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Teilka Darkmist
2
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Posted - 2014.01.19 16:57:00 -
[31] - Quote
Darken-Soul wrote:Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle.
Tired waiting after only a year? They're trying to build a game that is beyond the scope of any online FPS currently playing, that's going to take time. And they're trying to have it interconnected to what is widely known as one of the most complicated MMO's to play. Eve has taken 10 years so far and they're still not done with it, they're going to keep working on it, adding things and adjusting things untill it either achieves true sentience or becomes financially unviable for them to continue. A true work of art takes time to complete and I see that dust has the potential to become that if we give CCP the time they need.
I agree tutorials would help a lot for a new player, I'm not sure what the new player experience is at the moment as I haven't created a new character since the beta. But new player experience is something that CCP ha s always been poor at. Eve's is pretty useless at the moment but they're constantly trying to find a way to improve it that fits in with the universe.
PvE would be nice, but I think that there are other things that they need to address first. Things like large scale battles should, in my opinion, come before PvE. Plus again, PvE is something that CCP's not the best at. I'm quite happy not running the same PvE mission over and over again untill I get bored and decide to take a break from the game. Plus, PvE has the potential to break the PvP game quite badly. Imagine all the people who are scared to lose their entire fittings in PvP moving to PvE where the reward to risk ratio becomes skewed way off towards the reward side because the enemy Ai is pretty basic. Which means it gets harder to get a PvP match unless you're in one of the bigger alliances. Again, see eve as the example.
Fun is something that's subjective. I stil lhave fun most of the time when I play Dust, even when I'm being repeatedly killed without taking anyone down because I'm trying to work out which fit to use and where to respawn to counter what the opposing team is doing. But I'm one of theose wierd types of people who enjoy experimenting with fits and learning new things then applying what I've learned to what I'm doing.
Daily contracts would create two types of Dust players, those who complete them religiously and so can get all the rewards and more stocks of the 'best' gear and those who don't have the time to log on every day and complete a laundry list of tasks. I don't want to feel I have to play a certain number of games as a logi so I can get my number of heals for the day, then switch to another class so I can get so many vehicle kills and then switch again so that I can have a certain number of hacks. That's what dailies would feel like to a not unsubstantial number of players.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Darken-Soul
Tal-Romon Legion Amarr Empire
25
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Posted - 2014.01.19 17:26:00 -
[32] - Quote
Teilka Darkmist wrote:Darken-Soul wrote:Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle. Tired waiting after only a year? They're trying to build a game that is beyond the scope of any online FPS currently playing, that's going to take time. And they're trying to have it interconnected to what is widely known as one of the most complicated MMO's to play. Eve has taken 10 years so far and they're still not done with it, they're going to keep working on it, adding things and adjusting things untill it either achieves true sentience or becomes financially unviable for them to continue. A true work of art takes time to complete and I see that dust has the potential to become that if we give CCP the time they need. I agree tutorials would help a lot for a new player, I'm not sure what the new player experience is at the moment as I haven't created a new character since the beta. But new player experience is something that CCP ha s always been poor at. Eve's is pretty useless at the moment but they're constantly trying to find a way to improve it that fits in with the universe. PvE would be nice, but I think that there are other things that they need to address first. Things like large scale battles should, in my opinion, come before PvE. Plus again, PvE is something that CCP's not the best at. I'm quite happy not running the same PvE mission over and over again untill I get bored and decide to take a break from the game. Plus, PvE has the potential to break the PvP game quite badly. Imagine all the people who are scared to lose their entire fittings in PvP moving to PvE where the reward to risk ratio becomes skewed way off towards the reward side because the enemy Ai is pretty basic. Which means it gets harder to get a PvP match unless you're in one of the bigger alliances. Again, see eve as the example. Fun is something that's subjective. I stil lhave fun most of the time when I play Dust, even when I'm being repeatedly killed without taking anyone down because I'm trying to work out which fit to use and where to respawn to counter what the opposing team is doing. But I'm one of theose wierd types of people who enjoy experimenting with fits and learning new things then applying what I've learned to what I'm doing. Daily contracts would create two types of Dust players, those who complete them religiously and so can get all the rewards and more stocks of the 'best' gear and those who don't have the time to log on every day and complete a laundry list of tasks. I don't want to feel I have to play a certain number of games as a logi so I can get my number of heals for the day, then switch to another class so I can get so many vehicle kills and then switch again so that I can have a certain number of hacks. That's what dailies would feel like to a not unsubstantial number of players.
