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Atiim
Living Like Larry Schwag
3083
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Posted - 2014.01.06 16:59:00 -
[91] - Quote
Ninjanomyx wrote: Until MLT Tank BPOs exist again (Never) this is illogical. Until Infantry gets hit with Tiericide there will never really be "Balance". Vehicles got Nerfed into oblivion every Update since Uprising dropped, & even before..... Now Vehicles get not even 1 week into an Update & we immediately see a Hotfix here, a tweak there, all during a simple Downtime.......yet the suffering was prolonged in favor of Infantry. & you??? You're an Alt Double Post Self E-Peen Stroker, a Troll, & IWS Quality of "Gamer".
That's because 1 week into the update, there were so many things broken about vehicles [and still is] that it isn't even funny. 100% speed boost to MLT NOS modules? LOL.
Why should somebody be able to use something without investing SP while requiring multiple people who didn't invest SP to destroy them? Your simply paying for a huge advantage (that actually extends to vast majority of tankers as well, not just MLT ones)
From my recollection, vehicles were nerfed 1-2 times. I don't remember reading the patch notes for every patch and it saying how they nerfed vehicles again.
Oh yes, another wives tale passed around by tankers at the campfire. "Atiim want's vehicles removed." Atiim wanted our vehicle update was pushed back." "Atiim's not a tanker" ~and so much more.
I was not the cause, nor in favor of the tank re-"balancing" update being pushed further. In fact, I do remember saying many times that tanks needed a buff. However, most of you and other tanker's ideas were either idiotic, or something that would make tanks overpowered; usually both.
You still think KING CHECKMATE is my ALT huh? Well, considering how we have been placed in the same battle before, I'm going to say that we are different people.
You're questioning my quality of a "gamer". Your the one who made 2 rage threads QQing about how much you suck at tanking.
edit: Long post is way too long
Tanker > Logi > Scout > AV > Heavy > Assault > Sniper > Ninja > Forum Warrior.
And more weapons than you can count!
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Whinis
Amarr Templars Amarr Empire
28
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Posted - 2014.01.07 13:54:00 -
[92] - Quote
To be honest I liked an idea that someone proposed, increase AV again but give dropships a natural resistance to forge guns so that they are relevant still. That way they will hold their current be warry of AV but its not death like the current meta is while tanks have to fear again. And to be honest the biggest problem with tanks is their ability to fit multiple hardeners of 40%+ and just have one always running. We need ccp to finally implement capacitors so that doesn't happen. |
BattleCry1791
PFB Pink Fluffy Bunnies
294
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Posted - 2014.01.07 14:56:00 -
[93] - Quote
stlcarlos989 wrote:Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:CCP Saberwing wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. Le Source Thank you, Saberwing!!!! :D <3333 I wonder if tanks feel too strong because tanks got a buff, price cut, and every form of AV got nerfed? Seriously how didn't see this coming CCP
Because no one in CCP or none of the CPMs drive tanks/use AV load outs. They never have. It should be fairly obvious by the changes made to tanks since Chromosome that if they do, those people need to be reassigned/terminated since they haven't the slightest clue regarding tanks and AV.
They've never really even come close. Either the AV is too powerful or the tanks are unkillable by anything other than a stationary turret or another tank.
There has yet to be an inbetween.
Can you get it right this time CCP? Historical evidence says that you won't. Definition of insanity is doing the same thing over and over and expecting different results. Time to do something different; listen to different people, come at it from a different direction.
Here's my .02 ISK:
MLT tanks: Everyone knows they are OP. So the question is, how far do you knock them down? To be completely honest, you can leave the armor and shield rating alone or take them down a few hundred. The overall issue is the slots and the guns. Take the slots down to 2 per whatever tank it is. Sica gets two highs, and Somas get two lows. Or make it one and one. And you absolutely have to gank the CPU/PG room on both.
In fact, the MLT tanks are the wrong place to start now that I think about it. The place to start is in a conceptual battle: How many licks to the center of a lollipop? How many full hits (missiles for swarms and fogre hits) at proficiency 5 does it take to break a tank with a proto weapon? That's what should be discussed. A fair answer to that question is what will actually balance tanks and AV once and for all. And what kind of tank are we talking...just a basic STD tank with no extras? I think that would be the best way to go. Or...a basic tank with an active hardner specific to the tank type (Gunnloigi/Madrugar).
And since I'm talking about tanks....If I may offer....get rid of the main blasters. Replace them with a shell style gun that hits harder than the rail, but is harder to aim, reloads a bit slower. Reason is two fold.: Eventually the MAVs will be released, I personally think that should be the anti infantry vehicle of choice. It would actually give tankers a reason to put secondary turrets on their tanks. The secondary turrets should be the anti infantry piece for tanks, meaning that tankers would actually have to run as crews. This also means that as CCP, you'd have to fix the 20M blasters. lolwut? Yeah I know I'm asking to much.
So there's that.
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Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.07 15:11:00 -
[94] - Quote
BattleCry1791 wrote:
MLT tanks: Everyone knows they are OP. So the question is, how far do you knock them down? To be completely honest, you can leave the armor and shield rating alone or take them down a few hundred. The overall issue is the slots and the guns. Take the slots down to 2 per whatever tank it is. Sica gets two highs, and Somas get two lows. Or make it one and one. And you absolutely have to gank the CPU/PG room on both.
