Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Clone D
Grundstein Automation
92
|
Posted - 2014.01.27 02:31:00 -
[1] - Quote
Do any scouts out there take turns hacking objectives with opponents?
This should be a de facto behavior for scouts. We could be farming tons of WP.
Here's how I see the scenario playing out.
You just finished hacking a reanimation unit in a remote area of the map and turn around to see an opponent scout standing there. Yes he could have killed you while you were hacking, but instead he shows no signs of hostility.
Then he proceeds to hack the reanimation unit and stands back. Then you hack the reanimation unit. Then he hacks ....
This would be way more lucrative than killing each other.
Grundstein Automation
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
3627
|
Posted - 2014.01.27 02:34:00 -
[2] - Quote
Stop geeking around, just stop. You're publicly embarrassing yourself.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
echo47
Minmatar Republic
178
|
Posted - 2014.01.27 02:35:00 -
[3] - Quote
If you are serious and not a one man corp, your corpmates should kick you or team kill you until you quit for this post.
I would rather look bad and win, than look good and lose.
|
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1313
|
Posted - 2014.01.27 02:38:00 -
[4] - Quote
Here's an idea...
Anime > EVERYTHING
|
Scott Knight
Osmon Surveillance Caldari State
22
|
Posted - 2014.01.27 02:38:00 -
[5] - Quote
I'll so get into a scout suit to take advantage of some passive Friendly Encounter hacking. And to just look at everyone's face when it says I have 12 Million WP from one game. |
Adelia Lafayette
Science For Death
583
|
Posted - 2014.01.27 02:43:00 -
[6] - Quote
I saw some people doing this in a pub once...people queue synched on both sides watched them for about a minute in my tank after killing like 2 reds while the blue's shot at me trying to get me to go away.... got bored of watching and decided i should get my wp's too and murdered the rest of the red dots
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
|
Judge Rhadamanthus
Amarr Templar One
1350
|
Posted - 2014.01.27 02:44:00 -
[7] - Quote
I will be contacting your employers.
Everything Dropship youtube channel
my Community Spotlight
|
Viktor Hadah Jr
Critical-Impact
2162
|
Posted - 2014.01.27 02:46:00 -
[8] - Quote
No but i will take turns killing red dots with red logi's who keep reviving them. When the logi stops i kill the logi also, no mercy.
I do this to be an ass, not to farm war points those.
Selling Rare Templar BPO's 250Mil ISK
|
Clone D
Grundstein Automation
92
|
Posted - 2014.01.27 02:49:00 -
[9] - Quote
Ha ha ha. Not saying I would want to do it all the time, but I'd give it a go, just to see how many WP we could accumulate. The fun part would be shooting the cooperative opponent right before the end of the match.
Grundstein Automation
|
Jadek Menaheim
Xer Cloud Consortium
1843
|
Posted - 2014.01.27 02:57:00 -
[10] - Quote
Clone D wrote:Do any scouts out there take turns hacking objectives with opponents?
This should be a de facto behavior for scouts. We could be farming tons of WP.
Here's how I see the scenario playing out.
You just finished hacking a reanimation unit in a remote area of the map and turn around to see an opponent scout standing there. Yes he could have killed you while you were hacking, but instead he shows no signs of hostility.
Then he proceeds to hack the reanimation unit and stands back. Then you hack the reanimation unit. Then he hacks ....
This would be way more lucrative than killing each other. It doesn't work out in the way you think it does. I've tried this with a friend. Once a counter hack is made, only the first counter-hacker continues to receive the +80 wps for every additional counter-hack. Effectively you could trade off between who gets boosted each round, but it's a pain finding non contested null canons. However, if you sync full teams players can trade off more effectively without resistance.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
|
Jadek Menaheim
Xer Cloud Consortium
1843
|
Posted - 2014.01.27 02:58:00 -
[11] - Quote
Judge Rhadamanthus wrote:I will be contacting your employers. He's welcome to join Xer Cloud Consortium or one of our affiliates.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Clone D
Grundstein Automation
94
|
Posted - 2014.01.27 03:02:00 -
[12] - Quote
Jadek Menaheim wrote:I've tried this with a friend.
