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m621 zma
OMFGZOMBIESRUN
71
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Posted - 2014.01.02 19:55:00 -
[1] - Quote
In an FPS game? I think so. |
Skihids
Bullet Cluster Legacy Rising
2624
|
Posted - 2014.01.02 19:57:00 -
[2] - Quote
I've advocated a FPV for dropships that would eliminate any need for a TPV, but CCP's not made any comment so don't expect anything SOON(tm). |
Quil Evrything
Triple Terrors
627
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Posted - 2014.01.02 19:57:00 -
[3] - Quote
+1
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Jason Pearson
3739
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Posted - 2014.01.02 20:04:00 -
[4] - Quote
ONLY IF WE REMOVE IT FROM INFANTRY TOO M6
ohwait..
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
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True Adamance
Kameira Lodge Amarr Empire
5339
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Posted - 2014.01.02 20:09:00 -
[5] - Quote
m621 zma wrote:In an FPS game? I think so.
Battlefield 3 and 4 , Planetside 2, and more all have 3rd person vehicle views.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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DJINN B4lock
Ancient Textiles.
274
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Posted - 2014.01.02 20:11:00 -
[6] - Quote
I would only advocate for something like this if Dust had Oculus Rift support.
DJINN B4lock, CEO Ancient Textiles. The premium emporium of fine fabrics from the Orient.
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Midas Fool
Black Phoenix Mercenaries Legacy Rising
306
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Posted - 2014.01.02 20:14:00 -
[7] - Quote
Just....no. Seriously?
I'm sorry the tanks touched you in the bad place again but this is just not the solution.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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Uncle AWOL Protheans
The Renegades of the Untold Truth
53
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Posted - 2014.01.02 20:16:00 -
[8] - Quote
Add the option. improve it over time, including improving controls.
Maybe remove third person later from certain gamemodes (i.e. PC) if people demand it. |
Takahiro Kashuken
Red Star. EoN.
2098
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Posted - 2014.01.02 20:18:00 -
[9] - Quote
Nope
Intelligence is OP
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Azura Sakura
Sebiestor Field Sappers Minmatar Republic
532
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Posted - 2014.01.02 20:20:00 -
[10] - Quote
Only if they allow ADS front turret to become moveable while in 1st person view xD |
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DUST Fiend
OSG Planetary Operations Covert Intervention
9541
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Posted - 2014.01.02 20:21:00 -
[11] - Quote
No, but I'd love a proper first person cam on my dropship....
Videos
"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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Takron Nistrom
Tinfoil Hatz
159
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Posted - 2014.01.02 20:27:00 -
[12] - Quote
No, and also they need a back up cam.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Monty Mole Clone
Shiv M
92
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Posted - 2014.01.02 20:49:00 -
[13] - Quote
remove 3rd person view and give them actual vehicle controls like multiple gears and an accelerator and brake button. stuff like that would make them easier to avoid and kill without nerfing them |
Vermaak Doe
SVER True Blood Public Disorder.
1129
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Posted - 2014.01.02 20:54:00 -
[14] - Quote
While we're on the subject I would love a TPV for my dropsuit.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Tectonic Fusion
921
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Posted - 2014.01.02 20:56:00 -
[15] - Quote
Wouldn't change much. Active scanners are still king.
Solo Player
Squad status: Locked
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
548
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Posted - 2014.01.02 20:56:00 -
[16] - Quote
I thought that first person view would be cool for LAVs,but after riding around in the passenger seat with a few people for a while,I'll pass on it as it makes me nauseous. I'm ok with the option for both,but there's no way they should totally remove third person view. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1728
|
Posted - 2014.01.02 20:56:00 -
[17] - Quote
only for tanks. all the other vehicles need it. Or somehow make it so 3rd person view won't show the back of the tank, so someone can sneak on it.
Minmatar Assault.
Confused on what weapons i should use :/
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Aizen Intiki
Hell's Gate Inc League of Infamy
630
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Posted - 2014.01.02 20:58:00 -
[18] - Quote
Nope. FPV would need to become better before that happens. make FPV better, and we can talk.
