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Agrios Endendros
Single Serving Friends
109
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Posted - 2014.01.15 23:10:00 -
[61] - Quote
I definitely think that the Academy should last until a minimum of 25,000 WP. Additionally, after the original Academy, there should be another "Academy" mode listed with the PUB matches. Only players with less than 100k WPs(or 150k or something) would be allowed tho join these matches. This would give new players options to compete with those who have played approximately as long as they have without restricting their gear. The isk payout for these matches could be slightly reduced, as an incentive to run more inexpensive gear and to encourage play in regular PUB matches. The new players would still be able to participate in all the normal game modes, too, in case the want to run with their corp or just compete for better rewards.
As far as matchmaking is concerned, until they work it out exactly, I think Scotty should just: 1. Put the same number of players in squads on each team. 2. Fill rest of team with appropriate singles to balance total SP on each team.
Example: Squad A (6 Players<80mil total SP), Squad B (3<40mil SP), Squad C (4<50mil SP), Squad D (2<15mil SP), Players(P)<2mil Sp (4), P<4mil (3), P<8mil (3), P<12mil (3), P<16mil (2), P<20mil (1), P>20mil (1) The above all join a match.
Scotty: Team 1:................................Team 2: Squad A (6).........................Squad B (3) Squad D (2).........................Squad C (4) P<20mil (1)..........................P>20mil (1) P<16mil (1)..........................P<16mil (1) P<12mil (1)..........................P<12mil (2) P<8mil (1)............................P<8mil (2) P<4mil (2)............................P<4mil (1) P<2mil (2)............................P<2mil (2) Total<163mil.......................Total<162mil
This is far from perfect, but combined with the academy suggestion above, I think it would be a good quick fix until they work things out. I see FAR too many matches consisting of 2 or 3 stacked corp squads on one side and zero squads or even "named" corps on the other. They are going to have a bad time. Additionally, I waste more time getting stuck into 3/4 finished matches that players have bailed from because of imbalance, than I would wait if Scotty just took more time to get them right in the first place.
I'm not entirely sure that giving a permanent "militia only", "standard only", or "advanced only" mode would be good for the game and would detract from the relative realism of the experience. I want a game that makes me think and isn't easy. Trying your hardest to overcome seemingly insurmountable odds is the best teacher on the battlefield, and nothing beats the rush when you actually do.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Bethhy
Ancient Exiles. Renegade Alliance
834
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Posted - 2014.01.15 23:54:00 -
[62] - Quote
Make a militia only mode.
Make militia items no longer register player skills.
This will create an militia game mode that will work for new players for the time and a new mode for veteran players to enjoy with having no special advantage.
The Battle Academy needs a ground up rework. From taking a new player by the hand and teaching them basic lessons like aiming in DUST, to advanced lessons where they teach how scanning works(dB etc..)
Either that or we have to start working on the real EVE connection and make pub's just some meaningless ISK grind that has little focus on. Where as now its all everyone plays and is the source of a majority of the conversations. |
Dkafamos
Isuuaya Tactical Caldari State
16
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Posted - 2014.01.16 00:12:00 -
[63] - Quote
The main problem isn't the gear itself, but how the system decides to pit players with no skills whatsoever against players with a lot of Skill points. There is no need to make militia only matches. What needs to be done is this academy (which should also bring a hefty tutorial, explaining the systems in the game), and limit players win WPs. Higher SK should be fighting their likes, not curb stomping low SK players.
We don't need to reimagine the wheel, just add these two things, and everything will go along more smoothly, with population increase. Warn the newbies that EVE is much more complex then just shooting, let them get shot a few times if they don't pay attention to fittings and stuff, and you'll see a better game. |
Bethhy
Ancient Exiles. Renegade Alliance
834
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Posted - 2014.01.16 00:17:00 -
[64] - Quote
Dkafamos wrote:The main problem isn't the gear itself, but how the system decides to pit players with no skills whatsoever against players with a lot of Skill points. There is no need to make militia only matches. What needs to be done is this academy (which should also bring a hefty tutorial, explaining the systems in the game), and limit players win WPs. Higher SK should be fighting their likes, not curb stomping low SK players.
