Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Charlotte O'Dell
Fatal Absolution
1400
|
Posted - 2014.01.04 16:47:00 -
[1] - Quote
TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source
Thank you, Saberwing!!!! :D <3333
Charlotte O'Dell is the highest level unicorn!
|
stlcarlos989
SVER True Blood Public Disorder.
848
|
Posted - 2014.01.04 16:54:00 -
[2] - Quote
Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source Thank you, Saberwing!!!! :D <3333 I wonder if tanks feel too strong because tanks got a buff, price cut, and every form of AV got nerfed. Seriously how didn't see this coming CCP
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
Charlotte O'Dell
Fatal Absolution
1401
|
Posted - 2014.01.04 16:55:00 -
[3] - Quote
stlcarlos989 wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source Thank you, Saberwing!!!! :D <3333 I wonder if tanks feel too strong because tanks got a buff, price cut, and every form of AV got nerfed. Seriously how didn't see this coming CCP
i have no idea. Tanks, honestly, weren't THAT underpowered. I would've been happy with just one of those.
Charlotte O'Dell is the highest level unicorn!
|
Eurydice Itzhak
Providence Guard Templis CALSF
274
|
Posted - 2014.01.04 16:56:00 -
[4] - Quote
Inb4 all AV weapons 3 shot 2m isk tanks again. |
ladwar
Death by Disassociation Legacy Rising
1963
|
Posted - 2014.01.04 16:58:00 -
[5] - Quote
they are just touching the CPU& PG of stuff.... so yea, im just gonna sit back LOL this one all the way to the bank.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
|
Nguruthos IX
PEN 15 CLUB
2397
|
Posted - 2014.01.04 17:00:00 -
[6] - Quote
Eurydice Itzhak wrote:Inb4 all AV weapons 3 shot 2m isk tanks again.
That is how the CCP do.
Maybe also why they struggle to get around to new things. |
Eurydice Itzhak
Providence Guard Templis CALSF
275
|
Posted - 2014.01.04 17:01:00 -
[7] - Quote
Charlotte O'Dell wrote:stlcarlos989 wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source Thank you, Saberwing!!!! :D <3333 I wonder if tanks feel too strong because tanks got a buff, price cut, and every form of AV got nerfed. Seriously how didn't see this coming CCP i have no idea. Tanks, honestly, weren't THAT underpowered. I would've been happy with just one of those. Char char confirmed for only using madrugars with 3x bugged repairers before 1.7.
Gunnlogis were garbage since 1.0 |
Nguruthos IX
PEN 15 CLUB
2397
|
Posted - 2014.01.04 17:01:00 -
[8] - Quote
ladwar wrote:they are just touching the CPU& PG of stuff.... so yea, im just gonna sit back LOL this one all the way to the bank.
redline rail tanks still OP.
redlines stupid. Dust stupid till redlines removed. game bad |
ladwar
Death by Disassociation Legacy Rising
1963
|
Posted - 2014.01.04 17:07:00 -
[9] - Quote
Nguruthos IX wrote:ladwar wrote:they are just touching the CPU& PG of stuff.... so yea, im just gonna sit back LOL this one all the way to the bank. redline rail tanks still OP. redlines stupid. Dust stupid till redlines removed. game bad hey i have pitched that idea for well since the first thread i read about it. but hey they did make the time to tutorial... but they toke nothing from my post other then it needs to be fixed, with more long worded book reading, the whole point i was telling them not to do.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
|
Nguruthos IX
PEN 15 CLUB
2398
|
Posted - 2014.01.04 17:29:00 -
[10] - Quote
ladwar wrote:Nguruthos IX wrote:ladwar wrote:they are just touching the CPU& PG of stuff.... so yea, im just gonna sit back LOL this one all the way to the bank. redline rail tanks still OP. redlines stupid. Dust stupid till redlines removed. game bad hey i have pitched that idea for well since the first thread i read about it. but hey they did make the time to tutorial... but they toke nothing from my post other then it needs to be fixed, with more long worded book reading, the whole point i was telling them not to do.
idc. There's other better games around right now and other ways to spend time. And honestly that's what CCP want anyways. They know this is a failed project till maybe 2-3 years from now, but what will their competition be at that point is unknown.
They're banking on everyone leaving for a while and coming back to PS4, while hoping no other games like Star Citizen knock them out of the water. (I say like SS because that's a long ways off)
|
|
Atiim
Living Like Larry Schwag
3023
|
Posted - 2014.01.04 17:38:00 -
[11] - Quote
Fail.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
|
Nitrobeacon
Freek Coalition Freek Alliance
186
|
Posted - 2014.01.04 17:41:00 -
[12] - Quote
Respec for vehicle was not meant to happen, all this changing didn't need to happen, only make gunnlogi repair as fast as madrugars, as well as buffing the cost. |
Atiim
Living Like Larry Schwag
3023
|
Posted - 2014.01.04 17:43:00 -
[13] - Quote
stlcarlos989 wrote:I wonder if tanks feel too strong because tanks got a buff, price cut, and every form of AV got nerfed? Seriously how didn't see this coming CCP I don't see how this could have happened either.
I mean, it's not like we didn't spend almost all of Uprising talking about how tanks would be OP if the LOLTank Brigadiers got things their way.
I wonder if I should file that help ticket now.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
|
Benjamin Ciscko
The Generals General Tso's Alliance
1120
|
Posted - 2014.01.04 17:45:00 -
[14] - Quote
Can't wait to waffle stomp 2+ militia tanks at once again.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
|
Atiim
Living Like Larry Schwag
3023
|
Posted - 2014.01.04 17:45:00 -
[15] - Quote
Eurydice Itzhak wrote:Inb4 all AV weapons 3 shot 2m isk tanks again. Again? My worst tank could handle 4-5 shots from AV weapons.
Troll much?
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
|
Surt gods end
Demon Ronin
1477
|
Posted - 2014.01.04 18:46:00 -
[16] - Quote
And that pendulum swings. |
Arx Ardashir
Imperium Aeternum
330
|
Posted - 2014.01.04 18:54:00 -
[17] - Quote
It's not like getting HAV to level 1 is all that expensive,
Amarr HAV Speculation
|
CrotchGrab 360
The Men In The Mirror
1342
|
Posted - 2014.01.04 18:56:00 -
[18] - Quote
Time to get in all the tankbush you can before that happens! |
Kierkegaard Soren
Forsaken Immortals Top Men.
76
|
Posted - 2014.01.04 18:57:00 -
[19] - Quote
God dammit, and I'm all out of honeyed lamb over here.
Will tacos suffice?
(Thank you Saberwing!)
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
|
Cody Sietz
Bullet Cluster Legacy Rising
1871
|
Posted - 2014.01.04 19:01:00 -
[20] - Quote
I think a simple buff of AV would stop MLT tanks from running rampant.
Don't do both...again...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
Righteous Rage
BIG BAD W0LVES
7
|
Posted - 2014.01.04 19:08:00 -
[21] - Quote
Band-aid.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
|
Monty Mole Clone
Shiv M
103
|
Posted - 2014.01.04 19:15:00 -
[22] - Quote
Righteous Rage wrote:Band-aid.
its worse than a band-aid, its ccp nerfing there own counter to the cluster ***** that tanks are. gg you guys are really clueless |
Charlotte O'Dell
Fatal Absolution
1408
|
Posted - 2014.01.04 19:24:00 -
[23] - Quote
Buffing AV to "work" would need them buffed by (X(10^2))...if you turn on 3 shield hardeners and get shot by 6 proto swarms, you MIGHT take 700 damage.
Charlotte O'Dell is the highest level unicorn!
|
Eurydice Itzhak
Providence Guard Templis CALSF
279
|
Posted - 2014.01.04 21:18:00 -
[24] - Quote
Atiim wrote:Eurydice Itzhak wrote:Inb4 all AV weapons 3 shot 2m isk tanks again. Again? My worst tank could handle 4-5 shots from AV weapons. Troll much? In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
200
|
Posted - 2014.01.04 21:22:00 -
[25] - Quote
So in order to be even more ridiculously OP you now need to invest 334,880 sp instead of 0?
Yes for 334,880 SP you can have any HAV, and nerfing the militia tanks will do absolutely nothing. |
ARC34
The Game of Clones
14
|
Posted - 2014.01.04 21:22:00 -
[26] - Quote
They fix the problem and then bring back the problem try to fix it bring it back and then they'll go back to how it was ._.
Now buy our AUR tank :D
World of Tanks <.<
|
Eurydice Itzhak
Providence Guard Templis CALSF
279
|
Posted - 2014.01.04 21:28:00 -
[27] - Quote
Crimson Cerberes wrote:So in order to be even more ridiculously OP you now need to invest 334,880 sp instead of 0?
Yes for 334,880 SP you can have any HAV, and nerfing the militia tanks will do absolutely nothing.
In the freaking op they say that mlt tanks are getting nerfed on top of an av buff or general tank nerf.
Reading comprehension. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
205
|
Posted - 2014.01.04 21:30:00 -
[28] - Quote
Eurydice Itzhak wrote:Crimson Cerberes wrote:So in order to be even more ridiculously OP you now need to invest 334,880 sp instead of 0?
Yes for 334,880 SP you can have any HAV, and nerfing the militia tanks will do absolutely nothing. In the freaking op they say that mlt tanks are getting nerfed on top of an av buff or general tank nerf. Reading comprehension.
No such thing about AV was said.
The issue raised mentioned AV. CCP Logibro only mentioned a re-balance of militia tanks. Learn to freaking read. |
Eurydice Itzhak
Providence Guard Templis CALSF
280
|
Posted - 2014.01.04 21:36:00 -
[29] - Quote
"TANKS feel too strong and AV is not enough to stop them."
That mentions tanks in general and av in general. You twit.
EDIT. didn't know the bold was the player. Thought it was all ccp. |
Atiim
Living Like Larry Schwag
3036
|
Posted - 2014.01.04 21:36:00 -
[30] - Quote
Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence.
Lai Dai Packed AV Grenades?
I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades?
4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why?
My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7.
What else ya got?
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
|
|
Atiim
Living Like Larry Schwag
3036
|
Posted - 2014.01.04 21:38:00 -
[31] - Quote
Eurydice Itzhak wrote:"TANKS feel too strong and AV is not enough to stop them."
That mentions tanks in general and av in general. You twit. Are you implying that this is how it's supposed to be?
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
|
Rusty Shallows
678
|
Posted - 2014.01.04 21:41:00 -
[32] - Quote
Why are not more people liking these guys posts?
Monty Mole Clone wrote:Righteous Rage wrote:Band-aid. its worse than a band-aid, its ccp nerfing there own counter to the cluster ***** that tanks are. gg you guys are really clueless
Do they need to apply any critical thinking at all? It's so much easier to gloss over forum posts without digesting the serious discussions. Use IRC as a backup because the people visiting there are tech-savvy and have no ulterior motives, ever.
ARC34 wrote:They fix the problem and then bring back the problem try to fix it bring it back and then they'll go back to how it was ._.
Now buy our AUR tank :D New Executive Producer, hurrrrrraaaaaaay. Dust 514 is slowly turning into little more than an expensive virtual arcade.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Eurydice Itzhak
Providence Guard Templis CALSF
280
|
Posted - 2014.01.04 21:47:00 -
[33] - Quote
Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got?
Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense.
And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks.
Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :)
So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. |
Borne Velvalor
Endless Hatred
2051
|
Posted - 2014.01.04 22:02:00 -
[34] - Quote
Benjamin Ciscko wrote:Can't wait to waffle stomp 2+ militia tanks at once again. I can already do this if they are Somas; I can stomp 3 Somas at once. 3 Shield Hardeners, Railgun. Find 3 Somas. Activate hardeners. Enjoy invincibility as you pop them all.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Rusty Shallows
678
|
Posted - 2014.01.04 22:16:00 -
[35] - Quote
Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline.
