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Soraya Xel
The Corporate Raiders Top Men.
910
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Posted - 2014.01.06 20:04:00 -
[31] - Quote
SGT NOVA STAR wrote:god your so wrong let me tell you lmao tanks were already nerfed in other builds, your just another person that see's them actually doing their job, and now you dont like it. nuff said. tanks aren't changing anytime soon, so get use to it.
Their job being? Rack up giant KDRs with no risk or penalty? Enjoy your free month since 1.8's been delayed, buddy.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
910
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Posted - 2014.01.06 20:06:00 -
[32] - Quote
Atiim wrote:Lynn Beck wrote:I'm just going to post this here, that if swarms get ANY range buff, then i demand scouts get a 1.5m/s sprint buff, you wanna break the game, let scouts do it too!
If swarms damage gets buffed, then give knives and shotguns a 30-50% damage buff. You wish to instakill tanks? Then give scouts the same. ANY range buff won't break Swarms.It will just make it to where vehicles will still be able to evade AV, but it will require an ACTUAL effort to evade ~ as it should be.
Definitely agreed here. Long range swarms weren't even that effective, dropships and tanks usually all ducked behind buildings and towers with ease. But the big problem is that dropships, adding height to the equation, can too easily exit the range of being reachable, even if you're directly below them.
I'd like to be your CPM1 candidate
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Atiim
Living Like Larry Schwag
3092
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Posted - 2014.01.06 20:19:00 -
[33] - Quote
SGT NOVA STAR wrote: god your so wrong let me tell you lmao tanks were already nerfed in other builds, your just another person that see's them actually doing their job, and now you dont like it. nuff said. tanks aren't changing anytime soon, so get use to it.
Thank you for your contribution.
Now if you would be so kind as to go back to the kiddie table, that would be appreciated.
As for your last statement, CCP Logibro has confirmed that MLT tanks will be nerfed. (Which is a step backwards imo).
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Lynn Beck
Granite Mercenary Division Top Men.
494
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Posted - 2014.01.06 20:20:00 -
[34] - Quote
Atiim wrote:Lynn Beck wrote:I'm just going to post this here, that if swarms get ANY range buff, then i demand scouts get a 1.5m/s sprint buff, you wanna break the game, let scouts do it too!
If swarms damage gets buffed, then give knives and shotguns a 30-50% damage buff. You wish to instakill tanks? Then give scouts the same. ANY range buff won't break Swarms.It will just make it to where vehicles will still be able to evade AV, but it will require an ACTUAL effort to evade ~ as it should be. [edit] I don't want to insta-kill tanks either. That's actually far from what anyone wants here. (apart from the Anti-Tank radicals) Though I would be fine with a damage buff to Shotguns, but do Nova Knives really need it? They have well damage at PRO, a Proficiency Skill, and a Dropsuit Skill that gives them an increased amount of damage per level. I would actually be fine with Shotguns and Nova Knives OHKing though. That would be working as intended. They dropped swarm lock range because they didnt render and it was gamebreaking, likewise with the reduction of scout speed.
If swarms get their gamebreaking LOCK range, then by relativity a scout's speed isn't gamebreaking.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Atiim
Living Like Larry Schwag
3092
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Posted - 2014.01.06 20:26:00 -
[35] - Quote
Lynn Beck wrote: They dropped swarm lock range because they didnt render and it was gamebreaking, likewise with the reduction of scout speed.
If swarms get their gamebreaking LOCK range, then by relativity a scout's speed isn't gamebreaking.
Then why not give pilots an alarm (similar to the one given when your about to hit PEs)
The alarm would only happen when the Swarm Launcher is locking on them beyond their lock range. Along with that, they could get a little UI prompt of which direction the Swarms arre firing from.
Also, if not being able to see the Swarm is considered game-breaking (which it is) , then you may want to slow the speed of the Forge Gun shot.
