LEHON Xeon
Pradox XVI Proficiency V.
73
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Posted - 2014.01.15 01:26:00 -
[1] - Quote
Dkafamos wrote:I mean, I've played for a few hours only and I already see all the crap that Dust is (and why people aren't staying for long in it). I mean, really, am I supposed to face advanced and prototype players, with millions of isks under their belts, with teams actually facing PCs and expect us to stay? Not counting being blown to bits by every single weapon in hand.
Jeez, is it so hard to actually stop the stomping and actually concentrating on the fun? I will never defeat another player unless my team is stomping them mostly because I, in milita fit, the free one, where I won't spend money, will get raped by literally everything. I mean, are new players expected to be cannon fodder and like it? WTF? I though CCP had a god damn design team, and playing a few hours already brings up this mess.
Fix the god damn matchmaking, either you fight people with your gear level, or equal SP. You want to play against another team? Wait in line for a match with the same ammount of players on another team.
This stomping isn't fun, and it sucked all the magic out of Dust 514 for me. I don't want stomping, I want a decent fight.
Yeah, I hear ya. At least when I first came around Academy lasted for at least 12,000 WP. You new guys sadly don't have much of a prayer these days unless you let your account just sit for several months with boosters to get enough for at least advanced gear. I don't blame you for thinking of leaving. I probably would if I was in the same situation.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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LEHON Xeon
Pradox XVI Proficiency V.
73
|
Posted - 2014.01.15 03:21:00 -
[2] - Quote
Dkafamos wrote:How does WP work? The higher you get, the higher your opponents as well? How the hell did they miss this so easily?
WP comes from multiple sources: killing other players, assisting with kills, vehicle kills, vehicle kill assists, team uplink respawns, team resupplies through nanohives, squad intel kills from active scanners, installation destruction, equipment destruction, hacking objectives or installations and assists for those, and triage functions. There's also a couple variations to this such as headshots gain slightly more WP than average kills. Hacking things while in a squad under a capture or in the proximity of a defend order gives slightly more WP, same for killing people. Killing LAVs or dropships gives less WP than tanks or turret installations. Squad leaders if they give a defend or capture order, also get small amounts of WP through "squad leader commendations" which comes from giving "effective" orders to squad members that carried them out.
All of those actions add up to a cumulative total you receive at the end of the match. People that get very high WP totals usually multitask. They're very efficient at killing people, often use scanners and deploy uplinks or hack a ton of objectives. Others that get high WP do it through tanking by destroying lots of other tanks or installations.
Get a total of 2000 WP in your squad and the leader gets an orbital bombardment strike to use anywhere on the map. Unless you're in a squad and in the vicinity of an order, everyone always redeploys with your uplinks, or you purposefully go out and destroy all turrets in a map or all vehicles, how much WP you receive has no bearing on what other players get.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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