Awesome! I would chose a lower profile objective though, like a remote supply depot or reanimation unit.
Grundstein Automation
|
Scheneighnay McBob
Learning Coalition College
3756
|
Posted - 2014.01.27 03:04:00 -
[13] - Quote
If neither of your teammates walked in to shove their barrel up both of your asses, then you have pretty sad teams.
I am your scan error.
|
Jadek Menaheim
Xer Cloud Consortium
1846
|
Posted - 2014.01.27 03:05:00 -
[14] - Quote
Clone D wrote:Jadek Menaheim wrote:I've tried this with a friend. Awesome! I would chose a lower profile objective though, like a remote supply depot or reanimation unit. And those work without issue. 50wp a transfer for each player. Each of you work together to call out opposing threats that display on the Tacnet.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1846
|
Posted - 2014.01.27 03:07:00 -
[15] - Quote
Otherwise, if you can't find adequate terminals to hack, place down speedy uplinks in remote locations and take turns landing headshot kills on one another. 60pts per shot.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
519
|
Posted - 2014.01.27 03:07:00 -
[16] - Quote
Clone D wrote:Ha ha ha. Not saying I would want to do it all the time, but I'd give it a go, just to see how many WP we could accumulate. The fun part would be shooting the cooperative opponent right before the end of the match. Already been done. See?
If you can read this, it means you are reading.
Unless you are skimming
|
Clone D
Grundstein Automation
94
|
Posted - 2014.01.27 03:08:00 -
[17] - Quote
Jadek Menaheim wrote:Otherwise, if you can't find adequate terminals to hack, place down speedy uplinks in remote locations and take turns landing headshot kills on one another. 60pts per shot.
Very nice.
"We might even be able to bring down the whole damn system."
Grundstein Automation
|
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
86
|
Posted - 2014.01.27 03:10:00 -
[18] - Quote
TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way.
FAME
|
Jadek Menaheim
Xer Cloud Consortium
1847
|
Posted - 2014.01.27 03:11:00 -
[19] - Quote
Clone D wrote:Jadek Menaheim wrote:Otherwise, if you can't find adequate terminals to hack, place down speedy uplinks in remote locations and take turns landing headshot kills on one another. 60pts per shot. Very nice. "We might even be able to bring down the whole damn system." Remember not to place opposing uplinks directly next to each other. Run to each person's uplink as you stagger spawns.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1847
|
Posted - 2014.01.27 03:13:00 -
[20] - Quote
Varjac Theobroma Montenegro wrote:TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way. Proximity Chat would be nice to have.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
|
Clone D
Grundstein Automation
97
|
Posted - 2014.01.27 03:15:00 -
[21] - Quote
Varjac Theobroma Montenegro wrote:TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way.
I like your thinking. Always trying something new and thinking outside of the box.
I have tried several non-standard behaviors ranging from enemy cooperation to befriending red dots. It has never worked out for me yet, since they are hungry for the kill. It's so funny how obvious it must be that I am deliberately breaking standard protocol and yet they charge on "KILL KILL KILL".
May the force be with you :)
Grundstein Automation
|
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
87
|
Posted - 2014.01.27 03:18:00 -
[22] - Quote
Jadek Menaheim wrote:Varjac Theobroma Montenegro wrote:TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way. Proximity Chat would be nice to have.
Maybe. Pros and cons. Would you then have to spend your precious time in game to selectively mute those who say nothing but gibberish?
However, this would be a cool mechanic for squad organization, as shouting to your mates that you see a target may alert your presence.
Worth a try if done correctly. And of course no sound after death.
FAME
|
Clone D
Grundstein Automation
97
|
Posted - 2014.01.27 03:18:00 -
[23] - Quote
Jadek Menaheim wrote:Remember not to place opposing uplinks directly next to each other. Run to each person's uplink as you stagger spawns.
And do it in a remote area where no team mates would want to spawn. We don't want any unwanted surprises.
