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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2972
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Posted - 2014.01.17 22:08:00 -
[31] - Quote
KING CHECKMATE wrote:Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus.
While it seems bland and people keep talking about the minmatar's dmg/hack bonus bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. 1-Are you still a scout? 2-WHAT SCOUT do you use, which one will you use.?and please dont lie,because i will find out..... I DONT REALLY think you REALLY think that about the Amarr Scout. I think, you will first have to have the MIN,GAL,CAL scouts before you EVEN consider having the Amarr scout, and you being an Amarrian born...
Am I a scout still? You must be trolling.
I am a Minnie and will remain a minnie. Of course I'm not going to play amarr because armor aint my thing.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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KING CHECKMATE
Ametat Security Amarr Empire
3718
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Posted - 2014.01.17 22:08:00 -
[32] - Quote
Marad''er wrote:I'm going to skill into amarr scout regardless. However I agree with what you're saying.
Amarr regardless of suit should have highest pg and CPU. At least pg.
4 pg equates to at LEAST 30 CPU!!
THANK YOU.
Yeah im speccing into it becase ive waited so long and have so many useless cr*p already that whatever...But doesnt mean i cant post this and try to get it on equal grounds with the other scouts...
I mean, AT LEAST ,add a 5% Profile scan per level next to the stamina bonus...AT LEAST....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3718
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Posted - 2014.01.17 22:10:00 -
[33] - Quote
Cyrius Li-Moody wrote:KING CHECKMATE wrote:Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus.
While it seems bland and people keep talking about the minmatar's dmg/hack bonus bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. 1-Are you still a scout? 2-WHAT SCOUT do you use, which one will you use.?and please dont lie,because i will find out..... I DONT REALLY think you REALLY think that about the Amarr Scout. I think, you will first have to have the MIN,GAL,CAL scouts before you EVEN consider having the Amarr scout, and you being an Amarrian born... Am I a scout still? You must be trolling. I am a Minnie and will remain a minnie. Of course I'm not going to play amarr because armor aint my thing.
So then, please dont say the bonus is great and the scout is ''fine'' when its not.
(BTW im not trolling,i havn met you ingame yet..i think..so i dont know the current situation of scouts as of today...)
GIVE ME A RESPEC CCP.
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mollerz
Minja Scouts
1974
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Posted - 2014.01.17 22:11:00 -
[34] - Quote
KING CHECKMATE wrote:
I can pretty much kill Mimjas without having to follow them. Its called Low TTK+AA+Rifle....
So..we are back to square one. WHat is the Amarr scout purpose....?
I just thought it was cool that the amarrian scout has a defined role and that would be to hunt down and kill. I had never had to consider that there was a role to specifically counter my minja role out there before.
I can't help but see what CCP was doing here, and I think it's worth pointing out cause, bonus specifics aside, that is pretty fuckin cool and a real positive sign that we are back on track.
As far as the specifics of your bonuses, I am just a bystander and would totally encourage your success. However, I am going to watch it closely to make sure I know what expect!
You gotta hustle if you wanna make a dolla
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KING CHECKMATE
Ametat Security Amarr Empire
3718
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Posted - 2014.01.17 22:13:00 -
[35] - Quote
ResistanceGTA wrote:Just keep voicing your opinions, you guys can probably get the bonus changed.
Look at the initial bonuses the scouts had, now look at them. Hell, look at the Minny, it gained the hack bonus everyone asked for. Everyone, get together and come up with the one thing you really want and get all the support you can.
And, no offense, but find someone else to type it up.
Offense non taken. English is not my native language and without my corrector i make a LOT of typos. I'll fix in about an hour when i get to my computer....
GIVE ME A RESPEC CCP.
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Joel II X
Dah Gods O Bacon
559
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Posted - 2014.01.17 22:14:00 -
[36] - Quote
The 3hp/s is useless if you still die from 3 hits. This is going to be mostly for tanked scouts.