I'm quite amazed that people keep forgetting about one important thing. Veh ballance. Yes, you could cripple MLT beyond rational point, but in that case even 3 ganked MLT tanks don't kill one STD tank. Dust is not only about infantry. I don't like idea of superpowerful tanks that require over 10M SP to gain practical immortality form MLT guys. Guy or gal in skilled Gunlogi should fear when multiple MLT tanks (2 or 3) operating on the battlefield just like protobear fear ppl with MLT starter fit working together (and yes, they can bring protobrar down). After all Dust is a multiplayer game, so should CCP encourage pll to fight solo? |
Ninjanomyx
Imperfects Negative-Feedback
527
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Posted - 2014.01.07 15:21:00 -
[95] - Quote
Atiim wrote:Ninjanomyx wrote: Until MLT Tank BPOs exist again (Never) this is illogical. Until Infantry gets hit with Tiericide there will never really be "Balance". Vehicles got Nerfed into oblivion every Update since Uprising dropped, & even before..... Now Vehicles get not even 1 week into an Update & we immediately see a Hotfix here, a tweak there, all during a simple Downtime.......yet the suffering was prolonged in favor of Infantry. & you??? You're an Alt Double Post Self E-Peen Stroker, a Troll, & IWS Quality of "Gamer".
That's because 1 week into the update, there were so many things broken about vehicles [and still is] that it isn't even funny. 100% speed boost to MLT NOS modules? LOL. AV was "Broken" since Chromosone. There were no Hotfixes, only Buffs & waiting periods. Your point is invalid.Why should somebody be able to use something without investing SP while requiring multiple people who didn't invest SP to destroy them? Your simply paying for a huge advantage (that actually extends to vast majority of tankers as well, not just MLT ones) SP & ISK..... Zero SP & ISK should not Instagib Zero SP that costs ISK. Only under the condition of a Skilled AVER should a Tank be Soloed. This entails Key Positioning & Strategy. This is already possible, thus invalidating your argument. You are basically asking for a LAVless Jihad Jeep, which further denotes your lack of Logic & Skill.From my recollection, vehicles were nerfed 1-2 times. I don't remember reading the patch notes for every patch and it saying how they nerfed vehicles again. Nerfed since Precursor...... The perpetual Nerfing only stopped in 1.7, but technically we were still Nerfed. It's just blanketed under AV Nerf QQ, thus making the Tank Nerf transparent to the point of invisibility. You cannot read "Ninja Fixes", your statement is irrelevant.Oh yes, another wives tale passed around by tankers at the campfire. "Atiim want's vehicles removed." Atiim wanted our vehicle update was pushed back." "Atiim's not a tanker" ~and so much more. You're not a Tanker. This is Fact, not Fiction. But you may resume perpetrating with your "Fish Stories".I was not the cause, nor in favor of the tank re-"balancing" update being pushed further. In fact, I do remember saying many times that tanks needed a buff. However, most of you and other tanker's ideas were either idiotic, or something that would make tanks overpowered; usually both. Link to my "Idiotic Ideas" or GTFO.You still think KING CHECKMATE is my ALT huh? Well, considering how we have been placed in the same battle before, I'm going to say that we are different people. Left Nut, Right Nut, you're both the same D**K. Also.....Dualboxing, & you are the ALT.You're questioning my quality of a "gamer". Your the one who made 2 rage threads QQing about how much you suck at tanking. Someone has to Troll me on me "Sucking".....& I guess it had to be me since nobody else can do it with a straight face edit: Long post is way too long |
BattleCry1791
PFB Pink Fluffy Bunnies
295
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Posted - 2014.01.07 15:35:00 -
[96] - Quote
Griffter D'nan wrote:BattleCry1791 wrote:
MLT tanks: Everyone knows they are OP. So the question is, how far do you knock them down? To be completely honest, you can leave the armor and shield rating alone or take them down a few hundred. The overall issue is the slots and the guns. Take the slots down to 2 per whatever tank it is. Sica gets two highs, and Somas get two lows. Or make it one and one. And you absolutely have to gank the CPU/PG room on both.
I'm quite amazed that people keep forgetting about one important thing. Veh ballance. Yes, you could cripple MLT beyond rational point, but in that case even 3 ganked MLT tanks don't kill one STD tank. Dust is not only about infantry. I don't like idea of superpowerful tanks that require over 10M SP to gain practical immortality form MLT guys. Guy or gal in skilled Gunlogi should fear when multiple MLT tanks (2 or 3) operating on the battlefield just like protobear fear ppl with MLT starter fit working together (and yes, they can bring protobrar down). After all Dust is a multiplayer game, so should CCP encourage pll to fight solo?
Pay VERY close attention here, because I'm only going to say this once.
YOU.ARE.WRONG
Here's why:
Take everything you just said, and apply it to militia vs Proto Gear. Doesn't work. In fact, you'r logic goes against EVERYTHING the game is about. The game is totally about imbalance. It's about SP sinks. It's about proficiency to 5. Since there are no proto tanks, then the tanks have to be proto'd by SP sink...really no way around it. Same with AV. If Proto AV is designed to take down the biggest tanks with level 5 everything then they should be able to rip through MLT.
