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Darken-Soul
Tal-Romon Legion Amarr Empire
1
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Posted - 2014.01.18 15:55:00 -
[1] - Quote
Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7996
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Posted - 2014.01.18 15:56:00 -
[2] - Quote
I'd like it, I think.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Clyffton Donovan
Death Firm. Canis Eliminatus Operatives
58
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Posted - 2014.01.18 16:05:00 -
[3] - Quote
That is honestly a great idea.Put it in the request thread, that way the DEVs will actually see it. You could take it a step further and do corp wide contracts too, that way the corp could make isk, the merc could make skill and isk, the monotony is killed and there is further depth to the game. Great Idea.
Director / Combat Medic
Zulu Squad Leader
Invictus Maneo~ "I Remain Unvanquished"
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Darken-Soul
Tal-Romon Legion Amarr Empire
3
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Posted - 2014.01.18 17:54:00 -
[4] - Quote
Clyffton Donovan wrote:That is honestly a great idea.Put it in the request thread, that way the DEVs will actually see it. You could take it a step further and do corp wide contracts too, that way the corp could make isk, the merc could make skill and isk, the monotony is killed and there is further depth to the game. Great Idea.
I would like to discuss and refine it a bit more before CCP sees it. Also if anyone had ideas for contracts they could add those too. Do you think you would buy contracts if the rewards were good enough? |
Takahiro Kashuken
Red Star. EoN.
2245
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Posted - 2014.01.18 18:04:00 -
[5] - Quote
You could do like missions
Like win so many matches for x amount of ISK or gear
Get so many kills in the week for x
Kill so many vehicles for x
etc
Intelligence is OP
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Darken-Soul
Tal-Romon Legion Amarr Empire
3
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Posted - 2014.01.18 18:24:00 -
[6] - Quote
Takahiro Kashuken wrote:You could do like missions
Like win so many matches for x amount of ISK or gear
Get so many kills in the week for x
Kill so many vehicles for x
etc
The possibilities would be limitless. It could be the first step to bounties down the road. Purchase a Bounty then a field comes up: Insert Player Name Here. new field: Insert ISK amount. Now any merc can accept said bounty. You might want to put a limit on the kills or you could go broke.
Just ideas to kick around. |
Severance Pay
Krullefor Organization Minmatar Republic
1011
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Posted - 2014.01.18 18:40:00 -
[7] - Quote
Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? It's actually a mechanic that most other MMOs have, Daily quests. FFXIV, Guild Wars 2, WoW, SWTOR all have daily quests and WoW practically invented them.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Darken-Soul
Tal-Romon Legion Amarr Empire
4
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Posted - 2014.01.18 19:04:00 -
[8] - Quote
Severance Pay wrote:Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? It's actually a mechanic that most other MMOs have, Daily quests. FFXIV, Guild Wars 2, WoW, SWTOR all have daily quests and WoW practically invented them.
It would make dust more MMOier. good point
I am the real Darken
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
259
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Posted - 2014.01.18 19:33:00 -
[9] - Quote
Really great idea
Director:
Diplomat
Search DL514 to apply, include some character details
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Amarrgheddon
Warcaste
108
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Posted - 2014.01.18 19:59:00 -
[10] - Quote
Training could be extended to "join a squad" "join a corp" "visit the forums". All with Sp rewards for completing |
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Rodd of Nor
Nor Clan Combat Logistics
3
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Posted - 2014.01.18 20:14:00 -
[11] - Quote
Not only is this a good idea but it would give you a feeling of accomplishing something each day you play. Further more the "Daily Quests" could be tied to the factions for a small amount of standing/Loyalty points/ factional gear, or to the EVE npc corps for isk/gear rewards |
Jadek Menaheim
Xer Cloud Consortium
1760
|
Posted - 2014.01.18 20:34:00 -
[12] - Quote
I strongly approve of this idea. I would also encourage you to write some contracts for the Big Shot Bounty Board as a means to test various challenge paradigms for new and veteran players and cross promote the idea of contracts to CCP devs.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Waiyu Ren
Immortal Guides
4
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Posted - 2014.01.18 23:43:00 -
[13] - Quote
Amarrgheddon wrote:Training could be extended to "join a squad" "join a corp" "visit the forums". All with Sp rewards for completing
I downloaded the free trial for Eve the other day and had a play around. The one thing i liked that Dust doesn't have, was the more in-depth tutorial that Aura gives you, followed by the Career Agent contracts which teach you the basics of any given role while rewarding you for it.
Adding that to Dust in the form of conditional contracts that could be performed while playing any old mission would be great!
What roles/careers do we currently have? *Light (Scout) *Medium (Logi/Assault) *Heavy (Commando/Sentinel) *Pilot (LAV/HAV/DS) Plus any number of sub-roles....
I honestly don't know a thing about programming, but seeing as we already get 3? Aura tutorial missions at the start of the game, surely it wouldn't be too much work to just expand what she already offers? Maybe add in some Merc NPCs for the more specialized stuff based around roles that can be fulfilled with Militia Gear?
Seriously liking this idea Op. :)
Edit: Would it be possible to have tip info come up while in-mission? Say for instance you took a Scout contract from a Scout Career Agent, and at regular periods during play, the Agent would "contact" you with hints on infiltration and whatnot, which would be recapped after the mission. |
Fire of Prometheus
DUST University Ivy League
3042
|
Posted - 2014.01.18 23:49:00 -
[14] - Quote
I like.
+1
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.18 23:50:00 -
[15] - Quote
+1
Winner of at least 9 King ThunderBolt hate videos :D
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Darken-Soul
Tal-Romon Legion Amarr Empire
16
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Posted - 2014.01.19 05:36:00 -
[16] - Quote
Well, it seems like the community has some positive feedback. Here's hoping CCP will notice. I'll make a more detailed thread in feedback/requests tomorrow. Thanks for the support.