EDIT: Also, you would need to explain where the vehicle's camera drones went as well.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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ADAM-OF-EVE
Dead Man's Game
711
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Posted - 2014.01.02 20:59:00 -
[19] - Quote
Takron Nistrom wrote:No, and also they need a back up cam.
and one of those reversing beepers they have on trucks so i know when i'm about to be crushed
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
711
|
Posted - 2014.01.02 21:04:00 -
[20] - Quote
Aizen Intiki wrote: EDIT: Also, you would need to explain where the vehicle's camera drones went as well.
i never got this vehicle camera drones thing with eve and now dust. its makes absolutly no sense to me at all. surely your in your vehicle and you have an array of sensors. it makes far more sense to me that you are plugged into these sensors and they create an highly advanced overlay of the area picturing you in the middle. this whole micro drones flying around you is just stupid. your ship can barely survive a bomb blast... i want what those drones are made of because they can survive a doomsday blast
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Smooth Assassin
Stardust Incorporation
642
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Posted - 2014.01.02 21:07:00 -
[21] - Quote
definitely, stops them using third person to see me placing remotes behind em.
Assassination is my thing.
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Monty Mole Clone
Shiv M
92
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Posted - 2014.01.02 21:39:00 -
[22] - Quote
Takahiro Kashuken wrote:Nope
why not? its not like your invulnerable to people without av, typical tank scrub defending his best advantage against infantry. get rid of this **** ccp, how many advantages do people want ffs |
Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
102
|
Posted - 2014.01.02 21:45:00 -
[23] - Quote
I would like it better to have options on the POV |
NOAMIzzzzz
FREE AGENTS LP
86
|
Posted - 2014.01.02 21:52:00 -
[24] - Quote
Pls no. |
One Eyed King
Eyniletti Rangers Minmatar Republic
121
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Posted - 2014.01.02 21:53:00 -
[25] - Quote
I wouldn't mind the third person perspective as long is it was done in such a way that created blind spots. I don't think it should hinder driving, aka what the heck am I running into that I can't drive over, but I don't think it should be able to give them better field awareness of infantry sneaking up on them.
Maybe it could be limited to just the front or side portion of the tank, unless moving backwards?
It sounds like a lot of work for a minor fix, but it would be nice to be addressed eventually.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Leonid Tybalt
Dark Knightz Corp.
84
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Posted - 2014.01.02 21:56:00 -
[26] - Quote
No, because that means pilots vision would be limited to how fast their ship can dip/climb/turn, and drivers vision would be limited to the turning speed of their turret.
Which would make no sense at all seeing as how modern pilota of today have radar, advanced avionics, a canopy that they can look through in different directions by simply turning their heads etc. And tanks are equipped with periscopes that can be spun around faster than the turret even (which isn't saying much because the turn speed of modern tank turrets of today is way faster than it is in dust).
Would seem incredibly idiotic if the modern tanks and gunships of today have superior vision capabilities to the supposed sci-fi tanks and gunships of the future.
So no, come up with a better idea. |
Leonid Tybalt
Dark Knightz Corp.
84
|
Posted - 2014.01.02 22:02:00 -
[27] - Quote
One Eyed King wrote:I wouldn't mind the third person perspective as long is it was done in such a way that created blind spots. I don't think it should hinder driving, aka what the heck am I running into that I can't drive over, but I don't think it should be able to give them better field awareness of infantry sneaking up on them.
Maybe it could be limited to just the front or side portion of the tank, unless moving backwards?
It sounds like a lot of work for a minor fix, but it would be nice to be addressed eventually.
Or just a fog of war mechanic. Large objects like buildings or tanks you just drove past remain visible behind your vehicle if close enough, but infantry running behind your tank get "invisible" unless you turn to actually look behind you.
That is as long as the infantry hasn't shown up on radar, because once you or someone else on the same tacnet has identified it as a redberry then fog of war shouldn't apply.
