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DJINN Kujo
Ancient Exiles. Renegade Alliance
848
|
Posted - 2014.01.20 02:48:00 -
[61] - Quote
I support the idea. It's a good concept and hopefully CCP can look at it and put a thinking cap to categorize this as high priority: district locking that is.
Everyone wants fights in PC, it's why you join PC in the first place. Veteran players don't login daily to pub stomp, they login to either get their ass handed to them or whoop up on someone else.
The only way, as mentioned - for the idea to take off, would be for fixing district locking.
Nyain San just wants Renegade to hold x amount of districts. When it comes to some players in the community though, it's hard to steer people away from ISK. That's the biggest issue PC has is the ISK rewards when you hold land. - In order to give up a vast amount of land, means your players are being paid less. Personally, I couldn't care about ISK. I am probably one of the brokest CEO's in the game to be honest. But to some players, and AE. is guilty: ISK is what makes Dust 514 fun, and make people whine about proto stomping.
The tiered ranking is still good on paper - however, every corp in MH would have to abide by being allotted a certain amount of land. With current mechanics, you will see corporations spreading into territory outside their division. And by having "A tiered" corps regulating those rules that may be broken, it's asking common enemies to join up and fix it. To some egos, that's another issue to fix. In simpler words, your asking FA and AE. essentially to police these divisions together as a join op. That's hard convincing when we are enemies at heart.
There's a lot of underlying factors that are problematic which can not be 'fixed.' (A few mentioned above.)
At what cost does enemies have to rally up to fix a game we didn't design? Is the community making this game or is CCP? It's supposed to be CCP, but quite frankly it seems to the be community actually calling the shots. Has it's ups and downs, it's a good business idea - "the customer is always right." But economics is a customer based section of the world. Without customers, there would be no economics. In our every day jobs, we see where the saying "The customer is always right" becomes faulty. In which, they are sometimes wrong, more times than not to be fair.
It's a consensus of problems with possible fixations - it's up to CCP to implement.
Ancient Exiles, CEO
Your failure to plan ahead does not constitute an emergency on my end.
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m twiggz
Pradox One Proficiency V.
238
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Posted - 2014.01.20 02:48:00 -
[62] - Quote
Arirana wrote:m twiggz wrote:Arirana wrote:You should all feel ashamed. A glitcher cares more about the state of this game than you do. I really care about Dust. Total nerd epeen hard on status. I'm sick of the same things going on in PC over and over again. Whether it's giant alliances farming ISK or corps locking districts. Both are annoying and shameful. Unfortunately that's how Eve has worked for 10+ years. Giant alliances hold sovereignty in nullsec areas from smaller alliances and farm materials (ISK) while smaller alliances/corps sit in low sec locking down their systems. It's the same concept. It's what you get with sandbox games. It's sad and true. This mentality is now in Dust. It'll never stop. As long as giant alliances hold the majority of land those capable of gaining some land will hold on to it by any means necessary. It's much like the real world. Giant alliances of countries hold lots of land and smaller counties and nations defend their land from them by any means necessary. I'd give examples of real world situations EXACTLY like what is going on in PC on Dust but I'm sure it would go far over the heads of the majority of this community. EVE online is not the be all end all of what Dust could be. We have this tiny player base, it has its disadvantages and its advantages. Simply saying its human nature to group up and stomp on the indies and not trying just isn't gonna cut it anymore. You wot have fun? We wot have fun. So lets fix this sh** together. We have only scratched the surface of what a sandbox game can become at the hands of a tiny community with PFC. This is a real possibility and all it will take is for those A division corps to enforce these rules. We have the power to push everyone out of MH, thats obvious because we already do. So it is well within our power to get a handful of leaders together and set something similar to this up. Farming isk is fun and all, but I feel we're at the stage of the game where we just want good fights. F**k me, right? I agree. I was in two very tough PC battles today, both of which I thoroughly enjoyed. The problem is talking these bigs corps/alliances into being on board with this idea. You being apart of the biggest alliance in the game right now should look within and try convincing them to take part. Perhaps if one of the big powers gets on board some of the community will follow.
I don't want to make this about AE and RA but it seems both do a lot of talking about policing PFC, changing PC, etc. and nothing ever gets done. It's a lot of talk with very little action. Seems the leadership of both and/or either don't see eye to eye on much. I'd personally like PC to change, see some of these small corps be able to hold land against other small corps without the big boys steam rolling them (which happened to my indie corp months ago).
The sad truth is it seems like these big alliances and blue donuts care more about farming ISK than good fights, despite what is written here on the forums. Actions speak louder than words, both in the real world and here on Dust. |
Long Evity
1204
|
Posted - 2014.01.20 02:50:00 -
[63] - Quote
Tiercide for PC?
Good luck policing that. It's put a strain on corps just dealing with PFC.
I am not who you think I am, only but just a dream.
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Arirana
Ancient Exiles. Renegade Alliance
364
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Posted - 2014.01.20 02:52:00 -
[64] - Quote
Long Evity wrote:Tiercide for PC?
Good luck policing that. It's put a strain on corps just dealing with PFC. Better than whats happening now. Its a question of whether you want struggle or no competition at all. Also, corps mentioned above can more than keep the community in line.
I have an ego?! O.O
The scales have fallen from my eyes.