I am the real Darken
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Squagga
The State Protectorate
7
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Posted - 2014.01.19 05:51:00 -
[17] - Quote
I think this is a great idea. I think posted something like is in a smiliar thread tonight? I think that we should have more going on. Those ideas are great. Another idea I had was at least once a month we have special contracts with a new map. A map we'll never see again. That's basically what I posted in the other thread with a little more. I know CCP says making maps is soooo difficult for them. That's not true. All they have to do is switch the compounds and barrels and other things around so that it becomes a new map.
Easier than that though I could come up with a bunch of different events that are similar to OP. Kill down fourteen scouts with a sub machine gun. Destroy eight uplinks/nanohives with melee. Cap all the letters yourself. In Gotham City Imposters there was a trophy you could earn every round, called Golden Hourglass. It was awarded for killing every member on the enemy team at least once
Reloading, the silent killer.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
356
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Posted - 2014.01.19 05:52:00 -
[18] - Quote
Awesome idea. I want assassination contracts.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
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Squagga
The State Protectorate
7
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Posted - 2014.01.19 05:58:00 -
[19] - Quote
PARKOUR PRACTIONER wrote:Awesome idea. I want assassination contracts.
My guess was that was why they did the Amarr Templar hunt thing awhile back. Was to practice that exact idea.
Reloading, the silent killer.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
357
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Posted - 2014.01.19 06:03:00 -
[20] - Quote
Don't remember that, but bring back assassination contracts.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
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Waiyu Ren
Immortal Guides
5
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Posted - 2014.01.19 06:15:00 -
[21] - Quote
Squagga wrote:I know CCP says making maps is soooo difficult for them. That's not true. All they have to do is switch the compounds and barrels and other things around so that it becomes a new map.
One of the downsides of console gaming.... "Back in the day", to many of my friends, making maps for the FPS games they played was an integral part of the experience. I even had a go at it myself..... Hell, a good friend of mine even got several of his maps officially published for UT and QT.
If there was a way to allow the players to make custom maps, new maps would be a dime a dozen.
Edit: With CCP's approval of course! |
ENDURO ETC
703rd
4
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Posted - 2014.01.19 06:19:00 -
[22] - Quote
I did a thread similar to this, it was a training/ try before you buy room. This could really help straggling newbies(like me, I've only been here a little over a month and have 1.7 mil sp) stack sp without having to face those mother f*cking proto stompers. Newbies could also explore roles and receive tips from their contractor as stated by fellow comrades.
Love, Hate, and everything in between.
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Darken-Soul
Tal-Romon Legion Amarr Empire
21
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Posted - 2014.01.19 07:37:00 -
[23] - Quote
ENDURO ETC wrote:I did a thread similar to this, it was a training/ try before you buy room. This could really help straggling newbies(like me, I've only been here a little over a month and have 1.7 mil sp) stack sp without having to face those mother f*cking proto stompers. Newbies could also explore roles and receive tips from their contractor as stated by fellow comrades.
With a little luck blueberries trying to fulfill their contracts would become more useful. Once they get used to having a purpose in battle they could purchase tougher contracts and get better rewards. At some point down the line EVE capsuleers could make and distribute contracts and rewards. Possibly even deliver a deadly payload of mercs to fulfill contracts they themselves have posted.
I am the real Darken
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Squagga
The State Protectorate
20
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Posted - 2014.01.19 07:55:00 -
[24] - Quote
Waiyu Ren wrote:Squagga wrote:I know CCP says making maps is soooo difficult for them. That's not true. All they have to do is switch the compounds and barrels and other things around so that it becomes a new map. One of the downsides of console gaming.... "Back in the day", to many of my friends, making maps for the FPS games they played was an integral part of the experience. I even had a go at it myself..... Hell, a good friend of mine even got several of his maps officially published for UT and QT. If there was a way to allow the players to make custom maps, new maps would be a dime a dozen. Edit: With CCP's approval of course!
I actually made a post just before I quit DUST. Saying why don't we have a player made maps section? If this tedious little job is just too difficult for you then why don't you let us make our own maps with a map editior and have a player made maps section people can game on. The maps can then be voted on. The ones that get the highest votes go into the rotation. They have this in several other FPSs. Farcry 2 and 3. Which are current FPS
Reloading, the silent killer.
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Squagga
The State Protectorate
20
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Posted - 2014.01.19 07:56:00 -
[25] - Quote
ENDURO ETC wrote:I did a thread similar to this, it was a training/ try before you buy room. This could really help straggling newbies(like me, I've only been here a little over a month and have 1.7 mil sp) stack sp without having to face those mother f*cking proto stompers. Newbies could also explore roles and receive tips from their contractor as stated by fellow comrades.
I think I remember that. Pretty sure I endorsed that. There should be a firing range so we can try out new guns. Instead of buying ten of them just to see if you want to run with that
Reloading, the silent killer.
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8213
0uter.Heaven Ishuk-Raata Enforcement Directive
1376
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Posted - 2014.01.19 07:59:00 -
[26] - Quote
Amarrgheddon wrote:Training could be extended to "join a squad" "join a corp" "visit the forums". All with Sp rewards for completing
"Don't play Caldari or Amarr FW"
Fish in a bucket!
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Lonegnr
Ikomari-Onu Enforcement Caldari State
50
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Posted - 2014.01.19 08:19:00 -
[27] - Quote
Squagga wrote:[quote=Waiyu Ren]...Saying why don't we have a player made maps section? If this tedious little job is just too difficult for you then why don't you let us make our own maps with a map editior and have a player made maps section people can game on. The maps can then be voted on. The ones that get the highest votes go into the rotation. They have this in several other FPSs. Farcry 2 and 3. Which are current FPS
It's not just about making the maps; the actual hard part is having the maps pass quality assurance tests, which CCP would have to do themselves whether or not they created the map.
