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Cat Merc
Ahrendee Mercenaries EoN.
5943
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Posted - 2014.01.25 14:49:00 -
[1] - Quote
High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8355
|
Posted - 2014.01.25 14:51:00 -
[2] - Quote
CCP wrote: We understand that there are problems with the rail rifle. To fix these, we have increased the fire rate so it does not suffer from a slightly lower fire rate than other weapons. Also, we have removed the charge time.
Level 5 Proficiency 3 Forum Warrior
Lenin of the glorious armoured revolution
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Zelorian Dexter snr
Nex Miles Militis
170
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Posted - 2014.01.25 14:53:00 -
[3] - Quote
The sad thing is they would actually do this |
xSir Campsalotx
G0DS AM0NG MEN
83
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Posted - 2014.01.25 14:54:00 -
[4] - Quote
I hope that means they're lowering the rof and or increasing the charge time. Hint hint CCP |
Yoma Carrim
Situation Normal all fraked up
315
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Posted - 2014.01.25 14:55:00 -
[5] - Quote
xSir Campsalotx wrote:I hope that means they're lowering the rof and or increasing the charge time. Hint hint CCP You do know that's a spoof quote right?
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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M McManus
382
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Posted - 2014.01.25 15:07:00 -
[6] - Quote
And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ? |
BL4CKST4R
WarRavens League of Infamy
1697
|
Posted - 2014.01.25 15:09:00 -
[7] - Quote
M McManus wrote:And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ?
Cr ain't as op as the rr
Armor and Shields are not the same!
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Bethhy
Ancient Exiles. Renegade Alliance
914
|
Posted - 2014.01.25 15:17:00 -
[8] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong?
Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round.
Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work.
Rail rifle in pubs is strong... but is weaker in PC.
CR is weaker in pubs, But the strongest weapon in PC.
If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA.
The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
189
|
Posted - 2014.01.25 15:20:00 -
[9] - Quote
The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. |
bolsh lee
Ahrendee Mercenaries EoN.
884
|
Posted - 2014.01.25 15:29:00 -
[10] - Quote
Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense.
Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong...
Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have the drop on em) a CR will shut down a RR everytime..
Sorry cat, we can't go around balancing weapons using pub data.... |
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Cat Merc
Ahrendee Mercenaries EoN.
5946
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Posted - 2014.01.25 15:32:00 -
[11] - Quote
bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5946
|
Posted - 2014.01.25 15:33:00 -
[12] - Quote
M McManus wrote:And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ? Shields OP? When did I say that?
Stop protecting your crutch, Rail Rifle is too effective.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5946
|
Posted - 2014.01.25 15:34:00 -
[13] - Quote
Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong CPU/PG requirements raised? Really? That's how you want to nerf the weapon?
And where did I say reduce damage at close range? I said it's DPS must be lowered, long range + high alpha, show me a game where a weapon such as this has the same DPS as CQC weapons. I'm waiting.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
OliX PRZESMIEWCA
Bezimienni...
2
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Posted - 2014.01.25 15:38:00 -
[14] - Quote
Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Most people in CQC don't strafe, they just walk straight at me and my RR. There is no way they can win unless it's middle-close range and they wear CR or AR. Cat Merc what about CR nerf. In close mid range that weapon make too much dps. Sometimes my 800 ehp gone in 1 sec.
If any merc start jump and strafe I can stick my RR in my ass.
Cat Merc put a shield on your gal so RR wouldn't be so hard 4 you. |
darkiller240
WarRavens League of Infamy
300
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Posted - 2014.01.25 15:39:00 -
[15] - Quote
make like the lazore rifle , doing less damage in CQ In the end it is a high damage med range weapon
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Cat Merc
Ahrendee Mercenaries EoN.
5947
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Posted - 2014.01.25 15:40:00 -
[16] - Quote
OliX PRZESMIEWCA wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Most people in CQC don't strafe, they just walk straight at me and my RR. There is no way they can win unless it's middle-close range and they wear CR or AR. Cat Merc what about CR nerf. In close mid range that weapon make too much dps. Sometimes my 800 ehp gone in 1 sec. If any merc start jump and strafe I can stick my RR in my ass. Cat Merc put a shield on your gal so RR wouldn't be so hard 4 you. A. CR is OP too B. I do have shields, they're about a half of my armor HP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Bethhy
Ancient Exiles. Renegade Alliance
914
|
Posted - 2014.01.25 15:40:00 -
[17] - Quote
Cat Merc wrote:Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong CPU/PG requirements raised? Really? That's how you want to nerf the weapon? And where did I say reduce damage at close range? I said it's DPS must be lowered, long range + high alpha, show me a game where a weapon such as this has the same DPS as CQC weapons. I'm waiting.
