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Atiim
Living Like Larry Schwag
3084
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Posted - 2014.01.06 18:27:00 -
[1] - Quote
AV has "adapted."
By using Damage Modded Sicas.
/thread
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Atiim
Living Like Larry Schwag
3084
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Posted - 2014.01.06 18:36:00 -
[2] - Quote
Soraya Xel wrote:Atiim wrote:AV has "adapted."
By using Damage Modded Sicas.
/thread Realistically, we're better off just avoiding tanks than investing in tanks ourselves to kill them. I mean, we've done Bridge Map where the red team has two tanks parked on the bridge, but we still have the point, cuz neither coward can trouble himself to actually go hack the point. Yes, and this strategy does work well in Planetary Conquest where you have about 450 clones to bring with you.
But in Factional Warfare and Instant Battles, you only have a limited amount of clones (150 in skirmish/domination, and 50-80 in Ambush/OMS). In these battles a tank can easily "clone" the other team.
Unless of course, you have a map that is based in a city or complex.
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Atiim
Living Like Larry Schwag
3085
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Posted - 2014.01.06 19:02:00 -
[3] - Quote
Sgt Buttscratch wrote: -Resists are active for periods, and on cooldown after that. Learn to trick tankers into activating hardeners, once they are activated, don't attack. Plan their escape route with 1 or 2 others(including a death rail tank helps), Get it right tanks disappear.
I think you forgot to mention how a tanker can cycle 2-3 hardeners, as well as re-call their vehicle before the hardener cooldown expires, leading to a theoretical invulnerability.
If you use a tank to kill a tank, that's not infantry or Infantry AV. The part in parentheses either needs to be moved to the other part of this thread, or removed; as it is not credible.
Sgt Buttscratch wrote: -Reps: On armor tanks they have a weak but constant stream of reps, that when coupled with hardeners will laugh off a lot off damage, further more reason to time your attacks right. Shied tanks have a native rep, but also a heavy boost that will replinish a good amount instantly. key here is to trick them into using the reps, before you unleash a real attack, use flux nades to assist swarmers, but the ideal AV for shield tanks is forge gun or rail tanks.
Timing attacks based on hardeners? See above.
Rail tanks? See above.
There is a problem with multiple people being required to take down one person, especially when you are extremely limited on the amount of players you can field [16].
A tanker requires nothing in terms of strategy, or teamwork. Along with that, a tanker can easily produce the same results without the use of teamwork in any way, condition, shape or form. To simplify things, if AV requires teamwork, then HAVs should require teamwork.
Sgt Buttscratch wrote: -Turrets ******* hurt, stop feeding them, understand their range, and their range of motion(speed they turn, and where they can turn) for the most it's easier to hide, that to try just get across the road hoping he doesn't **** you. Make sure when your at out post where you can be where a tank can't see.
I don't have much to comment on this, but there are very few places that a tank can't see you while in 3rd person view, or while using Active Scanners.
Though most infantry who are "feeding you" are doing so as a distraction. Keep that in mind.
Sgt Buttscratch wrote: -Defeat or defend? You need to make a fast assessment on whether or not a tank needs to be destroyed or just pushed back, the embedded pre 1.7 mentality only sees killing a tank as good enough, with the strength of the current tank you need to be happy just to stop the tank from getting to certain area's.
No, only killing a tank is good enough. Why? Because you only get re-warded for killing the tank. CCP has confirmed that WP for vehicle damage will make a return in 1.8 however.
As for your last statement, what if I said "With the current strength of AV, you need to be happy just to stop yourself from dying?". (Pre 1.7)
Sgt Buttscratch wrote: -More tankers now than ever What does this mean? Basically if you remember a tanker by name from pre 1.7, he is for the most going to be a good tanker. He drove tanks in the dark ages, his understanding of survivability is an evil combo with the new tanks. The rest, for the most are scrubs, people who need to be in that tank, but are usually with lack of true tank knowledge, they wont be checking their overhead to observe other tanks, they wont plan great escapes before an escape is ever needed, bull head numbskulls. FREE WP.
You say this as if "true tank knowledge" is actual knowledge. It's common sense.
Tanking wasn't in the "dark ages" before 1.7. Dropships were, but tanks were far from. The GOOD tankers actually survived while the SCRUB tankers posted QQ and exaggerated as much as they possibly could on the forums.
Tanks were UP, but the only roles that were in a "dark ages" back then were Dropships, Scouts, and Heavies. You give yourself too much credit.
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Atiim
Living Like Larry Schwag
3087
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Posted - 2014.01.06 19:57:00 -
[4] - Quote
@ Sgt Buttscratch (Btw thanks for not trying to quote my reply, as that would've hurt my eyes)
People already have adjusted to using a Sica to remove them, and that's another problem. With littile to no SP investment you can be better at AV than any AV weapon in the game, while also being immune to everything but the thing your AVing.
