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KING CHECKMATE
Ametat Security Amarr Empire
3692
|
Posted - 2014.01.17 21:17:00 -
[1] - Quote
Stats thanks to (i think its written:) /--Shays--/ = https://docs.google.com/file/d/0ByYUjq_P9RY0TnNPemxqb1BfZFk/edit?pli=1
So This post is to Analize better the Scouts suits mentioned above. The Amarrian one and the Gallente one. Lets check the stats (AT PROTO LEVEL):
--------------------------------Gallente------------Amarr GÖª High / Low slots =-------2/4------------2/4 GÖª CPU/PG= -----------------330/74------------340/70 GÖª Shields= -------------------70------------60 GÖª Armor= --------------------130------------170 GÖª TOTAL HP= ---------------200------------ 230 GÖª Shield recharge rate=---30------------30 GÖªShield Depleted delay=---6------------6 GÖªArmor repari rate=--------3------------ 0 Movement/Sprt Speed=5.45/7.63------------5.25/7.35
So.From the Mere Stats we can conclude: Slots: They are both the same CPU/PG+ Gallente has 4 more PG at the cost of 10 CPU. Seems fair Shields= Gallente has the advantage with 70. Armor= Amarr has the advantage with 170 (Almost MED frame level ! XD) Total HP.Amarr wins for a mere 30EHP. Shield R/D rates= Both the same ARMOR REPAIR RATE=So, what made LOGIS OP before 1.8? remember? oh yeh we are still playing 1.7.Well they gave it to the Gallente scout. Movement/Sprt speed= Gallente wins while having SCOUT speed. While the Amarr looses in speed to a Minmatar Assault.
So as it is.OVERALL, the amarr scout only has 30+ HP over the gallente scout.THATS THE ONLY ADVANTAGE Amarr scout has. 30HP. This is worth: 1 STD Assault Rifle bullet....1 (out of 3 consecutive) Combat Rifle bullets....etc...
Now lets see the BONUSES: (you might also check Aero Yassavi's post on Scout Bonuses: https://forums.dust514.com/default.aspx?g=posts&t=136426&find=unread ) The Gallente Scout racial bonus is 5% scan radius per level and 5% profile signature reduction per level At level 5, this is the equivalent of one free standard range amplifier and one free complex profile dampener.
The Amarr Scout racial bonus is 5% stamina recovery and max stamina per level. At level 5, this is the equivalent of less than one basic cardiac regulator, and that's it. A basic cardiac regulator does 25% more stamina and 50% more stamina recovery.
So.... If i want to be profile dampened and/or cloaks i can use the GAllente Scout as it already surpasses the amarr scout in both Speed AND Armor repair (which make a difference) in exchange for stamina and 30HP (which DONT make a difference).
If i want to have ''More HP'' i can just use a Minmatar Assault, which will have Bigger HP values , Better bonus (efficiency to Damage mods) , better SPEED , and whith just equipping a Cx Profile Dampener , similar Profile dampening.
So what EXACTLY is the purpose of this Amarr scout? Why SHOULD i use it over the other variants which are clearly superior?
Taken From Aero's post the other bonuses: The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level. At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little more since complex precision enhancers are 20%)
The Minmatar Scout racial bonus is 5% hacking speed and nova knife damage per level. At level 5, this is the equivalent of one free complex code breaker and multiple free complex sidearm damage modifiers
I've been waiting for a VERY LONG TIME , for the amarr scout, but i cant believe how BAD it is compared to the other scouts. I sure appreciate the fact it has the SAME SLOT COUNT than other scout suits, but Considering the REST of the scouts have ''Amarr scout CPU-PG'' then it breaks even..... What exactly was the thinking behind this? Yeah,lets make the Amarr scout Run all day, so they can run from one objective to another. YEAH LIKE I CANT just call in an LAV.
The only POSSIBLE use i can find for this fit is SPEED TANK. Speed + Massive stamina for constant movement seem pretty good...IN THEORY.AA has made Speed tanking and Strafing useless and the only way to stay alive is HP and cover.
SO PLEASE, enlighen me.... WHAT AM I SUPPOSED TO DO with this amarr scout...