(remember that all mercs on the same team are a part of the same tacnet and if one merc identifies an enemy that enemy shows up on the radar for friendlies in the vicinity. Which of course apply to vehicles too.) |
True Adamance
Kameira Lodge Amarr Empire
5343
|
Posted - 2014.01.02 22:20:00 -
[28] - Quote
Monty Mole Clone wrote:Takahiro Kashuken wrote:Nope why not? its not like your invulnerable to people without av, typical tank scrub defending his best advantage against infantry. get rid of this **** ccp, how many advantages do people want ffs
Dude comparatively here you are the scrub.....your talking to a guy who probably been playing since Closed Beta, has 25+ Million SP, from a good well known corp and you are calling him the scrub?
I tanked when AV was way OP and tanks were just garbage ISK sinks. HTFU.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Timtron Victory
Tech Guard RISE of LEGION
19
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Posted - 2014.01.02 22:24:00 -
[29] - Quote
When I decided to ride a tank, it didnt switch to FPV, I called another tank and the same thing, its very weird. It was different in the next game
Proud Christian
Jesus Loves You
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Scheneighnay McBob
Bojo's School of the Trades
3376
|
Posted - 2014.01.02 22:24:00 -
[30] - Quote
If non-assault dropships had a non-terrible first-person view, I would be fine with it.
We used to have a time machine
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Monty Mole Clone
Shiv M
93
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Posted - 2014.01.02 22:24:00 -
[31] - Quote
True Adamance wrote:Monty Mole Clone wrote:Takahiro Kashuken wrote:Nope why not? its not like your invulnerable to people without av, typical tank scrub defending his best advantage against infantry. get rid of this **** ccp, how many advantages do people want ffs Dude comparatively here you are the scrub.....your talking to a guy who probably been playing since Closed Beta, has 25+ Million SP, from a good well known corp and you are calling him the scrub? I tanked when AV was way OP and tanks were just garbage ISK sinks. HTFU.
been playing since mordus private trials mate, keep on defending your crutch
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Operative 1171 Aajli
Bragian Order Amarr Empire
973
|
Posted - 2014.01.02 22:25:00 -
[32] - Quote
No. Move along.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Uravm0d groundforce
Molon Labe. Public Disorder.
25
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Posted - 2014.01.02 22:48:00 -
[33] - Quote
m621 zma wrote: Isn't it time we removed 3rd person view from vehicles? In an FPS game? I think so.
As a tanker pre 1.7 I would say no to this motion generally i do use the 1st person perspective to shoot unless targeting installations but if i had to drive and spot in 1st person that would be a huge very unconstructive nurf that would make tanks not very fun at all.
I would say on the other hand blasters need a slight nerf in the ammo capacity and here's why, shooting at infantry can cost a lot of ammo sometimes, especially if there's lag, however I rarely find the need to seek a supply depo even if I have 25 kills including a couple of tanks and turrets. Less ammo would deffenatly make me think twice about hunting down those that are not a direct threat to me.
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BattleCry1791
PFB Pink Fluffy Bunnies
294
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Posted - 2014.01.02 23:03:00 -
[34] - Quote
m621 zma wrote:In an FPS game? I think so.
What is wrong with you?
also
Shut your filthy mouth
in addition to
You...yes YOU, are what's wrong with gaming today. |
Fox Gaden
Immortal Guides
2026
|
Posted - 2014.01.02 23:06:00 -
[35] - Quote
Camera Drones...
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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el OPERATOR
Mannar Focused Warfare Gallente Federation
6
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Posted - 2014.01.02 23:08:00 -
[36] - Quote
Vermaak Doe wrote:While we're on the subject I would love a TPV for my dropsuit.
Agreed. +1
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Monty Mole Clone
Shiv M
93
|
Posted - 2014.01.02 23:11:00 -
[37] - Quote
Fox Gaden wrote:Camera Drones...
such an advantage is worth giving up a slot yes? even though it should just burn in hell because its to powerful |
Terram Nenokal
Molon Labe. Public Disorder.
293
|
Posted - 2014.01.02 23:13:00 -
[38] - Quote
Have you ever tried to drive an LAV in first person?
