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Dkafamos
Isuuaya Tactical Caldari State
0
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Posted - 2014.01.15 01:23:00 -
[1] - Quote
I mean, I've played for a few hours only and I already see all the crap that Dust is (and why people aren't staying for long in it). I mean, really, am I supposed to face advanced and prototype players, with millions of isks under their belts, with teams actually facing PCs and expect us to stay? Not counting being blown to bits by every single weapon in hand.
Jeez, is it so hard to actually stop the stomping and actually concentrating on the fun? I will never defeat another player unless my team is stomping them mostly because I, in milita fit, the free one, where I won't spend money, will get raped by literally everything. I mean, are new players expected to be cannon fodder and like it? WTF? I though CCP had a god damn design team, and playing a few hours already brings up this mess.
Fix the god damn matchmaking, either you fight people with your gear level, or equal SP. You want to play against another team? Wait in line for a match with the same ammount of players on another team.
This stomping isn't fun, and it sucked all the magic out of Dust 514 for me. I don't want stomping, I want a decent fight. |
LEHON Xeon
Pradox XVI Proficiency V.
73
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Posted - 2014.01.15 01:26:00 -
[2] - Quote
Dkafamos wrote:I mean, I've played for a few hours only and I already see all the crap that Dust is (and why people aren't staying for long in it). I mean, really, am I supposed to face advanced and prototype players, with millions of isks under their belts, with teams actually facing PCs and expect us to stay? Not counting being blown to bits by every single weapon in hand.
Jeez, is it so hard to actually stop the stomping and actually concentrating on the fun? I will never defeat another player unless my team is stomping them mostly because I, in milita fit, the free one, where I won't spend money, will get raped by literally everything. I mean, are new players expected to be cannon fodder and like it? WTF? I though CCP had a god damn design team, and playing a few hours already brings up this mess.
Fix the god damn matchmaking, either you fight people with your gear level, or equal SP. You want to play against another team? Wait in line for a match with the same ammount of players on another team.
This stomping isn't fun, and it sucked all the magic out of Dust 514 for me. I don't want stomping, I want a decent fight.
Yeah, I hear ya. At least when I first came around Academy lasted for at least 12,000 WP. You new guys sadly don't have much of a prayer these days unless you let your account just sit for several months with boosters to get enough for at least advanced gear. I don't blame you for thinking of leaving. I probably would if I was in the same situation.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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Dkafamos
Isuuaya Tactical Caldari State
1
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Posted - 2014.01.15 01:33:00 -
[3] - Quote
LEHON Xeon wrote:Dkafamos wrote:I mean, I've played for a few hours only and I already see all the crap that Dust is (and why people aren't staying for long in it). I mean, really, am I supposed to face advanced and prototype players, with millions of isks under their belts, with teams actually facing PCs and expect us to stay? Not counting being blown to bits by every single weapon in hand.
Jeez, is it so hard to actually stop the stomping and actually concentrating on the fun? I will never defeat another player unless my team is stomping them mostly because I, in milita fit, the free one, where I won't spend money, will get raped by literally everything. I mean, are new players expected to be cannon fodder and like it? WTF? I though CCP had a god damn design team, and playing a few hours already brings up this mess.
Fix the god damn matchmaking, either you fight people with your gear level, or equal SP. You want to play against another team? Wait in line for a match with the same ammount of players on another team.
This stomping isn't fun, and it sucked all the magic out of Dust 514 for me. I don't want stomping, I want a decent fight. Yeah, I hear ya. At least when I first came around Academy lasted for at least 12,000 WP. You new guys sadly don't have much of a prayer these days unless you let your account just sit for several months with boosters to get enough for at least advanced gear. I don't blame you for thinking of leaving. I probably would if I was in the same situation.
The worst part is to think that this is actually the simplest of the solutions and it seems to evade CCP entirely. Geez, i've been one-shot by practially everything today. If I try to face something, better my aim be completely true or I'm ******. And the worst part is that I can't even rush advanced or something to even counter this, unless I pay. CCP, news flash, you'll get money if you keep new players playing.
Who the **** though it would be good to actually stomp newbies as a good idea? I though EVE Online would have already taught them the ropes. And worst, the longer they ignore this problem, the smaller the community gets. I know their logic behind this: "But then we won't have enough players for everyone to play with, and matches will take longer to begin." Well, bu ******* hu. I'd rather wait 3 minutes and get a cool match then having one every three seconds available and get stomped in 90% of the time.