TL;DR? Alarm and UI prompt behind 175m would solve most the problem.
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Sgt Buttscratch
1260
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Posted - 2014.01.06 21:15:00 -
[36] - Quote
Soraya Xel wrote:Atiim wrote:Lynn Beck wrote:I'm just going to post this here, that if swarms get ANY range buff, then i demand scouts get a 1.5m/s sprint buff, you wanna break the game, let scouts do it too!
If swarms damage gets buffed, then give knives and shotguns a 30-50% damage buff. You wish to instakill tanks? Then give scouts the same. ANY range buff won't break Swarms.It will just make it to where vehicles will still be able to evade AV, but it will require an ACTUAL effort to evade ~ as it should be. Definitely agreed here. Long range swarms weren't even that effective, dropships and tanks usually all ducked behind buildings and towers with ease. But the big problem is that dropships, adding height to the equation, can too easily exit the range of being reachable, even if you're directly below them.
LOOOOOL OK NO NO NO CPM FOR YOU!!!
lool long range swarms, If thats how you saw them then you where bad. I could from range get enough swarms in the air that before that tank could get into cover it was ******, with ease all day everyday. It's like you never played this game per 1.7
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Charlotte O'Dell
Fatal Absolution
1469
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Posted - 2014.01.06 21:22:00 -
[37] - Quote
Says rail tanks are OP but MLT tanks are fine and AV is fineGǪ.typical tank stomper. Let's face it: tanks are the new FOTM.
Charlotte O'Dell is the highest level unicorn!
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Sgt Buttscratch
1260
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Posted - 2014.01.06 21:37:00 -
[38] - Quote
Charlotte O'Dell wrote:Says rail tanks are OP but MLT tanks are fine and AV is fineGǪ.typical tank stomper. Let's face it: tanks are the new FOTM. I don't tank... Rails aren't OP as such, I just think they can crank those rounds out a little too fast. Same for the rail turret installations. They are the biggest issue in tanking right now due to the redline dropshit hunting, I'm guilty of it aswell; shoot me with your skycoffin, you can bet you ass I'm gunna grab my rail and pop ya. It's just too easy and for the most nothing a dropship can do about, very few skilled DS pilots.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Atiim
Living Like Larry Schwag
3092
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Posted - 2014.01.06 21:50:00 -
[39] - Quote
Sgt Buttscratch wrote: LOOOOOL OK NO NO NO CPM FOR YOU!!!
lool long range swarms, If thats how you saw them then you where bad. I could from range get enough swarms in the air that before that tank could get into cover it was ******, with ease all day everyday. It's like you never played this game per 1.7
Her stance on the whole V/AV debacle meant that you probably wouldn't vote for her anyways. Moving on now.
What she means is that between the long travel time, and the lack of intelligence from Swarms, any obstacle would easily stop your Swarms from hitting at long range.
This thread would make it seem as if you haven't been playing this game post 1.7, yet I don't call you out on it.
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Sgt Buttscratch
1260
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Posted - 2014.01.06 22:16:00 -
[40] - Quote
Atiim wrote:Sgt Buttscratch wrote: LOOOOOL OK NO NO NO CPM FOR YOU!!!
lool long range swarms, If thats how you saw them then you where bad. I could from range get enough swarms in the air that before that tank could get into cover it was ******, with ease all day everyday. It's like you never played this game per 1.7
Her stance on the whole V/AV debacle meant that you probably wouldn't vote for her anyways. Moving on now. What she means is that between the long travel time, and the lack of intelligence from Swarms, any obstacle would easily stop your Swarms from hitting at long range. This thread would make it seem as if you haven't been playing this game post 1.7, yet I don't call you out on it.
