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Tectonic Fusion
996
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Posted - 2014.01.24 04:17:00 -
[1] - Quote
So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right?
Solo Player
Squad status: Locked
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Kira Takizawa
2Shitz 1Giggle
109
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Posted - 2014.01.24 04:19:00 -
[2] - Quote
Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right?
Switch AR and RR around in terms as easiest to use.. Then you are prefect |
DrDoktor
PiZzA DuDeS
48
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Posted - 2014.01.24 04:21:00 -
[3] - Quote
Assault rifle - I want you dead Combat rifle - I need you dead Rail Rifle - I just need you to be dead at this moment k' Scrambler Rifle - I need you obliterated. You and next of kin. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
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Posted - 2014.01.24 04:28:00 -
[4] - Quote
Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect
AR: Bigger Magazine (+) Faster RoF (+) NO kick (+)
RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - )
The AR is easier to use. The RR is better overall. These two things are not the same.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Heimdallr69
Ancient Exiles. Renegade Alliance
1451
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Posted - 2014.01.24 04:29:00 -
[5] - Quote
Combat is good against armor hybrid is both so RR is good against shields and armor combat rifle is only good against armor.
Removed inappropriate content - CCP Logibro
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Espartoi
Zero-Day Attack Zero-Day
9
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Posted - 2014.01.24 04:33:00 -
[6] - Quote
I don't know if am the only one that feels when shooting the RR is like being rambo with a M60 machine gun |
Michael Arck
Onuoto Uakan Huogaatsu
2777
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Posted - 2014.01.24 04:33:00 -
[7] - Quote
LOL leave my RR alone!
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
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Posted - 2014.01.24 04:35:00 -
[8] - Quote
Heimdallr69 wrote:Combat is good against armor hybrid is both so RR is good against shields and armor combat rifle is only good against armor. No. AR: +10% shield damage, -10% armor damage CR: -5% shield damage, +10% armor damage RR: -10% shield damage, +10% armor damage ScR: +20% shield damage, -20% armor damage
The Combat Rifle is good against everything.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Ghosts Chance
Inf4m0us
881
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Posted - 2014.01.24 04:38:00 -
[9] - Quote
Assault rifle - best of the "assault" varients against shield tankers, struggles in long range like the other "assault" rifles its varients pick up the slack in this area but are the weaker of the longer ranged rifles as well.
Combat rifle - assault varient is king against anything with high amounts of armor, lower range means you have to get in close but if you use a minmatar suit with it thats not really a problem. the regular varient has the range lacking int he assault and excels in hit and run tactics, ducking in and out of cover, struggles in all out firefights against the other rifles if its not able to dodge enough fire to make up for it. the High ROF on the assault varient means your clip and ammo drain REALLY fast, meaning you can oftin catch the CB wielder on a reload or force a switch to a secondary
Rail rifle - worst in CQC the slow ROF means every missed shot is a bigger loss of dps then the rest, the spool up time means every time you let go of the trigger due to the target weaving in and out of cover is a potential opening for the target to get some free shots in. the assault varient mitigates the dps loss of missed shots but not the spool up time. this is the best at long ranges, but it needs to leverage that range at all times to keep its edge.
Scrambler - the power is in the first shot if that shot misses your left with alot of heat build up and nothing to show for it, this rifle cannot deal with sustained fire, it is the best on ammo however and will rarely get caught in a reload, the assault varient is the best anti- shield assaults there is, but against an armored foe it lacks the punch needed to win a strait up fight making the gallante rifle a better choice in most cases. |
Kira Takizawa
2Shitz 1Giggle
110
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Posted - 2014.01.24 04:46:00 -
[10] - Quote
Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. Take your AR into an all RR fig-... Oh wait... I do that almost everyday.. |
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Espartoi
Zero-Day Attack Zero-Day
11
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Posted - 2014.01.24 04:49:00 -
[11] - Quote
What about laser rifles? Where is the non effective agaisnt armor part? You get melted in a few seconds. |
Heimdallr69
Ancient Exiles. Renegade Alliance
1451
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Posted - 2014.01.24 04:51:00 -
[12] - Quote
Fizzer94 wrote:Heimdallr69 wrote:Combat is good against armor hybrid is both so RR is good against shields and armor combat rifle is only good against armor. No. AR: +10% shield damage, -10% armor damage CR: -5% shield damage, +10% armor damage RR: -10% shield damage, +10% armor damage ScR: +20% shield damage, -20% armor damage The Combat Rifle is good against everything. You're right it's a projectile not explosive.
