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Lonewolf Heavy
ROGUE SPADES
46
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Posted - 2014.01.22 07:10:00 -
[31] - Quote
No, which I found odd, I don't like seeing my forge in blueberry hands. They are embarrassing to see trying to hit my commando at 10m out as i pelt them with AR rounds
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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GuyBelowMeSuxs
Forty-Nine Fedayeen
15
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Posted - 2014.01.22 07:11:00 -
[32] - Quote
Vicious Minotaur wrote:After some preliminary number crunching, with the proposed numbers, fitting a basic cloak becomes feasible if you've got lvl 3 [race] scout, and are using the advanced version of the scout suit.
Of course, I was operating under the assumption that the scout would like to use decent weapons and their second equipment slot.
The only way to really use the basic cloak on a basic scout is if you have lvl 5 [race] scout, OR you make large sacrifices to weapons, mods, grenades, and your other equipment slot. Basically, if you want to equip a BASIC cloak on a BASIC suit, you have to: invest tons of SP OR gimp your suit. Nice choices...
The SP investment to be able to utilize cloaks well seem too high.
You ever play Eve?
Dustmerc: GuyBelowMeSuxs 17.2M sp
Capsuleer: Newest Guys 870k sp
updated: 19/12/2013
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
586
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Posted - 2014.01.22 07:17:00 -
[33] - Quote
GuyBelowMeSuxs wrote:Vicious Minotaur wrote:After some preliminary number crunching, with the proposed numbers, fitting a basic cloak becomes feasible if you've got lvl 3 [race] scout, and are using the advanced version of the scout suit.
Of course, I was operating under the assumption that the scout would like to use decent weapons and their second equipment slot.
The only way to really use the basic cloak on a basic scout is if you have lvl 5 [race] scout, OR you make large sacrifices to weapons, mods, grenades, and your other equipment slot. Basically, if you want to equip a BASIC cloak on a BASIC suit, you have to: invest tons of SP OR gimp your suit. Nice choices...
The SP investment to be able to utilize cloaks well seem too high.
You ever play Eve?
Not really. How is EVE relevant to the topic at hand?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5828
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Posted - 2014.01.22 07:18:00 -
[34] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=134167&find=unread
This proposal would allow new players who wish to pursue the scout a quicker way to get into cloaks while still retaining the same long term SP investment.
ARC Commander
CPM Info and Q&A - Status: Open
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4511
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Posted - 2014.01.22 07:31:00 -
[35] - Quote
Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Tiericide.
Kill the tiers so all players can at least have a fighting chance.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Dreniella
Expert Intervention Caldari State
10
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Posted - 2014.01.22 08:19:00 -
[36] - Quote
Hey new players! Want to try heavy weapons? Tough luck.
And nobody cares. New players need to first practice basic shooting before they get into advanced game mechanics. |
Iron Wolf Saber
Den of Swords
12474
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Posted - 2014.01.22 08:29:00 -
[37] - Quote
Cloaking skill itself could have fitting reduction.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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NK Scout
Storm Wind Strikeforce Caldari State
54
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Posted - 2014.01.22 08:31:00 -
[38] - Quote
Iron Wolf Saber wrote:Cloaking skill itself could have fitting reduction. Man now I have a reason to have the skill past 3 Thnks cpm |
Piraten Hovnoret
Molon Labe. Public Disorder.
239
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Posted - 2014.01.22 08:35:00 -
[39] - Quote
Yeah lets skip the sp thing al together so we al can use everything al the time.
It's AWSOME that not everyone can have every ring. And it's also AWSOME that as a new player u don't get to try everything of the batt.
War never changes
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Chunky Munkey
Amarr Templars Amarr Empire
2922
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Posted - 2014.01.22 08:39:00 -
[40] - Quote
Dreniella wrote:Hey new players! Want to try heavy weapons? Tough luck.
And nobody cares. New players need to first practice basic shooting before they get into advanced game mechanics.
Why have any militia items then?
No.
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Iron Wolf Saber
Den of Swords
12474
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Posted - 2014.01.22 08:39:00 -
[41] - Quote
Chunky Munkey wrote:True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts. Since when do roles have an "endgame"? This isn't like other RPGs in which you get some kind of limit break as a reward for maxing out your character. This is a mechanic intended to limit the use of cloaks outside the scout class, but what it's really doing is limiting their use outside of those players with large amounts of SP.