On topic: OP poses an interesting idea, daily or not, would give people something to do. |
Darken-Soul
Tal-Romon Legion Amarr Empire
22
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Posted - 2014.01.19 15:42:00 -
[28] - Quote
Options. Purpose. Training. Gratification.
I am the real Darken
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Teilka Darkmist
2
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Posted - 2014.01.19 15:47:00 -
[29] - Quote
Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. |
Darken-Soul
Tal-Romon Legion Amarr Empire
22
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Posted - 2014.01.19 16:16:00 -
[30] - Quote
Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing.
I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle.
I am the real Darken
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Teilka Darkmist
2
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Posted - 2014.01.19 16:57:00 -
[31] - Quote
Darken-Soul wrote:Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle.
Tired waiting after only a year? They're trying to build a game that is beyond the scope of any online FPS currently playing, that's going to take time. And they're trying to have it interconnected to what is widely known as one of the most complicated MMO's to play. Eve has taken 10 years so far and they're still not done with it, they're going to keep working on it, adding things and adjusting things untill it either achieves true sentience or becomes financially unviable for them to continue. A true work of art takes time to complete and I see that dust has the potential to become that if we give CCP the time they need.
I agree tutorials would help a lot for a new player, I'm not sure what the new player experience is at the moment as I haven't created a new character since the beta. But new player experience is something that CCP ha s always been poor at. Eve's is pretty useless at the moment but they're constantly trying to find a way to improve it that fits in with the universe.
PvE would be nice, but I think that there are other things that they need to address first. Things like large scale battles should, in my opinion, come before PvE. Plus again, PvE is something that CCP's not the best at. I'm quite happy not running the same PvE mission over and over again untill I get bored and decide to take a break from the game. Plus, PvE has the potential to break the PvP game quite badly. Imagine all the people who are scared to lose their entire fittings in PvP moving to PvE where the reward to risk ratio becomes skewed way off towards the reward side because the enemy Ai is pretty basic. Which means it gets harder to get a PvP match unless you're in one of the bigger alliances. Again, see eve as the example.
Fun is something that's subjective. I stil lhave fun most of the time when I play Dust, even when I'm being repeatedly killed without taking anyone down because I'm trying to work out which fit to use and where to respawn to counter what the opposing team is doing. But I'm one of theose wierd types of people who enjoy experimenting with fits and learning new things then applying what I've learned to what I'm doing.
Daily contracts would create two types of Dust players, those who complete them religiously and so can get all the rewards and more stocks of the 'best' gear and those who don't have the time to log on every day and complete a laundry list of tasks. I don't want to feel I have to play a certain number of games as a logi so I can get my number of heals for the day, then switch to another class so I can get so many vehicle kills and then switch again so that I can have a certain number of hacks. That's what dailies would feel like to a not unsubstantial number of players.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Darken-Soul
Tal-Romon Legion Amarr Empire
25
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Posted - 2014.01.19 17:26:00 -
[32] - Quote
Teilka Darkmist wrote:Darken-Soul wrote:Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle. Tired waiting after only a year? They're trying to build a game that is beyond the scope of any online FPS currently playing, that's going to take time. And they're trying to have it interconnected to what is widely known as one of the most complicated MMO's to play. Eve has taken 10 years so far and they're still not done with it, they're going to keep working on it, adding things and adjusting things untill it either achieves true sentience or becomes financially unviable for them to continue. A true work of art takes time to complete and I see that dust has the potential to become that if we give CCP the time they need. I agree tutorials would help a lot for a new player, I'm not sure what the new player experience is at the moment as I haven't created a new character since the beta. But new player experience is something that CCP ha s always been poor at. Eve's is pretty useless at the moment but they're constantly trying to find a way to improve it that fits in with the universe. PvE would be nice, but I think that there are other things that they need to address first. Things like large scale battles should, in my opinion, come before PvE. Plus again, PvE is something that CCP's not the best at. I'm quite happy not running the same PvE mission over and over again untill I get bored and decide to take a break from the game. Plus, PvE has the potential to break the PvP game quite badly. Imagine all the people who are scared to lose their entire fittings in PvP moving to PvE where the reward to risk ratio becomes skewed way off towards the reward side because the enemy Ai is pretty basic. Which means it gets harder to get a PvP match unless you're in one of the bigger alliances. Again, see eve as the example. Fun is something that's subjective. I stil lhave fun most of the time when I play Dust, even when I'm being repeatedly killed without taking anyone down because I'm trying to work out which fit to use and where to respawn to counter what the opposing team is doing. But I'm one of theose wierd types of people who enjoy experimenting with fits and learning new things then applying what I've learned to what I'm doing. Daily contracts would create two types of Dust players, those who complete them religiously and so can get all the rewards and more stocks of the 'best' gear and those who don't have the time to log on every day and complete a laundry list of tasks. I don't want to feel I have to play a certain number of games as a logi so I can get my number of heals for the day, then switch to another class so I can get so many vehicle kills and then switch again so that I can have a certain number of hacks. That's what dailies would feel like to a not unsubstantial number of players.
If you would prefer not to participate you could just not purchase contracts. Its simple. Why shoot down an idea because you personally wouldn't use it? I have ran this by alot of people, believe it or not, most people who play dust don't even visit the forums. The general consensus is people would purchase contracts and try to fulfill them.
I am glad you didn't get all douchy with your feedback. Thanks man
I am the real Darken
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Teilka Darkmist
2
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Posted - 2014.01.19 17:40:00 -
[33] - Quote
Darken-Soul wrote:
If you would prefer not to participate you could just not purchase contracts. Its simple. Why shoot down an idea because you personally wouldn't use it? I have ran this by alot of people, believe it or not, most people who play dust don't even visit the forums. The general consensus is people would purchase contracts and try to fulfill them.
