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Jadek Menaheim
Xer Cloud Consortium
1843
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Posted - 2014.01.27 02:57:00 -
[1] - Quote
Clone D wrote:Do any scouts out there take turns hacking objectives with opponents?
This should be a de facto behavior for scouts. We could be farming tons of WP.
Here's how I see the scenario playing out.
You just finished hacking a reanimation unit in a remote area of the map and turn around to see an opponent scout standing there. Yes he could have killed you while you were hacking, but instead he shows no signs of hostility.
Then he proceeds to hack the reanimation unit and stands back. Then you hack the reanimation unit. Then he hacks ....
This would be way more lucrative than killing each other. It doesn't work out in the way you think it does. I've tried this with a friend. Once a counter hack is made, only the first counter-hacker continues to receive the +80 wps for every additional counter-hack. Effectively you could trade off between who gets boosted each round, but it's a pain finding non contested null canons. However, if you sync full teams players can trade off more effectively without resistance.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Jadek Menaheim
Xer Cloud Consortium
1843
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Posted - 2014.01.27 02:58:00 -
[2] - Quote
Judge Rhadamanthus wrote:I will be contacting your employers. He's welcome to join Xer Cloud Consortium or one of our affiliates.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Jadek Menaheim
Xer Cloud Consortium
1846
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Posted - 2014.01.27 03:05:00 -
[3] - Quote
Clone D wrote:Jadek Menaheim wrote:I've tried this with a friend. Awesome! I would chose a lower profile objective though, like a remote supply depot or reanimation unit. And those work without issue. 50wp a transfer for each player. Each of you work together to call out opposing threats that display on the Tacnet.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Jadek Menaheim
Xer Cloud Consortium
1846
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Posted - 2014.01.27 03:07:00 -
[4] - Quote
Otherwise, if you can't find adequate terminals to hack, place down speedy uplinks in remote locations and take turns landing headshot kills on one another. 60pts per shot.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Jadek Menaheim
Xer Cloud Consortium
1847
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Posted - 2014.01.27 03:11:00 -
[5] - Quote
Clone D wrote:Jadek Menaheim wrote:Otherwise, if you can't find adequate terminals to hack, place down speedy uplinks in remote locations and take turns landing headshot kills on one another. 60pts per shot. Very nice. "We might even be able to bring down the whole damn system." Remember not to place opposing uplinks directly next to each other. Run to each person's uplink as you stagger spawns.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Jadek Menaheim
Xer Cloud Consortium
1847
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Posted - 2014.01.27 03:13:00 -
[6] - Quote
Varjac Theobroma Montenegro wrote:TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way. Proximity Chat would be nice to have.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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