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Long Evity
1204
|
Posted - 2014.01.20 02:57:00 -
[65] - Quote
Arirana wrote:Long Evity wrote:Tiercide for PC?
Good luck policing that. It's put a strain on corps just dealing with PFC. Better than whats happening now. Its a question of whether you want struggle or no competition at all. Also, corps mentioned above can more than keep the community in line. You know what some of us did when competition got stale? We left our corp and made a new one.
Maybe you guys should consider it?
:3
I am not who you think I am, only but just a dream.
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Arirana
Ancient Exiles. Renegade Alliance
364
|
Posted - 2014.01.20 03:00:00 -
[66] - Quote
DJINN Kujo wrote:I support the idea. It's a good concept and hopefully CCP can look at it and put a thinking cap to categorize this as high priority: district locking that is.
Everyone wants fights in PC, it's why you join PC in the first place. Veteran players don't login daily to pub stomp, they login to either get their ass handed to them or whoop up on someone else.
The only way, as mentioned - for the idea to take off, would be for fixing district locking.
Nyain San just wants Renegade to hold x amount of districts. When it comes to some players in the community though, it's hard to steer people away from ISK. That's the biggest issue PC has is the ISK rewards when you hold land. - In order to give up a vast amount of land, means your players are being paid less. Personally, I couldn't care about ISK. I am probably one of the brokest CEO's in the game to be honest. But to some players, and AE. is guilty: ISK is what makes Dust 514 fun, and make people whine about proto stomping.
The tiered ranking is still good on paper - however, every corp in MH would have to abide by being allotted a certain amount of land. With current mechanics, you will see corporations spreading into territory outside their division. And by having "A tiered" corps regulating those rules that may be broken, it's asking common enemies to join up and fix it. To some egos, that's another issue to fix. In simpler words, your asking FA and AE. essentially to police these divisions together as a join op. That's hard convincing when we are enemies at heart.
There's a lot of underlying factors that are problematic which can not be 'fixed.' (A few mentioned above.)
At what cost does enemies have to rally up to fix a game we didn't design? Is the community making this game or is CCP? It's supposed to be CCP, but quite frankly it seems to the be community actually calling the shots. Has it's ups and downs, it's a good business idea - "the customer is always right." But economics is a customer based section of the world. Without customers, there would be no economics. In our every day jobs, we see where the saying "The customer is always right" becomes faulty. In which, they are sometimes wrong, more times than not to be fair.
It's a consensus of problems with possible fixations - it's up to CCP to implement. I know the idea is very far fetched, but I'd like the community to view this as a challenge rather than a necessity. I can honestly see FA and AE drafting their own rules for B and C division space while still at war. It all depends on what we want more, after district locking is fixed of course.
I have an ego?! O.O
The scales have fallen from my eyes.
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Thor Odinson42
Molon Labe. Public Disorder.
2527
|
Posted - 2014.01.20 03:06:00 -
[67] - Quote
Again it's the mechanics. PC has to get away from the 24 to 48 hr wait for battles. You should be able to attack and have that battle happen within 30 minutes to an hour. This would eliminate the possibility of small groups of players from controlling huge chunks of land.
It should be a pain in the ass to face AE, but if I've got 80 people online I should be able to put pressure on them. It would be difficult for anyone to dominate even large alliances. You'd have constant battles going on.
Just allow a corp to set a window of 8-12 hours of downtime on their district. It would force corps to use players that aren't on their A teams as well. If you want to see an improvement in gameplay there needs to be a better flow in these attacks.
Take the passive ISK away and increase payouts for attacks, consecutive wins, and multipliers for consecutive successful defenses.
Fixing district locking only guarantees more and more players give up on PC altogether and the continuing flow of ISK to an ever shrinking portion of the player base.
ML Director
Eve Toon - Raylan Scott
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Long Evity
1204
|
Posted - 2014.01.20 03:09:00 -
[68] - Quote
Thor Odinson42 wrote: Fixing district locking only guarantees more and more players give up on PC altogether and the continuing flow of ISK to an ever shrinking portion of the player base.
I wonder if anyone else realizes this.
I am not who you think I am, only but just a dream.
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m twiggz
Pradox One Proficiency V.
239
|
Posted - 2014.01.20 03:30:00 -
[69] - Quote
DJINN Kujo wrote:I support the idea. It's a good concept and hopefully CCP can look at it and put a thinking cap to categorize this as high priority: district locking that is.
Everyone wants fights in PC, it's why you join PC in the first place. Veteran players don't login daily to pub stomp, they login to either get their ass handed to them or whoop up on someone else.
The only way, as mentioned - for the idea to take off, would be for fixing district locking.
Nyain San just wants Renegade to hold x amount of districts. When it comes to some players in the community though, it's hard to steer people away from ISK. That's the biggest issue PC has is the ISK rewards when you hold land. - In order to give up a vast amount of land, means your players are being paid less. Personally, I couldn't care about ISK. I am probably one of the brokest CEO's in the game to be honest. But to some players, and AE. is guilty: ISK is what makes Dust 514 fun, and make people whine about proto stomping.
The tiered ranking is still good on paper - however, every corp in MH would have to abide by being allotted a certain amount of land. With current mechanics, you will see corporations spreading into territory outside their division. And by having "A tiered" corps regulating those rules that may be broken, it's asking common enemies to join up and fix it. To some egos, that's another issue to fix. In simpler words, your asking FA and AE. essentially to police these divisions together as a join op. That's hard convincing when we are enemies at heart.