If you would prefer not to participate you could just not purchase contracts. Its simple. Why shoot down an idea because you personally wouldn't use it? I have ran this by alot of people, believe it or not, most people who play dust don't even visit the forums. The general consensus is people would purchase contracts and try to fulfill them.
I am glad you didn't get all douchy with your feedback. Thanks man
I am the real Darken
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Teilka Darkmist
2
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Posted - 2014.01.19 17:40:00 -
[33] - Quote
Darken-Soul wrote:
If you would prefer not to participate you could just not purchase contracts. Its simple. Why shoot down an idea because you personally wouldn't use it? I have ran this by alot of people, believe it or not, most people who play dust don't even visit the forums. The general consensus is people would purchase contracts and try to fulfill them.
I am glad you didn't get all douchy with your feedback. Thanks man
I do see your point, I just think that CCP would be able to come up with something better than daily contracts. I can kind of see how it could work if we had PvE content already, but we don't and I think that PvE content that doesn't seriously impact the PvP core of the game is something that will take time for them to code and implement.
I quite easily believe that most dust players don't visit the forums, I've only been participating here for two days myself and I've been playing since Beta. I do think that's a bit of a shame though, the game could get so much better if a larger percentage of the people playing participated in giving feedback and ideas it would lessen the impact of the truly butt-hurt people who are only interested in improving their personal k/d ratio at the expense of everyone who doesn't agree with them. I've no idea how to manage that though (but removing the 5 minutes in between posting replies would help, it artificially extends how long people have to stay in the forums to make their point)
I'm hoping that you meant your last comment sincerely, it's hard to tell sometimes on the internet, because I do try to be rational and even supply suggestions of how things can be better when I can rather than just be the 'Oh noes, they broke my game and I'm all wah wah wah fix it now to be exactly how I want it even if it's unreasonable' type of person.
Just one minor final point. Not a man, a woman. :)
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Darken-Soul
Tal-Romon Legion Amarr Empire
27
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Posted - 2014.01.19 17:48:00 -
[34] - Quote
Teilka Darkmist wrote:Darken-Soul wrote:
If you would prefer not to participate you could just not purchase contracts. Its simple. Why shoot down an idea because you personally wouldn't use it? I have ran this by alot of people, believe it or not, most people who play dust don't even visit the forums. The general consensus is people would purchase contracts and try to fulfill them.
I am glad you didn't get all douchy with your feedback. Thanks man
I do see your point, I just think that CCP would be able to come up with something better than daily contracts. I can kind of see how it could work if we had PvE content already, but we don't and I think that PvE content that doesn't seriously impact the PvP core of the game is something that will take time for them to code and implement. I quite easily believe that most dust players don't visit the forums, I've only been participating here for two days myself and I've been playing since Beta. I do think that's a bit of a shame though, the game could get so much better if a larger percentage of the people playing participated in giving feedback and ideas it would lessen the impact of the truly butt-hurt people who are only interested in improving their personal k/d ratio at the expense of everyone who doesn't agree with them. I've no idea how to manage that though (but removing the 5 minutes in between posting replies would help, it artificially extends how long people have to stay in the forums to make their point) I'm hoping that you meant your last comment sincerely, it's hard to tell sometimes on the internet, because I do try to be rational and even supply suggestions of how things can be better when I can rather than just be the 'Oh noes, they broke my game and I'm all wah wah wah fix it now to be exactly how I want it even if it's unreasonable' type of person. Just one minor final point. Not a man, a woman. :)
My bad.