The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Eurydice Itzhak
Providence Guard Templis CALSF
282
|
Posted - 2014.01.04 22:24:00 -
[36] - Quote
Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. armor tanks had bugged 3x repairs. My experience with them is fairly limited.
Gunnlogis died to 3 hits from a iaf. Plain and simple. |
Horizen Kenpachi
TACTICAL STRIKE ELITE
79
|
Posted - 2014.01.04 22:24:00 -
[37] - Quote
Remove rails from redline last thing we need is a10 ton sniper with gods gun
Hit me with your nerf bat.
|
Borne Velvalor
Endless Hatred
2053
|
Posted - 2014.01.04 22:26:00 -
[38] - Quote
Eurydice Itzhak wrote:Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. armor tanks had bugged 3x repairs. My experience with them is fairly limited. Gunnlogis died to 3 hits from a iaf. Plain and simple. The 3x repair was the only thing keeping me alive 90% of the time since I "dared" to use relatively cheap tanks. Of course, a cheap tank back then was as expensive as the most expensive one now. I used to laugh at how strong I was with 3 Logistics on my ass with repair tools. Now a Madrugar can just equip 2 reppers and get the same effect everywhere he goes, 24/7.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Eurydice Itzhak
Providence Guard Templis CALSF
282
|
Posted - 2014.01.04 22:30:00 -
[39] - Quote
And my gunnlogi with missiles instagibs your madrugar that's made to instance gib infantry.
It's a wonderful world. |
Borne Velvalor
Endless Hatred
2055
|
Posted - 2014.01.04 22:39:00 -
[40] - Quote
Eurydice Itzhak wrote:And my gunnlogi with missiles instagibs your madrugar that's made to instance gib infantry.
It's a wonderful world. I usually shield tank unless I'm also popping tanks, in which case I love my rail Madrugar. Also, I have not lost 1v1 versus Missiles in forever. I see them a few times a day and they fail to break my shields every time on my AP Gunnlogi. Usually they flee and come back later or I pop them. My AP tank is made to be AP and be able to tank anything from one source. With all the tank spam, I die to 2v1s a lot, as well as being preempted and outlasted. Nothing like having 4 enemy tanks drop around your AP tank. When I go AV, I usually go rails. They pop everything with 100% accuracy over all ranges.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
|
Ninjanomyx
Imperfects Negative-Feedback
517
|
Posted - 2014.01.04 22:51:00 -
[41] - Quote
All of you are so woefully clueless........ The problem is not the Tank, nor the Price, & nowhere near PG/CPU........... Modules were "Homogenized" & have been hit with a form of Tiericide. There is Zero Difference between MLT & Complex Modules in terms of DPS & Damage Mitigation. This is why MLT Tank Spam is the FOTM...... For Zero SP you can have a Tank with just as much Alpha & Constitution as STD. It's like having Dropsuit HP Modules give the same HP, just worse Fitting Requirements & a longer Recharge Delay/Speed Penalty. You are still just as "Brick Tanked" as a Complex, but at far less of a cost. The Revamp needs a Revamp...... |
Harpyja
DUST University Ivy League
1011
|
Posted - 2014.01.04 23:15:00 -
[42] - Quote
Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. That's bullshit. You weren't doing it right if you couldn't bring down a tank by yourself without reloading. I have been two-shotted by the proto breach forge while I was in my highest EHP fit with a heavy and light azeotropic shield extender and three stacked passive resistance amplifiers. And I can swear he wasn't on my ass because I backed up into my redline and over the ridge I was on. But his second shot hit me because he was on the god damn tower on Manus Peak!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Eurydice Itzhak
Providence Guard Templis CALSF
284
|
Posted - 2014.01.05 00:38:00 -
[43] - Quote
Borne Velvalor wrote:Eurydice Itzhak wrote:And my gunnlogi with missiles instagibs your madrugar that's made to instance gib infantry.
It's a wonderful world. I usually shield tank unless I'm also popping tanks, in which case I love my rail Madrugar. Also, I have not lost 1v1 versus Missiles in forever. I see them a few times a day and they fail to break my shields every time on my AP Gunnlogi. Usually they flee and come back later or I pop them. My AP tank is made to be AP and be able to tank anything from one source. With all the tank spam, I die to 2v1s a lot, as well as being preempted and outlasted. Nothing like having 4 enemy tanks drop around your AP tank. When I go AV, I usually go rails. They pop everything with 100% accuracy over all ranges. You would lose that fight to a fitted blaster madrugar but that's as it should be. There's vehicles and turrets for all situations. Not to mention an assault dropship can ruin your day if you don't have support.
It's awesome that everything has a role. Infantry are pissed about blaster turrets. That's it. It takes all kinds to make the game diverse. |
GVGMODE
Ancient Exiles.
97
|
Posted - 2014.01.05 00:39:00 -
[44] - Quote
I hope they don't stop with MLT tanks and actually go into the effect MLT, STD and ADV modules |
Borne Velvalor
Endless Hatred
2057
|
Posted - 2014.01.05 00:45:00 -
[45] - Quote
Eurydice Itzhak wrote:Borne Velvalor wrote:Eurydice Itzhak wrote:And my gunnlogi with missiles instagibs your madrugar that's made to instance gib infantry.
It's a wonderful world. I usually shield tank unless I'm also popping tanks, in which case I love my rail Madrugar. Also, I have not lost 1v1 versus Missiles in forever. I see them a few times a day and they fail to break my shields every time on my AP Gunnlogi. Usually they flee and come back later or I pop them. My AP tank is made to be AP and be able to tank anything from one source. With all the tank spam, I die to 2v1s a lot, as well as being preempted and outlasted. Nothing like having 4 enemy tanks drop around your AP tank. When I go AV, I usually go rails. They pop everything with 100% accuracy over all ranges. You would lose that fight to a fitted blaster madrugar but that's as it should be. There's vehicles and turrets for all situations. Not to mention an assault dropship can ruin your day if you don't have support. It's awesome that everything has a role. Infantry are pissed about blaster turrets. That's it. It takes all kinds to make the game diverse. Which fit, the AP Gunnlogi? I outlast most blaster tanks if they are MLT. Fitted Madrugars outlast me because I'm too cheap to fit an Ion Cannon that doubles/triples the price of the tank. The AV Gunnlogi pops most blaster Maddys in a 1v1 and I popped several Ion Cannons yesterday. Now, amped Ion Cannons are truly a nightmare. That's a fit that would pop the crap out of me if I didn't preempt. However, my AV fit is a third of the price of most Ion fits, so it makes sense.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Lorhak Gannarsein
1128
|
Posted - 2014.01.05 00:52:00 -
[46] - Quote
Ninjanomyx wrote:All of you are so woefully clueless........ The problem is not the Tank, nor the Price, & nowhere near PG/CPU........... Modules were "Homogenized" & have been hit with a form of Tiericide. There is Zero Difference between MLT & Complex Modules in terms of DPS & Damage Mitigation. This is why MLT Tank Spam is the FOTM...... For Zero SP you can have a Tank with just as much Alpha & Constitution as STD. It's like having Dropsuit HP Modules give the same HP, just worse Fitting Requirements & a longer Recharge Delay/Speed Penalty. You are still just as "Brick Tanked" as a Complex, but at far less of a cost. The Revamp needs a Revamp...... This. Kind of makes speccing into tanks feel silly. In pubs, I might arguably be better off droppig in four dual hardened Sicas at the start of the match and just running infantry...
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
|
Rusty Shallows
682
|
Posted - 2014.01.05 01:10:00 -
[47] - Quote
Harpyja wrote:Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. That's bullshit. You weren't doing it right if you couldn't bring down a tank by yourself without reloading. I have been two-shotted by the proto breach forge while I was in my highest EHP fit with a heavy and light azeotropic shield extender and three stacked passive resistance amplifiers. And I can swear he wasn't on my ass because I backed up into my redline and over the ridge I was on. But his second shot hit me because he was on the god damn tower on Manus Peak! As vehicles started getting faster since sometime in Chrome I gave up using anything other than Assault Forge guns. LAV drivers were street pizza-ing me and others with greater ease. Because of that my experience with breach FGs is very limited. It wouldn't surprise if someone had a 2x CDM on an Advanced DS (Amarr Basic Heavy Frame) doing game breaking damage.
Regardless my observations on the iFG stand. I used them enough to know solo damage or team, especially when in a squad with buddies throwing AV grenades. FG/HAV balance has never been a simple topic at all in Uprising with one exception. At the very 1.0 start (pre-emergency Vehicle HP buffs) which was more or less the exact opposite of what we have now. The irony is delicious.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Auris Lionesse
SVER True Blood Public Disorder.
35
|
Posted - 2014.01.05 01:14:00 -
[48] - Quote
A frontline av suit with just a swarm launcher should be able to solo a single sica/soma
That's where Ccp needs to start |
Rusty Shallows
682
|
Posted - 2014.01.05 01:17:00 -
[49] - Quote
Eurydice Itzhak wrote:Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. armor tanks had bugged 3x repairs. My experience with them is fairly limited. Gunnlogis died to 3 hits from a iaf. Plain and simple. Yet my observations say the correct answer is "maybe."
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Michael Arck
Onuoto Uakan Huogaatsu
2508
|
Posted - 2014.01.05 01:24:00 -
[50] - Quote
Ninjanomyx wrote:All of you are so woefully clueless........ The problem is not the Tank, nor the Price, & nowhere near PG/CPU........... Modules were "Homogenized" & have been hit with a form of Tiericide. There is Zero Difference between MLT & Complex Modules in terms of DPS & Damage Mitigation. This is why MLT Tank Spam is the FOTM...... For Zero SP you can have a Tank with just as much Alpha & Constitution as STD. It's like having Dropsuit HP Modules give the same HP, just worse Fitting Requirements & a longer Recharge Delay/Speed Penalty. You are still just as "Brick Tanked" as a Complex, but at far less of a cost. The Revamp needs a Revamp......
There's always one post that hits the nail on the head. But everybody to busy fighting over who's smarter to even notice it. Smh.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
|
Eurydice Itzhak
Providence Guard Templis CALSF
285
|
Posted - 2014.01.05 01:27:00 -
[51] - Quote
Lav spam became an issue because everyone was tired of losing 1m isk tanks to 3 hits from AV so we all jumped in llavs and ran people over.
That alone should tell you av was OP. It was too risky to use a tank so we all freaking STOPPED. |
Atiim
Living Like Larry Schwag
3043
|
Posted - 2014.01.05 03:16:00 -
[52] - Quote
Eurydice Itzhak wrote: Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense.
And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevant attacks.
Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :)
So funny when you send me mail complimenting me for dunking on the enemy team and i didn't even know you were in the battle.
Yeah I must be real bad. I guess not getting my @$$ handed to me by PRO AV all the time made makes me a scrub.
500k? No MLT, all basic.
I call bull$hit. I once had a tank survive 6+ shots from my Ishukone Assault Swarm Launcher. And as for abandoning my claims, I only do so when I can't be bothered to go fish through my usual 100+ notifications or GD for it.
I place top 5 when there is an actual battle near me. It's hard lugging around 624HP of armor and having to walk almost everywhere because the team quota is reached >.<.
If you provide transportation next time however, I'd be glad to rank higher than these Baddies :)
Also, I send GG to almost anyone.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
|
Atiim
Living Like Larry Schwag
3043
|
Posted - 2014.01.05 03:17:00 -
[53] - Quote
Eurydice Itzhak wrote:Lav spam became an issue because everyone was tired of losing 1m isk tanks to 3 hits from AV so we all jumped in llavs and ran people over.
That alone should tell you av was OP. It was too risky to use a tank so we all freaking STOPPED. AV back then wasn't OP, HAVs were simply UP.
I used LLAVs because I was obsessed with being a logi and the though of being a Tanker's logi made me melt in my chair.