PLEASE CCP. FIX this before its release. DO NOT , wait for 1.8 and see everyone saying its UP,and then wait a lot like with the commandos to fix them. FIX IT NOW, the numers are here....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3700
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Posted - 2014.01.17 21:30:00 -
[2] - Quote
Edited with Possible Solutions so i dont sound like a worthless ranter....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3700
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Posted - 2014.01.17 21:33:00 -
[3] - Quote
Nocturnal Soul wrote:I kinda just want the 25% to PD back for all scouts or just give the cloak a lore description saying why scout could use it better then any other suit.
Not necesary. SCOUT Profile Scan has been Brought down to 35 by default. Even a STD Scout can now avoid ADV active scanners.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3705
|
Posted - 2014.01.17 21:39:00 -
[4] - Quote
Scout Registry wrote:Please keep stamina differences in mind. This is hugely significant.
I dont think it really does. Well,it is significant,but not a HUGE factor as you mention.
see: at level 5 stamina, the minimum a scout will be able to run is for around 21 seconds. Not only i cant really think of many situations i would need to run for more time than that BUT: GÖªWhile being the slowest i automatically have a disadvantage,having to USE one of my low slots for a Kinetic Cat. GÖªStamina is NOT a deterrent in whether one stays alive or not. HP/REGEN/SPEED/Dampening are ....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3705
|
Posted - 2014.01.17 21:44:00 -
[5] - Quote
Bojo The Mighty wrote:
1- 30 HP is the difference between Gallente and Minmatar and when you max out your armor skill you're going to have a hayday. My GalScout armor is at 162 innate think about how much it will be on an Amarr
2-Also the suit is not gimped by lack of slots which I thought was customary amongst Amarr suits so there's something.
3-But also think about the fitting requirements of a Basic Cardiac Regulator versus those of Profile Dampener + Range Amp. they cost nothing practically while you will have a severe stamina buff that although is less than a module, is given FREE.
I'm not saying certain other aspects don't seem unnappealing but well, I think yall are putting things in too weird of context. 15 CPU per module versus 5 PG.
1-212 HP.Increasing the Gap between GAllente and Amarr armor all the way up to 50.Now i can take 2 more Combat rifle bullets than you.LOL.If its so ''impressive'', let Gallentes take the HP difference and give US the 3 per sec armor repair....YEAH,dint think so....
2-''customary amongst Amarr suits so there's something. '' You know what else is customary about Amarr suits? Having More CPU and PG than others, which the A.Scout does not. So no ,there is nothing...
3-You do have a point here, Kudos. But still, every other scout has a bonus that affects their capacity to survive or to attack. The amarr has stamina that affects neither terrain coverage...wich considering the amound of vehicles out there....doesnt sound very appealing.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3705
|
Posted - 2014.01.17 21:47:00 -
[6] - Quote
Nocturnal Soul wrote:KING CHECKMATE wrote:Nocturnal Soul wrote:I kinda just want the 25% to PD back for all scouts or just give the cloak a lore description saying why scout could use it better then any other suit. Not necesary. SCOUT Profile Scan has been Brought down to 35 by default. Even a STD Scout can now avoid ADV active scanners. Really? Could you possibly aid me by directing me to this information?
http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitsuprising18.jpg
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3708
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Posted - 2014.01.17 21:52:00 -
[7] - Quote
Nocturnal Soul wrote:Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire.
I'm not saying you guys are wrong but to me this is actually a very very good bonus. While it seems bland and people keep talking about the minmatar's dmg bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use.
This large bonus to stamina gives you more utility in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. Im understanding what you saying and am slowly coming to accept it but I'm still pissed that the minmatar assault is at scout speed. I don't know if its just me but I truly think no assault base states should be equal rival any scouts speed.
AGreed with you Soul.
PLUS,how many of you people saying the AMARR SCOUT IS ''FINE'' are actually going to SKILL INTO it?
yeah...didnt think so...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3708
|
Posted - 2014.01.17 21:58:00 -
[8] - Quote
Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus.
While it seems bland and people keep talking about the minmatar's dmg/hack bonus bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful.