I wasn't trying to replace PvE with contracts. I just figured it would be an alternative to the nothing we have now in that category. A supplement to keep us going until soon happens.
I am the real Darken
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DR FEB
DARKSTAR ARMY
122
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Posted - 2014.01.19 17:51:00 -
[35] - Quote
yeah then when pve will be integrated have contracts that say:destroy drone nest or destroy 25 heavy drones
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
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Borne Velvalor
Endless Hatred
2175
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Posted - 2014.01.19 17:53:00 -
[36] - Quote
Yes. "Challenges" in any form would be nice.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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DR FEB
DARKSTAR ARMY
122
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Posted - 2014.01.19 17:55:00 -
[37] - Quote
then maybe player contracts could come in:kill this dude for 50k isk or destroy this tank for 150k isk and so on...
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
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Darken-Soul
Tal-Romon Legion Amarr Empire
27
|
Posted - 2014.01.19 17:57:00 -
[38] - Quote
The name needs work. For now they could just place them in the Other contracts menu. Dust is so ready for this.
I am the real Darken
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Roy Ventus
Foxhound Corporation General Tso's Alliance
920
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Posted - 2014.01.19 17:57:00 -
[39] - Quote
Teilka Darkmist wrote:Darken-Soul wrote:Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle. Tired waiting after only a year? They're trying to build a game that is beyond the scope of any online FPS currently playing, that's going to take time. And they're trying to have it interconnected to what is widely known as one of the most complicated MMO's to play. Eve has taken 10 years so far and they're still not done with it, they're going to keep working on it, adding things and adjusting things untill it either achieves true sentience or becomes financially unviable for them to continue. A true work of art takes time to complete and I see that dust has the potential to become that if we give CCP the time they need. I agree tutorials would help a lot for a new player, I'm not sure what the new player experience is at the moment as I haven't created a new character since the beta. But new player experience is something that CCP ha s always been poor at. Eve's is pretty useless at the moment but they're constantly trying to find a way to improve it that fits in with the universe. PvE would be nice, but I think that there are other things that they need to address first. Things like large scale battles should, in my opinion, come before PvE. Plus again, PvE is something that CCP's not the best at. I'm quite happy not running the same PvE mission over and over again untill I get bored and decide to take a break from the game. Plus, PvE has the potential to break the PvP game quite badly. Imagine all the people who are scared to lose their entire fittings in PvP moving to PvE where the reward to risk ratio becomes skewed way off towards the reward side because the enemy Ai is pretty basic. Which means it gets harder to get a PvP match unless you're in one of the bigger alliances. Again, see eve as the example. Fun is something that's subjective. I stil lhave fun most of the time when I play Dust, even when I'm being repeatedly killed without taking anyone down because I'm trying to work out which fit to use and where to respawn to counter what the opposing team is doing. But I'm one of theose wierd types of people who enjoy experimenting with fits and learning new things then applying what I've learned to what I'm doing. Daily contracts would create two types of Dust players, those who complete them religiously and so can get all the rewards and more stocks of the 'best' gear and those who don't have the time to log on every day and complete a laundry list of tasks. I don't want to feel I have to play a certain number of games as a logi so I can get my number of heals for the day, then switch to another class so I can get so many vehicle kills and then switch again so that I can have a certain number of hacks. That's what dailies would feel like to a not unsubstantial number of players.
tl;dr
Don't be a sour pus man. I despise Daily Contracts in other games but Dust 514 could do it right since you wouldn't need these Daily Contracts to boost your progress. It would be like playing Faction Warfare. It's not needed but you can do it and benefit from it with equipment.
