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        |  Leovarian L Lavitz
 NECROM0NGERS
 
 901
 
 
      | Posted - 2014.01.11 18:11:00 -
          [1] - Quote 
 I'll Propose buffs to these weapons below and why they are needed.
 
 These weapons do not have Aim Assist enabled, however, Splash is their aim assist. The splash weapons were so powerful before aim assist was fixed because they were the only weapons with 'aim assist' at the time.
 
 Now that all the rest of the weapons have gained use of aim assist, the flaylock, plasma cannon, and mass driver are in a sore spot.
 
 The mass driver wants to suppress enemies, but a rifle does it better.
 The flaylock wants to finish off an enemy, but everything else except nova knives does it better
 The plasma cannon wants to be able to switch to its sidearm but everything else does it better.
 
 To have to have proficiency V with triple complex damage mods to do what a militia AR does is unbalanced for the massdriver. Up its damage by 50%* for all models. Now, when someone gets bonked by a massdriver, they won't stand still, turn around while not moving, and unload a couple of bullets into the md user and move on like its nothing. The breach needs to keep its splash damage, however, needs its direct hit damage doubled.
 
 The flaylock can use a 4th round in the chamber plus 2m,2.5m, and 3m splash for its std, adv, and pro levels respectively
 
 I feel that the plasma cannon is balanced against the 400 hp basic suits (if you have your skills maxed). So, at prof V, you can OHK him with splash.
 
 I feel the direct damage + splash damage for the plasma cannon should match the damage in the plasma rifle's clip of its level. I also feel that the splash damage for the plasma cannon is perfect, so I suggest increasing the direct damage to make up the difference.
 The new numbers:
 STD 1755 direct and 285 splash
 ADV 1842.75 direct and 299.25 splash
 PRO 1930.5 direct and 313.5 splash
 
 Additionally, you should be able to swap to your side arm as soon as the round leaves the chamber.
 
 *Holding percentage, not actual.
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 Covert Intervention
 
 485
 
 
      | Posted - 2014.01.11 18:29:00 -
          [2] - Quote 
 Yay let's buff the one weapon that is broken and not fix it entirely. The reason why these weapons are not to powerful is because of the ability to be TO POWERFUL. CCP needs to rework all weapons that involve splash damage plc, flaylock, md, and forge gun. Not nerf or buff they need to be reworked but that's my opinion and you have yours so whateves
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Mac Dac
 Wraith Shadow Guards
 D.E.F.I.A.N.C.E
 
 416
 
 
      | Posted - 2014.01.11 18:32:00 -
          [3] - Quote 
 The mass driver IMO doesn't need a buff as it can excel in taking out groups and is technically the only weapon that can "shoot around walls." I am talking about splash damage here.
 
 The flaylock could be ok with 4 in a clip besides 3, but ROF, splash damage, or blat radius shouldn't be touched. Would bring back terrible memories.
 
 The plasma cannon is suppose to be an AV weaon, but i believe everyone uses for infantry. Which is why i say we take away the AV tag and label it an surpression weapon like a mortor. And slightly increase the blast radius.
 
 "We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste | 
      
      
        |  hackerzilla
 Defenders of the Helghast Dream
 
 624
 
 
      | Posted - 2014.01.11 18:35:00 -
          [4] - Quote 
 Or just nerf the ARs and aim assist, the two main factors that are currently killing this game...
 
 Host of [Zilla's Games][1] ! *The best defense in not a good offense, it's a good defense KZ:SF rep 4 le minni | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 904
 
 
      | Posted - 2014.01.11 18:35:00 -
          [5] - Quote 
 
 Mac Dac wrote:The flaylock could be ok with 4 in a clip...
 
 The plasma cannon is suppose to be an AV weaon...
 This proposed change would make the plasma cannon a doable AV weapon, although long reload times are a hinderance, it only gets one shot.
 
