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Cat Merc
Ahrendee Mercenaries EoN.
5943
|
Posted - 2014.01.25 14:49:00 -
[1] - Quote
High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8355
|
Posted - 2014.01.25 14:51:00 -
[2] - Quote
CCP wrote: We understand that there are problems with the rail rifle. To fix these, we have increased the fire rate so it does not suffer from a slightly lower fire rate than other weapons. Also, we have removed the charge time.
Level 5 Proficiency 3 Forum Warrior
Lenin of the glorious armoured revolution
|
Zelorian Dexter snr
Nex Miles Militis
170
|
Posted - 2014.01.25 14:53:00 -
[3] - Quote
The sad thing is they would actually do this |
xSir Campsalotx
G0DS AM0NG MEN
83
|
Posted - 2014.01.25 14:54:00 -
[4] - Quote
I hope that means they're lowering the rof and or increasing the charge time. Hint hint CCP |
Yoma Carrim
Situation Normal all fraked up
315
|
Posted - 2014.01.25 14:55:00 -
[5] - Quote
xSir Campsalotx wrote:I hope that means they're lowering the rof and or increasing the charge time. Hint hint CCP You do know that's a spoof quote right?
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
|
M McManus
382
|
Posted - 2014.01.25 15:07:00 -
[6] - Quote
And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ? |
BL4CKST4R
WarRavens League of Infamy
1697
|
Posted - 2014.01.25 15:09:00 -
[7] - Quote
M McManus wrote:And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ?
Cr ain't as op as the rr
Armor and Shields are not the same!
|
Bethhy
Ancient Exiles. Renegade Alliance
914
|
Posted - 2014.01.25 15:17:00 -
[8] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong?
Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round.
Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work.
Rail rifle in pubs is strong... but is weaker in PC.
CR is weaker in pubs, But the strongest weapon in PC.
If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA.
The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
189
|
Posted - 2014.01.25 15:20:00 -
[9] - Quote
The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. |
bolsh lee
Ahrendee Mercenaries EoN.
884
|
Posted - 2014.01.25 15:29:00 -
[10] - Quote
Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense.
Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong...
Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have the drop on em) a CR will shut down a RR everytime..
Sorry cat, we can't go around balancing weapons using pub data.... |
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Cat Merc
Ahrendee Mercenaries EoN.
5946
|
Posted - 2014.01.25 15:32:00 -
[11] - Quote
bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5946
|
Posted - 2014.01.25 15:33:00 -
[12] - Quote
M McManus wrote:And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ? Shields OP? When did I say that?
Stop protecting your crutch, Rail Rifle is too effective.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5946
|
Posted - 2014.01.25 15:34:00 -
[13] - Quote
Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong CPU/PG requirements raised? Really? That's how you want to nerf the weapon?
And where did I say reduce damage at close range? I said it's DPS must be lowered, long range + high alpha, show me a game where a weapon such as this has the same DPS as CQC weapons. I'm waiting.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
OliX PRZESMIEWCA
Bezimienni...
2
|
Posted - 2014.01.25 15:38:00 -
[14] - Quote
Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Most people in CQC don't strafe, they just walk straight at me and my RR. There is no way they can win unless it's middle-close range and they wear CR or AR. Cat Merc what about CR nerf. In close mid range that weapon make too much dps. Sometimes my 800 ehp gone in 1 sec.
If any merc start jump and strafe I can stick my RR in my ass.
Cat Merc put a shield on your gal so RR wouldn't be so hard 4 you. |
darkiller240
WarRavens League of Infamy
300
|
Posted - 2014.01.25 15:39:00 -
[15] - Quote
make like the lazore rifle , doing less damage in CQ In the end it is a high damage med range weapon
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Cat Merc
Ahrendee Mercenaries EoN.
5947
|
Posted - 2014.01.25 15:40:00 -
[16] - Quote
OliX PRZESMIEWCA wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Most people in CQC don't strafe, they just walk straight at me and my RR. There is no way they can win unless it's middle-close range and they wear CR or AR. Cat Merc what about CR nerf. In close mid range that weapon make too much dps. Sometimes my 800 ehp gone in 1 sec. If any merc start jump and strafe I can stick my RR in my ass. Cat Merc put a shield on your gal so RR wouldn't be so hard 4 you. A. CR is OP too B. I do have shields, they're about a half of my armor HP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Bethhy
Ancient Exiles. Renegade Alliance
914
|
Posted - 2014.01.25 15:40:00 -
[17] - Quote
Cat Merc wrote:Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong CPU/PG requirements raised? Really? That's how you want to nerf the weapon? And where did I say reduce damage at close range? I said it's DPS must be lowered, long range + high alpha, show me a game where a weapon such as this has the same DPS as CQC weapons. I'm waiting.
We live in a FPS age where quick scoping with AA is a legitimate gameplay... ... AA will always do this with long range weapons. nothing should be surprising here.
Any long range gun that gets AA will be strong... This is FPS history that CoD has given us.
Edit* oh and hell yea, prototype weapons should have massively increased fitting requirements.. So your sacrificing Tank for damage... or you sacrifice some damage for survivability...
But the mere notion that because I've been playing since beta or have acquired this many skill points, I should be able to have a proto suit that can fit all proto modules is game breaking. Unless we are solely facing same level mercenaries.
This was never ever meant to be a thing by several admissions from CCP.
The trade off to fit a RR is not significant enough for its role on the battlefield. |
bolsh lee
Ahrendee Mercenaries EoN.
884
|
Posted - 2014.01.25 15:45:00 -
[18] - Quote
Cat Merc wrote:bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta.
As RR has become my main I can tell you its nowhere near the old OP breach, CR > RR in CQC especially against like skilled players if I'm in a PUB I can Rambo all day in the city with the RR but in PC I have to keep my distance... Any skilled player will out gun a RR in CQC using a CR or AR...
Now sure, if you have a skilled RR defending an objective or outside letter... RR > CR obviously, because that's what it's meant to do in pubs or PC.... To change the long range alpha would be defeating the point of the weapon.... |
Cat Merc
Ahrendee Mercenaries EoN.
