Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Duran Lex
Fraternity of St. Venefice Amarr Empire
438
|
Posted - 2014.01.18 00:10:00 -
[1] - Quote
Tanks are no longer expensive enough to warrant this game mechanic.
They don't need more get out of jail free cards as well as having a portal supply depot to refill ammunition.
It is a completely unnecessary game mechanic now. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7935
|
Posted - 2014.01.18 00:11:00 -
[2] - Quote
If they had to go to supply depots or something to recall that'd be nice.
As it is, driving around a corner and then vanishing safely out of existence is ridiculously stupid, although I'm sure Spkr or someone similar will be in here to defend their crutch shortly.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
|
Arx Ardashir
Imperium Aeternum
399
|
Posted - 2014.01.18 00:11:00 -
[3] - Quote
That's not true. What about those who wish to put their vehicle away because they're gonna hoof it?
Amarr HAV Speculation
|
DUST Fiend
OSG Planetary Operations Covert Intervention
10115
|
Posted - 2014.01.18 00:14:00 -
[4] - Quote
No thanks, I have to swap out between different Incubus fits multiple times per match.
RDVs need to come down and grab the vehicles, and the recall itself should take a little longer to activate. Maybe make it so you can't initiate recall if you've taken damage in the last 15-30 seconds.
Nothing else is needed
Videos / Fiction
Closed Beta Vet; Dropship Pilot
|
R F Gyro
Clones 4u
1061
|
Posted - 2014.01.18 00:15:00 -
[5] - Quote
No, don't take it away. I like the ability to call in a vehicle, use it while its adding value, then recall it and go back to infantry play.
Just lock them so you can't exit within 5 seconds of taking damage or something.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Not The CEO
Nothecorp...
1
|
Posted - 2014.01.18 00:15:00 -
[6] - Quote
Duran Lex wrote:Tanks are no longer expensive enough to warrant this game mechanic.
They don't need more get out of jail free cards as well as having a portal supply depot to refill ammunition.
It is a completely unnecessary game mechanic now. Just as you are completely unnecessary also, what if all turrets gone, no enemy tanks around, recall rail and call out blaster tank, maybe, just sayin.
You are so irrelevant my pet pig won't aknowledge you..
D1cklord#2
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
438
|
Posted - 2014.01.18 00:15:00 -
[7] - Quote
Arx Ardashir wrote:That's not true. What about those who wish to put their vehicle away because they're gonna hoof it?
That's their decision, as was calling in the vehicle to begin with.
|
Soraya Xel
The Corporate Raiders Top Men.
1133
|
Posted - 2014.01.18 00:16:00 -
[8] - Quote
DUST Fiend wrote:No thanks, I have to swap out between different Incubus fits multiple times per match.
RDVs need to come down and grab the vehicles, and the recall itself should take a little longer to activate. Maybe make it so you can't initiate recall if you've taken damage in the last 15-30 seconds.
Nothing else is needed
Agreed. Vehicle recall makes sense, it just needs to not be exploitable.
I'd like to be your CPM1 candidate
|
DUST Fiend
OSG Planetary Operations Covert Intervention
10115
|
Posted - 2014.01.18 00:16:00 -
[9] - Quote
Duran Lex wrote:Arx Ardashir wrote:That's not true. What about those who wish to put their vehicle away because they're gonna hoof it? That's their decision, as was calling in the vehicle to begin with. So RDVs know how to come down, but not up?
Videos / Fiction
Closed Beta Vet; Dropship Pilot
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
438
|
Posted - 2014.01.18 00:17:00 -
[10] - Quote
Not The CEO wrote:Duran Lex wrote:Tanks are no longer expensive enough to warrant this game mechanic.
They don't need more get out of jail free cards as well as having a portal supply depot to refill ammunition.
It is a completely unnecessary game mechanic now. Just as you are completely unnecessary also, what if all turrets gone, no enemy tanks around, recall rail and call out blaster tank, maybe, just sayin.
I'm not quite sure what you are saying. |
|
Onesimus Tarsus
860
|
Posted - 2014.01.18 00:20:00 -
[11] - Quote
DUST Fiend wrote:Duran Lex wrote:Arx Ardashir wrote:That's not true. What about those who wish to put their vehicle away because they're gonna hoof it? That's their decision, as was calling in the vehicle to begin with. So RDVs know how to come down, but not up? Good idea. You call in an RDV, you wait the 10 seconds or so for it to show up, it hooks onto the vehicle, and watch it sail away for about 10 seconds. Sounds good.