We don't need to reimagine the wheel, just add these two things, and everything will go along more smoothly, with population increase. Warn the newbies that EVE is much more complex then just shooting, let them get shot a few times if they don't pay attention to fittings and stuff, and you'll see a better game.
Matchmaking and new player experience has been something worked on for a year by CCP(I know its hard to see where)
If they where just "two small things" they would of been half fixed.
Making that mode just makes a viable option for new and couple month old players or even a solo player to play or relax after a stomping in the squad based game modes.
Having militia items no longer registering player skills will also influence players that go into more competitive game modes to actually invest into their gear and equipment to have their skills influence it.
Skill points are really pointless in a militia only game mode where Militia stuff no longer registers player skills. is it perfect? no but its an easy fix to tie the game over to 2.0 and the new expansion of DUST. allowing some player retention and a new game mode. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
511
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Posted - 2014.01.16 00:27:00 -
[65] - Quote
Guilbert 515 wrote:I would suggest having matches for only Basic suits and matches for adv and proto suits. One can decide which match to join. This way newbies can play against each other and veterans are forced to use lower tier suits if they want to fight along and make some isk. This, as a lot of us don't run proto in pub much and training new players is a ***** with all the "I earned it i'll run it" mentality in the game. Some times it's cool to go run starter fits and try new stuff without dealing with all the tryhards.
CEO
Invictus Maneo~ "I remain unvanquished"
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
511
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Posted - 2014.01.16 00:34:00 -
[66] - Quote
Leonid Tybalt wrote:Ludvig Enraga wrote:I know it's hard to do matchmaking when no one is playing the game but consistently stacking organized squads against randoms is just too cruel. Scotty is a true a fascist. Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads. If you join a public match but refuse to use the squad finder or "lfs" then getting stomped by a squad or two squads of organized players is well deserved. There's a reason why there are so many warpoint bonuses for activities that help other members of your team (healing, repairing, using scanners, dropping uplinks etc.) it's because you're SUPPOSED to play AS A TEAM and not run solo. So stop bitching about getting owned by players who play the way the game is meant to be played because they aren't doing anything wrong, YOU ARE! I would like to see you and your squad run standard to adv gear and run against two squads from AE and Nyain San in their PC fits for a day, then get back to me with that. Think before you speak, the game has issues...
CEO
Invictus Maneo~ "I remain unvanquished"
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
511
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Posted - 2014.01.16 00:37:00 -
[67] - Quote
Soraya Xel wrote:Repe Susi wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. Lallallaa. I don't for the life of me understand how could you not make it so that if there's 2 squads queuing for the battle, YOU PUT THEM ON OPPOSITE SIDES. But nooooooo, let's put them on the same side against npc corps This nails the primary pain point. We understand it's hard to pick 32 equivalent players for a match. Just try and balance the good and bad players across the two teams, for heck's sake. Split up the same protostomp squads we see every day Proposterous!!
CEO
Invictus Maneo~ "I remain unvanquished"
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
511
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Posted - 2014.01.16 00:49:00 -
[68] - Quote
Leonid Tybalt wrote:Maximus Stryker wrote:Leonid Tybalt wrote:PAROX YSM wrote:Quote:Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads.
If you join a public match but refuse to use the squad finder or "lfs" then getting stomped by a squad or two squads of organized players is well deserved.
There's a reason why there are so many warpoint bonuses for activities that help other members of your team (healing, repairing, using scanners, dropping uplinks etc.) it's because you're SUPPOSED to play AS A TEAM and not run solo.
So stop bitching about getting owned by players who play the way the game is meant to be played because they aren't doing anything wrong, YOU ARE!