Because I can still kill tanks fine? killed 4 in the last match i just played
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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SGT NOVA STAR
Ahrendee Mercenaries
169
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Posted - 2014.01.06 23:08:00 -
[41] - Quote
Soraya Xel wrote:SGT NOVA STAR wrote:god your so wrong let me tell you lmao tanks were already nerfed in other builds, your just another person that see's them actually doing their job, and now you dont like it. nuff said. tanks aren't changing anytime soon, so get use to it. Their job being? Rack up giant KDRs with no risk or penalty? Enjoy your free month since 1.8's been delayed, buddy. iv been enjoying my 8+ tank KDR since codex, you cant nerf the vet tankers enough lol. so yeah, i'll enjoy it for YEARS, not months, get it straight
VAYU! I CHOOSE YOU!
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TunRa
NEW OMENS
339
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Posted - 2014.01.06 23:21:00 -
[42] - Quote
GET ATMESON wrote:Sgt Buttscratch wrote:Soraya Xel wrote:Sgt Buttscratch wrote:This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I said they'll lose isk, if you go at them right. My proto swarms are a very pretty flare gun that do no damage. Which is why I stopped spawning with it. I've killed tanks with my ADV swarms... All I did was get a freind to help jump him when he didn't want to be attacked. Thats what I'm saying in the OP. You need to develope new tactics. With your mentality you should withdraw from wanting in the CPM. Why should we AV'ers learn new "tactics" when your doing your old tactics. Run into a group of players and blast them all. Then run away when you have 10 seconds left on your hardners? Tanks SHOULDNT be allowed to run into a group of players for over 30 seconds with AV going at it. Thats if they can get out any AV shot with the other sides INF shooting at the AV'ers. Tankers wanted GOD MODE. They got it. Enjoy the month while you can. No matter how much you say Tankers with blasters aren't OP they really are. Look at all the tankers KDR now a days. Besides tankers brought this out on them selfs. Tankers in uprising 1.1- 1.4 were mean killers. Then players got sick of it and went AV. Pro AV SHOULD be > Then STD tank's your using. Blame CCP for not giving you all your tanks. Keep in mind that there are 3-8 tanks on an ambush map every game. AV cant kill them fast enough do to it taking 3 AV per tank. That leaves the other side to kill the AV due to blueberrys being Rtards. In the end. Your tanks with blasters are OP. Get over it. You'll be nerfed or av will be buffed. Samething with CB and RR. People din't speck into AV because of tanks back then, they did it because of all the murder taxis driving around. Then when murder taxis got nerfed AV had nothing left to shoot at besides tanks. Then the tankers complained about AV being OP and we ended up here.
Thanks CCP Foxfour
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Soraya Xel
The Corporate Raiders Top Men.
932
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Posted - 2014.01.07 01:19:00 -
[43] - Quote
TunRa wrote:People didn't speck into AV because of tanks back then, they did it because of all the murder taxis driving around. Then when murder taxis got nerfed AV had nothing left to shoot at besides tanks. Then the tankers complained about AV being OP and we ended up here.
That's true. Everything's broken in this game because everything else is also broken in this game. :/
I'd like to be your CPM1 candidate
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howard sanchez
Sanchez Cartage llc
830
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Posted - 2014.01.07 01:47:00 -
[44] - Quote
Soraya Xel wrote:TunRa wrote:People didn't speck into AV because of tanks back then, they did it because of all the murder taxis driving around. Then when murder taxis got nerfed AV had nothing left to shoot at besides tanks. Then the tankers complained about AV being OP and we ended up here. That's true. Everything's broken in this game because everything else is also broken in this game. :/ Then QUIT! Just leave...
Or...
Listen to reasonable people with actual experience who are willing to assess the situation and ADJUST tactics to the new meta
Buttscratch is dead on target.
Bunch of whining demanding insta-gratification demanding wusses in a free to play game.
