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Chunky Munkey
Amarr Templars Amarr Empire
2921
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Posted - 2014.01.22 06:39:00 -
[1] - Quote
Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place?
No.
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Nocturnal Soul
Immortal Retribution
1697
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Posted - 2014.01.22 06:40:00 -
[2] - Quote
Yet I really don't care.... why is that?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5825
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Posted - 2014.01.22 06:41:00 -
[3] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1751014#post1751014
Aero Yassavi wrote:My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
ARC Commander
CPM Info and Q&A - Status: Open
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lcarus X
Expert Intervention Caldari State
56
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Posted - 2014.01.22 06:42:00 -
[4] - Quote
We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks?
Edit: wow those numbers up above make me sad. Nvm. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5825
|
Posted - 2014.01.22 06:42:00 -
[5] - Quote
Nocturnal Soul wrote:Yet I really don't care.... why is that? Because you're not a new player.
ARC Commander
CPM Info and Q&A - Status: Open
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 06:43:00 -
[6] - Quote
lcarus X wrote:We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks? But you cant use cloaks if you dont have a adv scout suit unlocked |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3097
|
Posted - 2014.01.22 06:43:00 -
[7] - Quote
A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Sgt Buttscratch
1364
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Posted - 2014.01.22 06:43:00 -
[8] - Quote
you can't do a lot of stuff from the get go....
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Jackof All-Trades
The Southern Legion The Umbra Combine
341
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Posted - 2014.01.22 06:46:00 -
[9] - Quote
Can we just steal the idea of EVE's 'role bonus'? For those who don't know what that is, it's essential a static bonus that isn't effected by any skills, it's just something that 'comes with the suit' so to speak. I think that makes much more sense.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5825
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Posted - 2014.01.22 06:46:00 -
[10] - Quote
Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares? That is a fair point to make, however it would also make sense that all scouts are able to use the defining feature from the start.
If a solution could be worked out, that would be great. However, until then it doesn't sound too rough, as you stated. New scouts will have to live without cloaks but still get good profile signature and scan radius and such. You won't be able to fit a cloak on standard scouts until you hit level 5 for the 75% reduction and revisit your standard scout fittings.
ARC Commander
CPM Info and Q&A - Status: Open
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Chunky Munkey
Amarr Templars Amarr Empire
2921
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Posted - 2014.01.22 06:46:00 -
[11] - Quote
lcarus X wrote:We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks?
Edit: wow those numbers up above make me sad. Nvm.
It's bad enough that there are various items that have to be skilled into before they can be tried, but this excludes new players from what is likely to be the defining scout characteristic for several hundred thousand SP. It isn't acceptable.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2921
|
Posted - 2014.01.22 06:47:00 -
[12] - Quote
Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares?
So they shouldn't fix a problem because they fixed some other problems?
No.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3098
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Posted - 2014.01.22 06:48:00 -
[13] - Quote
Chunky Munkey wrote:Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares? So they shouldn't fix a problem because they fixed some other problems?
Everyone wanted scouts to be viable WITHOUT A CLOAK.
Guess what? It's more than viable without a cloak.
It'll take a newbro a bit to be able to fit a cloak comfortably but he'll still be able to murder fools just fine.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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THUNDERGROOVE
ZionTCD Public Disorder.
460
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Posted - 2014.01.22 06:49:00 -
[14] - Quote
No different then logistics suits unable to fit good equipment until level 5. It's not a requirement to use a cloak on a scout suit.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Chunky Munkey
Amarr Templars Amarr Empire
2922
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Posted - 2014.01.22 06:50:00 -
[15] - Quote
Cyrius Li-Moody wrote:Chunky Munkey wrote:Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares? So they shouldn't fix a problem because they fixed some other problems? Everyone wanted scouts to be viable WITHOUT A CLOAK. Guess what? It's more than viable without a cloak.
You're not answering the point. New players can't use a cloak. Scout viability has nothing to do with it.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
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Posted - 2014.01.22 06:52:00 -
[16] - Quote
THUNDERGROOVE wrote:No different then logistics suits unable to fit good equipment until level 5. It's not a requirement to use a cloak on a scout suit.
*good* equipment. In other words, you can be a crap logi, but you can still be a logi.