The 30 hp is meh, but the extra stamina helps. I only have 1 skill in regulators, and those basic mods feel incredible.
If you have level 5 scout for Amarr, you'll be able to sprint for about 2 or 3 more seconds than a Gallentean, which could makea difference. Slap on some kincats - maybe 1 more regulator - and you're good to go.
Ironically, the Amarr are going to be speed tankers. |
pseudosnipre
558
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Posted - 2014.01.17 22:15:00 -
[37] - Quote
mollerz wrote:It kind of seems to me that the amarr scout is designed to kill minjas. They are way tougher, and their inhuman stamina ultimately defeats our speed.
You guys are like the storm troopers of dust. You come in and run your prey down until they are out of breath and then when they are corned and have to fight, you still have more in the tank, are way tougher, and now have the upper hand in every way. Now if there is a group of you, it's a force multiplier. You can literally run anything down.
Sounds kind of evil to me! This. You can catch fleeing slaves.
For all the complaining you RPers have provided, I was expecting bonuses to be:
+5% pious attitude/lvl -5% skirt length/lvl +5% more irritating on the forums/lvl
On the bright side, stamina means you can chain multiple jumps together and quickly platform your way to better vantage points to drop uplink and unique angles of attack...and free from nova knife attack.
Also, please keep in mind that the cloak and your stamina may have a synergy nobody could have predicted. And with armor stacking you will still be able to cover a LOT of ground quickly WITH a lot of tank and potentially while cloaked.
Also, if used as-is in 1.8 and it turns out to be UP...I'm sure the Amarr community will cry out about this unfair oppression!
In all seriousness though, I like the bonus but would rather see base stamina/regen higher.
Today is the sort of day where the sun only comes up to humiliate you.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3304
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Posted - 2014.01.17 22:20:00 -
[38] - Quote
mollerz wrote:Sounds kind of evil to me!
Sounds kind of human to me.
A healthy adult human of average height and weight can.run down a horse. That's right a horse. The bipedal locomotion of our bodies allow us to be one of the best animals for endurance land travel. So even though now we are all a ton of lazy slobs that don't even like to run because we think it's silly, it was actually one of the things that kept us alive back in the day.
The Amarr didn't invent a new method of battle, they just embraced Man's hunting method.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior
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Cat Merc
Ahrendee Mercenaries EoN.
5625
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Posted - 2014.01.17 22:21:00 -
[39] - Quote
3hp/s didn't make logis OP. 5hp/s did, on a suit that already had more slots than any other suit, with a fuckton of CPU/PG.
Remove that 5hp/s and logis would still be OP.
Just a correction for you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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KING CHECKMATE
Ametat Security Amarr Empire
3718
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Posted - 2014.01.17 22:23:00 -
[40] - Quote
Joel II X wrote:The 3hp/s is useless if you still die from 3 hits. This is going to be mostly for tanked scouts.
The 30 hp is meh, but the extra stamina helps. I only have 1 skill in regulators, and those basic mods feel incredible.
If you have level 5 scout for Amarr, you'll be able to sprint for about 2 or 3 more seconds than a Gallentean, which could makea difference. Slap on some kincats - maybe 1 more regulator - and you're good to go.
Ironically, the Amarr are going to be speed tankers.
3 HP per sec is NOT useless. Lets you TANK massivley with a slow regen, or lets you have inmense HP regen . To put it in perspective: 1 Compex Repair mod repairs you 9.25 per second on a Gal Scout. Thats almost 10 per second with only 1 module. Thing only nowadays LOGIS can achieve...
Plus ,you are even avoiding the the main issue, the BONUS. XD 3 armor rep per sec is OBVIOUSLY superiror to 30ish stamina, but also the Gallente has 2 GOOD bonuses , while the Amarr has 1 mediocre one.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3719
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Posted - 2014.01.17 22:32:00 -
[41] - Quote
Cat Merc wrote:3hp/s didn't make logis OP. 5hp/s did, on a suit that already had more slots than any other suit, with a fuckton of CPU/PG.