I am the worst player in DUST 514. Come clone me out.
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
439
|
Posted - 2014.01.18 00:21:00 -
[12] - Quote
DUST Fiend wrote:No thanks, I have to swap out between different Incubus fits multiple times per match.
RDVs need to come down and grab the vehicles, and the recall itself should take a little longer to activate. Maybe make it so you can't initiate recall if you've taken damage in the last 15-30 seconds.
Nothing else is needed
I have to swap out between a dozen different fits depending on the situation.
Why should you solely get the advantage with vehicles?
RDV pickup would flood the skys, and give massive WP's to the railgun tanks and FG's that will simply snipe it down. |
DUST Fiend
OSG Planetary Operations Covert Intervention
10119
|
Posted - 2014.01.18 00:23:00 -
[13] - Quote
Duran Lex wrote:DUST Fiend wrote:No thanks, I have to swap out between different Incubus fits multiple times per match.
RDVs need to come down and grab the vehicles, and the recall itself should take a little longer to activate. Maybe make it so you can't initiate recall if you've taken damage in the last 15-30 seconds.
Nothing else is needed I have to swap out between a dozen different fits depending on the situation. Why should you solely get the advantage with vehicles? RDV pickup would flood the skys, and give massive WP's to the railgun tanks and FG's that will simply snipe it down. ........
That doesn't even make sense.
So you can't switch your fits, that's what you're telling me? You don't want vehicles to have the ability to be recalled, yet you're afraid of them being destroyed while being recalled?
What are you even arguing for?
Videos / Fiction
Closed Beta Vet; Dropship Pilot
|
Henchmen21
Planet Express LLC
434
|
Posted - 2014.01.18 00:23:00 -
[14] - Quote
I still say vehicles should be deployed via nanite capsules and to put them away they would break themselves down, have it take 30 seconds or so before they just became a useless brick.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
439
|
Posted - 2014.01.18 00:23:00 -
[15] - Quote
Arkena Wyrnspire wrote:If they had to go to supply depots or something to recall that'd be nice.
As it is, driving around a corner and then vanishing safely out of existence is ridiculously stupid, although I'm sure Spkr or someone similar will be in here to defend their crutch shortly.
I would also be fine if they had to go to a supply depot to recall, as that would make sense with how the other half of the game is balanced.
But currently its borked to hell. |
Arx Ardashir
Imperium Aeternum
399
|
Posted - 2014.01.18 00:26:00 -
[16] - Quote
Henchmen21 wrote:I still say vehicles should be deployed via nanite capsules and to put them away they would break themselves down, have it take 30 seconds or so before they just became a useless brick. That you could then throw at people.
Arx Ardashir (Brick) SomeOtherGuy
Amarr HAV Speculation
|
Lorhak Gannarsein
1227
|
Posted - 2014.01.18 00:27:00 -
[17] - Quote
Duran Lex wrote:Arkena Wyrnspire wrote:If they had to go to supply depots or something to recall that'd be nice.
As it is, driving around a corner and then vanishing safely out of existence is ridiculously stupid, although I'm sure Spkr or someone similar will be in here to defend their crutch shortly. I would also be fine if they had to go to a supply depot to recall, as that would make sense with how the other half of the game is balanced. But currently its borked to hell.
Did you know that something like half of the supply depots in the game are inaccessible to HAVs? And that in some map (yes, even skirmish) there are none that are accessible at all?
Please, by all means remove the recall function. But first actually LET ME USE THE SUPPLY DEPOTS.
kthxbai.
PRO tanker and proud.
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
439
|
Posted - 2014.01.18 00:27:00 -
[18] - Quote
DUST Fiend wrote:Duran Lex wrote:DUST Fiend wrote:No thanks, I have to swap out between different Incubus fits multiple times per match.
RDVs need to come down and grab the vehicles, and the recall itself should take a little longer to activate. Maybe make it so you can't initiate recall if you've taken damage in the last 15-30 seconds.
Nothing else is needed I have to swap out between a dozen different fits depending on the situation. Why should you solely get the advantage with vehicles? RDV pickup would flood the skys, and give massive WP's to the railgun tanks and FG's that will simply snipe it down. ........ That doesn't even make sense. So you can't switch your fits, that's what you're telling me? You don't want vehicles to have the ability to be recalled, yet you're afraid of them being destroyed while being recalled? What are you even arguing for?