5947
|
Posted - 2014.01.25 15:49:00 -
[19] - Quote
bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta. As RR has become my main I can tell you its nowhere near the old OP breach, CR > RR in CQC especially against like skilled players if I'm in a PUB I can Rambo all day in the city with the RR but in PC I have to keep my distance... Any skilled player will out gun a RR in CQC using a CR or AR... Now sure, if you have a skilled RR defending an objective or outside letter... RR > CR obviously, because that's what it's meant to do in pubs or PC.... To change the long range alpha would be defeating the point of the weapon.... Did I say CR isn't OP?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5947
|
Posted - 2014.01.25 15:50:00 -
[20] - Quote
Bethhy wrote:Cat Merc wrote:Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong CPU/PG requirements raised? Really? That's how you want to nerf the weapon? And where did I say reduce damage at close range? I said it's DPS must be lowered, long range + high alpha, show me a game where a weapon such as this has the same DPS as CQC weapons. I'm waiting. We live in a FPS age where quick scoping with AA is a legitimate gameplay... ... AA will always do this with long range weapons. nothing should be surprising here. Any long range gun that gets AA will be strong... This is FPS history that CoD has given us. Edit* oh and hell yea, prototype weapons should have massively increased fitting requirements.. So your sacrificing Tank for damage... or you sacrifice some damage for survivability... But the mere notion that because I've been playing since beta or have acquired this many skill points, I should be able to have a proto suit that can fit all proto modules is game breaking. Unless we are solely facing same level mercenaries. This was never ever meant to be a thing by several admissions from CCP. The trade off to fit a RR is not significant enough for its role on the battlefield. Uhh.... Proto weapons do 5% more damage than advanced weapons.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
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Malek McRoland
DUST University Ivy League
185
|
Posted - 2014.01.25 15:51:00 -
[21] - Quote
(Kicks the dead horse) AA can be toned down a lot now. RR should be tweaked a bit-I use the RR quite a bit now and even though I rip through people, TTK suffers because of it.
Loyal Amarr and Caldari supporter
Tanks....shut up.
Raise TTK!! Or we'll go on strike....doing strike....things.....
|
Chunky Munkey
Amarr Templars Amarr Empire
2974
|
Posted - 2014.01.25 15:54:00 -
[22] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
I don't think it's necessarily the DPS, but the non-existent spool-up time. 0.25s is the time it takes to line up a shot, so nobody's firing at that point anyway.
1second spool would give these weapons an actual vulnerability in CQC.
No.
|
bolsh lee
Ahrendee Mercenaries EoN.
884
|
Posted - 2014.01.25 15:55:00 -
[23] - Quote
Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta. As RR has become my main I can tell you its nowhere near the old OP breach, CR > RR in CQC especially against like skilled players if I'm in a PUB I can Rambo all day in the city with the RR but in PC I have to keep my distance... Any skilled player will out gun a RR in CQC using a CR or AR... Now sure, if you have a skilled RR defending an objective or outside letter... RR > CR obviously, because that's what it's meant to do in pubs or PC.... To change the long range alpha would be defeating the point of the weapon.... Did I say CR isn't OP?
I didn't say you did.. but the way your acting is that the RR out performs everything which is not true... I think the rifles have a really good balance right now why go ******* it up based on what seems like a biased opinion based on pub data... ?
Unless where talking about the LR or MD, why scream nerf especially before 1.8 which will hopefully be titled "rise of diversity" ... |
bolsh lee
Ahrendee Mercenaries EoN.
885
|
Posted - 2014.01.25 16:01:00 -
[24] - Quote
Chunky Munkey wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. I don't think it's necessarily the DPS, but the non-existent spool-up time. 0.25s is the time it takes to line up a shot, so nobody's firing at that point anyway. 1second spool would give these weapons an actual vulnerability in CQC.
For the long range variants sure, but the ARR should probably still keep the .25 and maybe a bit tighter hipfire to help it compete with the CR.. ;) |
Bethhy
Ancient Exiles. Renegade Alliance
914
|
Posted - 2014.01.25 16:03:00 -
[25] - Quote
Cat Merc wrote: Uhh.... Proto weapons do 5% more damage than advanced weapons.
They start with a higher base number that starts off the damage equations... Skills, modules multiplyers... etc... |
Henchmen21
Planet Express LLC
456
|
Posted - 2014.01.25 16:04:00 -
[26] - Quote
It's to the point of why use anything but a RR or a tank. That's what I call fun
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Rei Shepard
The Rainbow Effect
1494
|
Posted - 2014.01.25 16:05:00 -
[27] - Quote
Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong
Odd, my impression is in the ease of use department is CR > RR > SCR, i have no idea where the AR fits in because i dont have any skills in that as opposed to everything at 5/4/4 on the CR and 5/5 on the RR.
Anymore increase in Prof & sharpshooter in that CR and everything goes ballz to the wallz fast.
When i play with a RR, people with RR's, SCR's & CR's in cqc fail to kill me When i play with a SCR, people with RR's, SCR's & CR's in cqc fail to kill me When i play with a CR, people with RR's, SCR's & CR's in cqc fail to kill me
This also happens at range, so i don't know what to say.
The guns are quite well balanced right now if you ask me.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Bendtner92
Imperfects Negative-Feedback
1553
|
Posted - 2014.01.25 16:15:00 -
[28] - Quote
Assault Rifle has the shortest range, so this should be the rifle most used in tight compounds.
Scrambler Rifle and Rail Rifle have the longest range, so these should be the rifles most used in more open ground (outside objectives).
Combat Rifle is pretty much in between, so this should be the rifle most used in more open compounds etc.
If the above isn't what's happening, then balance between the rifles hasn't been achieved.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Jamie Insano
FACTION WARFARE ARMY
1
|
Posted - 2014.01.25 16:17:00 -
[29] - Quote
The whole system CCP uses for FPS is crap.
Racial bonuses for weapons belong in Dungeons and dragons.