Remove that 5hp/s and logis would still be OP.
Just a correction for you.
When logis dont have the innate 5HP per sec bonus, the next best thing IS 3HP per sec. And you are ignoring the fact that a Gallente Scout can already massivley tank.
Think of, 2 Cx shield extender 1 Cx armor rep 3 armor plates that fit.... This is over 700HP ON A SCOUT, that has E-war advantages like scan range , profile damp etc...
GIVE ME A RESPEC CCP.
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pseudosnipre
558
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Posted - 2014.01.17 22:33:00 -
[42] - Quote
Joel II X wrote:The 3hp/s is useless if you still die from 3 hits. This is going to be mostly for tanked scouts.
The 30 hp is meh, but the extra stamina helps. I only have 1 skill in regulators, and those basic mods feel incredible.
If you have level 5 scout for Amarr, you'll be able to sprint for about 2 or 3 more seconds than a Gallentean, which could makea difference. Slap on some kincats - maybe 1 more regulator - and you're good to go.
Ironically, the Amarr are going to be speed tankers. No, 3 hp/s is good for evasive scouts that get into their armor while escaping. It's not very useful for frequent skirmish or 1v1, but will let me get back to full hp after being grazed by a random sniper round.
Also, expect a lot of new players to be drawn to the suit due to the higher ehp. Experienced Amarr scouts will tank armor and decloak in optimum laser/SR range and be the best flanker/light assault for squad support (and thus have access to a logi repper). Both these optimum ranges make scan bonuses useless.
With level 5 passive armor and shields the amarr scout has 313 ehp, 4 slots for armor tanking (high slot), and stamina (high slot) to sprint everywhere...all while being hard to detect.
Today is the sort of day where the sun only comes up to humiliate you.
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T8R Raid
BIG BAD W0LVES
137
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Posted - 2014.01.17 22:34:00 -
[43] - Quote
*blink blink* are we really discussing CCP's math? We KNOW they're terrible. Something HAS to be OP with CCP. They're worthless FPS developers. They've PROVEN this countless times, look at the flaylock, hmg, mass driver, logi, current militia tanks, and the rail rifle. They haven't a clue what they are doing, and are mucking it up more and more as time goes by. They're a joke in the FPS world. Even GTA (not a FPS) has adjustable door locks on the fly. Waiting 5 seconds to pick up squad mates is ridiculous. Setting your door locks to squad/friends WORKS. Although, that sounds like 5 years of coding for CCP.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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pseudosnipre
558
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Posted - 2014.01.17 22:37:00 -
[44] - Quote
ResistanceGTA wrote:Just keep voicing your opinions, you guys can probably get the bonus changed.
Look at the initial bonuses the scouts had, now look at them. Hell, look at the Minny, it gained the hack bonus everyone asked for. Everyone, get together and come up with the one thing you really want and get all the support you can.
And, no offense, but find someone else to type it up. I'm not trying to troll above, just leading your responses somewhere realistic.
Today is the sort of day where the sun only comes up to humiliate you.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5346
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Posted - 2014.01.17 22:37:00 -
[45] - Quote
DeadlyAztec11 wrote:Let me just start off by saying that at Level V you will have a COMPLEX Cardiac Regulator and an enhanced armor repairer built in.
I think the Amarr Scout was envisioned as the only Scout that could forgo speed and armor tank everything else to hell. With 25% CPU from electronics and 25% more PG from engineering you could potentially run 4 COMPLEX Ferroscale plates for 300 more HP or 4 basic reactive plates (no speed penalty) for 100 more and +4 rep.
I think you are also undervaluing the ability to run a complex CPU mid and Complex PG Mod, you would be able to have everything at proto level and still have 2 low slots for dampening/biotics/armor.