That, and the Cycled Missile Launchers.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
|
Rusty Shallows
683
|
Posted - 2014.01.05 04:11:00 -
[54] - Quote
Eurydice Itzhak wrote:Lav spam became an issue because everyone was tired of losing 1m isk tanks to 3 hits from AV so we all jumped in llavs and ran people over.
That alone should tell you av was OP. It was too risky to use a tank so we all freaking STOPPED. Not every one stopped. Unless you are counting Gunlogis. Although I did see at least two while visiting the Asia server this Winter. There were people running armor tanks thanks to the bugged rapper bonus. Those ate up my iFG DPS easily, shortly before 1.7 I had one tank my iFG and two blueberry SLs while making a quick escape. New map with good cover, otherwise we might have gotten him.
BTW a bunch of disenfranchised people went Logi LAV. Terri-bad HMG, go LLAV. Your shotgun can't kill a fly, go LLAV. Tired of expensive no-WP Dropshops, go LLAV. My favorite...
Tired of getting stomped, go LLAV.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
KenKaniff69
Fatal Absolution
1760
|
Posted - 2014.01.05 04:19:00 -
[55] - Quote
Ninjanomyx wrote:All of you are so woefully clueless........ The problem is not the Tank, nor the Price, & nowhere near PG/CPU........... Modules were "Homogenized" & have been hit with a form of Tiericide. There is Zero Difference between MLT & Complex Modules in terms of DPS & Damage Mitigation. This is why MLT Tank Spam is the FOTM...... For Zero SP you can have a Tank with just as much Alpha & Constitution as STD. It's like having Dropsuit HP Modules give the same HP, just worse Fitting Requirements & a longer Recharge Delay/Speed Penalty. You are still just as "Brick Tanked" as a Complex, but at far less of a cost. The Revamp needs a Revamp...... Why people can't understand this is beyond me. They might be the people attempting to swarm shield tanks to death.
So about those vehicle locks...
|
Harpyja
DUST University Ivy League
1012
|
Posted - 2014.01.05 04:56:00 -
[56] - Quote
Atiim wrote:Eurydice Itzhak wrote: Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense.
And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevant attacks.
Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :)
So funny when you send me mail complimenting me for dunking on the enemy team and i didn't even know you were in the battle.
Yeah I must be real bad. I guess not getting my @$$ handed to me by PRO AV all the time made makes me a scrub. 500k? No MLT, all basic. I call bull$hit. I once had a tank survive 6+ shots from my Ishukone Assault Swarm Launcher. And as for abandoning my claims, I only do so when I can't be bothered to go fish through my usual 100+ notifications or GD for it. I place top 5 when there is an actual battle near me. It's hard lugging around 624HP of armor and having to walk almost everywhere because the team quota is reached >.<. If you provide transportation next time however, I'd be glad to rank higher than these Baddies :) Also, I send GG to almost anyone. You should become more noticeable in your matches Atiim . I didn't even know I was playing in the same battle with you (I don't even know if you were on my team or against me) until you sent me that GG when I was already in the next battle
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Griffter D'nan
Seraphim Auxiliaries
4
|
Posted - 2014.01.05 05:00:00 -
[57] - Quote
What a bad idea CCP. Just look at latest Pyrex's video http://www.youtube.com/watch?v=o2FzDNHQNkE Its amazing how easly he can kill a MLT tank with 'sodom' blaster! And dear Devs are you still thinking that MLT tanks are too strong?! Even if they die one by one gunned to death by badly fitted tank. Think again.
Well don't get me wrong, but tank vs tank balance is perfect now. I drive alot and I like it, but I know limitations of MLT and STD tank. It takes great deal of tactics, suprise and luck to bring down good tank pilot in maddie or gunlogi but it is possible, thats why its so exciting now. I know that my low lv tanker toon don't have a much chance against top tankers in theirs STD tanks, so game still rewards those dedicated players. Thing is that when we squad up we can beat them even with MLT tanks. Don't make MLT tanks useless again. I don't want reverting tanking to elitist club again like put 10M or so SP to be able not to die in 10sec after jumping into tank.
OTOH as proto forge gunner with lots of SP invested into it I know that problem with tanks is only one. Speed! it is much too easy to run away and that's it. Nothing more. (Speed reduce make active modules more tactics enabled - pilot must think about retreat before use them, pilot must use it for very special reason not just to become deathcart for infantry) I killed lots o tank after 1.7 so wise AV is still viable option, but it is restricted only to vet players. Just buff AV a little like return 1/3 of nerfed dmg, RoF, locking distance to make it easier to fresh players. Look at statistics return more or leave it at this level. Think about web or engine scrambler. Be creative. Just dont mess with wrong things and make whole veh revolution irrelevant. Infantry do not have problem with balance between tanks!
Edit: Also try slowdown tanks by 10% or so.
Sidenote: Yes, there is problem with redline snipers, tank and rifle users but this is another and rather long story. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4359
|
Posted - 2014.01.05 05:02:00 -
[58] - Quote
Eurydice Itzhak wrote:Inb4 all AV weapons 3 shot 2m isk tanks again. There is absolutely no chance of any other outcome.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4359
|
Posted - 2014.01.05 05:03:00 -
[59] - Quote
Griffter D'nan wrote:What a bad idea CCP. Just look at latest Pyrex's video http://www.youtube.com/watch?v=o2FzDNHQNkE Its amazing how easly he can kill a MLT tank with 'sodom' blaster! And dear Devs are you still thinking that MLT tanks are too strong?! Even if they die one by one gunned to death by badly fitted tank. Think again. Well don't get me wrong, but tank vs tank balance is perfect now. I drive alot and I like it, but I know limitations of MLT and STD tank. It takes great deal of tactics, suprise and luck to bring down good tank pilot in maddie or gunlogi but it is possible, thats why its so exciting now. I know that my low lv tanker toon don't have a much chance against top tankers in theirs STD tanks, so game still rewards those dedicated players. Thing is that when we squad up we can beat them even with MLT tanks. Don't make MLT tanks useless again. I don't want reverting tanking to elitist club again like put 10M or so SP to be able not to die in 10sec after jumping into tank. OTOH as proto forge gunner with lots of SP invested into it I know that problem with tanks is only one. Speed! it is much too easy to run away and that's it. Nothing more. (Speed reduce make active modules more tactics enabled - pilot must think about retreat before use them, pilot must use it for very special reason not just to become deathcart for infantry) I killed lots o tank after 1.7 so wise AV is still viable option, but it is restricted only to vet players. Just buff AV a little like return 1/3 of nerfed dmg, RoF, locking distance to make it easier to fresh players. Look at statistics return more or leave it at this level. Think about web or engine scrambler. Be creative. Just dont mess with wrong things and make whole veh revolution irrelevant. Infantry do not have problem with balance between tanks! Sidenote: Yes, there is problem with redline snipers, tank and rifle users but this is another and rather long story. Slap 2 Militia Damage Mods on a Militia Railgun Sica and you can kill a Gunnogi with a full Complex fit.
That is broken.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Everything Dies
Chatelain Rapid Response Gallente Federation
409
|
Posted - 2014.01.05 05:10:00 -
[60] - Quote
CCP, just follow the mantra of, "Keep it simple, stupid." You can do this by: 1. Holding tank prices where they're at right now. 2. Restore AV damage to previous levels.
Only THEN should you worry about adjusting the actual tanks--i.e. adjusting the ability to stack more than one hardener of the same type, efficacy of modules (I agree that uniform damage reduction is a dumb idea in regards to module levels- a proto module should be more effective than a militia one, and not just offer an extended amount of usage) or PG/CPU usage.
Life is killing me.
|
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4362
|
Posted - 2014.01.05 05:14:00 -
[61] - Quote
Everything Dies wrote:CCP, just follow the mantra of, "Keep it simple, stupid." You can do this by: 1. Holding tank prices where they're at right now. 2. Restore AV damage to previous levels.
Only THEN should you worry about adjusting the actual tanks--i.e. adjusting the ability to stack more than one hardener of the same type, efficacy of modules (I agree that uniform damage reduction is a dumb idea in regards to module levels- a proto module should be more effective than a militia one, and not just offer an extended amount of usage) or PG/CPU usage. And once again, Dropships are suicide.
Oh wait, they are even now because you can two-shot them from anywhere on the map with Militia railgun tanks.
Is there anyone on these ******* forums that even considers the fact that AV is used against stuff other than tanks?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Griffter D'nan
Seraphim Auxiliaries
4
|
Posted - 2014.01.05 05:14:00 -
[62] - Quote
Mobius Wyvern wrote: Slap 2 Militia Damage Mods on a Militia Railgun Sica and you can kill a Gunnogi with a full Complex fit.
That is broken.
No its not. This setup is glass cannon. When I use it my squaddies lit enemy tanks and whole journey into city must be very well planed to kill a tank. And one FG or blaster tank kill me on sight. What a adrenaline rush. Love it! OTOH its great that 2dmg sica or 3 dmg gunogi can take redline sniper with ease. Redline sniping is well... its not a fine idea afterall. They get what they deserved. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4362
|
Posted - 2014.01.05 05:16:00 -
[63] - Quote
Griffter D'nan wrote:Mobius Wyvern wrote: Slap 2 Militia Damage Mods on a Militia Railgun Sica and you can kill a Gunnogi with a full Complex fit.
That is broken.
No its not. This setup is glass cannon. When I use it my squaddies lit enemy tanks and whole journey into city must be very well planed to kill a tank. And one FG or blaster tank kill me on sight. What a adrenaline rush. Love it! OTOH its great that 2dmg sica or 3 dmg gunogi can take redline sniper with ease. Redline sniping is well... its not a fine idea afterall. They get what they deserved. I'm talking about the Redline snipers, man.
You think I have tanks that are actually on the field dropping me in my tank or Dropship?
I may suck at infantry, but vehicles are what I do. When a tank that costs 100k can punch straight through my Hardener from 300 ******* meters away without me even being able to retaliate because it'll just drive behind a hill while the driver hops out to recall it, something is seriously ******* wrong.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1412
|
Posted - 2014.01.05 05:17:00 -
[64] - Quote
does this mean i need to get std damage mods. O_o
i've been using milita for the entire time XD.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
|
Griffter D'nan
Seraphim Auxiliaries
4
|
Posted - 2014.01.05 05:33:00 -
[65] - Quote
Mobius Wyvern wrote:I'm talking about the Redline snipers, man.
Problem with redline snipers is much older and AFIK CCP did nothing. Well they redesigned Manus Peak to remove sniper rifle spots. Hi level redline railguns tanks are still annoying. I clearly remember Surya and Sargaris on hills on every map. I see them even today ;) Thing is that now redline sniping is sport for everyone not just for rich and skilled (top proto tank b4 cost like over 2M ISK with stuff and more than 10M SP). But this not new problem with tanks but old one with safe and cozy redline nests (for god sake beneath MCC even orbital strike don't kill you!). Maybe its time to make kills from redline worth 0WP or something else. |
Ninjanomyx
Imperfects Negative-Feedback
524
|
Posted - 2014.01.05 08:47:00 -
[66] - Quote
Auris Lionesse wrote:A frontline av suit with just a swarm launcher should be able to solo a single sica/soma
That's where Ccp needs to start
No....... |
Ninjanomyx
Imperfects Negative-Feedback
524
|
Posted - 2014.01.05 08:52:00 -
[67] - Quote
Eurydice Itzhak wrote:Lav spam became an issue because everyone was tired of losing 1m isk tanks to 3 hits from AV so we all jumped in llavs and ran people over.
That alone should tell you av was OP. It was too risky to use a tank so we all freaking STOPPED.
I never stopped.......but I'm a masochist. |
RKKR
The Southern Legion The Umbra Combine
611
|
Posted - 2014.01.05 08:57:00 -
[68] - Quote
Translation: We didn't know what we were doing in 1.7 and we finally read some posts on the forum instead of actually testing it ourself beforehand, we still don't know what we are going to change but we just started to write something about it and going to release it without testing just like in 1.7. |
Piraten Hovnoret
Molon Labe. Public Disorder.
