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KING CHECKMATE
Ametat Security Amarr Empire
3692
|
Posted - 2014.01.17 21:17:00 -
[1] - Quote
Stats thanks to (i think its written:) /--Shays--/ = https://docs.google.com/file/d/0ByYUjq_P9RY0TnNPemxqb1BfZFk/edit?pli=1
So This post is to Analize better the Scouts suits mentioned above. The Amarrian one and the Gallente one. Lets check the stats (AT PROTO LEVEL):
--------------------------------Gallente------------Amarr GÖª High / Low slots =-------2/4------------2/4 GÖª CPU/PG= -----------------330/74------------340/70 GÖª Shields= -------------------70------------60 GÖª Armor= --------------------130------------170 GÖª TOTAL HP= ---------------200------------ 230 GÖª Shield recharge rate=---30------------30 GÖªShield Depleted delay=---6------------6 GÖªArmor repari rate=--------3------------ 0 Movement/Sprt Speed=5.45/7.63------------5.25/7.35
So.From the Mere Stats we can conclude: Slots: They are both the same CPU/PG+ Gallente has 4 more PG at the cost of 10 CPU. Seems fair Shields= Gallente has the advantage with 70. Armor= Amarr has the advantage with 170 (Almost MED frame level ! XD) Total HP.Amarr wins for a mere 30EHP. Shield R/D rates= Both the same ARMOR REPAIR RATE=So, what made LOGIS OP before 1.8? remember? oh yeh we are still playing 1.7.Well they gave it to the Gallente scout. Movement/Sprt speed= Gallente wins while having SCOUT speed. While the Amarr looses in speed to a Minmatar Assault.
So as it is.OVERALL, the amarr scout only has 30+ HP over the gallente scout.THATS THE ONLY ADVANTAGE Amarr scout has. 30HP. This is worth: 1 STD Assault Rifle bullet....1 (out of 3 consecutive) Combat Rifle bullets....etc...
Now lets see the BONUSES: (you might also check Aero Yassavi's post on Scout Bonuses: https://forums.dust514.com/default.aspx?g=posts&t=136426&find=unread ) The Gallente Scout racial bonus is 5% scan radius per level and 5% profile signature reduction per level At level 5, this is the equivalent of one free standard range amplifier and one free complex profile dampener.
The Amarr Scout racial bonus is 5% stamina recovery and max stamina per level. At level 5, this is the equivalent of less than one basic cardiac regulator, and that's it. A basic cardiac regulator does 25% more stamina and 50% more stamina recovery.
So.... If i want to be profile dampened and/or cloaks i can use the GAllente Scout as it already surpasses the amarr scout in both Speed AND Armor repair (which make a difference) in exchange for stamina and 30HP (which DONT make a difference).
If i want to have ''More HP'' i can just use a Minmatar Assault, which will have Bigger HP values , Better bonus (efficiency to Damage mods) , better SPEED , and whith just equipping a Cx Profile Dampener , similar Profile dampening.
So what EXACTLY is the purpose of this Amarr scout? Why SHOULD i use it over the other variants which are clearly superior?
Taken From Aero's post the other bonuses: The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level. At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little more since complex precision enhancers are 20%)
The Minmatar Scout racial bonus is 5% hacking speed and nova knife damage per level. At level 5, this is the equivalent of one free complex code breaker and multiple free complex sidearm damage modifiers
I've been waiting for a VERY LONG TIME , for the amarr scout, but i cant believe how BAD it is compared to the other scouts. I sure appreciate the fact it has the SAME SLOT COUNT than other scout suits, but Considering the REST of the scouts have ''Amarr scout CPU-PG'' then it breaks even..... What exactly was the thinking behind this? Yeah,lets make the Amarr scout Run all day, so they can run from one objective to another. YEAH LIKE I CANT just call in an LAV.
The only POSSIBLE use i can find for this fit is SPEED TANK. Speed + Massive stamina for constant movement seem pretty good...IN THEORY.AA has made Speed tanking and Strafing useless and the only way to stay alive is HP and cover.
SO PLEASE, enlighen me.... WHAT AM I SUPPOSED TO DO with this amarr scout...
PLEASE CCP. FIX this before its release. DO NOT , wait for 1.8 and see everyone saying its UP,and then wait a lot like with the commandos to fix them. FIX IT NOW, the numers are here....