There's a lot of underlying factors that are problematic which can not be 'fixed.' (A few mentioned above.)
At what cost does enemies have to rally up to fix a game we didn't design? Is the community making this game or is CCP? It's supposed to be CCP, but quite frankly it seems to the be community actually calling the shots. Has it's ups and downs, it's a good business idea - "the customer is always right." But economics is a customer based section of the world. Without customers, there would be no economics. In our every day jobs, we see where the saying "The customer is always right" becomes faulty. In which, they are sometimes wrong, more times than not to be fair.
It's a consensus of problems with possible fixations - it's up to CCP to implement. I'd like to point out that anything I say is simply my beliefs and opinions, not to be held accountable towards the corporation or alliance I am in.
I don't want to sound disrespectful but this is a sandbox game Kujo. CCP sets the framework, we make it work the way we want it. Thats how sandbox games work. Just like in Eve, CCP set no rules to what happens in null sec, it could have been a bunch of players working together to gain resources and ISK, instead the players decided to make it an area of giant PvP wars and sovereignty land. As of right now it looks like you want Molden Heath to be a giant ISK farming area, because thats what your alliance has made it into. Stop making CCP responsible for the way that you are currently controlling Molden Heath to what you want it to be.
Much like a child playing in a sandbox, we are here to create whatever "sculptures" we want out of the sand CCP has provided for us. Whether its giant alliances farming ISK or a fair land of PC for everyone. The players have to make this happen, the community, not CCP.
Onto the other point in your post, about egos. There comes a point in which you put those petty differences aside and do what is best for a community. All an ego is is a lack of maturity, which this community is littered with.
If something like Arirana's plan was to come into motion district locking would fade into the past. There would be no reason for it. The reason most corps are locking districts is due to ridiculously unfair fights, and to break up the giant blue donut of ISK farming going on right now. Why should they unlock their districts? For you to send attack after attack after attack with your stacks of ISK? Even if they were to win the majority of the battles you could simply wear most corps down with your unlimited supply of ISK. Some corps are doing it just to rub it in the faces of RA that you can't farm ISK here. If district locking is your main concern here then you honestly don't see both sides of the argument. A giant alliance of the majority of the powerful corps left in this game is just the same as someone locking districts. You hide behind mass amounts of good players and corps, while district lockers hide behind lock and key. Its the same concept just done in different ways. If AE, NS and DDB weren't blue with every large corp capable of putting up a fight things in Molden Heath would be much different.
Arirana has a good plan here, maybe needs some tweaks, but good groundwork for something that is completely plausible. Kujo, you, your corp, the alliance you are in, could help put this into motion. You know it as well as I know, and as well as the community knows. |
Arirana
Ancient Exiles. Renegade Alliance
367
|
Posted - 2014.01.20 04:30:00 -
[70] - Quote
Thor Odinson42 wrote:Again it's the mechanics. PC has to get away from the 24 to 48 hr wait for battles. You should be able to attack and have that battle happen within 30 minutes to an hour. This would eliminate the possibility of small groups of players from controlling huge chunks of land.
It should be a pain in the ass to face AE, but if I've got 80 people online I should be able to put pressure on them. It would be difficult for anyone to dominate even large alliances. You'd have constant battles going on.
Just allow a corp to set a window of 8-12 hours of downtime on their district. It would force corps to use players that aren't on their A teams as well. If you want to see an improvement in gameplay there needs to be a better flow in these attacks.
Take the passive ISK away and increase payouts for attacks, consecutive wins, and multipliers for consecutive successful defenses.
Fixing district locking only guarantees more and more players give up on PC altogether and the continuing flow of ISK to an ever shrinking portion of the player base. ^^^ Window timers should be how its played. A corp sets their districts to a certain timer, and at any time during that timer, a corp could attack them and the battle would take place within the hour.
Fixing district locking is still necessary to make it fair. I know it will force more corps to quit which is why I want to immediately implement MHR after the district lock fix. It would be better if CCP implemented tiericide in PC though :/
I have an ego?! O.O
The scales have fallen from my eyes.
|
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Thor Odinson42
Molon Labe. Public Disorder.
2535
|
Posted - 2014.01.20 04:49:00 -
[71] - Quote
Arirana wrote:Thor Odinson42 wrote:Again it's the mechanics. PC has to get away from the 24 to 48 hr wait for battles. You should be able to attack and have that battle happen within 30 minutes to an hour. This would eliminate the possibility of small groups of players from controlling huge chunks of land.
It should be a pain in the ass to face AE, but if I've got 80 people online I should be able to put pressure on them. It would be difficult for anyone to dominate even large alliances. You'd have constant battles going on.
Just allow a corp to set a window of 8-12 hours of downtime on their district. It would force corps to use players that aren't on their A teams as well. If you want to see an improvement in gameplay there needs to be a better flow in these attacks.
Take the passive ISK away and increase payouts for attacks, consecutive wins, and multipliers for consecutive successful defenses.