Short of actual STD, ADV, and Proto tanks, there is no other solution but to bring back Prof 5 for Tank guns, so that way dedicated tankers will win most tank battles and survive most AV just the same way proto infantry can survive sub proto infantry.
Anything else is just laughable. |
CLONE117
planetary retaliation organisation
556
|
Posted - 2014.01.07 16:32:00 -
[97] - Quote
if u only nerf mlt tanks u make ur tank problem worse its as simple as that.. |
Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.07 17:45:00 -
[98] - Quote
BattleCry1791 wrote: If Proto AV is designed to take down the biggest tanks with level 5 everything then they should be able to rip through MLT.
Short of actual STD, ADV, and Proto tanks, there is no other solution but to bring back Prof 5 for Tank guns, so that way dedicated tankers will win most tank battles and survive most AV just the same way proto infantry can survive sub proto infantry.
Anything else is just laughable.
Well, are you dust player? Do you know EvE online? Do you know dust mechanics?
First if you are player you already should know, that any protobear with lv. 5 everything can be killed with ease by 2-3 fresh MLT toons with 0 SP applied. So this is cornerstone of EvE and by extension Dust. There is no goodlike fit or skills that can't be bypassed by good teamwork. This should be applied to tanks as well.
Second. EvE and Dust are "working in progress" game. So balancing something against things that come or not in far, far future is just silly. Game should be balanced now in "as it" state. Dev just rebalance things as new stuff will show up. Well they did this more than one-time (just look at new rifles and rang rebalance and many others). That's what is MMO's about - constant change, constant rebalance nothing there is eternal.
Third. Your understanding of mechanics is very poor. Sill levels are about unlocking new stuff and giving little advantage over unskilled player. Giving player skills that heavily circumvent team play (tank/AV gank), planning, tactics, shooting skills is just wrong. Advantage that come from that should be about 10-15% max. This also apply to equipment. That means that Gunlogi after toe-to-toe battle with Sica (if pilots have equal SP skills of course) should have no more than 10% eHP.
Yes, it's very laughable that you want ballance things that not exist, and create this elitist tank-club/protostompers again. You need to play more, try AV fits, MLT tanks and more. Maybe then you think about and find good arguments, because now you far from it. |
BattleCry1791
PFB Pink Fluffy Bunnies
295
|
Posted - 2014.01.08 01:42:00 -
[99] - Quote
Griffter D'nan wrote:
Well, are you dust player? Do you know EvE online? Do you know dust mechanics?
First if you are player you already should know, that any protobear with lv. 5 everything can be killed with ease by 2-3 fresh MLT toons with 0 SP applied. So this is cornerstone of EvE and by extension Dust. There is no goodlike fit or skills that can't be bypassed by good teamwork. This should be applied to tanks as well.
Second. EvE and Dust are "working in progress" game. So balancing something against things that come or not in far, far future is just silly. Game should be balanced now in "as it" state. Dev just rebalance things as new stuff will show up. Well they did this more than one-time (just look at new rifles and rang rebalance and many others). That's what is MMO's about - constant change, constant rebalance nothing there is eternal.
Third. Your understanding of mechanics is very poor. Sill levels are about unlocking new stuff and giving little advantage over unskilled player. Giving player skills that heavily circumvent team play (tank/AV gank), planning, tactics, shooting skills is just wrong. Advantage that come from that should be about 10-15% max. This also apply to equipment. That means that Gunlogi after toe-to-toe battle with Sica (if pilots have equal SP skills of course) should have no more than 10% eHP.
Yes, it's very laughable that you want ballance things that not exist, and create this elitist tank-club/protostompers again. You need to play more, try AV fits, MLT tanks and more. Maybe then you think about and find good arguments, because now you far from it.
Wow. Just freaking wow. Just when I thought the mouse jokey crowd couldn't get any more obtuse.
There's a lost of ways I could go with this. I could politely inform you just exactly what my Clan tag entails Dust history wise, who I am, and where I come from just to make it so's you understand that on this forum, you're the new guy and I'm not.
However, this little bit right here: " Your understanding of mechanics is very poor. Sill levels are about unlocking new stuff and giving little advantage over unskilled player. Giving player skills that heavily circumvent team play (tank/AV gank), planning, tactics, shooting skills is just wrong. Advantage that come from that should be about 10-15% max. This also apply to equipment. That means that Gunlogi after toe-to-toe battle with Sica (if pilots have equal SP skills of course) should have no more than 10% eHP."
Means you know **** ALL about this game. Seriously, you go beyond newb to n00b with that statement. I'll even grant you that math wise you may be right...but you know what, you aren't. Not even close. Not even in the same universe. I mean, you are a complete ********. Let's just run the math of militia assault rifle vs a proto AR with Prof 5.
Militia AR: 34 HP/rd, Accuracy rating of 55.5 and a magazine of 48 rds Duvolle AR: 37.4 HP/rd, Accuraccy rating of 57.2, and a magazine of 60 rds.
Now, on paper, you might be justified in thinking "not much of an increase. Here's where you're dead wrong.
You have to factor in Prof 5 for assualt rifles, which guys that DON'T have Duvolles...don't freaking have. That's 15% increase in damage per rd. That puts a Duvolle over 43/rd damage.