GIVE ME A RESPEC CCP.
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Aisha Ctarl
Pradox One Proficiency V.
2902
|
Posted - 2014.01.17 21:20:00 -
[2] - Quote
I noticed it too. It's definitely a head scratcher. Perhaps it's an overlook by CCP?
Aisha Ctarl for CPM1
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Nocturnal Soul
Immortal Retribution
1605
|
Posted - 2014.01.17 21:22:00 -
[3] - Quote
I'm with you on this one KC
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
300
|
Posted - 2014.01.17 21:25:00 -
[4] - Quote
I say give amarr scout a 1/5 slot layout muahahahhaahaah |
KING CHECKMATE
Ametat Security Amarr Empire
3700
|
Posted - 2014.01.17 21:30:00 -
[5] - Quote
Edited with Possible Solutions so i dont sound like a worthless ranter....
GIVE ME A RESPEC CCP.
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Nocturnal Soul
Immortal Retribution
1606
|
Posted - 2014.01.17 21:31:00 -
[6] - Quote
I kinda just want the 25% to PD back for all scouts or just give the cloak a lore description saying why scout could use it better then any other suit.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3302
|
Posted - 2014.01.17 21:32:00 -
[7] - Quote
I think the Amarr Scout was envisioned as the only Scout that could forgo speed and armor tank everything else to hell. With 25% CPU from electronics and 25% more PG from engineering you could potentially run 4 COMPLEX Ferroscale plates for 300 more HP or 4 basic reactive plates (no speed penalty) for 100 more and +4 rep.
I think you are also undervaluing the ability to run a complex CPU mid and Complex PG Mod, you would be able to have everything at proto level and still have 2 low slots for dampening/biotics/armor.
That +3 armor bonus means A LOT!
My alts: General John Ripper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior
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KING CHECKMATE
Ametat Security Amarr Empire
3700
|
Posted - 2014.01.17 21:33:00 -
[8] - Quote
Nocturnal Soul wrote:I kinda just want the 25% to PD back for all scouts or just give the cloak a lore description saying why scout could use it better then any other suit.
Not necesary. SCOUT Profile Scan has been Brought down to 35 by default. Even a STD Scout can now avoid ADV active scanners.
GIVE ME A RESPEC CCP.
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Scout Registry
630
|
Posted - 2014.01.17 21:33:00 -
[9] - Quote
Please keep stamina differences in mind. This is hugely significant.
@ CPM, Remnant, Wolfman ... Thank You
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Bojo The Mighty
L.O.T.I.S.
2750
|
Posted - 2014.01.17 21:37:00 -
[10] - Quote
30 HP is the difference between Gallente and Minmatar and when you max out your armor skill you're going to have a hayday. My GalScout armor is at 162 innate think about how much it will be on an Amarr
Also the suit is not gimped by lack of slots which I thought was customary amongst Amarr suits so there's something.
But also think about the fitting requirements of a Basic Cardiac Regulator versus those of Profile Dampener + Range Amp. they cost nothing practically while you will have a severe stamina buff that although is less than a module, is given FREE.
I'm not saying certain other aspects don't seem unnappealing but well, I think yall are putting things in too weird of context. 15 CPU per module versus 5 PG.
Check out latest BSOTT Guide
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2965
|
Posted - 2014.01.17 21:37:00 -
[11] - Quote
Scout Registry wrote:Please keep stamina differences in mind. This is hugely significant.
Agreed.
On paper all this might not seem like much but you'll be running for ~28 seconds innately and it'll take you 5 seconds to refill that pool.
I don't think you guys are taking into consideration how useful running and jumping for a nearly infinite amount of time with a complex regulator will be.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Marc Rime
224
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Posted - 2014.01.17 21:38:00 -
[12] - Quote
I don't want an Amarr scout anyway, but it does indeed appear to be lacking something. Not only compared to Gallente, but also compared to Minmatar and Caldari (although comparing to Gallente is obviously easier).
The other three look pretty balanced amongst themselves, wouldn't you say? |
KING CHECKMATE
Ametat Security Amarr Empire
3705
|
Posted - 2014.01.17 21:39:00 -
[13] - Quote
Scout Registry wrote:Please keep stamina differences in mind. This is hugely significant.