We live in a FPS age where quick scoping with AA is a legitimate gameplay... ... AA will always do this with long range weapons. nothing should be surprising here.
Any long range gun that gets AA will be strong... This is FPS history that CoD has given us.
Edit* oh and hell yea, prototype weapons should have massively increased fitting requirements.. So your sacrificing Tank for damage... or you sacrifice some damage for survivability...
But the mere notion that because I've been playing since beta or have acquired this many skill points, I should be able to have a proto suit that can fit all proto modules is game breaking. Unless we are solely facing same level mercenaries.
This was never ever meant to be a thing by several admissions from CCP.
The trade off to fit a RR is not significant enough for its role on the battlefield. |
bolsh lee
Ahrendee Mercenaries EoN.
884
|
Posted - 2014.01.25 15:45:00 -
[18] - Quote
Cat Merc wrote:bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta.
As RR has become my main I can tell you its nowhere near the old OP breach, CR > RR in CQC especially against like skilled players if I'm in a PUB I can Rambo all day in the city with the RR but in PC I have to keep my distance... Any skilled player will out gun a RR in CQC using a CR or AR...
Now sure, if you have a skilled RR defending an objective or outside letter... RR > CR obviously, because that's what it's meant to do in pubs or PC.... To change the long range alpha would be defeating the point of the weapon.... |
Cat Merc
Ahrendee Mercenaries EoN.
5947
|
Posted - 2014.01.25 15:49:00 -
[19] - Quote
bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta. As RR has become my main I can tell you its nowhere near the old OP breach, CR > RR in CQC especially against like skilled players if I'm in a PUB I can Rambo all day in the city with the RR but in PC I have to keep my distance... Any skilled player will out gun a RR in CQC using a CR or AR... Now sure, if you have a skilled RR defending an objective or outside letter... RR > CR obviously, because that's what it's meant to do in pubs or PC.... To change the long range alpha would be defeating the point of the weapon.... Did I say CR isn't OP?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5947
|
Posted - 2014.01.25 15:50:00 -
[20] - Quote
Bethhy wrote:Cat Merc wrote:Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong CPU/PG requirements raised? Really? That's how you want to nerf the weapon? And where did I say reduce damage at close range? I said it's DPS must be lowered, long range + high alpha, show me a game where a weapon such as this has the same DPS as CQC weapons. I'm waiting. We live in a FPS age where quick scoping with AA is a legitimate gameplay... ... AA will always do this with long range weapons. nothing should be surprising here. Any long range gun that gets AA will be strong... This is FPS history that CoD has given us. Edit* oh and hell yea, prototype weapons should have massively increased fitting requirements.. So your sacrificing Tank for damage... or you sacrifice some damage for survivability... But the mere notion that because I've been playing since beta or have acquired this many skill points, I should be able to have a proto suit that can fit all proto modules is game breaking. Unless we are solely facing same level mercenaries. This was never ever meant to be a thing by several admissions from CCP. The trade off to fit a RR is not significant enough for its role on the battlefield. Uhh.... Proto weapons do 5% more damage than advanced weapons.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
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Malek McRoland
DUST University Ivy League
185
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Posted - 2014.01.25 15:51:00 -
[21] - Quote
(Kicks the dead horse) AA can be toned down a lot now. RR should be tweaked a bit-I use the RR quite a bit now and even though I rip through people, TTK suffers because of it.
Loyal Amarr and Caldari supporter
Tanks....shut up.
Raise TTK!! Or we'll go on strike....doing strike....things.....
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Chunky Munkey
Amarr Templars Amarr Empire
2974
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Posted - 2014.01.25 15:54:00 -
[22] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
I don't think it's necessarily the DPS, but the non-existent spool-up time. 0.25s is the time it takes to line up a shot, so nobody's firing at that point anyway.
1second spool would give these weapons an actual vulnerability in CQC.
No.
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bolsh lee
Ahrendee Mercenaries EoN.