I agree, the game is meant to be played in squads, working together to accomplish a goal. Win or lose, it's much more enjoyable when playing with competent people. But, don't you think your comments above are a bit harsh. We're talking about new players, unfamiliar with all the workings of the game. They're trying. They want to play. It's hard enough for them to learn the game, while getting crushed every few seconds. And if veteran players are going to treat them with such disdain, where's the incentive to stay and play. New players are the life blood of this game. Without new players, this game dies and the only thing you'll be left to play with is yourself. Instead of treating the new players so poorly, how about taking them under your wing and showing them the ropes. Maybe, just maybe, this will help improve the game play for all of us. Now back to the point of this thread ... imbalances in matchmaking. Sorry but no, just no. There will always be new players if a game gets enough exposure. So theres no reason to babying people. I don't care for players who reacts like they do in this thread when they lose due to their own mistakes and against better players. If you're gonna go "baaaw! This is so hard. Im gonna leave unless you make it easier" then I say: Leave, I sure as hell won't miss you. Way too many mmo's and shooters baby with the players and I hate that. I want dust players who think: "okay, **** this game is hard! How do I get better like the more experienced players?" Im not gonna shed any tears for seeing the crybabies leave. It's not the kind of players I want to play with or against anyway... I agree in that I like the game being difficult and not easymode COD. However, something does need to be done to keep new players around. In EVE, new players are not FORCED to fight against 10 year EVE vets...there are many many different things to do in EVE for all skill & experience levels. In Dust, there are not as many options. The more players Dust has, the better the experience will be for everyone. The thing is that new players in eve pretty much has to stay away from PvP entierly because if you venture to any PvP area there's always a possibility of running into not only more experienced players but also running into experienced players in groups ganging up on you. The only other activtirs you can do in eve without risking that as much is PvE, but let's face it carebear PvE is boring as hell in the long run. And the only way to make it equal to eve would be to bring in PvE elements in dust as well (which seem to be in the plans in regards to the "rogue drone hunting" occuring in the intro video). But I don't want to see any "player level apartheid" in the PvP elements of dust at all. There's gotta be a risk of running into more experienced players in squads. It makes the game more exciting and forces people to get better. If everyone could just "choose" which people they have to go up against then the game will get really lame really fast. And as I said before: there's always gonna be new players. New players come and go to every game. The hardcore atmosphere will appeal to enough people to make the game survive (while alienating others). So there's no reason to worry. Ccp shouldn't focus any efforts at all in trying to keep whiny noobs around. It would be a waste of resources and it would prevent them from adding new content that rewards players who show commitment. You and your outlook are the exact example of what is wrong in this game. You want to run stompsquads go ahead against other stompsquads. Let the new players play against each other and bridge the gap when ready. Remember, without new players a lot of peoples K/D will go down the dumper, don't want that.
CEO
Invictus Maneo~ "I remain unvanquished"
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
511
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Posted - 2014.01.16 00:54:00 -
[69] - Quote
Bethhy wrote:Make a militia only mode.
Make militia items no longer register player skills.
This will create an militia game mode that will work for new players for the time and a new mode for veteran players to enjoy with having no special advantage.
The Battle Academy needs a ground up rework. From taking a new player by the hand and teaching them basic lessons like aiming in DUST, to advanced lessons where they teach how scanning works(dB etc..)
Either that or we have to start working on the real EVE connection and make pub's just some meaningless ISK grind that has little focus on. Where as now its all everyone plays and is the source of a majority of the conversations. Best answer so far, well said.
CEO
Invictus Maneo~ "I remain unvanquished"
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Henchmen21
Planet Express LLC
427
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Posted - 2014.01.16 00:57:00 -
[70] - Quote
Leonid Tybalt wrote:Ludvig Enraga wrote:I know it's hard to do matchmaking when no one is playing the game but consistently stacking organized squads against randoms is just too cruel. Scotty is a true a fascist. Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads. If you join a public match but refuse to use the squad finder or "lfs" then getting stomped by a squad or two squads of organized players is well deserved. There's a reason why there are so many warpoint bonuses for activities that help other members of your team (healing, repairing, using scanners, dropping uplinks etc.) it's because you're SUPPOSED to play AS A TEAM and not run solo. So stop bitching about getting owned by players who play the way the game is meant to be played because they aren't doing anything wrong, YOU ARE!