Just quit |
Echo 1991
Deadly Blue Dots RISE of LEGION
21
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Posted - 2014.01.07 01:48:00 -
[45] - Quote
Tanks are not impossible to kill but the counter should not be another tank. A player should able to put 2 dmg mods on a sica and be able to almost everything with no SP while the guy who actually wanted to skill into something that is designed to destroy AV gets punished because a fair few of you were moaning about it. Tanks are supposed to have an infantry support role, help to clear areas, not bust in everywhere and kill everything it shoots at and does this person need skill points? Of course not. It needs an effective counter that actually works which is why some of the range should come back and possibly a small amount of damage. You cant tell me that a militia tank should be able to stand up to someone who has invested a few million SP into AV. |
LEHON Xeon
Pradox XVI
7
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Posted - 2014.01.07 02:27:00 -
[46] - Quote
Echo 1991 wrote:Tanks are not impossible to kill but the counter should not be another tank. A player should able to put 2 dmg mods on a sica and be able to almost everything with no SP while the guy who actually wanted to skill into something that is designed to destroy AV gets punished because a fair few of you were moaning about it. Tanks are supposed to have an infantry support role, help to clear areas, not bust in everywhere and kill everything it shoots at and does this person need skill points? Of course not. It needs an effective counter that actually works which is why some of the range should come back and possibly a small amount of damage. You cant tell me that a militia tank should be able to stand up to someone who has invested a few million SP into AV.
Have to agree with that 100% I could understand and accept it more if it was proto tanks with people who had heavily invested SP into them, not militia tanks where every scrub can rush around the map and get 21-0 where if they were on foot they'd be only 1-10.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
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Atiim
Living Like Larry Schwag
3110
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Posted - 2014.01.07 02:54:00 -
[47] - Quote
SGT NOVA STAR wrote: iv been enjoying my 8+ tank KDR since codex, you cant nerf the vet tankers enough lol. so yeah, i'll enjoy it for YEARS, not months, get it straight
Then why are you on the forums b*tching about people wanting an AV buff?
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Ivy Zalinto
Lo-Tech Solutions Ltd
239
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Posted - 2014.01.07 03:29:00 -
[48] - Quote
Sgt Buttscratch wrote:Soraya Xel wrote:The inherent problem is that tankers have a near no-risk gameplay style. They cry if they die more than once every six matches, because dying in a match for them is unusual. That's a problem in a first-person shooter. Even if someone does attack their tank, three-second recalls mean they still lose nothing. They're practically invulnerable to the rest of the players on the map, and the few players fit to remove them are far in-between and easily avoidable. This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I said they'll lose isk, if you go at them right. A good tank still costs much more than a matches payout. I was a tanker on my lily alt but due to invisible av I didnt do it that often...My cost went down from roughly 800k per tank to a 4-500k gunnlogi rain tank. Ive always liked rails but now that I can actually see av squads moving about combined with the quick decision making that playing a scout gives me, I tend to kill the av squads with the rail or move off. Then get hatemail later which does make this one smile ^^
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Echo 1991
Deadly Blue Dots RISE of LEGION
24
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Posted - 2014.01.07 03:38:00 -
[49] - Quote
Ivy Zalinto wrote:Sgt Buttscratch wrote:Soraya Xel wrote:The inherent problem is that tankers have a near no-risk gameplay style. They cry if they die more than once every six matches, because dying in a match for them is unusual. That's a problem in a first-person shooter. Even if someone does attack their tank, three-second recalls mean they still lose nothing. They're practically invulnerable to the rest of the players on the map, and the few players fit to remove them are far in-between and easily avoidable. This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I said they'll lose isk, if you go at them right. A good tank still costs much more than a matches payout. I was a tanker on my lily alt but due to invisible av I didnt do it that often...My cost went down from roughly 800k per tank to a 4-500k gunnlogi rain tank. Ive always liked rails but now that I can actually see av squads moving about combined with the quick decision making that playing a scout gives me, I tend to kill the av squads with the rail or move off. Then get hatemail later which does make this one smile ^^
AV is gonna lose a lot more cos they have very little defense against infantry and will die more as a result and a good AV suit costs around 150k+. you can drive off at quite a high speed when things turn sour, people that use AV have to get close to the tank while the tank takes potshots at us, and try not to get hit by the tank and infantry. Tanks are too cheap, this much is apparent. |
Tch Tch
Red Shirts Away Team
101
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Posted - 2014.01.07 04:20:00 -
[50] - Quote
I don't mind tanks being cheaper. It allows new players (myself included) to try them out.