That +3 armor bonus means A LOT! Get your facts straight. At level 5 we'd have 25% more stamina and 25% more stamina recovery. A standard cardiac regulator is 25% more stamina and 50% more stamina recover, so we wouldn't even be getting a standard module! A complex cardiac regulator is 100% more stamina and 100% more stamina recover. And where is this enhanced armor repairer coming from? That is Gallente scout, not Amarr. And Gallente gets 4 lows as well.
ARC Commander
CPM Info and Q&A - Status: Open
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KING CHECKMATE
Ametat Security Amarr Empire
3719
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Posted - 2014.01.17 22:37:00 -
[46] - Quote
T8R Raid wrote:*blink blink* are we really discussing CCP's math? We KNOW they're terrible. Something HAS to be OP with CCP. They're worthless FPS developers. They've PROVEN this countless times, look at the flaylock, hmg, mass driver, logi, current militia tanks, and the rail rifle. They haven't a clue what they are doing, and are mucking it up more and more as time goes by. They're a joke in the FPS world. Even GTA (not a FPS) has adjustable door locks on the fly. Waiting 5 seconds to pick up squad mates is ridiculous. Setting your door locks to squad/friends WORKS. Although, that sounds like 5 years of coding for CCP.
Thats why community members like myself try to help CCP with these balance issues instead of insulting them.
;)
+1 to Aero. The fun thing is, how Most players saying the suit is fine and DEFENDING the Amarr scout current stats,DONT PLAN ON SKILLING INTO IT.
GIVE ME A RESPEC CCP.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5347
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Posted - 2014.01.17 22:39:00 -
[47] - Quote
Cyrius Li-Moody wrote:Scout Registry wrote:Please keep stamina differences in mind. This is hugely significant. Agreed. On paper all this might not seem like much but you'll be running for ~28 seconds innately and it'll take you 5 seconds to refill that pool. I don't think you guys are taking into consideration how useful running and jumping for a near infinite amount of time with a complex regulator will be. Likewise, I don't think anyone is considering the actual values of standard, enhanced, and complex cardiac regulators and how easy it would be to mimic the Amarr scout. The Amarr scout bonus isn't even as good as a standard cardiac regulator, have you considered that?
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5347
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Posted - 2014.01.17 22:44:00 -
[48] - Quote
Mordecai Sanguine wrote:
4PG against 10 CPU seems fair ? Seriously ?
Considering that 1 PG does not equal 1 CPU (go look at some suit stats and module stats, 1 PG is a lot more valuable than 1 CPU) then yes, it is fair.
ARC Commander
CPM Info and Q&A - Status: Open
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KING CHECKMATE
Ametat Security Amarr Empire
3720
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Posted - 2014.01.17 22:46:00 -
[49] - Quote
Aero Yassavi wrote:Mordecai Sanguine wrote:
4PG against 10 CPU seems fair ? Seriously ?
Considering that 1 PG does not equal 1 CPU (go look at some suit stats and module stats, 1 PG is a lot more valuable than 1 CPU) then yes, it is fair.
well, fair-ish... they should at least give us 6 more CPU for it to be 100% fair. (at 4 CPU per 1 PG).. But that wouldnt make me as happy as a Bonus fix for the amarr scout.
GIVE ME A RESPEC CCP.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
342
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Posted - 2014.01.17 22:48:00 -
[50] - Quote
Aero Yassavi wrote:Cyrius Li-Moody wrote:Scout Registry wrote:Please keep stamina differences in mind. This is hugely significant. Agreed. On paper all this might not seem like much but you'll be running for ~28 seconds innately and it'll take you 5 seconds to refill that pool. I don't think you guys are taking into consideration how useful running and jumping for a near infinite amount of time with a complex regulator will be. Likewise, I don't think anyone is considering the actual values of standard, enhanced, and complex cardiac regulators and how easy it would be to mimic the Amarr scout. The Amarr scout bonus isn't even as good as a standard cardiac regulator, have you considered that?