Removed inappropriate content - CCP Logibro
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BL4CKST4R
WarRavens League of Infamy
1672
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Posted - 2014.01.24 04:52:00 -
[13] - Quote
Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? EDIT: The combat rifle is the jack of all trades, but the AR needs to have a little more damage in this meta game, or the Rail Rifle needs a 1.5 second charge up time.
AR: Dust514 hardmode add in a scout or commando and your in inferno mode. ScR: Assault is hardmode, normal is easy mode. CR: Easy mode until it lags, normal mode if Assault. Rail rifle: Easy mode with God mode active.
Armor and Shields are not the same!
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Tectonic Fusion
997
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Posted - 2014.01.24 04:54:00 -
[14] - Quote
Espartoi wrote:What about laser rifles? Where is the non effective agaisnt armor part? You get melted in a few seconds. The Laser Rifle is an Amarr specific weapon, and thus doesn't count in terms of these rifle balancing. As for the other thingy, I decided to not put that in.
Solo Player
Squad status: Locked
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HYENAKILLER X
AGGRESSIVE TYPE
501
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Posted - 2014.01.24 04:54:00 -
[15] - Quote
Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? EDIT: The combat rifle is the jack of all trades, but the AR needs to have a little more damage in this meta game, or the Rail Rifle needs a 1.5 second charge up time. Ide give the ar more range to the ar and leave the rest alone. Why punish rail rifles? They are specificaly used for range.
You are welcome for my leadership
*Proven Aggressive Type
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 04:56:00 -
[16] - Quote
Espartoi wrote:What about laser rifles? Where is the non effective agaisnt armor part? You get melted in a few seconds. Laser Rifles are capable of insane DPS (like 5000+ DPS) but are only effective in the 65-80m range, and have to heat up to do any real damage.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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BL4CKST4R
WarRavens League of Infamy
1672
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Posted - 2014.01.24 04:57:00 -
[17] - Quote
Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same.
AR has a bigger mag but RR has more damage per clip. RoF differences don't mean anything because the DPS is the same. The only good thing the AR has is the low kick but because it's not a long range weapons it's kinda useless.
Armor and Shields are not the same!
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Espartoi
Zero-Day Attack Zero-Day
11
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Posted - 2014.01.24 04:57:00 -
[18] - Quote
Tectonic Fusion wrote:Espartoi wrote:What about laser rifles? Where is the non effective agaisnt armor part? You get melted in a few seconds. The Laser Rifle is an Amarr specific weapon, and thus doesn't count in terms of these rifle balancing. As for the other thingy, I decided to not put that in.
Ok. |
Michael Arck
Onuoto Uakan Huogaatsu
2777
|
Posted - 2014.01.24 04:58:00 -
[19] - Quote
lol wait did someone just say AR is hardmode? Oh now they love you AR, now they love you...
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 04:58:00 -
[20] - Quote
Kira Takizawa wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. Take your AR into an all RR fig-... Oh wait... I do that almost everyday.. RR is better. AR is easier to use. There is a difference. The RR does need a nerf however. So does the CR.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Tectonic Fusion
998
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Posted - 2014.01.24 05:00:00 -
[21] - Quote
HYENAKILLER X wrote: Why punish rail rifles? They are specificaly used for range.
Because they are apparently too good at CQC according to a lot of people, and this will keep it from used as the jack of all trades anti armor monster it is. And hopefully used like a Caldari weapon, not a Gallente weapon.