Anyways,
@OP I'm backing your idea! Personally, I'd love if we played with other factions than simply the big four. Like, Black Eagle vs Blood Raiders. Maybe we'd get more ISK or a greater amount of potential SP for the battles? Also, it would be nice if we only got rewards if we won. Make players actually question whether or not they should do said battles. It would make sense that we don't get EVE side support but would it make sense if we didn't have OBs? I don't care that much about the Warbarge OBs but it would be a unique experience to NOT have them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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DR FEB
DARKSTAR ARMY
122
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Posted - 2014.01.19 18:00:00 -
[40] - Quote
well im sure a little bit of isk wont derange your sp progression,
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
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Teilka Darkmist
2
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Posted - 2014.01.19 18:03:00 -
[41] - Quote
DR FEB wrote:then maybe player contracts could come in:kill this dude for 50k isk or destroy this tank for 150k isk and so on...
That could only work if you could guarantee that you'll be on the same map as that player at some point on the opposing team. It could work on eve, but in the 16 V 16 matches on dust the only way it would is to have the system randomly pick a target for you from the opposing team.
Of course if dust moved to being like eve where you could go to any station or planet whenever you wanted rather than have the game assign you a region on a planet as we have now I, for one, think it would be much better. I think that would improve the interconnectivity with eve, make us feel more like we were effecting the galaxy and allow for the larger scale battles and tactical combat that I feel are missing from the game.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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DR FEB
DARKSTAR ARMY
122
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Posted - 2014.01.19 18:07:00 -
[42] - Quote
well maybe the contracts could be established while in game for ex:... killed me,i go to player list,select name,add contract,amount of isk payout for whoever kills him,then other mercswill get a notificationsaying that the enemy has a bounty on him.
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
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Darken-Soul
Tal-Romon Legion Amarr Empire
28
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Posted - 2014.01.19 18:10:00 -
[43] - Quote
Teilka Darkmist wrote:DR FEB wrote:then maybe player contracts could come in:kill this dude for 50k isk or destroy this tank for 150k isk and so on...
That could only work if you could guarantee that you'll be on the same map as that player at some point on the opposing team. It could work on eve, but in the 16 V 16 matches on dust the only way it would is to have the system randomly pick a target for you from the opposing team. Of course if dust moved to being like eve where you could go to any station or planet whenever you wanted rather than have the game assign you a region on a planet as we have now I, for one, think it would be much better. I think that would improve the interconnectivity with eve, make us feel more like we were effecting the galaxy and allow for the larger scale battles and tactical combat that I feel are missing from the game.
the beauty of it would be posting a bounty rewarding enough for an actual hunt to begin. Once this is more sophisticated you will be able to add bonuses for times in a row, timers and solely fulfilling the kill tally. If 100 people accept the contract it will be a race to get the full share of the reward and bonuses to boot.
I am the real Darken
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Teilka Darkmist
2
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Posted - 2014.01.19 18:11:00 -
[44] - Quote
Roy Ventus
tl;dr
Don't be a sour pus man. I despise Daily Contracts in other games but Dust 514 could do it right since you wouldn't need these Daily Contracts to boost your progress. It would be like playing Faction Warfare. It's not needed but you can do it and benefit from it with equipment.
Anyways,
@OP I'm backing your idea! Personally, I'd love if we played with other factions than simply the big four. Like, Black Eagle vs Blood Raiders. Maybe we'd get more ISK or a greater amount of potential SP for the battles? Also, it would be nice if we only got rewards if we won. Make players actually question whether or not they should do said battles. [:o wrote: It would make sense that we don't get EVE side support but would it make sense if we didn't have OBs? I don't care that much about the Warbarge OBs but it would be a unique experience to NOT have them.
I'm actually coming around to the idea a little as I think about it more. I think that CCP are a company that could potentially do it the right way. I don't think that just making it a list of achievements to complete whilst you're playing your Public or FW matches is right for the universe though. But something that works outside of them makes some sense. Especially if they use it for some form of PvE.
