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Chunky Munkey
Amarr Templars Amarr Empire
2921
|
Posted - 2014.01.22 06:39:00 -
[1] - Quote
Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2921
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Posted - 2014.01.22 06:46:00 -
[2] - Quote
lcarus X wrote:We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks?
Edit: wow those numbers up above make me sad. Nvm.
It's bad enough that there are various items that have to be skilled into before they can be tried, but this excludes new players from what is likely to be the defining scout characteristic for several hundred thousand SP. It isn't acceptable.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2921
|
Posted - 2014.01.22 06:47:00 -
[3] - Quote
Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares?
So they shouldn't fix a problem because they fixed some other problems?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
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Posted - 2014.01.22 06:50:00 -
[4] - Quote
Cyrius Li-Moody wrote:Chunky Munkey wrote:Cyrius Li-Moody wrote:A new scout coming in will be running my ADV suit at STD and they'll passively beat all but proto scanners passive where until now that took scout 5 and dampening 3. They've got it much easier than the current scouts.
Who cares? So they shouldn't fix a problem because they fixed some other problems? Everyone wanted scouts to be viable WITHOUT A CLOAK. Guess what? It's more than viable without a cloak.
You're not answering the point. New players can't use a cloak. Scout viability has nothing to do with it.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
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Posted - 2014.01.22 06:52:00 -
[5] - Quote
THUNDERGROOVE wrote:No different then logistics suits unable to fit good equipment until level 5. It's not a requirement to use a cloak on a scout suit.
*good* equipment. In other words, you can be a crap logi, but you can still be a logi.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
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Posted - 2014.01.22 06:56:00 -
[6] - Quote
Xocoyol Zaraoul wrote:Chunky Munkey wrote:lcarus X wrote:We'll... Hum... Isn't that to point of leveling scout up? For the bonus CPU/PG it gives you towards fitting cloaks?
Edit: wow those numbers up above make me sad. Nvm. It's bad enough that there are various items that have to be skilled into before they can be tried, but this excludes new players from what is likely to be the defining scout characteristic for several hundred thousand SP. It isn't acceptable. So what about heavies and HMGs? Weaponry 5 is not exactly cheap either.
I agree, I've always been in favour of militia equivalents of everything available in the game.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 07:06:00 -
[7] - Quote
True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts.
Since when do roles have an "endgame"?
This isn't like other RPGs in which you get some kind of limit break as a reward for maxing out your character.
This is a mechanic intended to limit the use of cloaks outside the scout class, but what it's really doing is limiting their use outside of those players with large amounts of SP.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 07:06:00 -
[8] - Quote
Nocturnal Soul wrote:Just think of it as a trail of becoming a scout. Once you get to lvl 5 you get to bask in the glory that is the scout.
Are forge guns held back from heavies until higher levels?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 08:39:00 -
[9] - Quote
Dreniella wrote:Hey new players! Want to try heavy weapons? Tough luck.
And nobody cares. New players need to first practice basic shooting before they get into advanced game mechanics.
Why have any militia items then?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 08:59:00 -
[10] - Quote
Iron Wolf Saber wrote:Chunky Munkey wrote:True Adamance wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Nope the Cloak needs to be hard to fit. Its kinda the end game for scouts. Since when do roles have an "endgame"? This isn't like other RPGs in which you get some kind of limit break as a reward for maxing out your character. This is a mechanic intended to limit the use of cloaks outside the scout class, but what it's really doing is limiting their use outside of those players with large amounts of SP. Gastun's HMG at max skills No overheat.
Exactly. SP should improve the stuff we already had access to. Not give us all new stuff that we wouldn't get otherwise.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2922
|
Posted - 2014.01.22 09:19:00 -
[11] - Quote
Kevall Longstride wrote:The cloak is the endgame for a scout, it has to be something to strive for that requires some SP expenditure. Make it too easy and we have to make everything easier.
To be a heavy HMG user for instance, requires unlocking the suits which needs more SP, weaponry V, a high level of Engineering and Electronics to fit it and have enought PG & CPU to fit decent modules.
Why should scouts have access to such a powerful tool without having to investing in the core and support skills to properly fit it?
That said, I'm in favour of a milita version but let's make it so it's CPU and PG needs requires a higher level of core skills to run it.
The current TCM for the skills and how some are more 'difficult' to learn and need more effort from the player is about the only balanced thing in the game. Let's not mess around with it please.
So you're against the militia forge gun?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 09:42:00 -
[12] - Quote
Rasatsu wrote:So how is this different from old players like me who hasn't skilled into scout at all?
You still have points in engineering (I should hope) and access to better suits.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 09:59:00 -
[13] - Quote
Kierkegaard Soren wrote:The flip side of this problem, which I'm pretty sympathetic to, is that if the fitting costs aren't prohibitive then any suit can fit them win out having to sacrifice much else, and then we have the problem of cloaking slayer logis or whatever. It has to be high and then reduced down to the ground by the suit that is intended to run it the most.
In EvE this is handled by role bonuses on suits, and to my mind they work admirably. If the cloak is a scout essential then the suit should just have a CPU and pg reduction built into it that doesn't require skill ranks to make it workable.