The other thing you have to factor in is that a guy carrying a Duvolle is running ADV gear at the least and more than likely full proto gear. So either he's tanked with something between 700-1200 EHP or is using complex damage mods, which the militia user ALSO DOESN'T have....just say they're running a "glass cannon" gallente assualt rig....Duvolle + 2 complex damage mods (17.5 incrase last time I checked) + Prof 5 = dead squishy militia or STD user. There is no "slight advantage" over "unskilled" players. With the damage mods and the Prof 5 (and let's not forget the Sharpshooter bonus which means more shots on target) you're looking at over 30% increase in damage over a Militia/Standard user. That's why higher SP toons can do well with Exiles and GEKs...they have a natural advantage over their lowered SP counterparts.
There is a distinct, massive advantage to the proto user. He can either outlast the STD/ADV/MLT user or out DPS's him, or a combo of both depending on his rig. It's called proto stomping for a reason jack ass.
A week a go I was on my 4th alt, a "test" subject for new weapons. He uses a Caldari medium suit with full points in shields and armor, runs Complex Shield extenders, a GEk, and AR Prof 4. I was owned like the washington generals to the globetrotter that was handling a carthum SR and full Amarr Assault proto gear. I could site up on him, get off a round or two and that's all it was. Straight owned by superior gear vs a 350 shield 150 armored medium fit. Caught him from behind more than once, he just turned around and floored me both times.
The game is DESIGNED with HUGE imbalances. In fact if there's any one thing that has been a constant in DUST from the beta until know is the advantage that players with bigger SP have over low SP players.
As you said, that's how MMO's (you mean RPG but whatever) work. Since this game is indeed an RPG first and a shooter second., it is imbalanced by design. |
Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.08 03:17:00 -
[100] - Quote
BattleCry1791 wrote: I could politely inform you just exactly what my Clan tag entails Dust history wise, who I am, and where I come from just to make it so's you understand that on this forum, you're the new guy and I'm not. There is a good chance that my toon is older than yours, have more SP, moreover Im probably higher on leaderboards than you. So I find that gibberish utterly funny. This whole "elitism" is just childish so give a brake. I just dont say much on public, just because don't like kids with bad patronizing habits.
BattleCry1791 wrote: Means you know **** ALL about this game. Seriously, you go beyond newb to n00b with that statement. I'll even grant you that math wise you may be right...but you know what, you aren't. Not even close. Not even in the same universe. I mean, you are a complete ********. Let's just run the math of militia assault rifle vs a proto AR with Prof 5.
Militia AR: 34 HP/rd, Accuracy rating of 55.5 and a magazine of 48 rds Duvolle AR: 37.4 HP/rd, Accuraccy rating of 57.2, and a magazine of 60 rds.
Now, on paper, you might be justified in thinking "not much of an increase. Here's where you're dead wrong.
That's why i put one condition - (if pilots have equal SP skills of course). Can you understand what you read? Yes, we discuss MLT tank nerf, so we compare them with caeteris paribus in mind (check on wikipedia what that means ). And this stats above just support my opinion. Thx.
BattleCry1791 wrote: A week a go I was on my 4th alt, a "test" subject for new weapons. He uses a Caldari medium suit with full points in shields and armor, runs Complex Shield extenders, a GEk, and AR Prof 4. I was owned like the washington generals to the globetrotter that was handling a carthum SR and full Amarr Assault proto gear. I could site up on him, get off a round or two and that's all it was. Straight owned by superior gear vs a 350 shield 150 armored medium fit. Caught him from behind more than once, he just turned around and floored me both times.
Yes, I know that you just can't read. Second you was alone without sq support lol. If you don't know that already... squaddies can support you using own rifle or use needle, and repair tool. It's all about teamwork. And Im noobie, bro, you are so funny.
BattleCry1791 wrote: The game is DESIGNED with HUGE imbalances. In fact if there's any one thing that has been a constant in DUST from the beta until know is the advantage that players with bigger SP have over low SP players.
Yes, and I love that veh rebalance changed it. |
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BattleCry1791
PFB Pink Fluffy Bunnies
298
|
Posted - 2014.01.08 18:30:00 -
[101] - Quote
Ya know, every time I run across some half wit English professor wanna be EvE Mouse jockey I always think to myself..."Wow, can these guys get any more dense? I mean seriously, this guy is so thick he has his own gravitational pull. There's no way they can all be this obtuse." And then another calculator watch wearing gaming hipster comes along up and proves me wrong. Open your books to page one chillun's cuz I'm about to take this little **** to school.
Griffter D'nan wrote: There is a good chance that my toon is older than yours, have more SP, moreover Im probably higher on leaderboards than you. So I find that gibberish utterly funny. This whole "elitism" is just childish so give a brake. I just font say much on public, just because don't like kids with bad patronizing habits.
I probably have alts with more SP than you. If you can break 18 mill you lemme know (and I've capped ONCE in the last two months). Shouldn't be hard if you've been around since the beginning. Oh, and you don't post seldom because you're a shy, unique snowflake, but because your likely from the Affirmation-Everyone's Special-Participation Trophy generation and can't handle the heat.
