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Soraya Xel
The Corporate Raiders Top Men.
896
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Posted - 2014.01.06 17:45:00 -
[1] - Quote
The inherent problem is that tankers have a near no-risk gameplay style. They cry if they die more than once every six matches, because dying in a match for them is unusual. That's a problem in a first-person shooter. Even if someone does attack their tank, three-second recalls mean they still lose nothing. They're practically invulnerable to the rest of the players on the map, and the few players fit to remove them are far in-between and easily avoidable.
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Soraya Xel
The Corporate Raiders Top Men.
896
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Posted - 2014.01.06 18:06:00 -
[2] - Quote
Sgt Buttscratch wrote:This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I said they'll lose isk, if you go at them right.
My proto swarms are a very pretty flare gun that do no damage. Which is why I stopped spawning with it.
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Soraya Xel
The Corporate Raiders Top Men.
898
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Posted - 2014.01.06 18:27:00 -
[3] - Quote
There's an inherent problem with a tank requiring multiple players to kill it. It's a math problem. In a game where you have sixteen versus sixteen players, each player effectively competes with approximately one other player. (Noting that some players are better, and some are worse, so this varies a bit.) As it takes multiple players to kill one tanker, unless the enemy team also has tanks, the tank effectively unbalances the match size, because a tank is "worth" two to four players, even if it is only piloted by a single player.
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Soraya Xel
The Corporate Raiders Top Men.
900
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Posted - 2014.01.06 18:29:00 -
[4] - Quote
Atiim wrote:AV has "adapted."
By using Damage Modded Sicas.
/thread
Realistically, we're better off just avoiding tanks than investing in tanks ourselves to kill them. I mean, we've done Bridge Map where the red team has two tanks parked on the bridge, but we still have the point, cuz neither coward can trouble himself to actually go hack the point.
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Soraya Xel
The Corporate Raiders Top Men.
910
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Posted - 2014.01.06 20:02:00 -
[5] - Quote
Atiim wrote:A tanker requires nothing in terms of strategy, or teamwork. Along with that, a tanker can easily produce the same results without the use of teamwork in any way, condition, shape or form. To simplify things, if AV requires teamwork, then HAVs should require teamwork.
This is a huge point. I'm fine with tanks at the strength they are now, overall, but the main turret and the driver's seat should be decoupled (driver can use small front turret), and the modules should be on the third seat/second small turret, so that the full power of a tank either requires epic seat switching, or actual teamwork.
Then MAVs, which have been shown off at last year's fanfest, can step in as the solo vehicle that people have been using HAVs for, though obviously being much easier to AV.
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Soraya Xel
The Corporate Raiders Top Men.
910
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Posted - 2014.01.06 20:04:00 -
[6] - Quote
SGT NOVA STAR wrote:god your so wrong let me tell you lmao tanks were already nerfed in other builds, your just another person that see's them actually doing their job, and now you dont like it. nuff said. tanks aren't changing anytime soon, so get use to it.
Their job being? Rack up giant KDRs with no risk or penalty? Enjoy your free month since 1.8's been delayed, buddy.
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Soraya Xel
The Corporate Raiders Top Men.
910
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Posted - 2014.01.06 20:06:00 -
[7] - Quote
Atiim wrote:Lynn Beck wrote:I'm just going to post this here, that if swarms get ANY range buff, then i demand scouts get a 1.5m/s sprint buff, you wanna break the game, let scouts do it too!
If swarms damage gets buffed, then give knives and shotguns a 30-50% damage buff. You wish to instakill tanks? Then give scouts the same. ANY range buff won't break Swarms.It will just make it to where vehicles will still be able to evade AV, but it will require an ACTUAL effort to evade ~ as it should be.
Definitely agreed here. Long range swarms weren't even that effective, dropships and tanks usually all ducked behind buildings and towers with ease. But the big problem is that dropships, adding height to the equation, can too easily exit the range of being reachable, even if you're directly below them.
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Soraya Xel
The Corporate Raiders Top Men.
932
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Posted - 2014.01.07 01:19:00 -
[8] - Quote
TunRa wrote:People didn't speck into AV because of tanks back then, they did it because of all the murder taxis driving around. Then when murder taxis got nerfed AV had nothing left to shoot at besides tanks. Then the tankers complained about AV being OP and we ended up here.
That's true. Everything's broken in this game because everything else is also broken in this game. :/
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Soraya Xel
The Corporate Raiders Top Men.
951
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Posted - 2014.01.07 15:53:00 -
[9] - Quote
Echo 1991 wrote:Alabastor 'TheBlaster' Alcar wrote:just because the driver uss a milita from ank dont mean he dosnt have the skill to use complex and proto turrets (imanine that) maby they save their good tank for real threat like another proto tank. maby its notworth calling in tha madrugar untill you see an enemy ion cannon riping ur team up. in tankng its not about using the best you have every time its about escalation and the response to escalation.
and yes the best response to a tank should be a better tank Then this makes AV pointless. AV is designed to destroy vehicles not scare them off. and i know for a fact it doesnt matter if you have skills into a tank fit. A dmg mod sica will eat up anything.
The problem is tank drivers don't believe they should die during a match. A playstyle where players don't believe they are subject to death in an FPS is the main issue here.
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Soraya Xel
The Corporate Raiders Top Men.
963
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Posted - 2014.01.07 19:23:00 -
[10] - Quote
Sgt, there is no way in heck an FPS is designed correctly if a tank should only be able to be "scared off". FPSes are where people get kills and people die.
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Soraya Xel
The Corporate Raiders Top Men.
976
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Posted - 2014.01.07 21:56:00 -
[11] - Quote
Talryn Vilneram wrote:Oh and Jihad Jeeps are OP as hell. I would be fine with a buff to Swarms and Plasma cannons if they nerf the hell outta attaching jeeps with REs and rammning them into my tank with hardeners on...
This is a great creative tactic, and deserves viability. And why the heck are people able to car your tank before you blow them up? LAVs are like paper.
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Soraya Xel
The Corporate Raiders Top Men.
976
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Posted - 2014.01.07 21:57:00 -
[12] - Quote
Alabastor 'TheBlaster' Alcar wrote:this is how it works now and you whiners need to get over it, i lost so many tanks to bullshit solo av pre 1.7 it wasnt funny and now its paybak time
I hate to break it to you, but losing stuff is part of the game. I know as a tanker, it's hard for you to grasp the idea of death in a game, but I lose between 5 and 20 dropsuits every match. If your tank isn't being destroyed, you're in need of a nerf. It's that simple.
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