Am I the only one that sees these bonuses as funneling players toward certain gear and becoming OP by design of the game. Who's the dumb ass that came up with this idea?
Of course everyone is going to sack anyone who speaks out against the RR, it's the one everyone uses to ruin Pub matches.
Since this is never going to change, I invite everyone to grenade suicide themselves in every Pub match over and over until the entire playerbase quits for good or CCP FIXES THIS GARBAGE GAME. |
LEHON Xeon
Pradox XVI Proficiency V.
140
|
Posted - 2014.01.25 16:20:00 -
[30] - Quote
I like RR just the way it is for long range. Something should be adjusted for the CQC factor though.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Obodiah Garro
Tech Guard RISE of LEGION
538
|
Posted - 2014.01.25 16:24:00 -
[31] - Quote
RR need an accuracy buff at range so more than 3 shots hit when looking down the scope |
Alena Ventrallis
The Neutral Zone
509
|
Posted - 2014.01.25 16:26:00 -
[32] - Quote
Rails are about high alpha, low dps.
So increase damage, perhaps 85-100 per shot
And have it spool up between shots.
Now its a high damage, low dps weapon, perfect for long range engagements, but suffers in CQC since other weapons have higher dps. |
Mortedeamor
1284
|
Posted - 2014.01.25 16:28:00 -
[33] - Quote
Yoma Carrim wrote:xSir Campsalotx wrote:I hope that means they're lowering the rof and or increasing the charge time. Hint hint CCP You do know that's a spoof quote right? doesnt really matter if its a spoof qoute its something ccp would do given the situation oh rr is op lets buf it total cco move
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Scout Registry
Nos Nothi
1002
|
Posted - 2014.01.25 16:33:00 -
[34] - Quote
From what I've observed: At close range, the CR is as good as the RR. At close range, the AR is much better than an RR. At close range, the ScR is vastly superior to the RR. At close range, all four Fine Rifles outperform the Shotgun. So quit b*tchin'. At long range, all four Fine Rifles outperform the Laser. So quit b*tchin'.
Methinks EZ Mode may miss the ole' Duvolle 0-99 meter superiority. |
Mortedeamor
1284
|
Posted - 2014.01.25 16:35:00 -
[35] - Quote
Alena Ventrallis wrote:Rails are about high alpha, low dps.
So increase damage, perhaps 85-100 per shot
And have it spool up between shots.
Now its a high damage, low dps weapon, perfect for long range engagements, but suffers in CQC since other weapons have higher dps. 85-100 per shot where did you draw those numbers because they did not come from the other tactical variants..rr should NOT have HIGHER DMG than the tac ar
or the scrambler rifle
maybe 85 ..certainly not 100
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
728
|
Posted - 2014.01.25 16:39:00 -
[36] - Quote
I don't have any skills into the rail rifle but i have tried the aurum standard variant and i think it isn't bad....
Assassination is my thing.
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daadfhjhgfg
Krusual Covert Operators Minmatar Republic
0
|
Posted - 2014.01.25 16:58:00 -
[37] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
While I agree they shouldn't have high DPS, they still should have high damage to offset the low rate of fire. Forge gun and sniper rifles are prime examples, though SR's could use a buff to damage to avoid being completely useless in PC as they are currently. Rail Rifle users can defend the home point better against multiple targets as opposed to the one or two shots, hit or miss, and no kill snipers get to make a difference. I think SR should be able to two shot most protos (minus heavies) and one shot most ADV or lower (minus HP suits). Head shots on all but high HP heavies should work the same way. It's supposed to be one of the most powerful rifles in the game, after all. |
Heimdallr69
Ancient Exiles. Renegade Alliance
1467
|
Posted - 2014.01.25 17:14:00 -
[38] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. So what do you want a nerf In DMG or hip fire? If DMG then the rof should be nerfed of the combat rifle. It's range is to much for its rof.
Removed inappropriate content - CCP Logibro
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bolsh lee
Ahrendee Mercenaries EoN.
890
|
Posted - 2014.01.25 17:17:00 -
[39] - Quote
Heimdallr69 wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. So what do you want a nerf In DMG or hip fire? If DMG then the rof should be nerfed of the combat rifle. It's range is to much for its rof.
+1 |
pyramidhead 420
Carbon 7 CRONOS.
292
|
Posted - 2014.01.25 17:33:00 -
[40] - Quote
whats everyone's thoughts on the ARR? not saying its op or whenever, just curious what everybody thinks about it. |
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Fire of Prometheus
DUST University Ivy League
3146
|
Posted - 2014.01.25 17:45:00 -
[41] - Quote
RR is fine, it's lower ROF makes it easier to track targets in CQC (the reticle on the HUD increases slower than that of an AR) so it is more accurate for longer. I find the AR better at CQC than the rail, with AR it's just point and shoot, with rail you gotta aim at the upper torso and let the kick from the gunncarrynyour aim up to the targets head.
Ps. Doesn't rail rifle have a Dmg bonus to armour and with everyone stacking armour, doesn't it make sense for an armour Dmg oriented weapon to destroy people who stack armour?
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Rynoceros
Rise Of Old Dudes
2231
|
Posted - 2014.01.25 17:46:00 -
[42] - Quote
New weapons are OP? That has NEVER happened before. Surely they won't double nerf them into complete uselessness. They would NEVER do that. Putting Proficiency 5 into them on day 1 was a great idea.
Natalie Portman.
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
646
|
Posted - 2014.01.25 18:06:00 -
[43] - Quote
Said it before, the RR shouldn't be out DPSing long-range weapons like the MD and Laser, while losing nothing in CQC compared to the other 2. |
Heimdallr69
Ancient Exiles. Renegade Alliance
1468
|
Posted - 2014.01.25 18:09:00 -
[44] - Quote
Justin Tymes wrote:Said it before, the RR shouldn't be out DPSing long-range weapons like the MD and Laser, while losing nothing in CQC compared to the other 2. Yes but the combat rifle is better at range than the ascr and last I checked it shouldn't be.