No.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5826
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Posted - 2014.01.22 06:52:00 -
[17] - Quote
Chunky Munkey wrote:Cyrius Li-Moody wrote:Chunky Munkey wrote:Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares? So they shouldn't fix a problem because they fixed some other problems? Everyone wanted scouts to be viable WITHOUT A CLOAK. Guess what? It's more than viable without a cloak. You're not answering the point. New players can't use a cloak. Scout viability has nothing to do with it. It's also fair to consider that at Level 1 the role bonus is essentially worthless. All other roles can get some use out of their role bonus at level 1, but not he scout.
ARC Commander
CPM Info and Q&A - Status: Open
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Xocoyol Zaraoul
Superior Genetics
1834
|
Posted - 2014.01.22 06:54:00 -
[18] - Quote
Chunky Munkey wrote:lcarus X wrote:We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks?
Edit: wow those numbers up above make me sad. Nvm. It's bad enough that there are various items that have to be skilled into before they can be tried, but this excludes new players from what is likely to be the defining scout characteristic for several hundred thousand SP. It isn't acceptable.
So what about heavies and HMGs?
Weaponry 5 is not exactly cheap either.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 06:56:00 -
[19] - Quote
Xocoyol Zaraoul wrote:Chunky Munkey wrote:lcarus X wrote:We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks?
Edit: wow those numbers up above make me sad. Nvm. It's bad enough that there are various items that have to be skilled into before they can be tried, but this excludes new players from what is likely to be the defining scout characteristic for several hundred thousand SP. It isn't acceptable. So what about heavies and HMGs? Weaponry 5 is not exactly cheap either.
I agree, I've always been in favour of militia equivalents of everything available in the game.
No.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
586
|
Posted - 2014.01.22 06:56:00 -
[20] - Quote
After some preliminary number crunching, with the proposed numbers, fitting a basic cloak becomes feasible if you've got lvl 3 [race] scout, and are using the advanced version of the scout suit.
Of course, I was operating under the assumption that the scout would like to use decent weapons and their second equipment slot.
The only way to really use the basic cloak on a basic scout is if you have lvl 5 [race] scout, OR you make large sacrifices to weapons, mods, grenades, and your other equipment slot. Basically, if you want to equip a BASIC cloak on a BASIC suit, you have to: invest tons of SP OR gimp your suit. Nice choices...
The SP investment to be able to utilize cloaks well seem too high.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5826
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Posted - 2014.01.22 06:57:00 -
[21] - Quote
Xocoyol Zaraoul wrote:Chunky Munkey wrote:lcarus X wrote:We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks?
Edit: wow those numbers up above make me sad. Nvm. It's bad enough that there are various items that have to be skilled into before they can be tried, but this excludes new players from what is likely to be the defining scout characteristic for several hundred thousand SP. It isn't acceptable. So what about heavies and HMGs? Weaponry 5 is not exactly cheap either. There definitely needs to be a militia HMG and really a militia version of everything.
ARC Commander
CPM Info and Q&A - Status: Open
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Lonewolf Heavy
ROGUE SPADES
46
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Posted - 2014.01.22 06:59:00 -
[22] - Quote
Don't drag us heavies into this, we are fine. Just need to finish our heavy weapons set like the light weapons got
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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True Adamance
Kameira Lodge Amarr Empire
6060
|
Posted - 2014.01.22 07:00:00 -
[23] - Quote
Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place?
Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Lynn Beck
Granite Mercenary Division Top Men.
564
|
Posted - 2014.01.22 07:01:00 -
[24] - Quote
Well i guess this removes cloak+minscout from my future skill-plan. Commandoville it is.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Lonewolf Heavy
ROGUE SPADES
46
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Posted - 2014.01.22 07:03:00 -
[25] - Quote
It just came to me. CCP has kept out most of the defining features of the specialized roles out of militia hands. No militia HMG, no militia cloaking, inability to carry multiple equipment(logi defining feature practically), assault isn't really specialized to much
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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NK Scout
Storm Wind Strikeforce Caldari State
53
|
Posted - 2014.01.22 07:04:00 -
[26] - Quote
True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts. The whole point for the cloak bonus for scouts was to make it where you dont have to sacrifice much fitting. |
Nocturnal Soul
Immortal Retribution
1698
|
Posted - 2014.01.22 07:05:00 -
[27] - Quote
Just think of it as a trail of becoming a scout. Once you get to lvl 5 you get to bask in the glory that is the scout.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 07:06:00 -
[28] - Quote
True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts.
Since when do roles have an "endgame"?
This isn't like other RPGs in which you get some kind of limit break as a reward for maxing out your character.