Grundstein Automation
|
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
87
|
Posted - 2014.01.27 03:24:00 -
[24] - Quote
Clone D wrote:Varjac Theobroma Montenegro wrote:TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way. I like your thinking. Always trying something new and thinking outside of the box. I have tried several non-standard behaviors ranging from enemy cooperation to befriending red dots. It has never worked out for me yet, since they are hungry for the kill. It's so funny how obvious it must be that I am deliberately breaking standard protocol and yet they charge on "KILL KILL KILL". May the force be with you :)
I tried posting a thread that encouraged special event days in Dust. If I held enough sway in the community it would happen, but my voice gets lost in the echoing ideas.
I tried to spearhead the idea that we should host a nova knife comp day. We we would meet in the center of an ambush and form a circle. Teams of NKs go in and the battle is determined by NK players. It would take a little bit of work, but should any person that doesn't play Dust hear that this kind of thing can happen in this game, they would play it. We should all try to make this game something more than it was designed to be.
FAME
|
Clone D
Grundstein Automation
98
|
Posted - 2014.01.27 03:57:00 -
[25] - Quote
Varjac Theobroma Montenegro wrote:I tried to spearhead the idea that we should host a nova knife comp day.
I've always wanted to try gun slinging duels, where two opponents stand back to back, walk apart from each other for 5 seconds and then turn around and gun each other down.
Grundstein Automation
|
Scout Registry
Nos Nothi
1045
|
Posted - 2014.01.27 03:59:00 -
[26] - Quote
If I know an enemy Scout is near an objective I'm holding, I wait for it to flash. I shank him in the back while he hacks. Because that's what Scouts do.
Unless he sees me and flashes Knives. Then we duel. Because that's what Scouts do. |
Clone D
Grundstein Automation
98
|
Posted - 2014.01.27 04:04:00 -
[27] - Quote
Scout Registry wrote:Because that's what Scouts do.
You are right, however some scouts also seek variety.
Btw, didn't I get a head shot on you while you were hacking earlier today? How did that make you feel?
Grundstein Automation
|
Scout Registry
Nos Nothi
1045
|
Posted - 2014.01.27 04:07:00 -
[28] - Quote
Clone D wrote:Scout Registry wrote:Because that's what Scouts do. You are right, however some scouts also seek variety. Btw, didn't I get a head shot on you while you were hacking earlier today? How did that make you feel?
Doubtful. This is a Forum Alt.
|
Clone D
Grundstein Automation
99
|
Posted - 2014.01.27 13:53:00 -
[29] - Quote
Does anyone have any information concerning the time that it takes to complete a hack at the various Systems Hacking skill graduations and with various code breakers applied?
Scout cooperation actually sounds like an auspicious way to earn big WP.
Let's say that we establish standard locations to meet up on the various maps and that each scout takes approximately 1 minute to get there and that scouts are tanked with codebreakers (I named my hacker suit "Aardvark").
Assuming that a round lasts 15 minutes, that an average hack takes 4 seconds and there is a 1 second delay between opposing scout hacks, that gives the following formula
[ (15 min round - 1 min commute) / (4 sec hack + 1 sec buffer) ] / 2 people = 84 hacks each
84 * 50 = 4200 WP each
Of course, if we hack faster and reduce overhead between hacks, this method could yield hundreds or thousands of more WP.
I say we implement this exigently.
Time to start designating rendezvous points.
Recommended Protocol
Scouts meet at an established rendezvous point.
We also need a sign that we intend to cooperate, like dancing around in a circle without attacking.
Establish trust at rendezvous point. Remember the name(s) of the other scout(s).
After scouts establish trust at rendezvous point, then one scout leads the other(s) to a choice objective to commence hacking.
Caveats
Saboteurs may learn of the rendezvous points and imitate the authentication behavior to gain trust and then go for the kill when the other scout least suspects it.
Hunters may watch the map for this behavior (objectives changing red/blue every 5 seconds) and go for the kill.
Remediation
Desist activity for duration of match.
If you encounter and recognize the cooperative scout elsewhere, resume activity.
Grundstein Automation
|
axis alpha
Red Star. EoN.
183
|
Posted - 2014.01.27 13:57:00 -
[30] - Quote
Viktor Hadah Jr wrote:No but i will take turns killing red dots with red logi's who keep reviving them. When the logi stops i kill the logi also, no mercy.
I do this to be an ass, not to farm war points those. That moment when you are on the other receiving end thow.....