I do agree that being able to fight for other factions than just the four empires is a good idea, of course they've not really implemented that in eve yet. Not in PvP anyway. You can run pve missions for the other factions, but thatt's it so far. I get the impression that they're working on either phasing out the empires or at least drastically reducing their impact on the galaxy as a whole. That's a long term kind of thing though.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Darken-Soul
Tal-Romon Legion Amarr Empire
28
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Posted - 2014.01.19 18:12:00 -
[45] - Quote
DR FEB wrote:well maybe the contracts could be established while in game for ex:... killed me,i go to player list,select name,add contract,amount of isk payout for whoever kills him,then other mercswill get a notificationsaying that the enemy has a bounty on him.
to add to this their chevron could be updated to show they have a bounty for any who have taken the contract.
I am the real Darken
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DR FEB
DARKSTAR ARMY
123
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Posted - 2014.01.19 18:12:00 -
[46] - Quote
yeah seems legit
-Put a dick in a their mouths so I guess it's fuck what they say
-I'm so awesome,when I walk in a pub, I raise the bar
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Darken-Soul
Tal-Romon Legion Amarr Empire
28
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Posted - 2014.01.19 18:30:00 -
[47] - Quote
CCP could issue hits on forum trolls. Consider it an alternative to the ban hammer.
just talking about the possibilities is reminding me why I started playing dust in the first place.
I am the real Darken
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Darken-Soul
Tal-Romon Legion Amarr Empire
33
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Posted - 2014.01.20 00:47:00 -
[48] - Quote
Bump
I am the real Darken
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Darken-Soul
Tal-Romon Legion Amarr Empire
35
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Posted - 2014.01.20 14:52:00 -
[49] - Quote
Edited the title. Hope it sounds better. Any feed back would be helpful
I am the real Darken
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
577
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Posted - 2014.01.20 14:54:00 -
[50] - Quote
Yeah great idea. You should put it in the feedback section of the forums - I think it's a great way to spice things up. |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
73
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Posted - 2014.01.20 15:48:00 -
[51] - Quote
Waiyu Ren wrote:Edit: Would it be possible to have tip info come up while in-mission? Say for instance you took a Scout contract from a Scout Career Agent, and at regular periods during play, the Agent would "contact" you with hints on infiltration and whatnot, which would be recapped after the mission. Do you really want players to ragequit? Intrusive popups are NEVER the solution.
+1 on the general topic, though. |
Darken-Soul
Tal-Romon Legion Amarr Empire
38
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Posted - 2014.01.20 15:51:00 -
[52] - Quote
Justicar Karnellia wrote:Yeah great idea. You should put it in the feedback section of the forums - I think it's a great way to spice things up.
I guess people don't read past page 1. I am going to put it in F/R, I am hoping to refine and build on the idea with the community first.
I am the real Darken
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Waiyu Ren
Immortal Guides
6
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Posted - 2014.01.20 21:01:00 -
[53] - Quote
Sole Fenychs wrote:Waiyu Ren wrote:Edit: Would it be possible to have tip info come up while in-mission? Say for instance you took a Scout contract from a Scout Career Agent, and at regular periods during play, the Agent would "contact" you with hints on infiltration and whatnot, which would be recapped after the mission. Do you really want players to ragequit? Intrusive popups are NEVER the solution. +1 on the general topic, though.
Whoops.. Sorry, i meant an audio cue. And only for new player contracts.... Though that could get annoying as well.
An on-death message saying "are you aware that using cover can increase your survivability?", if it queued more than once, would probably make me want to punch something. If it were relevant however, and didn't repeat itself, it could be useful.