1-Are you still a scout? 2-WHAT SCOUT do you use, which one will you use.?
and please dont lie,because i will find out.....
I DONT REALLY think you REALLY think that about the Amarr Scout. I think, you will first have to have the MIN,GAL,CAL scouts before you EVEN consider having the Amarr scout, and you being an Amarrian born...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3715
|
Posted - 2014.01.17 22:03:00 -
[9] - Quote
mollerz wrote:It kind of seems to me that the amarr scout is designed to kill minjas. They are way tougher, and their inhuman stamina ultimately defeats our speed.
You guys are like the storm troopers of dust. You come in and run your prey down until they are out of breath and then when they are corned and have to fight, you still have more in the tank, are way tougher, and now have the upper hand in every way. Now if there is a group of you, it's a force multiplier. You can literally run anything down.
Sounds kind of evil to me!
Ok now MOLLERZ has a good way to put it.
Nice, you found an use for the amarr scout.
BUT.
I can pretty much kill Mimjas without having to follow them. Its called Low TTK+AA+Rifle....
So..we are back to square one. WHat is the Amarr scout purpose....?
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3715
|
Posted - 2014.01.17 22:04:00 -
[10] - Quote
Cyrius Li-Moody wrote:I'll give it a month or two after Marauder has murdered entire teams and everyone starts speccing into Amarr scout and you'll guys go "yknow, this suit ain't so bad."
1st- Im speccing into Amarr scout, day one. 2nd-aint so bad =/= Good
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3718
|
Posted - 2014.01.17 22:08:00 -
[11] - Quote
Marad''er wrote:I'm going to skill into amarr scout regardless. However I agree with what you're saying.
Amarr regardless of suit should have highest pg and CPU. At least pg.
4 pg equates to at LEAST 30 CPU!!
THANK YOU.
Yeah im speccing into it becase ive waited so long and have so many useless cr*p already that whatever...But doesnt mean i cant post this and try to get it on equal grounds with the other scouts...
I mean, AT LEAST ,add a 5% Profile scan per level next to the stamina bonus...AT LEAST....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3718
|
Posted - 2014.01.17 22:10:00 -
[12] - Quote
Cyrius Li-Moody wrote:KING CHECKMATE wrote:Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus.
While it seems bland and people keep talking about the minmatar's dmg/hack bonus bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. 1-Are you still a scout? 2-WHAT SCOUT do you use, which one will you use.?and please dont lie,because i will find out..... I DONT REALLY think you REALLY think that about the Amarr Scout. I think, you will first have to have the MIN,GAL,CAL scouts before you EVEN consider having the Amarr scout, and you being an Amarrian born... Am I a scout still? You must be trolling. I am a Minnie and will remain a minnie. Of course I'm not going to play amarr because armor aint my thing.
So then, please dont say the bonus is great and the scout is ''fine'' when its not.
(BTW im not trolling,i havn met you ingame yet..i think..so i dont know the current situation of scouts as of today...)
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3718
|
Posted - 2014.01.17 22:13:00 -
[13] - Quote
ResistanceGTA wrote:Just keep voicing your opinions, you guys can probably get the bonus changed.
Look at the initial bonuses the scouts had, now look at them. Hell, look at the Minny, it gained the hack bonus everyone asked for. Everyone, get together and come up with the one thing you really want and get all the support you can.
And, no offense, but find someone else to type it up.
Offense non taken. English is not my native language and without my corrector i make a LOT of typos. I'll fix in about an hour when i get to my computer....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3718
|
Posted - 2014.01.17 22:23:00 -
[14] - Quote
Joel II X wrote:The 3hp/s is useless if you still die from 3 hits. This is going to be mostly for tanked scouts.
The 30 hp is meh, but the extra stamina helps. I only have 1 skill in regulators, and those basic mods feel incredible.
If you have level 5 scout for Amarr, you'll be able to sprint for about 2 or 3 more seconds than a Gallentean, which could makea difference. Slap on some kincats - maybe 1 more regulator - and you're good to go.
Ironically, the Amarr are going to be speed tankers.