Gastun's HMG at max skills
No overheat.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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True Adamance
Kameira Lodge Amarr Empire
6063
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Posted - 2014.01.22 08:46:00 -
[42] - Quote
NK Scout wrote:True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts. The whole point for the cloak bonus for scouts was to make it where you dont have to sacrifice much fitting.
Yeah but it shouldn't necessarily be that easy to fit for scouts, currently I cant imagine a fit that wouldn't be able to cloak.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Iron Wolf Saber
Den of Swords
12474
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Posted - 2014.01.22 08:47:00 -
[43] - Quote
Commandos maybe?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3108
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Posted - 2014.01.22 08:51:00 -
[44] - Quote
Personally I'm okay with people not being able to cloak up and run around by simply putting 1 point into scout and 1 point into cloaking. I think you all should be too.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
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Posted - 2014.01.22 08:59:00 -
[45] - Quote
Iron Wolf Saber wrote:Chunky Munkey wrote:True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts. Since when do roles have an "endgame"? This isn't like other RPGs in which you get some kind of limit break as a reward for maxing out your character. This is a mechanic intended to limit the use of cloaks outside the scout class, but what it's really doing is limiting their use outside of those players with large amounts of SP. Gastun's HMG at max skills No overheat.
Exactly. SP should improve the stuff we already had access to. Not give us all new stuff that we wouldn't get otherwise.
No.
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Kevall Longstride
DUST University Ivy League
850
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Posted - 2014.01.22 09:17:00 -
[46] - Quote
The cloak is the endgame for a scout, it has to be something to strive for that requires some SP expenditure. Make it too easy and we have to make everything easier.
To be a heavy HMG user for instance, requires unlocking the suits which needs more SP, weaponry V, a high level of Engineering and Electronics to fit it and have enought PG & CPU to fit decent modules.
Why should scouts have access to such a powerful tool without having to investing in the core and support skills to properly fit it?
That said, I'm in favour of a milita version but let's make it so it's CPU and PG needs requires a higher level of core skills to run it.
The current TCM for the skills and how some are more 'difficult' to learn and need more effort from the player is about the only balanced thing in the game. Let's not mess around with it please.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Chunky Munkey
Amarr Templars Amarr Empire
2922
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Posted - 2014.01.22 09:19:00 -
[47] - Quote
Kevall Longstride wrote:The cloak is the endgame for a scout, it has to be something to strive for that requires some SP expenditure. Make it too easy and we have to make everything easier.
To be a heavy HMG user for instance, requires unlocking the suits which needs more SP, weaponry V, a high level of Engineering and Electronics to fit it and have enought PG & CPU to fit decent modules.
Why should scouts have access to such a powerful tool without having to investing in the core and support skills to properly fit it?
That said, I'm in favour of a milita version but let's make it so it's CPU and PG needs requires a higher level of core skills to run it.
The current TCM for the skills and how some are more 'difficult' to learn and need more effort from the player is about the only balanced thing in the game. Let's not mess around with it please.
So you're against the militia forge gun?
No.
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Rasatsu
Much Crying Old Experts
1013
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Posted - 2014.01.22 09:21:00 -
[48] - Quote
So how is this different from old players like me who hasn't skilled into scout at all? |
Kierkegaard Soren
Forsaken Immortals Top Men.
135
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Posted - 2014.01.22 09:25:00 -
[49] - Quote
The flip side of this problem. Which I'm pretty sympathetic to, is that if the fitting costs aren't prohibitive then any suit can fit them win out having to sacrifice much else, and then we have the problem of cloaking slayer logis or whatever. It has to be high and then reduced down to the ground by the suit that is intended to run it the most.
In EvE this is handled by role bonuses on suits, and to my mind they work admirably. If the cloak is a scout essential then the suit should just have a CPU and pg reduction built into it that doesn't require skill ranks to make it workable.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Galvan Nized
Deep Space Republic
549
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Posted - 2014.01.22 09:25:00 -
[50] - Quote
Cyrius Li-Moody wrote:Personally I'm okay with people not being able to cloak up and run around by simply putting 1 point into scout and 1 point into cloaking. I think you all should be too.
But how would you test it out? Got to remember that a new player has no idea the role they will take so they are trying everything for the first time. They try a scout and immediately think it sucks because no cloak.
