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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
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Posted - 2014.01.24 04:28:00 -
[1] - Quote
Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect
AR: Bigger Magazine (+) Faster RoF (+) NO kick (+)
RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - )
The AR is easier to use. The RR is better overall. These two things are not the same.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1553
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Posted - 2014.01.24 04:35:00 -
[2] - Quote
Heimdallr69 wrote:Combat is good against armor hybrid is both so RR is good against shields and armor combat rifle is only good against armor. No. AR: +10% shield damage, -10% armor damage CR: -5% shield damage, +10% armor damage RR: -10% shield damage, +10% armor damage ScR: +20% shield damage, -20% armor damage
The Combat Rifle is good against everything.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 04:56:00 -
[3] - Quote
Espartoi wrote:What about laser rifles? Where is the non effective agaisnt armor part? You get melted in a few seconds. Laser Rifles are capable of insane DPS (like 5000+ DPS) but are only effective in the 65-80m range, and have to heat up to do any real damage.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 04:58:00 -
[4] - Quote
Kira Takizawa wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. Take your AR into an all RR fig-... Oh wait... I do that almost everyday.. RR is better. AR is easier to use. There is a difference. The RR does need a nerf however. So does the CR.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 05:02:00 -
[5] - Quote
BL4CKST4R wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. AR has a bigger mag but RR has more damage per clip. RoF differences don't mean anything because the DPS is the same. The only good thing the AR has is the low kick but because it's not a long range weapons it's kinda useless. Higher RoF increases your chances to hit the enemy, and generally make for a easier to use weapon. We aren't comparing their stats here(RR is better), we are comparing their ease of use(AR is easier). FPS 101, guy...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 05:03:00 -
[6] - Quote
Justin Tymes wrote:Lol Shield v Armor doesn't matter to Rifles. Scrambler Rifle is supposedly weak against Armor, yet it melts Armor tankers all the same. They melt armor fast, but they melt shields 50% faster. They have such a large amount of Alpha DPS that it is hard to tell the difference.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1557
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Posted - 2014.01.24 05:14:00 -
[7] - Quote
BL4CKST4R wrote:
In a normal fps a high rof weapon is better than low rof since you "overehelm" the enemy. In a strafe shooter a low rof weapon is better since your harder bullets have a higher chance to hit in between pauses.
I agree. A lower RoF is better in a strafing shooter. But a higher ROF is easier, more forgiving of misses. For someone with very little FPS experience, an AR is the way to go because it is less complicated and makes up for user mistakes more often.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1559
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Posted - 2014.01.24 05:47:00 -
[8] - Quote
Michael Arck wrote:The CQC argument about RRs are nothing more than QQs about them dying to it. And frankly, it's already tiring.
I'm sounding like a broken record here but what people don't understand is that a merc who learns his rifle through and through will optimize its usage and maximize is lethality.
Mercs are going into CQC battles expecting to win against the RR because it isn't supposed to be good. But player skill will help boost its potential in the CQC. The no respect attitude for this most likely probability has drawn people to state that the RR needs a nerf of some sorts
These are the same folks who cried that AR needed a nerf and now they are saying it needs a buff. They are not looking at the picture objectively. Not many look at things objectively. They let their emotions and in game experiences cloud their judgement too much. Balancing items in games is more than just stats, you have to look at how an item will be used, and what it will be used with, rather than how much it is used. High usage of an item usually points to a high ease of use to efficacy ratio, rather than it being OP.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1574
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Posted - 2014.01.24 08:27:00 -
[9] - Quote
devonus durga wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. Define bigger magazine. If by bigger magazine you use damage per magazine, well the RR wins that. And since when is slower ROF a downside? All that matters is DPS, which the normal rail rifle loses out by 3 DPS vs the assault rifle. The assault rail rifle out DPS es the Ar. You also have roughly half a second lonet spray and pray time over the Ar. The RR rate of fire would only be an issue if its DPS wasn't so high. The recharge delay is shorter then the time it takes to say 1 miss when you say 1mississippi. *Veins appear on forehead* One more time I guess. Word for word so I can make sure you guys comprehend the words I am saying. I Am Not Comparing Their Effectiveness In Battle, I Am Comparing How Easy They Are To Use Relative To One Another. A Slower RoF Makes A Weapon Harder To Use, While A Faster RoF Make A Weapon Easier To Use. Rail Rifles Are Better, But A Bit Less User Friendly. Assault Rifles Are Not As Good, But Are An Easy To Pick Up Weapon For Unskilled Players.
If you guys seriously think "easier to use" means a weapon is better, you must be bad at shooters.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1575
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Posted - 2014.01.24 08:53:00 -
[10] - Quote
Korvin Lomont wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. Well here is my List: Bigger Magazine (+) Faster RoF (+) Range (-) Damage per shot (-) Damage per clip (-) easy to manage kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) Damage per shot (+) Damage per clip (+) Range (+) All in all I would say the RR is easier in more situations... You are confusing easier to use with more efficient. Damage per shot has no effect on how easy something is to use, neither does damage per clip. Those two things purely affect its efficacy. I will admit to forgetting range, but its effects on ease of use are small.
Things that do effect ease of use: RoF (the more the easier) Hitscan or not Magazine Size (bigger magazines are easier, as they promote pray 'n spray) Reload Speed Kick Charge Times Heat Factors Range Projectile Drop Projectile Speed Hipfire Dispersion (not too tight, not too loose) Strange Qualities (such as the Laser's backwards damage profile)
All of these things also affect efficacy.
Things that purely affect efficacy:
DPS Damage per Shot Damage per Reload
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1575
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Posted - 2014.01.24 09:04:00 -
[11] - Quote
Aeon Amadi wrote:Fizzer94 wrote:Kira Takizawa wrote:Tectonic Fusion wrote:So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates shields. Rail Rifle: Second easiest to use. Good against multiple targets, while having the best range. Defeats armor. Combat Rifle: Second hardest to use. Second best at one on one combat, and has good range. Good against all types.
Is that about right? Switch AR and RR around in terms as easiest to use.. Then you are prefect AR: Bigger Magazine (+) Faster RoF (+) NO kick (+) RR: Small Charge ( - ) Better Hipfire (+) Slower RoF ( - ) The AR is easier to use. The RR is better overall. These two things are not the same. Should try using the AR before saying it has no kick. It doesn't for like the first 30-40 rounds, then it suddenly does for the rest of the Magazine.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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