This is a mechanic intended to limit the use of cloaks outside the scout class, but what it's really doing is limiting their use outside of those players with large amounts of SP.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 07:06:00 -
[29] - Quote
Nocturnal Soul wrote:Just think of it as a trail of becoming a scout. Once you get to lvl 5 you get to bask in the glory that is the scout.
Are forge guns held back from heavies until higher levels?
No.
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NK Scout
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.01.22 07:09:00 -
[30] - Quote
Chunky Munkey wrote:Nocturnal Soul wrote:Just think of it as a trail of becoming a scout. Once you get to lvl 5 you get to bask in the glory that is the scout. Are forge guns held back from heavies until higher levels? My assault forgegun says no. |
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Lonewolf Heavy
ROGUE SPADES
46
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Posted - 2014.01.22 07:10:00 -
[31] - Quote
No, which I found odd, I don't like seeing my forge in blueberry hands. They are embarrassing to see trying to hit my commando at 10m out as i pelt them with AR rounds
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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GuyBelowMeSuxs
Forty-Nine Fedayeen
15
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Posted - 2014.01.22 07:11:00 -
[32] - Quote
Vicious Minotaur wrote:After some preliminary number crunching, with the proposed numbers, fitting a basic cloak becomes feasible if you've got lvl 3 [race] scout, and are using the advanced version of the scout suit.
Of course, I was operating under the assumption that the scout would like to use decent weapons and their second equipment slot.
The only way to really use the basic cloak on a basic scout is if you have lvl 5 [race] scout, OR you make large sacrifices to weapons, mods, grenades, and your other equipment slot. Basically, if you want to equip a BASIC cloak on a BASIC suit, you have to: invest tons of SP OR gimp your suit. Nice choices...
The SP investment to be able to utilize cloaks well seem too high.
You ever play Eve?
Dustmerc: GuyBelowMeSuxs 17.2M sp
Capsuleer: Newest Guys 870k sp
updated: 19/12/2013
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
586
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Posted - 2014.01.22 07:17:00 -
[33] - Quote
GuyBelowMeSuxs wrote:Vicious Minotaur wrote:After some preliminary number crunching, with the proposed numbers, fitting a basic cloak becomes feasible if you've got lvl 3 [race] scout, and are using the advanced version of the scout suit.
Of course, I was operating under the assumption that the scout would like to use decent weapons and their second equipment slot.
The only way to really use the basic cloak on a basic scout is if you have lvl 5 [race] scout, OR you make large sacrifices to weapons, mods, grenades, and your other equipment slot. Basically, if you want to equip a BASIC cloak on a BASIC suit, you have to: invest tons of SP OR gimp your suit. Nice choices...
The SP investment to be able to utilize cloaks well seem too high.
You ever play Eve?
Not really. How is EVE relevant to the topic at hand?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5828
|
Posted - 2014.01.22 07:18:00 -
[34] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=134167&find=unread
This proposal would allow new players who wish to pursue the scout a quicker way to get into cloaks while still retaining the same long term SP investment.
ARC Commander
CPM Info and Q&A - Status: Open
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4511
|
Posted - 2014.01.22 07:31:00 -
[35] - Quote
Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Tiericide.
Kill the tiers so all players can at least have a fighting chance.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Dreniella
Expert Intervention Caldari State
10
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Posted - 2014.01.22 08:19:00 -
[36] - Quote
Hey new players! Want to try heavy weapons? Tough luck.
And nobody cares. New players need to first practice basic shooting before they get into advanced game mechanics. |
Iron Wolf Saber
Den of Swords
12474
|
Posted - 2014.01.22 08:29:00 -
[37] - Quote
Cloaking skill itself could have fitting reduction.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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NK Scout
Storm Wind Strikeforce Caldari State
54
|
Posted - 2014.01.22 08:31:00 -
[38] - Quote
Iron Wolf Saber wrote:Cloaking skill itself could have fitting reduction. Man now I have a reason to have the skill past 3 Thnks cpm |
Piraten Hovnoret
Molon Labe. Public Disorder.
239
|
Posted - 2014.01.22 08:35:00 -
[39] - Quote
Yeah lets skip the sp thing al together so we al can use everything al the time.
It's AWSOME that not everyone can have every ring. And it's also AWSOME that as a new player u don't get to try everything of the batt.
War never changes
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 08:39:00 -
[40] - Quote
Dreniella wrote:Hey new players! Want to try heavy weapons? Tough luck.