217
|
Posted - 2014.01.05 11:39:00 -
[69] - Quote
I hate tanks
However I only have a problem with the tank spam And that has nothing to do more than the cost of them.
So keep them as they are bit increase the cost.
A milita tank should cost 120-150 in it's raw layout
So of you lose one tank your are more or less at +- 0 on isk.
Leave the rest as it is
War never changes
|
Griffter D'nan
Seraphim Auxiliaries
4
|
Posted - 2014.01.05 12:23:00 -
[70] - Quote
Piraten Hovnoret wrote:I hate tanks
However I only have a problem with the tank spam And that has nothing to do more than the cost of them.
So keep them as they are bit increase the cost.
A milita tank should cost 120-150 in it's raw layout
So of you lose one tank your are more or less at +- 0 on isk.
Leave the rest as it is
No. That's wrong idea. Cheap MLT tanks are for a reason, because they are weak. Using wisely fitted Sica against wisely fitted Gunlogi toe-to-toe is suicide. Even when you organize trap with 2 MLT tanks on 1 Gunlogi there is high chance that you will die. If you make MLT tanks costly, you just make rich high SP chars untouchable again! Did you forget about Suryas and Enforcers? They easly killed 30 or even more clones per match without risk. And now think about unkillable Gunlogis And Maddies running free from MLT menace. There is only one way. Little unnerf (just return about 30% dmg/range/RoF of recent nerf) to AV and even more little nerf to tank speed (between 5 and 10%). I hate when CCP use hammer instead of scalpel. Especially that AFIK CCP can make this changes via hotfix - like they did with TacAR after Uprising. |
|
Ninjanomyx
Imperfects Negative-Feedback
526
|
Posted - 2014.01.05 14:27:00 -
[71] - Quote
Griffter D'nan wrote:Piraten Hovnoret wrote:I hate tanks
However I only have a problem with the tank spam And that has nothing to do more than the cost of them.
So keep them as they are bit increase the cost.
A milita tank should cost 120-150 in it's raw layout
So of you lose one tank your are more or less at +- 0 on isk.
Leave the rest as it is No. That's wrong idea. Cheap MLT tanks are for a reason, because they are weak. Using wisely fitted Sica against wisely fitted Gunlogi toe-to-toe is suicide. Even when you organize trap with 2 MLT tanks on 1 Gunlogi there is high chance that you will die. If you make MLT tanks costly, you just make rich high SP chars untouchable again! Did you forget about Suryas and Enforcers? They easly killed 30 or even more clones per match without risk. And now think about unkillable Gunlogis And Maddies running free from MLT menace. There is only one way. Little unnerf (just return about 30% dmg/range/RoF of recent nerf) to AV and even more little nerf to tank speed (between 5 and 10%). I hate when CCP use hammer instead of scalpel. Especially that AFIK CCP can make this changes via hotfix - like they did with TacAR after Uprising.
Says the Hammer suggesting a Hammer-Flavored Scalpel to a Hammer.......... |
Griffter D'nan
Seraphim Auxiliaries
4
|
Posted - 2014.01.05 14:42:00 -
[72] - Quote
Ninjanomyx wrote:Says the Hammer suggesting a Hammer-Flavored Scalpel to a Hammer..........
Just do the math. Can you? It's like give 0.3 sec FG less charge time, 60m to Swarm range, 100 dmg to STD AV granade. That's hammer?
|
sanxit interfectorem MORTIMOR
Shining Flame Amarr Empire
1
|
Posted - 2014.01.05 14:56:00 -
[73] - Quote
mlt tanks dont need nerfing av needs to get smart |
Everything Dies
Chatelain Rapid Response Gallente Federation
409
|
Posted - 2014.01.05 19:42:00 -
[74] - Quote
Mobius Wyvern wrote:Everything Dies wrote:CCP, just follow the mantra of, "Keep it simple, stupid." You can do this by: 1. Holding tank prices where they're at right now. 2. Restore AV damage to previous levels.
Only THEN should you worry about adjusting the actual tanks--i.e. adjusting the ability to stack more than one hardener of the same type, efficacy of modules (I agree that uniform damage reduction is a dumb idea in regards to module levels- a proto module should be more effective than a militia one, and not just offer an extended amount of usage) or PG/CPU usage. And once again, Dropships are suicide. Oh wait, they are even now because you can two-shot them from anywhere on the map with Militia railgun tanks. Is there anyone on these ******* forums that even considers the fact that AV is used against stuff other than tanks?
...and the easiest solution to the Dropship problem is to make them cheap, just like the militia tanks. One thing the game shouldn't do is turn them into flying tanks that can soak up large amounts of damage before safely retreating into the sky/cover (as tanks currently can do--hence the need to restore AV values.) Honestly, I wouldn't mind seeing DS prices resemble those of LAVs for the purely transport-focused models. Offensive dropships (does such a thing exist?) should come with a higher price tag--maybe equal to the militia tanks.
Life is killing me.
|
LEHON Xeon
Pradox XVI
2
|
Posted - 2014.01.05 20:25:00 -
[75] - Quote
Everything Dies wrote:Mobius Wyvern wrote:Everything Dies wrote:CCP, just follow the mantra of, "Keep it simple, stupid." You can do this by: 1. Holding tank prices where they're at right now. 2. Restore AV damage to previous levels.
Only THEN should you worry about adjusting the actual tanks--i.e. adjusting the ability to stack more than one hardener of the same type, efficacy of modules (I agree that uniform damage reduction is a dumb idea in regards to module levels- a proto module should be more effective than a militia one, and not just offer an extended amount of usage) or PG/CPU usage. And once again, Dropships are suicide. Oh wait, they are even now because you can two-shot them from anywhere on the map with Militia railgun tanks. Is there anyone on these ******* forums that even considers the fact that AV is used against stuff other than tanks? ...and the easiest solution to the Dropship problem is to make them cheap, just like the militia tanks. One thing the game shouldn't do is turn them into flying tanks that can soak up large amounts of damage before safely retreating into the sky/cover (as tanks currently can do--hence the need to restore AV values.) Honestly, I wouldn't mind seeing DS prices resemble those of LAVs for the purely transport-focused models. Offensive dropships (does such a thing exist?) should come with a higher price tag--maybe equal to the militia tanks.
I agree entirely. AV needs to be completely restored and dropships can become vastly cheaper in response. And in order to satisfy pilots fine, increase swam ranges by about half of what they used to be so you can have a chance to avoid missiles. I can understand that, but then VASTLY increase the power of AV grenades because currently infantry has no recourse against tanks at all outside of RE and even those fail. I once planted a cluster of 8 proximity mines in a match all in one area in a main road that tankers used. They used the speed glitch and ran over the entire prox mine cluster without even triggering a single one. Watched it happen about 15m from my face.
I'm tired of hearing this BS from the tank community that "everything is already balanced" just because they can go around the map again and go 61-0 in matches without even having to worry about loosing a single tank from infantry based weaponry.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2220
|
Posted - 2014.01.05 20:27:00 -
[76] - Quote
YAll know if you nerf mlt tanks
in will only unleesh my Surya From The Gates of H*ll
I Still remember it, burnt up exploded metal from Manus Peak Redline
Iv'e Been ignorant on deez forums before it was cool-Soulja Ghostface
|
Rusty Shallows
686
|
Posted - 2014.01.05 22:46:00 -
[77] - Quote
Mobius Wyvern wrote:[quote=Everything DiesIs there anyone on these ******* forums that even considers the fact that AV is used against stuff other than tanks?
Several people with Skill Points sunk into Swarm launchers and/or Forge Guns had concerns and supported Dropship buffs. Even parts (all?) of the CPM were (are still?) in favor of increasing the hit points Fall/Winter. It was one of my concerns right there with new Tank Commanders and the raw deal they were getting from my iFG.
My current position is Dropships need a steep resistance to Hybrid-Rail Damage outside around 100 meters range.
Right now Infantry AV is junk. You need to ask yourself if that really is the best way to make Dropships a more viable game option.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Atiim
Living Like Larry Schwag
3051
|
Posted - 2014.01.05 22:59:00 -
[78] - Quote
Ninjanomyx wrote:Auris Lionesse wrote:A frontline av suit with just a swarm launcher should be able to solo a single sica/soma
That's where Ccp needs to start No....... Why not, their both MLT.
MLT=MLT.
That's balance.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
|
Soulja Ghostface
MCDUSTDONALDS Zero-Day
2228
|
Posted - 2014.01.05 23:06:00 -
[79] - Quote
no, sicas have a natural resistance to swarms
what if the hardeners of a soma are on and swarms fail, they then go to the forum to cry for nerf thid buff that
Iv'e Been Ignorant On Deez Forums Before The Children Made It Cool- Soulja Ghostface
|
AAGMUNDR
Reliable Overwatch Inc.
280
|
Posted - 2014.01.05 23:22:00 -
[80] - Quote
le |
|
Sky Kage
Immortal Guides
631
|
Posted - 2014.01.06 00:17:00 -
[81] - Quote
Can't expect a company not used to making fps games to get what will make what balanced and overpowered. Lol no matter how much you think its common sense.
I die alot AND have fun... Who knew?
a¦á_a¦á
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4382
|
Posted - 2014.01.06 00:50:00 -
[82] - Quote
LEHON Xeon wrote:Everything Dies wrote:Mobius Wyvern wrote:Everything Dies wrote:CCP, just follow the mantra of, "Keep it simple, stupid." You can do this by: 1. Holding tank prices where they're at right now. 2. Restore AV damage to previous levels.
Only THEN should you worry about adjusting the actual tanks--i.e. adjusting the ability to stack more than one hardener of the same type, efficacy of modules (I agree that uniform damage reduction is a dumb idea in regards to module levels- a proto module should be more effective than a militia one, and not just offer an extended amount of usage) or PG/CPU usage. And once again, Dropships are suicide. Oh wait, they are even now because you can two-shot them from anywhere on the map with Militia railgun tanks. Is there anyone on these ******* forums that even considers the fact that AV is used against stuff other than tanks? ...and the easiest solution to the Dropship problem is to make them cheap, just like the militia tanks. One thing the game shouldn't do is turn them into flying tanks that can soak up large amounts of damage before safely retreating into the sky/cover (as tanks currently can do--hence the need to restore AV values.) Honestly, I wouldn't mind seeing DS prices resemble those of LAVs for the purely transport-focused models. Offensive dropships (does such a thing exist?) should come with a higher price tag--maybe equal to the militia tanks. I agree entirely. AV needs to be completely restored and dropships can become vastly cheaper in response. And in order to satisfy pilots fine, increase swam ranges by about half of what they used to be so you can have a chance to avoid missiles. I can understand that, but then VASTLY increase the power of AV grenades because currently infantry has no recourse against tanks at all outside of RE and even those fail. I once planted a cluster of 8 proximity mines in a match all in one area in a main road that tankers used. They used the speed glitch and ran over the entire prox mine cluster without even triggering a single one. Watched it happen about 15m from my face. I'm tired of hearing this BS from the tank community that "everything is already balanced" just because they can go around the map again and go 61-0 in matches without even having to worry about loosing a single tank from infantry based weaponry. YOu're serious? What good am I to my team if I get shot down by any single person on the map?
My aircraft being cheap doesn't matter if I lose it so often that I can't be useful to the rest of my team.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Whinis
Amarr Templars Amarr Empire
27
|
Posted - 2014.01.06 01:26:00 -
[83] - Quote
Anyone that has flown a dropship a lot would understand the reason as to why restoring the old AV values is bad. What use is a dropship if the moment it launches any swarm or forge can one hit it ? who cares if its cheap its mostly useless.