Think of all the things newberries do that vets laugh about... Then have an NPC bring them up to speed. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
76
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Posted - 2014.01.20 22:11:00 -
[54] - Quote
Waiyu Ren wrote:Sole Fenychs wrote:Waiyu Ren wrote:Edit: Would it be possible to have tip info come up while in-mission? Say for instance you took a Scout contract from a Scout Career Agent, and at regular periods during play, the Agent would "contact" you with hints on infiltration and whatnot, which would be recapped after the mission. Do you really want players to ragequit? Intrusive popups are NEVER the solution. +1 on the general topic, though. Whoops.. Sorry, i meant an audio cue. And only for new player contracts.... Though that could get annoying as well. An on-death message saying "are you aware that using cover can increase your survivability?", if it queued more than once, would probably make me want to punch something. If it were relevant however, and didn't repeat itself, it could be useful. Think of all the things newberries do that vets laugh about... Then have an NPC bring them up to speed. I would suggest stuff like: - Racial damage types/weapon variants "The Gallente love armor and plasma, with generally short ranges. Their weapons are classified as hybrid and thus inflict slightly more damage to shields than armor. Probably because they hate Caldari. Gallente weapons are: Assault Rifle, Ion Pistol, Plasma Cannon, etc." That kind of introduction would be helpful during character creation, actually. - How the different equipment types work - Dropship controls "The dropship is not a helicopter. Raising your nose does note save you from a dive. To gain height, use the 'increase thrust' button, even when it seems like you are about to kiss the ground. To move forward, lower your nose. To move backward, raise your nose. Use the right stick to move turn instead of crashing your ship by tilting with the left stick." - "Grenades have horribly long timers. Press and hold the grenade button to cook them." - "Don't bother with swarm launchers against HAVs. Either use a heavy frame with a forge gun or get yourself some Remote Explosives. Kill tanks by either planting at least three explosives directly or by planting the REs on an LAV, which you then ram into the tank. Be careful though, to not get stuck in the environment - LAVs with REs tend to teleport when that happens." - "Plant Remote Explosives with the fire button. Explode them with the aim-down-sights button." - "'You have been scanned' just means that your enemy used the New Eden-approved wallhack against you. Protect yourself with profile dampeners or HTFU. Alternatively, use this fact to mess with whoever is now targetting you."
There's plenty of obnoxiously hidden stuff that newbies need to be taught. |
Darken-Soul
Tal-Romon Legion Amarr Empire
50
|
Posted - 2014.01.21 18:12:00 -
[55] - Quote
Roy Ventus wrote:Teilka Darkmist wrote:Darken-Soul wrote:Teilka Darkmist wrote:Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instead, we let them build a game that we all actually want to log in and play every day because it's fun?
Eve doesn't have daily anything and it's one of the best MMO's on the market because it's fun to play and the community is amazing. I have been playing Dust 514 for a year. Its getting old waiting for everything. This is something that could be accomplished relatively quickly. You must not have read the entire thread as it addresses things like tutorials, PvE, EVE integration, and most of all fun. It would be good to have purpose again. Also its not unrealistic to expect contracts being available to the full spectrum of mercenaries. I believe it would add immersion and depth to a game that gets more and more stale with each passing nerf cycle. Tired waiting after only a year? They're trying to build a game that is beyond the scope of any online FPS currently playing, that's going to take time. And they're trying to have it interconnected to what is widely known as one of the most complicated MMO's to play. Eve has taken 10 years so far and they're still not done with it, they're going to keep working on it, adding things and adjusting things untill it either achieves true sentience or becomes financially unviable for them to continue. A true work of art takes time to complete and I see that dust has the potential to become that if we give CCP the time they need. I agree tutorials would help a lot for a new player, I'm not sure what the new player experience is at the moment as I haven't created a new character since the beta. But new player experience is something that CCP ha s always been poor at. Eve's is pretty useless at the moment but they're constantly trying to find a way to improve it that fits in with the universe. PvE would be nice, but I think that there are other things that they need to address first. Things like large scale battles should, in my opinion, come before PvE. Plus again, PvE is something that CCP's not the best at. I'm quite happy not running the same PvE mission over and over again untill I get bored and decide to take a break from the game. Plus, PvE has the potential to break the PvP game quite badly. Imagine all the people who are scared to lose their entire fittings in PvP moving to PvE where the reward to risk ratio becomes skewed way off towards the reward side because the enemy Ai is pretty basic. Which means it gets harder to get a PvP match unless you're in one of the bigger alliances. Again, see eve as the example. Fun is something that's subjective. I stil lhave fun most of the time when I play Dust, even when I'm being repeatedly killed without taking anyone down because I'm trying to work out which fit to use and where to respawn to counter what the opposing team is doing. But I'm one of theose wierd types of people who enjoy experimenting with fits and learning new things then applying what I've learned to what I'm doing. Daily contracts would create two types of Dust players, those who complete them religiously and so can get all the rewards and more stocks of the 'best' gear and those who don't have the time to log on every day and complete a laundry list of tasks. I don't want to feel I have to play a certain number of games as a logi so I can get my number of heals for the day, then switch to another class so I can get so many vehicle kills and then switch again so that I can have a certain number of hacks. That's what dailies would feel like to a not unsubstantial number of players. tl;dr Don't be a sour pus man. I despise Daily Contracts in other games but Dust 514 could do it right since you wouldn't need these Daily Contracts to boost your progress. It would be like playing Faction Warfare. It's not needed but you can do it and benefit from it with equipment.