A tank should never be the best answer to another tank, in the same sense that any role shouldn't be the best counter to itself. I actually made a thread exploiting the problems with that here.
As for your example about the Logsitics/Heavy combo, I have serious trouble believing that you went up against people who actually knew what they were doing. Kill the logi, then kill the heavy. Or send in the CreoDrons.
A sniper doesn't require more than one person to kill. A Scout can easily make quick work of that sniper, provided s/he isn't in the redline. But the redline itself is broken so that's an exception.
Yes, hiding from tanks can be done. A Complex Profile dampner on a Med Frame makes you invisible to it's scanner. I just wanted to inform you that a some of the people trying to "dance" are simply a distraction. Though there are those blueberries, but it's best to ignore those blueberries.
Killing a tank is only good enough in just about every gamemode besides PC. (And maybe FW if your a loyalist.) Why would I shell out near 860k (4 AV fits) for the simple sake of "pushing a tank back?" Would you shell out 860k per match just for your blueberries and squadmates?
That's why most AVers have decided to move on to MLT Railguns. Heck, I'm only here because of the insane amount of SLs I received from salvage and the Winter Carnage.
860k or 75k? Whatever shall I pick?
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Atiim
Living Like Larry Schwag
3092
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Posted - 2014.01.06 20:01:00 -
[5] - Quote
Lynn Beck wrote:I'm just going to post this here, that if swarms get ANY range buff, then i demand scouts get a 1.5m/s sprint buff, you wanna break the game, let scouts do it too!
If swarms damage gets buffed, then give knives and shotguns a 30-50% damage buff. You wish to instakill tanks? Then give scouts the same. ANY range buff won't break Swarms.It will just make it to where vehicles will still be able to evade AV, but it will require an ACTUAL effort to evade ~ as it should be.
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Atiim
Living Like Larry Schwag
3092
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Posted - 2014.01.06 20:19:00 -
[6] - Quote
SGT NOVA STAR wrote: god your so wrong let me tell you lmao tanks were already nerfed in other builds, your just another person that see's them actually doing their job, and now you dont like it. nuff said. tanks aren't changing anytime soon, so get use to it.
Thank you for your contribution.
Now if you would be so kind as to go back to the kiddie table, that would be appreciated.
As for your last statement, CCP Logibro has confirmed that MLT tanks will be nerfed. (Which is a step backwards imo).
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Atiim
Living Like Larry Schwag
3092
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Posted - 2014.01.06 20:26:00 -
[7] - Quote
Lynn Beck wrote: They dropped swarm lock range because they didnt render and it was gamebreaking, likewise with the reduction of scout speed.
If swarms get their gamebreaking LOCK range, then by relativity a scout's speed isn't gamebreaking.
Then why not give pilots an alarm (similar to the one given when your about to hit PEs)
The alarm would only happen when the Swarm Launcher is locking on them beyond their lock range. Along with that, they could get a little UI prompt of which direction the Swarms arre firing from.
Also, if not being able to see the Swarm is considered game-breaking (which it is) , then you may want to slow the speed of the Forge Gun shot.
TL;DR? Alarm and UI prompt behind 175m would solve most the problem.
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Atiim
Living Like Larry Schwag
3092
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Posted - 2014.01.06 21:50:00 -
[8] - Quote
Sgt Buttscratch wrote: LOOOOOL OK NO NO NO CPM FOR YOU!!!
lool long range swarms, If thats how you saw them then you where bad. I could from range get enough swarms in the air that before that tank could get into cover it was ******, with ease all day everyday. It's like you never played this game per 1.7
Her stance on the whole V/AV debacle meant that you probably wouldn't vote for her anyways. Moving on now.
What she means is that between the long travel time, and the lack of intelligence from Swarms, any obstacle would easily stop your Swarms from hitting at long range.
This thread would make it seem as if you haven't been playing this game post 1.7, yet I don't call you out on it.
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Atiim
Living Like Larry Schwag
3110
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Posted - 2014.01.07 02:54:00 -
[9] - Quote
SGT NOVA STAR wrote: iv been enjoying my 8+ tank KDR since codex, you cant nerf the vet tankers enough lol. so yeah, i'll enjoy it for YEARS, not months, get it straight
Then why are you on the forums b*tching about people wanting an AV buff?
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Atiim
Living Like Larry Schwag
3139
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Posted - 2014.01.07 15:53:00 -
[10] - Quote
Alabastor 'TheBlaster' Alcar wrote: and yes the best response to a tank should be a better tank
Why should it be again?
Please explain, my dear tank scrub.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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