Tactical Caldari State
26
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Posted - 2014.01.28 20:18:00 -
[74] - Quote
Atiim wrote:@TechMechMeds
If AV should be using teamwork, and this game promotes teamwork; why should only one person be able to pilot a vehicle?
Because in CCP there is a developer who masturbates every night thinking about the TANKS in TANK 514. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
77
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Posted - 2014.01.28 20:45:00 -
[75] - Quote
TechMechMeds wrote:What's the problem here? 3 guys can insta pop a tank, 2 sicas can pop any tank and 1 tank can pop any tank.
All I'm seeing is solo swine vomiting bullsht seriously. I can assure you that this thread won't be taken seriously.
Rail tanks in the redline will always be a pain though granted and no, I'm not a tanker but I have a tanker alt.
If you are running solo then expect to get fked in a game that promotes teamwork, its clear half you nubs run solo because of the way you clearly put your words.
'My suits costs x amount, I have x weapon with x mods so I should do x damage to your tank'. Very clearly put from a 1v1 basis.
Be quiet solo nubs, you are ridiculous. I have stated clearly how easy it is to pop a tank, thread goes on lol.
Hold on a sec, why should a tank not require teamwork when going up against one out does? Your argument makes no sense. On one hand you are saying that this game is about team work and that infantry need to band up to take out their foes, but one the other you are saying yup, you tankers are good to go when soloing up against a squad. |
Kira Takizawa
2Shitz 1Giggle
120
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Posted - 2014.01.28 20:49:00 -
[76] - Quote
Scheneighnay McBob wrote:If AV gets strong enough to solo HAVs, then dropships won't stand a chance.
Consider all the consequences before asking for a buff.
DS pilots needs to get better at flying they are more mobile than tanks and are faster.. if they pay attention to their surroundings then they shouldn't need to worry. I've seen DS pilots out fly swarms and dodge forge guns.. it's all about skill and situational awareness. (me as a DS gunner and want to be DS pilot) |
Tau Lai
Isuuaya Tactical Caldari State
26
|
Posted - 2014.01.28 21:26:00 -
[77] - Quote
Kira Takizawa wrote:Scheneighnay McBob wrote:If AV gets strong enough to solo HAVs, then dropships won't stand a chance.
Consider all the consequences before asking for a buff. DS pilots needs to get better at flying they are more mobile than tanks and are faster.. if they pay attention to their surroundings then they shouldn't need to worry. I've seen DS pilots out fly swarms and dodge forge guns.. it's all about skill and situational awareness. (me as a DS gunner and want to be DS pilot)
You are wrong. You begin to lift up with a DS and Boom! You pilot like Harrison Ford as Han Solo and his Falcon and BOOM! You pilot close to the ground to not be noticed and... BOOM!
BOOM BOOM BOOM!
TANKS are waaaaaay too broken in TANK 514. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2639
|
Posted - 2014.01.28 21:30:00 -
[78] - Quote
This thread has made my day reading the OP and AtiimGÇÖs childish argumentative responses to everyones posts.
Note to the OP: Don't feed the trolls!
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
610
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Posted - 2014.01.28 21:48:00 -
[79] - Quote
it normally took the entire enemy team in the bf4 beta to take me down when i got hold of the tank. and i lasted i long time with it.
current mlt tanks r easy to destroy. std tanks on the otherhand. well it does take a tank to kill them.. have yet to solo a std tank successfully with my adv swarms and std av nades.
right now it seems the only ppl bitching about this r the so called "elitist"/proto bear corps.
i run my core skill specced mlt suits. its still pain in the ass to kill a proto bear for the simple fact that they have almost 5x more hp and damage output than me.
tank vs tank is actually balanced right now. a 1.6 soma tank could easily reach a little above the base hp of our current tanks. and have passive resistance at the same time. and all it took was a 1-2 swarms to kill them. which every1 basically had.
all the player had to do was run up to the tank and launch those 2 swarms and that tank dissapeared.
and here tanks r with even less pg/cpu to work with, less slots, and less things to put onto it.
they have no passive resists now. not much changed for tanks in general. other than tank vs tank combat itself being more balanced. so all that really was taken away by the slight av nerf was the ability to run up and instantly and easily pop every type of tank on the field. it takes some smart thinking to kill them efficiently now. |
Echo 1991
WarRavens League of Infamy
36
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Posted - 2014.01.28 22:29:00 -
[80] - Quote
I find it funny that these tankers all feel that because their tank costs more than an infantry suit, that an infantryman should not be able to kill it. There is a reason why AV is called AV, it is DESIGNED to destroy vehicles if it doesnt do the job then there is no point using it. And another thing tanks should not be a counter to tanks it just makes the game boring. Also, i've seen loads of tankers complain about AV being easy mode which i find quite rich coming from people who use tanks with passive reps (which should not be passive and should be an active module again) and stupid hardeners that absorb all damage. |
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
320
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Posted - 2014.01.28 22:50:00 -
[81] - Quote
TechMechMeds wrote:What's the problem here? 3 guys can insta pop a tank, 2 sicas can pop any tank and 1 tank can pop any tank.