And nobody cares. New players need to first practice basic shooting before they get into advanced game mechanics.
Why have any militia items then?
No.
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Iron Wolf Saber
Den of Swords
12474
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Posted - 2014.01.22 08:39:00 -
[41] - Quote
Chunky Munkey wrote:True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts. Since when do roles have an "endgame"? This isn't like other RPGs in which you get some kind of limit break as a reward for maxing out your character. This is a mechanic intended to limit the use of cloaks outside the scout class, but what it's really doing is limiting their use outside of those players with large amounts of SP.
Gastun's HMG at max skills
No overheat.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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True Adamance
Kameira Lodge Amarr Empire
6063
|
Posted - 2014.01.22 08:46:00 -
[42] - Quote
NK Scout wrote:True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts. The whole point for the cloak bonus for scouts was to make it where you dont have to sacrifice much fitting.
Yeah but it shouldn't necessarily be that easy to fit for scouts, currently I cant imagine a fit that wouldn't be able to cloak.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Iron Wolf Saber
Den of Swords
12474
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Posted - 2014.01.22 08:47:00 -
[43] - Quote
Commandos maybe?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3108
|
Posted - 2014.01.22 08:51:00 -
[44] - Quote
Personally I'm okay with people not being able to cloak up and run around by simply putting 1 point into scout and 1 point into cloaking. I think you all should be too.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 08:59:00 -
[45] - Quote
Iron Wolf Saber wrote:Chunky Munkey wrote:True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts. Since when do roles have an "endgame"? This isn't like other RPGs in which you get some kind of limit break as a reward for maxing out your character. This is a mechanic intended to limit the use of cloaks outside the scout class, but what it's really doing is limiting their use outside of those players with large amounts of SP. Gastun's HMG at max skills No overheat.
Exactly. SP should improve the stuff we already had access to. Not give us all new stuff that we wouldn't get otherwise.
No.
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Kevall Longstride
DUST University Ivy League
850
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Posted - 2014.01.22 09:17:00 -
[46] - Quote
The cloak is the endgame for a scout, it has to be something to strive for that requires some SP expenditure. Make it too easy and we have to make everything easier.
To be a heavy HMG user for instance, requires unlocking the suits which needs more SP, weaponry V, a high level of Engineering and Electronics to fit it and have enought PG & CPU to fit decent modules.
Why should scouts have access to such a powerful tool without having to investing in the core and support skills to properly fit it?
That said, I'm in favour of a milita version but let's make it so it's CPU and PG needs requires a higher level of core skills to run it.
The current TCM for the skills and how some are more 'difficult' to learn and need more effort from the player is about the only balanced thing in the game. Let's not mess around with it please.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 09:19:00 -
[47] - Quote
Kevall Longstride wrote:The cloak is the endgame for a scout, it has to be something to strive for that requires some SP expenditure. Make it too easy and we have to make everything easier.
To be a heavy HMG user for instance, requires unlocking the suits which needs more SP, weaponry V, a high level of Engineering and Electronics to fit it and have enought PG & CPU to fit decent modules.
Why should scouts have access to such a powerful tool without having to investing in the core and support skills to properly fit it?
That said, I'm in favour of a milita version but let's make it so it's CPU and PG needs requires a higher level of core skills to run it.
The current TCM for the skills and how some are more 'difficult' to learn and need more effort from the player is about the only balanced thing in the game. Let's not mess around with it please.
So you're against the militia forge gun?
No.
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Rasatsu
Much Crying Old Experts
1013
|
Posted - 2014.01.22 09:21:00 -
[48] - Quote
So how is this different from old players like me who hasn't skilled into scout at all? |
Kierkegaard Soren
Forsaken Immortals Top Men.
135
|
Posted - 2014.01.22 09:25:00 -
[49] - Quote
The flip side of this problem. Which I'm pretty sympathetic to, is that if the fitting costs aren't prohibitive then any suit can fit them win out having to sacrifice much else, and then we have the problem of cloaking slayer logis or whatever. It has to be high and then reduced down to the ground by the suit that is intended to run it the most.
In EvE this is handled by role bonuses on suits, and to my mind they work admirably. If the cloak is a scout essential then the suit should just have a CPU and pg reduction built into it that doesn't require skill ranks to make it workable.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Galvan Nized
Deep Space Republic
549
|
Posted - 2014.01.22 09:25:00 -
[50] - Quote
Cyrius Li-Moody wrote:Personally I'm okay with people not being able to cloak up and run around by simply putting 1 point into scout and 1 point into cloaking. I think you all should be too.