 
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 5480
 
 
      | Posted - 2014.01.11 18:35:00 -
          [6] - Quote 
 No to Mass Driver.
 Yes to Flaylock.
 Yes to Plasma Cannon.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Henchmen21
 Planet Express LLC
 
 386
 
 
      | Posted - 2014.01.11 18:40:00 -
          [7] - Quote 
 Hell I'd settle for a reload animation that didn't block me seeing the impact location for the plasma cannon.
 
 Henchmen21: Infantry  Gotyougood Ufkr: Vehicles | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 5481
 
 
      | Posted - 2014.01.11 18:40:00 -
          [8] - Quote 
 
 hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... I would say without aim assist this game would be even more dead.
 
 The biggest complaint of critics was bad controls, and CCP worked hard to fix it, and yet it still wasn't enough.
 Until they introduced aim assist, then there were zero complaints about aiming.
 
 
 Oh and before you say anything, I did just fine without aim assist, in fact I had a period of adjustment as I realized that the average enemy aims better, while my aiming was so good that aim assist barely helped.
 So basically, people got a buff against me that I didn't get.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  hackerzilla
 Defenders of the Helghast Dream
 
 625
 
 
      | Posted - 2014.01.11 18:57:00 -
          [9] - Quote 
 
 Cat Merc wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... I would say without aim assist this game would be even more dead. The biggest complaint of critics was bad controls, and CCP worked hard to fix it, and yet it still wasn't enough. Until they introduced aim assist, then there were zero complaints about aiming. Oh and before you say anything, I did just fine without aim assist, in fact I had a period of adjustment as I realized that the average enemy aims better, while my aiming was so good that aim assist barely helped. So basically, people got a buff against me that I didn't get. So, you would rather have a stupidly low TTK (lolcod) and ****** controls, than just ****** controls...?
 
 Host of [Zilla's Games][1] ! *The best defense in not a good offense, it's a good defense KZ:SF rep 4 le minni | 
      
      
        |  McFurious
 TeamPlayers
 Negative-Feedback
 
 429
 
 
      | Posted - 2014.01.11 18:58:00 -
          [10] - Quote 
 
 hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... 
 Nerf the rail and combat rifles. The basics kill faster than Duvolles.
 
 Plasma rifle needs a faster projectile. It's painfully slow.
 
 Maybe the MD could use a slight buff in blast radius. It definitely needs MORE AMMO. It only has two extra clips and it takes a whole clip to kill someone. And if we're talking "area denial" you can't do much area denying when you only have two extra clips. AR's get at least 4 with much higher DPS.
 
 Half Irish. Often angry. Closed Beta Masshole | 
      
      
        |  Radar R4D-47
 0uter.Heaven
 
 315
 
 
      | Posted - 2014.01.11 19:03:00 -
          [11] - Quote 
 Your proposed changes are terrible except for the plasma cannon. I agree all of these weapons should have a place on the battlefield however these changes make them OP.
 A mass driver should be able to suppress enemies it is not truly meant to 1v1 a target. Therore increasing damage by 50% would make this a killing machine when its true purpose is to prevent groups of enemies moving closely together to advance. However I do believe if all bullets hit a target with the splash damage you should be able to kill any medium frame suit.
 As a user of the flaylock pistol I was sad to see it nerfed. I understood to an extent why it was. If you look at its previous stats it had direct damage or 240ish at proto and splash of 220ish. That meant a clip was able to do 600+ damage very quickly. The other side arms have a very similar clip damage output. The only issue the flaylock had was its skill to use was neglegent as it seemed to hit no matter how you aimed. Easily fixed by reducing the splash radius to still make it an effective weapon. CCP made sure a flaylock thread never appeared again though. Your proposed buff would do nothing to make it effective as its damage is to low to be used in a competitive setting.
 As for the plasma cannon I agree it should be able to immediately switch weapons. The splash makes it not impossible to damage an enemy. The direct damage is the only thing that truly needs an increase to make it effective at the very least scarring a enemy vehicle. I also believe from standard to proto a splash damage increase should be more then 50. A splash increase on the proto should bring in to a more competitive position.
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 5481
 