I flew dropships for the first 5 patches and through most of beta and can tell you that the minute AV instantly kills dropships no one will really fly them as they have no purpose. Why get a dropship with the price of a LAV whenever I can get a LAV and it can hide on the ground vs having to dodge things in the sky? |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
100
|
Posted - 2014.01.06 01:30:00 -
[84] - Quote
all they had to do was nerf proto av. serisloy that was the problem. proto av was simply too strong at the time. but instead we got the av nerf we wanted.but we got nerfed and overhauled and lost our tank varients and millit tanks are basically standard minus 2 slots. |
LEHON Xeon
Pradox XVI
4
|
Posted - 2014.01.06 02:50:00 -
[85] - Quote
Well, if it causes such a huge dropship problem, then increase the base armor and shielding levels on them then, because in the current state, infantry is getting absolutely shredded by tanks. Was in a match where our team got completely pinned and we lost 118-0 and people were getting 72-0 cause of those fricken Madrugars. Something has to give somewhere and either tanks need a base stat reduction or ground based AV needs to be fixed. I agree with you that dropships shouldn't be taken out with one shot. So perhaps increase the survivability ratio for them, but demolishing ground based AV against tanks is not the answer.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
|
Ninjanomyx
Imperfects Negative-Feedback
526
|
Posted - 2014.01.06 12:38:00 -
[86] - Quote
Atiim wrote:Ninjanomyx wrote:Auris Lionesse wrote:A frontline av suit with just a swarm launcher should be able to solo a single sica/soma
That's where Ccp needs to start No....... Why not, their both MLT. MLT=MLT. That's balance.
Until MLT Tank BPOs exist again (Never) this is illogical. Until Infantry gets hit with Tiericide there will never really be "Balance". Vehicles got Nerfed into oblivion every Update since Uprising dropped, & even before..... Now Vehicles get not even 1 week into an Update & we immediately see a Hotfix here, a tweak there, all during a simple Downtime.......yet the suffering was prolonged in favor of Infantry. & you??? You're an Alt Double Post Self E-Peen Stroker, a Troll, & IWS Quality of "Gamer". |
NAV HIV
The Generals General Tso's Alliance
692
|
Posted - 2014.01.06 14:06:00 -
[87] - Quote
stlcarlos989 wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source Thank you, Saberwing!!!! :D <3333 I wonder if tanks feel too strong because tanks got a buff, price cut, and every form of AV got nerfed? Seriously how didn't see this coming CCP
Dont care much about the tank buff... But Nerfing AV at the same time wasn't a good idea |
NAV HIV
The Generals General Tso's Alliance
692
|
Posted - 2014.01.06 14:07:00 -
[88] - Quote
Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source Thank you, Saberwing!!!! :D <3333
Time to see OP tanks on the field. Hai! those 70K Anti tanks weren't as bad as putting Proto AV vs Standard tanks lol |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
96
|
Posted - 2014.01.06 16:29:00 -
[89] - Quote
stlcarlos989 wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source Thank you, Saberwing!!!! :D <3333 I wonder if tanks feel too strong because tanks got a buff, price cut, and every form of AV got nerfed? Seriously how didn't see this coming CCP
Wow. Finally the fallout about HAVs is becoming a strong enough wave.
CCP can't easily see things like this coming, because the "bad result" is not the product of buffing or nerfing math--it's produced by how we console players BEHAVE in the matches once the tweak/nerf/buff is introduced. Before Dust 514, CCP has been operating a game based around the behavior of players with a PC, keyboard and mouse (they tend to be players strongly steeped in RPG, calculations, planning, and math--the PC players grew up with NON-visceral, NON-in-your-face games). Players with a PS3 or similar console system have for years been steeped in VISCERAL ram-n-destroy, shock-n-impact Shooter, Driving, and Incineration games--just as grown-up and serious as PC games, but different. PC gamers grew up on "calculate-n-prepare before you enter the room" mindset... Console gamers grew up on the mindset of "load a fresh clip and kick in the door!"
CCP has tried to introduce and carry Dust 514 as a "calculating" game for us console players, where (unlike the free-to-rampage life we typically have with disposable or un-losable gear) players are supposed to value the ownership of their assets, and feel a little "worry", before taking all that SP and ISK you spent on that proto weapon or vehicle, and risking it irresponsibly on the battlefield.
Create the "right" amount of "worry" that I MAY lose the HAV or DS that I invested so much work in,...and you have a match where more players calculate their decisions, try to synchronize with teammates movement to reduce their odds of being destroyed, and have less frequent but more eventful gun face-offs between opponents' weapons/vehicles. Not enough worry, and you have a match where players don't feel they have to calculate-n-prepare at all, will splurge their item away just "kicking in doors" (the ole' console players way), and will overpopulate and clog the map with a particular vehicles/asset because in their minds the item is disposable/easily-replacable. Too much "worry" will, like Mobius and Whinis expressed, make a player weigh too little battlefield gain against too small a survival rate, and decide it's not worth bringing my item out on the field at all--it will only be lost in 5 seconds.
These are BEHAVIORAL categories, not strictly math/stats categories. And CCP is learning that the SLIGHTEST well-intentioned buff, tweak, adjustment will accidentally tip the game into or out of any of these three categories.
The "balance" that CCP is going to have to continue trying to achieve is NOT in the easy to figure math and stats of the weapons/vehicles,... it's in how we players regard the items when we're using them. Predicting if the next tweak will cause us to make our skirmishes as phobic as an expensive car showroom, or as wasteful as Jonathan E's last match in Rollerball, is probably HARD, trial and error psychology. LOL, they study "the video tape", so they can see how we behave with our gear way more accurately than how we THINK we're behave with our gear.
Without the RIGHT amount of "fear of losing my item" mixed with the right amount of "perceived belief that I can make this important kill if I risk using my item", we will always be fixated and arguing about 'nerfing these numbers', 'don't buff those numbers', 'boppo-gun is OP', etc.
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2285
|
Posted - 2014.01.06 16:41:00 -
[90] - Quote
Don't forget about the hot fix coming soon thats going to sort out the speed and acceleration for all tanks. This was briefly mentioned by CCP Saberwing in this video.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
|
|
Atiim
Living Like Larry Schwag
3083
|
Posted - 2014.01.06 16:59:00 -
[91] - Quote
Ninjanomyx wrote: Until MLT Tank BPOs exist again (Never) this is illogical. Until Infantry gets hit with Tiericide there will never really be "Balance". Vehicles got Nerfed into oblivion every Update since Uprising dropped, & even before..... Now Vehicles get not even 1 week into an Update & we immediately see a Hotfix here, a tweak there, all during a simple Downtime.......yet the suffering was prolonged in favor of Infantry. & you??? You're an Alt Double Post Self E-Peen Stroker, a Troll, & IWS Quality of "Gamer".
That's because 1 week into the update, there were so many things broken about vehicles [and still is] that it isn't even funny. 100% speed boost to MLT NOS modules? LOL.
Why should somebody be able to use something without investing SP while requiring multiple people who didn't invest SP to destroy them? Your simply paying for a huge advantage (that actually extends to vast majority of tankers as well, not just MLT ones)
From my recollection, vehicles were nerfed 1-2 times. I don't remember reading the patch notes for every patch and it saying how they nerfed vehicles again.
Oh yes, another wives tale passed around by tankers at the campfire. "Atiim want's vehicles removed." Atiim wanted our vehicle update was pushed back." "Atiim's not a tanker" ~and so much more.
I was not the cause, nor in favor of the tank re-"balancing" update being pushed further. In fact, I do remember saying many times that tanks needed a buff. However, most of you and other tanker's ideas were either idiotic, or something that would make tanks overpowered; usually both.
You still think KING CHECKMATE is my ALT huh? Well, considering how we have been placed in the same battle before, I'm going to say that we are different people.
You're questioning my quality of a "gamer". Your the one who made 2 rage threads QQing about how much you suck at tanking.
edit: Long post is way too long
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
|
Whinis
Amarr Templars Amarr Empire
28
|
Posted - 2014.01.07 13:54:00 -
[92] - Quote
To be honest I liked an idea that someone proposed, increase AV again but give dropships a natural resistance to forge guns so that they are relevant still. That way they will hold their current be warry of AV but its not death like the current meta is while tanks have to fear again. And to be honest the biggest problem with tanks is their ability to fit multiple hardeners of 40%+ and just have one always running. We need ccp to finally implement capacitors so that doesn't happen. |
BattleCry1791
PFB Pink Fluffy Bunnies
294
|
Posted - 2014.01.07 14:56:00 -
[93] - Quote
stlcarlos989 wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source Thank you, Saberwing!!!! :D <3333 I wonder if tanks feel too strong because tanks got a buff, price cut, and every form of AV got nerfed? Seriously how didn't see this coming CCP
Because no one in CCP or none of the CPMs drive tanks/use AV load outs. They never have. It should be fairly obvious by the changes made to tanks since Chromosome that if they do, those people need to be reassigned/terminated since they haven't the slightest clue regarding tanks and AV.
They've never really even come close. Either the AV is too powerful or the tanks are unkillable by anything other than a stationary turret or another tank.
There has yet to be an inbetween.
Can you get it right this time CCP? Historical evidence says that you won't. Definition of insanity is doing the same thing over and over and expecting different results. Time to do something different; listen to different people, come at it from a different direction.
Here's my .02 ISK:
MLT tanks: Everyone knows they are OP. So the question is, how far do you knock them down? To be completely honest, you can leave the armor and shield rating alone or take them down a few hundred. The overall issue is the slots and the guns. Take the slots down to 2 per whatever tank it is. Sica gets two highs, and Somas get two lows. Or make it one and one. And you absolutely have to gank the CPU/PG room on both.
In fact, the MLT tanks are the wrong place to start now that I think about it. The place to start is in a conceptual battle: How many licks to the center of a lollipop? How many full hits (missiles for swarms and fogre hits) at proficiency 5 does it take to break a tank with a proto weapon? That's what should be discussed. A fair answer to that question is what will actually balance tanks and AV once and for all. And what kind of tank are we talking...just a basic STD tank with no extras? I think that would be the best way to go. Or...a basic tank with an active hardner specific to the tank type (Gunnloigi/Madrugar).
And since I'm talking about tanks....If I may offer....get rid of the main blasters. Replace them with a shell style gun that hits harder than the rail, but is harder to aim, reloads a bit slower. Reason is two fold.: Eventually the MAVs will be released, I personally think that should be the anti infantry vehicle of choice. It would actually give tankers a reason to put secondary turrets on their tanks. The secondary turrets should be the anti infantry piece for tanks, meaning that tankers would actually have to run as crews. This also means that as CCP, you'd have to fix the 20M blasters. lolwut? Yeah I know I'm asking to much.
So there's that.
|
Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.07 15:11:00 -
[94] - Quote
BattleCry1791 wrote:
MLT tanks: Everyone knows they are OP. So the question is, how far do you knock them down? To be completely honest, you can leave the armor and shield rating alone or take them down a few hundred. The overall issue is the slots and the guns. Take the slots down to 2 per whatever tank it is. Sica gets two highs, and Somas get two lows. Or make it one and one. And you absolutely have to gank the CPU/PG room on both.
I'm quite amazed that people keep forgetting about one important thing. Veh ballance. Yes, you could cripple MLT beyond rational point, but in that case even 3 ganked MLT tanks don't kill one STD tank. Dust is not only about infantry. I don't like idea of superpowerful tanks that require over 10M SP to gain practical immortality form MLT guys. Guy or gal in skilled Gunlogi should fear when multiple MLT tanks (2 or 3) operating on the battlefield just like protobear fear ppl with MLT starter fit working together (and yes, they can bring protobrar down). After all Dust is a multiplayer game, so should CCP encourage pll to fight solo? |
Ninjanomyx
Imperfects Negative-Feedback
527
|
Posted - 2014.01.07 15:21:00 -
[95] - Quote
Atiim wrote:Ninjanomyx wrote: Until MLT Tank BPOs exist again (Never) this is illogical. Until Infantry gets hit with Tiericide there will never really be "Balance". Vehicles got Nerfed into oblivion every Update since Uprising dropped, & even before..... Now Vehicles get not even 1 week into an Update & we immediately see a Hotfix here, a tweak there, all during a simple Downtime.......yet the suffering was prolonged in favor of Infantry. & you??? You're an Alt Double Post Self E-Peen Stroker, a Troll, & IWS Quality of "Gamer".