Loving to hate and hating to love Dust 514 since May 2012
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Jason Pearson
3743
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Posted - 2014.01.02 23:20:00 -
[39] - Quote
Why not just tanks?
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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Aizen Intiki
Hell's Gate Inc League of Infamy
631
|
Posted - 2014.01.03 04:41:00 -
[40] - Quote
Jason Pearson wrote:Why not just tanks?
Camera Drones......
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
Hell's Gate Inc League of Infamy
631
|
Posted - 2014.01.03 04:42:00 -
[41] - Quote
Monty Mole Clone wrote:Fox Gaden wrote:Camera Drones... such an advantage is worth giving up a slot yes? even though it should just burn in hell because its to powerful
1: Become more sneaky
2: Camera Drones come stock on most military craft in New eden.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Seigfried Warheit
126
|
Posted - 2014.01.03 09:01:00 -
[42] - Quote
No one ever tried pressing R3 in a vehicle?.... |
Borne Velvalor
Endless Hatred
2020
|
Posted - 2014.01.03 09:24:00 -
[43] - Quote
I drive in third person, shoot in first person. Occasionally, I drive in first person for greater accuracy as I shoot at someone I'm chasing down. I also almost exclusively drive in first person during TvT. First person is great until you need to drive through a city area with a Madrugar and can't tell what the hell your big, slow turning, rectangular hitbox is stuck on. It's kind of needed just to navigate. Other than navigation, it could be removed and I wouldn't notice a huge difference. Tanks with active scanners would notice even less of a difference. Anyone I'm shooting at, I'm shooting at zoomed in. It helps me locate enemies behind rocks/beyond hills but the majority of enemies are killed because they are scanned or in front of me. It does prevent RE Scouts from popping me, though.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Charlotte O'Dell
Fatal Absolution
1394
|
Posted - 2014.01.03 09:27:00 -
[44] - Quote
+1
Charlotte O'Dell is the highest level unicorn!
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TODDSTER024
Revive Repair Resupply
152
|
Posted - 2014.01.03 09:48:00 -
[45] - Quote
Then switch to first person when you get in.... |
Takahiro Kashuken
Red Star. EoN.
2102
|
Posted - 2014.01.03 12:08:00 -
[46] - Quote
Monty Mole Clone wrote:Takahiro Kashuken wrote:Nope why not? its not like your invulnerable to people without av, typical tank scrub defending his best advantage against infantry. get rid of this **** ccp, how many advantages do people want ffs
Its not going to happen
I have camera drones out, just like the drones i have around my EVE ship
No infantry has ever complained about the camera for any vehicle until now, and why are you complaining? oh yes its because AV got nerfed and you keep shooting tanks while they are glowing like a dumbass
Intelligence is OP
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Reav Hannari
Red Rock Outriders
2321
|
Posted - 2014.01.03 12:29:00 -
[47] - Quote
For HAVs first person could work. I haven't tried it in LAVs. It will NOT work for Dropships. Those things are difficult enough to fly in third person view. First person is sort of useful in limited situations. You'd need Oculus Rift and a full suite of attitude displays to go first person full time and completely reworking how the nose turret works for Assault Dropships.
Third person vehicle views is the cheap way to provide the feedback we normally get by being able to turn our heads and feel motion.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Skihids
Bullet Cluster Legacy Rising
2626
|
Posted - 2014.01.03 14:53:00 -
[48] - Quote
Reav Hannari wrote:For HAVs first person could work. I haven't tried it in LAVs. It will NOT work for Dropships. Those things are difficult enough to fly in third person view. First person is sort of useful in limited situations. You'd need Oculus Rift and a full suite of attitude displays to go first person full time and completely reworking how the nose turret works for Assault Dropships.
Third person vehicle views is the cheap way to provide the feedback we normally get by being able to turn our heads and feel motion.
You could do it without the Oculus Rift if you made use of other inputs.
The critical requirement is to free up the right stick for the look camera. That means moving YAW to a set of USB rudder pedals or a gyro control on the DS3. Then you dramatically widen the FoV to at least 180 degrees like a helicopter canopy.
