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Sgt Buttscratch
1251
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Posted - 2014.01.06 16:37:00 -
[1] - Quote
So right now people having a hissy fit about tanks, mainly MLT but in general tanks. People want a fix to tank spam, MLT tanks, rail tanks. Here's my take on it all.
@Infantry Infantry were spoiled for the longest time, I used to run a fast resist build maddy/vayu pre 1.7, If a wyriwammakomi swarmer was at say 350m from my tank, he could lock onto me, I would get NO warning, missiles were INVISIBLE and before, the rate at which they were fired meant that by time the 1st volley, hit, the 2nd volley was mere sconds away with a 3 launching. Activate hardeners and rep, reps took 3 seconds to activate meaning that unless I got my ass to cover which was not an obvious thing considering I could not see where he soht from, the 3rd volley would POP my tank. So 10million SP tank, 700,000-3,000,000 ISK tank insta gonned by someone with a weapon that cost 50k and 1/10th the SP. Not due to skill or lack of skill of tanker..just because.
CCP just stopped this, now AV infantry have decided that rather than assess the manner in which a tank is strong/weak they'd sooner just not try and forum cry. AV is not underpowered, the player base' willpower is. Their mothod's of AV use is old, outdated and set to disappoint. Understanding how tanks rep, resist, manouver and behave is the start of tank killing, **** your weapons. LEARN.
-Resists are active for periods, and on cooldown after that. Learn to trick tankers into activating hardeners, once they are acivated, don't attack. Plan their escape route with 1 or 2 others(inclduing a death rail tank helps), Get it right tanks disappear.
-Reps: On armor tanks they have a weak but constant stream of reps, that when coupled with hardeners will laugh off a lot off damage, further more reason to time your attacks right. Shied tanks have a native rep, but also a heavy boost that will replinish a good amount instantly. key here is to trick them into using the reps, before you unleash a real attack, use flux nades to assist swarmers, but the ideal AV for shield tanks is forge gun or rail tanks.
-Turrets ******* hurt, stop feeding them, understand their range, and their range of motion(speed they turn, and where they can turn) for the most it's easier to hide, that to try just get across the road hoping he dooesn't **** you. Make sure when your at out post where you can be where a tank can't see.
-Defeat or defend? You need to make a fast assessment on whether or not a tank needs to be destroyed or just pushed back, the embedded pre 1.7 mentality only sees killing a tank as good enough, with the strength of the current tank you need to be happy just to stop the tank from getting to ceratin area's.
-More tankers now than ever What does this mean? Basically if you remember a tanker by name from pre 1.7, he is for the most going to be a good tanker. He drove tanks in the dark ages, his understanding of survivability is an evil combo with the new tanks. The rest, for the most are scrubs, people who need to be in that tank, but are usually with lack of true tank knowledge, they wont be checking their overhead to observe other tanks, they wont plan great escapes before an escape is ever needed, bull head numbskulls. FREE WP.
Overall: It's time to smarten up, bite the bullet and adjust to the game your playing, tanks aren't OP and AV isn't nerfed to death, YOU were nerfed by the dumbfire AV "it's xmas everyday" bullshit that CCP let you have for a good amount of time.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1251
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Posted - 2014.01.06 16:37:00 -
[2] - Quote
---Reserved for @Vehicles--
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1253
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Posted - 2014.01.06 17:52:00 -
[3] - Quote
daishi mk03 wrote:
....about getting killed by MLT tanks (lol wtf?). The same you do later in your post.
wut? lool.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1253
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Posted - 2014.01.06 17:54:00 -
[4] - Quote
Soraya Xel wrote:The inherent problem is that tankers have a near no-risk gameplay style. They cry if they die more than once every six matches, because dying in a match for them is unusual. That's a problem in a first-person shooter. Even if someone does attack their tank, three-second recalls mean they still lose nothing. They're practically invulnerable to the rest of the players on the map, and the few players fit to remove them are far in-between and easily avoidable.
This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I said they'll lose isk, if you go at them right.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1253
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Posted - 2014.01.06 17:56:00 -
[5] - Quote
DUST Fiend wrote:ITT: Face + Palm
explain? or you just hiding no response behind e-lingo..... lol Matt Damon that **** up
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1254
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Posted - 2014.01.06 18:20:00 -
[6] - Quote
Soraya Xel wrote:Sgt Buttscratch wrote:This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I said they'll lose isk, if you go at them right. My proto swarms are a very pretty flare gun that do no damage. Which is why I stopped spawning with it.
I've killed tanks with my ADV swarms... All I did was get a freind to help jump him when he didn't want to be attacked. Thats what I'm saying in the OP. You need to develope new tactics.
With your mentality you should withdraw from wanting in the CPM.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Sgt Buttscratch
1256
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Posted - 2014.01.06 18:48:00 -
[7] - Quote
Soraya Xel wrote:So you didn't kill him with advanced swarms. You needed a friend's help to kill him with advanced swarms. That's a large difference.
