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Marc Rime
228
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Posted - 2014.01.22 10:12:00 -
[1] - Quote
So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. |
Marc Rime
228
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Posted - 2014.01.22 10:16:00 -
[2] - Quote
Kierkegaard Soren wrote:In EvE this is handled by role bonuses on suits, and to my mind they work admirably. If the cloak is a scout essential then the suit should just have a CPU and pg reduction built into it that doesn't require skill ranks to make it workable. I got the impression they were (thankfully!) talked into making scouts viable regardless of whether they choose to carry a cloak.
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Marc Rime
228
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Posted - 2014.01.22 10:29:00 -
[3] - Quote
Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is). |
Marc Rime
228
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Posted - 2014.01.22 11:08:00 -
[4] - Quote
Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules.
Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game.
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Marc Rime
228
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Posted - 2014.01.22 11:34:00 -
[5] - Quote
Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game. Do the math. A cloak isn't a specialisation. Well, with level 1 for any scout suit you have enough PG and CPU to fit a cloak on it. All but caldari have two or more low slots for CPU/PG upgrades, pretty sure you can squeeze in a weapon there without too much trouble.
I meant the scout is a specialisation. What is the problem with its "defining characteristic" requiring that you, you know, specialise before you can use it?
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