Not that this is anything new here. CCP hates New players. They thrust then into the deep end of the pool way to early. They've designed a game around proto stomping because the other game modes are so limited. They don't get to try all the weapons, they are running blind.
Yep just chalk this up as another mark against the NPE. |
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The dark cloud
The Rainbow Effect
2101
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Posted - 2014.01.22 09:26:00 -
[51] - Quote
So again only vets that save up SP are going to be aible to actually use the new toys. Seems like CCP continues their idea for "n00bs must be stomped, vets must be strenghten".
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Chunky Munkey
Amarr Templars Amarr Empire
2923
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Posted - 2014.01.22 09:42:00 -
[52] - Quote
Rasatsu wrote:So how is this different from old players like me who hasn't skilled into scout at all?
You still have points in engineering (I should hope) and access to better suits.
No.
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ladwar
Death by Disassociation Legacy Rising
1968
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Posted - 2014.01.22 09:49:00 -
[53] - Quote
so just looking at the numbers this is something logi( gallente really) really only have access to will the most ability to use in decent fit and the rest is HTFU, atleast you can dream about fitting it.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Chunky Munkey
Amarr Templars Amarr Empire
2923
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Posted - 2014.01.22 09:59:00 -
[54] - Quote
Kierkegaard Soren wrote:The flip side of this problem, which I'm pretty sympathetic to, is that if the fitting costs aren't prohibitive then any suit can fit them win out having to sacrifice much else, and then we have the problem of cloaking slayer logis or whatever. It has to be high and then reduced down to the ground by the suit that is intended to run it the most.
In EvE this is handled by role bonuses on suits, and to my mind they work admirably. If the cloak is a scout essential then the suit should just have a CPU and pg reduction built into it that doesn't require skill ranks to make it workable.
Sure, there needs to be some sort of limitation for non-scouts. But this method of doing so limits noobs more than non-scouts. If CCP felt the need to take it this far, they may as well have just made the Cloak into the scout equivalent of the heavy weapon.
No.
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Johnny Guilt
Algintal Core
444
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Posted - 2014.01.22 10:01:00 -
[55] - Quote
Nocturnal Soul wrote:Yet I really don't care.... why is that? because you have no soul
A strange game.
The only winning move is
not to play.
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Reav Hannari
Red Rock Outriders
2715
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Posted - 2014.01.22 10:08:00 -
[56] - Quote
Being a rookie is hard. If they could fit a militia cloak they'd all be hiding the whole match, ruining their fits just to carry a cloak. I agree that it should be something for true scouts to work towards because it will be so powerful. Learn to be stealthy without one first.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Marc Rime
228
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Posted - 2014.01.22 10:12:00 -
[57] - Quote
So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. |
Marc Rime
228
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Posted - 2014.01.22 10:16:00 -
[58] - Quote
Kierkegaard Soren wrote:In EvE this is handled by role bonuses on suits, and to my mind they work admirably. If the cloak is a scout essential then the suit should just have a CPU and pg reduction built into it that doesn't require skill ranks to make it workable. I got the impression they were (thankfully!) talked into making scouts viable regardless of whether they choose to carry a cloak.
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MINA Longstrike
2Shitz 1Giggle
231
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Posted - 2014.01.22 10:19:00 -
[59] - Quote
Vicious Minotaur wrote:After some preliminary number crunching, with the proposed numbers, fitting a basic cloak becomes feasible if you've got lvl 3 [race] scout, and are using the advanced version of the scout suit.
Of course, I was operating under the assumption that the scout would like to use decent weapons and their second equipment slot.
The only way to really use the basic cloak on a basic scout is if you have lvl 5 [race] scout, OR you make large sacrifices to weapons, mods, grenades, and your other equipment slot. Basically, if you want to equip a BASIC cloak on a BASIC suit, you have to: invest tons of SP OR gimp your suit. Nice choices...
The SP investment to be able to utilize cloaks well seem too high.
While I don't really agree with it (as I'm somewhat opposed to the idea of combat cloaks in the first place) would you *really* want everyone who tosses on any scout suit to have the ability to run around invis?
The proposed role bonus changes would affect dragonfly, dren and any other scout variant. A good scout can already be enough of a terror that a lot of them running around could very well be the next fotm. |
Chunky Munkey
Amarr Templars Amarr Empire
2923
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Posted - 2014.01.22 10:20:00 -
[60] - Quote
Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway.
It's not hard to fit on a militia light, it's impossible.
No.
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