Griffter D'nan wrote:That's why i put one condition - (if pilots have equal SP skills of course). Can you understand what you read? Yes, we discuss MLT tank nerf, so we compare them with caeteris paribus in mind (check on wikipedia what that means ). And this stats above just support my opinion. Thx. I got a better idea, instead of sitting around learning **** that no on cares about so you can throw it in their faces because no one's ever heard of it why don't you spend your parents hard earned money on some critical thinking classes. You'r "condition" is the DUST equivalent of zero on the Kelvin Scale, Santa Claus, Carly Rae Jepson's 2nd top 10 hit, or a CSI script that challenges the viewer; it doesn't exist in this reality.
From an infantry standpoint there's been too much time and too many options for players that have been playing since the beta or just after LOLrelease. And the other thing here is that you completely missed the entire reason I wrote it, which was to explain the difference that we see in infantry and if tanking so to follow the same lines then there HAS to be the same built in imbalance. Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers. That was the entire point of that, to show you that militia infantry users have little chance against Proto suits, MLT tanks shouldn't be able to win a straight knock down against a STD tank with a 12-16 mill SP sink (this is of course assuming that tanker weapon proficiency is brought back). As the skill tree stands now, it's too much a sink for a secondary role, or it's not enough of an advantage for tankers that have sunk the SP.
Griffter D'nan wrote: Yes, I know that you just can't read. Second you was alone without sq support lol. If you don't know that already... squaddies can support you using own rifle or use needle, and repair tool. It's all about teamwork. And Im noobie, bro, you are so funny.
You do realize that the majority of FPS players DO NOT squad up. They DON'T have mics, and couldn't spell tactics if you gave them "actics" as a clue. So I'd love to know where this "perfect" team of yours is because it sure as hell isn't on my side of the MCC. And for the record myself and three clanmates where in that match, they chose to run milita gear because it was FW. Which was again...NOT MY POINT. My point is that there are newer players...even a couple of months old that have sunk SP into the wrong places, whatever the reason, and have maxed out as far as they can with 10-6 mill that are simply fodder for proto stompers. If it that way for infantry (and if I haven't painstakingly made that abundantly clear so that even a bottom feeder like yourself has to understand it then there's little hope for mankind at this point) then so it should be for everything else.
Griffter D'nan wrote: Yes, and I love that veh rebalance changed it.
With that statement, you created a singularity of stupidity so strong, you bent light.
And with that, I am done with you. While I'd love to come back and repeatedly point out all your fallacies and just plain moronic statements, I actually have stuff to do. For a minute I thought you were just a really ineffective troll, but based on your misplaced confidence in your laughable and ineffective posts lead me to conclude something even worse...that you actually believe the garbage you post.
You are one of the things I despise most...the psuedo-intellectual. You may come off as intelligent, and you may have convinced yourself that you are, but in reality, all you are is an ineffective, non linear, freaking bore. So goodbye and good luck.
Hugs and kisses, BattleCry1791
PS. Call your mother and apologize for being the huge disappointment that you are.
They'd ban me, but I'm too funny and more importantly, I'm right.
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Fox Gaden
Immortal Guides
2097
|
Posted - 2014.01.08 18:47:00 -
[102] - Quote
LetGÇÖs just hope CCP does not overreact and overshoot the mark again.
The Tank situation is bad now, but some very minor changes would make a major difference in the balance.
And finally the usual cut & paste for every Tank/AV thread:
Fox Gaden wrote:I still say:
Buff missile damage by 30 = 250 damage per missile (down from 330 in 1.6) Buff range by 25m = 200m range (down from 400 in 1.6)
These small buffs would get the Swarm Launcher a lot closer to being balanced. After seeing how that plays out we can determine if they need to be buffed any further.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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CLONE117
planetary retaliation organisation
562
|
Posted - 2014.01.08 18:58:00 -
[103] - Quote
looks like some1 thinks he has an aura of invincibility when wearing full proto^..
lets see...during the so called"murder taxi era"
i was never really ran over by any lavs. i was against the removal of the free starterfit lav though. in which proto bears like above^ wanted to run around in the middle of the road and NOT suffer the consequences. and so as they played around in the road like the stupid idiots they are.. in came the cars that ran them down. and so how this ends is that a bunch od crying unstable idiots came to the forums wanting the free mlt lav removed so they wouldnt have to worry about being ran over.
but that didnt work because then the logistics lavs started to shine and were thus nicknamed by the stupid full proto using n00bs. we discovered the word "murdertaxi".
and from several nerfs and buffs later. here we are right now.
wanting to nerf the WEAKEST AND HARDEST TO FIT OF ALL THE TANKS.
a zero sp invested tank isnt the deadliest threat to your beloved proto gear.
as even i dont complain about these at all. u know the tank i complain about... a std tank fitted with proto modules and turrets.
when i see an enemy mlt tank on the field i get my slightly better mlt tank out and use my "driving skills" to wreak havok on these "tank spammers" with ease.
hell i could easily av them solo with adv swarm and std av nades rather easily.
u know why? its because majority of these mlt tanks are driven by unskilled new players.or just unskilled.
i dont run out into the middle of a road like some ****** just to shoot at a mlt tank stand still, then get shot dead. (thats a stupid thing to do it makes no sense as to why every1does it anyways with their assault rifles!) then run on these forums and cry like a little baby. saying they r op.
i say tank vs tank is balanced and i can handle them while on foot with some careful tactics as well with ease.
so your going to nerf mlt tanks because that is the thing that killed u what? once or twice?. when that perma hardened gunnlogi or maddrugar over is obliterating every single thing on the map without a worry?
your either a tanker who has lost to many std tanks to mlt during a match. or some stupid player who wants to be invincible in full proto.. |
Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.08 19:14:00 -
[104] - Quote
Dear BattleCry1791, that's just amazing how much you can write despite nothing to say. Congrats bro. FYI this toon will brake 30M SP very soon and I know every pixel on every map and I know every role, logi, assault, sniper, scout, heavy, DS/tank pilot you name it. You know why, because I play a lot.