3 HP per sec is NOT useless. Lets you TANK massivley with a slow regen, or lets you have inmense HP regen . To put it in perspective: 1 Compex Repair mod repairs you 9.25 per second on a Gal Scout. Thats almost 10 per second with only 1 module. Thing only nowadays LOGIS can achieve...
Plus ,you are even avoiding the the main issue, the BONUS. XD 3 armor rep per sec is OBVIOUSLY superiror to 30ish stamina, but also the Gallente has 2 GOOD bonuses , while the Amarr has 1 mediocre one.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3719
|
Posted - 2014.01.17 22:32:00 -
[15] - Quote
Cat Merc wrote:3hp/s didn't make logis OP. 5hp/s did, on a suit that already had more slots than any other suit, with a fuckton of CPU/PG.
Remove that 5hp/s and logis would still be OP.
Just a correction for you.
When logis dont have the innate 5HP per sec bonus, the next best thing IS 3HP per sec. And you are ignoring the fact that a Gallente Scout can already massivley tank.
Think of, 2 Cx shield extender 1 Cx armor rep 3 armor plates that fit.... This is over 700HP ON A SCOUT, that has E-war advantages like scan range , profile damp etc...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3719
|
Posted - 2014.01.17 22:37:00 -
[16] - Quote
T8R Raid wrote:*blink blink* are we really discussing CCP's math? We KNOW they're terrible. Something HAS to be OP with CCP. They're worthless FPS developers. They've PROVEN this countless times, look at the flaylock, hmg, mass driver, logi, current militia tanks, and the rail rifle. They haven't a clue what they are doing, and are mucking it up more and more as time goes by. They're a joke in the FPS world. Even GTA (not a FPS) has adjustable door locks on the fly. Waiting 5 seconds to pick up squad mates is ridiculous. Setting your door locks to squad/friends WORKS. Although, that sounds like 5 years of coding for CCP.
Thats why community members like myself try to help CCP with these balance issues instead of insulting them.
;)
+1 to Aero. The fun thing is, how Most players saying the suit is fine and DEFENDING the Amarr scout current stats,DONT PLAN ON SKILLING INTO IT.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3720
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Posted - 2014.01.17 22:46:00 -
[17] - Quote
Aero Yassavi wrote:Mordecai Sanguine wrote:
4PG against 10 CPU seems fair ? Seriously ?
Considering that 1 PG does not equal 1 CPU (go look at some suit stats and module stats, 1 PG is a lot more valuable than 1 CPU) then yes, it is fair.
well, fair-ish... they should at least give us 6 more CPU for it to be 100% fair. (at 4 CPU per 1 PG).. But that wouldnt make me as happy as a Bonus fix for the amarr scout.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3722
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Posted - 2014.01.17 22:55:00 -
[18] - Quote
Magnus Amadeuss wrote:Aero Yassavi wrote:Cyrius Li-Moody wrote:Scout Registry wrote:Please keep stamina differences in mind. This is hugely significant. Agreed. On paper all this might not seem like much but you'll be running for ~28 seconds innately and it'll take you 5 seconds to refill that pool. I don't think you guys are taking into consideration how useful running and jumping for a near infinite amount of time with a complex regulator will be. Likewise, I don't think anyone is considering the actual values of standard, enhanced, and complex cardiac regulators and how easy it would be to mimic the Amarr scout. The Amarr scout bonus isn't even as good as a standard cardiac regulator, have you considered that? I wrote this up already but figured it fit here very nicely In order for the minmatar scout to match the amarrian scout stat-wise: 1 proto ferroscale plate 1 militia green pill Now the minnie scount has more speed, stamina, stamina regen, hacking speed, strafing, jumping, and more HP, oh and 4 free high-slots. In order for the amarr suit to attempt to match the minmatr suit: 1 complex code breaker 1 basic code breaker 3 complex damage mods (can't fit anymore than 2 anyway) 1 enhanced kincat Now the amarrian suit has comparible sprint speed (slower strafe/lower jumping) comparible hacking speed, and can't match the damage output due to not being able to fit enough damage mods, oh and 1 free low-slot.