 
      | Posted - 2014.01.11 19:03:00 -
          [12] - Quote 
 
 hackerzilla wrote:Cat Merc wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... I would say without aim assist this game would be even more dead. The biggest complaint of critics was bad controls, and CCP worked hard to fix it, and yet it still wasn't enough. Until they introduced aim assist, then there were zero complaints about aiming. Oh and before you say anything, I did just fine without aim assist, in fact I had a period of adjustment as I realized that the average enemy aims better, while my aiming was so good that aim assist barely helped. So basically, people got a buff against me that I didn't get. So, you would rather have a stupidly low TTK (lolcod) and ****** controls, than just ****** controls...? It's not stupidly low, I can deal with it.
 TTK can be fixed without removing aim assist, you are making a forced connection between the two.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  ugg reset
 Molon Labe.
 Public Disorder.
 
 438
 
 
      | Posted - 2014.01.11 19:06:00 -
          [13] - Quote 
 I have prof !V in MDs and Prof I in PLCs. ignore this guy, we're good.
 
 Thr33 is the magic number. | 
      
      
        |  Ghost Kaisar
 Titans of Phoenix
 Legacy Rising
 
 1767
 
 
      | Posted - 2014.01.11 19:08:00 -
          [14] - Quote 
 
 McFurious wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... Nerf the rail and combat rifles. The basics kill faster than Duvolles.  Plasma rifle needs a faster projectile. It's painfully slow.  Maybe the MD could use a slight buff in blast radius. It definitely needs MORE AMMO. It only has two extra clips and it takes a whole clip to kill someone. And if we're talking "area denial" you can't do much area denying when you only have two extra clips. AR's get at least 4 with much higher DPS.  
 I agree with the ammo buff, mainly due to it's low damage.
 
 But you shouldn't be using an MD to get kills. When I use my Assault MD to suppress groups, it does it's job well. But only because I am sitting on two K-2 hives. Needs more ammo.
 
 Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57 Minmatar. In Rust we trust. | 
      
      
        |  Tectonic Fusion
 
 964
 
 
      | Posted - 2014.01.11 19:10:00 -
          [15] - Quote 
 
 Leovarian L Lavitz wrote:The flaylock wants to finish off an enemy, but everything else except nova knives does it better
 
 I beg to differ.
 
 Solo Player Squad status: Locked | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 905
 
 
      | Posted - 2014.01.11 19:15:00 -
          [16] - Quote 
 
 ugg reset wrote:I have prof IV in MDs and Prof I in PLCs. listen to this guy, we need it.  Fixed for you.
 
 I have all of the weapons and use them all. I also have all the dropsuits, and use them all. These changes are offered from experience with the weapons of all levels.
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  Monkey MAC
 Lost Millennium
 
 1555
 
 
      | Posted - 2014.01.11 19:18:00 -
          [17] - Quote 
 As a Mass Driver user the Mass Driver does not require a buff, the TTK formthe Mass Driver is perfect.
 Instead the TTK for the Rifles, HMG and SMG need to be nerfed by approximately 20% in total, assuming the ROF bonus for assaults.
 
 The only thing the Mass Driver needs is a larger Spare Ammo pool.
 The current isn't enough for the mass driver to do its job.
 
 Give the Mass Driver 42 Slugs after Max Ammo Capacity Skill and it will be fine.
 
 Tanks 514 I told you, I bloody well told you. Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  Mordecai Sanguine
 What The French
 
 267
 
 
      | Posted - 2014.01.11 19:24:00 -
          [18] - Quote 
 
 Leovarian L Lavitz wrote:I'll Propose buffs to these weapons below and why they are needed.
 These weapons do not have Aim Assist enabled, however, Splash is their aim assist. The splash weapons were so powerful before aim assist was fixed because they were the only weapons with 'aim assist' at the time.
 