I dont think it really does. Well,it is significant,but not a HUGE factor as you mention.
see: at level 5 stamina, the minimum a scout will be able to run is for around 21 seconds. Not only i cant really think of many situations i would need to run for more time than that BUT: GÖªWhile being the slowest i automatically have a disadvantage,having to USE one of my low slots for a Kinetic Cat. GÖªStamina is NOT a deterrent in whether one stays alive or not. HP/REGEN/SPEED/Dampening are ....
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3705
|
Posted - 2014.01.17 21:44:00 -
[14] - Quote
Bojo The Mighty wrote:
1- 30 HP is the difference between Gallente and Minmatar and when you max out your armor skill you're going to have a hayday. My GalScout armor is at 162 innate think about how much it will be on an Amarr
2-Also the suit is not gimped by lack of slots which I thought was customary amongst Amarr suits so there's something.
3-But also think about the fitting requirements of a Basic Cardiac Regulator versus those of Profile Dampener + Range Amp. they cost nothing practically while you will have a severe stamina buff that although is less than a module, is given FREE.
I'm not saying certain other aspects don't seem unnappealing but well, I think yall are putting things in too weird of context. 15 CPU per module versus 5 PG.
1-212 HP.Increasing the Gap between GAllente and Amarr armor all the way up to 50.Now i can take 2 more Combat rifle bullets than you.LOL.If its so ''impressive'', let Gallentes take the HP difference and give US the 3 per sec armor repair....YEAH,dint think so....
2-''customary amongst Amarr suits so there's something. '' You know what else is customary about Amarr suits? Having More CPU and PG than others, which the A.Scout does not. So no ,there is nothing...
3-You do have a point here, Kudos. But still, every other scout has a bonus that affects their capacity to survive or to attack. The amarr has stamina that affects neither terrain coverage...wich considering the amound of vehicles out there....doesnt sound very appealing.
GIVE ME A RESPEC CCP.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2965
|
Posted - 2014.01.17 21:46:00 -
[15] - Quote
correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus in my opinion.
While it seems bland and people keep talking about the minmatar's dmg bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Nocturnal Soul
Immortal Retribution
1607
|
Posted - 2014.01.17 21:46:00 -
[16] - Quote
KING CHECKMATE wrote:Nocturnal Soul wrote:I kinda just want the 25% to PD back for all scouts or just give the cloak a lore description saying why scout could use it better then any other suit. Not necesary. SCOUT Profile Scan has been Brought down to 35 by default. Even a STD Scout can now avoid ADV active scanners. Really? Could you possibly aid me by directing me to this information?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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KING CHECKMATE
Ametat Security Amarr Empire
3705
|
Posted - 2014.01.17 21:47:00 -
[17] - Quote
Nocturnal Soul wrote:KING CHECKMATE wrote:Nocturnal Soul wrote:I kinda just want the 25% to PD back for all scouts or just give the cloak a lore description saying why scout could use it better then any other suit. Not necesary. SCOUT Profile Scan has been Brought down to 35 by default. Even a STD Scout can now avoid ADV active scanners. Really? Could you possibly aid me by directing me to this information?
http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitsuprising18.jpg
GIVE ME A RESPEC CCP.
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Nocturnal Soul
Immortal Retribution
1609
|
Posted - 2014.01.17 21:50:00 -
[18] - Quote
Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire.
I'm not saying you guys are wrong but to me this is actually a very very good bonus. While it seems bland and people keep talking about the minmatar's dmg bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use.
This large bonus to stamina gives you more utility in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. Im understanding what your saying and am slowly coming to accept it but I'm still pissed that the minmatar assault is at scout speed. I don't know if its just me but I truly think no assaults base states should be equal or rival any scouts speed.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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KING CHECKMATE
Ametat Security Amarr Empire
3708
|
Posted - 2014.01.17 21:52:00 -
[19] - Quote
Nocturnal Soul wrote:Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire.
I'm not saying you guys are wrong but to me this is actually a very very good bonus. While it seems bland and people keep talking about the minmatar's dmg bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use.
This large bonus to stamina gives you more utility in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. Im understanding what you saying and am slowly coming to accept it but I'm still pissed that the minmatar assault is at scout speed. I don't know if its just me but I truly think no assault base states should be equal rival any scouts speed.
AGreed with you Soul.
PLUS,how many of you people saying the AMARR SCOUT IS ''FINE'' are actually going to SKILL INTO it?
yeah...didnt think so...