ACtually , the Minnie hacks faster too...its part of their bonus next to Melee/Nova knife damage....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3725
|
Posted - 2014.01.17 23:26:00 -
[19] - Quote
Stefan Stahl wrote:I was going to spec into the Amarr Scout, so I'm part of the target group here.
- The 30 hp bonus is actually rather useful. All Amarr suits are 1-v-1 specialists and so should the scout. Everything else being equal the Gallente Scout will be dead when you still have 27 hp left. There's no repairing from that. You on the other hand can just drop a compact nanohive and walk away. - The lack of additional fitting resources is balanced by the lack of the reduced slot count. I'll just add a CPU or PG module and it'll be as before, just with more flexibility. - The reduction in movement speed is a very serious problem for a scout. It's just going to take that bit more time to get from cover to cover. If TTK stayed the same for 1.8 this would be a massive issue for me. I assume it's going to be a problem still, but I'll reserve the benefit of doubt for CCP. - I've been playing the Gallente Scout for a while now and I *never* considered exchanging a range amplification module for a cardiac regulator. Not even a complex cardiac for a basic range extender. Not even two complex cardiacs. In 1.7 we'd be talking about trading 11 meter scan range (that's 25% of my scan range with only one module) against ... I was going to write something, but then I realized I never run out of stamina in 1.7...
Everything else seems acceptable, but the skill bonus is really bad. For all I care it wouldn't get better if the Amarr Scout had infinite stamina. I was originally hoping for a bonus that supported it's 1-v-1 power. E.g. a bonus to armor plate efficacy or a damage bonus to it's weapons. Stamina seems very useless.
I guess I'll stick with my passive scanning Gallente Scout for 1.8.
Thats what im saying: Caldari and Gallente get E-war bonuses , that increase their chance of survival and sneak attacks The Minmatar has an Offensive and Sneaking bonus The amarr has a ... what? RUN... YOU CAN RUN.... >..>
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3727
|
Posted - 2014.01.17 23:31:00 -
[20] - Quote
Cyrius Li-Moody wrote:Increasing that stamina bonus anymore is kind of moot.
Your bonus is variety or lack of a specific bonus that requires a specific playstyle. The knife bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit. Regulators are useful in every situation. Knives are not. Hack bonus is useful for a specific situation. Again regulators are useful in EVERY situation.
Just because it's boring and non specific doesn't mean it's bad or imbalanced.
Ok then Moody you win.
Just add to the stamina bonus 5% Scrambler Pistol damage per level and we are set.
NO one will be able to complain....
since...and I QUOTE YOU:''The Pistol bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit''
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3727
|
Posted - 2014.01.17 23:38:00 -
[21] - Quote
Cyrius Li-Moody wrote:KING CHECKMATE wrote:Cyrius Li-Moody wrote:Increasing that stamina bonus anymore is kind of moot.
Your bonus is variety or lack of a specific bonus that requires a specific playstyle. The knife bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit. Regulators are useful in every situation. Knives are not. Hack bonus is useful for a specific situation. Again regulators are useful in EVERY situation.
Just because it's boring and non specific doesn't mean it's bad or imbalanced. Ok then Moody you win. Just add to the stamina bonus 5% Scrambler Pistol damage per level and we are set. NO one will be able to complain.... since...and I QUOTE YOU :''The Pistol bonus is kind of a silly thing to poke at as it's a specific weapon with a specific playstyle requiring a specific suit'' A damage bonus to something with the range and damage model of a scrambler pistol would be ridiculously overpowered. The scrambler pistol borders on overpowered as it is. Proficiency 4 in pistols before you ask. Sorry dude. Can't agree with you.
Sorry dude you cant complain,because its a Specific bonus and by your standards its a silly thing to poke at. ok.Since it has range im going to change it at 3% damage and RoF increase per level. I even posted it on my Main Thread.If it gets applied , remember its your fault...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3727
|
Posted - 2014.01.17 23:44:00 -
[22] - Quote
Freakn BUMP.I want CCP to READ this....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3729
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Posted - 2014.01.17 23:49:00 -
[23] - Quote
Cyrius Li-Moody wrote:Again. Any damage bonus to scrambler pistols and a scout would be ridiculous over powered. A rate of fire bonus is moot as you can't even fire as fast as the ROF allows anything past the TT-3 unless you're using a modded controller. Also the frame rate in this game isn't even good enough for you feasibly fire any of the pistols past he TT-3 as fast as they can fire.