All I'm seeing is solo swine vomiting bullsht seriously. I can assure you that this thread won't be taken seriously.
Rail tanks in the redline will always be a pain though granted and no, I'm not a tanker but I have a tanker alt.
If you are running solo then expect to get fked in a game that promotes teamwork, its clear half you nubs run solo because of the way you clearly put your words.
'My suits costs x amount, I have x weapon with x mods so I should do x damage to your tank'. Very clearly put from a 1v1 basis.
Be quiet solo nubs, you are ridiculous. I have stated clearly how easy it is to pop a tank, thread goes on lol.
And tankers are able to "solo" as well, with much more effectiveness and efficiency, while AV are not able to solo. This is a crucial flaw in your logic.
Kills- Archduke Ferdinand
Help Shields
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Kira Takizawa
2Shitz 1Giggle
120
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Posted - 2014.01.28 23:01:00 -
[82] - Quote
Tau Lai wrote:Kira Takizawa wrote:Scheneighnay McBob wrote:If AV gets strong enough to solo HAVs, then dropships won't stand a chance.
Consider all the consequences before asking for a buff. DS pilots needs to get better at flying they are more mobile than tanks and are faster.. if they pay attention to their surroundings then they shouldn't need to worry. I've seen DS pilots out fly swarms and dodge forge guns.. it's all about skill and situational awareness. (me as a DS gunner and want to be DS pilot) You are wrong. You begin to lift up with a DS and Boom! You pilot like Harrison Ford as Han Solo and his Falcon and BOOM! You pilot close to the ground to not be noticed and... BOOM! BOOM BOOM BOOM! TANKS are waaaaaay too broken in TANK 514.
Learn to call it in better places and not so as my DS pilot barely gets shot down.. you must be doing something wrong.
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Atiim
Living Like Larry Schwag
4133
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Posted - 2014.01.29 01:00:00 -
[83] - Quote
Lt Royal wrote:This thread has made my day reading the OP and AtiimGÇÖs childish argumentative responses to everyones posts.
Note to the OP: Don't feed the trolls! My arguments are a lot better than yours...
And unlike mine, are backed by facts and things that can be reproduced in-game, while yours consists of the "it's a tank" or "I paid more (which is a lie btw), so I should be better" mentalities.
Don't call the kettle black. Especially when your a pot.
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Auris Lionesse
Capital Acquisitions LLC
86
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Posted - 2014.01.29 01:05:00 -
[84] - Quote
Militia swarm on the front line av suit needs to be able to destroy militia tanks and militia dropships.
No balance till then. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
325
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Posted - 2014.01.29 01:21:00 -
[85] - Quote
Logical balance states that one player should be equivalent to one player. If one player specializes in tanks, they have the disadvantage of being targetable by some of the stronger weapons in the game (i.e forge gun, swarm launcher, proximity mines etc). In exchange, they gain invulnerability to small arms fire, extreme range, and firepower stronger than anything infantry can wield. However, to make this part of the balance with tanks fair, it only stands to reason that the weaknesses should be equal to their strengths, i.e. they should have an extreme weakness. This weakness is (or in this case SHOULD BE) AV, which follows the same concept of balancing the tank. They gain extreme firepower against a certain type of unit, however, they must also be very vulnerable to infantry that is not AV. Currently, the state of tanks in terms of strengths is fine, however, in terms of a ratio between strength and unit requirements, they are much to powerful at the moment. Currently, it takes about 2-3 fully dedicated AVer's (meaning that they do not partake in the infantry ground game much if at all, and sole purpose is to destroy tanks) to destroy one tank which has the dual ability to outperform one AV unit's capacity to kill infantry as well as their ability to kill other tanks. A proposed solution which i really liked would be for tanks to require 3 people to man to full effectiveness, the driver who controls the swivel turret on the top of the tank, a gunner who controls the main turret and damage mods, and a defensive module user who has control to all other modules that require activation excluding nitrous boosts, which are controlled by the driver. The module user also controls the very front turret as well. In this way, effectively manning a tank requires as much skill and team work as it does to take one down. Currently, this would give AV and tankers a 50-50 chance at killing eachother, without tanks having to sacrifice anything other than the teamwork that is currently required by AV squads. Also, i propose in addition to this system a slight buff to tank cpu and pg at STD level in order to fit at least STD turrets on the current fits. By creating this system, balance is acheived as 3 players=3 players instead of 1 player=3 players
Kills- Archduke Ferdinand
Help Shields
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Atiim
Living Like Larry Schwag
4138
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Posted - 2014.01.29 01:23:00 -
[86] - Quote
Aikuchi Tomaru wrote: But that pther person is using a tank which is three times as expensive as your suit.