I am glad you didn't get all douchy with your feedback. Thanks man
I do see your point, I just think that CCP would be able to come up with something better than daily contracts. I can kind of see how it could work if we had PvE content already, but we don't and I think that PvE content that doesn't seriously impact the PvP core of the game is something that will take time for them to code and implement.
I quite easily believe that most dust players don't visit the forums, I've only been participating here for two days myself and I've been playing since Beta. I do think that's a bit of a shame though, the game could get so much better if a larger percentage of the people playing participated in giving feedback and ideas it would lessen the impact of the truly butt-hurt people who are only interested in improving their personal k/d ratio at the expense of everyone who doesn't agree with them. I've no idea how to manage that though (but removing the 5 minutes in between posting replies would help, it artificially extends how long people have to stay in the forums to make their point)
I'm hoping that you meant your last comment sincerely, it's hard to tell sometimes on the internet, because I do try to be rational and even supply suggestions of how things can be better when I can rather than just be the 'Oh noes, they broke my game and I'm all wah wah wah fix it now to be exactly how I want it even if it's unreasonable' type of person.
Just one minor final point. Not a man, a woman. :)
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Darken-Soul
Tal-Romon Legion Amarr Empire
27
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Posted - 2014.01.19 17:48:00 -
[34] - Quote
Teilka Darkmist wrote:Darken-Soul wrote:
If you would prefer not to participate you could just not purchase contracts. Its simple. Why shoot down an idea because you personally wouldn't use it? I have ran this by alot of people, believe it or not, most people who play dust don't even visit the forums. The general consensus is people would purchase contracts and try to fulfill them.
I am glad you didn't get all douchy with your feedback. Thanks man
I do see your point, I just think that CCP would be able to come up with something better than daily contracts. I can kind of see how it could work if we had PvE content already, but we don't and I think that PvE content that doesn't seriously impact the PvP core of the game is something that will take time for them to code and implement. I quite easily believe that most dust players don't visit the forums, I've only been participating here for two days myself and I've been playing since Beta. I do think that's a bit of a shame though, the game could get so much better if a larger percentage of the people playing participated in giving feedback and ideas it would lessen the impact of the truly butt-hurt people who are only interested in improving their personal k/d ratio at the expense of everyone who doesn't agree with them. I've no idea how to manage that though (but removing the 5 minutes in between posting replies would help, it artificially extends how long people have to stay in the forums to make their point) I'm hoping that you meant your last comment sincerely, it's hard to tell sometimes on the internet, because I do try to be rational and even supply suggestions of how things can be better when I can rather than just be the 'Oh noes, they broke my game and I'm all wah wah wah fix it now to be exactly how I want it even if it's unreasonable' type of person. Just one minor final point. Not a man, a woman. :)
My bad.
I wasn't trying to replace PvE with contracts. I just figured it would be an alternative to the nothing we have now in that category. A supplement to keep us going until soon happens.
I am the real Darken
|
DR FEB
DARKSTAR ARMY
122
|
Posted - 2014.01.19 17:51:00 -
[35] - Quote
yeah then when pve will be integrated have contracts that say:destroy drone nest or destroy 25 heavy drones
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
|
Borne Velvalor
Endless Hatred
2175
|
Posted - 2014.01.19 17:53:00 -
[36] - Quote
Yes. "Challenges" in any form would be nice.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
DR FEB
DARKSTAR ARMY
122
|
Posted - 2014.01.19 17:55:00 -
[37] - Quote
then maybe player contracts could come in:kill this dude for 50k isk or destroy this tank for 150k isk and so on...
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
|
Darken-Soul
Tal-Romon Legion Amarr Empire
27
|
Posted - 2014.01.19 17:57:00 -
[38] - Quote
The name needs work. For now they could just place them in the Other contracts menu. Dust is so ready for this.
I am the real Darken
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
920
|
Posted - 2014.01.19 17:57:00 -
[39] - Quote
Teilka Darkmist wrote:Darken-Soul wrote:Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle. Tired waiting after only a year? They're trying to build a game that is beyond the scope of any online FPS currently playing, that's going to take time. And they're trying to have it interconnected to what is widely known as one of the most complicated MMO's to play. Eve has taken 10 years so far and they're still not done with it, they're going to keep working on it, adding things and adjusting things untill it either achieves true sentience or becomes financially unviable for them to continue. A true work of art takes time to complete and I see that dust has the potential to become that if we give CCP the time they need. I agree tutorials would help a lot for a new player, I'm not sure what the new player experience is at the moment as I haven't created a new character since the beta. But new player experience is something that CCP ha s always been poor at. Eve's is pretty useless at the moment but they're constantly trying to find a way to improve it that fits in with the universe. PvE would be nice, but I think that there are other things that they need to address first. Things like large scale battles should, in my opinion, come before PvE. Plus again, PvE is something that CCP's not the best at. I'm quite happy not running the same PvE mission over and over again untill I get bored and decide to take a break from the game. Plus, PvE has the potential to break the PvP game quite badly. Imagine all the people who are scared to lose their entire fittings in PvP moving to PvE where the reward to risk ratio becomes skewed way off towards the reward side because the enemy Ai is pretty basic. Which means it gets harder to get a PvP match unless you're in one of the bigger alliances. Again, see eve as the example. Fun is something that's subjective. I stil lhave fun most of the time when I play Dust, even when I'm being repeatedly killed without taking anyone down because I'm trying to work out which fit to use and where to respawn to counter what the opposing team is doing. But I'm one of theose wierd types of people who enjoy experimenting with fits and learning new things then applying what I've learned to what I'm doing. Daily contracts would create two types of Dust players, those who complete them religiously and so can get all the rewards and more stocks of the 'best' gear and those who don't have the time to log on every day and complete a laundry list of tasks. I don't want to feel I have to play a certain number of games as a logi so I can get my number of heals for the day, then switch to another class so I can get so many vehicle kills and then switch again so that I can have a certain number of hacks. That's what dailies would feel like to a not unsubstantial number of players.
tl;dr
Don't be a sour pus man. I despise Daily Contracts in other games but Dust 514 could do it right since you wouldn't need these Daily Contracts to boost your progress. It would be like playing Faction Warfare. It's not needed but you can do it and benefit from it with equipment.