Only argument in that whole sea of insults was:
Quote: Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers.
And my answer is. They should they definitely should. Fits with near god mode, are just plain not right, they damage multiplayer aspect of the game and make game less popular, because its fun only to elite-hi-super-level players Just try single player game, and enable cheat codes, you can be as untouchable as you like there . |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1480
|
Posted - 2014.01.08 19:15:00 -
[105] - Quote
CLONE117 wrote:looks like some1 thinks he has an aura of invincibility when wearing full proto^..
lets see...during the so called"murder taxi era"
i was never really ran over by any lavs. i was against the removal of the free starterfit lav though. in which proto bears like above^ wanted to run around in the middle of the road and NOT suffer the consequences. and so as they played around in the road like the stupid idiots they are.. in came the cars that ran them down. and so how this ends is that a bunch od crying unstable idiots came to the forums wanting the free mlt lav removed so they wouldnt have to worry about being ran over.
but that didnt work because then the logistics lavs started to shine and were thus nicknamed by the stupid full proto using n00bs. we discovered the word "murdertaxi".
and from several nerfs and buffs later. here we are right now.
wanting to nerf the WEAKEST AND HARDEST TO FIT OF ALL THE TANKS.
a zero sp invested tank isnt the deadliest threat to your beloved proto gear.
as even i dont complain about these at all. u know the tank i complain about... a std tank fitted with proto modules and turrets.
when i see an enemy mlt tank on the field i get my slightly better mlt tank out and use my "driving skills" to wreak havok on these "tank spammers" with ease.
hell i could easily av them solo with adv swarm and std av nades rather easily.
u know why? its because majority of these mlt tanks are driven by unskilled new players.or just unskilled.
i dont run out into the middle of a road like some ****** just to shoot at a mlt tank stand still, then get shot dead. (thats a stupid thing to do it makes no sense as to why every1does it anyways with their assault rifles!) then run on these forums and cry like a little baby. saying they r op.
i say tank vs tank is balanced and i can handle them while on foot with some careful tactics as well with ease.
so your going to nerf mlt tanks because that is the thing that killed u what? once or twice?. when that perma hardened gunnlogi or maddrugar over is obliterating every single thing on the map without a worry?
your either a tanker who has lost to many std tanks to mlt during a match. or some stupid player who wants to be invincible in full proto..
You clearly are do not know who I am or my intent when I write threads like these. If you see it as you do, then you're ignorant.
I want a balanced game. This is one only of many threads on tanks i have written since 1.7.
Charlotte O'Dell is the highest level unicorn!
|
Charlotte O'Dell
Fatal Absolution Covert Intervention
1480
|
Posted - 2014.01.08 19:18:00 -
[106] - Quote
BattleCry1791 wrote:Ya know, every time I run across some half wit English professor wanna be EvE Mouse jockey I always think to myself..."Wow, can these guys get any more dense? I mean seriously, this guy is so thick he has his own gravitational pull. There's no way they can all be this obtuse." And then another calculator watch wearing gaming hipster comes along up and proves me wrong. Open your books to page one chillun's cuz I'm about to take this little **** to school. Griffter D'nan wrote: There is a good chance that my toon is older than yours, have more SP, moreover Im probably higher on leaderboards than you. So I find that gibberish utterly funny. This whole "elitism" is just childish so give a brake. I just font say much on public, just because don't like kids with bad patronizing habits.
I probably have alts with more SP than you. If you can break 18 mill you lemme know (and I've capped ONCE in the last two months). Shouldn't be hard if you've been around since the beginning. Oh, and you don't post seldom because you're a shy, unique snowflake, but because your likely from the Affirmation-Everyone's Special-Participation Trophy generation and can't handle the heat. Griffter D'nan wrote:That's why i put one condition - (if pilots have equal SP skills of course). Can you understand what you read? Yes, we discuss MLT tank nerf, so we compare them with caeteris paribus in mind (check on wikipedia what that means ). And this stats above just support my opinion. Thx. I got a better idea, instead of sitting around learning **** that no on cares about so you can throw it in their faces because no one's ever heard of it why don't you spend your parents hard earned money on some critical thinking classes. You'r "condition" is the DUST equivalent of zero on the Kelvin Scale, Santa Claus, Carly Rae Jepson's 2nd top 10 hit, or a CSI script that challenges the viewer; it doesn't exist in this reality. From an infantry standpoint there's been too much time and too many options for players that have been playing since the beta or just after LOLrelease. And the other thing here is that you completely missed the entire reason I wrote it, which was to explain the difference that we see in infantry and if tanking so to follow the same lines then there HAS to be the same built in imbalance. Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers. That was the entire point of that, to show you that militia infantry users have little chance against Proto suits, MLT tanks shouldn't be able to win a straight knock down against a STD tank with a 12-16 mill SP sink (this is of course assuming that tanker weapon proficiency is brought back). As the skill tree stands now, it's too much a sink for a secondary role, or it's not enough of an advantage for tankers that have sunk the SP. Griffter D'nan wrote: Yes, I know that you just can't read. Second you was alone without sq support lol. If you don't know that already... squaddies can support you using own rifle or use needle, and repair tool. It's all about teamwork. And Im noobie, bro, you are so funny.