My main (Venerable Phage) gets most of his tank kills by REs. However the most effective way to take down a tank is to keep up with him. So it takes a tank to keep up and do the damage. I would prefer to see a real glass cannon option for LAVs give them a recoilless rifle that is awesome against vehicles and crap against infantry. Tanks die when they stop, keep moving.
Anyhow at the moment the optimum counter to tanks are tanks. It is bad games design as it reduces options and a counter should never be itself in a game.
For scaring off tanks brick or shield. Both freak out if hit by a flux grenade as the often assume it is something else.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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SGT NOVA STAR
Ahrendee Mercenaries
169
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Posted - 2014.01.07 04:32:00 -
[51] - Quote
Atiim wrote:SGT NOVA STAR wrote: iv been enjoying my 8+ tank KDR since codex, you cant nerf the vet tankers enough lol. so yeah, i'll enjoy it for YEARS, not months, get it straight
Then why are you on the forums b*tching about people wanting an AV buff? why is anyone really? aint nobody got time to adapt every month. then again i hate change
VAYU! I CHOOSE YOU!
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
305
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Posted - 2014.01.07 06:11:00 -
[52] - Quote
just because the driver uss a milita from ank dont mean he dosnt have the skill to use complex and proto turrets (imanine that) maby they save their good tank for real threat like another proto tank. maby its notworth calling in tha madrugar untill you see an enemy ion cannon riping ur team up. in tankng its not about using the best you have every time its about escalation and the response to escalation.
and yes the best response to a tank should be a better tank |
Echo 1991
Deadly Blue Dots RISE of LEGION
29
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Posted - 2014.01.07 15:51:00 -
[53] - Quote
Alabastor 'TheBlaster' Alcar wrote:just because the driver uss a milita from ank dont mean he dosnt have the skill to use complex and proto turrets (imanine that) maby they save their good tank for real threat like another proto tank. maby its notworth calling in tha madrugar untill you see an enemy ion cannon riping ur team up. in tankng its not about using the best you have every time its about escalation and the response to escalation.
and yes the best response to a tank should be a better tank
Then this makes AV pointless. AV is designed to destroy vehicles not scare them off. and i know for a fact it doesnt matter if you have skills into a tank fit. A dmg mod sica will eat up anything. |
Soraya Xel
The Corporate Raiders Top Men.
951
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Posted - 2014.01.07 15:53:00 -
[54] - Quote
Echo 1991 wrote:Alabastor 'TheBlaster' Alcar wrote:just because the driver uss a milita from ank dont mean he dosnt have the skill to use complex and proto turrets (imanine that) maby they save their good tank for real threat like another proto tank. maby its notworth calling in tha madrugar untill you see an enemy ion cannon riping ur team up. in tankng its not about using the best you have every time its about escalation and the response to escalation.
and yes the best response to a tank should be a better tank Then this makes AV pointless. AV is designed to destroy vehicles not scare them off. and i know for a fact it doesnt matter if you have skills into a tank fit. A dmg mod sica will eat up anything.
The problem is tank drivers don't believe they should die during a match. A playstyle where players don't believe they are subject to death in an FPS is the main issue here.
I'd like to be your CPM1 candidate
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Atiim
Living Like Larry Schwag
3139
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Posted - 2014.01.07 15:53:00 -
[55] - Quote
Alabastor 'TheBlaster' Alcar wrote: and yes the best response to a tank should be a better tank
Why should it be again?