But how would you test it out? Got to remember that a new player has no idea the role they will take so they are trying everything for the first time. They try a scout and immediately think it sucks because no cloak.
Not that this is anything new here. CCP hates New players. They thrust then into the deep end of the pool way to early. They've designed a game around proto stomping because the other game modes are so limited. They don't get to try all the weapons, they are running blind.
Yep just chalk this up as another mark against the NPE. |
|
The dark cloud
The Rainbow Effect
2101
|
Posted - 2014.01.22 09:26:00 -
[51] - Quote
So again only vets that save up SP are going to be aible to actually use the new toys. Seems like CCP continues their idea for "n00bs must be stomped, vets must be strenghten".
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 09:42:00 -
[52] - Quote
Rasatsu wrote:So how is this different from old players like me who hasn't skilled into scout at all?
You still have points in engineering (I should hope) and access to better suits.
No.
|
ladwar
Death by Disassociation Legacy Rising
1968
|
Posted - 2014.01.22 09:49:00 -
[53] - Quote
so just looking at the numbers this is something logi( gallente really) really only have access to will the most ability to use in decent fit and the rest is HTFU, atleast you can dream about fitting it.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
|
Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 09:59:00 -
[54] - Quote
Kierkegaard Soren wrote:The flip side of this problem, which I'm pretty sympathetic to, is that if the fitting costs aren't prohibitive then any suit can fit them win out having to sacrifice much else, and then we have the problem of cloaking slayer logis or whatever. It has to be high and then reduced down to the ground by the suit that is intended to run it the most.
In EvE this is handled by role bonuses on suits, and to my mind they work admirably. If the cloak is a scout essential then the suit should just have a CPU and pg reduction built into it that doesn't require skill ranks to make it workable.
Sure, there needs to be some sort of limitation for non-scouts. But this method of doing so limits noobs more than non-scouts. If CCP felt the need to take it this far, they may as well have just made the Cloak into the scout equivalent of the heavy weapon.
No.
|
Johnny Guilt
Algintal Core
444
|
Posted - 2014.01.22 10:01:00 -
[55] - Quote
Nocturnal Soul wrote:Yet I really don't care.... why is that? because you have no soul
A strange game.
The only winning move is
not to play.
|
Reav Hannari
Red Rock Outriders
2715
|
Posted - 2014.01.22 10:08:00 -
[56] - Quote
Being a rookie is hard. If they could fit a militia cloak they'd all be hiding the whole match, ruining their fits just to carry a cloak. I agree that it should be something for true scouts to work towards because it will be so powerful. Learn to be stealthy without one first.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
Marc Rime
228
|
Posted - 2014.01.22 10:12:00 -
[57] - Quote
So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. |
Marc Rime
228
|
Posted - 2014.01.22 10:16:00 -
[58] - Quote
Kierkegaard Soren wrote:In EvE this is handled by role bonuses on suits, and to my mind they work admirably. If the cloak is a scout essential then the suit should just have a CPU and pg reduction built into it that doesn't require skill ranks to make it workable. I got the impression they were (thankfully!) talked into making scouts viable regardless of whether they choose to carry a cloak.
|
MINA Longstrike
2Shitz 1Giggle
231
|
Posted - 2014.01.22 10:19:00 -
[59] - Quote
Vicious Minotaur wrote:After some preliminary number crunching, with the proposed numbers, fitting a basic cloak becomes feasible if you've got lvl 3 [race] scout, and are using the advanced version of the scout suit.
Of course, I was operating under the assumption that the scout would like to use decent weapons and their second equipment slot.
The only way to really use the basic cloak on a basic scout is if you have lvl 5 [race] scout, OR you make large sacrifices to weapons, mods, grenades, and your other equipment slot. Basically, if you want to equip a BASIC cloak on a BASIC suit, you have to: invest tons of SP OR gimp your suit. Nice choices...
The SP investment to be able to utilize cloaks well seem too high.
While I don't really agree with it (as I'm somewhat opposed to the idea of combat cloaks in the first place) would you *really* want everyone who tosses on any scout suit to have the ability to run around invis?
The proposed role bonus changes would affect dragonfly, dren and any other scout variant. A good scout can already be enough of a terror that a lot of them running around could very well be the next fotm. |
Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 10:20:00 -
[60] - Quote
Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway.