Removed inappropriate content - CCP Logibro
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axis alpha
Red Star. EoN.
178
|
Posted - 2014.01.25 18:12:00 -
[45] - Quote
OMG I don't know how to counter the rr OMG I don't know how to adapt and overcome it needs a Nerf wahhhhhhhhh
The best part of waking up,
is whiskey in my cuuuuup!
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Bendtner92
Imperfects Negative-Feedback
1554
|
Posted - 2014.01.25 18:15:00 -
[46] - Quote
Heimdallr69 wrote:Justin Tymes wrote:Said it before, the RR shouldn't be out DPSing long-range weapons like the MD and Laser, while losing nothing in CQC compared to the other 2. Yes but the combat rifle is better at range than the ascr and last I checked it shouldn't be. Depends.
The Assault Scrambler Rifle is supposed to be like the Assault Rifle, but just the Amarr variant of it. Therefore it's meant to be rather short range and it does have a shorter optimal than the Combat Rifle (but slightly longer effective range though).
The Combat Rifle is supposed to be longer range than the Assault Rifle and it can be expected to also be longer range than the Assault Scrambler Rifle.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
922
|
Posted - 2014.01.25 18:40:00 -
[47] - Quote
Just a thought; What if we increased the damage, increased the recoil of the gun to pretty high levels in so that one cannot do more than a burst from the RR (maybe 7 shots) before it recoils wildly.
But to ensure that it is still the king of long range combat make it so that, like the Sniper, the RR is immensely precise and steady when crouched and aiming down the sights
But honestly all the rifles are powerful and to counter the RR you simply have to either move in and out of cover or disrupt their aim by rushing and clever strafing, although the latter is usually less effective when going against a skilled or damage heavy operator
The Sinwarden
|
Soldiersaint
Deepspace Digital
691
|
Posted - 2014.01.25 18:50:00 -
[48] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. Its a caldari weapon. all caldari weapons have very high damage and very long range. learn the lore before you talk trash. Im guessing you know nothing about eve? Dust 514 is just like eve. especially when it comes to weapons and suits. |
Bendtner92
Imperfects Negative-Feedback
1556
|
Posted - 2014.01.25 18:52:00 -
[49] - Quote
Soldiersaint wrote:Its a caldari weapon. all caldari weapons have very high damage and very long range. learn the lore before you talk trash. Im guessing you know nothing about eve? Dust 514 is just like eve. especially when it comes to weapons and suits. He never said it shouldn't have high damage, just not high DPS. Learn to read before attacking him?
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
Waiyu Ren
Immortal Guides
16
|
Posted - 2014.01.25 19:44:00 -
[50] - Quote
What if rather than nerfing it, it was simply made more skill intensive?
Think about the ScrR: That first shot, if charged, is a serious king-hit if it hits and makes the follow up shots something that must be avoided to survive.
I was thinking maybe reduce the minimum spool time and damage slightly, but shots are only fired once the trigger is released. The longer you spool, the more rounds are loaded into the chamber. Skilled users could still feather the trigger in CqC, and its Alpha against targets you've had under your crosshair for 3-4 seconds would make it a fist of god.... IF you were skilled enough to land the shot.
If it had pinpoint accuracy, but needed to be feathered and had a small spool-time, that would make it pretty tricky to land shots in CqC i think. But it should be evil at mid-long. I mean think about what railguns can do in real life.... They turn the inside of a tank into a friggin juicer.... |
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sira draco
Ancient Erectiles
48
|
Posted - 2014.01.25 19:46:00 -
[51] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
I agree, because the rail rifle is full auto it can still be used in CQC, same with the AR |
sira draco
Ancient Erectiles
48
|
Posted - 2014.01.25 19:47:00 -
[52] - Quote
Waiyu Ren wrote:What if rather than nerfing it, it was simply made more skill intensive?
Think about the ScrR: That first shot, if charged, is a serious king-hit if it hits and makes the follow up shots something that must be avoided to survive.
I was thinking maybe reduce the minimum spool time and damage slightly, but shots are only fired once the trigger is released. The longer you spool, the more rounds are loaded into the chamber. Skilled users could still feather the trigger in CqC, and its Alpha against targets you've had under your crosshair for 3-4 seconds would make it a fist of god.... IF you were skilled enough to land the shot.
If it had pinpoint accuracy, but needed to be feathered and had a small spool-time, that would make it pretty tricky to land shots in CqC i think. But it should be evil at mid-long. I mean think about what railguns can do in real life.... They turn the inside of a tank into a friggin juicer....
I agree, and also do away with aim assist |
Fenrir XIII
Hellstorm Inc League of Infamy
17
|
Posted - 2014.01.25 19:54:00 -
[53] - Quote
Take away the hipfire crosshairs. |
Michael Arck
Onuoto Uakan Huogaatsu
2812
|
Posted - 2014.01.25 19:55:00 -
[54] - Quote
Seriously how many times you going to make this type of thread? Just bump the old thread. These threads crying for the nerf of RR are highly self centered.
It's rail technology and its expected to have a high rate of DPS. If you think its should be nerfed because you get wrecked in CQC, then maybe you need to buff your approach to a RR user.
This is beyond idiotic and down right annoying
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Cat Merc
Ahrendee Mercenaries EoN.
5964
|
Posted - 2014.01.25 20:03:00 -
[55] - Quote
Soldiersaint wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. Its a caldari weapon. all caldari weapons have very high damage and very long range. learn the lore before you talk trash. Im guessing you know nothing about eve? Dust 514 is just like eve. especially when it comes to weapons and suits. Are you serious? I'm not saying that high alpha and high range is wrong, I'm saying that high alpha, high range AND high DPS is broken.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Michael Arck
Onuoto Uakan Huogaatsu
2812
|
Posted - 2014.01.25 20:03:00 -
[56] - Quote
Heimdallr69 wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. So what do you want a nerf In DMG or hip fire? If DMG then the rof should be nerfed of the combat rifle. It's range is to much for its rof.