The best part of waking up,
is whiskey in my cuuuuup!
|
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
760
|
Posted - 2014.01.27 14:08:00 -
[31] - Quote
It's hard enough to get another scout to knife battle me.
But Clone D, if I see you in game near something hackable I will gladly trade hacks with you. Just make sure it's something like a turret/CRU/SD and not an objective, because those take way too long. |
Clone D
Grundstein Automation
99
|
Posted - 2014.01.27 14:10:00 -
[32] - Quote
Sana Rayya wrote:It's hard enough to get another scout to knife battle me.
But Clone D, if I see you in game near something hackable I will gladly trade hacks with you. Just make sure it's something like a turret/CRU/SD and not an objective, because those take way too long.
Exactly :) CRU/SD in a remote location. See you there!
Grundstein Automation
|
Clone D
Grundstein Automation
99
|
Posted - 2014.01.27 14:13:00 -
[33] - Quote
If we can establish a system, then scouts will most likely be #1 on the match standings every match.
Grundstein Automation
|
Ripley Riley
371
|
Posted - 2014.01.27 15:15:00 -
[34] - Quote
Clone D wrote:Does anyone have any information concerning the time that it takes to complete a hack at the various Systems Hacking skill graduations and with various code breakers applied?
Scout cooperation actually sounds like an auspicious way to earn big WP.
Let's say that we establish standard locations to meet up on the various maps and that each scout takes approximately 1 minute to get there and that scouts are tanked with codebreakers (I named my hacker suit "Aardvark").
Assuming that a round lasts 15 minutes, that an average hack takes 4 seconds and there is a 1 second delay between opposing scout hacks, that gives the following formula
[ (15 min round - 1 min commute) / (4 sec hack + 1 sec buffer) ] / 2 people = 84 hacks each
84 * 50 = 4200 WP each
Of course, if we hack faster and reduce overhead between hacks, this method could yield hundreds or thousands of more WP.
I say we implement this exigently.
Time to start designating rendezvous points.
Recommended Protocol
Scouts meet at an established rendezvous point.
We also need a sign that we intend to cooperate, like dancing around in a circle without attacking.
Establish trust at rendezvous point. Remember the name(s) of the other scout(s).
After scouts establish trust at rendezvous point, then one scout leads the other(s) to a choice objective to commence hacking.
Caveats
Saboteurs may learn of the rendezvous points and imitate the authentication behavior to gain trust and then go for the kill when the other scout least suspects it.
Hunters may watch the map for this behavior (objectives changing red/blue every 5 seconds) and go for the kill.
Remediation
Desist activity for duration of match.
If you encounter and recognize the cooperative scout elsewhere, resume activity.
Hold the phone, you don't have enough time to play Dust to earn by winning matches so you want to be able to directly pay for SP in a P2W scenario... but you have time for the above nonsense instead of killing other players and winning the match...
Never have I been more certain that you are a troll. Before, I thought OP might have been someone very new to Dust or gaming in general. Maybe someone with more money than sense.
Consider your posts hidden OP.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
|
Rorick Crawely
SMARTCREW Canis Eliminatus Operatives
16
|
Posted - 2014.01.27 15:21:00 -
[35] - Quote
What a fail.
It's funny this thread pops up now, I just stopped one of these yesterday! These two n00bs were taking turns hacking a railgun until I happened to pass by and hack C. While defending the hack I saw what they were doing a proceeded to **** up the farming. I camped C like a boss with my Adv scanner and CR and anytime that n00b left his redline I ended him. This happened like 7 times in a row before they gave up and then the game ended a minute later.
The enemy n00b was in proto gear as well lol... |
Clone D
Grundstein Automation
100
|
Posted - 2014.01.27 15:37:00 -
[36] - Quote
Rorick Crawely wrote:What a fail.
It's funny this thread pops up now, I just stopped one of these yesterday! These two n00bs were taking turns hacking a railgun until I happened to pass by and hack C. While defending the hack I saw what they were doing a proceeded to **** up the farming. I camped C like a boss with my Adv scanner and CR and anytime that n00b left his redline I ended him. This happened like 7 times in a row before they gave up and then the game ended a minute later.