Now the ADS gun can follow the view camera, both vertically and horizontally.
Bonus points for R3 reversing the view.
Finally add flight instruments on the HUD. The total experience would be more immersive and more effective. No more watching the ass end of your ship as it obscures your flight path or your target. I swear, flying is just like those nightmares where I'm driving from the back seat of the car. |
Monty Mole Clone
Shiv M
94
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Posted - 2014.01.03 14:56:00 -
[49] - Quote
Takahiro Kashuken wrote:Monty Mole Clone wrote:Takahiro Kashuken wrote:Nope why not? its not like your invulnerable to people without av, typical tank scrub defending his best advantage against infantry. get rid of this **** ccp, how many advantages do people want ffs Its not going to happen I have camera drones out, just like the drones i have around my EVE ship No infantry has ever complained about the camera for any vehicle until now, and why are you complaining? oh yes its because AV got nerfed and you keep shooting tanks while they are glowing like a dumbass
the only av i have is remotes, proxies and std av nades, give me one good reason other than lol lore why someone who isnt even speced to take on tanks should not be able to avoid you?
a can deal with hard to kill tanks because it makes sense, but impossible to avoid tanks because they can see everything going on around them is not balance
its a sad day when people cant even comprimise, i look forward to to tank tears once again when a single av guy can wipe you out because the only thing ccp can seem to do is juggle damage numbers and not change the actual problem which is super powerfull tanks that are also a piece of **** to drive |
Horizen Kenpachi
TACTICAL STRIKE ELITE
77
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Posted - 2014.01.03 15:03:00 -
[50] - Quote
Azura Sakura wrote:Only if they allow ADS front turret to become moveable while in 1st person view xD That would be sweet for my ps move blasters would be viable
Hit me with your nerf bat.
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Reav Hannari
Red Rock Outriders
2321
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Posted - 2014.01.03 15:09:00 -
[51] - Quote
Skihids wrote:Reav Hannari wrote:For HAVs first person could work. I haven't tried it in LAVs. It will NOT work for Dropships. Those things are difficult enough to fly in third person view. First person is sort of useful in limited situations. You'd need Oculus Rift and a full suite of attitude displays to go first person full time and completely reworking how the nose turret works for Assault Dropships.
Third person vehicle views is the cheap way to provide the feedback we normally get by being able to turn our heads and feel motion. You could do it without the Oculus Rift if you made use of other inputs. The critical requirement is to free up the right stick for the look camera. That means moving YAW to a set of USB rudder pedals or a gyro control on the DS3. Then you dramatically widen the FoV to at least 180 degrees like a helicopter canopy. Now the ADS gun can follow the view camera, both vertically and horizontally. Bonus points for R3 reversing the view. Finally add flight instruments on the HUD. The total experience would be more immersive and more effective. No more watching the ass end of your ship as it obscures your flight path or your target. I swear, flying is just like those nightmares where I'm driving from the back seat of the car.
They'll have to come up with a control scheme that only relies on a standard DS3 but I'm up for them trying anything to improve the flying experience.
One big issue that'll need to be addressed is we use the entire ship to change direction and my view needs to be somewhat independent of the ships attitude. I may be looking at the horizon towards where I want to be flying but the ship ends up pointing almost directly at the ground. As I lose altitude and pick up speed I level off but then I point the ship towards the sky to slow down. How does the game change my view? Does the cockpit drop off the screen as I'm accelerating? Do I end up looking at my crotch when decelerating?
Dropships make such crazy maneuvers. 3PV smooths that out considerably.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Lucifalic
Seykal Expeditionary Group Minmatar Republic
179
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Posted - 2014.01.03 15:31:00 -
[52] - Quote
I'm fine with them having tpv as long as I only show up when they ads. I'm a scout. Their sensors do not beat by my dampening. I don't show. Spent a lot of sp only to be seen because they get third person view when I sneak up on them and try to lay re's.