Intelligence spotted. CR is a deadly weapon but I'm not turning on the faucets about that.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Cat Merc
Ahrendee Mercenaries EoN.
5964
|
Posted - 2014.01.25 20:05:00 -
[57] - Quote
Michael Arck wrote:Seriously how many times you going to make this type of thread? Just bump the old thread. These threads crying for the nerf of RR are highly self centered.
It's rail technology and its expected to have a high rate of DPS. If you think its should be nerfed because you get wrecked in CQC, then maybe you need to buff your approach to a RR user.
This is beyond idiotic and down right annoying On the contrary, Rail technology is supposed to have LOW DPS. It's blasters that are supposed to have high DPS, which would be the Assault Rifle.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Michael Arck
Onuoto Uakan Huogaatsu
2814
|
Posted - 2014.01.25 20:35:00 -
[58] - Quote
Cat Merc wrote:Michael Arck wrote:Seriously how many times you going to make this type of thread? Just bump the old thread. These threads crying for the nerf of RR are highly self centered.
It's rail technology and its expected to have a high rate of DPS. If you think its should be nerfed because you get wrecked in CQC, then maybe you need to buff your approach to a RR user.
This is beyond idiotic and down right annoying On the contrary, Rail technology is supposed to have LOW DPS. It's blasters that are supposed to have high DPS, which would be the Assault Rifle.
LOL!! Yet, you were one of the ones complaining about the DPS on the ARs. C'mon man...who are you fooling here?
So what happened? You dying too fast? It's not like how it used to be for you? So you want the weapon to adapt to you since you won't adapt?
Negative effect on your gameplay does not equal nerf to the weapon that demolishes you. Throw some dirt on it
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Espartoi
Zero-Day Attack Zero-Day
20
|
Posted - 2014.01.25 20:49:00 -
[59] - Quote
Michael Arck wrote:Cat Merc wrote:Michael Arck wrote:Seriously how many times you going to make this type of thread? Just bump the old thread. These threads crying for the nerf of RR are highly self centered.
It's rail technology and its expected to have a high rate of DPS. If you think its should be nerfed because you get wrecked in CQC, then maybe you need to buff your approach to a RR user.
This is beyond idiotic and down right annoying On the contrary, Rail technology is supposed to have LOW DPS. It's blasters that are supposed to have high DPS, which would be the Assault Rifle. LOL!! Yet, you were one of the ones complaining about the DPS on the ARs. C'mon man...who are you fooling here? So what happened? You dying too fast? It's not like how it used to be for you? So you want the weapon to adapt to you since you won't adapt? Negative effect on your gameplay does not equal nerf to the weapon that demolishes you. Throw some dirt on it
If i just need that red bandana to be a futurist Rambo. Don't destroy the new weapons only becuase people knows how to use it.
You think that everything must be like you want and all is unfair? the answer is simple as Deal with it or GTFO.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
148
|
Posted - 2014.01.25 20:51:00 -
[60] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
Your missing the SCR as well in that case
Can't nerf 1 without nerfing the other |
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Rei Shepard
The Rainbow Effect
1497
|
Posted - 2014.01.25 22:45:00 -
[61] - Quote
1st Lieutenant Tiberius wrote:Just a thought; What if we increased the damage, increased the recoil of the gun to pretty high levels in so that one cannot do more than a burst from the RR (maybe 7 shots) before it recoils wildly.
But to ensure that it is still the king of long range combat make it so that, like the Sniper, the RR is immensely precise and steady when crouched and aiming down the sights
But honestly all the rifles are powerful and to counter the RR you simply have to either move in and out of cover or disrupt their aim by rushing and clever strafing, although the latter is usually less effective when going against a skilled or damage heavy operator
What people seem to forget is that skilled operators of the RR perform a guestimate of when the noob is going to pop out of cover and pre-charge the weapon, its rather easy to precharge it with intervals so that it fires as soon as he steps outside of cover, ussually the chevron will show without the use of a scanner to know when he is about to pop the corner.
you can keep the weapon precharged at all times, before it fire a single shot, meaning its ready when it has to fire, just everyone seems to think "hohohoho" he has a precharge time when i step out of cover aaand then the noob dies.
I can counter anyone with any weapon at any range, i can also get countered by good players at any range while they use any weapon and i also can screw it up like anyone else and get taken out by an Exile AR and go ...."oh that wen't well" from Revoltz
All the guns how really short TTK's, if someone in the first half of a second lands all their bullets, there is little time left to pull out a miracle.
So i gotta go with Tibby here and say that all the guns look fine to me aswell, except the AR, dont have it skilled so cannot comment on it.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
kneegrow face
SAM-MIK
22
|
Posted - 2014.01.25 23:00:00 -
[62] - Quote
I'm a RR user and the only problem i see with the RR right now is that it's intended to hold down the trigger and let the bullets fly.Just greatly increase the full auto kick, reduce the spool time and i think everything will work it's self out.
Mama always had a way of explaining things so I could understand them.
|
1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
924
|
Posted - 2014.01.26 00:44:00 -
[63] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:Just a thought; What if we increased the damage, increased the recoil of the gun to pretty high levels in so that one cannot do more than a burst from the RR (maybe 7 shots) before it recoils wildly.
But to ensure that it is still the king of long range combat make it so that, like the Sniper, the RR is immensely precise and steady when crouched and aiming down the sights
But honestly all the rifles are powerful and to counter the RR you simply have to either move in and out of cover or disrupt their aim by rushing and clever strafing, although the latter is usually less effective when going against a skilled or damage heavy operator What people seem to forget is that skilled operators of the RR perform a guestimate of when the noob is going to pop out of cover and pre-charge the weapon, its rather easy to precharge it with intervals so that it fires as soon as he steps outside of cover, ussually the chevron will show without the use of a scanner to know when he is about to pop the corner. you can keep the weapon precharged at all times, before it fire a single shot, meaning its ready when it has to fire, just everyone seems to think "hohohoho" he has a precharge time when i step out of cover aaand then the noob dies. I can counter anyone with any weapon at any range, i can also get countered by good players at any range while they use any weapon and i also can screw it up like anyone else and get taken out by an Exile AR and go ...."oh that wen't well" from Revoltz All the guns how really short TTK's, if someone in the first half of a second lands all their bullets, there is little time left to pull out a miracle. So i gotta go with Tibby here and say that all the guns look fine to me aswell, except the AR, dont have it skilled so cannot comment on it.