You do realize that the majority of FPS players DO NOT squad up. They DON'T have mics, and couldn't spell tactics if you gave them "actics" as a clue. So I'd love to know where this "perfect" team of yours is because it sure as hell isn't on my side of the MCC. And for the record myself and three clanmates where in that match, they chose to run milita gear because it was FW. Which was again...NOT MY POINT. My point is that there are newer players...even a couple of months old that have sunk SP into the wrong places, whatever the reason, and have maxed out as far as they can with 10-6 mill that are simply fodder for proto stompers. If it that way for infantry (and if I haven't painstakingly made that abundantly clear so that even a bottom feeder like yourself has to understand it then there's little hope for mankind at this point) then so it should be for everything else.Griffter D'nan wrote: Yes, and I love that veh rebalance changed it.
With that statement, you created a singularity of stupidity so strong, you bent light. And with that, I am done with you. While I'd love to come back and repeatedly point out all your fallacies and just plain moronic statements, I actually have stuff to do. For a minute I thought you were just a really ineffective troll, but based on your misplaced confidence in your laughable and ineffective posts lead me to conclude something even worse...that you actually believe the garbage you post. You are one of the things I despise most...the psuedo-intellectual. You may come off as intelligent, and you may have convinced yourself that you are, but in reality, all you are is an ineffective, non linear, freaking bore. So goodbye and good luck. Hugs and kisses, BattleCry1791 PS. Call your mother and apologize for being the huge disappointment that you are.
oh dayum
Charlotte O'Dell is the highest level unicorn!
|
Righteous Rage
BIG BAD W0LVES
13
|
Posted - 2014.01.08 19:23:00 -
[107] - Quote
Griffter D'nan wrote:Dear BattleCry1791, that's just amazing how much you can write despite nothing to say. Congrats bro. FYI this toon will brake 30M SP very soon and I know every pixel on every map and I know every role, logi, assault, sniper, scout, heavy, DS/tank pilot you name it. You know why, because I play a lot. Only argument in that whole sea of insults was: Quote: Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers.
And my answer is. They should they definitely should. Fits with near god mode, are just plain not right, they damage multiplayer aspect of the game and make game less popular, because its fun only to elite-hi-super-level players Just try single player game, and enable cheat codes, you can be as untouchable as you like there .
*break
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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BattleCry1791
PFB Pink Fluffy Bunnies
299
|
Posted - 2014.01.08 19:31:00 -
[108] - Quote
CLONE117 wrote:looks like some1 thinks he has an aura of invincibility when wearing full proto^..
lets see...during the so called"murder taxi era"
i was never really ran over by any lavs. i was against the removal of the free starterfit lav though. in which proto bears like above^ wanted to run around in the middle of the road and NOT suffer the consequences. and so as they played around in the road like the stupid idiots they are.. in came the cars that ran them down. and so how this ends is that a bunch od crying unstable idiots came to the forums wanting the free mlt lav removed so they wouldnt have to worry about being ran over.
but that didnt work because then the logistics lavs started to shine and were thus nicknamed by the stupid full proto using n00bs. we discovered the word "murdertaxi".
and from several nerfs and buffs later. here we are right now.
wanting to nerf the WEAKEST AND HARDEST TO FIT OF ALL THE TANKS.
a zero sp invested tank isnt the deadliest threat to your beloved proto gear.
as even i dont complain about these at all. u know the tank i complain about... a std tank fitted with proto modules and turrets.
when i see an enemy mlt tank on the field i get my slightly better mlt tank out and use my "driving skills" to wreak havok on these "tank spammers" with ease.
hell i could easily av them solo with adv swarm and std av nades rather easily.
u know why? its because majority of these mlt tanks are driven by unskilled new players.or just unskilled.
i dont run out into the middle of a road like some ****** just to shoot at a mlt tank stand still, then get shot dead. (thats a stupid thing to do it makes no sense as to why every1does it anyways with their assault rifles!) then run on these forums and cry like a little baby. saying they r op.
i say tank vs tank is balanced and i can handle them while on foot with some careful tactics as well with ease.
so your going to nerf mlt tanks because that is the thing that killed u what? once or twice?. when that perma hardened gunnlogi or maddrugar over is obliterating every single thing on the map without a worry?
your either a tanker who has lost to many std tanks to mlt during a match. or some stupid player who wants to be invincible in full proto..
I was going to reply but then I realized you're with whatever is left of PRO and I figured "why bother?" Better my sister in a whorehouse than my brother play with those scrubs. Your clan tag alone makes anything you say completely invalid.
If you were to say "It's noon and the sun is shining", I'd have to walk outside and check.
PS, if you can't keep up, take notes.