That's because 1 week into the update, there were so many things broken about vehicles [and still is] that it isn't even funny. 100% speed boost to MLT NOS modules? LOL. AV was "Broken" since Chromosone. There were no Hotfixes, only Buffs & waiting periods. Your point is invalid.Why should somebody be able to use something without investing SP while requiring multiple people who didn't invest SP to destroy them? Your simply paying for a huge advantage (that actually extends to vast majority of tankers as well, not just MLT ones) SP & ISK..... Zero SP & ISK should not Instagib Zero SP that costs ISK. Only under the condition of a Skilled AVER should a Tank be Soloed. This entails Key Positioning & Strategy. This is already possible, thus invalidating your argument. You are basically asking for a LAVless Jihad Jeep, which further denotes your lack of Logic & Skill.From my recollection, vehicles were nerfed 1-2 times. I don't remember reading the patch notes for every patch and it saying how they nerfed vehicles again. Nerfed since Precursor...... The perpetual Nerfing only stopped in 1.7, but technically we were still Nerfed. It's just blanketed under AV Nerf QQ, thus making the Tank Nerf transparent to the point of invisibility. You cannot read "Ninja Fixes", your statement is irrelevant.Oh yes, another wives tale passed around by tankers at the campfire. "Atiim want's vehicles removed." Atiim wanted our vehicle update was pushed back." "Atiim's not a tanker" ~and so much more. You're not a Tanker. This is Fact, not Fiction. But you may resume perpetrating with your "Fish Stories".I was not the cause, nor in favor of the tank re-"balancing" update being pushed further. In fact, I do remember saying many times that tanks needed a buff. However, most of you and other tanker's ideas were either idiotic, or something that would make tanks overpowered; usually both. Link to my "Idiotic Ideas" or GTFO.You still think KING CHECKMATE is my ALT huh? Well, considering how we have been placed in the same battle before, I'm going to say that we are different people. Left Nut, Right Nut, you're both the same D**K. Also.....Dualboxing, & you are the ALT.You're questioning my quality of a "gamer". Your the one who made 2 rage threads QQing about how much you suck at tanking. Someone has to Troll me on me "Sucking".....& I guess it had to be me since nobody else can do it with a straight face edit: Long post is way too long |
BattleCry1791
PFB Pink Fluffy Bunnies
295
|
Posted - 2014.01.07 15:35:00 -
[96] - Quote
Griffter D'nan wrote:BattleCry1791 wrote:
MLT tanks: Everyone knows they are OP. So the question is, how far do you knock them down? To be completely honest, you can leave the armor and shield rating alone or take them down a few hundred. The overall issue is the slots and the guns. Take the slots down to 2 per whatever tank it is. Sica gets two highs, and Somas get two lows. Or make it one and one. And you absolutely have to gank the CPU/PG room on both.
I'm quite amazed that people keep forgetting about one important thing. Veh ballance. Yes, you could cripple MLT beyond rational point, but in that case even 3 ganked MLT tanks don't kill one STD tank. Dust is not only about infantry. I don't like idea of superpowerful tanks that require over 10M SP to gain practical immortality form MLT guys. Guy or gal in skilled Gunlogi should fear when multiple MLT tanks (2 or 3) operating on the battlefield just like protobear fear ppl with MLT starter fit working together (and yes, they can bring protobrar down). After all Dust is a multiplayer game, so should CCP encourage pll to fight solo?
Pay VERY close attention here, because I'm only going to say this once.
YOU.ARE.WRONG
Here's why:
Take everything you just said, and apply it to militia vs Proto Gear. Doesn't work. In fact, you'r logic goes against EVERYTHING the game is about. The game is totally about imbalance. It's about SP sinks. It's about proficiency to 5. Since there are no proto tanks, then the tanks have to be proto'd by SP sink...really no way around it. Same with AV. If Proto AV is designed to take down the biggest tanks with level 5 everything then they should be able to rip through MLT.
Short of actual STD, ADV, and Proto tanks, there is no other solution but to bring back Prof 5 for Tank guns, so that way dedicated tankers will win most tank battles and survive most AV just the same way proto infantry can survive sub proto infantry.
Anything else is just laughable. |
CLONE117
planetary retaliation organisation
556
|
Posted - 2014.01.07 16:32:00 -
[97] - Quote
if u only nerf mlt tanks u make ur tank problem worse its as simple as that.. |
Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.07 17:45:00 -
[98] - Quote
BattleCry1791 wrote: If Proto AV is designed to take down the biggest tanks with level 5 everything then they should be able to rip through MLT.
Short of actual STD, ADV, and Proto tanks, there is no other solution but to bring back Prof 5 for Tank guns, so that way dedicated tankers will win most tank battles and survive most AV just the same way proto infantry can survive sub proto infantry.
Anything else is just laughable.
Well, are you dust player? Do you know EvE online? Do you know dust mechanics?
First if you are player you already should know, that any protobear with lv. 5 everything can be killed with ease by 2-3 fresh MLT toons with 0 SP applied. So this is cornerstone of EvE and by extension Dust. There is no goodlike fit or skills that can't be bypassed by good teamwork. This should be applied to tanks as well.
Second. EvE and Dust are "working in progress" game. So balancing something against things that come or not in far, far future is just silly. Game should be balanced now in "as it" state. Dev just rebalance things as new stuff will show up. Well they did this more than one-time (just look at new rifles and rang rebalance and many others). That's what is MMO's about - constant change, constant rebalance nothing there is eternal.
Third. Your understanding of mechanics is very poor. Sill levels are about unlocking new stuff and giving little advantage over unskilled player. Giving player skills that heavily circumvent team play (tank/AV gank), planning, tactics, shooting skills is just wrong. Advantage that come from that should be about 10-15% max. This also apply to equipment. That means that Gunlogi after toe-to-toe battle with Sica (if pilots have equal SP skills of course) should have no more than 10% eHP.
Yes, it's very laughable that you want ballance things that not exist, and create this elitist tank-club/protostompers again. You need to play more, try AV fits, MLT tanks and more. Maybe then you think about and find good arguments, because now you far from it. |
BattleCry1791
PFB Pink Fluffy Bunnies
295
|
Posted - 2014.01.08 01:42:00 -
[99] - Quote
Griffter D'nan wrote:
Well, are you dust player? Do you know EvE online? Do you know dust mechanics?
First if you are player you already should know, that any protobear with lv. 5 everything can be killed with ease by 2-3 fresh MLT toons with 0 SP applied. So this is cornerstone of EvE and by extension Dust. There is no goodlike fit or skills that can't be bypassed by good teamwork. This should be applied to tanks as well.
Second. EvE and Dust are "working in progress" game. So balancing something against things that come or not in far, far future is just silly. Game should be balanced now in "as it" state. Dev just rebalance things as new stuff will show up. Well they did this more than one-time (just look at new rifles and rang rebalance and many others). That's what is MMO's about - constant change, constant rebalance nothing there is eternal.
Third. Your understanding of mechanics is very poor. Sill levels are about unlocking new stuff and giving little advantage over unskilled player. Giving player skills that heavily circumvent team play (tank/AV gank), planning, tactics, shooting skills is just wrong. Advantage that come from that should be about 10-15% max. This also apply to equipment. That means that Gunlogi after toe-to-toe battle with Sica (if pilots have equal SP skills of course) should have no more than 10% eHP.
Yes, it's very laughable that you want ballance things that not exist, and create this elitist tank-club/protostompers again. You need to play more, try AV fits, MLT tanks and more. Maybe then you think about and find good arguments, because now you far from it.
Wow. Just freaking wow. Just when I thought the mouse jokey crowd couldn't get any more obtuse.
There's a lost of ways I could go with this. I could politely inform you just exactly what my Clan tag entails Dust history wise, who I am, and where I come from just to make it so's you understand that on this forum, you're the new guy and I'm not.
However, this little bit right here: " Your understanding of mechanics is very poor. Sill levels are about unlocking new stuff and giving little advantage over unskilled player. Giving player skills that heavily circumvent team play (tank/AV gank), planning, tactics, shooting skills is just wrong. Advantage that come from that should be about 10-15% max. This also apply to equipment. That means that Gunlogi after toe-to-toe battle with Sica (if pilots have equal SP skills of course) should have no more than 10% eHP."
Means you know **** ALL about this game. Seriously, you go beyond newb to n00b with that statement. I'll even grant you that math wise you may be right...but you know what, you aren't. Not even close. Not even in the same universe. I mean, you are a complete ********. Let's just run the math of militia assault rifle vs a proto AR with Prof 5.
Militia AR: 34 HP/rd, Accuracy rating of 55.5 and a magazine of 48 rds Duvolle AR: 37.4 HP/rd, Accuraccy rating of 57.2, and a magazine of 60 rds.
Now, on paper, you might be justified in thinking "not much of an increase. Here's where you're dead wrong.
You have to factor in Prof 5 for assualt rifles, which guys that DON'T have Duvolles...don't freaking have. That's 15% increase in damage per rd. That puts a Duvolle over 43/rd damage.
The other thing you have to factor in is that a guy carrying a Duvolle is running ADV gear at the least and more than likely full proto gear. So either he's tanked with something between 700-1200 EHP or is using complex damage mods, which the militia user ALSO DOESN'T have....just say they're running a "glass cannon" gallente assualt rig....Duvolle + 2 complex damage mods (17.5 incrase last time I checked) + Prof 5 = dead squishy militia or STD user. There is no "slight advantage" over "unskilled" players. With the damage mods and the Prof 5 (and let's not forget the Sharpshooter bonus which means more shots on target) you're looking at over 30% increase in damage over a Militia/Standard user. That's why higher SP toons can do well with Exiles and GEKs...they have a natural advantage over their lowered SP counterparts.
There is a distinct, massive advantage to the proto user. He can either outlast the STD/ADV/MLT user or out DPS's him, or a combo of both depending on his rig. It's called proto stomping for a reason jack ass.
A week a go I was on my 4th alt, a "test" subject for new weapons. He uses a Caldari medium suit with full points in shields and armor, runs Complex Shield extenders, a GEk, and AR Prof 4. I was owned like the washington generals to the globetrotter that was handling a carthum SR and full Amarr Assault proto gear. I could site up on him, get off a round or two and that's all it was. Straight owned by superior gear vs a 350 shield 150 armored medium fit. Caught him from behind more than once, he just turned around and floored me both times.
The game is DESIGNED with HUGE imbalances. In fact if there's any one thing that has been a constant in DUST from the beta until know is the advantage that players with bigger SP have over low SP players.
As you said, that's how MMO's (you mean RPG but whatever) work. Since this game is indeed an RPG first and a shooter second., it is imbalanced by design. |
Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.08 03:17:00 -
[100] - Quote
BattleCry1791 wrote: I could politely inform you just exactly what my Clan tag entails Dust history wise, who I am, and where I come from just to make it so's you understand that on this forum, you're the new guy and I'm not. There is a good chance that my toon is older than yours, have more SP, moreover Im probably higher on leaderboards than you. So I find that gibberish utterly funny. This whole "elitism" is just childish so give a brake. I just dont say much on public, just because don't like kids with bad patronizing habits.
BattleCry1791 wrote: Means you know **** ALL about this game. Seriously, you go beyond newb to n00b with that statement. I'll even grant you that math wise you may be right...but you know what, you aren't. Not even close. Not even in the same universe. I mean, you are a complete ********. Let's just run the math of militia assault rifle vs a proto AR with Prof 5.