I don't want vehicles to be able to exploit a failed mechanic to gain advantage over the other half of the game. And did i say i feared for the vehicles? Re-read good sir, it helps to comprehend. I fear the WP's that bring orbitals by RDV destruction. It's already far too easy to snipe redlined RDV's and stack the WP, it'll simply increase with more RDV's being present. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
440
|
Posted - 2014.01.18 00:30:00 -
[19] - Quote
Lorhak Gannarsein wrote:Duran Lex wrote:Arkena Wyrnspire wrote:If they had to go to supply depots or something to recall that'd be nice.
As it is, driving around a corner and then vanishing safely out of existence is ridiculously stupid, although I'm sure Spkr or someone similar will be in here to defend their crutch shortly. I would also be fine if they had to go to a supply depot to recall, as that would make sense with how the other half of the game is balanced. But currently its borked to hell. Did you know that something like half of the supply depots in the game are inaccessible to HAVs? And that in some map (yes, even skirmish) there are none that are accessible at all? Please, by all means remove the recall function. But first actually LET ME USE THE SUPPLY DEPOTS. kthxbai.
Yes. More accessible supply depots are a much better way to go then an abusive game mechanic. |
R F Gyro
Clones 4u
1061
|
Posted - 2014.01.18 00:31:00 -
[20] - Quote
DUST Fiend wrote:........
That doesn't even make sense.
So you can't switch your fits, that's what you're telling me? You don't want vehicles to have the ability to be recalled, yet you're afraid of them being destroyed while being recalled?
What are you even arguing for? Makes sense to me. He wants recall removed; and doesn't believe that using the RDVs to limit abuse while keeping recall will work.
Personally I think it is better to just have a few seconds of delay between taking damage and being able to exit the vehicle, but he is making sense.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
|
Joseph Ridgeson
WarRavens League of Infamy
332
|
Posted - 2014.01.18 00:31:00 -
[21] - Quote
Make the Tank unable to recall if they have taken damage or dealt damage within the last 20 seconds. That will stop the guys who leg it behind a building and vanish.
However, Tanks do need the ability to recall to re-fit and re-arm. Consider that many of the maps have Supply Depots in locations where Tanks cannot get close enough to in order to resupply their ammunition. Without the ability to recall, Tankers would have to just drive their tanks out to the Redline and "put them out to pasture", so to speak. Another is if someone has a Blaster fit and the enemy calls in a Railgun Tank to kill them. Without being able to recall to change the turrets, you again have the same self-exploding Tank thing.
I don't like the idea of having an RDV come in and grab a Tank. Do note that I have never recalled a Tank anywhere near an enemy; I usually take a quick trip to the Redline to change out and come back in. RDV's are extremely buggy. They will just sit there and hover with Tanks for quite a while or will decide to drop the Tank on top of a roof 30 yards away. I have even seen RDV's crash into the ground. More RDV's in the air just means more possible problems coming up. I am sure the Dropship Pilots would cherish the idea of having more RDV's in the sky. :)
Be well. -Joseph |
Scheneighnay McBob
Learning Coalition College
3600
|
Posted - 2014.01.18 00:33:00 -
[22] - Quote
Vehicles (especially dropships) tend to flip all the time, sometimes even at deployment.
Until we get the ability to flip them back over, the recall needs to stay.
We used to have a time machine
|
KenKaniff69
Fatal Absolution Covert Intervention
1900
|
Posted - 2014.01.18 00:36:00 -
[23] - Quote
Why make it so supply depots are the only way to recall or resupply? There aren't even supply depots in accessible locations on most maps. They are elevated, underground, or behind rails. Sorry, but I have no choice but to recall.
So about those vehicle locks...
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
440
|
Posted - 2014.01.18 00:37:00 -
[24] - Quote
Scheneighnay McBob wrote:Vehicles (especially dropships) tend to flip all the time, sometimes even at deployment.
Until we get the ability to flip them back over, the recall needs to stay.
Not quite sure i follow you.
I've only had a dropship flip if i called one in on hills instead of flat ground, which i took it to be my fault for attempting such.
Also never been in a situation where my HAV flipped so I'm unsure of that possibility.