A squad of s players with a combined SP of 25 million SP will still get steam rolled by a squad of six totaling 100 million SP.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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deezy dabest
Warpoint Sharx
145
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Posted - 2014.01.16 03:53:00 -
[71] - Quote
Everyone that has stuck around the game has been yelling about this since they left the academy.
I recently made a new character which I have not done since about a month after first playing the game. What I heard and saw was painful to say the least. First of all there is definitely some small level of matchmaking but its very weak, the players I saw match after match were consistent on that character and did not include the people that I see match after match on my main.
With that being said it is still terrible, I had to turn team chat off the entire time because I could not handle listening to the frustration of the others I was paired with who were also fresh out of the academy. I attempted to help some but their frustration quickly boiled over anyway. The skill tree is not new player friendly at all for newbies to even move up. The tutorial simple gives you a little reward for buying a skill, no explanation of how any of the skills work or anything. HEY CCP why would a player even think to buy a booster when they have no idea how the skill tree works in the first place. I can not say I am surprised as I tried out EVE and quit before the tutorial was over as well.
TL;DR =
Match making does suck. What sucks worse is the tutorial and new players' over all introduction to the game. Between being **** all over by 14 out of 16 players on the opposite team and having no idea how to fix it through skills (AN EXPLANATION OF CORE SKILLS MIGHT BE A GOOD START) new players are expected to delete the game in less time than it took them to download it.
To OP: Thanks for attempting to bring this to light as many others have. There are many players in the game who happily help newbies as we try to make New Eden a better place on our own. Feel free to drop me a line in game and hopefully I will be around to at least bring you along with a good squad who will try to help you out as well as offer different perspectives on where you should put your SP based on what you enjoy about the game. |
Dkafamos
Isuuaya Tactical Caldari State
20
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Posted - 2014.01.16 06:49:00 -
[72] - Quote
deezy dabest wrote: To OP: Thanks for attempting to bring this to light as many others have. There are many players in the game who happily help newbies as we try to make New Eden a better place on our own. Feel free to drop me a line in game and hopefully I will be around to at least bring you along with a good squad who will try to help you out as well as offer different perspectives on where you should put your SP based on what you enjoy about the game.
I already figured some out. I'm ditching KDR (as it is a meaningless stat), and I'm switching back to militia gear when I see it's a stomp. Better die and lose nothing, then simply use all my earning as restocking. CCP has done such a poor job at this, that it doesn't seem to be done at all.
CCP, you can try thinks with the matchmaking and then, if they fail completely, turn the previous option back. As people said, a test server would do wonders in this case. |
DAMIOS82
ACME SPECIAL FORCES Legacy Rising
74
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Posted - 2014.01.16 07:20:00 -
[73] - Quote
The best way to sort this problem is base matchmaking on skillpoints OR add additional game modes. Like up untill 5 mill skilpoints your a noob, so They get a gamemode like a pubmatch that only allows noobs uptill 5 mill (like the bootcamp). Then add a game mode that can be entered by players between 5-15 mill, the advanced player. But this game mode can also be entered by noobs, but at there own risk. Players above the 15 mill can not enter. And lastly you would have the normal pubmatches that can be entered by anybody, but lower skill levels do it at there own risk. How ever to not exclude us vets i believe faction warfare should only be for player above the 10 mill. Meaning that if a noob wants to play faction warfare they will have to earn it.
See basing it on skillpoints with a small difference in between does not work, since many of us would be in a lonely club of elites. But adding game modes based on skill points with a larger gab in between gives other players the better chance to advance, yet keeping all gamemode populated. So in other words just create a game mode called bootcamp with the level restriction of 5 mill, then create a gamemode called advanced training with a level restriction of 15 mill, entering other gamemodes is then at there own risk and then the problem is solved. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
614
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Posted - 2014.01.16 07:25:00 -
[74] - Quote
I personally do not mind fighting against proto players with my Standard gear. I could use Proto gear as well, but I choose not to.