It's not hard to fit on a militia light, it's impossible.
No.
|
|
Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 10:22:00 -
[61] - Quote
Reav Hannari wrote:Being a rookie is hard. If they could fit a militia cloak they'd all be hiding the whole match, ruining their fits just to carry a cloak. I agree that it should be something for true scouts to work towards because it will be so powerful. Learn to be stealthy without one first.
Since when is that how learning curves are implemented in this game? Do you have to live with sidearms until you can prove you can hit a target? Or do you get free light weapons from the get go?
No.
|
Marc Rime
228
|
Posted - 2014.01.22 10:29:00 -
[62] - Quote
Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is). |
Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 10:32:00 -
[63] - Quote
Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is).
You don't see a problem with denying new players access to the defining characteristic of one of the game's classes?
No.
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
755
|
Posted - 2014.01.22 10:36:00 -
[64] - Quote
Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. Hmm interesting idea. I can see the 'Logicloop' (love the colour scheme on that bad boy btw ) getting a custom cloak fitted.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Kevall Longstride
DUST University Ivy League
850
|
Posted - 2014.01.22 10:44:00 -
[65] - Quote
Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is). You don't see a problem with denying new players access to the defining characteristic of one of the game's classes?
No I don't. And I'm known as being the cheerleader for a vastly improved NPE. But once again, the cloaking is something to work for, like the HMG or Forge gun for a heavy. Expecting everything to be availble to you on day one in a free to play game, is not a good idea.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 10:55:00 -
[66] - Quote
Kevall Longstride wrote:Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is). You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? No I don't. And I'm known as being the cheerleader for a vastly improved NPE. But once again, the cloaking is something to work for, like the HMG or Forge gun for a heavy. Expecting everything to be availble to you on day one in a free to play game, is not a good idea.
The forge gun is available day 1. And there's a reason militia gear exists. Holding back on stronger versions of the same stuff is fine, CCP can either stagger the growth in power, or the growth in content. They've gone for power, and I'm just asking that they stick to it. Mixing the two just screws over new players.
No.
|
The dark cloud
The Rainbow Effect
2104
|
Posted - 2014.01.22 11:02:00 -
[67] - Quote
In my opinion militia light frames should get 50% reduction on cloaks as role bonus. That would hardly be overpowered at all. Another thing is i want role bonuses on basic frames aswell. Specialised versions get 2 bonuses so the basic suits should get only 1.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Marc Rime
228
|
Posted - 2014.01.22 11:08:00 -
[68] - Quote
Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules.
Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game.
|
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
668
|
Posted - 2014.01.22 11:12:00 -
[69] - Quote
My god, they must skill into scouts a bit to fit cloaks designed for scouts?! What sort of herasy is this?! Milita scouts should be able to fit these easy! |
Chunky Munkey
Amarr Templars Amarr Empire
2927
|
Posted - 2014.01.22 11:15:00 -
[70] - Quote
Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game.
Do the math.
A cloak isn't a specialisation.
No.
|
|
Chunky Munkey
Amarr Templars Amarr Empire
2927
|
Posted - 2014.01.22 11:17:00 -
[71] - Quote
Pvt Numnutz wrote:My god, they must skill into scouts a bit to fit cloaks designed for scouts?! What sort of herasy is this?! Milita scouts should be able to fit these easy!
I guess we should have to skill up a logi to be able to use equipment too? Or sentinels to use a forge?
No.
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
756
|
Posted - 2014.01.22 11:20:00 -
[72] - Quote
Well its not like a starting scout is getting nothing. They're better off than our Adv fit (Minmatar at least, not seen the others) as well as having better systems and an extra equipment slot. Not to mention currently we only had immunity to basic scanners whilst they will defeat adv scanners and vehicle scans off the bat.
I've been thinking about it and I do like the change up. Start in a more equipment orientated support role then move to deep cover ops when you have the skills for it. Then finally getting the skills to be a serious thorn in the side of your enemies when you reach proto level.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Rogue Saint
Science For Death
699
|
Posted - 2014.01.22 11:28:00 -
[73] - Quote
New players shouldn't be able to use a cloak. Like in EvE you have spend time/training to get it, why should it be different for dust?
As for putting a cloak on a MLT suit. Thank **** they can't do that from day one!
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
|
David Spd
Caldari State
119
|
Posted - 2014.01.22 11:30:00 -
[74] - Quote
I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move faster, be harder to detect etc.