So keep the view because it is hard to drive fp. But don't show properly dampened suits unless you ads. This should be the best and easiest fix for both sides of this debate. |
RuckingFetard
Better Hide R Die
623
|
Posted - 2014.01.03 15:37:00 -
[53] - Quote
Terram Nenokal wrote:Have you ever tried to drive an LAV in first person? Yeah , it's quite fun!
The Last Of The BHD
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Poonmunch
Sanguis Defense Syndicate
752
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Posted - 2014.01.03 15:59:00 -
[54] - Quote
Yes.
Munch
Dedicated Sniper.
Minmatar Patriot (6).
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
98
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Posted - 2014.01.03 16:11:00 -
[55] - Quote
N1ck Comeau wrote:only for tanks. all the other vehicles need it. Or somehow make it so 3rd person view won't show the back of the tank, so someone can sneak on it.
technically our 1st person view for tanks is when we scope in with out turrets. so if you only give us this view................ your going to complain that our turrets are too accurate. |
knight of 6
SVER True Blood Public Disorder.
956
|
Posted - 2014.01.03 16:39:00 -
[56] - Quote
I'm going to say no, but I like the Idea but there are a few things that need to happen first.
lock on warning, for one. the warning that you are about to be impacted by missiles is 90% visual. FOV changes, the first person view in tanks is very much like ADS to infantry and that isn't optimal. something to alert the driver to forges because first person decreases the situation awareness significantly. keep 3rd person, like others before me have stated most FPSs have an option for third person in vehicles. make first person good enough that 3rd isn't needed, I never use it in battlefield but I want the option.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Monty Mole Clone
Shiv M
95
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Posted - 2014.01.03 16:42:00 -
[57] - Quote
Racro 01 Arifistan wrote:N1ck Comeau wrote:only for tanks. all the other vehicles need it. Or somehow make it so 3rd person view won't show the back of the tank, so someone can sneak on it. technically our 1st person view for tanks is when we scope in with out turrets. so if you only give us this view................ your going to complain that our turrets are too accurate.
the view that is right down ontop of the main gun is good enough for moving about and shooting not zoomed in, while at the same time giving infantry the chance to avoid the tanks.
its not like we are asking to have your mods or guns nerfed is it now, not giving really powerful vehicles things like a view so far back you might aswell be god is not good for balance.
but lets face facts here, people dont want it removed because they know there are targets in the game that by design cant do **** all about havs, might aswell make it even easier to kill said targets by having a dumbass gamebreaking point of view |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
132
|
Posted - 2014.01.03 17:18:00 -
[58] - Quote
It makes more sense for an 1st Person view but because its more difficult it'll never be implemented. Maybe if they started with a 1PV, but now that 3PV is in there's no way CCP could fix this without pissing alot of people off. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
569
|
Posted - 2014.01.03 17:38:00 -
[59] - Quote
Unless you can guarantee I will have a very nice cockpit that I can look around inside, no. Besides look at bf4 they have third person for vehicles. This post is silly. |
Takahiro Kashuken
Red Star. EoN.
