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Clone D
Grundstein Automation
92
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Posted - 2014.01.27 02:31:00 -
[1] - Quote
Do any scouts out there take turns hacking objectives with opponents?
This should be a de facto behavior for scouts. We could be farming tons of WP.
Here's how I see the scenario playing out.
You just finished hacking a reanimation unit in a remote area of the map and turn around to see an opponent scout standing there. Yes he could have killed you while you were hacking, but instead he shows no signs of hostility.
Then he proceeds to hack the reanimation unit and stands back. Then you hack the reanimation unit. Then he hacks ....
This would be way more lucrative than killing each other.
Grundstein Automation
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Clone D
Grundstein Automation
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Posted - 2014.01.27 02:49:00 -
[2] - Quote
Ha ha ha. Not saying I would want to do it all the time, but I'd give it a go, just to see how many WP we could accumulate. The fun part would be shooting the cooperative opponent right before the end of the match.
Grundstein Automation
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Clone D
Grundstein Automation
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Posted - 2014.01.27 03:02:00 -
[3] - Quote
Jadek Menaheim wrote:I've tried this with a friend.
Awesome! I would chose a lower profile objective though, like a remote supply depot or reanimation unit.
Grundstein Automation
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Clone D
Grundstein Automation
94
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Posted - 2014.01.27 03:08:00 -
[4] - Quote
Jadek Menaheim wrote:Otherwise, if you can't find adequate terminals to hack, place down speedy uplinks in remote locations and take turns landing headshot kills on one another. 60pts per shot.
Very nice.
"We might even be able to bring down the whole damn system."
Grundstein Automation
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Clone D
Grundstein Automation
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Posted - 2014.01.27 03:15:00 -
[5] - Quote
Varjac Theobroma Montenegro wrote:TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way.
I like your thinking. Always trying something new and thinking outside of the box.
I have tried several non-standard behaviors ranging from enemy cooperation to befriending red dots. It has never worked out for me yet, since they are hungry for the kill. It's so funny how obvious it must be that I am deliberately breaking standard protocol and yet they charge on "KILL KILL KILL".
May the force be with you :)
Grundstein Automation
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Clone D
Grundstein Automation
97
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Posted - 2014.01.27 03:18:00 -
[6] - Quote
Jadek Menaheim wrote:Remember not to place opposing uplinks directly next to each other. Run to each person's uplink as you stagger spawns.
And do it in a remote area where no team mates would want to spawn. We don't want any unwanted surprises.
Grundstein Automation
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Clone D
Grundstein Automation
98
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Posted - 2014.01.27 03:57:00 -
[7] - Quote
Varjac Theobroma Montenegro wrote:I tried to spearhead the idea that we should host a nova knife comp day.
I've always wanted to try gun slinging duels, where two opponents stand back to back, walk apart from each other for 5 seconds and then turn around and gun each other down.
Grundstein Automation
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Clone D
Grundstein Automation
98
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Posted - 2014.01.27 04:04:00 -
[8] - Quote
Scout Registry wrote:Because that's what Scouts do.
You are right, however some scouts also seek variety.
Btw, didn't I get a head shot on you while you were hacking earlier today? How did that make you feel?
Grundstein Automation
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Clone D
Grundstein Automation
99
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Posted - 2014.01.27 13:53:00 -
[9] - Quote
Does anyone have any information concerning the time that it takes to complete a hack at the various Systems Hacking skill graduations and with various code breakers applied?
Scout cooperation actually sounds like an auspicious way to earn big WP.
Let's say that we establish standard locations to meet up on the various maps and that each scout takes approximately 1 minute to get there and that scouts are tanked with codebreakers (I named my hacker suit "Aardvark").
Assuming that a round lasts 15 minutes, that an average hack takes 4 seconds and there is a 1 second delay between opposing scout hacks, that gives the following formula
[ (15 min round - 1 min commute) / (4 sec hack + 1 sec buffer) ] / 2 people = 84 hacks each
84 * 50 = 4200 WP each
Of course, if we hack faster and reduce overhead between hacks, this method could yield hundreds or thousands of more WP.
I say we implement this exigently.
Time to start designating rendezvous points.
Recommended Protocol
Scouts meet at an established rendezvous point.
We also need a sign that we intend to cooperate, like dancing around in a circle without attacking.
Establish trust at rendezvous point. Remember the name(s) of the other scout(s).
After scouts establish trust at rendezvous point, then one scout leads the other(s) to a choice objective to commence hacking.
Caveats
Saboteurs may learn of the rendezvous points and imitate the authentication behavior to gain trust and then go for the kill when the other scout least suspects it.
Hunters may watch the map for this behavior (objectives changing red/blue every 5 seconds) and go for the kill.
Remediation
Desist activity for duration of match.
If you encounter and recognize the cooperative scout elsewhere, resume activity.
Grundstein Automation
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Clone D
Grundstein Automation
99
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Posted - 2014.01.27 14:10:00 -
[10] - Quote
Sana Rayya wrote:It's hard enough to get another scout to knife battle me.
But Clone D, if I see you in game near something hackable I will gladly trade hacks with you. Just make sure it's something like a turret/CRU/SD and not an objective, because those take way too long.
Exactly :) CRU/SD in a remote location. See you there!