If we ever get kill mails I can not wait to see how ISK efficient I am. I love seeing good proto players go down to my Standard Combat Rifle. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
67
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Posted - 2014.01.16 17:39:00 -
[75] - Quote
Bethhy wrote:Make a militia only mode.
Make militia items no longer register player skills.
This will create an militia game mode that will work for new players for the time and a new mode for veteran players to enjoy with having no special advantage.
The Battle Academy needs a ground up rework. From taking a new player by the hand and teaching them basic lessons like aiming in DUST, to advanced lessons where they teach how scanning works(dB etc..)
Either that or we have to start working on the real EVE connection and make pub's just some meaningless ISK grind that has little focus on. Where as now its all everyone plays and is the source of a majority of the conversations.
Give the players the right to choose what quality of players they wish to go up against. Yes a thousand times. I recently started a new toon and got to check out the NPE myself. It was fun to run against people who were using equivalent gear. Not easy, fun. The kind of fun where veteran FPSers stood a better chance by skill alone. I was generally disappointed when I 'graduated' to public.
GǪ
And no its not a matter of HTFU. A bit of grit is a wonderful thing. But when older players are getting rolled and the new players are looking around and saying "what's the point if these 20k+ SP characters loose so horribly?" Then I can't blame them from looking for fairer games that actually reward them for doing well, rather than a game that punishes someone for playing?
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
527
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Posted - 2014.01.16 20:57:00 -
[76] - Quote
SILENTSAM 69 wrote:I personally do not mind fighting against proto players with my Standard gear. I could use Proto gear as well, but I choose not to.
If we ever get kill mails I can not wait to see how ISK efficient I am. I love seeing good proto players go down to my Standard Combat Rifle. Neither do I, I love taking out proto's with my Toxin and BPO"S, with core skills maxed out. The new players do not have that luxury. Even starter fits with core skills proper are fun, but players with 1mil sp don't have that option. They are nothing more than K/D padding for these pricks that run proto 24/7-365.
CEO
Invictus Maneo~ "I remain unvanquished"
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Chaos Scum
Warcaste
18
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Posted - 2014.01.16 20:59:00 -
[77] - Quote
CYRAX SERVIUS wrote:SILENTSAM 69 wrote:I personally do not mind fighting against proto players with my Standard gear. I could use Proto gear as well, but I choose not to.
If we ever get kill mails I can not wait to see how ISK efficient I am. I love seeing good proto players go down to my Standard Combat Rifle. Neither do I, I love taking out proto's with my Toxin and BPO"S, with core skills maxed out. The new players do not have that luxury. Even starter fits with core skills proper are fun, but players with 1mil sp don't have that option. They are nothing more than K/D padding for these pricks that run proto 24/7-365.
word
Don't hate me because I'm dutiful.
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gbh08
Intara Direct Action Caldari State
201
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Posted - 2014.01.16 21:39:00 -
[78] - Quote
Am currently in a match with only me on one side vs 11 on the other thats my second game tonight where its been like this....
I dont see why matchmaking doesnt just grab 32 players and stick then in a lobby, and THEN do the matchmaking and split the teams a bit more fairly
Also, regarding the academy, has anyone been in there lately? i made a new toon about a month ago, and both matches i played, i was the ONLY person in there, no reds, no blues, just me.... if i was a new player and saw that, i would have just thought that the game was dead and no one played it, hardly a good 1st impresion to the new players, if its like that all the time now, should probably just scrap acedemy and re-think npe
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Dkafamos
Isuuaya Tactical Caldari State
23
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Posted - 2014.01.17 00:31:00 -
[79] - Quote
Since I'm new here, I do want to understand something. Do weapons have range? Min-Max damage? I know I hit people sometimes, and they seem to register 0 damage, what gives?