Anyways,
@OP I'm backing your idea! Personally, I'd love if we played with other factions than simply the big four. Like, Black Eagle vs Blood Raiders. Maybe we'd get more ISK or a greater amount of potential SP for the battles? Also, it would be nice if we only got rewards if we won. Make players actually question whether or not they should do said battles. It would make sense that we don't get EVE side support but would it make sense if we didn't have OBs? I don't care that much about the Warbarge OBs but it would be a unique experience to NOT have them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
DR FEB
DARKSTAR ARMY
122
|
Posted - 2014.01.19 18:00:00 -
[40] - Quote
well im sure a little bit of isk wont derange your sp progression,
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
|
|
Teilka Darkmist
2
|
Posted - 2014.01.19 18:03:00 -
[41] - Quote
DR FEB wrote:then maybe player contracts could come in:kill this dude for 50k isk or destroy this tank for 150k isk and so on...
That could only work if you could guarantee that you'll be on the same map as that player at some point on the opposing team. It could work on eve, but in the 16 V 16 matches on dust the only way it would is to have the system randomly pick a target for you from the opposing team.
Of course if dust moved to being like eve where you could go to any station or planet whenever you wanted rather than have the game assign you a region on a planet as we have now I, for one, think it would be much better. I think that would improve the interconnectivity with eve, make us feel more like we were effecting the galaxy and allow for the larger scale battles and tactical combat that I feel are missing from the game.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
|
DR FEB
DARKSTAR ARMY
122
|
Posted - 2014.01.19 18:07:00 -
[42] - Quote
well maybe the contracts could be established while in game for ex:... killed me,i go to player list,select name,add contract,amount of isk payout for whoever kills him,then other mercswill get a notificationsaying that the enemy has a bounty on him.
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
|
Darken-Soul
Tal-Romon Legion Amarr Empire
28
|
Posted - 2014.01.19 18:10:00 -
[43] - Quote
Teilka Darkmist wrote:DR FEB wrote:then maybe player contracts could come in:kill this dude for 50k isk or destroy this tank for 150k isk and so on...
That could only work if you could guarantee that you'll be on the same map as that player at some point on the opposing team. It could work on eve, but in the 16 V 16 matches on dust the only way it would is to have the system randomly pick a target for you from the opposing team. Of course if dust moved to being like eve where you could go to any station or planet whenever you wanted rather than have the game assign you a region on a planet as we have now I, for one, think it would be much better. I think that would improve the interconnectivity with eve, make us feel more like we were effecting the galaxy and allow for the larger scale battles and tactical combat that I feel are missing from the game.
the beauty of it would be posting a bounty rewarding enough for an actual hunt to begin. Once this is more sophisticated you will be able to add bonuses for times in a row, timers and solely fulfilling the kill tally. If 100 people accept the contract it will be a race to get the full share of the reward and bonuses to boot.
I am the real Darken
|
Teilka Darkmist
2
|
Posted - 2014.01.19 18:11:00 -
[44] - Quote
Roy Ventus
tl;dr
Don't be a sour pus man. I despise Daily Contracts in other games but Dust 514 could do it right since you wouldn't need these Daily Contracts to boost your progress. It would be like playing Faction Warfare. It's not needed but you can do it and benefit from it with equipment.
Anyways,
@OP I'm backing your idea! Personally, I'd love if we played with other factions than simply the big four. Like, Black Eagle vs Blood Raiders. Maybe we'd get more ISK or a greater amount of potential SP for the battles? Also, it would be nice if we only got rewards if we won. Make players actually question whether or not they should do said battles. [:o wrote: It would make sense that we don't get EVE side support but would it make sense if we didn't have OBs? I don't care that much about the Warbarge OBs but it would be a unique experience to NOT have them.
I'm actually coming around to the idea a little as I think about it more. I think that CCP are a company that could potentially do it the right way. I don't think that just making it a list of achievements to complete whilst you're playing your Public or FW matches is right for the universe though. But something that works outside of them makes some sense. Especially if they use it for some form of PvE.
I do agree that being able to fight for other factions than just the four empires is a good idea, of course they've not really implemented that in eve yet. Not in PvP anyway. You can run pve missions for the other factions, but thatt's it so far. I get the impression that they're working on either phasing out the empires or at least drastically reducing their impact on the galaxy as a whole. That's a long term kind of thing though.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
|
Darken-Soul
Tal-Romon Legion Amarr Empire
28
|
Posted - 2014.01.19 18:12:00 -
[45] - Quote
DR FEB wrote:well maybe the contracts could be established while in game for ex:... killed me,i go to player list,select name,add contract,amount of isk payout for whoever kills him,then other mercswill get a notificationsaying that the enemy has a bounty on him.
to add to this their chevron could be updated to show they have a bounty for any who have taken the contract.
I am the real Darken
|
DR FEB
DARKSTAR ARMY
123
|
Posted - 2014.01.19 18:12:00 -
[46] - Quote
yeah seems legit
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
|
Darken-Soul
Tal-Romon Legion Amarr Empire
28
|
Posted - 2014.01.19 18:30:00 -
[47] - Quote
CCP could issue hits on forum trolls. Consider it an alternative to the ban hammer.
just talking about the possibilities is reminding me why I started playing dust in the first place.
