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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2965
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Posted - 2014.01.17 21:37:00 -
[1] - Quote
Scout Registry wrote:Please keep stamina differences in mind. This is hugely significant.
Agreed.
On paper all this might not seem like much but you'll be running for ~28 seconds innately and it'll take you 5 seconds to refill that pool.
I don't think you guys are taking into consideration how useful running and jumping for a nearly infinite amount of time with a complex regulator will be.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2965
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Posted - 2014.01.17 21:46:00 -
[2] - Quote
correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus in my opinion.
While it seems bland and people keep talking about the minmatar's dmg bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2972
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Posted - 2014.01.17 22:02:00 -
[3] - Quote
I'll give it a month or two after Marauder has murdered entire teams and everyone starts speccing into Amarr scout and you'll guys go "yknow, this suit ain't so bad."
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2972
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Posted - 2014.01.17 22:08:00 -
[4] - Quote
KING CHECKMATE wrote:Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus.
While it seems bland and people keep talking about the minmatar's dmg/hack bonus bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. 1-Are you still a scout? 2-WHAT SCOUT do you use, which one will you use.?and please dont lie,because i will find out..... I DONT REALLY think you REALLY think that about the Amarr Scout. I think, you will first have to have the MIN,GAL,CAL scouts before you EVEN consider having the Amarr scout, and you being an Amarrian born...
Am I a scout still? You must be trolling.
I am a Minnie and will remain a minnie. Of course I'm not going to play amarr because armor aint my thing.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2974
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Posted - 2014.01.17 22:56:00 -
[5] - Quote
@aero just did the math
I'm pretty sure it's balanced around regulators and not meant to be equipped without it just like the minmatar needs to equip either a codebreaker or knives to be very good at either of those things.
A minmatar (seconds highest stamina)with a complex regulator will run for about 42 seconds requiring 14 cpu and 8 pg. An amar with an enhanced will run ~55 seconds and 9 cpu and 5 cpu.
To catch an Amarr scout with one complex regulator (14 cpu/8 pg ~59 seconds) a minmatar would have to equip 2 complex regulators (28 cpu/16 pg ~84 seconds).
Say you wanted to put two complex regulators (28 cpu/16 pg ~118 seconds). A gallente (the only one other suit that has enough low slots) would require 3 complex regulators requiring (42 cpu/24 pg ~160 seconds straight).
If you put three on... well nobody is ever going to catch you.
To make use of the bonus you have to equip a regulator like a minmatar has to equip a knife or a code breaker to really get use of it's bonuses.
Again I'm not saying you guys are wrong. I'm just saying you're not really considering the usefulness of stamina when scouting.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2977
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Posted - 2014.01.17 23:12:00 -
[6] - Quote
Increasing that stamina bonus anymore is kind of moot.
Your bonus is variety or lack of a specific bonus that requires a specific playstyle. The knife bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit. Regulators are useful in every situation. Knives are not. Hack bonus is useful for a specific situation. Again regulators are useful in EVERY situation.
Just because it's boring and non specific doesn't mean it's bad or imbalanced.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2979
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Posted - 2014.01.17 23:27:00 -
[7] - Quote
Nocturnal Soul wrote:Cyrius Li-Moody wrote:Increasing that stamina bonus anymore is kind of moot.
Your bonus is variety or lack of a specific bonus that requires a specific playstyle. The knife bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit. Regulators are useful in every situation. Knives are not. Hack bonus is useful for a specific situation. Again regulators are useful in EVERY situation.
Just because it's boring and non specific doesn't mean it's bad or imbalanced. Two bonuses for two different mod compared to the same bonuses on 1 mod and have anyone actually tried steam regs your giving up tank just to run a bit longer that really doesn't suit the Amarr play style.
You're a scout dude. You're not going to be standing and firing and if you want to you're going to have much more HP than any other scout and still be able to run longer. If you want to push for a very specific bonus feel free. There's a lot of good in a bonus to something that useful in most situations and still be able to tank well.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2984
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Posted - 2014.01.17 23:33:00 -
[8] - Quote
KING CHECKMATE wrote:Cyrius Li-Moody wrote:Increasing that stamina bonus anymore is kind of moot.
Your bonus is variety or lack of a specific bonus that requires a specific playstyle. The knife bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit. Regulators are useful in every situation. Knives are not. Hack bonus is useful for a specific situation. Again regulators are useful in EVERY situation.
Just because it's boring and non specific doesn't mean it's bad or imbalanced. Ok then Moody you win. Just add to the stamina bonus 5% Scrambler Pistol damage per level and we are set. NO one will be able to complain.... since...and I QUOTE YOU :''The Pistol bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit''
A damage bonus to something with the range and damage model of a scrambler pistol would be ridiculously overpowered. The scrambler pistol borders on overpowered as it is. Proficiency 4 in pistols before you ask.
Sorry dude. Can't agree with you.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2986
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Posted - 2014.01.17 23:45:00 -
[9] - Quote
Again. Any damage bonus to scrambler pistols and a scout would be ridiculous over powered. A rate of fire bonus is moot as you can't even fire as fast as the ROF allows anything past the TT-3 unless you're using a modded controller. Also the frame rate in this game isn't even good enough for you feasibly fire any of the pistols past he TT-3 as fast as they can fire.
Pistol bonus is simply ridiculous. You want a pistol bonus? Put on a commando suit.
If you want a specific bonus pistol are not the thing to lobby for.
That's all the arguing I've got for today. Toodles :3
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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