LAV's can be flipped. |
gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4334
|
Posted - 2014.01.18 00:41:00 -
[25] - Quote
as much as i agree that vehicle recall needs to be balanced so it becomes non exploitable i really think that the whole "RDV should come down and pick it up idea" is a really bad idea. we all know how bad RDVs are with deploying vehicles (some of the time now admittedly, things have improved a lot) and how much worse they were in the past. can you imagine how bad they will be if hey had to do something more complex like picking a vehicle up, not only could they become wp farms like duran fears they could seriously screw up vehicle deployments for a team if one got stuck on something. keep the current mechanic and like others have suggested add a recall lock based on when you last received damage.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
|
Thumb Green
Titans of Phoenix Legacy Rising
687
|
Posted - 2014.01.18 01:51:00 -
[26] - Quote
DUST Fiend wrote:RDVs need to come down and grab the vehicles Might as well just leave it there for a blue/redberry to take or for it to blow up; it has a better chance of surviving the battle that way than if an RDV tries to take it away.
CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it.
|
Xocoyol Zaraoul
Superior Genetics
1830
|
Posted - 2014.01.18 01:59:00 -
[27] - Quote
Arx Ardashir wrote:That's not true. What about those who wish to put their vehicle away because they're gonna hoof it?
This, just make RDVs actually pick up recalled vehicles if you are worried about balance issues.
I like recalling my LAV, thank you.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
|
Onesimus Tarsus
861
|
Posted - 2014.01.18 02:09:00 -
[28] - Quote
gbghg wrote:as much as i agree that vehicle recall needs to be balanced so it becomes non exploitable i really think that the whole "RDV should come down and pick it up idea" is a really bad idea. we all know how bad RDVs are with deploying vehicles (some of the time now admittedly, things have improved a lot) and how much worse they were in the past. can you imagine how bad they will be if hey had to do something more complex like picking a vehicle up, not only could they become wp farms like duran fears they could seriously screw up vehicle deployments for a team if one got stuck on something. keep the current mechanic and like others have suggested add a recall lock based on when you last received damage.
RDVs bringing vehicles in is an equally bad idea, then. Just have vehicles teleport in when you issue the request. I mean, the very first time I sent a vehicle back, I thought, "You know, teleporting them down would be easier than up, from an available power perspective..."
God loves you. And I'm sure He'll tell you so when I'm done with you.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
10124
|
Posted - 2014.01.18 02:12:00 -
[29] - Quote
Onesimus Tarsus wrote:gbghg wrote:as much as i agree that vehicle recall needs to be balanced so it becomes non exploitable i really think that the whole "RDV should come down and pick it up idea" is a really bad idea. we all know how bad RDVs are with deploying vehicles (some of the time now admittedly, things have improved a lot) and how much worse they were in the past. can you imagine how bad they will be if hey had to do something more complex like picking a vehicle up, not only could they become wp farms like duran fears they could seriously screw up vehicle deployments for a team if one got stuck on something. keep the current mechanic and like others have suggested add a recall lock based on when you last received damage. RDVs bringing vehicles in is an equally bad idea, then. Just have vehicles teleport in when you issue the request. I mean, the very first time I sent a vehicle back, I thought, "You know, teleporting them down would be easier than up, from an available power perspective..." I'm in favor of teleporting assets back and forth, would be nice not losing dropships to invisible RDVs halfway to the flight ceiling....
Unfortunately I'm also in favor of following lore, and if we're gonna have RDVs come down, you need to have them go up, especially when the recall message even tells you an RDV is coming to get it....
Stacking damage mods is the main reason RDVs pop so easily to railguns, it's the main reason anything pops so easily to railguns. If it weren't for that, you could just find a safe place to recall just like you have to find a safe place to deploy.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
|
Benjamin Ciscko
The Generals General Tso's Alliance
1244
|
Posted - 2014.01.18 02:20:00 -
[30] - Quote
DUST Fiend wrote:Duran Lex wrote:Arx Ardashir wrote:That's not true. What about those who wish to put their vehicle away because they're gonna hoof it? That's their decision, as was calling in the vehicle to begin with. So RDVs know how to come down, but not up? Because they are to incompetent to code it think of previous RDV issues RDV's would circle each other for about a minute before randomly dropping on your head (so long ago like 1.2,1.3) Dropping vehicles so that they detonated on impact, rubber banding tank drops...then comes back up re[eat 72 times. Know imagine the complexity of having the RDV determine if it can be picked up (building blocking way) and actually attaching to said vehicle and picking it up. Also if you pay attention vehicles only drop in select locations (if I call a vehicle in 2 ft from you it lands in the exact same place) so there are several "circles" right next to each which ever you are closest to it will drop in I believe it also has the vehicle direction in this circle hence why you generally start off facing your redline.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |