Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
939
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Posted - 2014.01.12 09:24:00 -
[1] - Quote
Leovarian L Lavitz wrote:I'll Propose buffs to these weapons below and why they are needed.
These weapons do not have Aim Assist enabled, however, Splash is their aim assist. The splash weapons were so powerful before aim assist was fixed because they were the only weapons with 'aim assist' at the time.
Now that all the rest of the weapons have gained use of aim assist, the flaylock, plasma cannon, and mass driver are in a sore spot.
The mass driver wants to suppress enemies, but a rifle does it better. The flaylock wants to finish off an enemy, but everything else except nova knives does it better The plasma cannon wants to be able to switch to its sidearm but everything else does it better.
To have to have proficiency V with triple complex damage mods to do what a militia AR does is unbalanced for the massdriver. Up its damage by 50%* for all models. Now, when someone gets bonked by a massdriver, they won't stand still, turn around while not moving, and unload a couple of bullets into the md user and move on like its nothing. The breach needs to keep its splash damage, however, needs its direct hit damage doubled.
The flaylock can use a 4th round in the chamber plus 2m,2.5m, and 3m splash for its std, adv, and pro levels respectively
I feel that the plasma cannon is balanced against the 400 hp basic suits (if you have your skills maxed). So, at prof V, you can OHK him with splash.
I feel the direct damage + splash damage for the plasma cannon should match the damage in the plasma rifle's clip of its level. I also feel that the splash damage for the plasma cannon is perfect, so I suggest increasing the direct damage to make up the difference. The new numbers: STD 1755 direct and 285 splash ADV 1842.75 direct and 299.25 splash PRO 1930.5 direct and 313.5 splash
Additionally, you should be able to swap to your side arm as soon as the round leaves the chamber.
*Holding percentage, not actual. The Militia AR does not hit people in a large radius all with one round like the Mass Driver, nor does it allow you to throw off peoples aim like the MD or hit people behind cover.
Not all weapons are slayer weapons, and some people just don't get that. Not all weapons are meant for going out and amassing crazy amounts of kills with. The MD is a support weapon. Not a suppression weapon, not a slayer weapon, not a sniping weapon, not a run-and-gun weapon......... a support weapon. Suppression is only a secondary role for the MD. You finish off the guys running away around the corners or behind cover from the AR fire, you soften up people from a high location for your squad to finish off, you take out rooms full of equipment, you spam a doorway to hold people back while your heavy reloads. You know, support.
AR - slayer/run-and-gun HMG - suppression/point defense LR - (supposed to be) ranged support/ranged suppression MD - support/suppression
I got no problems with you in particular, but a 50% damage increase for a weapon that works perfectly within it's role is a ridiculous request coming from anyone. An HMG out DPS's the AR and can hit multiple people within a radius, but the AR has more range and can be fitted on a faster suit. The AR out DPS's the MD, but the MD hit's over and around cover and can hit multiple people within a radius. They each fill a niche. As for overall weapon balancing, that's a whole other topic, but on this specific subject, they are fine as they are. For proof, see PC matches in the Gallente research facility.
The only buffs I would like to see MD's get is the ability to reload one round at a time like the shotgun (so if need be you can reload a single round in a pinch) and slightly increase the ammo carry capacity (by around 5-10 rounds). Beyond that though, anything else would be too much.
As for the other two weapons, I've not used them nearly enough to have any say in what changes should be made to them. I know that Flaylocks were insane before and aren't hardly worth the SP investment anymore, so some middle ground needs to be found. And I know that the PLC is worse than even swarms as AV weapons and are only semi-viable as AI in truly skilled hands. Against a real team, the PLC is a hindrance and not an asset.
Sincerely ~ A mass driver user who's used them off and on since they were put into the game
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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