Fixing district locking only guarantees more and more players give up on PC altogether and the continuing flow of ISK to an ever shrinking portion of the player base. ^^^ Window timers should be how its played. A corp sets their districts to a certain timer, and at any time during that timer, a corp could attack them and the battle would take place within the hour. Fixing district locking is still necessary to make it fair. I know it will force more corps to quit which is why I want to immediately implement MHR after the district lock fix. It would be better if CCP implemented tiericide in PC though :/
If you take away passive ISK and provide larger payouts for successful attacks and defenses with multipliers for consecutive wins I don't think you'd have any incentive to lock districts. Small corps, no matter how good, couldn't control so much land. You'd see a lot more activity in PC and I think it wouldn't take long for the overall competitiveness to rise.
ML Director
Eve Toon - Raylan Scott
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Killar-12
The Corporate Raiders Top Men.
2037
|
Posted - 2014.01.20 06:08:00 -
[72] - Quote
Arirana wrote:Doc DDD wrote:Just mash L3 R3 over and over. /thread lol maybe I should have had someone more liked by the community post this for me so it gets taken seriously... Anything is bettet than what we have now... but I like Ydubbs Idea too, a merger of the two might make an Ideal way of doing things... or just eliminate passive ISK generation with active ISK generation... Crazy talk I know... working for money
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Arirana
Ancient Exiles. Renegade Alliance
367
|
Posted - 2014.01.20 06:58:00 -
[73] - Quote
Thor Odinson42 wrote:Arirana wrote:Thor Odinson42 wrote:Again it's the mechanics. PC has to get away from the 24 to 48 hr wait for battles. You should be able to attack and have that battle happen within 30 minutes to an hour. This would eliminate the possibility of small groups of players from controlling huge chunks of land.
It should be a pain in the ass to face AE, but if I've got 80 people online I should be able to put pressure on them. It would be difficult for anyone to dominate even large alliances. You'd have constant battles going on.
Just allow a corp to set a window of 8-12 hours of downtime on their district. It would force corps to use players that aren't on their A teams as well. If you want to see an improvement in gameplay there needs to be a better flow in these attacks.
Take the passive ISK away and increase payouts for attacks, consecutive wins, and multipliers for consecutive successful defenses.
Fixing district locking only guarantees more and more players give up on PC altogether and the continuing flow of ISK to an ever shrinking portion of the player base. ^^^ Window timers should be how its played. A corp sets their districts to a certain timer, and at any time during that timer, a corp could attack them and the battle would take place within the hour. Fixing district locking is still necessary to make it fair. I know it will force more corps to quit which is why I want to immediately implement MHR after the district lock fix. It would be better if CCP implemented tiericide in PC though :/ If you take away passive ISK and provide larger payouts for successful attacks and defenses with multipliers for consecutive wins I don't think you'd have any incentive to lock districts. Small corps, no matter how good, couldn't control so much land. You'd see a lot more activity in PC and I think it wouldn't take long for the overall competitiveness to rise. Not really... a locked district battle would still be a successful defense, which would only increase the profit of locking districts. There is no way to make locking districts less profitable without making PC less profitable in general. That goes for making it more profitable as well. District locking needs to become easily counterable.
I have an ego?! O.O
The scales have fallen from my eyes.
|
lDocHollidayl
Ancient Exiles. Renegade Alliance
485
|
Posted - 2014.01.20 14:53:00 -
[74] - Quote
Well done Ari. |
Thor Odinson42
Molon Labe. Public Disorder.
2536
|
Posted - 2014.01.20 15:33:00 -
[75] - Quote
Arirana wrote:Thor Odinson42 wrote:Arirana wrote:Thor Odinson42 wrote:Again it's the mechanics. PC has to get away from the 24 to 48 hr wait for battles. You should be able to attack and have that battle happen within 30 minutes to an hour. This would eliminate the possibility of small groups of players from controlling huge chunks of land.
It should be a pain in the ass to face AE, but if I've got 80 people online I should be able to put pressure on them. It would be difficult for anyone to dominate even large alliances. You'd have constant battles going on.
Just allow a corp to set a window of 8-12 hours of downtime on their district. It would force corps to use players that aren't on their A teams as well. If you want to see an improvement in gameplay there needs to be a better flow in these attacks.
Take the passive ISK away and increase payouts for attacks, consecutive wins, and multipliers for consecutive successful defenses.
Fixing district locking only guarantees more and more players give up on PC altogether and the continuing flow of ISK to an ever shrinking portion of the player base. ^^^ Window timers should be how its played. A corp sets their districts to a certain timer, and at any time during that timer, a corp could attack them and the battle would take place within the hour. Fixing district locking is still necessary to make it fair. I know it will force more corps to quit which is why I want to immediately implement MHR after the district lock fix. It would be better if CCP implemented tiericide in PC though :/ If you take away passive ISK and provide larger payouts for successful attacks and defenses with multipliers for consecutive wins I don't think you'd have any incentive to lock districts. Small corps, no matter how good, couldn't control so much land. You'd see a lot more activity in PC and I think it wouldn't take long for the overall competitiveness to rise. Not really... a locked district battle would still be a successful defense, which would only increase the profit of locking districts. There is no way to make locking districts less profitable without making PC less profitable in general. That goes for making it more profitable as well. District locking needs to become easily counterable.
You are correct, district locking could become more profitable in my scenario which wouldn't solve anything.
What if NPC corporations acted as Real Estate Brokers? If you do not hold a district you have to purchase a district and the only way to launch clones would be from an owned district.
Obviously this would mean expanding the arena.
