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Bethhy
Ancient Exiles. Renegade Alliance
794
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Posted - 2014.01.12 02:38:00 -
[1] - Quote
All three of these guns need a complete rework in how they even work in concept.
You can't have high alpha damage AOE weapons... it hasn't worked well for balance in any game genre.
Plasma cannon - should of been a massive AoE medium to small damage AOE with 3-4 sec reload. "Hey Jimmy there is a group of 8+ Redberry's, we need you to AOE them and we'll send in heavies and shotguns to clean up their left overshields and armor."
But in order for that to be a viable playstyle, Kill Assists have to be a tracked and displayed Mercenary statistic, So supporting mercenary roles can get credit for their hard work aswell.
Mass Driver - Should be a massive AOE radius, with small to medium type damage. and a way better ROF. And twice as long if not longer the reload time.
Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game with such high alpha damage on an AoE weapon will always make it a gun that feels wrong in a multiplayer FPS.
Flaylock. Most of us thought during the hayday of the flaylock that it should of been an emergency case secondary weapon. So you have 3 explosive rounds that do decent damage in a smaller AOE then a MD. Then have like a 3 second reload on it.
If you watch the video's of the flaylock hayday's you'll notice sometimes people will reload 200+ times in a match... that was one of my main problems with the gun. Definitely not nerfing Direct Impact damage like one of the three nerfs the flaylock received... so when I shoot someone in the head I do less damage then if I shot the ground beneath their feet. |
Bethhy
Ancient Exiles. Renegade Alliance
804
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Posted - 2014.01.12 17:26:00 -
[2] - Quote
Justin Tymes wrote:Bethhy wrote:Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game. With such high alpha damage on an AoE weapon, it will always make it a gun that feels wrong in a multiplayer FPS.. Lol. MD is killing Heavies and proto medium frames with a single clip? This is how you know you don't use the MD. And everything has to be relative. Compared to almost everything else in the game, the DPS is low.
If it's a shield base suit then it's iffy(fluxes seem... different? so a bit harder)... but yes dropping the armor in few shots on proto's like nothing with a very little skilled MD Logi. And of course no sidearm so you keep track of what you kill and what it takes to kill them very well.
The problem is more for MD when your shooting this giant smoke flare to where you are... is AA... when 2-3 even militia weapon variants lock on to you... your dead in less then a second. no matter how fast you move... or jump or even get behind cover..
So the only way to use it with impunity is to be in a hard to get to area, usually above them... so you have 2 shots in the air in their general direction before they know what hits them.
Meh. |
Bethhy
Ancient Exiles. Renegade Alliance
804
|
Posted - 2014.01.12 17:36:00 -
[3] - Quote
Justin Tymes wrote:Bethhy wrote:Justin Tymes wrote:Bethhy wrote:Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game. With such high alpha damage on an AoE weapon, it will always make it a gun that feels wrong in a multiplayer FPS.. Lol. MD is killing Heavies and proto medium frames with a single clip? This is how you know you don't use the MD. And everything has to be relative. Compared to almost everything else in the game, the DPS is low. If it's a shield base suit then it's iffy(fluxes seem... different? so a bit harder)... but yes dropping the armor in few shots on proto's like nothing with a very little skilled MD Logi. And of course no sidearm so you keep track of what you kill and what it takes to kill them very well. The problem is more for MD when your shooting this giant smoke flare to where you are... is AA... when 2-3 even militia weapon variants lock on to you... your dead in less then a second. no matter how fast you move... or jump or even get behind cover.. So the only way to use it with impunity is to be in a hard to get to area, usually above them... so you have 2 shots in the air in their general direction before they know what hits them. Meh. Nope it's not iffy at all. Heavies suits have been known to reach 1500HP, Medium Frames up to 1100 HP. You are not killing proto medium suits or Heavies with a single clip period.
I know what suit's can do lol... also know what has happened is happening and did happen with the MD.. again meh... |
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