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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
69
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Posted - 2014.01.28 18:53:00 -
[1] - Quote
Ok, if tankers think their tank should take 5 people to kill the when it is killed it counts as 5 clones lost instead of one. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
77
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Posted - 2014.01.28 20:45:00 -
[2] - Quote
TechMechMeds wrote:What's the problem here? 3 guys can insta pop a tank, 2 sicas can pop any tank and 1 tank can pop any tank.
All I'm seeing is solo swine vomiting bullsht seriously. I can assure you that this thread won't be taken seriously.
Rail tanks in the redline will always be a pain though granted and no, I'm not a tanker but I have a tanker alt.
If you are running solo then expect to get fked in a game that promotes teamwork, its clear half you nubs run solo because of the way you clearly put your words.
'My suits costs x amount, I have x weapon with x mods so I should do x damage to your tank'. Very clearly put from a 1v1 basis.
Be quiet solo nubs, you are ridiculous. I have stated clearly how easy it is to pop a tank, thread goes on lol.
Hold on a sec, why should a tank not require teamwork when going up against one out does? Your argument makes no sense. On one hand you are saying that this game is about team work and that infantry need to band up to take out their foes, but one the other you are saying yup, you tankers are good to go when soloing up against a squad. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
87
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Posted - 2014.01.30 20:27:00 -
[3] - Quote
Here is my thought on balancing the game. Change the pay system for public (and maybe even factional) matches to have a match lose also depend on ISK spent. It would work like this. Each public match has a set "expenses" fund that is reduced by the 50% cost of each suit and vehicle lost, mods included. If that number reaches 0ISK the match is a lose with the mind set that the issuing Corporation for the contract finds that winning the battle is not worth the cost invested. At the end of a match the winning team receives the expenses spent to recomp loses as well as an initial base contract fee. Remember it is 50% not the whole value so the match is not risk free! you will still lose money. You can also take it a step further and have the recomp also based on performance and not just what you spent as an individual. This would run on the mind set that a merc excepts a contract for a base fee plus expenses.
What this would actually allow ISK cost to actually balance matches. If the team wants to go all Proto or tank swarm than they run the risk of depleting the available resources for the match faster and losing that way. Can also take it a step further and remove clone counts and add them as part of the "expenses" fund. |
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