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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5825
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Posted - 2014.01.22 06:41:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1751014#post1751014
Aero Yassavi wrote:My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provided of all four standard scouts, it just will not be feasible to run a cloak. This is bad for the NPE, not allowing a role to use it's defining feature from the beginning.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5825
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Posted - 2014.01.22 06:42:00 -
[2] - Quote
Nocturnal Soul wrote:Yet I really don't care.... why is that? Because you're not a new player.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5825
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Posted - 2014.01.22 06:46:00 -
[3] - Quote
Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares? That is a fair point to make, however it would also make sense that all scouts are able to use the defining feature from the start.
If a solution could be worked out, that would be great. However, until then it doesn't sound too rough, as you stated. New scouts will have to live without cloaks but still get good profile signature and scan radius and such. You won't be able to fit a cloak on standard scouts until you hit level 5 for the 75% reduction and revisit your standard scout fittings.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5826
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Posted - 2014.01.22 06:52:00 -
[4] - Quote
Chunky Munkey wrote:Cyrius Li-Moody wrote:Chunky Munkey wrote:Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares? So they shouldn't fix a problem because they fixed some other problems? Everyone wanted scouts to be viable WITHOUT A CLOAK. Guess what? It's more than viable without a cloak. You're not answering the point. New players can't use a cloak. Scout viability has nothing to do with it. It's also fair to consider that at Level 1 the role bonus is essentially worthless. All other roles can get some use out of their role bonus at level 1, but not he scout.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5826
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Posted - 2014.01.22 06:57:00 -
[5] - Quote
Xocoyol Zaraoul wrote:Chunky Munkey wrote:lcarus X wrote:We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks?
Edit: wow those numbers up above make me sad. Nvm. It's bad enough that there are various items that have to be skilled into before they can be tried, but this excludes new players from what is likely to be the defining scout characteristic for several hundred thousand SP. It isn't acceptable. So what about heavies and HMGs? Weaponry 5 is not exactly cheap either. There definitely needs to be a militia HMG and really a militia version of everything.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5828
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Posted - 2014.01.22 07:18:00 -
[6] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=134167&find=unread
This proposal would allow new players who wish to pursue the scout a quicker way to get into cloaks while still retaining the same long term SP investment.
ARC Commander
CPM Info and Q&A - Status: Open
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