ML Director
Eve Toon - Raylan Scott
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VIRDJINN Rampage
Diaper Rash.
2
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Posted - 2014.01.20 15:40:00 -
[76] - Quote
Arirana wrote:I'm kinda disappointed this immediately became a "Lol, f**k this sh**, ima troll" thread. Then again it is the war room and I'm me so...
Still gonna keep updating the thread
u posted it in the WAR room FFS...
I failed English as a 2nd Language and wear a seatbelt on the shortbus.
don't laugh.. I only have 1 eye
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Marad''er
Ancient Exiles. Renegade Alliance
442
|
Posted - 2014.01.20 16:23:00 -
[77] - Quote
VIRDJINN Rampage wrote:Arirana wrote:I'm kinda disappointed this immediately became a "Lol, f**k this sh**, ima troll" thread. Then again it is the war room and I'm me so...
Still gonna keep updating the thread u posted it in the WAR room FFS... I believe it was the best place too. As this pertains to PC, it affects all of us here in the War room. Thus here you can get the most feedback of the people it affects.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2310
|
Posted - 2014.01.21 16:10:00 -
[78] - Quote
DJINN n Juice wrote:Ydubbs81 RND wrote:District locking and increasing the number of corps in pc are not related. Those are two separate issues....i dont feel that a lower tiered corp doesnt want to pc because of district locking. They dont want to pc because they feel they may lose the one district overnight that they saved up a month to get.
Your idea sounds similar to the tiered system that was proposed way back. It's cool...but an issue that this has is that it may limit corps to fighting the same corps over and over. Stronger corps should just own one planet and merc out. More of MH would be available to lower tiered corps.....which would then allow for a more active merc game and more battles between those corps. myb you should have proposed that when eon owned 70% of molden heath
whether you guys do it or not..makes no difference to me. If dust players want more corps active in pc and healthy again, then this is the only way. If you guys prefer to farm all of MH then it is your right.
weRideNDie2getha since 2010
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Sentient Archon
1391
|
Posted - 2014.01.21 16:45:00 -
[79] - Quote
Arirana wrote:Lets laugh at the irony of this situation right now and get it out of our systems. Now lets start:
Blah blah blah ... yadda yadda yadda ... (lets throw some more horsedung and the community)
Excusez-moi!
All this horsedung coming from someone who abused the game mechanics in every possible way... You must really like to to chew on all the horsedung coming out of your mouth right? Whats the secret ? Siracha Sauce?
After abusing the game mechanics for months you try to portray yourself as a the savior of PC just because you are so fatted up on ISK you got nothing better to do?
Creating corps and alts on Dust are like bunnies humping during peak season. There numerous ways to counter the nonsense that just came out of your mouth and the simplest thing to do is create multiple corps or alts.
KD? Seriously? All you need is a single corp with a single dude as a sniper. Get a kill... leave the game... You can statpad your alt to kingdom come.
Stick to glitching Arirana... That's your forte... Dont even try attempting anything that remotely has to do with using your common sense or lack there off.
The only troll to successfully troll CCP.
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Arirana
Ancient Exiles. Renegade Alliance
369
|
Posted - 2014.01.21 18:35:00 -
[80] - Quote
Sentient Archon wrote:Arirana wrote:Lets laugh at the irony of this situation right now and get it out of our systems. Now lets start:
Blah blah blah ... yadda yadda yadda ... (lets throw some more horsedung and the community)
Excusez-moi! All this horsedung coming from someone who abused the game mechanics in every possible way... You must really like to to chew on all the horsedung coming out of your mouth right? Whats the secret ? Siracha Sauce? After abusing the game mechanics for months you try to portray yourself as a the savior of PC just because you are so fatted up on ISK you got nothing better to do? Creating corps and alts on Dust are like bunnies humping during peak season. There numerous ways to counter the nonsense that just came out of your mouth and the simplest thing to do is create multiple corps or alts. KD? Seriously? All you need is a single corp with a single dude as a sniper. Get a kill... leave the game... You can statpad your alt to kingdom come. Stick to glitching Arirana... That's your forte... Dont even try attempting anything that remotely has to do with using your common sense or lack there off. I know alot of what you said is warranted so I'll let that slide. Furthermore, the idea behind MHR is all I was trying to portray in this post, not the final product. As I stated in the OP, I don't care for taking credit, whether this will make people like me again, or if I get rich off it. I want 2-3 constellations set aside for noob corps that want in on PC, that's it.
Unless you're willing to contribute to this idea I suggest you refrain from posting. This is like looking at Hit-ler trying to stage a humanitarian operation to atone for his sins and telling him to stfu and stay a genocidal maniac. You guys are counter-productive in your own right. Mature the fuuck up.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Renegade Alliance
369
|
Posted - 2014.01.21 18:47:00 -
[81] - Quote
Sentient Archon wrote:Arirana wrote:Lets laugh at the irony of this situation right now and get it out of our systems. Now lets start:
Blah blah blah ... yadda yadda yadda ... (lets throw some more horsedung and the community)
Excusez-moi! All this horsedung coming from someone who abused the game mechanics in every possible way... You must really like to to chew on all the horsedung coming out of your mouth right? Whats the secret ? Siracha Sauce? After abusing the game mechanics for months you try to portray yourself as a the savior of PC just because you are so fatted up on ISK you got nothing better to do? Creating corps and alts on Dust are like bunnies humping during peak season. There numerous ways to counter the nonsense that just came out of your mouth and the simplest thing to do is create multiple corps or alts. KD? Seriously? All you need is a single corp with a single dude as a sniper. Get a kill... leave the game... You can statpad your alt to kingdom come. Stick to glitching Arirana... That's your forte... Dont even try attempting anything that remotely has to do with using your common sense or lack there off. Now that that's out of the way, can you explain what can be countered and how from what I've stated?