Wth that logic scouts (in theory) are all ready really hard to detect, and an intelligent player is doing things other than stacking damage mods and gunning while standing in the middle of the fight.
I would think cloak would have very specific uses like passing through heavy fighting to plant an uplink or take care of other uplinks. I don't think the idea is to run with cloak on a fitting at all times. You use it for times where it is necessary.
I would HOPE that this is CCP learning from our current "slayer logi" nonsense and attempting to prevent scouts fromm being the new FoTM.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 11:30:00 -
[75] - Quote
Rogue Saint wrote:New players shouldn't be able to use a cloak. Like in EvE you have spend time/training to get it, why should it be different for dust?
As for putting a cloak on a MLT suit. Thank **** they can't do that from day one!
Perhaps because it's already different for Dust?
No.
|
Marc Rime
228
|
Posted - 2014.01.22 11:34:00 -
[76] - Quote
Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game. Do the math. A cloak isn't a specialisation. Well, with level 1 for any scout suit you have enough PG and CPU to fit a cloak on it. All but caldari have two or more low slots for CPU/PG upgrades, pretty sure you can squeeze in a weapon there without too much trouble.
I meant the scout is a specialisation. What is the problem with its "defining characteristic" requiring that you, you know, specialise before you can use it?
|
Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 11:36:00 -
[77] - Quote
David Spd wrote:I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move faster, be harder to detect etc.
Wth that logic scouts (in theory) are all ready really hard to detect, and an intelligent player is doing things other than stacking damage mods and gunning while standing in the middle of the fight.
I would think cloak would have very specific uses like passing through heavy fighting to plant an uplink or take care of other uplinks. I don't think the idea is to run with cloak on a fitting at all times. You use it for times where it is necessary.
I would HOPE that this is CCP learning from our current "slayer logi" nonsense and attempting to prevent scouts fromm being the new FoTM.
Sorry to sound patronising, but yes, you really aren't understanding the problem.
This has nothing to do with balance, it's about excluding new players from content. Every item in this game has at least 2 versions, if not 3, that require no skillpoint investment whatsoever.
New players are supposed to be able to try everything out & see what takes their fancy. This is just putting a wall up in front of them.
No.
|
Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 11:38:00 -
[78] - Quote
Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game. Do the math. A cloak isn't a specialisation. Well, with level 1 for any scout suit you have enough PG and CPU to fit a cloak on it. All but caldari have two or more low slots for CPU/PG upgrades, pretty sure you can squeeze in a weapon there without too much trouble. I meant the scout is a specialisation. What is the problem with its "defining characteristic" requiring that you, you know, specialise before you can use it?
Lol, a skeleton fit?
C'mon man.
With every other specialisation, you get the specialty at level 1. This is not comparable.
No.
|
David Spd
Caldari State
119
|
Posted - 2014.01.22 11:38:00 -
[79] - Quote
Chunky Munkey wrote:David Spd wrote:I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move faster, be harder to detect etc.
Wth that logic scouts (in theory) are all ready really hard to detect, and an intelligent player is doing things other than stacking damage mods and gunning while standing in the middle of the fight.
I would think cloak would have very specific uses like passing through heavy fighting to plant an uplink or take care of other uplinks. I don't think the idea is to run with cloak on a fitting at all times. You use it for times where it is necessary.
I would HOPE that this is CCP learning from our current "slayer logi" nonsense and attempting to prevent scouts fromm being the new FoTM. Sorry to sound patronising, but yes, you really aren't understanding the problem. This has nothing to do with balance, it's about excluding new players from content. Every item in this game has at least 2 versions, if not 3, that require no skillpoint investment whatsoever. New players are supposed to be able to try everything out & see what takes their fancy. This is just putting a wall up in front of them.
I edited my post because I realised I didn't address that. Typing on a Vita, so it takes a while
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1648
|
Posted - 2014.01.22 11:47:00 -
[80] - Quote
Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place?
They're not exclusive to light frames so you can still make exotic fittings with other suits. You're just talking about a crap militia suit here. And Engineering is something everybody should max out sooner or later anyways.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
|
Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 11:52:00 -
[81] - Quote
Aikuchi Tomaru wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? They're not exclusive to light frames so you can still make exotic fittings with other suits. You're just talking about a crap militia suit here. And Engineering is something everybody should max out sooner or later anyways.