Fix this. Take your heads out of the sand and do what people actually want. Not a hard solution. |
Patrick57
Fatal Absolution Covert Intervention
3920
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Posted - 2014.01.15 01:35:00 -
[4] - Quote
Been yelling at CCP for this forever.
While they're at it, the Academy needs dire fixing too. Raise the WP cap to at least 20,000 WP, preferably 100,000 >_>
Winner of at least 9 King ThunderBolt hate videos :D
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Dkafamos
Isuuaya Tactical Caldari State
1
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Posted - 2014.01.15 03:13:00 -
[5] - Quote
How does WP work? The higher you get, the higher your opponents as well? How the hell did they miss this so easily?
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LEHON Xeon
Pradox XVI Proficiency V.
73
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Posted - 2014.01.15 03:21:00 -
[6] - Quote
Dkafamos wrote:How does WP work? The higher you get, the higher your opponents as well? How the hell did they miss this so easily?
WP comes from multiple sources: killing other players, assisting with kills, vehicle kills, vehicle kill assists, team uplink respawns, team resupplies through nanohives, squad intel kills from active scanners, installation destruction, equipment destruction, hacking objectives or installations and assists for those, and triage functions. There's also a couple variations to this such as headshots gain slightly more WP than average kills. Hacking things while in a squad under a capture or in the proximity of a defend order gives slightly more WP, same for killing people. Killing LAVs or dropships gives less WP than tanks or turret installations. Squad leaders if they give a defend or capture order, also get small amounts of WP through "squad leader commendations" which comes from giving "effective" orders to squad members that carried them out.
All of those actions add up to a cumulative total you receive at the end of the match. People that get very high WP totals usually multitask. They're very efficient at killing people, often use scanners and deploy uplinks or hack a ton of objectives. Others that get high WP do it through tanking by destroying lots of other tanks or installations.
Get a total of 2000 WP in your squad and the leader gets an orbital bombardment strike to use anywhere on the map. Unless you're in a squad and in the vicinity of an order, everyone always redeploys with your uplinks, or you purposefully go out and destroy all turrets in a map or all vehicles, how much WP you receive has no bearing on what other players get.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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Thang Bausch
Pierrot Le Fou Industries
88
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Posted - 2014.01.15 03:33:00 -
[7] - Quote
From what I can tell, they either disabled match making altogether or at the very least toned it down to uselessness. When they first introduced it, most matches felt relatively well matched, even when there was a very dominant winner. Admittedly, you had to wait 1-5 minutes to get into a match and there were serious bugs (Scotty the AI errors, matches with 8 vs 1), but the matches were mostly fun.
Around the same time that scotty errors almost completely disappeared, match search times dropped to 1-30 seconds and they removed the warbarge (which allowed you to look at the player list before the match and leave if the player list was very obviously poorly balanced), matches became as unbalanced as they were before the match making was released. I see things now that a very basic algorithm could fix. I've been in matches were one team is filled with people from different corps and most of the corps no name ones or the auto-generated ones and the other team is made up mostly of 2-4 corp squads from high end corps. I mean, how hard is it to balance the corp squads out between the two teams? I have only sparse coding experience and I could write an algorithm to handle that.
It has made me wonder if they intentionally turned match making off. |
Dkafamos
Isuuaya Tactical Caldari State
1
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Posted - 2014.01.15 03:37:00 -
[8] - Quote
Thang Bausch wrote:From what I can tell, they either disabled match making altogether or at the very least toned it down to uselessness. When they first introduced it, most matches felt relatively well matched, even when there was a very dominant winner. Admittedly, you had to wait 1-5 minutes to get into a match and there were serious bugs (Scotty the AI errors, matches with 8 vs 1), but the matches were mostly fun.
Around the same time that scotty errors almost completely disappeared, match search times dropped to 1-30 seconds and they removed the warbarge (which allowed you to look at the player list before the match and leave if the player list was very obviously poorly balanced), matches became as unbalanced as they were before the match making was released. I see things now that a very basic algorithm could fix. I've been in matches were one team is filled with people from different corps and most of the corps no name ones or the auto-generated ones and the other team is made up mostly of 2-4 corp squads from high end corps. I mean, how hard is it to balance the corp squads out between the two teams? I have only sparse coding experience and I could write an algorithm to handle that.
It has made me wonder if they intentionally turned match making off.