Solo Player
Squad status: Locked
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
646
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Posted - 2014.01.24 05:01:00 -
[22] - Quote
Lol Shield v Armor doesn't matter to Rifles. Scrambler Rifle is supposedly weak against Armor, yet it melts Armor tankers all the same. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 05:02:00 -
[23] - Quote
BL4CKST4R wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. AR has a bigger mag but RR has more damage per clip. RoF differences don't mean anything because the DPS is the same. The only good thing the AR has is the low kick but because it's not a long range weapons it's kinda useless. Higher RoF increases your chances to hit the enemy, and generally make for a easier to use weapon. We aren't comparing their stats here(RR is better), we are comparing their ease of use(AR is easier). FPS 101, guy...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Espartoi
Zero-Day Attack Zero-Day
11
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Posted - 2014.01.24 05:02:00 -
[24] - Quote
Fizzer94 wrote:Espartoi wrote:What about laser rifles? Where is the non effective agaisnt armor part? You get melted in a few seconds. Laser Rifles are capable of insane DPS (like 5000+ DPS) but are only effective in the 65-80m range, and have to heat up to do any real damage.
That's why i was melted over and over and over and over again am glad for the armor damage reduction. |
Tectonic Fusion
998
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Posted - 2014.01.24 05:02:00 -
[25] - Quote
Fizzer94 wrote:Kira Takizawa wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. Take your AR into an all RR fig-... Oh wait... I do that almost everyday.. RR is better. AR is easier to use. There is a difference. The RR does need a nerf however. So does the CR. Technically they all need a nerf. A DPS nerf. Hell, anything to make my 300EHP scout survive longer.
Solo Player
Squad status: Locked
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DrDoktor
PiZzA DuDeS
53
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Posted - 2014.01.24 05:03:00 -
[26] - Quote
rail rifles continuously give me that dreadful blue shield whenever I'm up close. Single shot weapons like the scp and scr, or weapons with high RoF seem to bypass that more. I strafed with many a scout on this, painfully finding out these truths. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 05:03:00 -
[27] - Quote
Justin Tymes wrote:Lol Shield v Armor doesn't matter to Rifles. Scrambler Rifle is supposedly weak against Armor, yet it melts Armor tankers all the same. They melt armor fast, but they melt shields 50% faster. They have such a large amount of Alpha DPS that it is hard to tell the difference.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Tectonic Fusion
998
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Posted - 2014.01.24 05:05:00 -
[28] - Quote
Justin Tymes wrote:Lol Shield v Armor doesn't matter to Rifles. Scrambler Rifle is supposedly weak against Armor, yet it melts Armor tankers all the same. Well...if they have over 500 armor, the Scrambler Rifle does lose a lot of effectiveness. And that isn't very common. You will do massive damage, however, overheat will murder you.
Solo Player
Squad status: Locked
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Espartoi
Zero-Day Attack Zero-Day
11
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Posted - 2014.01.24 05:05:00 -
[29] - Quote
Justin Tymes wrote:Lol Shield v Armor doesn't matter to Rifles. Scrambler Rifle is supposedly weak against Armor, yet it melts Armor tankers all the same.
Thats the laser rifle the scrambler is effective agaisnt shield and armor both. But ant the end the rifles selection is more what do you like more you can destroy infantry with all types thats the point. |
BL4CKST4R
WarRavens League of Infamy
1672
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Posted - 2014.01.24 05:10:00 -
[30] - Quote
Fizzer94 wrote:BL4CKST4R wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. AR has a bigger mag but RR has more damage per clip. RoF differences don't mean anything because the DPS is the same. The only good thing the AR has is the low kick but because it's not a long range weapons it's kinda useless. Higher RoF increases your chances to hit the enemy, and generally make for a easier to use weapon. We aren't comparing their stats here(RR is better), we are comparing their ease of use(AR is easier). FPS 101, guy...
In a normal fps a high rof weapon is better than low rof since you "overehelm" the enemy. In a strafe shooter a low rof weapon is better since your harder bullets have a higher chance to hit in between pauses.
Armor and Shields are not the same!
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