I am the real Darken
|
Darken-Soul
Tal-Romon Legion Amarr Empire
33
|
Posted - 2014.01.20 00:47:00 -
[48] - Quote
Bump
I am the real Darken
|
Darken-Soul
Tal-Romon Legion Amarr Empire
35
|
Posted - 2014.01.20 14:52:00 -
[49] - Quote
Edited the title. Hope it sounds better. Any feed back would be helpful
I am the real Darken
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
577
|
Posted - 2014.01.20 14:54:00 -
[50] - Quote
Yeah great idea. You should put it in the feedback section of the forums - I think it's a great way to spice things up. |
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
73
|
Posted - 2014.01.20 15:48:00 -
[51] - Quote
Waiyu Ren wrote:Edit: Would it be possible to have tip info come up while in-mission? Say for instance you took a Scout contract from a Scout Career Agent, and at regular periods during play, the Agent would "contact" you with hints on infiltration and whatnot, which would be recapped after the mission. Do you really want players to ragequit? Intrusive popups are NEVER the solution.
+1 on the general topic, though. |
Darken-Soul
Tal-Romon Legion Amarr Empire
38
|
Posted - 2014.01.20 15:51:00 -
[52] - Quote
Justicar Karnellia wrote:Yeah great idea. You should put it in the feedback section of the forums - I think it's a great way to spice things up.
I guess people don't read past page 1. I am going to put it in F/R, I am hoping to refine and build on the idea with the community first.
I am the real Darken
|
Waiyu Ren
Immortal Guides
6
|
Posted - 2014.01.20 21:01:00 -
[53] - Quote
Sole Fenychs wrote:Waiyu Ren wrote:Edit: Would it be possible to have tip info come up while in-mission? Say for instance you took a Scout contract from a Scout Career Agent, and at regular periods during play, the Agent would "contact" you with hints on infiltration and whatnot, which would be recapped after the mission. Do you really want players to ragequit? Intrusive popups are NEVER the solution. +1 on the general topic, though.
Whoops.. Sorry, i meant an audio cue. And only for new player contracts.... Though that could get annoying as well.
An on-death message saying "are you aware that using cover can increase your survivability?", if it queued more than once, would probably make me want to punch something. If it were relevant however, and didn't repeat itself, it could be useful.
Think of all the things newberries do that vets laugh about... Then have an NPC bring them up to speed. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
76
|
Posted - 2014.01.20 22:11:00 -
[54] - Quote
Waiyu Ren wrote:Sole Fenychs wrote:Waiyu Ren wrote:Edit: Would it be possible to have tip info come up while in-mission? Say for instance you took a Scout contract from a Scout Career Agent, and at regular periods during play, the Agent would "contact" you with hints on infiltration and whatnot, which would be recapped after the mission. Do you really want players to ragequit? Intrusive popups are NEVER the solution. +1 on the general topic, though. Whoops.. Sorry, i meant an audio cue. And only for new player contracts.... Though that could get annoying as well. An on-death message saying "are you aware that using cover can increase your survivability?", if it queued more than once, would probably make me want to punch something. If it were relevant however, and didn't repeat itself, it could be useful. Think of all the things newberries do that vets laugh about... Then have an NPC bring them up to speed. I would suggest stuff like: - Racial damage types/weapon variants "The Gallente love armor and plasma, with generally short ranges. Their weapons are classified as hybrid and thus inflict slightly more damage to shields than armor. Probably because they hate Caldari. Gallente weapons are: Assault Rifle, Ion Pistol, Plasma Cannon, etc." That kind of introduction would be helpful during character creation, actually. - How the different equipment types work - Dropship controls "The dropship is not a helicopter. Raising your nose does note save you from a dive. To gain height, use the 'increase thrust' button, even when it seems like you are about to kiss the ground. To move forward, lower your nose. To move backward, raise your nose. Use the right stick to move turn instead of crashing your ship by tilting with the left stick." - "Grenades have horribly long timers. Press and hold the grenade button to cook them." - "Don't bother with swarm launchers against HAVs. Either use a heavy frame with a forge gun or get yourself some Remote Explosives. Kill tanks by either planting at least three explosives directly or by planting the REs on an LAV, which you then ram into the tank. Be careful though, to not get stuck in the environment - LAVs with REs tend to teleport when that happens." - "Plant Remote Explosives with the fire button. Explode them with the aim-down-sights button." - "'You have been scanned' just means that your enemy used the New Eden-approved wallhack against you. Protect yourself with profile dampeners or HTFU. Alternatively, use this fact to mess with whoever is now targetting you."