GIVE ME A RESPEC CCP.
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Mordecai Sanguine
What The French
295
|
Posted - 2014.01.17 21:56:00 -
[20] - Quote
KING CHECKMATE wrote:Stats thanks to (i think its written:) /--Shays--/ = https://docs.google.com/file/d/0ByYUjq_P9RY0TnNPemxqb1BfZFk/edit?pli=1So This post is to Analize better the Scouts suits mentioned above. The Amarrian one and the Gallente one.Lets check the stats (AT PROTO LEVEL): -------------------------------- Gallente------------AmarrGÖª High / Low slots =-------2/4------------2/4 GÖª CPU/PG= -----------------330/74------------340/70 GÖª Shields= -------------------70------------60 GÖª Armor= --------------------130------------170 GÖª TOTAL HP= ---------------200------------ 230 GÖª Shield recharge rate=---30------------30 GÖªShield Depleted delay=---6------------6 GÖªArmor repari rate=--------3------------ 0 Movement/Sprt Speed=5.45/7.63------------5.25/7.35 So.From the Mere Stats we can conclude:Slots: They are both the same CPU/PG+ Gallente has 4 more PG at the cost of 10 CPU. Seems fair Shields= Gallente has the advantage with 70. Armor= Amarr has the advantage with 170 (Almost MED frame level ! XD) Total HP.Amarr wins for a mere 30EHP. Shield R/D rates= Both the same ARMOR REPAIR RATE=So, what made LOGIS OP before 1.8? remember? oh yeh we are still playing 1.7.Well they gave it to the Gallente scout. Movement/Sprt speed= Gallente wins while having SCOUT speed. While the Amarr looses in speed to a Minmatar Assault. So as it is.OVERALL, the amarr scout only has 30+ HP over the gallente scout.THATS THE ONLY ADVANTAGE Amarr scout has. 30HP. This is worth: 1 STD Assault Rifle bullet....1 (out of 3 consecutive) Combat Rifle bullets....etc... Now lets see the BONUSES:(you might also check Aero Yassavi's post on Scout Bonuses: https://forums.dust514.com/default.aspx?g=posts&t=136426&find=unread ) The Gallente Scout racial bonus is 5% scan radius per level and 5% profile signature reduction per level At level 5, this is the equivalent of one free standard range amplifier and one free complex profile dampener. The Amarr Scout racial bonus is 5% stamina recovery and max stamina per level. At level 5, this is the equivalent of less than one basic cardiac regulator, and that's it. A basic cardiac regulator does 25% more stamina and 50% more stamina recovery. So.... If i want to be profile dampened and/or cloaks i can use the GAllente Scout as it already surpasses the amarr scout in both Speed AND Armor repair (which make a difference) in exchange for stamina and 30HP (which DONT make a difference).If i want to have ''More HP'' i can just use a Minmatar Assault, which will have Bigger HP values , Better bonus (efficiency to Damage mods) , better SPEED , and whith just equipping a Cx Profile Dampener , similar Profile dampening. So what EXACTLY is the purpose of this Amarr scout? Why SHOULD i use it over the other variants which are clearly superior?Taken From Aero's post the other bonuses: The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level. At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little more since complex precision enhancers are 20%) The Minmatar Scout racial bonus is 5% hacking speed and nova knife damage per level. At level 5, this is the equivalent of one free complex code breaker and multiple free complex sidearm damage modifiers
I've been waiting for a VERY LONG TIME , for the amarr scout, but i cant believe how BAD it is compared to the other scouts. I sure appreciate the fact it has the SAME SLOT COUNT than other scout suits, but Considering the REST of the scouts have ''Amarr scout CPU-PG'' then it breaks even..... What exactly was the thinking behind this?Yeah,lets make the Amarr scout Run all day, so they can run from one objective to another. YEAH LIKE I CANT just call in an LAV. The only POSSIBLE use i can find for this fit is SPEED TANK. Speed + Massive stamina for constant movement seem pretty good...IN THEORY.AA has made Speed tanking and Strafing useless and the only way to stay alive is HP and cover.