2104
|
Posted - 2014.01.03 17:40:00 -
[60] - Quote
Monty Mole Clone wrote:Takahiro Kashuken wrote:Monty Mole Clone wrote:Takahiro Kashuken wrote:Nope why not? its not like your invulnerable to people without av, typical tank scrub defending his best advantage against infantry. get rid of this **** ccp, how many advantages do people want ffs Its not going to happen I have camera drones out, just like the drones i have around my EVE ship No infantry has ever complained about the camera for any vehicle until now, and why are you complaining? oh yes its because AV got nerfed and you keep shooting tanks while they are glowing like a dumbass the only av i have is remotes, proxies and std av nades, give me one good reason other than lol lore why someone who isnt even speced to take on tanks should not be able to avoid you? a can deal with hard to kill tanks because it makes sense, but impossible to avoid tanks because they can see everything going on around them is not balance its a sad day when people cant even comprimise, i look forward to to tank tears once again when a single av guy can wipe you out because the only thing ccp can seem to do is juggle damage numbers and not change the actual problem which is super powerfull tanks that are also a piece of **** to drive
I have to rotate the camera to see everything going on around me, i only ever look forward unless i turn my turret to look backwards
3rd person camera is not a problem and it never has been
Intelligence is OP
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Monty Mole Clone
Shiv M
96
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Posted - 2014.01.03 17:43:00 -
[61] - Quote
Takahiro Kashuken wrote:Monty Mole Clone wrote:Takahiro Kashuken wrote:Monty Mole Clone wrote:Takahiro Kashuken wrote:Nope why not? its not like your invulnerable to people without av, typical tank scrub defending his best advantage against infantry. get rid of this **** ccp, how many advantages do people want ffs Its not going to happen I have camera drones out, just like the drones i have around my EVE ship No infantry has ever complained about the camera for any vehicle until now, and why are you complaining? oh yes its because AV got nerfed and you keep shooting tanks while they are glowing like a dumbass the only av i have is remotes, proxies and std av nades, give me one good reason other than lol lore why someone who isnt even speced to take on tanks should not be able to avoid you? a can deal with hard to kill tanks because it makes sense, but impossible to avoid tanks because they can see everything going on around them is not balance its a sad day when people cant even comprimise, i look forward to to tank tears once again when a single av guy can wipe you out because the only thing ccp can seem to do is juggle damage numbers and not change the actual problem which is super powerfull tanks that are also a piece of **** to drive I have to rotate the camera to see everything going on around me, i only ever look forward unless i turn my turret to look backwards 3rd person camera is not a problem and it never has been
if its not a problem why do you not want to give it up?
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Cody Sietz
Bullet Cluster Legacy Rising
1862
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Posted - 2014.01.03 17:47:00 -
[62] - Quote
Smooth Assassin wrote:Definitely, stops them using third person to see me placing remotes behind em. Heck, I'd take a blind spot. Most good tankers listen for the beep anyway.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Takahiro Kashuken
Red Star. EoN.
2104
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Posted - 2014.01.03 17:51:00 -
[63] - Quote
Monty Mole Clone wrote:
if its not a problem why do you not want to give it up?
3rd person camera isnt a problem, removing it solves nothing and doesnt make anything better as a consequence
Intelligence is OP
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Monty Mole Clone
Shiv M
96
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Posted - 2014.01.03 18:02:00 -
[64] - Quote
Takahiro Kashuken wrote:Monty Mole Clone wrote:
if its not a problem why do you not want to give it up?
3rd person camera isnt a problem, removing it solves nothing and doesnt make anything better as a consequence
you havent given one single reason why tanks should have 3rd person viewpoint other than just no, lore and this effort |
Takahiro Kashuken
Red Star. EoN.
2104
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Posted - 2014.01.03 18:05:00 -
[65] - Quote
Monty Mole Clone wrote:Takahiro Kashuken wrote:Monty Mole Clone wrote:
if its not a problem why do you not want to give it up?
3rd person camera isnt a problem, removing it solves nothing and doesnt make anything better as a consequence you havent given one single reason why tanks should have 3rd person viewpoint other than just no, lore and this effort
You havnt given 1 good reason why it should be removed
Intelligence is OP
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Monty Mole Clone
Shiv M
96
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Posted - 2014.01.03 18:07:00 -
[66] - Quote
Takahiro Kashuken wrote:Monty Mole Clone wrote:Takahiro Kashuken wrote:Monty Mole Clone wrote:
if its not a problem why do you not want to give it up?
3rd person camera isnt a problem, removing it solves nothing and doesnt make anything better as a consequence you havent given one single reason why tanks should have 3rd person viewpoint other than just no, lore and this effort You havnt given 1 good reason why it should be removed
the chance to just be able to avoid a tank by staying out of line of sight of turret is the only one i need |
Takahiro Kashuken
Red Star. EoN.
2104
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Posted - 2014.01.03 18:15:00 -
[67] - Quote
Monty Mole Clone wrote:Takahiro Kashuken wrote:Monty Mole Clone wrote:Takahiro Kashuken wrote:Monty Mole Clone wrote:
if its not a problem why do you not want to give it up?
