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BL4CKST4R
WarRavens League of Infamy
1672
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Posted - 2014.01.24 04:52:00 -
[1] - Quote
Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? EDIT: The combat rifle is the jack of all trades, but the AR needs to have a little more damage in this meta game, or the Rail Rifle needs a 1.5 second charge up time.
AR: Dust514 hardmode add in a scout or commando and your in inferno mode. ScR: Assault is hardmode, normal is easy mode. CR: Easy mode until it lags, normal mode if Assault. Rail rifle: Easy mode with God mode active.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1672
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Posted - 2014.01.24 04:57:00 -
[2] - Quote
Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same.
AR has a bigger mag but RR has more damage per clip. RoF differences don't mean anything because the DPS is the same. The only good thing the AR has is the low kick but because it's not a long range weapons it's kinda useless.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1672
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Posted - 2014.01.24 05:10:00 -
[3] - Quote
Fizzer94 wrote:BL4CKST4R wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. AR has a bigger mag but RR has more damage per clip. RoF differences don't mean anything because the DPS is the same. The only good thing the AR has is the low kick but because it's not a long range weapons it's kinda useless. Higher RoF increases your chances to hit the enemy, and generally make for a easier to use weapon. We aren't comparing their stats here(RR is better), we are comparing their ease of use(AR is easier). FPS 101, guy...
In a normal fps a high rof weapon is better than low rof since you "overehelm" the enemy. In a strafe shooter a low rof weapon is better since your harder bullets have a higher chance to hit in between pauses.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1675
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Posted - 2014.01.24 11:16:00 -
[4] - Quote
Fizzer94 wrote:Michael Arck wrote:The CQC argument about RRs are nothing more than QQs about them dying to it. And frankly, it's already tiring.
I'm sounding like a broken record here but what people don't understand is that a merc who learns his rifle through and through will optimize its usage and maximize is lethality.
Mercs are going into CQC battles expecting to win against the RR because it isn't supposed to be good. But player skill will help boost its potential in the CQC. The no respect attitude for this most likely probability has drawn people to state that the RR needs a nerf of some sorts
These are the same folks who cried that AR needed a nerf and now they are saying it needs a buff. They are not looking at the picture objectively. Not many look at things objectively. They let their emotions and in game experiences cloud their judgement too much. Balancing items in games is more than just stats, you have to look at how an item will be used, and what it will be used with, rather than how much it is used. High usage of an item usually points to a high ease of use to efficacy ratio, rather than it being OP.
I have been playing FPS games for years, my favorite weapons are high ROFF cqc weapons. I don't know why I just love high rof weapons lol, regardless the the ARE is the fastest rof rifle aside from the ACR, so it fits well with the play style I am used to for years. In sum I am very experienced with how the AR should work, and let me tell you it doesn't work very well anymore. In a 1v1 CQC fight when only comparing DPS the AR and RR are matched, this should not be so the AR should have the advantage. In hip fire accuracy the RR beats the AR again this is wrong. And when it comes to range the RR does its job properly but it's high DPS ensures that it out classes every other gun. The only thing the RR has that is a valid drawback is the high kick when scoped, which in terms of other FPS it's pretty bad in itself, but it shouldn't have so much kick.
Armor and Shields are not the same!
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