SO PLEASE, enlighen me.... WHAT AM I SUPPOSED TO DO with this amarr scout... PLEASE CCP. FIX this before its release. DO NOT , wait for 1.8 and see everyone saying its UP,and then wait a lot like with the commandos to fix them. FIX IT NOW, the numers are here.... /EDIT/= Possible Solutions:Increase the Bonus all the way up to the efficiency of an ENHANCED CARDIAC REGULATOR. ADD 5% Profile Dampening PER level. OR Increase the Bonus all the way up to the efficiency of an ENHANCED CARDIAC REGULATOR. ADD 5% Cloack Cooldown per level OR Replace the bonus but something that is not worthless..... AND an increase on some of the Base AMARR Scout stats. Giving the Amarr Scout a 3 Armor rep per sec same as the gallente wouldnt be taking it too far...Or giving them 80 Shields instead of 60 plus Minmatar Scout Melee damage.. I dont know...im out of ideas for now...
4PG against 10 CPU seems fair ? Seriously ?
Solution : The bonus seems kinda nice iF some condition : First : Bring it to the level of an Complex Cardiac Regulator. All others bonus are a Complex Mod AND a ehanced or basic. And cardiac regulator are one of the easiest module to fit.....
Second : Make the Amarr Melee weapon depending on the Stamina : The Max Stamina you have IS the melee damage bonus you have with + a little base damage. (50-100-150) 300 of stamina ? 400 of damage per hit with it. HUGE damage. (OHK when backstab a Heavy suit) No charge up. Single shot. BUT. Deplete your ENTIRE stamina bar every shot. |
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mollerz
Minja Scouts
1970
|
Posted - 2014.01.17 21:56:00 -
[21] - Quote
It kind of seems to me that the amarr scout is designed to kill minjas. They are way tougher, and their inhuman stamina ultimately defeats our speed.
You guys are like the storm troopers of dust. You come in and run your prey down until they are out of breath and then when they are corned and have to fight, you still have more in the tank, are way tougher, and now have the upper hand in every way. Now if there is a group of you, it's a force multiplier. You can literally run anything down.
Sounds kind of evil to me!
You gotta hustle if you wanna make a dolla
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Nocturnal Soul
Immortal Retribution
1609
|
Posted - 2014.01.17 21:56:00 -
[22] - Quote
KING CHECKMATE wrote:Nocturnal Soul wrote:KING CHECKMATE wrote:Nocturnal Soul wrote:I kinda just want the 25% to PD back for all scouts or just give the cloak a lore description saying why scout could use it better then any other suit. Not necesary. SCOUT Profile Scan has been Brought down to 35 by default. Even a STD Scout can now avoid ADV active scanners. Really? Could you possibly aid me by directing me to this information? http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitsuprising18.jpgENJOY I actually saw this but I just wasn't looking for this specific piece of information.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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KING CHECKMATE
Ametat Security Amarr Empire
3708
|
Posted - 2014.01.17 21:58:00 -
[23] - Quote
Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire. I'm not saying you guys are wrong but to me this is actually a very good bonus.
While it seems bland and people keep talking about the minmatar's dmg/hack bonus bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use and failure means instant death. The hacking bonus means we have to stand still and exposed to make use of it and failure means instant death. Two EXTREMELY specific bonuses that make the minmatar the most specialized scout.
This large bonus to stamina gives you more utility in one suit. You don't have to build your suit/playstyle specifically to the suit allowing for more variety in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful.
1-Are you still a scout? 2-WHAT SCOUT do you use, which one will you use.?
and please dont lie,because i will find out.....
I DONT REALLY think you REALLY think that about the Amarr Scout. I think, you will first have to have the MIN,GAL,CAL scouts before you EVEN consider having the Amarr scout, and you being an Amarrian born...
GIVE ME A RESPEC CCP.
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Mordecai Sanguine
What The French
295
|
Posted - 2014.01.17 22:00:00 -
[24] - Quote
KING CHECKMATE wrote:Nocturnal Soul wrote:Cyrius Li-Moody wrote:correction: with skills you'll be sprinting for 29.5 seconds straight innately.
While this seems unappealing at a first glance, as a long time scout, you have no idea how much stamina affects play. If you run out of stamina you can't leap over rails to get away, you can't bunny hop and tap sprint to dodge fire.
I'm not saying you guys are wrong but to me this is actually a very very good bonus. While it seems bland and people keep talking about the minmatar's dmg bonus you need to consider this as well: we have to equip knives to use it. Knives are a 1.5 m weapon requiring skill to use.