Sure, there needs to be some sort of limitation for non-scouts. But this method of doing so limits noobs more than non-scouts. If CCP felt the need to take it this far, they may as well have just made the Cloak into the scout equivalent of the heavy weapon.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 10:20:00 -
[14] - Quote
Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway.
It's not hard to fit on a militia light, it's impossible.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 10:22:00 -
[15] - Quote
Reav Hannari wrote:Being a rookie is hard. If they could fit a militia cloak they'd all be hiding the whole match, ruining their fits just to carry a cloak. I agree that it should be something for true scouts to work towards because it will be so powerful. Learn to be stealthy without one first.
Since when is that how learning curves are implemented in this game? Do you have to live with sidearms until you can prove you can hit a target? Or do you get free light weapons from the get go?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 10:32:00 -
[16] - Quote
Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is).
You don't see a problem with denying new players access to the defining characteristic of one of the game's classes?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2923
|
Posted - 2014.01.22 10:55:00 -
[17] - Quote
Kevall Longstride wrote:Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is). You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? No I don't. And I'm known as being the cheerleader for a vastly improved NPE. But once again, the cloaking is something to work for, like the HMG or Forge gun for a heavy. Expecting everything to be availble to you on day one in a free to play game, is not a good idea.
The forge gun is available day 1. And there's a reason militia gear exists. Holding back on stronger versions of the same stuff is fine, CCP can either stagger the growth in power, or the growth in content. They've gone for power, and I'm just asking that they stick to it. Mixing the two just screws over new players.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2927
|
Posted - 2014.01.22 11:15:00 -
[18] - Quote
Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game.
Do the math.
A cloak isn't a specialisation.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2927
|
Posted - 2014.01.22 11:17:00 -
[19] - Quote
Pvt Numnutz wrote:My god, they must skill into scouts a bit to fit cloaks designed for scouts?! What sort of herasy is this?! Milita scouts should be able to fit these easy!
I guess we should have to skill up a logi to be able to use equipment too? Or sentinels to use a forge?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 11:30:00 -
[20] - Quote
Rogue Saint wrote:New players shouldn't be able to use a cloak. Like in EvE you have spend time/training to get it, why should it be different for dust?
As for putting a cloak on a MLT suit. Thank **** they can't do that from day one!
Perhaps because it's already different for Dust?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 11:36:00 -
[21] - Quote
David Spd wrote:I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move faster, be harder to detect etc.
Wth that logic scouts (in theory) are all ready really hard to detect, and an intelligent player is doing things other than stacking damage mods and gunning while standing in the middle of the fight.
I would think cloak would have very specific uses like passing through heavy fighting to plant an uplink or take care of other uplinks. I don't think the idea is to run with cloak on a fitting at all times. You use it for times where it is necessary.
I would HOPE that this is CCP learning from our current "slayer logi" nonsense and attempting to prevent scouts fromm being the new FoTM.
Sorry to sound patronising, but yes, you really aren't understanding the problem.
This has nothing to do with balance, it's about excluding new players from content. Every item in this game has at least 2 versions, if not 3, that require no skillpoint investment whatsoever.
New players are supposed to be able to try everything out & see what takes their fancy. This is just putting a wall up in front of them.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 11:38:00 -
[22] - Quote
Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game. Do the math. A cloak isn't a specialisation. Well, with level 1 for any scout suit you have enough PG and CPU to fit a cloak on it. All but caldari have two or more low slots for CPU/PG upgrades, pretty sure you can squeeze in a weapon there without too much trouble. I meant the scout is a specialisation. What is the problem with its "defining characteristic" requiring that you, you know, specialise before you can use it?
Lol, a skeleton fit?
C'mon man.
With every other specialisation, you get the specialty at level 1. This is not comparable.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 11:52:00 -
[23] - Quote
Aikuchi Tomaru wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? They're not exclusive to light frames so you can still make exotic fittings with other suits. You're just talking about a crap militia suit here. And Engineering is something everybody should max out sooner or later anyways.
Of course they can be and of course they should. But until then newberries have content completely locked off from them. It would be like having no militia vehicles.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2928
|
Posted - 2014.01.22 12:27:00 -
[24] - Quote
ALPHA DECRIPTER wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? I actually like this. Being a true scout is hard work and requires lots of personal experience. Making your work to make things easier (cloak) is kind of what scouts have had to deal with this whole time. If you want to be a real scout then the training you will go through without the cloak will teach you the tactics you need to survive. Once you have learned enough then you will be gifted with the cloak to unlock a new world of strategies.
So you're opposed to the existence of the various militia items too, correct?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2929
|
Posted - 2014.01.22 13:59:00 -
[25] - Quote
Roy Ventus wrote:Not to be mean but...so?
Isn't it better anyway? Newbies running around in cloaks and cloak spam would be annoying. I mean we're going to get a lot of players trying to spam it already but sheesh.
So you're opposed to militia tanks too then?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2935
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Posted - 2014.01.22 22:05:00 -
[26] - Quote
Jadd Hatchen wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? Hey guess what? If you are a new or trial account player in EVE online you can't try out cloaking devices there either! Go figure they applied the same rule to both games.
This isn't Eve.
No.
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