Militia AR: 34 HP/rd, Accuracy rating of 55.5 and a magazine of 48 rds Duvolle AR: 37.4 HP/rd, Accuraccy rating of 57.2, and a magazine of 60 rds.
Now, on paper, you might be justified in thinking "not much of an increase. Here's where you're dead wrong.
That's why i put one condition - (if pilots have equal SP skills of course). Can you understand what you read? Yes, we discuss MLT tank nerf, so we compare them with caeteris paribus in mind (check on wikipedia what that means ). And this stats above just support my opinion. Thx.
BattleCry1791 wrote: A week a go I was on my 4th alt, a "test" subject for new weapons. He uses a Caldari medium suit with full points in shields and armor, runs Complex Shield extenders, a GEk, and AR Prof 4. I was owned like the washington generals to the globetrotter that was handling a carthum SR and full Amarr Assault proto gear. I could site up on him, get off a round or two and that's all it was. Straight owned by superior gear vs a 350 shield 150 armored medium fit. Caught him from behind more than once, he just turned around and floored me both times.
Yes, I know that you just can't read. Second you was alone without sq support lol. If you don't know that already... squaddies can support you using own rifle or use needle, and repair tool. It's all about teamwork. And Im noobie, bro, you are so funny.
BattleCry1791 wrote: The game is DESIGNED with HUGE imbalances. In fact if there's any one thing that has been a constant in DUST from the beta until know is the advantage that players with bigger SP have over low SP players.
Yes, and I love that veh rebalance changed it. |
|
BattleCry1791
PFB Pink Fluffy Bunnies
298
|
Posted - 2014.01.08 18:30:00 -
[101] - Quote
Ya know, every time I run across some half wit English professor wanna be EvE Mouse jockey I always think to myself..."Wow, can these guys get any more dense? I mean seriously, this guy is so thick he has his own gravitational pull. There's no way they can all be this obtuse." And then another calculator watch wearing gaming hipster comes along up and proves me wrong. Open your books to page one chillun's cuz I'm about to take this little **** to school.
Griffter D'nan wrote: There is a good chance that my toon is older than yours, have more SP, moreover Im probably higher on leaderboards than you. So I find that gibberish utterly funny. This whole "elitism" is just childish so give a brake. I just font say much on public, just because don't like kids with bad patronizing habits.
I probably have alts with more SP than you. If you can break 18 mill you lemme know (and I've capped ONCE in the last two months). Shouldn't be hard if you've been around since the beginning. Oh, and you don't post seldom because you're a shy, unique snowflake, but because your likely from the Affirmation-Everyone's Special-Participation Trophy generation and can't handle the heat.
Griffter D'nan wrote:That's why i put one condition - (if pilots have equal SP skills of course). Can you understand what you read? Yes, we discuss MLT tank nerf, so we compare them with caeteris paribus in mind (check on wikipedia what that means ). And this stats above just support my opinion. Thx. I got a better idea, instead of sitting around learning **** that no on cares about so you can throw it in their faces because no one's ever heard of it why don't you spend your parents hard earned money on some critical thinking classes. You'r "condition" is the DUST equivalent of zero on the Kelvin Scale, Santa Claus, Carly Rae Jepson's 2nd top 10 hit, or a CSI script that challenges the viewer; it doesn't exist in this reality.
From an infantry standpoint there's been too much time and too many options for players that have been playing since the beta or just after LOLrelease. And the other thing here is that you completely missed the entire reason I wrote it, which was to explain the difference that we see in infantry and if tanking so to follow the same lines then there HAS to be the same built in imbalance. Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers. That was the entire point of that, to show you that militia infantry users have little chance against Proto suits, MLT tanks shouldn't be able to win a straight knock down against a STD tank with a 12-16 mill SP sink (this is of course assuming that tanker weapon proficiency is brought back). As the skill tree stands now, it's too much a sink for a secondary role, or it's not enough of an advantage for tankers that have sunk the SP.
Griffter D'nan wrote: Yes, I know that you just can't read. Second you was alone without sq support lol. If you don't know that already... squaddies can support you using own rifle or use needle, and repair tool. It's all about teamwork. And Im noobie, bro, you are so funny.
You do realize that the majority of FPS players DO NOT squad up. They DON'T have mics, and couldn't spell tactics if you gave them "actics" as a clue. So I'd love to know where this "perfect" team of yours is because it sure as hell isn't on my side of the MCC. And for the record myself and three clanmates where in that match, they chose to run milita gear because it was FW. Which was again...NOT MY POINT. My point is that there are newer players...even a couple of months old that have sunk SP into the wrong places, whatever the reason, and have maxed out as far as they can with 10-6 mill that are simply fodder for proto stompers. If it that way for infantry (and if I haven't painstakingly made that abundantly clear so that even a bottom feeder like yourself has to understand it then there's little hope for mankind at this point) then so it should be for everything else.
Griffter D'nan wrote: Yes, and I love that veh rebalance changed it.
With that statement, you created a singularity of stupidity so strong, you bent light.
And with that, I am done with you. While I'd love to come back and repeatedly point out all your fallacies and just plain moronic statements, I actually have stuff to do. For a minute I thought you were just a really ineffective troll, but based on your misplaced confidence in your laughable and ineffective posts lead me to conclude something even worse...that you actually believe the garbage you post.
You are one of the things I despise most...the psuedo-intellectual. You may come off as intelligent, and you may have convinced yourself that you are, but in reality, all you are is an ineffective, non linear, freaking bore. So goodbye and good luck.
Hugs and kisses, BattleCry1791
PS. Call your mother and apologize for being the huge disappointment that you are.
They'd ban me, but I'm too funny and more importantly, I'm right.
|
Fox Gaden
Immortal Guides
2097
|
Posted - 2014.01.08 18:47:00 -
[102] - Quote
LetGÇÖs just hope CCP does not overreact and overshoot the mark again.
The Tank situation is bad now, but some very minor changes would make a major difference in the balance.
And finally the usual cut & paste for every Tank/AV thread:
Fox Gaden wrote:I still say:
Buff missile damage by 30 = 250 damage per missile (down from 330 in 1.6) Buff range by 25m = 200m range (down from 400 in 1.6)
These small buffs would get the Swarm Launcher a lot closer to being balanced. After seeing how that plays out we can determine if they need to be buffed any further.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
CLONE117
planetary retaliation organisation
562
|
Posted - 2014.01.08 18:58:00 -
[103] - Quote
looks like some1 thinks he has an aura of invincibility when wearing full proto^..
lets see...during the so called"murder taxi era"
i was never really ran over by any lavs. i was against the removal of the free starterfit lav though. in which proto bears like above^ wanted to run around in the middle of the road and NOT suffer the consequences. and so as they played around in the road like the stupid idiots they are.. in came the cars that ran them down. and so how this ends is that a bunch od crying unstable idiots came to the forums wanting the free mlt lav removed so they wouldnt have to worry about being ran over.
but that didnt work because then the logistics lavs started to shine and were thus nicknamed by the stupid full proto using n00bs. we discovered the word "murdertaxi".
and from several nerfs and buffs later. here we are right now.
wanting to nerf the WEAKEST AND HARDEST TO FIT OF ALL THE TANKS.
a zero sp invested tank isnt the deadliest threat to your beloved proto gear.
as even i dont complain about these at all. u know the tank i complain about... a std tank fitted with proto modules and turrets.
when i see an enemy mlt tank on the field i get my slightly better mlt tank out and use my "driving skills" to wreak havok on these "tank spammers" with ease.
hell i could easily av them solo with adv swarm and std av nades rather easily.
u know why? its because majority of these mlt tanks are driven by unskilled new players.or just unskilled.
i dont run out into the middle of a road like some ****** just to shoot at a mlt tank stand still, then get shot dead. (thats a stupid thing to do it makes no sense as to why every1does it anyways with their assault rifles!) then run on these forums and cry like a little baby. saying they r op.
i say tank vs tank is balanced and i can handle them while on foot with some careful tactics as well with ease.
so your going to nerf mlt tanks because that is the thing that killed u what? once or twice?. when that perma hardened gunnlogi or maddrugar over is obliterating every single thing on the map without a worry?
your either a tanker who has lost to many std tanks to mlt during a match. or some stupid player who wants to be invincible in full proto.. |
Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.08 19:14:00 -
[104] - Quote
Dear BattleCry1791, that's just amazing how much you can write despite nothing to say. Congrats bro. FYI this toon will brake 30M SP very soon and I know every pixel on every map and I know every role, logi, assault, sniper, scout, heavy, DS/tank pilot you name it. You know why, because I play a lot.
Only argument in that whole sea of insults was:
Quote: Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers.
And my answer is. They should they definitely should. Fits with near god mode, are just plain not right, they damage multiplayer aspect of the game and make game less popular, because its fun only to elite-hi-super-level players Just try single player game, and enable cheat codes, you can be as untouchable as you like there . |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1480
|
Posted - 2014.01.08 19:15:00 -
[105] - Quote
CLONE117 wrote:looks like some1 thinks he has an aura of invincibility when wearing full proto^..
lets see...during the so called"murder taxi era"
i was never really ran over by any lavs. i was against the removal of the free starterfit lav though. in which proto bears like above^ wanted to run around in the middle of the road and NOT suffer the consequences. and so as they played around in the road like the stupid idiots they are.. in came the cars that ran them down. and so how this ends is that a bunch od crying unstable idiots came to the forums wanting the free mlt lav removed so they wouldnt have to worry about being ran over.
but that didnt work because then the logistics lavs started to shine and were thus nicknamed by the stupid full proto using n00bs. we discovered the word "murdertaxi".
and from several nerfs and buffs later. here we are right now.
wanting to nerf the WEAKEST AND HARDEST TO FIT OF ALL THE TANKS.
a zero sp invested tank isnt the deadliest threat to your beloved proto gear.
as even i dont complain about these at all. u know the tank i complain about... a std tank fitted with proto modules and turrets.
when i see an enemy mlt tank on the field i get my slightly better mlt tank out and use my "driving skills" to wreak havok on these "tank spammers" with ease.
hell i could easily av them solo with adv swarm and std av nades rather easily.
u know why? its because majority of these mlt tanks are driven by unskilled new players.or just unskilled.
i dont run out into the middle of a road like some ****** just to shoot at a mlt tank stand still, then get shot dead. (thats a stupid thing to do it makes no sense as to why every1does it anyways with their assault rifles!) then run on these forums and cry like a little baby. saying they r op.
i say tank vs tank is balanced and i can handle them while on foot with some careful tactics as well with ease.
so your going to nerf mlt tanks because that is the thing that killed u what? once or twice?. when that perma hardened gunnlogi or maddrugar over is obliterating every single thing on the map without a worry?
your either a tanker who has lost to many std tanks to mlt during a match. or some stupid player who wants to be invincible in full proto..
You clearly are do not know who I am or my intent when I write threads like these. If you see it as you do, then you're ignorant.
I want a balanced game. This is one only of many threads on tanks i have written since 1.7.
Charlotte O'Dell is the highest level unicorn!
|
Charlotte O'Dell
Fatal Absolution Covert Intervention
1480
|
Posted - 2014.01.08 19:18:00 -
[106] - Quote
BattleCry1791 wrote:Ya know, every time I run across some half wit English professor wanna be EvE Mouse jockey I always think to myself..."Wow, can these guys get any more dense? I mean seriously, this guy is so thick he has his own gravitational pull. There's no way they can all be this obtuse." And then another calculator watch wearing gaming hipster comes along up and proves me wrong. Open your books to page one chillun's cuz I'm about to take this little **** to school. Griffter D'nan wrote: There is a good chance that my toon is older than yours, have more SP, moreover Im probably higher on leaderboards than you. So I find that gibberish utterly funny. This whole "elitism" is just childish so give a brake. I just font say much on public, just because don't like kids with bad patronizing habits.
