|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
5943
|
Posted - 2014.01.25 14:49:00 -
[1] - Quote
High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5946
|
Posted - 2014.01.25 15:32:00 -
[2] - Quote
bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5946
|
Posted - 2014.01.25 15:33:00 -
[3] - Quote
M McManus wrote:And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ? Shields OP? When did I say that?
Stop protecting your crutch, Rail Rifle is too effective.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5946
|
Posted - 2014.01.25 15:34:00 -
[4] - Quote
Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong CPU/PG requirements raised? Really? That's how you want to nerf the weapon?
And where did I say reduce damage at close range? I said it's DPS must be lowered, long range + high alpha, show me a game where a weapon such as this has the same DPS as CQC weapons. I'm waiting.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5947
|
Posted - 2014.01.25 15:40:00 -
[5] - Quote
OliX PRZESMIEWCA wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Most people in CQC don't strafe, they just walk straight at me and my RR. There is no way they can win unless it's middle-close range and they wear CR or AR. Cat Merc what about CR nerf. In close mid range that weapon make too much dps. Sometimes my 800 ehp gone in 1 sec. If any merc start jump and strafe I can stick my RR in my ass. Cat Merc put a shield on your gal so RR wouldn't be so hard 4 you. A. CR is OP too B. I do have shields, they're about a half of my armor HP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5947
|
Posted - 2014.01.25 15:49:00 -
[6] - Quote
bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta. As RR has become my main I can tell you its nowhere near the old OP breach, CR > RR in CQC especially against like skilled players if I'm in a PUB I can Rambo all day in the city with the RR but in PC I have to keep my distance... Any skilled player will out gun a RR in CQC using a CR or AR... Now sure, if you have a skilled RR defending an objective or outside letter... RR > CR obviously, because that's what it's meant to do in pubs or PC.... To change the long range alpha would be defeating the point of the weapon.... Did I say CR isn't OP?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5947
|
Posted - 2014.01.25 15:50:00 -
[7] - Quote
Bethhy wrote:Cat Merc wrote:Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong CPU/PG requirements raised? Really? That's how you want to nerf the weapon? And where did I say reduce damage at close range? I said it's DPS must be lowered, long range + high alpha, show me a game where a weapon such as this has the same DPS as CQC weapons. I'm waiting. We live in a FPS age where quick scoping with AA is a legitimate gameplay... ... AA will always do this with long range weapons. nothing should be surprising here. Any long range gun that gets AA will be strong... This is FPS history that CoD has given us. Edit* oh and hell yea, prototype weapons should have massively increased fitting requirements.. So your sacrificing Tank for damage... or you sacrifice some damage for survivability... But the mere notion that because I've been playing since beta or have acquired this many skill points, I should be able to have a proto suit that can fit all proto modules is game breaking. Unless we are solely facing same level mercenaries. This was never ever meant to be a thing by several admissions from CCP. The trade off to fit a RR is not significant enough for its role on the battlefield. Uhh.... Proto weapons do 5% more damage than advanced weapons.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5964
|
Posted - 2014.01.25 20:03:00 -
[8] - Quote
Soldiersaint wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. Its a caldari weapon. all caldari weapons have very high damage and very long range. learn the lore before you talk trash. Im guessing you know nothing about eve? Dust 514 is just like eve. especially when it comes to weapons and suits. Are you serious? I'm not saying that high alpha and high range is wrong, I'm saying that high alpha, high range AND high DPS is broken.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5964
|
Posted - 2014.01.25 20:05:00 -
[9] - Quote
Michael Arck wrote:Seriously how many times you going to make this type of thread? Just bump the old thread. These threads crying for the nerf of RR are highly self centered.
It's rail technology and its expected to have a high rate of DPS. If you think its should be nerfed because you get wrecked in CQC, then maybe you need to buff your approach to a RR user.
This is beyond idiotic and down right annoying On the contrary, Rail technology is supposed to have LOW DPS. It's blasters that are supposed to have high DPS, which would be the Assault Rifle.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5998
|
Posted - 2014.01.26 11:10:00 -
[10] - Quote
SPESHULz wrote:If you are using a combat rifle you probably have a turbo controller cause that does make them full auto with no recoil and way better then any other gun even hmg.
I use rail rifle but if the enemy is closer then 25m i switch to adv assault smg cause its better at that range It really isn't... I find it really easy to keep my crosshairs on enemies.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
Cat Merc
Ahrendee Mercenaries EoN.
6007
|
Posted - 2014.01.26 17:48:00 -
[11] - Quote
Sam Tektzby wrote:Tunning is great word, better then OP HARD NERF. How i told before, iam more for some tinking with it. Look at the posts I generated. Look at the likes I generated.
I know how to generate attention to a thread, it's the basics of forum warrioring
I'm not looking for a heavy handed nerf, but a nerf regardless.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6866
|
Posted - 2014.02.27 04:54:00 -
[12] - Quote
Spartykins wrote:Cat Merc wrote:I'm not looking for a heavy handed nerf, but a nerf regardless. Thread title is "Rail Rifle DPS should be nerfed HARD" What? As a forum warrior, I know the art of attracting people to threads.
You should know what's the porpuse of such a title is
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6866
|
Posted - 2014.02.27 04:55:00 -
[13] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:CCP wrote: We understand that there are problems with the rail rifle. To fix these, we have increased the fire rate so it does not suffer from a slightly lower fire rate than other weapons. Also, we have removed the charge time.
STOP PRENTENDING LIKE YOU AND CATMERC ARE DIFFERENT PEOPLE! But... But.... WE ARE! D:
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
|
|