 Now that all the rest of the weapons have gained use of aim assist, the flaylock, plasma cannon, and mass driver are in a sore spot.
 
 The mass driver wants to suppress enemies, but a rifle does it better.
 The flaylock wants to finish off an enemy, but everything else except nova knives does it better
 The plasma cannon wants to be able to switch to its sidearm but everything else does it better.
 
 To have to have proficiency V with triple complex damage mods to do what a militia AR does is unbalanced for the massdriver. Up its damage by 50%* for all models. Now, when someone gets bonked by a massdriver, they won't stand still, turn around while not moving, and unload a couple of bullets into the md user and move on like its nothing. The breach needs to keep its splash damage, however, needs its direct hit damage doubled.
 
 The flaylock can use a 4th round in the chamber plus 2m,2.5m, and 3m splash for its std, adv, and pro levels respectively
 
 I feel that the plasma cannon is balanced against the 400 hp basic suits (if you have your skills maxed). So, at prof V, you can OHK him with splash.
 
 I feel the direct damage + splash damage for the plasma cannon should match the damage in the plasma rifle's clip of its level. I also feel that the splash damage for the plasma cannon is perfect, so I suggest increasing the direct damage to make up the difference.
 The new numbers:
 STD 1755 direct and 285 splash
 ADV 1842.75 direct and 299.25 splash
 PRO 1930.5 direct and 313.5 splash
 
 Additionally, you should be able to swap to your side arm as soon as the round leaves the chamber.
 
 *Holding percentage, not actual.
 
 
 
 Why buffing ALL WEAPONS to be in line with the 4 rifles while we could just....Nerf the 4 rifles ?
 And BAM double kill the TTK issue is solved because it was the 4 rifles that DESTROY the TTK.
 | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 11926
 
 
      | Posted - 2014.01.11 19:25:00 -
          [19] - Quote 
 I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame.
 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Caldari Assault // Unlocked | 
      
      
        |  Radar R4D-47
 0uter.Heaven
 
 315
 
 
      | Posted - 2014.01.11 19:30:00 -
          [20] - Quote 
 
 Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot.
 | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 905
 
 
      | Posted - 2014.01.11 19:44:00 -
          [21] - Quote 
 
 Radar R4D-47 wrote:Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot. No, plasma cannon is gallente. It is the gallente light AV weapon
 the caldari light AV weapon is the swarm launcher.
 
 Buffing the damage as proposed in the OP makes it much more viable as an AV weapon without changing it's current usefullness against infantry.
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  Munin-Frey
 Fish Spotters Inc.
 
 82
 
 
      | Posted - 2014.01.11 19:50:00 -
          [22] - Quote 
 
 Henchmen21 wrote:Hell I'd settle for a reload animation that didn't block me seeing the impact location for the plasma cannon.  
 tell me about it.
 Or at least if it would reload every time instead of messing up the reload and then doing the reload the next time you try to shoot.
 
 PLC isn't exactly an AV weapon... for one thing the projectile is WAY too slow to effectively shoot anything that flies and is mostly too slow to shoot anything other than the slowest wheeled vehicles.
 | 
      
      
        |  Munin-Frey
 Fish Spotters Inc.
 
 82
 
 
      | Posted - 2014.01.11 19:53:00 -
          [23] - Quote 
 
 Radar R4D-47 wrote:Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot. 
 PLC is Galentee I think.
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 5482
 
 
      | Posted - 2014.01.11 19:56:00 -
          [24] - Quote 
 
 Radar R4D-47 wrote:Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot. Plasma Cannon is Gallente
  
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Henchmen21
 Planet Express LLC
 
 388
 
 
      | Posted - 2014.01.11 19:56:00 -
          [25] - Quote 
 
 Munin-Frey wrote:Henchmen21 wrote:Hell I'd settle for a reload animation that didn't block me seeing the impact location for the plasma cannon.  tell me about it. Or at least if it would reload every time instead of messing up the reload and then doing the reload the next time you try to shoot. PLC isn't exactly an AV weapon... for one thing the projectile is WAY too slow to effectively shoot anything that flies and is mostly too slow to shoot anything other than the slowest wheeled vehicles. 
 