I've already countered that argument in this thread.
Atiim wrote: Does cost even matter? AV suits range from 150-215k. HAVs range from 150-800k. But guess who is going to lose more? The AV guy who usually dies 3-4 time destroying the AV. That's about 600-860k. AV now costs a lot more than your tank.
Don't attempt to use the SP payment argument either. The SP requirement for basic modules and the HAV hull is chump change when you compare it to all of the skills required to be effective with AV.
Grenadier V, Weapon Operation V, Weapon Proficiency V, Dropsuit Electronics III, and Dropsuit Engineering III, Light Weapon Operation IV, and/or Heavy Weapon Operation I.
As opposed to:
Vehicle Operation V, HAV Operation I, Vehicle Core Upgrades I, Shield Upgrades I, Armor Upgrades I, Armor Transporting I, and Shield Boosting I.
Being moderately decent at AV requires a good 5mil SP, while less than 2mil SP can net you all of the Basic Items needed to freely stomp at will. And this definition of "effective" is very, very generous considering how MLT items are just as effective as STD/ADV/PRO items (bar CPU/PG usage). If I really wanted to, I could say that you need 0 SP and still be effective.
And I'd still be correct too.
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Obodiah Garro
Tech Guard RISE of LEGION
564
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Posted - 2014.01.29 02:44:00 -
[87] - Quote
patches o'oullahang wrote:I think the game is now balanced ( and i don't use Tanks ) so in the real world, would you see 1 guy running after a Tank to destroy it ......... i don't think so.
The cost of the Tanks is not expensive enough compare to a suit.
That's the game !!!!!!
In the real world you wouldnt see a tank operated by a single person either. And I dunno solo dudes with IEDs have a great history against armour... just saying |
Obodiah Garro
Tech Guard RISE of LEGION
564
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Posted - 2014.01.29 02:47:00 -
[88] - Quote
Atiim wrote:If I really wanted to, I could say that you need 0 SP and still be effective.
And I'd still be correct too.
This is indeed correct sir. Dual dmg mod rail fits / militia scanner blaster fits cost 0 sp and stomp like motherfuckers if the opposing side are too stupid to do the same thing/ havent access to good AV.
Infact to use HAV at all requires no skill let alone skill points, you should HTFU so I can get in on this ****. |
Otavio Martins
The Sound Of Freedom Renegade Alliance
196
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Posted - 2014.01.29 03:52:00 -
[89] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It.
thats how its supposed to be, if it is 1 man to bring down a tank it would be a total waste of isk
RC-1087
Star Wars Fan.
Please gimme some ISK.
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
127
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Posted - 2014.01.29 12:04:00 -
[90] - Quote
Leonid Tybalt wrote:PADDEHATPIGEN wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... Your an idiot. My madrugar cost 109.395 ISK. To build and it is way OP. My av suit cost 117.930 ISK. To build and i can't kill a militia tank whit it solo, so please shot the fu.k up. IDIOT. EDIT: btw. I am fully trained to lvl 5 pro 5 in all the weapons i use. I'm starting to have the same problem with dropships, yestoday I fired my swarms 12 times in a row at a dropship, 3 shots and reload 4 times while standing right below it, and when i had no more ammo the dropship was at FULL HP. That dropship simply tanked 12 shots from proto swarm with pro lvl 5 and that is just SO WRONG. Haha, you use a 100k madrugar, calls it OP and then call ME and idiot? Oh the irony! Trust me, your maddy is hardly OP. If you and I went head to head, your marry would get crushed like a tin can.
Yes but that is almost the ONLY way you can kill me and that's kind of the point. Try to use swarms/av nades to kill me and you find out that it's NOT easy.
We are talking about tanks vs suits NOT tanks vs tanks. I will gladly repeat myself YOUR AN IDIOT. |
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