The only real issue I have with any rifles is a RR toting Heavy, for some reason I always seem to end an engagement (me in an Assault A/1 + Templar ScR) with me dead and the heavy with 30 armor left :/
Heavies with light weapons irritate me but I'll adapt.
Although they aren't as irritating as a Logi ck.0 with 3 Dmg mods, shield ext and 4 plates sitting on a triage hive toting a RR. But thats just overcompensation to me.
The Sinwarden
|
hgghyujh
Expert Intervention Caldari State
243
|
Posted - 2014.01.26 01:30:00 -
[64] - Quote
.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
986
|
Posted - 2014.01.26 01:45:00 -
[65] - Quote
hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users.
Lol you salty homie?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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SPESHULz
The Southern Legion
6
|
Posted - 2014.01.26 10:57:00 -
[66] - Quote
If you are using a combat rifle you probably have a turbo controller cause that does make them full auto with no recoil and way better then any other gun even hmg.
I use rail rifle but if the enemy is closer then 25m i switch to adv assault smg cause its better at that range
Lord High Commander
|
Cat Merc
Ahrendee Mercenaries EoN.
5998
|
Posted - 2014.01.26 11:10:00 -
[67] - Quote
SPESHULz wrote:If you are using a combat rifle you probably have a turbo controller cause that does make them full auto with no recoil and way better then any other gun even hmg.
I use rail rifle but if the enemy is closer then 25m i switch to adv assault smg cause its better at that range It really isn't... I find it really easy to keep my crosshairs on enemies.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Soldiersaint
Deepspace Digital
693
|
Posted - 2014.01.26 15:38:00 -
[68] - Quote
hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. what the hell is a true logi supposed to use then? Man you people are stupid. rifles are the best choice for true logis. |
Sam Tektzby
Better Hide R Die
60
|
Posted - 2014.01.26 16:27:00 -
[69] - Quote
Soldiersaint wrote:hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. what the hell is a true logi supposed to use then? Man you people are stupid. rifles are the best choice for true logis.
Yup its pure logi stuff, i agree i using that stuff too. Im actually for someking of tweaking, but NOT NERF AT ALL!! Gausie needs some really gentle touch, because if we taking down something and i mean big time, we lost diversity.
Honestly i thing slightly bigger rate of fire and slighty disperion is the way. We still need save Caldari tech ow it is, thats mean Powerfull and Long range. I really dont want another debacle with racial lore, like with shielding before.
Game need diversity between races, its same system what made MAG before great. Be a part of something diferent than other PMCs (there its races).
There is never way trough nerfing, tweaking is the way. If you make it great you will have big variety of weapons with pros and cons, how it should be. We dont need another debacles like flaylocks, swarm and mass drivers. We need bigger thinking and tinking with issue instead nerfing everything.
Support - Tactician/Support
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Heimdallr69
Ancient Exiles. Renegade Alliance
1477
|
Posted - 2014.01.26 16:41:00 -
[70] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:Just a thought; What if we increased the damage, increased the recoil of the gun to pretty high levels in so that one cannot do more than a burst from the RR (maybe 7 shots) before it recoils wildly.
But to ensure that it is still the king of long range combat make it so that, like the Sniper, the RR is immensely precise and steady when crouched and aiming down the sights
But honestly all the rifles are powerful and to counter the RR you simply have to either move in and out of cover or disrupt their aim by rushing and clever strafing, although the latter is usually less effective when going against a skilled or damage heavy operator What people seem to forget is that skilled operators of the RR perform a guestimate of when the noob is going to pop out of cover and pre-charge the weapon, its rather easy to precharge it with intervals so that it fires as soon as he steps outside of cover, ussually the chevron will show without the use of a scanner to know when he is about to pop the corner. you can keep the weapon precharged at all times, before it fire a single shot, meaning its ready when it has to fire, just everyone seems to think "hohohoho" he has a precharge time when i step out of cover aaand then the noob dies. I can counter anyone with any weapon at any range, i can also get countered by good players at any range while they use any weapon and i also can screw it up like anyone else and get taken out by an Exile AR and go ...."oh that wen't well" from Revoltz All the guns how really short TTK's, if someone in the first half of a second lands all their bullets, there is little time left to pull out a miracle. So i gotta go with Tibby here and say that all the guns look fine to me aswell, except the AR, dont have it skilled so cannot comment on it. TTK is too fast but at the same time I don't want it to take 3 minutes to kill 1 person
Removed inappropriate content - CCP Logibro
|
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Sgt Kirk
Fatal Absolution Covert Intervention
4147
|
Posted - 2014.01.26 16:47:00 -
[71] - Quote
Same possibly even higher DPS with longer range, trivial drawbacks. If people don't see the issue with that then there's no convincing them, Duvolle Tactical Rifle Defenders all over again. |
Bones McGavins
TacoCat Industries
436
|
Posted - 2014.01.26 16:49:00 -
[72] - Quote
RR heavies are a bit of a pain because they have enough ehp to survive clips of cbr or cause a Scr to overheat. So unless you're rocking headshots it's tough to win 1v1 even inside CQ. That being said, it's easier to land those headshots and they sacrifice a lot to do their ehp thing |
Sam Tektzby
Better Hide R Die
60
|
Posted - 2014.01.26 16:55:00 -
[73] - Quote
Its easy, if you nerf this weapon, istead of tweaking, you will have another OP weapons after. There will be still something what is better for masses and in that time we-Śll have this posts. Just dont nerf it, just tink with that weapon i really like variety what we have right now. If they nerf Gaussie, next will be Combat and after we will be back in AR514 era.