If you're talking about district locking I've already considered the possibility of double locking to counter the fix, and I've estimated that if an alliance were to try and lock up their districts, at least half would be left open within a day, while ALL of their districts could be "sniped" (as what the guys at DDB like to call attacking a district in the 30 second window before they have the chance to lock it). What this fix will accomplish will make district locking alot more obvious and impossible to do constantly, as well as to make sniping districts easier and less "wait an hour spamming x" time consuming.
With MHR, the KDR requirements are held for the purpose of the Battle Royale that will take play as soon as all of the corps that want to participate have districts in their designated division. If they prove to be too weak, or too strong for their division, MHR police would demote and promote corps accordingly, as well as set more accurate requirements for each division based on some consistencies and patterns in the skill level of each corp participating based on their division. Kinda like a survey, if you will.
I have an ego?! O.O
The scales have fallen from my eyes.
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Sentient Archon
1395
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Posted - 2014.01.21 18:52:00 -
[82] - Quote
Arirana wrote:I know alot of what you said is warranted so I'll let that slide. Furthermore, the idea behind MHR is all I was trying to portray in this post, not the final product. As I stated in the OP, I don't care for taking credit, whether this will make people like me again, or if I get rich off it. I want 2-3 constellations set aside for noob corps that want in on PC, that's it.
Unless you're willing to contribute to this idea I suggest you refrain from posting. This is like looking at Hit-ler trying to stage a humanitarian operation to atone for his sins and telling him to stfu and stay a genocidal maniac. You guys are counter-productive in your own right. Mature the fuuck up.
Im sorry! You mistake me for someone that gives a ding dong didley to what you think or say or do. You are as insignificant now as the melee glitch.
But... since you asked someone has already put in a much better sugestion than you.
It takes someone with common sense to understand that the PC issues can only be sorted out by the strong corps giving up their districts and letting the smaller corps fight it among themselves. The smaller corps dont need any policing untill something goes out of hand. You with you exceptional common or lack there off either fails to see this or doesnt give a ding dong didley. Either way its bad news.
And if you or those numnuts in AE really care why dont you dont some ISK to people or corps that dont have it? If I can have over 500 million ISK after donating to randoms along the way I dont see any reason why you wont be able to do that.
Try to take action rather than force feeding the community with that horsedung you call lollogic.
The only troll to successfully troll CCP.
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Sentient Archon
1395
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Posted - 2014.01.21 18:59:00 -
[83] - Quote
Arirana wrote:Now that that's out of the way, can you explain what can be countered and how from what I've stated?
If you're talking about district locking I've already considered the possibility of double locking to counter the fix, and I've estimated that if an alliance were to try and lock up their districts, at least half would be left open within a day, while ALL of their districts could be "sniped" (as what the guys at DDB like to call attacking a district in the 30 second window before they have the chance to lock it). What this fix will accomplish will make district locking alot more obvious and impossible to do constantly, as well as to make sniping districts easier and less "wait an hour spamming x" time consuming.
With MHR, the KDR requirements are held for the purpose of the Battle Royale that will take play as soon as all of the corps that want to participate have districts in their designated division. If they prove to be too weak, or too strong for their division, MHR police would demote and promote corps accordingly, as well as set more accurate requirements for each division based on some consistencies and patterns in the skill level of each corp participating based on their division. Kinda like a survey, if you will.
Hello! Dumdum! Dust 514 is a sandbox game! Google it genius.
It is in the Eve environment which has High, Low and Null Sec. Carebaring takes place in High sec which are your pub matches and FW matches.
PC falls under the low sec category which means no carebaring i.e. no policing.
Your Battle Royale scheme is as flawed as your MHR. Whats to stop a A class corp with a single dude of 3.0 KD to get in ringers to defend a district?
Go back to drawing board son and rethink this. (My bad I shouldnt have used think and Arirana in the same sentence. My apologies for my gramatical errors)
The only troll to successfully troll CCP.
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Arirana
Ancient Exiles. Renegade Alliance
369
|
Posted - 2014.01.21 18:59:00 -
[84] - Quote
Sentient Archon wrote:Arirana wrote:I know alot of what you said is warranted so I'll let that slide. Furthermore, the idea behind MHR is all I was trying to portray in this post, not the final product. As I stated in the OP, I don't care for taking credit, whether this will make people like me again, or if I get rich off it. I want 2-3 constellations set aside for noob corps that want in on PC, that's it.