ON TOPIC:
What is getting frustrating. Having less then a million doesn't give me many options in how to tackle a problem. Unless I unload a full clip at someone, there is a high probability I'll die quickly. I'm finding strange the professional shooters here, 1 shot, 1 kill. As I said, the worst thing to new players in shooters (this isn't a true MMO, yet at least) is to be horribily outgunned. Lets use Planetside 2 as an example:
Lvl 100 is 10~20% stronger due to certificates then a lvl 1, so skill-wise, lvl 100 is stronger, but not immortal. lvl 1 player, if skilled, can easily kill lvl 100, mostly because he isn't massively stronger then lvl 1.
Of course in Dust 514 this is different (and I don't have anything against it), but as in planetside 2, a lvl 100 is 10-20% stronger, in Dust, Proto is 300% stronger then a militia player. That being said, there is no stimulli for a new player to stick around, mostly because he knows he'll lose too much time to even get in the same level as the proto players, let alone be better. There is no stimulli for new players to stay, they are virtually (pun) WP pi+¦atas, with no real chance of actually tackling and killing advanced/prototype players.
I can't understand why is CCP struggling with this. The longer they wait for the "perfect" solution, the worst it'll get once it is implemented. It is already a tough break because new players, virgins of the CCP MMO esque, will not stay and try to work to get their gear. They won't care. Not with the current match making. I don't mind facing High lvl SK players. I mind fighting them in hugely Overpowered suits (compared to the militia). Just hoping this will be fixed soon (and I mean VERY soon, I'm already aprehensive of showing this game to more people thanks to this). |
demonkiller 12
G.L.O.R.Y Public Disorder.
331
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Posted - 2014.01.17 00:34:00 -
[80] - Quote
Dkafamos wrote:I mean, I've played for a few hours only and I already see all the crap that Dust is (and why people aren't staying for long in it). I mean, really, am I supposed to face advanced and prototype players, with millions of isks under their belts, with teams actually facing PCs and expect us to stay? Not counting being blown to bits by every single weapon in hand.
Jeez, is it so hard to actually stop the stomping and actually concentrating on the fun? I will never defeat another player unless my team is stomping them mostly because I, in milita fit, the free one, where I won't spend money, will get raped by literally everything. I mean, are new players expected to be cannon fodder and like it? WTF? I though CCP had a god damn design team, and playing a few hours already brings up this mess.
Fix the god damn matchmaking, either you fight people with your gear level, or equal SP. You want to play against another team? Wait in line for a match with the same ammount of players on another team.
This stomping isn't fun, and it sucked all the magic out of Dust 514 for me. I don't want stomping, I want a decent fight. do you go into an mmo and expect to beat an end game player? no of course not - theyve spent more time playing and have invested a heap into the game |
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demonkiller 12
G.L.O.R.Y Public Disorder.
331
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Posted - 2014.01.17 00:42:00 -
[81] - Quote
lets think about this a bit, at at best theres what 5000 dust players online? across 4 servers, lets say at peak times one server alone has %50 of the current players online. so 2500, now how many are afk? probably a quarter. no we're at 1875, then theres 5 different game modes, ambush, skirmish, dom, factional and PC. so say there are 355(??) in each mode and 32 players per battles, meaning at any time there COULD be 10 matches for each game mode, youre going to come across the same people VERY often, your best chance of avoiding particular teams is waiting a while before deploying after finishing a match with them to try and avoiding them |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
175
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Posted - 2014.01.17 00:45:00 -
[82] - Quote
Please match players with the amount of SP SPENT, not TOTAL. |
Dkafamos
Isuuaya Tactical Caldari State
23
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Posted - 2014.01.17 00:53:00 -
[83] - Quote
demonkiller 12 wrote:Dkafamos wrote:I mean, I've played for a few hours only and I already see all the crap that Dust is (and why people aren't staying for long in it). I mean, really, am I supposed to face advanced and prototype players, with millions of isks under their belts, with teams actually facing PCs and expect us to stay? Not counting being blown to bits by every single weapon in hand.
Jeez, is it so hard to actually stop the stomping and actually concentrating on the fun? I will never defeat another player unless my team is stomping them mostly because I, in milita fit, the free one, where I won't spend money, will get raped by literally everything. I mean, are new players expected to be cannon fodder and like it? WTF? I though CCP had a god damn design team, and playing a few hours already brings up this mess.