Support - Tactician/Support
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KEROSIINI-TERO
The Rainbow Effect
996
|
Posted - 2014.01.26 17:23:00 -
[74] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
Yea RR needs tuning.
But it's pretty boring if only things tuned for every weapon is range and dps. Softer attributes and qualities bring in 'personalities' for each weapon.
FEEDBACK: Analysis on 1.7 tank functionality
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Sam Tektzby
Better Hide R Die
60
|
Posted - 2014.01.26 17:30:00 -
[75] - Quote
Tunning is great word, better then OP HARD NERF. How i told before, iam more for some tinking with it.
Support - Tactician/Support
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Cat Merc
Ahrendee Mercenaries EoN.
6007
|
Posted - 2014.01.26 17:48:00 -
[76] - Quote
Sam Tektzby wrote:Tunning is great word, better then OP HARD NERF. How i told before, iam more for some tinking with it. Look at the posts I generated. Look at the likes I generated.
I know how to generate attention to a thread, it's the basics of forum warrioring
I'm not looking for a heavy handed nerf, but a nerf regardless.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 00:58:00 -
[77] - Quote
Soldiersaint wrote:hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. what the hell is a true logi supposed to use then? Man you people are stupid. rifles are the best choice for true logis.
some of the best logis that actualy logi that ive ever seen use MD so I dont know what you are talking about and this statement is further proof at how stupid OP rifles are. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
382
|
Posted - 2014.02.27 00:16:00 -
[78] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. Nothing, wrong with the rr, good players beat me in cqc all the time, Kalakiotamhas less dps than the boundless combat, the viziam scrambler, the duvolle tac, and several other guns, the problem is you cant run around however you want bc the guy with rr will pick you apart from up high.... How does people like this idiot ass op ***** about rr when the viziams dps is over 900? The Kals is mid 400? Please, the boundless is in the 700? And you say its op? Whatever gun is good goodcplayers will own with it... Just get better |
Meeko Fent
Kirkinen Risk Control Caldari State
1813
|
Posted - 2014.02.27 00:19:00 -
[79] - Quote
Reduce its fire rate to 450.
Seriously, do the math, it would fix it.
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
Heimdallr69
Ancient Exiles. Renegade Alliance
1697
|
Posted - 2014.02.27 00:19:00 -
[80] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. The CR range is to much and should be nerfed, no rifle that shoots that fast should be that accurate at that range.
Removed inappropriate content - CCP Logibro
|
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Johnny Guilt
Algintal Core
527
|
Posted - 2014.02.27 00:26:00 -
[81] - Quote
Meeko Fent wrote:Reduce its fire rate to 450.
Seriously, do the math, it would fix it. i did the maths it's still close to AR but has more range,didn't do anything thing really
A strange game.
The only winning move is
not to play.
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Spartykins
NECROM0NGERS The CORVOS
18
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Posted - 2014.02.27 00:26:00 -
[82] - Quote
Cat Merc wrote:I'm not looking for a heavy handed nerf, but a nerf regardless.
Thread title is "Rail Rifle DPS should be nerfed HARD"
What?
(Insert witty phrase here)
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
382
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Posted - 2014.02.27 00:26:00 -
[83] - Quote
Cat Merc wrote:Sam Tektzby wrote:Tunning is great word, better then OP HARD NERF. How i told before, iam more for some tinking with it. Look at the posts I generated. Look at the likes I generated. I know how to generate attention to a thread, it's the basics of forum warrioring I'm not looking for a heavy handed nerf, but a nerf regardless. Your a noob that does to much warrioring with words and needs to do more with a gun... |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
382
|
Posted - 2014.02.27 00:28:00 -
[84] - Quote
Spartykins wrote:Cat Merc wrote:I'm not looking for a heavy handed nerf, but a nerf regardless. Thread title is "Rail Rifle DPS should be nerfed HARD" What? Ya the dps is less than the scam, d tac, combat, I mean get ******* real...... |
Alena Ventrallis
The Neutral Zone
770
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Posted - 2014.02.27 00:29:00 -
[85] - Quote
Rail rifle should have the highest alpha damage, slowest ROF.
1. buff direct damage per shot to 80-90 (as example)
2. make it charge between each shot
3. increase/decrease charge time as appropriate.
An example: a rail rile should kill in 4-5 shots. A plasma rifle should kill in 12-15 shots. But the plasma rifle should put 12-15 rounds downrange faster than the rail rifle can put out 4-5. These numbers are to illustrate the concept.
Best PVE idea I've seen.
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Zahle Undt
Bullet Cluster Legacy Rising
765
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Posted - 2014.02.27 00:30:00 -
[86] - Quote
Bethhy wrote:Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong
To the first part, that may be true, but balancing shouldn't be based of of the game mode the least people play IMHO.
The part about the CQC effectiveness of CR vs RR is absolute truth.
I think rifles are actually fairly balanced:
CR is the all around performer being not best at all ranges but very good in all
ScR is the medium range best
AR is the best for CQC
RR is the best at long range and the worst at CQC it truly is.
Now I can agree with the claim that RR is still too good at CQC and AR is not significantly better enough at CQC to make up for its being by far the worst at range.
To make up for this I would increase the AR range a little and its RoF a little while increasing the spool time for RR or increasing its hipfire spread and kick while leaving the ADS dispersion and kick alone.
Honestly though these should be minor tweaks at best and all the rifles need slight damage decreases as CCP has already planned.
Keep in mind that having an advantage does not mean instant win people, their are many variable on the battlefield and even in 1v1 fights.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
247
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Posted - 2014.02.27 00:34:00 -
[87] - Quote
a rate of fire nerf for the RR, only for the regular RR
Dragons don't have friends. The nearest we can get to the idea is an enemy who is still alive.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7639
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Posted - 2014.02.27 00:38:00 -
[88] - Quote
Arkena Wyrnspire wrote:CCP wrote: We understand that there are problems with the rail rifle. To fix these, we have increased the fire rate so it does not suffer from a slightly lower fire rate than other weapons. Also, we have removed the charge time.