Of course they can be and of course they should. But until then newberries have content completely locked off from them. It would be like having no militia vehicles.
No.
|
ALPHA DECRIPTER
Dragon-Empire
684
|
Posted - 2014.01.22 12:13:00 -
[82] - Quote
Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place?
I actually like this.
Being a true scout is hard work and requires lots of personal experience. Making your work to make things easier (cloak) is kind of what scouts have had to deal with this whole time.
If you want to be a real scout then the training you will go through without the cloak will teach you the tactics you need to survive. Once you have learned enough then you will be gifted with the cloak to unlock a new world of strategies.
Scout Tactician
Dance puppets, DANCE!
|
Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 12:27:00 -
[83] - Quote
ALPHA DECRIPTER wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? I actually like this. Being a true scout is hard work and requires lots of personal experience. Making your work to make things easier (cloak) is kind of what scouts have had to deal with this whole time. If you want to be a real scout then the training you will go through without the cloak will teach you the tactics you need to survive. Once you have learned enough then you will be gifted with the cloak to unlock a new world of strategies.
So you're opposed to the existence of the various militia items too, correct?
No.
|
Sgt Kirk
Fatal Absolution Covert Intervention
4089
|
Posted - 2014.01.22 13:24:00 -
[84] - Quote
I'll agee if new players can use combat drones out the gate when they come out (in 2017). The Caldari tears will be very much worth it. |
calisk galern
BurgezzE.T.F Public Disorder.
1663
|
Posted - 2014.01.22 13:40:00 -
[85] - Quote
so every tom dic and harry won't be spamming cloaks like newbs spam militia tanks....ya i'm fine with that. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
945
|
Posted - 2014.01.22 13:57:00 -
[86] - Quote
Not to be mean but...so?
Isn't it better anyway? Newbies running around in cloaks and cloak spam would be annoying. I mean we're going to get a lot of players trying to spam it already but sheesh.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Chunky Munkey
Amarr Templars Amarr Empire
2929
|
Posted - 2014.01.22 13:59:00 -
[87] - Quote
Roy Ventus wrote:Not to be mean but...so?
Isn't it better anyway? Newbies running around in cloaks and cloak spam would be annoying. I mean we're going to get a lot of players trying to spam it already but sheesh.
So you're opposed to militia tanks too then?
No.
|
Sgt Kirk
Fatal Absolution Covert Intervention
4090
|
Posted - 2014.01.22 14:10:00 -
[88] - Quote
Chunky Munkey wrote:So you're opposed to militia tanks too then?
To add onto my "Drones for Clones" campaign, all Gallente Assault rifles should come automatically equipped with grenade launchers without needing to specialize in the weapon.
|
THUNDERGROOVE
ZionTCD Public Disorder.
463
|
Posted - 2014.01.22 21:24:00 -
[89] - Quote
Chunky Munkey wrote:THUNDERGROOVE wrote:No different then logistics suits unable to fit good equipment until level 5. It's not a requirement to use a cloak on a scout suit. *good* equipment. In other words, you can be a crap logi, but you can still be a logi. You can be a crap scout but you're still a scout! I'll have fits that don't use cloaks in 1.8. Not every job needs one.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
|
el OPERATOR
Mannar Focused Warfare Gallente Federation
51
|
Posted - 2014.01.22 21:37:00 -
[90] - Quote
Dreniella wrote:Hey new players! Want to try heavy weapons? Tough luck.
And nobody cares. New players need to first practice basic shooting before they get into advanced game mechanics.
This^. Denying brand new players certain levels of the skilltrees makes them study other fundamentals in the meanwhile. Hopefully that period of time is where they can meet someone veteran who can advise them against peripheral purchases (ie. equipment) until they've done their coreskills so that when they do, finally, spec into whatever treasure trove of gear they get they can also fit it onto a suit with a weapon. And they can learn how to move/fire/return fire without the crutch of cloaking.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
349
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Posted - 2014.01.22 21:38:00 -
[91] - Quote
Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place?
Hey guess what?
If you are a new or trial account player in EVE online you can't try out cloaking devices there either! Go figure they applied the same rule to both games.
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Chunky Munkey
Amarr Templars Amarr Empire
2935
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Posted - 2014.01.22 22:05:00 -
[92] - Quote
Jadd Hatchen wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Hey guess what? If you are a new or trial account player in EVE online you can't try out cloaking devices there either! Go figure they applied the same rule to both games.
This isn't Eve.
No.
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