There's plenty of obnoxiously hidden stuff that newbies need to be taught. |
Darken-Soul
Tal-Romon Legion Amarr Empire
50
|
Posted - 2014.01.21 18:12:00 -
[55] - Quote
Roy Ventus wrote:Teilka Darkmist wrote:Darken-Soul wrote:Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle. Tired waiting after only a year? They're trying to build a game that is beyond the scope of any online FPS currently playing, that's going to take time. And they're trying to have it interconnected to what is widely known as one of the most complicated MMO's to play. Eve has taken 10 years so far and they're still not done with it, they're going to keep working on it, adding things and adjusting things untill it either achieves true sentience or becomes financially unviable for them to continue. A true work of art takes time to complete and I see that dust has the potential to become that if we give CCP the time they need. I agree tutorials would help a lot for a new player, I'm not sure what the new player experience is at the moment as I haven't created a new character since the beta. But new player experience is something that CCP ha s always been poor at. Eve's is pretty useless at the moment but they're constantly trying to find a way to improve it that fits in with the universe. PvE would be nice, but I think that there are other things that they need to address first. Things like large scale battles should, in my opinion, come before PvE. Plus again, PvE is something that CCP's not the best at. I'm quite happy not running the same PvE mission over and over again untill I get bored and decide to take a break from the game. Plus, PvE has the potential to break the PvP game quite badly. Imagine all the people who are scared to lose their entire fittings in PvP moving to PvE where the reward to risk ratio becomes skewed way off towards the reward side because the enemy Ai is pretty basic. Which means it gets harder to get a PvP match unless you're in one of the bigger alliances. Again, see eve as the example. Fun is something that's subjective. I stil lhave fun most of the time when I play Dust, even when I'm being repeatedly killed without taking anyone down because I'm trying to work out which fit to use and where to respawn to counter what the opposing team is doing. But I'm one of theose wierd types of people who enjoy experimenting with fits and learning new things then applying what I've learned to what I'm doing. Daily contracts would create two types of Dust players, those who complete them religiously and so can get all the rewards and more stocks of the 'best' gear and those who don't have the time to log on every day and complete a laundry list of tasks. I don't want to feel I have to play a certain number of games as a logi so I can get my number of heals for the day, then switch to another class so I can get so many vehicle kills and then switch again so that I can have a certain number of hacks. That's what dailies would feel like to a not unsubstantial number of players. tl;dr Don't be a sour pus man. I despise Daily Contracts in other games but Dust 514 could do it right since you wouldn't need these Daily Contracts to boost your progress. It would be like playing Faction Warfare. It's not needed but you can do it and benefit from it with equipment.
Anyways, @OP I'm backing your idea! Personally, I'd love if we played with other factions than simply the big four. Like, Black Eagle vs Blood Raiders. Maybe we'd get more ISK or a greater amount of potential SP for the battles? Also, it would be nice if we only got rewards if we won. Make players actually question whether or not they should do said battles. It would make sense that we don't get EVE side support but would it make sense if we didn't have OBs? I don't care that much about the Warbarge OBs but it would be a unique experience to NOT have them.
I would support Pirate contracts that payed out hacked equipment.
I am the real Darken
|
Darken-Soul
Tal-Romon Legion Amarr Empire
117
|
Posted - 2014.01.23 16:29:00 -
[56] - Quote
Bump
I am the real Darken
|
Darken-Soul
BIG BAD W0LVES
272
|
Posted - 2014.02.02 23:52:00 -
[57] - Quote
Darken-Soul wrote:Well, it seems like the community has some positive feedback. Here's hoping CCP will notice. I'll make a more detailed thread in feedback/requests tomorrow. Thanks for the support.
tried posting in feedback/requests, died. It really is lame over there. Heres a request, move F/R down the list. I hate accidentally opening it up when I am drunk and posting from my phone.
I am the real Darken
|
ishtellian
Crux Special Tasks Group Gallente Federation
4
|
Posted - 2014.02.03 02:33:00 -
[58] - Quote
Think this would be great, it would solve the problem with the retardedly low sp cap, I didn't understand why people complained so much about it until I actually started playing playing and not just a match or two every day. I capped out in two days which sucks.
My Heavy Never Dies.
Logibro In training.
|
BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
163
|
Posted - 2014.02.03 03:04:00 -
[59] - Quote
i could get behind this kind of idea or dust
|
True Adamance
Kameira Lodge Amarr Empire
6500
|
Posted - 2014.02.03 03:06:00 -
[60] - Quote
Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? Please god no.
I hope CCP never makes this game that damn "arcadey"
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
|
Darken-Soul
BIG BAD W0LVES
284
|
Posted - 2014.02.03 03:08:00 -
[61] - Quote
When we finally talk them into putting Corp Battles back in there could be side objectives and pay for completing certain tasks set by the FC.
Who wants some?
|
Darken-Soul
BIG BAD W0LVES
284
|
Posted - 2014.02.03 03:09:00 -
[62] - Quote
True Adamance wrote:Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? Please god no. I hope CCP never makes this game that damn "arcadey"
what's so arcadey about guristas and archangels having you pinpoint a set number of caldari vehicles?
Who wants some?
|
True Adamance
Kameira Lodge Amarr Empire
6502
|
Posted - 2014.02.03 03:24:00 -
[63] - Quote
Darken-Soul wrote:True Adamance wrote:Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? Please god no. I hope CCP never makes this game that damn "arcadey" what's so arcadey about guristas and archangels having you pinpoint a set number of caldari vehicles?
Why the hell would the Gurista's care about you or put up materials for you to use? You forget they are pirates and don't care for anybody but themselves.
I do not want Dust to turn into a game where you can supply yourself fits and material by completing CoD Style weapons challenges so arbitrary in nature and so poorly justified by lore that we see the cold, hard, brutal, and generally dark part of new eden fall by the way side.
New Eden should never be a place where you are given anything, you need to earn it.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Darken-Soul
BIG BAD W0LVES
285
|
Posted - 2014.02.03 03:28:00 -
[64] - Quote
True Adamance wrote:Darken-Soul wrote:True Adamance wrote:Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? Please god no. I hope CCP never makes this game that damn "arcadey" what's so arcadey about guristas and archangels having you pinpoint a set number of caldari vehicles? Why the hell would the Gurista's care about you or put up materials for you to use? You forget they are pirates and don't care for anybody but themselves. I do not want Dust to turn into a game where you can supply yourself fits and material by completing CoD Style weapons challenges so arbitrary in nature and so poorly justified by lore that we see the cold, hard, brutal, and generally dark part of new eden fall by the way side. New Eden should never be a place where you are given anything, you need to earn it.
but you want pve so you can do these things? I don't get you man.
Who wants some?
