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DUST Fiend
OSG Planetary Operations Covert Intervention
10115
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Posted - 2014.01.18 00:14:00 -
[1] - Quote
No thanks, I have to swap out between different Incubus fits multiple times per match.
RDVs need to come down and grab the vehicles, and the recall itself should take a little longer to activate. Maybe make it so you can't initiate recall if you've taken damage in the last 15-30 seconds.
Nothing else is needed
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
10115
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Posted - 2014.01.18 00:16:00 -
[2] - Quote
Duran Lex wrote:Arx Ardashir wrote:That's not true. What about those who wish to put their vehicle away because they're gonna hoof it? That's their decision, as was calling in the vehicle to begin with. So RDVs know how to come down, but not up?
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
10119
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Posted - 2014.01.18 00:23:00 -
[3] - Quote
Duran Lex wrote:DUST Fiend wrote:No thanks, I have to swap out between different Incubus fits multiple times per match.
RDVs need to come down and grab the vehicles, and the recall itself should take a little longer to activate. Maybe make it so you can't initiate recall if you've taken damage in the last 15-30 seconds.
Nothing else is needed I have to swap out between a dozen different fits depending on the situation. Why should you solely get the advantage with vehicles? RDV pickup would flood the skys, and give massive WP's to the railgun tanks and FG's that will simply snipe it down. ........
That doesn't even make sense.
So you can't switch your fits, that's what you're telling me? You don't want vehicles to have the ability to be recalled, yet you're afraid of them being destroyed while being recalled?
What are you even arguing for?
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
10124
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Posted - 2014.01.18 02:12:00 -
[4] - Quote
Onesimus Tarsus wrote:gbghg wrote:as much as i agree that vehicle recall needs to be balanced so it becomes non exploitable i really think that the whole "RDV should come down and pick it up idea" is a really bad idea. we all know how bad RDVs are with deploying vehicles (some of the time now admittedly, things have improved a lot) and how much worse they were in the past. can you imagine how bad they will be if hey had to do something more complex like picking a vehicle up, not only could they become wp farms like duran fears they could seriously screw up vehicle deployments for a team if one got stuck on something. keep the current mechanic and like others have suggested add a recall lock based on when you last received damage. RDVs bringing vehicles in is an equally bad idea, then. Just have vehicles teleport in when you issue the request. I mean, the very first time I sent a vehicle back, I thought, "You know, teleporting them down would be easier than up, from an available power perspective..." I'm in favor of teleporting assets back and forth, would be nice not losing dropships to invisible RDVs halfway to the flight ceiling....
Unfortunately I'm also in favor of following lore, and if we're gonna have RDVs come down, you need to have them go up, especially when the recall message even tells you an RDV is coming to get it....
Stacking damage mods is the main reason RDVs pop so easily to railguns, it's the main reason anything pops so easily to railguns. If it weren't for that, you could just find a safe place to recall just like you have to find a safe place to deploy.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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