Grundstein Automation
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Clone D
Grundstein Automation
99
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Posted - 2014.01.27 14:13:00 -
[11] - Quote
If we can establish a system, then scouts will most likely be #1 on the match standings every match.
Grundstein Automation
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Clone D
Grundstein Automation
100
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Posted - 2014.01.27 15:37:00 -
[12] - Quote
Rorick Crawely wrote:What a fail.
It's funny this thread pops up now, I just stopped one of these yesterday! These two n00bs were taking turns hacking a railgun until I happened to pass by and hack C. While defending the hack I saw what they were doing a proceeded to **** up the farming. I camped C like a boss with my Adv scanner and CR and anytime that n00b left his redline I ended him. This happened like 7 times in a row before they gave up and then the game ended a minute later.
The enemy n00b was in proto gear as well lol...
Awesome. The other day, I saw some enemy n00b in a heavy suit killing a bunch of other n00bs, so I ended his career with my militia scrambler pistols.
There's more than one way to play the game. The only fail is when players cease having fun, but play out of maniacal obsession. Even then, it doesn't harm me, so what's wrong with that?
If you camp out and farm cooperative scouts, swell. If they're smart, they'll adapt to your behavior.
Grundstein Automation
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Clone D
Grundstein Automation
100
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Posted - 2014.01.27 16:03:00 -
[13] - Quote
Cpl Foster USMC wrote: I would be down with that....but people keep killing me...
We can develop a protocol to indicate cooperation, like dancing around in a circle without attacking. This is easy enough to recognize, and is somewhat tactical in the event that the scout you are attempting to befriend is hostile.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 14:02:00 -
[14] - Quote
If anyone manages to pull this off, please post your WP and your story.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 16:43:00 -
[15] - Quote
Teilka Darkmist wrote:You're limited in how many wp you can get this way.
Agreed, cooperatively killing each other is not the best way to farm WP.
Let's assume 2 cooperative opponents are able to kill each other 30 times in a match. That's still only 1500 WP each. Not that much compared to taking turns hacking an objective.
Taking turns hacking an objective requires nothing but to gain the trust and cooperation of the opponent.
- No wasting dropsuits - No unnecessary deaths - No wasted equipment - Massive WP (approx. 4200 or more)
Trading hacks really should become a trend. It makes a lot of sense.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 18:06:00 -
[16] - Quote
Teilka Darkmist wrote:Easy kill that way.
Yes, a lot of mercs kill people while they're hacking. It's just part of gameplay.
If the cooperating hackers get in a few cycles of hacks, it would be worth getting caught at it.
5 cycles = 250 points
1 kill = 50 points
not to mention that the cooperating hacker on your team may send a few grenades your way.
It's just a fun idea to think about.
Beat the system
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 18:07:00 -
[17] - Quote
Sigberct Amni wrote:This method is what got goons through this trying time of 3x SP. Pick your poison though. AFK'ing through many many matches or hack trading.
Yes, but in comparison to afk, at least hack traders are actively participating in the match.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 18:20:00 -
[18] - Quote
Teilka Darkmist wrote:Oh, and since reading this thread, I'll be keeping an eye on hackables in the games I play .
Walking around hunting for these activities may not be the most efficient use of time, because they will most likely be occurring in remote areas away from enemy engagements where there are many more kills to be had.
The element of a merc travelling a long distance to stop this behavior is enough to discourage hunters from wasting time hiking out to stop these activities.
Besides, it will be scarce, and after a while hunters may realize that they're wasting their time looking for this.
Either way, best of luck to you and thanks for contributing the point about the headshots = 1800.
Overall, if scouts begin using this technique, then I would be interested to watch their WP skyrocket.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 18:22:00 -
[19] - Quote
Teilka Darkmist wrote:I'm a sniper, no-one can throw grenades that far.
Oh, I see, one of those...
I'll be looking for you while in my dropship
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 18:27:00 -
[20] - Quote
Teilka Darkmist wrote:... then I get myself into a position to snipe it.
Let that be a warning to all who attempt to trade hacks.
Guideline: Find a location with cover from snipers.
I'm sure they could still pull it off for a long time if they were moving side to side randomly while hacking though.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 18:30:00 -
[21] - Quote
Teilka Darkmist wrote:I just need to keep an eye on the map ...
I wonder what the chances are that anyone will actually monitor the map for this activity, again since it will be scarce. Most likely, the hunter would get bored and return to sniping or the front lines.
Remember, watching for this activity does nothing for the hunter.
Participating in the activity is highly lucrative for the cooperating hackers, even if they do get killed.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 19:20:00 -
[22] - Quote
Sana Rayya wrote:It's hard enough to get another scout to knife battle me.
The payoff of a knife battle is 50 WP + personal satisfaction. So the temptation to just shoot the opponent and get it over with quickly is too great.
The payoff of trading hacks could be thousands of WP. This option should be downright irresistible!
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 20:15:00 -
[23] - Quote
And if cloaks are available in 1.8, then this will be an ideal activity for cloaked scouts as there will be no weapon discharge to destabalize your cloak and even less of a chance of being spotted.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.28 20:50:00 -
[24] - Quote
Nothing Certain wrote:I was in a match where the top two players on both teams had 0 kills and 0 deaths but 2500 WP each.
Very cool! This method potentially yields twice the WP. 4200+ depending on codebreaker tanking. 5000 WP from hack trading doesn't seem impossible.
Grundstein Automation
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