This large bonus to stamina gives you more utility in one suit. I realize that it seems boring but trust me. This bonus is pretty good. Not exciting but all around pretty useful. Im understanding what you saying and am slowly coming to accept it but I'm still pissed that the minmatar assault is at scout speed. I don't know if its just me but I truly think no assault base states should be equal rival any scouts speed. AGreed with you Soul. PLUS,how many of you people saying the AMARR SCOUT IS ''FINE'' are actually going to SKILL INTO it?yeah...didnt think so...
CCP just HATE Amarrians right now.....
Amarr weapons always takes twice more pG..... Amarr logi suit has always been the worse. (Its mine i know it.....) Every bonus CCP bring to Amarr just SUCKS. Rof ? Well with Laser rifle and SCR that's useless....... Armor repair ? That was useless on Logi Amarr that's still useless on Assault...... Bonus to shield and penality on amror ? Oh yeah....but armor is almost 3x higher than shield.....
CCP start making great things (Commandos and Sentinel Amarr are not bad.) but damn this scout is.....so trash compaired to others...... |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2972
|
Posted - 2014.01.17 22:02:00 -
[25] - Quote
I'll give it a month or two after Marauder has murdered entire teams and everyone starts speccing into Amarr scout and you'll guys go "yknow, this suit ain't so bad."
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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KING CHECKMATE
Ametat Security Amarr Empire
3715
|
Posted - 2014.01.17 22:03:00 -
[26] - Quote
mollerz wrote:It kind of seems to me that the amarr scout is designed to kill minjas. They are way tougher, and their inhuman stamina ultimately defeats our speed.
You guys are like the storm troopers of dust. You come in and run your prey down until they are out of breath and then when they are corned and have to fight, you still have more in the tank, are way tougher, and now have the upper hand in every way. Now if there is a group of you, it's a force multiplier. You can literally run anything down.
Sounds kind of evil to me!
Ok now MOLLERZ has a good way to put it.
Nice, you found an use for the amarr scout.
BUT.
I can pretty much kill Mimjas without having to follow them. Its called Low TTK+AA+Rifle....
So..we are back to square one. WHat is the Amarr scout purpose....?
GIVE ME A RESPEC CCP.
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
98
|
Posted - 2014.01.17 22:03:00 -
[27] - Quote
Just keep voicing your opinions, you guys can probably get the bonus changed.
Look at the initial bonuses the scouts had, now look at them. Hell, look at the Minny, it gained the hack bonus everyone asked for. Everyone, get together and come up with the one thing you really want and get all the support you can.
And, no offense, but find someone else to type it up. |
KING CHECKMATE
Ametat Security Amarr Empire
3715
|
Posted - 2014.01.17 22:04:00 -
[28] - Quote
Cyrius Li-Moody wrote:I'll give it a month or two after Marauder has murdered entire teams and everyone starts speccing into Amarr scout and you'll guys go "yknow, this suit ain't so bad."
1st- Im speccing into Amarr scout, day one. 2nd-aint so bad =/= Good
GIVE ME A RESPEC CCP.
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Marad''er
Ancient Exiles. Renegade Alliance
385
|
Posted - 2014.01.17 22:06:00 -
[29] - Quote
I'm going to skill into amarr scout regardless. However I agree with what you're saying.
Amarr regardless of suit should have highest pg and CPU. At least pg.
4 pg equates to at LEAST 20 CPU!!
And I really hope that change skill to equate to a full complex regulator at lv 5
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Mordecai Sanguine
What The French
295
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Posted - 2014.01.17 22:08:00 -
[30] - Quote
KING CHECKMATE wrote:Cyrius Li-Moody wrote:I'll give it a month or two after Marauder has murdered entire teams and everyone starts speccing into Amarr scout and you'll guys go "yknow, this suit ain't so bad." 1st- Im speccing into Amarr scout, day one. 2nd-aint so bad =/= Good
Maybe my alt but definitely not my Main. Right know nothing would make me spec into it.
What the point about running for a long time if you run slow as hell ? CCP Bring Melee weapon based on stamina buff our bonus by AT LEAST 3 and THEN it will be useful.
Amarr are the storm trooper ?
Yes it dies from stick and stones and can't kill a single ennemy even if there is 20 stormtrooper against 1 ennemy. |
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