I most likely believe so, specially since they need to retain their "paying costumers", which need cannon fodder as well. No wonder the retention is so low. |
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CCP Saberwing
C C P C C P Alliance
925
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Posted - 2014.01.15 04:43:00 -
[9] - Quote
Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Michael Arck
Onuoto Uakan Huogaatsu
2590
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Posted - 2014.01.15 04:48:00 -
[10] - Quote
On one side of the coin, I feel its messed up. On the other side, I say its a rite of passage. Getting lasered to death on Manus Peak against guys who were in this since the Beta wasn't any fun. I had to completely rethink my strategy and gamestyle. And to tell the truth, the learning never stops.
The only viable solution I see is extending Academy or better yet, having a game mode that keeps protos from being in the match. But the truth of the matter is, proto or not...if you don't have the skill, you're going to get stomped regardless. The suit will just change the way they attack you.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Minor Treat
The Enclave Syndicate Dark Taboo
167
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Posted - 2014.01.15 04:51:00 -
[11] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. Hey Saberwing I am hoping you might check out this post as a Suggestion for matchmaking and give me your feedback on it.
https://forums.dust514.com/default.aspx?g=posts&t=135928&find=unread
oh and read those 2 extra quotes beneath that post as I add more of my 2 cents into that idea. |
JL3Eleven
1511
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Posted - 2014.01.15 04:59:00 -
[12] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
Well it would really help if you left the newbies in the Academy for around 100k warpoints (or more) and promote anyone with a 3.0 kdr (after a certain amount of matches played) or above to prevent Academy losers from farming.
Before I refuse to take your questions, I have an opening statement. -Regan
A nickel ain't worth a dime anymore. -Berra
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
819
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Posted - 2014.01.15 05:34:00 -
[13] - Quote
I know it's hard to do matchmaking when no one is playing the game but consistently stacking organized squads against randoms is just too cruel. Scotty is a fascist.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
819
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Posted - 2014.01.15 05:38:00 -
[14] - Quote
JL3Eleven wrote:[quote=CCP Saberwing]Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
Well it would really help if you left the newbies in the Academy for around 100k warpoints (or more) and promote anyone with a 3.0 kdr (after a certain amount of matches played) or above to prevent Academy losers from farming.[/quote
How about Scotty stops putting a squad of Ahrendee on the team with a squad of Nyian San against a team of all randoms in Ambush? Here, the difficult problem of fine tuning the delicate balance of matchmaking solved. I am not even asking money for my idea, now it belongs in the public domain. CCP, it's yours for taking.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Bethhy
Ancient Exiles. Renegade Alliance
824
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Posted - 2014.01.15 05:38:00 -
[15] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
This was on forums all over about matchmaking and NPE
5 months later...
At some point we need to keep these kinds of gamers around...
These players largely have an enjoyable time in DUST until this... |
Dkafamos
Isuuaya Tactical Caldari State
5
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Posted - 2014.01.15 05:40:00 -
[16] - Quote
JL3Eleven wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. Well it would really help if you left the newbies in the Academy for around 100k warpoints (or more) and promote anyone with a 3.0 kdr (after a certain amount of matches played) or above to prevent Academy losers from farming.
Considering the time it takes to grind the SP to reach a million points, I'd say 200.000. That is more then enough time to hook people up, for them to learn the ropes (since in newbiegrounds skill will dictate a lot of your actions, not gear necessarily), and after that you'll try to match him with people on standard and advanced gear, since he'll have the money and the SP to do so. Do NOT allow players outside of the 200,000 WP to battle against the players well after that, and have "tiers" of players based on WP:
0-200.000 - Novices (Militia, Standard mostly)
200,001 - 500.000 - learned the ropes but are no masters (Standard with advanced)
500,001- 1,000,000 - You are mastering one or several paths (Mostly advanced with some prototype)
1,000,001 -FFA
I'm kinda sleeping here, maybe I'll come more clearer, but as a Planetside 2 veteran, I though abysmal the way new players are treated in Dust. While in planetside you are only handed a basic gear, that basic gear is strong to kill veteran players (which will have the skills to actually compensate for a not stellar equipment in comparison to you). In EVE, WITH the skill there is also equipment. MAny times I had the jump on the players and I actually pumped them full of lead, only to miss a few shots and end up one shotted in the floor. SEVERAL TIMES!
This isn't fun at all. I can't even test gear for real because I have to spare SK and ISKs for fittings (My basic fitting is costing 10k, and while better then the free militia, it still nothing compared to proto wearers mostly because I don't have the SK to fight. I don't even know if Its possible to tackle full proto heavies in medium suits).