There's an inherent problem with a tank requiring multiple players to kill it. It's a math problem. In a game where you have sixteen versus sixteen players, each player effectively competes with approximately one other player. (Noting that some players are better, and some are worse, so this varies a bit.) As it takes multiple players to kill one tanker, unless the enemy team also has tanks, the tank effectively unbalances the match size, because a tank is "worth" two to four players, even if it is only piloted by a single player.
The fact that I think tanks should be nerfed, and you don't, probably means you wouldn't vote for me, but that really isn't a good reason for me not to run.
Yes I did, we did. I got got 150 points for the madrugar and 50 for the player inside. We were close to the objective that we were guarding, and It wasn't stolen. So 2 players versus 1 tank, did not cause any issues in the 16v16 match up. As i said, its about assessing situations, does tank need to go? can he just be ignored? can he be pushed away? You don't need 4 players. As a counter arguement to displacing the players in 16v16, for every 1 guy in a tank, thats one less hacking objectives, one less guy sniping, dropping uplinks etc. Even though you can consider him as "worth" two to four players, in the same sentiment he can be worthless to his team. offering nothing than chasing other tanks around. Both teams can use tanks, both can use AV.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Sgt Buttscratch
1256
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Posted - 2014.01.06 19:09:00 -
[8] - Quote
Lynn Beck wrote:I ran a set of Wyrrkomi state swarms, and triple damage mods, no proficency. I ran BEHIND a madrugar, threw a flux, fired the first clip, reloaded got off 2 shots, and he was at 54 armor. Then a rail rifle scrapped me. I still had 1 shot left, and i was breaking through resists too.
If a no-proficiency swarmer like me can get -that- close to killing a tank WITH RESISTS UP, how come all you PROTO PROF V QUADRUPLE DAMAGE MOD assholes can't kill one?
I see tanks as stronger than before but still just 200WP, people want to insta pop them, and then get angry when thy stand 20ft away from a blaster tank and cant out DPS the turret..
GET ATMESON wrote:Sgt Buttscratch wrote:Soraya Xel wrote:Sgt Buttscratch wrote:This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I said they'll lose isk, if you go at them right. My proto swarms are a very pretty flare gun that do no damage. Which is why I stopped spawning with it. I've killed tanks with my ADV swarms... All I did was get a freind to help jump him when he didn't want to be attacked. Thats what I'm saying in the OP. You need to develope new tactics. With your mentality you should withdraw from wanting in the CPM. Why should we AV'ers learn new "tactics" when your doing your old tactics. Run into a group of players and blast them all. Then run away when you have 10 seconds left on your hardners? Tanks SHOULDNT be allowed to run into a group of players for over 30 seconds with AV going at it. Thats if they can get out any AV shot with the other sides INF shooting at the AV'ers. Tankers wanted GOD MODE. They got it. Enjoy the month while you can. No matter how much you say Tankers with blasters aren't OP they really are. Look at all the tankers KDR now a days. Besides tankers brought this out on them selfs. Tankers in uprising 1.1- 1.4 were mean killers. Then players got sick of it and went AV. Pro AV SHOULD be > Then STD tank's your using. Blame CCP for not giving you all your tanks. Keep in mind that there are 3-8 tanks on an ambush map every game. AV cant kill them fast enough do to it taking 3 AV per tank. That leaves the other side to kill the AV due to blueberrys being Rtards. In the end. Your tanks with blasters are OP. Get over it. You'll be nerfed or av will be buffed. Samething with CB and RR. Tanks are only OP when you LET THEM BE OP, I'll won't be nerfed, I run Gall scout and Gall Assault, hard to nerf them....
Tankers didn't want GODMODE, they wanted the cheap bullshit that AV was, balanced. Personally I hate the 1.7 patch, they made such a big change when the answer was much simpler. Use 1.6 Armor tanks as the model to work everything around, Shield tanks needed the fix they took crazy ass terrain dmg, and armor tanks were better tha them at everything. As for AV, they just needed to render the swarms, and drop the dmg proto dealt to ADV levels, 1.6 armor tanks were balanced very nicely to ADV AV. Instead they went nuts at CCP as usual, they never just trim the issues, the go OTT one way or the other.
Try creating squads that are not just designed to maul infantry, thats why a tank sits there for 30 seconds, cuz you aint got **** for him. Everytime I have been on my Heavy/FG/HMG alt, tanks don't seem to want to hang around for too long..crazy. I see people hiding from shield tanks cuz no-one thought "well considering there OBVIOUSLY going to be tanks, maybe I should bring my FLUX", you do know they work on shields right, both infantry and vehicles. Broaden your thinking, there will be tanks..
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1256
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Posted - 2014.01.06 19:27:00 -
[9] - Quote
@Atiim
hardeners, yes the can be cycled, tank recalled... Yes these ones are a pain in the ass, and I usually rely on me and a friend calling in the dmg sica, and hitting them fast, only infantry AV that could really hurt them is two good FG's. I understand that using a tank may not be technically infantry AV, but people need to adjust to maybe having to call in a sica quickly to help remove him. Sica with dmg mods really just an AV weapon used by infantry, they arent tanks, they die very very fast, but also kill very very fast. My comment on hardeners is for the stupid amount of people I see trying to use swarmers on glowing tanks.