They'd ban me, but I'm too funny and more importantly, I'm right.
|
CLONE117
planetary retaliation organisation
562
|
Posted - 2014.01.08 19:38:00 -
[109] - Quote
i seek that balanced game as well.. but when dealing with all the crap that happens with all the ppl that want this so called "balance".
none of them r clearly thought through.
i admit to making a few stupid posts out of boredom at some points in time .
and from what i have seens and observed so far is but one thing...all the focus on on mlt tanks. theres next to no thought about how this affects std tanks here.
ill tell what happens here... your tank bushes will get worse.
every type of match would basically get much much worse than it is currently. be nerfing mlt tanks
im able to solo kill mlt tanks with adv swarms and av nades.. i never mentioned i was able to solo kill a maddrugar or gunlogi with my av. but i can kill them with my mlt tank.
nerfing them means they WOULDNT. be able to kill those std tanks at all. or keep them away.
std tanks currently are about 30-40% better than mlt tanks. so its a large percentage. but in what advantage they have is 1 extra slot. more pg/cpu to fit with. and the players using them probably have a lot of sp into vehicle core skills and turrets as well. which is obvious to see.
so with that just being there they have a big advantage over these mlt tanks. and because of that advantage av is largely ineffective against majority of them.
nerfing tanks isnt bringing balance to the game. its just making the problem grow worse.
its like the murder taxi era all over again.. |
CLONE117
planetary retaliation organisation
563
|
Posted - 2014.01.08 19:49:00 -
[110] - Quote
BattleCry1791 wrote:
I was going to reply but then I realized you're with whatever is left of PRO and I figured "why bother?" Better my sister in a whorehouse than my brother play with those scrubs. Your clan tag alone makes anything you say completely invalid.
If you were to say "It's noon and the sun is shining", I'd have to walk outside and check.
PS, if you can't keep up, take notes.
you do realize u just posted up more proof on why I was correct on you being an idiot?
so your going to use the worst possible excuse just to try to make yourself fell better when u sleep at night?
whats left of pro isnt really pro anymore anyways.
the main ceo of pro pretty much through it down the hole and created faction warfare army....
and from what ive heard/seen.. isnt pfb a dead corp?
and i think i remember reading something about your corp celebrating some sort of pc battle victory against pro. which was over some sort of pitful amount of isk and making it out like a big deal going around bragging like stupid idiots.
some1 correct me if im wrong it was a long time ago... because trolling like an idiot doesnt work on me.. |
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NAV HIV
The Generals General Tso's Alliance
724
|
Posted - 2014.01.09 16:55:00 -
[111] - Quote
Bump |
Surt gods end
Demon Ronin
1512
|
Posted - 2014.01.09 16:56:00 -
[112] - Quote
look at nav trying to fan the flames. lol |
NAV HIV
The Generals General Tso's Alliance
725
|
Posted - 2014.01.09 17:16:00 -
[113] - Quote
Surt gods end wrote:look at nav trying to fan the flames. lol
LOL Tankers were happy that people forgot about the Tank spam for a bit and got overwhelmed by all these suit stats.
NICE try lol
Tanks and AV needs to be balanced. Don't wanna burn through 600-700k in suits to tickle a 70k Soma/Sica |
Atiim
Living Like Larry Schwag
3244
|
Posted - 2014.01.09 17:24:00 -
[114] - Quote
NAV HIV wrote:Surt gods end wrote:look at nav trying to fan the flames. lol LOL Tankers were happy that people forgot about the Tank spam for a bit and got overwhelmed by all these suit stats. NICE try lol Tanks and AV needs to be balanced. Don't wanna burn through 600-700k in suits to tickle a 70k Soma/Sica (--_--)7
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
NAV HIV
The Generals General Tso's Alliance
727
|
Posted - 2014.01.09 17:26:00 -
[115] - Quote
Atiim wrote:NAV HIV wrote:Surt gods end wrote:look at nav trying to fan the flames. lol LOL Tankers were happy that people forgot about the Tank spam for a bit and got overwhelmed by all these suit stats. NICE try lol Tanks and AV needs to be balanced. Don't wanna burn through 600-700k in suits to tickle a 70k Soma/Sica (--_--)7
Want my Swarm Stats back or Give me My SP back. I'll put it into a Rail tank |
Quil Evrything
Triple Terrors
676
|
Posted - 2014.01.09 17:29:00 -
[116] - Quote
CLONE117 wrote: a zero sp invested tank isnt the deadliest threat to your beloved proto gear.
Very true. It takes me a LONG ol time to kill a moving high HP proto suit with a militia blaster tank. Way longer than if I was spraying them with a duvolle or something. I think all the crybabying comes form the fact that they cant shoot back effectively; they have to run away. Which hurts dere widdle pride, awwwww...
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Atiim
Living Like Larry Schwag
3245
|
Posted - 2014.01.09 17:30:00 -
[117] - Quote
NAV HIV wrote: Want my Swarm Stats back or Give me My SP back. I'll put it into a Rail tank
This ^^^
If I knew Swarms were gonna be like this, I would've kept my SP into tanks and gone with a Particle Cannon.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
NAV HIV
The Generals General Tso's Alliance
735
|
Posted - 2014.01.09 18:07:00 -
[118] - Quote
Atiim wrote:NAV HIV wrote: Want my Swarm Stats back or Give me My SP back. I'll put it into a Rail tank
This ^^^ If I knew Swarms were gonna be like this, I would've kept my SP into tanks and gone with a Particle Cannon.
True... All that SP and Turrets lol |
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