Unless you're willing to contribute to this idea I suggest you refrain from posting. This is like looking at Hit-ler trying to stage a humanitarian operation to atone for his sins and telling him to stfu and stay a genocidal maniac. You guys are counter-productive in your own right. Mature the fuuck up. Im sorry! You mistake me for someone that gives a ding dong didley to what you think or say or do. You are as insignificant now as the melee glitch. But... since you asked someone has already put in a much better sugestion than you.It takes someone with common sense to understand that the PC issues can only be sorted out by the strong corps giving up their districts and letting the smaller corps fight it among themselves. The smaller corps dont need any policing untill something goes out of hand. You with you exceptional common or lack there off either fails to see this or doesnt give a ding dong didley. Either way its bad news. And if you or those numnuts in AE really care why dont you dont some ISK to people or corps that dont have it? If I can have over 500 million ISK after donating to randoms along the way I dont see any reason why you wont be able to do that. Try to take action rather than force feeding the community with that horsedung you call lollogic. You are fuucking ignorant. First of all, he doesn't give a single fix for district locking. One thing my post has better than his.
Second, the whole idea of MHR is based off of most of strong corps, MY ALLIANCE WAS SPECIFIED, in giving up districts and handing them off to smaller corps. If you read all of the important bits instead of skipping straight to the A-B-C division requirements like a e-peen stroking idiot that has no intention of giving a shiit about anything else, you would have realized that.
Ydubbs has a good idea, its good on paper. The same could be said about my idea. But my idea is a lot more realistic. Telling a corp capable of holding a quarter of Molden Heath they may only have 1 planet and never leave it defeats the whole purpose of "Planetary Conquest".
I have an ego?! O.O
The scales have fallen from my eyes.
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Sentient Archon
1396
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Posted - 2014.01.21 19:06:00 -
[85] - Quote
Arirana wrote:You are fuucking ignorant. First of all, he doesn't give a single fix for district locking. One thing my post has better than his.
Second, the whole idea of MHR is based off of most of strong corps, MY ALLIANCE WAS SPECIFIED, in giving up districts and handing them off to smaller corps. If you read all of the important bits instead of skipping straight to the A-B-C division requirements like a e-peen stroking idiot that has no intention of giving a shiit about anything else, you would have realized that.
Ydubbs has a good idea, its good on paper. The same could be said about my idea. But my idea is a lot more realistic. Telling a corp capable of holding a quarter of Molden Heath they may only have 1 planet and never leave it defeats the whole purpose of "Planetary Conquest".
Sureeeee. My ignorance is at the same level of the ignorance of people who think you cannot AFK anymore.
Your alliance is nothing but a bunch of rejects with PBS and glory holes so big you could shove the Washington Monument through it. The only the worthwhile in your alliance is eatsbabies cienfuegos and his bunch of pirates. I have mad respect for that guy. The rest of y'all are scrubs to the nth order.
Ydubbs idea is the best. Period! Your idea on paper is as good as the paper is use to wipe my royal behind when im done taking a dump.
The only troll to successfully troll CCP.
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Arirana
Ancient Exiles. Renegade Alliance
369
|
Posted - 2014.01.21 19:07:00 -
[86] - Quote
Sentient Archon wrote:Arirana wrote:Now that that's out of the way, can you explain what can be countered and how from what I've stated?
If you're talking about district locking I've already considered the possibility of double locking to counter the fix, and I've estimated that if an alliance were to try and lock up their districts, at least half would be left open within a day, while ALL of their districts could be "sniped" (as what the guys at DDB like to call attacking a district in the 30 second window before they have the chance to lock it). What this fix will accomplish will make district locking alot more obvious and impossible to do constantly, as well as to make sniping districts easier and less "wait an hour spamming x" time consuming.
With MHR, the KDR requirements are held for the purpose of the Battle Royale that will take play as soon as all of the corps that want to participate have districts in their designated division. If they prove to be too weak, or too strong for their division, MHR police would demote and promote corps accordingly, as well as set more accurate requirements for each division based on some consistencies and patterns in the skill level of each corp participating based on their division. Kinda like a survey, if you will. Hello! Dumdum! Dust 514 is a sandbox game! Google it genius. It is in the Eve environment which has High, Low and Null Sec. Carebaring takes place in High sec which are your pub matches and FW matches. PC falls under the low sec category which means no carebaring i.e. no policing. Your Battle Royale scheme is as flawed as your MHR. Whats to stop a A class corp with a single dude of 3.0 KD to get in ringers to defend a district? Go back to drawing board son and rethink this. (My bad I shouldnt have used think and Arirana in the same sentence. My apologies for my gramatical errors) Seriously Arch, you JUST told me an idea that utterly destroys the Sandbox is a better idea than mine, now you think I don't know what a sandbox is?
*sigh* this is gonna be a long afternoon. Alright, let me explain it this way. A division space is the sandbox where big boys play.
B division space is the sandbox where the up and coming medium sized boys play.
While C division space is the sandbox for nooby small boys that want to fight other nooby small boys.
The sandbox we currently have in PC sucks, only the best of the best can compete while those small corps are pushed out. What I suggested is that we only fight corps on our level, to give small corps a chance. Not camp on a planet of districts sworn never to leave them while ringing ourselves into all of those smaller corps battles so that they do not have to fight eachother.
I have an ego?! O.O
The scales have fallen from my eyes.
|
Arirana
Ancient Exiles. Renegade Alliance
369
|
Posted - 2014.01.21 19:10:00 -
[87] - Quote
Sentient Archon wrote:Arirana wrote:You are fuucking ignorant. First of all, he doesn't give a single fix for district locking. One thing my post has better than his.