Limited people in a 16v16, 1 rep logi and a heavily armor player can take out A LOT of people, my squads record was 86/4. 86 players killed by 2 players. So if a tank takes too many people to kill, and throws the balance off, can we put a limit on logi's healing people? Or a sniper who goes 40/0, limit snipers due to them being too effective for just one person with a weapon? The only limit I'd ever agree with is in ambush, that mode is currently an absolute joke, other than that, be it a double standard I don't think lowering the limit on vehicles is good.
Hiding from tanks, IT CAN BE DONE. for some reason I watch people trying to dance with them... even tho they could have easily just ran around a little beuilding or behind obvious cover.
Killing a tank is only good enough in the aspect of personal gain, when looking to win a match, surpression can be helpful to your entire team.
Dark ages: I saw dropships, and flew dropship without losing them plenty of times pre 1.7, they were weaker but they are not the heavy armor variants, so I didn't expect them to out survive a tank, that has more terrain to hide behind, rather than relying on hit the flight ceiling fast fast.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Sgt Buttscratch
1260
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Posted - 2014.01.06 21:15:00 -
[10] - Quote
Soraya Xel wrote:Atiim wrote:Lynn Beck wrote:I'm just going to post this here, that if swarms get ANY range buff, then i demand scouts get a 1.5m/s sprint buff, you wanna break the game, let scouts do it too!
If swarms damage gets buffed, then give knives and shotguns a 30-50% damage buff. You wish to instakill tanks? Then give scouts the same. ANY range buff won't break Swarms.It will just make it to where vehicles will still be able to evade AV, but it will require an ACTUAL effort to evade ~ as it should be. Definitely agreed here. Long range swarms weren't even that effective, dropships and tanks usually all ducked behind buildings and towers with ease. But the big problem is that dropships, adding height to the equation, can too easily exit the range of being reachable, even if you're directly below them.
LOOOOOL OK NO NO NO CPM FOR YOU!!!
lool long range swarms, If thats how you saw them then you where bad. I could from range get enough swarms in the air that before that tank could get into cover it was ******, with ease all day everyday. It's like you never played this game per 1.7
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1260
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Posted - 2014.01.06 21:37:00 -
[11] - Quote
Charlotte O'Dell wrote:Says rail tanks are OP but MLT tanks are fine and AV is fineGǪ.typical tank stomper. Let's face it: tanks are the new FOTM. I don't tank... Rails aren't OP as such, I just think they can crank those rounds out a little too fast. Same for the rail turret installations. They are the biggest issue in tanking right now due to the redline dropshit hunting, I'm guilty of it aswell; shoot me with your skycoffin, you can bet you ass I'm gunna grab my rail and pop ya. It's just too easy and for the most nothing a dropship can do about, very few skilled DS pilots.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Sgt Buttscratch
1260
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Posted - 2014.01.06 22:16:00 -
[12] - Quote
Atiim wrote:Sgt Buttscratch wrote: LOOOOOL OK NO NO NO CPM FOR YOU!!!
lool long range swarms, If thats how you saw them then you where bad. I could from range get enough swarms in the air that before that tank could get into cover it was ******, with ease all day everyday. It's like you never played this game per 1.7
Her stance on the whole V/AV debacle meant that you probably wouldn't vote for her anyways. Moving on now. What she means is that between the long travel time, and the lack of intelligence from Swarms, any obstacle would easily stop your Swarms from hitting at long range. This thread would make it seem as if you haven't been playing this game post 1.7, yet I don't call you out on it.
Because I can still kill tanks fine? killed 4 in the last match i just played
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1276
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Posted - 2014.01.07 19:18:00 -
[13] - Quote
Soraya Xel wrote:Echo 1991 wrote:Alabastor 'TheBlaster' Alcar wrote:just because the driver uss a milita from ank dont mean he dosnt have the skill to use complex and proto turrets (imanine that) maby they save their good tank for real threat like another proto tank. maby its notworth calling in tha madrugar untill you see an enemy ion cannon riping ur team up. in tankng its not about using the best you have every time its about escalation and the response to escalation.
and yes the best response to a tank should be a better tank Then this makes AV pointless. AV is designed to destroy vehicles not scare them off. and i know for a fact it doesnt matter if you have skills into a tank fit. A dmg mod sica will eat up anything. The problem is tank drivers don't believe they should die during a match. A playstyle where players don't believe they are subject to death in an FPS is the main issue here.
which is the age old argument, tankers don't want to die easily, infantry don't want it to be a hard kill. As I said people must to learn to assess the situation, and decide how the tank must be dealt with, some tanks need to die, others just scared off. trying to set a single course of action for AV vs Tanks is not logical and will further destroy game dynamics.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1282
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Posted - 2014.01.08 13:35:00 -
[14] - Quote
Soraya Xel wrote:Sgt, there is no way in heck an FPS is designed correctly if a tank should only be able to be "scared off". FPSes are where people get kills and people die. It isn't the only option, that the part you have to decide, go after tank to kill and risk losing fooot war or push him away but have better ground control. All I'm saying is if people are looking to win a match, they might have to accept small losses during the match, though imo pushing a tank back is a small victory still.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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