 And don't ever get into a 1v1 with any forge gunner, they get this huge reticule that turns red, and a super fast projectile that insta hits. We have this super slow projectile and and have to guess every time we fire. Don't get me wrong I love the arc of the projectile but it taking a miracle to hit the same spot twice really drags down the plasma cannon.
 
 Henchmen21: Infantry  Gotyougood Ufkr: Vehicles | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 11931
 
 
      | Posted - 2014.01.11 19:59:00 -
          [26] - Quote 
 
 Radar R4D-47 wrote:Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot. 
 Plasma cannon is gallente and is considered a breach type launcher.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Caldari Assault // Unlocked | 
      
      
        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 106
 
 
      | Posted - 2014.01.11 20:19:00 -
          [27] - Quote 
 
 Radar R4D-47 wrote:Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot. 
 Sorry bro, but Caldari don't do plasma, that's Gallente.
 
 Gallente = Plasma
 Minmatar = Autocannon
 Amarr = Laser
 Caldari = Rail/Missiles
 | 
      
      
        |  Leovarian L Lavitz
 NECROM0NGERS
 
 906
 
 
      | Posted - 2014.01.11 20:21:00 -
          [28] - Quote 
 
 Asha Starwind wrote:Radar R4D-47 wrote:Iron Wolf Saber wrote:I dont think the plasma cannon needs a stats buff but an operational buff, the charge time is a bit lame. 
 MDs are okay other guns needs a weak down though.
 
 Flaylock the only one in my eyes needing somewhat of a buff thanks to its last overnerf.
 Plasma cannon is caldari it follows the lore. Personally I like the charge time. I have plasma cannon pro 2 and find I waste fewer shots because I use the charge time to adjust my aim or stop myself fromwastig the shot. Sorry bro, but Caldari don't do plasma, that's Gallente.  Gallente = Plasma Minmatar = Autocannon Amarr = Laser Caldari = Rail/Missiles 
 Gallente = Plasma/Drones
 Minmatar = autocannon/artillery (although they invented most of the missiles used by the other races)
 Amarr = Pulse Laser/Beam Laser
 Caldari = Rail/Missiles (most of the varieties of missile employed in eve, however, were made by minmatar.)
 
 Omni-Soldier Few are my equal in one of these specialties, and there are none who can compare in all of them. | 
      
      
        |  McFurious
 TeamPlayers
 Negative-Feedback
 
 429
 
 
      | Posted - 2014.01.11 20:31:00 -
          [29] - Quote 
 
 Ghost Kaisar wrote:McFurious wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... Nerf the rail and combat rifles. The basics kill faster than Duvolles.  Plasma rifle needs a faster projectile. It's painfully slow.  Maybe the MD could use a slight buff in blast radius. It definitely needs MORE AMMO. It only has two extra clips and it takes a whole clip to kill someone. And if we're talking "area denial" you can't do much area denying when you only have two extra clips. AR's get at least 4 with much higher DPS.  I agree with the ammo buff, mainly due to it's low damage.  But you shouldn't be using an MD to get kills. When I use my Assault MD to suppress groups, it does it's job well. But only because I am sitting on two K-2 hives. Needs more ammo.  
 Add points for suppression. +25 sounds about right.
 
 Half Irish. Often angry. Closed Beta Masshole | 
      
      
        |  Flix Keptick
 Red Star.
 EoN.
 
 3294
 
 
      | Posted - 2014.01.11 20:35:00 -
          [30] - Quote 
 All I want is hit markers back :'(
 
 Lack of content makes stuff broken... Tank driver // specialized tank destroyer | 
      
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