884
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Posted - 2014.01.25 15:55:00 -
[23] - Quote
Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Akdhar Saif wrote:The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a fight CQC to a rail rifle you're doing somethingwrong... Scrubs in pubs get demolished either way, because they're bad.. You bring a RR into city against skilled players (unless you have thec drop on em) a CR will shut down a RR everytime.. Sorry cat, we can't go around balancing weapons using pub data.... bolsh lee, Rail Rifle is far too effective in CQC. You can't deny that, it's the old Breach all over again from the closed beta. As RR has become my main I can tell you its nowhere near the old OP breach, CR > RR in CQC especially against like skilled players if I'm in a PUB I can Rambo all day in the city with the RR but in PC I have to keep my distance... Any skilled player will out gun a RR in CQC using a CR or AR... Now sure, if you have a skilled RR defending an objective or outside letter... RR > CR obviously, because that's what it's meant to do in pubs or PC.... To change the long range alpha would be defeating the point of the weapon.... Did I say CR isn't OP?
I didn't say you did.. but the way your acting is that the RR out performs everything which is not true... I think the rifles have a really good balance right now why go ******* it up based on what seems like a biased opinion based on pub data... ?
Unless where talking about the LR or MD, why scream nerf especially before 1.8 which will hopefully be titled "rise of diversity" ... |
bolsh lee
Ahrendee Mercenaries EoN.
885
|
Posted - 2014.01.25 16:01:00 -
[24] - Quote
Chunky Munkey wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. I don't think it's necessarily the DPS, but the non-existent spool-up time. 0.25s is the time it takes to line up a shot, so nobody's firing at that point anyway. 1second spool would give these weapons an actual vulnerability in CQC.
For the long range variants sure, but the ARR should probably still keep the .25 and maybe a bit tighter hipfire to help it compete with the CR.. ;) |
Bethhy
Ancient Exiles. Renegade Alliance
914
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Posted - 2014.01.25 16:03:00 -
[25] - Quote
Cat Merc wrote: Uhh.... Proto weapons do 5% more damage than advanced weapons.
They start with a higher base number that starts off the damage equations... Skills, modules multiplyers... etc... |
Henchmen21
Planet Express LLC
456
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Posted - 2014.01.25 16:04:00 -
[26] - Quote
It's to the point of why use anything but a RR or a tank. That's what I call fun
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Rei Shepard
The Rainbow Effect
1494
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Posted - 2014.01.25 16:05:00 -
[27] - Quote
Bethhy wrote:Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. How does a gun in logic do less damage in close range then it does long? Is that a made up reality so the gun doesn't seem as strong? Sounds like one of the Flaylock nerfs, Where they reduced the direct impact damage... So shooting the ground under their feet does more damage then hitting their head with an exploding round. Rail Rifle should have its Fitting requirements raised... Significantly... So you HAVE to sacrifice something in your fit to make it work. Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong
Odd, my impression is in the ease of use department is CR > RR > SCR, i have no idea where the AR fits in because i dont have any skills in that as opposed to everything at 5/4/4 on the CR and 5/5 on the RR.
Anymore increase in Prof & sharpshooter in that CR and everything goes ballz to the wallz fast.
When i play with a RR, people with RR's, SCR's & CR's in cqc fail to kill me When i play with a SCR, people with RR's, SCR's & CR's in cqc fail to kill me When i play with a CR, people with RR's, SCR's & CR's in cqc fail to kill me
This also happens at range, so i don't know what to say.
The guns are quite well balanced right now if you ask me.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Bendtner92
Imperfects Negative-Feedback
1553
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Posted - 2014.01.25 16:15:00 -
[28] - Quote
Assault Rifle has the shortest range, so this should be the rifle most used in tight compounds.
Scrambler Rifle and Rail Rifle have the longest range, so these should be the rifles most used in more open ground (outside objectives).
Combat Rifle is pretty much in between, so this should be the rifle most used in more open compounds etc.
If the above isn't what's happening, then balance between the rifles hasn't been achieved.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Jamie Insano
FACTION WARFARE ARMY
1
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Posted - 2014.01.25 16:17:00 -
[29] - Quote
The whole system CCP uses for FPS is crap.
Racial bonuses for weapons belong in Dungeons and dragons.
Am I the only one that sees these bonuses as funneling players toward certain gear and becoming OP by design of the game. Who's the dumb ass that came up with this idea?
Of course everyone is going to sack anyone who speaks out against the RR, it's the one everyone uses to ruin Pub matches.
Since this is never going to change, I invite everyone to grenade suicide themselves in every Pub match over and over until the entire playerbase quits for good or CCP FIXES THIS GARBAGE GAME. |
LEHON Xeon
Pradox XVI Proficiency V.
140
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Posted - 2014.01.25 16:20:00 -
[30] - Quote
I like RR just the way it is for long range. Something should be adjusted for the CQC factor though.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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