I wrote this up already but figured it fit here very nicely
In order for the minmatar scout to match the amarrian scout stat-wise: 1 proto ferroscale plate 1 militia green pill
Now the minnie scount has more speed, stamina, stamina regen, hacking speed, strafing, jumping, and more HP, oh and 4 free high-slots.
In order for the amarr suit to attempt to match the minmatr suit:
1 complex code breaker 1 basic code breaker 3 complex damage mods (can't fit anymore than 2 anyway) 1 enhanced kincat
Now the amarrian suit has comparible sprint speed (slower strafe/lower jumping) comparible hacking speed, and can't match the damage output due to not being able to fit enough damage mods, oh and 1 free low-slot.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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KING CHECKMATE
Ametat Security Amarr Empire
3722
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Posted - 2014.01.17 22:55:00 -
[51] - Quote
Magnus Amadeuss wrote:Aero Yassavi wrote:Cyrius Li-Moody wrote:Scout Registry wrote:Please keep stamina differences in mind. This is hugely significant. Agreed. On paper all this might not seem like much but you'll be running for ~28 seconds innately and it'll take you 5 seconds to refill that pool. I don't think you guys are taking into consideration how useful running and jumping for a near infinite amount of time with a complex regulator will be. Likewise, I don't think anyone is considering the actual values of standard, enhanced, and complex cardiac regulators and how easy it would be to mimic the Amarr scout. The Amarr scout bonus isn't even as good as a standard cardiac regulator, have you considered that? I wrote this up already but figured it fit here very nicely In order for the minmatar scout to match the amarrian scout stat-wise: 1 proto ferroscale plate 1 militia green pill Now the minnie scount has more speed, stamina, stamina regen, hacking speed, strafing, jumping, and more HP, oh and 4 free high-slots. In order for the amarr suit to attempt to match the minmatr suit: 1 complex code breaker 1 basic code breaker 3 complex damage mods (can't fit anymore than 2 anyway) 1 enhanced kincat Now the amarrian suit has comparible sprint speed (slower strafe/lower jumping) comparible hacking speed, and can't match the damage output due to not being able to fit enough damage mods, oh and 1 free low-slot.
ACtually , the Minnie hacks faster too...its part of their bonus next to Melee/Nova knife damage....
GIVE ME A RESPEC CCP.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2974
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Posted - 2014.01.17 22:56:00 -
[52] - Quote
@aero just did the math
I'm pretty sure it's balanced around regulators and not meant to be equipped without it just like the minmatar needs to equip either a codebreaker or knives to be very good at either of those things.
A minmatar (seconds highest stamina)with a complex regulator will run for about 42 seconds requiring 14 cpu and 8 pg. An amar with an enhanced will run ~55 seconds and 9 cpu and 5 cpu.
To catch an Amarr scout with one complex regulator (14 cpu/8 pg ~59 seconds) a minmatar would have to equip 2 complex regulators (28 cpu/16 pg ~84 seconds).
Say you wanted to put two complex regulators (28 cpu/16 pg ~118 seconds). A gallente (the only one other suit that has enough low slots) would require 3 complex regulators requiring (42 cpu/24 pg ~160 seconds straight).
If you put three on... well nobody is ever going to catch you.
To make use of the bonus you have to equip a regulator like a minmatar has to equip a knife or a code breaker to really get use of it's bonuses.
Again I'm not saying you guys are wrong. I'm just saying you're not really considering the usefulness of stamina when scouting.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5350
|
Posted - 2014.01.17 22:59:00 -
[53] - Quote
Beck Weathers wrote:I say give amarr scout a 1/5 slot layout muahahahhaahaah Man I'd kill for that! And it'd help differentiate itself with the Gallente scout. But eh, I'd be fine if they just give the Amarr scout a racial bonus on par with the rest.
