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Teilka Darkmist
130
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Posted - 2014.01.28 14:22:00 -
[1] - Quote
Varjac Theobroma Montenegro wrote:TL;DR
I have always wondered why every player always will kill another player no matter what. Early on in my Dust career I would get so frustrated with being stomped that I simply turned backwards and reversed into the enemy. Needless to say I was always shot down. I mean really thou? This is New Eden, not all clones are down there to kill and have no second thoughts, where are the tricksters, the sooth sayers, the calm collected WP farming saboteurs. There needs to be a way to talk with the enemy. Maybe this could involve an equipment module and work like a squad command order.
Not a very good idea, but though I would contribute it any way.
Actually, we are all down there to kill without a second thought. W're mercenaries on contract to do exactly that.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
132
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Posted - 2014.01.28 14:28:00 -
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Clone D wrote:Jadek Menaheim wrote:Remember not to place opposing uplinks directly next to each other. Run to each person's uplink as you stagger spawns. And do it in a remote area where no team mates would want to spawn. We don't want any unwanted surprises.
You're limited in how many wp you can get this way. Each team only has a certain number of clones and the others on your team will often use as much as half of them in a good match.
If you were going to collude with an opponent scout, something like a turret would be the best way to go. CRU there's always a chance of someone spawning nearby and a supply depot there's a chance someone will run out of ammo. Hardly anyone uses a turret, assuming the tankers left any you can both get at.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
132
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Posted - 2014.01.28 17:40:00 -
[3] - Quote
Clone D wrote:Teilka Darkmist wrote:You're limited in how many wp you can get this way. Agreed, cooperatively killing each other is not the best way to farm WP. Let's assume 2 cooperative opponents are able to kill each other 30 times in a match. That's still only 1500 WP each. Not that much compared to taking turns hacking an objective. Taking turns hacking an objective requires nothing but to gain the trust and cooperation of the opponent. - No wasting dropsuits - No unnecessary deaths - No wasted equipment - Massive WP (approx. 4200 or more) Trading hacks really should become a trend. It makes a lot of sense. The original exchanging deaths suggestion was using headshots which are 60 wp's each. So that would be 1800 in total for 30 kills each. If you could be sure that no-one else would spawn there, you could do it at a CRU, hack then let your 'opponent' kill you, then once you've spawned they hack and you kill them etc. to boost your wp some more. Of course then you'll get one of their players spawn whilst it's hacked to their team and kill you anyway.
Oh, and since reading this thread, I'll be keeping an eye on hackables in the games I play to make sure no-one's trying this. I'll happily be the one to put an end to the cycle. :) Easy kill that way.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
134
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Posted - 2014.01.28 18:19:00 -
[4] - Quote
Clone D wrote:Teilka Darkmist wrote:Easy kill that way. Yes, a lot of mercs kill people while they're hacking. It's just part of gameplay. If the cooperating hackers get in a few cycles of hacks, it would be worth getting caught at it. 5 cycles = 250 points 1 kill = 50 points not to mention that the cooperating hacker on your team may send a few grenades your way. It's just a fun idea to think about. Beat the system I'm a sniper, no-one can throw grenades that far.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
134
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Posted - 2014.01.28 18:20:00 -
[5] - Quote
MrShooter01 wrote:Jadek Menaheim wrote: Proximity Chat would be nice to have.
Proximity chat + cloaking device + remote explosives "Hello heavy friend! I notice you have severe armor damage! There is a friendly triage nanohive behind you, around the corner to the left, it will heal you! Yes, just keep going that way, you are almost there... see? An equipment farm!" *BOOM* +5 Equipment Destroyed +5 Equipment Destroyed +5 Equipment Destroyed +50 Kill +5 Equipment Destroyed +5 Equipment Destroyed "No need to thank me friend, you are very welcome" Am I the only one who heard the speech parts in the voice of GLaDOS?
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
134
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Posted - 2014.01.28 18:23:00 -
[6] - Quote
Clone D wrote:Teilka Darkmist wrote:Oh, and since reading this thread, I'll be keeping an eye on hackables in the games I play . Walking around hunting for these activities may not be the most efficient use of time, because they will most likely be occurring in remote areas away from enemy engagements where there are many more kills to be had. The element of a merc travelling a long distance to stop this behavior is enough to discourage hunters from wasting time hiking out to stop these activities. Besides, it will be scarce, and after a while hunters may realize that they're wasting their time looking for this. Either way, best of luck to you and thanks for contributing the point about the headshots = 1800. Overall, if scouts begin using this technique, then I would be interested to watch their WP skyrocket.
I just need to keep an eye on the map, if I see an objective changing hands frequently and a blue standing near it then I get myself into a position to snipe it. It's a lot easier if it's a CRU or Supply depot, they flash up with warnings every time someone's hacking one.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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