I probably have alts with more SP than you. If you can break 18 mill you lemme know (and I've capped ONCE in the last two months). Shouldn't be hard if you've been around since the beginning. Oh, and you don't post seldom because you're a shy, unique snowflake, but because your likely from the Affirmation-Everyone's Special-Participation Trophy generation and can't handle the heat. Griffter D'nan wrote:That's why i put one condition - (if pilots have equal SP skills of course). Can you understand what you read? Yes, we discuss MLT tank nerf, so we compare them with caeteris paribus in mind (check on wikipedia what that means ). And this stats above just support my opinion. Thx. I got a better idea, instead of sitting around learning **** that no on cares about so you can throw it in their faces because no one's ever heard of it why don't you spend your parents hard earned money on some critical thinking classes. You'r "condition" is the DUST equivalent of zero on the Kelvin Scale, Santa Claus, Carly Rae Jepson's 2nd top 10 hit, or a CSI script that challenges the viewer; it doesn't exist in this reality. From an infantry standpoint there's been too much time and too many options for players that have been playing since the beta or just after LOLrelease. And the other thing here is that you completely missed the entire reason I wrote it, which was to explain the difference that we see in infantry and if tanking so to follow the same lines then there HAS to be the same built in imbalance. Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers. That was the entire point of that, to show you that militia infantry users have little chance against Proto suits, MLT tanks shouldn't be able to win a straight knock down against a STD tank with a 12-16 mill SP sink (this is of course assuming that tanker weapon proficiency is brought back). As the skill tree stands now, it's too much a sink for a secondary role, or it's not enough of an advantage for tankers that have sunk the SP. Griffter D'nan wrote: Yes, I know that you just can't read. Second you was alone without sq support lol. If you don't know that already... squaddies can support you using own rifle or use needle, and repair tool. It's all about teamwork. And Im noobie, bro, you are so funny.
You do realize that the majority of FPS players DO NOT squad up. They DON'T have mics, and couldn't spell tactics if you gave them "actics" as a clue. So I'd love to know where this "perfect" team of yours is because it sure as hell isn't on my side of the MCC. And for the record myself and three clanmates where in that match, they chose to run milita gear because it was FW. Which was again...NOT MY POINT. My point is that there are newer players...even a couple of months old that have sunk SP into the wrong places, whatever the reason, and have maxed out as far as they can with 10-6 mill that are simply fodder for proto stompers. If it that way for infantry (and if I haven't painstakingly made that abundantly clear so that even a bottom feeder like yourself has to understand it then there's little hope for mankind at this point) then so it should be for everything else.Griffter D'nan wrote: Yes, and I love that veh rebalance changed it.
With that statement, you created a singularity of stupidity so strong, you bent light. And with that, I am done with you. While I'd love to come back and repeatedly point out all your fallacies and just plain moronic statements, I actually have stuff to do. For a minute I thought you were just a really ineffective troll, but based on your misplaced confidence in your laughable and ineffective posts lead me to conclude something even worse...that you actually believe the garbage you post. You are one of the things I despise most...the psuedo-intellectual. You may come off as intelligent, and you may have convinced yourself that you are, but in reality, all you are is an ineffective, non linear, freaking bore. So goodbye and good luck. Hugs and kisses, BattleCry1791 PS. Call your mother and apologize for being the huge disappointment that you are.
oh dayum
Charlotte O'Dell is the highest level unicorn!
|
Righteous Rage
BIG BAD W0LVES
13
|
Posted - 2014.01.08 19:23:00 -
[107] - Quote
Griffter D'nan wrote:Dear BattleCry1791, that's just amazing how much you can write despite nothing to say. Congrats bro. FYI this toon will brake 30M SP very soon and I know every pixel on every map and I know every role, logi, assault, sniper, scout, heavy, DS/tank pilot you name it. You know why, because I play a lot. Only argument in that whole sea of insults was: Quote: Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers.
And my answer is. They should they definitely should. Fits with near god mode, are just plain not right, they damage multiplayer aspect of the game and make game less popular, because its fun only to elite-hi-super-level players Just try single player game, and enable cheat codes, you can be as untouchable as you like there .
*break
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
|
BattleCry1791
PFB Pink Fluffy Bunnies
299
|
Posted - 2014.01.08 19:31:00 -
[108] - Quote
CLONE117 wrote:looks like some1 thinks he has an aura of invincibility when wearing full proto^..
lets see...during the so called"murder taxi era"
i was never really ran over by any lavs. i was against the removal of the free starterfit lav though. in which proto bears like above^ wanted to run around in the middle of the road and NOT suffer the consequences. and so as they played around in the road like the stupid idiots they are.. in came the cars that ran them down. and so how this ends is that a bunch od crying unstable idiots came to the forums wanting the free mlt lav removed so they wouldnt have to worry about being ran over.
but that didnt work because then the logistics lavs started to shine and were thus nicknamed by the stupid full proto using n00bs. we discovered the word "murdertaxi".
and from several nerfs and buffs later. here we are right now.
wanting to nerf the WEAKEST AND HARDEST TO FIT OF ALL THE TANKS.
a zero sp invested tank isnt the deadliest threat to your beloved proto gear.
as even i dont complain about these at all. u know the tank i complain about... a std tank fitted with proto modules and turrets.
when i see an enemy mlt tank on the field i get my slightly better mlt tank out and use my "driving skills" to wreak havok on these "tank spammers" with ease.
hell i could easily av them solo with adv swarm and std av nades rather easily.
u know why? its because majority of these mlt tanks are driven by unskilled new players.or just unskilled.
i dont run out into the middle of a road like some ****** just to shoot at a mlt tank stand still, then get shot dead. (thats a stupid thing to do it makes no sense as to why every1does it anyways with their assault rifles!) then run on these forums and cry like a little baby. saying they r op.
i say tank vs tank is balanced and i can handle them while on foot with some careful tactics as well with ease.
so your going to nerf mlt tanks because that is the thing that killed u what? once or twice?. when that perma hardened gunnlogi or maddrugar over is obliterating every single thing on the map without a worry?
your either a tanker who has lost to many std tanks to mlt during a match. or some stupid player who wants to be invincible in full proto..
I was going to reply but then I realized you're with whatever is left of PRO and I figured "why bother?" Better my sister in a whorehouse than my brother play with those scrubs. Your clan tag alone makes anything you say completely invalid.
If you were to say "It's noon and the sun is shining", I'd have to walk outside and check.
PS, if you can't keep up, take notes.
They'd ban me, but I'm too funny and more importantly, I'm right.
|
CLONE117
planetary retaliation organisation
562
|
Posted - 2014.01.08 19:38:00 -
[109] - Quote
i seek that balanced game as well.. but when dealing with all the crap that happens with all the ppl that want this so called "balance".
none of them r clearly thought through.
i admit to making a few stupid posts out of boredom at some points in time .
and from what i have seens and observed so far is but one thing...all the focus on on mlt tanks. theres next to no thought about how this affects std tanks here.
ill tell what happens here... your tank bushes will get worse.
every type of match would basically get much much worse than it is currently. be nerfing mlt tanks
im able to solo kill mlt tanks with adv swarms and av nades.. i never mentioned i was able to solo kill a maddrugar or gunlogi with my av. but i can kill them with my mlt tank.
nerfing them means they WOULDNT. be able to kill those std tanks at all. or keep them away.
std tanks currently are about 30-40% better than mlt tanks. so its a large percentage. but in what advantage they have is 1 extra slot. more pg/cpu to fit with. and the players using them probably have a lot of sp into vehicle core skills and turrets as well. which is obvious to see.
so with that just being there they have a big advantage over these mlt tanks. and because of that advantage av is largely ineffective against majority of them.
nerfing tanks isnt bringing balance to the game. its just making the problem grow worse.
its like the murder taxi era all over again.. |
CLONE117
planetary retaliation organisation
563
|
Posted - 2014.01.08 19:49:00 -
[110] - Quote
BattleCry1791 wrote:
I was going to reply but then I realized you're with whatever is left of PRO and I figured "why bother?" Better my sister in a whorehouse than my brother play with those scrubs. Your clan tag alone makes anything you say completely invalid.
If you were to say "It's noon and the sun is shining", I'd have to walk outside and check.
PS, if you can't keep up, take notes.
you do realize u just posted up more proof on why I was correct on you being an idiot?
so your going to use the worst possible excuse just to try to make yourself fell better when u sleep at night?
whats left of pro isnt really pro anymore anyways.
the main ceo of pro pretty much through it down the hole and created faction warfare army....
and from what ive heard/seen.. isnt pfb a dead corp?
and i think i remember reading something about your corp celebrating some sort of pc battle victory against pro. which was over some sort of pitful amount of isk and making it out like a big deal going around bragging like stupid idiots.
some1 correct me if im wrong it was a long time ago... because trolling like an idiot doesnt work on me.. |
|
NAV HIV
The Generals General Tso's Alliance
724
|
Posted - 2014.01.09 16:55:00 -
[111] - Quote
Bump |
Surt gods end
Demon Ronin
1512
|
Posted - 2014.01.09 16:56:00 -
[112] - Quote
look at nav trying to fan the flames. lol |
NAV HIV
The Generals General Tso's Alliance
725
|
Posted - 2014.01.09 17:16:00 -
[113] - Quote
Surt gods end wrote:look at nav trying to fan the flames. lol
LOL Tankers were happy that people forgot about the Tank spam for a bit and got overwhelmed by all these suit stats.
NICE try lol
Tanks and AV needs to be balanced. Don't wanna burn through 600-700k in suits to tickle a 70k Soma/Sica |
Atiim
Living Like Larry Schwag
3244
|
Posted - 2014.01.09 17:24:00 -
[114] - Quote
NAV HIV wrote:Surt gods end wrote:look at nav trying to fan the flames. lol LOL Tankers were happy that people forgot about the Tank spam for a bit and got overwhelmed by all these suit stats. NICE try lol Tanks and AV needs to be balanced. Don't wanna burn through 600-700k in suits to tickle a 70k Soma/Sica (--_--)7
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
NAV HIV
The Generals General Tso's Alliance
727
|
Posted - 2014.01.09 17:26:00 -
[115] - Quote
Atiim wrote:NAV HIV wrote:Surt gods end wrote:look at nav trying to fan the flames. lol LOL Tankers were happy that people forgot about the Tank spam for a bit and got overwhelmed by all these suit stats. NICE try lol Tanks and AV needs to be balanced. Don't wanna burn through 600-700k in suits to tickle a 70k Soma/Sica (--_--)7
Want my Swarm Stats back or Give me My SP back. I'll put it into a Rail tank |
Quil Evrything
Triple Terrors
676
|
Posted - 2014.01.09 17:29:00 -
[116] - Quote
CLONE117 wrote: a zero sp invested tank isnt the deadliest threat to your beloved proto gear.
Very true. It takes me a LONG ol time to kill a moving high HP proto suit with a militia blaster tank. Way longer than if I was spraying them with a duvolle or something. I think all the crybabying comes form the fact that they cant shoot back effectively; they have to run away. Which hurts dere widdle pride, awwwww...
|
Atiim
Living Like Larry Schwag
3245
|
Posted - 2014.01.09 17:30:00 -
[117] - Quote
NAV HIV wrote: Want my Swarm Stats back or Give me My SP back. I'll put it into a Rail tank
This ^^^
If I knew Swarms were gonna be like this, I would've kept my SP into tanks and gone with a Particle Cannon.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
NAV HIV
The Generals General Tso's Alliance
735
|
Posted - 2014.01.09 18:07:00 -
[118] - Quote
Atiim wrote:NAV HIV wrote: Want my Swarm Stats back or Give me My SP back. I'll put it into a Rail tank
This ^^^ If I knew Swarms were gonna be like this, I would've kept my SP into tanks and gone with a Particle Cannon.
True... All that SP and Turrets lol |
|
|
|
Pages: 1 2 3 4 :: [one page] |