ARC Commander
CPM Info and Q&A - Status: Open
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Galvan Nized
Deep Space Republic
530
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Posted - 2014.01.17 23:01:00 -
[54] - Quote
Agreed that the Amarr scout needs a higher bonus or another bonus added like 25% to kin cat efficacy or something...goes really well with all those low slots.
But there is comparison without thinking about the other bonuses either. The Caldari precision bonus is lackluster if active scanners are not fixed. Nor does the bonus compete with Gallentes whose scouts will be ghosts and logis scanning with their super scanners. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
382
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Posted - 2014.01.17 23:02:00 -
[55] - Quote
I was going to spec into the Amarr Scout, so I'm part of the target group here.
- The 30 hp bonus is actually rather useful. All Amarr suits are 1-v-1 specialists and so should the scout. Everything else being equal the Gallente Scout will be dead when you still have 27 hp left. There's no repairing from that. You on the other hand can just drop a compact nanohive and walk away. - The lack of additional fitting resources is balanced by the lack of the reduced slot count. I'll just add a CPU or PG module and it'll be as before, just with more flexibility. - The reduction in movement speed is a very serious problem for a scout. It's just going to take that bit more time to get from cover to cover. If TTK stayed the same for 1.8 this would be a massive issue for me. I assume it's going to be a problem still, but I'll reserve the benefit of doubt for CCP. - I've been playing the Gallente Scout for a while now and I *never* considered exchanging a range amplification module for a cardiac regulator. Not even a complex cardiac for a basic range extender. Not even two complex cardiacs. In 1.7 we'd be talking about trading 11 meter scan range (that's 25% of my scan range with only one module) against ... I was going to write something, but then I realized I never run out of stamina in 1.7...
Everything else seems acceptable, but the skill bonus is really bad. For all I care it wouldn't get better if the Amarr Scout had infinite stamina. I was originally hoping for a bonus that supported it's 1-v-1 power. E.g. a bonus to armor plate efficacy or a damage bonus to it's weapons. Stamina seems very useless.
I guess I'll stick with my passive scanning Gallente Scout for 1.8. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
344
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Posted - 2014.01.17 23:04:00 -
[56] - Quote
Cyrius Li-Moody wrote:@aero just did the math
I'm pretty sure it's balanced around regulators and not meant to be equipped without it just like the minmatar needs to equip either a codebreaker or knives to be very good at either of those things.
A minmatar (seconds highest stamina)with a complex regulator will run for about 42 seconds requiring 14 cpu and 8 pg. An amar with an enhanced will run ~55 seconds and 9 cpu and 5 cpu.
To catch an Amarr scout with one complex regulator (14 cpu/8 pg ~59 seconds) a minmatar would have to equip 2 complex regulators (28 cpu/16 pg ~84 seconds).
Say you wanted to put two complex regulators (28 cpu/16 pg ~118 seconds). A gallente (the only one other suit that has enough low slots) would require 3 complex regulators requiring (42 cpu/24 pg ~160 seconds straight).
If you put three on... well nobody is ever going to catch you.
To make use of the bonus you have to equip a regulator like a minmatar has to equip a knife or a code breaker to really get use of it's bonuses.
This is not very good reasoning. The simpliest way to analyze the bonuses is with using modules, as modules effect the same exact stats.
The minmatar hacking bonus (5% per lvl nd then the extra 5% inate bonus over other scouts) equates to 1 complex and 1 basic code breaker. This is 2 modules that any suit would have to fit just to catch up to the hacking bonus.
The minmatar suit also gets 5% per lvl to nova knife damage. This is worth any other suit equipping 3 complex sidearm damage mods. This is 3 modules any suit would have to fit just to catch up to the nova knife bonus.
Now if you look at the amarrian bonus. You would need to fit 1 militia cardiac regulator to not only catch up, but surpass (by double in the case of stamina recovery).
Using this knowledge, we can clearly say that the minmatar bonuses are worth 5 modules, the amarrian scout bonus is not even worth 1.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2977
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Posted - 2014.01.17 23:12:00 -
[57] - Quote
Increasing that stamina bonus anymore is kind of moot.