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Darken-Soul
BIG BAD W0LVES
285
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Posted - 2014.02.03 03:29:00 -
[65] - Quote
True Adamance wrote:Darken-Soul wrote:True Adamance wrote:Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? Please god no. I hope CCP never makes this game that damn "arcadey" what's so arcadey about guristas and archangels having you pinpoint a set number of caldari vehicles? Why the hell would the Gurista's care about you or put up materials for you to use? You forget they are pirates and don't care for anybody but themselves. I do not want Dust to turn into a game where you can supply yourself fits and material by completing CoD Style weapons challenges so arbitrary in nature and so poorly justified by lore that we see the cold, hard, brutal, and generally dark part of new eden fall by the way side. New Eden should never be a place where you are given anything, you need to earn it.
why do we fight for them in pubs?
Who wants some?
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True Adamance
Kameira Lodge Amarr Empire
6513
|
Posted - 2014.02.03 03:35:00 -
[66] - Quote
Darken-Soul wrote:True Adamance wrote:Darken-Soul wrote:True Adamance wrote:Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? Please god no. I hope CCP never makes this game that damn "arcadey" what's so arcadey about guristas and archangels having you pinpoint a set number of caldari vehicles? Why the hell would the Gurista's care about you or put up materials for you to use? You forget they are pirates and don't care for anybody but themselves. I do not want Dust to turn into a game where you can supply yourself fits and material by completing CoD Style weapons challenges so arbitrary in nature and so poorly justified by lore that we see the cold, hard, brutal, and generally dark part of new eden fall by the way side. New Eden should never be a place where you are given anything, you need to earn it. why do we fight for them in pubs? For Salvage?
I consider it a run off mechanic from EVE where destroying certain in game vessels nets you components of those ships.
If dust could implement salvage in a meaningful manner.....that would be more that acceptable.
However challenge based rewards are not in keeping with EVE, Dust 514's progenitor, and should not be implemented in Dust 514 without a significantly well thought out and meaningful mechanic.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Darken-Soul
BIG BAD W0LVES
285
|
Posted - 2014.02.03 03:37:00 -
[67] - Quote
@^ what about the missions you get from agents in eve. I am asking for almost exactly this.
Who wants some?
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Darken-Soul
BIG BAD W0LVES
287
|
Posted - 2014.02.03 03:39:00 -
[68] - Quote
Pay attention to a pub match. We are fighting for plenty of smaller corps and factions. It would make sense that they would offer individual contracts along with 16 person contracts.
Who wants some?
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True Adamance
Kameira Lodge Amarr Empire
6520
|
Posted - 2014.02.03 03:41:00 -
[69] - Quote
Darken-Soul wrote:@^ what about the missions you get from agents in eve. I am asking for almost exactly this.
Then I misread. This should be relegated to ones performance in game in PVE modes where you are randomly allotted loot for your actions, destroying enemies, structures, objectives/hives....
Not in PvP....ever.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Darken-Soul
BIG BAD W0LVES
287
|
Posted - 2014.02.03 03:44:00 -
[70] - Quote
True Adamance wrote:Darken-Soul wrote:@^ what about the missions you get from agents in eve. I am asking for almost exactly this. Then I misread. This should be relegated to ones performance in game in PVE modes where you are randomly allotted loot for your actions, destroying enemies, structures, objectives/hives.... Not in PvP....ever.
unless we get bounties. I also think the training contracts should be implemented in pvp immediately.
Who wants some?
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
158
|
Posted - 2014.02.03 09:00:00 -
[71] - Quote
True Adamance wrote:Darken-Soul wrote:@^ what about the missions you get from agents in eve. I am asking for almost exactly this. Then I misread. This should be relegated to ones performance in game in PVE modes where you are randomly allotted loot for your actions, destroying enemies, structures, objectives/hives.... Not in PvP....ever. Have you not met the flight school attendants in PvP? We already have people doing their own "contracts" by trying to learn the dropship or going full nova knife. Those don't even contribute to the battle. |
True Adamance
Kameira Lodge Amarr Empire
6530
|
Posted - 2014.02.03 09:42:00 -
[72] - Quote
Sole Fenychs wrote:True Adamance wrote:Darken-Soul wrote:@^ what about the missions you get from agents in eve. I am asking for almost exactly this. Then I misread. This should be relegated to ones performance in game in PVE modes where you are randomly allotted loot for your actions, destroying enemies, structures, objectives/hives.... Not in PvP....ever. Have you not met the flight school attendants in PvP? We already have people doing their own "contracts" by trying to learn the dropship or going full nova knife. Those don't even contribute to the battle.
That's your choice. Its should not be an in game mechanic. Do what you want beyond the basics of the game, but don't incorporate bullshit like that into core gameplay.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Darken-Soul
BIG BAD W0LVES
297
|
Posted - 2014.02.03 14:05:00 -
[73] - Quote
True Adamance wrote:Sole Fenychs wrote:True Adamance wrote:Darken-Soul wrote:@^ what about the missions you get from agents in eve. I am asking for almost exactly this. Then I misread. This should be relegated to ones performance in game in PVE modes where you are randomly allotted loot for your actions, destroying enemies, structures, objectives/hives.... Not in PvP....ever. Have you not met the flight school attendants in PvP? We already have people doing their own "contracts" by trying to learn the dropship or going full nova knife. Those don't even contribute to the battle. That's your choice. Its should not be an in game mechanic. Do what you want beyond the basics of the game, but don't incorporate bullshit like that into core gameplay.
if you make a new character you will see they already have rudimentary tutorials you can complete for militia gear. It should be expanded upon to include things that would help new mercs in dust. Such as join a squad. Apply to a corp. Send an in game mail. Check your wallet, transfer isk. Any thing could be added., like hack an objective or place equipment. Use a tool. Militia variants could be handed out so new mercs can learn their trade after they have an idea what they are doing.
also they should get a message about not spending isk or sp until basic training is complete.
Who wants some?
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