Please explain, my dear tank scrub.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Sgt Buttscratch
1276
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Posted - 2014.01.07 19:18:00 -
[56] - Quote
Soraya Xel wrote:Echo 1991 wrote:Alabastor 'TheBlaster' Alcar wrote:just because the driver uss a milita from ank dont mean he dosnt have the skill to use complex and proto turrets (imanine that) maby they save their good tank for real threat like another proto tank. maby its notworth calling in tha madrugar untill you see an enemy ion cannon riping ur team up. in tankng its not about using the best you have every time its about escalation and the response to escalation.
and yes the best response to a tank should be a better tank Then this makes AV pointless. AV is designed to destroy vehicles not scare them off. and i know for a fact it doesnt matter if you have skills into a tank fit. A dmg mod sica will eat up anything. The problem is tank drivers don't believe they should die during a match. A playstyle where players don't believe they are subject to death in an FPS is the main issue here.
which is the age old argument, tankers don't want to die easily, infantry don't want it to be a hard kill. As I said people must to learn to assess the situation, and decide how the tank must be dealt with, some tanks need to die, others just scared off. trying to set a single course of action for AV vs Tanks is not logical and will further destroy game dynamics.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Soraya Xel
The Corporate Raiders Top Men.
963
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Posted - 2014.01.07 19:23:00 -
[57] - Quote
Sgt, there is no way in heck an FPS is designed correctly if a tank should only be able to be "scared off". FPSes are where people get kills and people die.
I'd like to be your CPM1 candidate
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
315
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Posted - 2014.01.07 19:45:00 -
[58] - Quote
a better tank is always the best responce to a tank because its a better tank duh its prety simple to understand even for a 8 year old, now where i think you get confused is a better tank is not the ONLY solution to a tank probem just the best, and if you dont have a better tank then you are going to needa friend with the correct weapons and proby a mic aswell |
CLONE117
planetary retaliation organisation
558
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Posted - 2014.01.07 19:49:00 -
[59] - Quote
if u only managed to scare it off thats good..
it means if u get a little extra help on top of that scare its going to be a kill.
i think i threw 3 std av nades at a maddy yesterday and saw the thing go running. ofcourse it was the galente research facillity map but i didnt see the tank head back into the city after that little incident happened twice.
that glass cannon sica is great. even though it has no tank ability at all...
just lots of damage out put too hit through hardeners. still ive come acrross some gunlogis and maddies that were tough to take down. over heated my turret on this one gunlogi with hardeners and 5k shield. i only managed to take out his shields. and my squad mate planted 3 proximity mines behind him so when the tank started to back up it got destroyed.
ive created many tactics for team play in this game i just lack the team coordination my team lacks some of the skills needed to make it happen.
at this point in time in game. if the enemy team spams tanks. i spam my glass cannon. if they some proto suits i get out my anti proto bear tank. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
315
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Posted - 2014.01.07 21:00:00 -
[60] - Quote
CLONE117 wrote:if u only managed to scare it off thats good..
it means if u get a little extra help on top of that scare its going to be a kill.
i think i threw 3 std av nades at a maddy yesterday and saw the thing go running. ofcourse it was the galente research facillity map but i didnt see the tank head back into the city after that little incident happened twice.
that glass cannon sica is great. even though it has no tank ability at all...
just lots of damage out put too hit through hardeners. still ive come acrross some gunlogis and maddies that were tough to take down. over heated my turret on this one gunlogi with hardeners and 5k shield. i only managed to take out his shields. and my squad mate planted 3 proximity mines behind him so when the tank started to back up it got destroyed.
ive created many tactics for team play in this game i just lack the team coordination my team lacks some of the skills needed to make it happen.
at this point in time in game. if the enemy team spams tanks. i spam my glass cannon. if they some proto suits i get out my anti proto bear tank.
this is how it works now and you whiners need to get over it, i lost so many tanks to bullshit solo av pre 1.7 it wasnt funny and now its paybak time |
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