The enemy n00b was in proto gear as well lol...
Awesome. The other day, I saw some enemy n00b in a heavy suit killing a bunch of other n00bs, so I ended his career with my militia scrambler pistols.
There's more than one way to play the game. The only fail is when players cease having fun, but play out of maniacal obsession. Even then, it doesn't harm me, so what's wrong with that?
If you camp out and farm cooperative scouts, swell. If they're smart, they'll adapt to your behavior.
Grundstein Automation
|
Cpl Foster USMC
South Carolina Dusties
533
|
Posted - 2014.01.27 15:53:00 -
[37] - Quote
Clone D wrote:Do any scouts out there take turns hacking objectives with opponents?
This should be a de facto behavior for scouts. We could be farming tons of WP.
Here's how I see the scenario playing out.
You just finished hacking a reanimation unit in a remote area of the map and turn around to see an opponent scout standing there. Yes he could have killed you while you were hacking, but instead he shows no signs of hostility.
Then he proceeds to hack the reanimation unit and stands back. Then you hack the reanimation unit. Then he hacks ....
This would be way more lucrative than killing each other. Approx. 4200 WP each.
I would be down with that....but people keep killing me...
South Carolina anyone..???..hello...???...anyone in SC play this shit..?!?!?..
No...?...guess I must be special then...
|
Clone D
Grundstein Automation
100
|
Posted - 2014.01.27 16:03:00 -
[38] - Quote
Cpl Foster USMC wrote: I would be down with that....but people keep killing me...
We can develop a protocol to indicate cooperation, like dancing around in a circle without attacking. This is easy enough to recognize, and is somewhat tactical in the event that the scout you are attempting to befriend is hostile.
Grundstein Automation
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 14:02:00 -
[39] - Quote
If anyone manages to pull this off, please post your WP and your story.
Grundstein Automation
|
Teilka Darkmist
130
|
Posted - 2014.01.28 14:22:00 -
[40] - Quote
Varjac Theobroma Montenegro wrote:TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way.
Actually, we are all down there to kill without a second thought. W're mercenaries on contract to do exactly that.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
|
Teilka Darkmist
132
|
Posted - 2014.01.28 14:28:00 -
[41] - Quote
Clone D wrote:Jadek Menaheim wrote:Remember not to place opposing uplinks directly next to each other. Run to each person's uplink as you stagger spawns. And do it in a remote area where no team mates would want to spawn. We don't want any unwanted surprises.
You're limited in how many wp you can get this way. Each team only has a certain number of clones and the others on your team will often use as much as half of them in a good match.
If you were going to collude with an opponent scout, something like a turret would be the best way to go. CRU there's always a chance of someone spawning nearby and a supply depot there's a chance someone will run out of ammo. Hardly anyone uses a turret, assuming the tankers left any you can both get at.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 16:43:00 -
[42] - Quote
Teilka Darkmist wrote:You're limited in how many wp you can get this way.
Agreed, cooperatively killing each other is not the best way to farm WP.
Let's assume 2 cooperative opponents are able to kill each other 30 times in a match. That's still only 1500 WP each. Not that much compared to taking turns hacking an objective.
Taking turns hacking an objective requires nothing but to gain the trust and cooperation of the opponent.
- No wasting dropsuits - No unnecessary deaths - No wasted equipment - Massive WP (approx. 4200 or more)
Trading hacks really should become a trend. It makes a lot of sense.
Grundstein Automation
|
Teilka Darkmist
132
|
Posted - 2014.01.28 17:40:00 -
[43] - Quote
Clone D wrote:Teilka Darkmist wrote:You're limited in how many wp you can get this way. Agreed, cooperatively killing each other is not the best way to farm WP. Let's assume 2 cooperative opponents are able to kill each other 30 times in a match. That's still only 1500 WP each. Not that much compared to taking turns hacking an objective. Taking turns hacking an objective requires nothing but to gain the trust and cooperation of the opponent. - No wasting dropsuits - No unnecessary deaths - No wasted equipment - Massive WP (approx. 4200 or more) Trading hacks really should become a trend. It makes a lot of sense. The original exchanging deaths suggestion was using headshots which are 60 wp's each. So that would be 1800 in total for 30 kills each. If you could be sure that no-one else would spawn there, you could do it at a CRU, hack then let your 'opponent' kill you, then once you've spawned they hack and you kill them etc. to boost your wp some more. Of course then you'll get one of their players spawn whilst it's hacked to their team and kill you anyway.