Fix the god damn matchmaking, either you fight people with your gear level, or equal SP. You want to play against another team? Wait in line for a match with the same ammount of players on another team.
This stomping isn't fun, and it sucked all the magic out of Dust 514 for me. I don't want stomping, I want a decent fight. do you go into an mmo and expect to beat an end game player? no of course not - theyve spent more time playing and have invested a heap into the game
Well, if we consider a true MMO, then this would apply, as we have progression and all (and most players won't be forced to face their high leveled opponents soon). But in a shooter, the initial gameplay must be geared towards low level players as well. In a FPS, gear must be different, not necessarily better. If the gear is better, you start make a gap. That wouldn't much of a problem if the get didn't grow exponentially per tier.
A full advanced medium armour is going to murder a militia, or even full standard armour, because there are big differences between them. If there were levels, then it would just be a matter of attaining that level. But since this is based on gear, and it takes a lot of time and patience to get it, you need something to adress the new player experience, or they'll simply leave, shrinking the player base. |
demonkiller 12
G.L.O.R.Y Public Disorder.
336
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Posted - 2014.01.18 05:20:00 -
[84] - Quote
Dkafamos wrote:demonkiller 12 wrote:Dkafamos wrote:I mean, I've played for a few hours only and I already see all the crap that Dust is (and why people aren't staying for long in it). I mean, really, am I supposed to face advanced and prototype players, with millions of isks under their belts, with teams actually facing PCs and expect us to stay? Not counting being blown to bits by every single weapon in hand.
Jeez, is it so hard to actually stop the stomping and actually concentrating on the fun? I will never defeat another player unless my team is stomping them mostly because I, in milita fit, the free one, where I won't spend money, will get raped by literally everything. I mean, are new players expected to be cannon fodder and like it? WTF? I though CCP had a god damn design team, and playing a few hours already brings up this mess.
Fix the god damn matchmaking, either you fight people with your gear level, or equal SP. You want to play against another team? Wait in line for a match with the same ammount of players on another team.
This stomping isn't fun, and it sucked all the magic out of Dust 514 for me. I don't want stomping, I want a decent fight. do you go into an mmo and expect to beat an end game player? no of course not - theyve spent more time playing and have invested a heap into the game Well, if we consider a true MMO, then this would apply, as we have progression and all (and most players won't be forced to face their high leveled opponents soon). But in a shooter, the initial gameplay must be geared towards low level players as well. In a FPS, gear must be different, not necessarily better. If the gear is better, you start make a gap. That wouldn't much of a problem if the get didn't grow exponentially per tier. A full advanced medium armour is going to murder a militia, or even full standard armour, because there are big differences between them. If there were levels, then it would just be a matter of attaining that level. But since this is based on gear, and it takes a lot of time and patience to get it, you need something to adress the new player experience, or they'll simply leave, shrinking the player base. really it all just comes down to risk and isk i unlocked proto hives yesterday, was so ******* happy, so being the great logi i am i threw my factional 100% injector, wyka nanos and ishukone hives on a suit with my uplinks, this is the ONLY time i have ever run full proto for a match, at the end of the match i made 500k!!!!! and lost 800k in suits, dust needs a better way to make money, i can afk in eve making hundreds of millions of isk from mining, but in this game the only way to make money is to que sync 2 proto squads and hope the other team isnt better than you, or lock your districts *cough cough* |
demonkiller 12
G.L.O.R.Y Public Disorder.
336
|
Posted - 2014.01.18 05:21:00 -
[85] - Quote
Dkafamos wrote:demonkiller 12 wrote:Dkafamos wrote:I mean, I've played for a few hours only and I already see all the crap that Dust is (and why people aren't staying for long in it). I mean, really, am I supposed to face advanced and prototype players, with millions of isks under their belts, with teams actually facing PCs and expect us to stay? Not counting being blown to bits by every single weapon in hand.
