LEHON Xeon
Pradox XVI
4
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Posted - 2014.01.06 19:18:00 -
[1] - Quote
Soraya Xel wrote:The inherent problem is that tankers have a near no-risk gameplay style. They cry if they die more than once every six matches, because dying in a match for them is unusual. That's a problem in a first-person shooter. Even if someone does attack their tank, three-second recalls mean they still lose nothing. They're practically invulnerable to the rest of the players on the map, and the few players fit to remove them are far in-between and easily avoidable.
Exactly. They think that it's just fine that I should loose around a 300k fully outfitted proto suit about 4-5 times per match (and sometimes in rapid succession due to spawn point camping) because of excessive tank spam, but oh heaven forbid if some guy on a roof or tower hits their precious little tank which now costs less than my one suit. Can't ever afford to loose more than one or none per match you know because that just "isn't balanced and fair" and AV "does just way too much damage". Far as I'm concerned, the only people that have a beef right now with vehicles and AV are dropship pilots. I don't see dropship pilots going 72-0 repeatedly in matches. And I don't want to hear about "play better or increase your skills" from these tankers who sit in a vehicle the entire map and only die twice if infantry is lucky with their only threats being orbital bombardments or another guy who is more skilled in a tank. End of rant.
Anyway, something does need to be fixed with AV and tanks. I'd be more willing to buy the current state of the game if tanks that used this current platform were ones that were high into proto with multiple skills maxed out, not militia. If something isn't done about this now already, what is it going to turn into when people do round out all these levels for tanks?
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
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LEHON Xeon
Pradox XVI
7
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Posted - 2014.01.07 02:27:00 -
[2] - Quote
Echo 1991 wrote:Tanks are not impossible to kill but the counter should not be another tank. A player should able to put 2 dmg mods on a sica and be able to almost everything with no SP while the guy who actually wanted to skill into something that is designed to destroy AV gets punished because a fair few of you were moaning about it. Tanks are supposed to have an infantry support role, help to clear areas, not bust in everywhere and kill everything it shoots at and does this person need skill points? Of course not. It needs an effective counter that actually works which is why some of the range should come back and possibly a small amount of damage. You cant tell me that a militia tank should be able to stand up to someone who has invested a few million SP into AV.
Have to agree with that 100% I could understand and accept it more if it was proto tanks with people who had heavily invested SP into them, not militia tanks where every scrub can rush around the map and get 21-0 where if they were on foot they'd be only 1-10.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
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