Oh, and since reading this thread, I'll be keeping an eye on hackables in the games I play to make sure no-one's trying this. I'll happily be the one to put an end to the cycle. :) Easy kill that way.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
MrShooter01
Storm Wind Strikeforce Caldari State
471
|
Posted - 2014.01.28 17:57:00 -
[44] - Quote
Jadek Menaheim wrote: Proximity Chat would be nice to have.
Proximity chat + cloaking device + remote explosives
"Hello heavy friend! I notice you have severe armor damage! There is a friendly triage nanohive behind you, around the corner to the left, it will heal you! Yes, just keep going that way, you are almost there... see? An equipment farm!"
*BOOM*
+5 Equipment Destroyed +5 Equipment Destroyed +5 Equipment Destroyed +50 Kill +5 Equipment Destroyed +5 Equipment Destroyed
"No need to thank me friend, you are very welcome" |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
355
|
Posted - 2014.01.28 18:06:00 -
[45] - Quote
This method is what got goons through this trying time of 3x SP. Pick your poison though. AFK'ing through many many matches or hack trading. |
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 18:06:00 -
[46] - Quote
Teilka Darkmist wrote:Easy kill that way.
Yes, a lot of mercs kill people while they're hacking. It's just part of gameplay.
If the cooperating hackers get in a few cycles of hacks, it would be worth getting caught at it.
5 cycles = 250 points
1 kill = 50 points
not to mention that the cooperating hacker on your team may send a few grenades your way.
It's just a fun idea to think about.
Beat the system
Grundstein Automation
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 18:07:00 -
[47] - Quote
Sigberct Amni wrote:This method is what got goons through this trying time of 3x SP. Pick your poison though. AFK'ing through many many matches or hack trading.
Yes, but in comparison to afk, at least hack traders are actively participating in the match.
Grundstein Automation
|
50LD13R
Bullet Cluster Legacy Rising
16
|
Posted - 2014.01.28 18:16:00 -
[48] - Quote
I've kind of done this when in a squad and it was 6v1. We let him hack objectives then moved in to rehack, pull back, rinse and repeat. We figured it was only fair since he had the balls to stick around solo...I didn't pay attention to how the WP worked out, but it was a null cannon terminal, CRU and resupply depot. Only time I've done it, most people just leave if they're solo.
The one time I tried it with the tables turned it was 1v8....they weren't quite so polite, so I left. |
Teilka Darkmist
134
|
Posted - 2014.01.28 18:19:00 -
[49] - Quote
Clone D wrote:Teilka Darkmist wrote:Easy kill that way. Yes, a lot of mercs kill people while they're hacking. It's just part of gameplay. If the cooperating hackers get in a few cycles of hacks, it would be worth getting caught at it. 5 cycles = 250 points 1 kill = 50 points not to mention that the cooperating hacker on your team may send a few grenades your way. It's just a fun idea to think about. Beat the system I'm a sniper, no-one can throw grenades that far.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 18:20:00 -
[50] - Quote
Teilka Darkmist wrote:Oh, and since reading this thread, I'll be keeping an eye on hackables in the games I play .
Walking around hunting for these activities may not be the most efficient use of time, because they will most likely be occurring in remote areas away from enemy engagements where there are many more kills to be had.
The element of a merc travelling a long distance to stop this behavior is enough to discourage hunters from wasting time hiking out to stop these activities.
Besides, it will be scarce, and after a while hunters may realize that they're wasting their time looking for this.
Either way, best of luck to you and thanks for contributing the point about the headshots = 1800.
Overall, if scouts begin using this technique, then I would be interested to watch their WP skyrocket.
Grundstein Automation
|
|
Teilka Darkmist
134
|
Posted - 2014.01.28 18:20:00 -
[51] - Quote
MrShooter01 wrote:Jadek Menaheim wrote: Proximity Chat would be nice to have.