STOP PRENTENDING LIKE YOU AND CATMERC ARE DIFFERENT PEOPLE!
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Sam Tektzby
Better Hide R Die
260
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Posted - 2014.02.27 00:42:00 -
[89] - Quote
Zahle Undt wrote:Bethhy wrote:Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong To the first part, that may be true, but balancing shouldn't be based of of the game mode the least people play IMHO. The part about the CQC effectiveness of CR vs RR is absolute truth. I think rifles are actually fairly balanced: CR is the all around performer being not best at all ranges but very good in all ScR is the medium range best AR is the best for CQC RR is the best at long range and the worst at CQC it truly is. Now I can agree with the claim that RR is still too good at CQC and AR is not significantly better enough at CQC to make up for its being by far the worst at range. To make up for this I would increase the AR range a little and its RoF a little while increasing the spool time for RR or increasing its hipfire spread and kick while leaving the ADS dispersion and kick alone. Honestly though these should be minor tweaks at best and all the rifles need slight damage decreases as CCP has already planned. Keep in mind that having an advantage does not mean instant win people, their are many variable on the battlefield and even in 1v1 fights.
Rifles are all right now. Just small tinking with that (like LR buff announced in 1.8) and they will be awesome. Basicaly they should be somehow same, butdifferent and now we are to close to achieve that. Sadly people like OPster are just imbalance wanting persons, who through these threads just want to make another FoTM weapons (like many times before). About ARs and Gaussies, i made small tryout with it on mlt suit without any mods and i can freely and without any bias tell AR is on medium and close range DEFO better than Gauss. With stable kick and faster rate, its basicaly easy killer. Rail or Gaussie is Overal king of long and medium range in CQC slow rate and heavy kick making it little pain in somewhere. Due my tries i went in two short tries 27/3 for AR and 18/6 for RR. And this tells me both are perfectly balanced, no need for some NERFs what will make just another FoTMism. Small tinking is possible, but overall all rifles are fine (count with LR buff in upcoming patch).
Support - Tactician/Support
Deteis - Orator
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Meeko Fent
Kirkinen Risk Control Caldari State
1813
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Posted - 2014.02.27 00:50:00 -
[90] - Quote
Johnny Guilt wrote:Meeko Fent wrote:Reduce its fire rate to 450.
Seriously, do the math, it would fix it. i did the maths it's still close to AR but has more range,didn't do anything really You sure?
Just did the math for the Standard RR and it reduced its DPS to 382 (If I'm right in thinking it does 51 damage per shot)
That's 40 less DPS then the comperable AR, plus that quarter second charge time, while gaining a ton of alpha and range
The CR just needs a .05-.1 second between bursts to fix it. I personally believe .05 should be slow enough so it isn't so superior to the AR in CQC.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Rusty Shallows
1044
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Posted - 2014.02.27 01:03:00 -
[91] - Quote
Soldiersaint wrote:hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. what the hell is a true logi supposed to use then? Man you people are stupid. rifles are the best choice for true logis. Hgghyjh was trolling the Big-Four Rifles and their First World Problems.
Here, have some candy and a Like. :-)
Forums > Game
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Pvt Numnutz
Black Phoenix Mercenaries
826
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Posted - 2014.02.27 01:03:00 -
[92] - Quote
Hmm, okay. What do you guys think about the rail rifle being an alpha weapon? Making it a single shot weapon with high damage per shot? Then the charge would matter and it would reduce the cqc problem? |
Sam Tektzby
Better Hide R Die
263
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Posted - 2014.02.27 01:11:00 -
[93] - Quote
Pvt Numnutz wrote:Hmm, okay. What do you guys think about the rail rifle being an alpha weapon? Making it a single shot weapon with high damage per shot? Then the charge would matter and it would reduce the cqc problem?
Single, no i dont like that idea. BTW there is not problem with Gaussie, i was many times killed by CR, ScR and the leader was AR. I tried how i told before and in my eyes whole rifle arsenal is fine right now.
Support - Tactician/Support
Deteis - Orator
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
387
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Posted - 2014.02.27 01:17:00 -
[94] - Quote
Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong
Why do forum retards try to compare a VIDYA GAME to reality? Who honestly gives a crap about how things work in reality? Last I checked, this is not a simulator, and I am playing this for escapism. Freaking tryhards.....
Anyway, RR and CR need a nerf just to bring them back to the OP levels of the AR and the ScR |
Bethhy
Ancient Exiles. Renegade Alliance
1388
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Posted - 2014.02.27 01:19:00 -
[95] - Quote
To be fair most people in competitive circles when thinking how the Rail rifle was going to be done and implemented into DUST....
thought there was gonna be a charge up time between shots that auto limited the ROF and bursting Issues they came up against the Tactical Assault Rifle 3 separate times.
Why they did the charge up function so minimal and gave themselfs such little room to alter the gun unless hard damage reduction is .... Starting to become a trend of short sighted implementation. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6866
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Posted - 2014.02.27 04:54:00 -
[96] - Quote
Spartykins wrote:Cat Merc wrote:I'm not looking for a heavy handed nerf, but a nerf regardless. Thread title is "Rail Rifle DPS should be nerfed HARD" What? As a forum warrior, I know the art of attracting people to threads.
You should know what's the porpuse of such a title is
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6866
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Posted - 2014.02.27 04:55:00 -
[97] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:CCP wrote: We understand that there are problems with the rail rifle. To fix these, we have increased the fire rate so it does not suffer from a slightly lower fire rate than other weapons. Also, we have removed the charge time.
STOP PRENTENDING LIKE YOU AND CATMERC ARE DIFFERENT PEOPLE! But... But.... WE ARE! D:
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
639
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Posted - 2014.02.27 05:08:00 -
[98] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. the rail rifle has range. It looks op because it has the jump on you. In cqc its almost always who gets off first.
I dont think in all honesty youve seen op. Op is where scrubs cannot be fought.
That is not even remotely the case with rail rifles.
The old flaylock ans mass drivers are op.
Tanks are for pussies.
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