The lack of tutorials is also something that hits new players very hard, but if the Academy idea went forward, it would alliviate a lot of problems and start to retain more and more people. As the game isn't fully fleshed out, it is simply being too punitive, bordering unfair to new players, and while we like challenges, we don't like a place where we are just an WP pi+¦ata. I might stya because I like EVE universe, but most won't. |
Tch Tch
Red Shirts Away Team
124
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Posted - 2014.01.15 05:59:00 -
[17] - Quote
Why not allow players below x amount of SP to choose to play in matches with or without squads.
Just like being able to choose not to play ambush have an option where can fight ambush without any squads in it. It allows them to learn the basics without having to learn/compete squads.
Or at least for these types of matches once teams have been selected from individuals they are then randomly put into squads. So they will learn squad tactics.
Removes the ability for squads to squat on ambush waiting for new players to trickle in. Will also stop matches where you have 3 vs 3 and suddenly a 6 man proto stomper squad joins and ruins it for both sides.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Repe Susi
Rautaleijona Top Men.
922
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Posted - 2014.01.15 06:09:00 -
[18] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
Lallallaa. I don't for the life of me understand how could you not make it so that if there's 2 squads queuing for the battle, YOU PUT THEM ON OPPOSITE SIDES.
But nooooooo, let's put them on the same side against npc corps
Smeehf.
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Bethhy
Ancient Exiles. Renegade Alliance
825
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Posted - 2014.01.15 06:10:00 -
[19] - Quote
Repe Susi wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. Lallallaa. I don't for the life of me understand how could you not make it so that if there's 2 squads queuing for the battle, YOU PUT THEM ON OPPOSITE SIDES. But nooooooo, let's put them on the same side against npc corps
For a year. |
Shion Typhon
Intara Direct Action Caldari State
362
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Posted - 2014.01.15 07:47:00 -
[20] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
You are massively overthinking this issue and trying to create a perfect Jesus solution while your game goes down the toilet.
You can't have complex matchmaking with your tiny playerbase. So instead (if you aren't going to tiercide) then you just need a REALLY REALLY simple solution that moves the situation from utterly broken to simply mildly imbalanced.
Ground rules: 1) maximum of 1 squad per side in pub matches 2) (Proto_OR_Adv_OR_SP>10mil) = 1 set of servers, everyone else = another set of servers 3) IF MCC_ARMOUR<70 THEN JOINMATCH = NO
Even just doing the above would improve match quality 10-fold.
Stop trying to build something perfect, just ACT. |
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JL3Eleven
1538
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Posted - 2014.01.15 07:59:00 -
[21] - Quote
Ludvig Enraga wrote:JL3Eleven wrote:[quote=CCP Saberwing]Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. Well it would really help if you left the newbies in the Academy for around 100k warpoints (or more) and promote anyone with a 3.0 kdr (after a certain amount of matches played) or above to prevent Academy losers from farming.[/quote How about Scotty stops putting a squad of Ahrendee on the team with a squad of Nyian San against a team of all randoms in Ambush? Here, the difficult problem of fine tuning the delicate balance of matchmaking solved. I am not even asking money for my idea, now it belongs in the public domain. CCP, it's yours for taking.
I agree and have also noticed that Scotty likes to place full squads together while leaving the other team full of randoms.
Before I refuse to take your questions, I have an opening statement. -Regan
A nickel ain't worth a dime anymore. -Berra
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Garrett Blacknova
Codex Troopers
4337
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Posted - 2014.01.15 08:10:00 -
[22] - Quote
For public non-FW matches, consider taking a line from HEAPS of other games, and DON'T LOCK TEAMS UNTIL THE MATCH IS READY TO START.
Queue up the players, THEN split them right before the battle starts.
That way, squads can be evenly spread between the two teams CONSISTENTLY, instead of relying on blind luck and randomness. This will also make queue-syncing less likely to work, because if all the squads in the match are from your team, you'll be evenly split between the two sides. |
boba's fetta
Dead Man's Game
196
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Posted - 2014.01.15 09:15:00 -
[23] - Quote
yesterday running solo i was fighting the same corp over and over again with the same people on the other side. usally two full stacked squads. and im an average player and i was top of my teams board 95% of the time and we lost match after match being stomped into the dirt. |
steve0809
GRIM MARCH D.E.F.I.A.N.C.E
5
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Posted - 2014.01.15 12:18:00 -
[24] - Quote
Shion Typhon wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. 3) IF MCC_ARMOUR<70 THEN JOINMATCH = NO Even just doing the above would improve match quality 10-fold. Stop trying to build something perfect, just ACT.