Jeez, is it so hard to actually stop the stomping and actually concentrating on the fun? I will never defeat another player unless my team is stomping them mostly because I, in milita fit, the free one, where I won't spend money, will get raped by literally everything. I mean, are new players expected to be cannon fodder and like it? WTF? I though CCP had a god damn design team, and playing a few hours already brings up this mess.
Fix the god damn matchmaking, either you fight people with your gear level, or equal SP. You want to play against another team? Wait in line for a match with the same ammount of players on another team.
This stomping isn't fun, and it sucked all the magic out of Dust 514 for me. I don't want stomping, I want a decent fight. do you go into an mmo and expect to beat an end game player? no of course not - theyve spent more time playing and have invested a heap into the game Well, if we consider a true MMO, then this would apply, as we have progression and all (and most players won't be forced to face their high leveled opponents soon). But in a shooter, the initial gameplay must be geared towards low level players as well. In a FPS, gear must be different, not necessarily better. If the gear is better, you start make a gap. That wouldn't much of a problem if the get didn't grow exponentially per tier. A full advanced medium armour is going to murder a militia, or even full standard armour, because there are big differences between them. If there were levels, then it would just be a matter of attaining that level. But since this is based on gear, and it takes a lot of time and patience to get it, you need something to adress the new player experience, or they'll simply leave, shrinking the player base. and in terms of ehp i dont see much difference between levels std 600-700hp adv 700-800hp proto 700-900hp (sometimes) |
demonkiller 12
G.L.O.R.Y Public Disorder.
336
|
Posted - 2014.01.18 05:23:00 -
[86] - Quote
BuTtHuRtPEepZ wrote:Please match players with the amount of SP SPENT, not TOTAL. theyre the same thing, who would save 5 mil sp just to not be matched with some other people...? |
Dkafamos
Comando Brasil
27
|
Posted - 2014.01.18 05:50:00 -
[87] - Quote
demonkiller 12 wrote:i unlocked proto hives yesterday, was so ******* happy, so being the great logi i am i threw my factional 100% injector, wyka nanos and ishukone hives on a suit with my uplinks, this is the ONLY time i have ever run full proto for a match, at the end of the match i made 500k!!!!! and lost 800k in suits, dust needs a better way to make money, i can afk in eve making hundreds of millions of isk from mining, but in this game the only way to make money is to que sync 2 proto squads and hope the other team isnt better than you, or lock your districts *cough cough*
This is understandable. But as you said yourself, the matchmaking isn't helping unless you are running a team. |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2764
|
Posted - 2014.01.18 05:53:00 -
[88] - Quote
Force squads to fight other squads, and just use individuals to fill in the last few spots. I don't know why thats so difficult to program into your matchmaking system.
Typically if you take the time to form a squad you have the patience to get matched up for a challenging game. |
Dkafamos
Comando Brasil
28
|
Posted - 2014.01.18 06:01:00 -
[89] - Quote
Himiko Kuronaga wrote:Force squads to fight other squads, and just use individuals to fill in the last few spots. I don't know why thats so difficult to program into your matchmaking system.
Typically if you take the time to form a squad you have the patience to get matched up for a challenging game.
That is THE most odd of things in the current matchmaking system. Even in other games, where "bad matchmaking happens", they split teams equally. Whats pissing me off a lot lately is that it seems Im like 80% of the time on the losing team. Don't know if its just me, or if in reality does match so badly low SP vs. High SP.
|
deezy dabest
Warpoint Sharx
157
|
Posted - 2014.01.18 09:21:00 -
[90] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
This is one of the problems in the game that I definitely respect the problems you guys face.
Given those problems and what I have seen from newbies I think you really should consider a small increase in academy time to try to increase new player retention getting the number of newbies up allows them to be paired with other newbies and only further increases retention.
I for one as one of the players into the double digit millions would be fine with a bit longer wait times if it meant there was new players working their way up to being able to have the equipment necessary to put up a good match against us or be a greater aide as a team mate. |
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