Pistol bonus is simply ridiculous. You want a pistol bonus? Put on a commando suit.
If you want a specific bonus pistol are not the thing to lobby for.
You know whats OP? 3 Complex damage mods worth in damage for Minny scouts or 3 armor rep on an armor suit while the Amarr scout gets a bonus worth LESS than a MILITIA Module....
AGAIN, its silly to poke at it moody. Its just so SPECIFIC.....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3729
|
Posted - 2014.01.17 23:53:00 -
[24] - Quote
Magnus Amadeuss wrote:So I m pretty convinced that some people in this thread either ;
a) run minnie scouts and can't wait to become OMGWTFPWNAGE
or
b) have a grudge against amarr stuff
To not see how completely horrible the amarrian bonus is (i.e. less than a militia module worth) is to be a bald face liar.
To not be able to see how 5 modules worth of bonuses (i.e. 3 cmplx damage mods, 1 cmplx code breaker and 1 standard code breaker) is completely broken is to be a liar as well.
It has been shown over and over again, in relative and quantitative terms how the scouts are currently unbalanced. This part of the discussion is OVER.
CCP: I believe these values are basically fair:
Minmatar- +2% sidearm damage per lvl (comes out to 1 free complex dmg mod) +3% hacking speed per lvl (comes out to an advance dmod) (the inate +5% hacking speed bonus then is the basic mod)
Gallente: are fine, leave them alone
Caldari: +5% dropsuit scan rdius per lvl (unchanged, basic mod equivalent) + 7% scan precision per lvl (complex and adv)
Amarr : + 20% stamina/stamina recovery per lvl (makes 1 complex module) ??? +17 armor HP/lvl (this would make 1 basic and 1 adv ferroscale)
This makes the minnie scout the infiltrator, the gallente scout the spy, the caldari scout the recon, and the amarrian scout the front-line scout.
Im stealing that bonus for my OP.....
BTW,dont forget the GAllentes ALSO have an Enhanced Armor repair Module INCLUDED..... ;)
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3730
|
Posted - 2014.01.18 00:13:00 -
[25] - Quote
Bojo The Mighty wrote:KING CHECKMATE wrote: 1-212 HP.Increasing the Gap between GAllente and Amarr armor all the way up to 50.Now i can take 2 more Combat rifle bullets than you.LOL.If its so ''impressive'', let Gallentes take the HP difference and give US the 3 per sec armor repair....YEAH,dint think so....
2-''customary amongst Amarr suits so there's something. '' You know what else is customary about Amarr suits? Having More CPU and PG than others, which the A.Scout does not. So no ,there is nothing...
3-You do have a point here, Kudos. But still, every other scout has a bonus that affects their capacity to survive or to attack. The amarr has stamina that affects neither terrain coverage...wich considering the amound of vehicles out there....doesnt sound very appealing.
1) it's not impressive by medium frame standards but we're talking scout here, where 10 HP difference means dead or alive. 2) Yeah that is weird I don't imagine why it's got more CPU but less PG. I think to know why we would need to know the intention of the Amarr Scout. But still, be happy you do not have 2 slots at basic. I think you just have to try it out because Stamina is such a weird concept to try and apply mentally when really the results speak for themselves on the battlefield rather than in a statistical readout. I don't know how the Amarr scout will turn out but I just don't think it will be dismal or worthless. It might prove to be over-situational but we'll see.
I will skill into Amarr scout. Proto level. Day one regardless it even has a bonus or not... Im ALSO not saying its worthless. I will also,as always, if i find a way to use it ,share it. Im just saying at first glance, the Amarr Scout looks UNDERPOWERED compared to the other scouts suits.
Unless...
The AV Amarr blade is somehow related to Stamina...............
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3730
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Posted - 2014.01.18 00:16:00 -
[26] - Quote
Cody Sietz wrote:Ohhhh, so ya want a war?