I am in South Africa with a not particularly good internet connection so things are pretty slow between games, joining in a split second before you hear " MCC Has been destroyed" is kind of soul destroying, I would much rather wait a bit longer and join a starting game than this current cr@p!!
Surely that must be fixable ? |
Vrain Matari
ZionTCD Public Disorder.
1459
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Posted - 2014.01.15 14:27:00 -
[25] - Quote
Shion Typhon wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. You are massively overthinking this issue and trying to create a perfect Jesus solution while your game goes down the toilet. You can't have complex matchmaking with your tiny playerbase. So instead (if you aren't going to tiercide) then you just need a REALLY REALLY simple solution that moves the situation from utterly broken to simply mildly imbalanced. Ground rules: 1) maximum of 1 (or none) squad per side in pub matches 2) (Proto_OR_Adv_OR_SP>10mil) = 1 set of servers, everyone else = another set of servers (player chooses which type to line up for) 3) IF MCC_ARMOUR<70 THEN JOINMATCH = NO Even just doing the above would improve match quality 10-fold. Stop trying to build something perfect, just ACT. This is excellent game triage, far better a temporary solution that actually retains players. Later, when the blood has stopped geysering we can take the field dressing off and refine the match maker.
I support SP rollover.
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The Robot Devil
Molon Labe. Public Disorder.
1562
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Posted - 2014.01.15 14:30:00 -
[26] - Quote
JL3Eleven wrote:Ludvig Enraga wrote:JL3Eleven wrote:[quote=CCP Saberwing]Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. Well it would really help if you left the newbies in the Academy for around 100k warpoints (or more) and promote anyone with a 3.0 kdr (after a certain amount of matches played) or above to prevent Academy losers from farming.[/quote How about Scotty stops putting a squad of Ahrendee on the team with a squad of Nyian San against a team of all randoms in Ambush? Here, the difficult problem of fine tuning the delicate balance of matchmaking solved. I am not even asking money for my idea, now it belongs in the public domain. CCP, it's yours for taking. I agree and have also noticed that Scotty likes to place full squads together while leaving the other team full of randoms.
Just because they aren't from the same corp doesn't mean their not in a squad. I see squad markers all the time.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1562
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Posted - 2014.01.15 14:32:00 -
[27] - Quote
Vrain Matari wrote:Shion Typhon wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. You are massively overthinking this issue and trying to create a perfect Jesus solution while your game goes down the toilet. You can't have complex matchmaking with your tiny playerbase. So instead (if you aren't going to tiercide) then you just need a REALLY REALLY simple solution that moves the situation from utterly broken to simply mildly imbalanced. Ground rules: 1) maximum of 1 (or none) squad per side in pub matches 2) (Proto_OR_Adv_OR_SP>10mil) = 1 set of servers, everyone else = another set of servers (player chooses which type to line up for) 3) IF MCC_ARMOUR<70 THEN JOINMATCH = NO Even just doing the above would improve match quality 10-fold. Stop trying to build something perfect, just ACT. This is excellent game triage, far better a temporary solution that actually retains players. Later, when the blood has stopped geysering we can take the field dressing off and refine the match maker.
The amount of tears Scotty extracts is worth having him on board. These suggestions are junk.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Joel II X
Dah Gods O Bacon
520
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Posted - 2014.01.15 14:34:00 -
[28] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. At least, help the new guys by increasing the WP needed to graduate from Academy. The numbers changed fairly quickly in these months.
Back when I joined, I think it was around 12k WP. Make it 15k and you'll be keeping some of these new players more. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
712
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Posted - 2014.01.15 14:38:00 -
[29] - Quote
I don't really care if sides aren't balanced in terms of SP or actual player skill. Seems like this is beyond CCPs capabilities at present.
What frustrates me most about matchmaking is the ****-poor queuing system that adds new players to games that are <1m away from ending, either by clones or null cannons. It's a huge waste of time and there's nothing better in convincing me to play other games or do something else than queuing into successive games that end before I can even deploy. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
889
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Posted - 2014.01.15 14:40:00 -
[30] - Quote
I firmly believe the Academy should be optional and also SP based when it comes to graduation. 3-5 Mil SP would be a good range.
But with that being said, CCP has made some strides to making new players more welcomed...Take Faction Warfare for instance. Getting to Proto is always hard for new players but with the Loyalty Point(LP) equipment, you can buy Proto gear with Lvl 3 skills. It makes the grind easier because you're not stuck with what you actually have and can stand closer to those vets.
Also. If you're looking to actually become a better player much quicker than soloing all the time, https://forums.dust514.com/default.aspx?g=posts&t=135609&find=unread
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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