Second, the whole idea of MHR is based off of most of strong corps, MY ALLIANCE WAS SPECIFIED, in giving up districts and handing them off to smaller corps. If you read all of the important bits instead of skipping straight to the A-B-C division requirements like a e-peen stroking idiot that has no intention of giving a shiit about anything else, you would have realized that.
Ydubbs has a good idea, its good on paper. The same could be said about my idea. But my idea is a lot more realistic. Telling a corp capable of holding a quarter of Molden Heath they may only have 1 planet and never leave it defeats the whole purpose of "Planetary Conquest". Sureeeee. My ignorance is at the same level of the ignorance of people who think you cannot AFK anymore. Your alliance is nothing but a bunch of rejects with PBS and glory holes so big you could shove the Washington Monument through it. The only the worthwhile in your alliance is eatsbabies cienfuegos and his bunch of pirates. I have mad respect for that guy. The rest of y'all are scrubs to the nth order. Ydubbs idea is the best. Period! Your idea on paper is as good as the paper is use to wipe my royal behind when im done taking a dump. explain why its better. Give me 3 reasons that have nothing to do with insulting me and my alliance. go.
I have an ego?! O.O
The scales have fallen from my eyes.
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CUBS UNbanned Alt
24
|
Posted - 2014.01.21 19:11:00 -
[88] - Quote
when will people learn that the LEAST amount of work to get the expected result is what will happen, so crackpot off the wall ideas, while many are cool, simply aren't gonna happen before PS5 is released..
remove passive isk, implement a system to increase payouts for actually playing matches, with a mechanic that the match becomes void when less than 12ppl in there.
some huge isk bonus for capturing a district
have to look at it in this regard... attempting to separate areas and divide skill levels etc will only lead to sandbagging, alt corps and people finding ways to work around it.
a universal, as simple as possible fix is the solution,
that and someone remembering to pick up rampage from his ballet class at 3:30.
#suxtoB2Young2Drive#11thgraderepeater#BooMRoasTeD
Don't drink the koolaid... Rampage made it from scratch and didn't wash his hands
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Arirana
Ancient Exiles. Renegade Alliance
369
|
Posted - 2014.01.21 19:17:00 -
[89] - Quote
CUBS UNbanned Alt wrote:when will people learn that the LEAST amount of work to get the expected result is what will happen, so crackpot off the wall ideas, while many are cool, simply aren't gonna happen before PS5 is released..
remove passive isk, implement a system to increase payouts for actually playing matches, with a mechanic that the match becomes void when less than 12ppl in there.
some huge isk bonus for capturing a district
have to look at it in this regard... attempting to separate areas and divide skill levels etc will only lead to sandbagging, alt corps and people finding ways to work around it.
a universal, as simple as possible fix is the solution,
that and someone remembering to pick up rampage from his ballet class at 3:30.
#suxtoB2Young2Drive#11thgraderepeater#BooMRoasTeD Its as simple as PFC, just on a bigger scale. Waiting around for CCP to take care of this while it is well within our power, frankly, its embarrassing. I'm honestly ashamed to be a part of a playerbase that is willing to ***** and complain about glitching but do nothing about it. I may have glitched, but the difference between me and the rest of you, is that I'm willing to take action.
The same goes for the state of PC. We are in control, there is nothing stopping us from keeping tiny corps and griefers w/ringers in line. In fact, I am looking forward to it. It will be fun.
I have an ego?! O.O
The scales have fallen from my eyes.
|
CUBS UNbanned Alt
24
|
Posted - 2014.01.21 19:26:00 -
[90] - Quote
Arirana wrote:CUBS UNbanned Alt wrote:when will people learn that the LEAST amount of work to get the expected result is what will happen, so crackpot off the wall ideas, while many are cool, simply aren't gonna happen before PS5 is released..
remove passive isk, implement a system to increase payouts for actually playing matches, with a mechanic that the match becomes void when less than 12ppl in there.
some huge isk bonus for capturing a district
have to look at it in this regard... attempting to separate areas and divide skill levels etc will only lead to sandbagging, alt corps and people finding ways to work around it.
a universal, as simple as possible fix is the solution,
that and someone remembering to pick up rampage from his ballet class at 3:30.
#suxtoB2Young2Drive#11thgraderepeater#BooMRoasTeD Its as simple as PFC, just on a bigger scale. Waiting around for CCP to take care of this while it is well within our power, frankly, its embarrassing. I'm honestly ashamed to be a part of a playerbase that is willing to ***** and complain about glitching but do nothing about it. I may have glitched, but the difference between me and the rest of you, is that I'm willing to take action. The same goes for the state of PC. We are in control, there is nothing stopping us besides district locking from keeping tiny corps and griefers w/ringers in line. In fact, I am looking forward to it. It will be fun.
try not digging yourself further below ground bud.
PFC is a purely failed concept. It worked for a time, well, got CLOSE to working as intended for a time, and there are moments it works but is far from being something the community has gotten to work.
the action u took was talk crap and openly accept and even promote it, until it was actually fixed.
I do agree though, that the state of PC and its imminent future ARE in the hands of the players. that being said there is little reason to unlock districts when you have 90% of the top talent in this game spread to 3 or 4 groups.
then you have 1/4 of all districts on a time no one aside from TSOL and maybe 1 other corp could ever logically ATTEMPT to take...
bottom line no one is going to give up their isk.
just not gonna happen
Don't drink the koolaid... Rampage made it from scratch and didn't wash his hands
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