Your bonus is variety or lack of a specific bonus that requires a specific playstyle. The knife bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit. Regulators are useful in every situation. Knives are not. Hack bonus is useful for a specific situation. Again regulators are useful in EVERY situation.
Just because it's boring and non specific doesn't mean it's bad or imbalanced.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Nocturnal Soul
Immortal Retribution
1611
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Posted - 2014.01.17 23:23:00 -
[58] - Quote
Cyrius Li-Moody wrote:Increasing that stamina bonus anymore is kind of moot.
Your bonus is variety or lack of a specific bonus that requires a specific playstyle. The knife bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit. Regulators are useful in every situation. Knives are not. Hack bonus is useful for a specific situation. Again regulators are useful in EVERY situation.
Just because it's boring and non specific doesn't mean it's bad or imbalanced. Two bonuses for two different mod compared to the same bonuses on 1 mod and have anyone actually tried steam regs your giving up tank just to run a bit longer that really doesn't suit the Amarr play style.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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KING CHECKMATE
Ametat Security Amarr Empire
3725
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Posted - 2014.01.17 23:26:00 -
[59] - Quote
Stefan Stahl wrote:I was going to spec into the Amarr Scout, so I'm part of the target group here.
- The 30 hp bonus is actually rather useful. All Amarr suits are 1-v-1 specialists and so should the scout. Everything else being equal the Gallente Scout will be dead when you still have 27 hp left. There's no repairing from that. You on the other hand can just drop a compact nanohive and walk away. - The lack of additional fitting resources is balanced by the lack of the reduced slot count. I'll just add a CPU or PG module and it'll be as before, just with more flexibility. - The reduction in movement speed is a very serious problem for a scout. It's just going to take that bit more time to get from cover to cover. If TTK stayed the same for 1.8 this would be a massive issue for me. I assume it's going to be a problem still, but I'll reserve the benefit of doubt for CCP. - I've been playing the Gallente Scout for a while now and I *never* considered exchanging a range amplification module for a cardiac regulator. Not even a complex cardiac for a basic range extender. Not even two complex cardiacs. In 1.7 we'd be talking about trading 11 meter scan range (that's 25% of my scan range with only one module) against ... I was going to write something, but then I realized I never run out of stamina in 1.7...
Everything else seems acceptable, but the skill bonus is really bad. For all I care it wouldn't get better if the Amarr Scout had infinite stamina. I was originally hoping for a bonus that supported it's 1-v-1 power. E.g. a bonus to armor plate efficacy or a damage bonus to it's weapons. Stamina seems very useless.
I guess I'll stick with my passive scanning Gallente Scout for 1.8.
Thats what im saying: Caldari and Gallente get E-war bonuses , that increase their chance of survival and sneak attacks The Minmatar has an Offensive and Sneaking bonus The amarr has a ... what? RUN... YOU CAN RUN.... >..>
GIVE ME A RESPEC CCP.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2979
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Posted - 2014.01.17 23:27:00 -
[60] - Quote
Nocturnal Soul wrote:Cyrius Li-Moody wrote:Increasing that stamina bonus anymore is kind of moot.
Your bonus is variety or lack of a specific bonus that requires a specific playstyle. The knife bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit. Regulators are useful in every situation. Knives are not. Hack bonus is useful for a specific situation. Again regulators are useful in EVERY situation.
Just because it's boring and non specific doesn't mean it's bad or imbalanced. Two bonuses for two different mod compared to the same bonuses on 1 mod and have anyone actually tried steam regs your giving up tank just to run a bit longer that really doesn't suit the Amarr play style.
You're a scout dude. You're not going to be standing and firing and if you want to you're going to have much more HP than any other scout and still be able to run longer. If you want to push for a very specific bonus feel free. There's a lot of good in a bonus to something that useful in most situations and still be able to tank well.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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