Hey CCP! How come this "scout" doesn't have 3/3 set up? Give it a bonus to uplinks and a bunch of ehp.
Really, you wanna fight with the original scout just so you can be better? Shame.
King, I thought better of you.
I dont really know what you are implying here.
Im saying the Amarr Scout is the WORST of them all,and im getting tired of this being the case always....
I yesterday went 50-4 with a M/1 series scout and a basic combat rifle, while playing SOLO in Dom.(For example) I dont need easy mode. I get r4ped sometimes, then i own sometimes. But requesting to put the Amarr scout to the other scout' level does not make me feel ashamed...
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3730
|
Posted - 2014.01.18 00:22:00 -
[27] - Quote
Cody Sietz wrote: Sir, I'm just being a little whiney gurl
Oh.i see...then ...moving on... XD
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3733
|
Posted - 2014.01.18 01:28:00 -
[28] - Quote
True Adamance wrote:Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus.
While it seems bland and people keep talking about the minmatar's dmg/hack bonus bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. Then I feel its fair to reduce the values of the other racial bonuses to bring them more in line with ADV modules. 25%, to my understanding, reduction in hacking time for scouts and your melee bonus? That doesn't seem a little rough to you does it?
+1
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3735
|
Posted - 2014.01.18 01:50:00 -
[29] - Quote
Nocturnal Soul wrote:80 replies with good information should get CCP's attention....
Hopefully. Again. I do see how the Amarr scout is SUPERIOR to anything else scouts have had in the past. But this is not about my prefered class SCOUT,more about my Race, Amarr. i've waited for SO long its just a sour taste to see the suit has (yet again) a disappointing bonus.
Why do i say yet again? Well removing the Laser weaponry heat buildup bonus from the Amarr assault? seriously? Amarr commando bonuses. >.> Sentinel laser weaponry bonus?WITHOUT heavy laser?
Amarr always get the crappy bonuses.... :|
WHY CCP, Why CCP Wolfman? Y U DO DIS?
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3736
|
Posted - 2014.01.18 02:00:00 -
[30] - Quote
Nocturnal Soul wrote:Ikr kinda like the Amarr scouts getting a bonus to uplinks it just doesn't go good with it.
You know what would be cool? Since amarr are all about Laser weaponry and ranged combat...? a Bonus for laser rifles...
Like 10% Range per level and 5% damage per level. XD
Then the stamina would be of use,because these scouts would need to take higher positions to attack there by need the movement...
If someone likes it i'll put it in the OP XD
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3745
|
Posted - 2014.01.18 22:30:00 -
[31] - Quote
Cof cof..im back..
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3827
|
Posted - 2014.01.20 22:20:00 -
[32] - Quote
Phazoid wrote:hmmmm, i think i kind of agree with mollerz, the amarr while having lower speed can outrun everyone with that extra stamina, and if you put a complex cardiac regulator, i believe it stacks, a complex kinetic catalizer, the amarr is tankier and runs for a longer time, if we look at it the amarr scout is the suit that lasts the longest on the battlefield, with extended eHP and extended stamina, yes, maybe it is a little simple as a bonus, but the amarr also has the scout bonus, stamina is one of the most important things, i have died more than i care to admit because of lack of stamina, i will simplify this, the amarr scout is the hunter, capable of taking a hit, and doing multiple manouvers, and taking a couple hits, this scout will probably use a shotgun, he will take all the shortcuts, and have the stamina to jump and kill and dissapear thanks to the cloak, btw yes im a scout and i use gallente scout, and will skill all the way into caldari scout
The problem is that the bonus does not have the same weight as the other scouts.
If we keep stamina regen + Max stamina as a bonus,it should be 20% per level,for a total of 100% at level 5.
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3832
|
Posted - 2014.01.20 23:54:00 -
[33] - Quote
Phazoid wrote:honestly on paper it looks bland to me, but I dont know it may be a different story on the battlefield, maybe that extra stamina with the cloak can do wonders
Well. Any other scout can surpass easily the Amarr Scout stamina BONUS with a MLT cardiac regulator.So i doubt it is that impressive of a skill....
GIVE ME A RESPEC CCP.
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