Proximity chat + cloaking device + remote explosives "Hello heavy friend! I notice you have severe armor damage! There is a friendly triage nanohive behind you, around the corner to the left, it will heal you! Yes, just keep going that way, you are almost there... see? An equipment farm!" *BOOM* +5 Equipment Destroyed +5 Equipment Destroyed +5 Equipment Destroyed +50 Kill +5 Equipment Destroyed +5 Equipment Destroyed "No need to thank me friend, you are very welcome" Am I the only one who heard the speech parts in the voice of GLaDOS?
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 18:22:00 -
[52] - Quote
Teilka Darkmist wrote:I'm a sniper, no-one can throw grenades that far.
Oh, I see, one of those...
I'll be looking for you while in my dropship
Grundstein Automation
|
Teilka Darkmist
134
|
Posted - 2014.01.28 18:23:00 -
[53] - Quote
Clone D wrote:Teilka Darkmist wrote:Oh, and since reading this thread, I'll be keeping an eye on hackables in the games I play . Walking around hunting for these activities may not be the most efficient use of time, because they will most likely be occurring in remote areas away from enemy engagements where there are many more kills to be had. The element of a merc travelling a long distance to stop this behavior is enough to discourage hunters from wasting time hiking out to stop these activities. Besides, it will be scarce, and after a while hunters may realize that they're wasting their time looking for this. Either way, best of luck to you and thanks for contributing the point about the headshots = 1800. Overall, if scouts begin using this technique, then I would be interested to watch their WP skyrocket.
I just need to keep an eye on the map, if I see an objective changing hands frequently and a blue standing near it then I get myself into a position to snipe it. It's a lot easier if it's a CRU or Supply depot, they flash up with warnings every time someone's hacking one.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 18:27:00 -
[54] - Quote
Teilka Darkmist wrote:... then I get myself into a position to snipe it.
Let that be a warning to all who attempt to trade hacks.
Guideline: Find a location with cover from snipers.
I'm sure they could still pull it off for a long time if they were moving side to side randomly while hacking though.
Grundstein Automation
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 18:30:00 -
[55] - Quote
Teilka Darkmist wrote:I just need to keep an eye on the map ...
I wonder what the chances are that anyone will actually monitor the map for this activity, again since it will be scarce. Most likely, the hunter would get bored and return to sniping or the front lines.
Remember, watching for this activity does nothing for the hunter.
Participating in the activity is highly lucrative for the cooperating hackers, even if they do get killed.
Grundstein Automation
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 19:20:00 -
[56] - Quote
Sana Rayya wrote:It's hard enough to get another scout to knife battle me.
The payoff of a knife battle is 50 WP + personal satisfaction. So the temptation to just shoot the opponent and get it over with quickly is too great.
The payoff of trading hacks could be thousands of WP. This option should be downright irresistible!
Grundstein Automation
|
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 20:15:00 -
[57] - Quote
And if cloaks are available in 1.8, then this will be an ideal activity for cloaked scouts as there will be no weapon discharge to destabalize your cloak and even less of a chance of being spotted.
Grundstein Automation
|
Nothing Certain
Villore Sec Ops Gallente Federation
107
|
Posted - 2014.01.28 20:44:00 -
[58] - Quote
Why do that when you can play FW and shoot your teammates then rep them or place nano hives and fire wildly into the air, if you pair with some opposing players you can really add those points up. I was in a match where the top two players on both teams had 0 kills and 0 deaths but 2500 WP each. They were all on the same corp. |
Nothing Certain
Villore Sec Ops Gallente Federation
107
|
Posted - 2014.01.28 20:46:00 -
[59] - Quote
Also if you do this you should do it where there is also a CRU, turret and supply depot so you can just follow each other around in a loop. |
Clone D
Grundstein Automation
104
|
Posted - 2014.01.28 20:50:00 -
[60] - Quote
Nothing Certain wrote:I was in a match where the top two players on both teams had 0 kills and 0 deaths but 2500 WP each.
Very cool! This method potentially yields twice the WP. 4200+ depending on codebreaker tanking. 5000 WP from hack trading doesn't seem impossible.
Grundstein Automation
|
|
|
|
|
Pages: 1 2 3 :: [one page] |