Anyways, @OP I'm backing your idea! Personally, I'd love if we played with other factions than simply the big four. Like, Black Eagle vs Blood Raiders. Maybe we'd get more ISK or a greater amount of potential SP for the battles? Also, it would be nice if we only got rewards if we won. Make players actually question whether or not they should do said battles. It would make sense that we don't get EVE side support but would it make sense if we didn't have OBs? I don't care that much about the Warbarge OBs but it would be a unique experience to NOT have them.
I would support Pirate contracts that payed out hacked equipment.
I am the real Darken
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Darken-Soul
Tal-Romon Legion Amarr Empire
117
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Posted - 2014.01.23 16:29:00 -
[56] - Quote
Bump
I am the real Darken
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Darken-Soul
BIG BAD W0LVES
272
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Posted - 2014.02.02 23:52:00 -
[57] - Quote
Darken-Soul wrote:Well, it seems like the community has some positive feedback. Here's hoping CCP will notice. I'll make a more detailed thread in feedback/requests tomorrow. Thanks for the support.
tried posting in feedback/requests, died. It really is lame over there. Heres a request, move F/R down the list. I hate accidentally opening it up when I am drunk and posting from my phone.
I am the real Darken
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ishtellian
Crux Special Tasks Group Gallente Federation
4
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Posted - 2014.02.03 02:33:00 -
[58] - Quote
Think this would be great, it would solve the problem with the retardedly low sp cap, I didn't understand why people complained so much about it until I actually started playing playing and not just a match or two every day. I capped out in two days which sucks.
My Heavy Never Dies.
Logibro In training.
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BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
163
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Posted - 2014.02.03 03:04:00 -
[59] - Quote
i could get behind this kind of idea or dust
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True Adamance
Kameira Lodge Amarr Empire
6500
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Posted - 2014.02.03 03:06:00 -
[60] - Quote
Darken-Soul wrote:Lets push for daily contracts. I made this toon and right away there was some goals to be achieved. Make a drop suit, join a match buy a skill... they offered some militia gear. Its a great idea, why not offer such things to everyone?
Its kind of a rip off from Black Ops, but I don't think anyone would care. We could have section in the battle finder where we could choose from a selection of contracts and gain rewards for completing them. CCP seems to be able to track our stats easily. In stead of devising lack luster events that everyone hates, we could purchase the contracts that apply to our play styles.
Example: For 23000 isk you could purchas a contract to destroy 15 Gunnlogi and receive 10 Grimlock FGs. or 14000 isk you could buy the Cap or recap 5 null cannons and receive 1000SP contract.
With the lack of PvE this would help with the monotony that dust has become. It could serve as a tutorial for new mercenaries by creating training contracts. Veterans could accept elite contracts. As long as the risk matched the reward I believe it would make this game better.
Another type of contract I had thought of was progressive contracts. All who purchase these super elite contracts(all kinds of hoops to jump thru) would also receive the isk already paid to purchase the contract plus some of the loot lost trying to achieve it.
Yeah I'm bored. Any thoughts? Please god no.
I hope CCP never makes this game that damn "arcadey"
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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