3rd person camera isnt a problem, removing it solves nothing and doesnt make anything better as a consequence you havent given one single reason why tanks should have 3rd person viewpoint other than just no, lore and this effort You havnt given 1 good reason why it should be removed the chance to just be able to avoid a tank by staying out of line of sight of turret is the only one i need
Well you can do that anyways now
Avoid the turret and you avoid being spotted unless you turn up on radar then your ******
Intelligence is OP
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Monty Mole Clone
Shiv M
96
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Posted - 2014.01.03 18:26:00 -
[68] - Quote
when the tank has a 3rd person view as good as the one you have now you cant avoid not getting spoted, you cant sit there and tell me it makes no difference whatsoever with a straight face |
Chunky Munkey
Amarr Templars Amarr Empire
2788
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Posted - 2014.01.03 18:38:00 -
[69] - Quote
m621 zma wrote:In an FPS game? I think so.
At the very least, some sort of mounted camera view such as that of the HMG's ADS. This would be especially helpful to DS pilots who could switch to a below view or rear view etc.
No.
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ladwar
Death by Disassociation Legacy Rising
1959
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Posted - 2014.01.03 18:52:00 -
[70] - Quote
is it time we added bleeding effects on infantry that are shot, is it time we added burning effects shot by missiles, lasers, and plasma, is it time we added OHK to all face(mask) shots leading to choking to death if not an all out splatter of the heads like grapes, is it time we added gun jams and weapon brake downs, is it time we removed ammo on laser rifles, is it time we removed the LAV title and called it LTV (light transport vehicle) or scout jeep, i like scout jeep; is it time we removed skills that have that offer nothing to for skilling into.(you know the levels so i don't need to say which ones) is it time we removed the hard lock of the assault dropship first person view so you could aim down like you could in 3rd, is it time we removed the redline, is it time we did any of this?
CCP: yea sure... SOON tm follow by laughter
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Spkr4theDead
Red Star. EoN.
1633
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Posted - 2014.01.03 18:57:00 -
[71] - Quote
m621 zma wrote:In an FPS game? I think so. SOCOM had 3rd person view.
Are you a tanker? No? Then stop trying to dictate how tanking is supposed to work.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4350
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Posted - 2014.01.03 19:02:00 -
[72] - Quote
Vermaak Doe wrote:While we're on the subject I would love a TPV for my dropsuit. HAHA no.
Planetside, anyone?
Stand around a corner with TPV active with a shotgun. Wait till people come down the hallway unsuspecting because you're completely behind cover but using the camera to look around unexposed. Jump out and gun them all down.
I don't mean to seem like I'm dumping on you, but that is not a good idea.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Monty Mole Clone
Shiv M
96
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Posted - 2014.01.03 19:05:00 -
[73] - Quote
Mobius Wyvern wrote:Vermaak Doe wrote:While we're on the subject I would love a TPV for my dropsuit. HAHA no. Planetside, anyone? Stand around a corner with TPV active with a shotgun. Wait till people come down the hallway unsuspecting because you're completely behind cover but using the camera to look around unexposed. Jump out and gun them all down. I don't mean to seem like I'm dumping on you, but that is not a good idea.
completely fine for tanks though |
R F Gyro
Clones 4u
896
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Posted - 2014.01.03 19:44:00 -
[74] - Quote
Spkr4theDead wrote:Are you a tanker? No? Then stop trying to dictate how tanking is supposed to work. Grrr.... this attitude always winds me up.
Its a bit like the NSA or GCHQ saying "are you a national intelligence agency? no? then stop trying to dictate how signals intelligence is supposed to work".
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Borne Velvalor
Endless Hatred
2037
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Posted - 2014.01.03 21:30:00 -
[75] - Quote
Actually, I think first person should be replaced by a zoomed in top down view of some sort for tanks. That way, I can navigate those tight areas and get unstuck without being able to see behind rocks and over hills.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Vermaak Doe
SVER True Blood Public Disorder.
1146
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Posted - 2014.01.03 21:38:00 -
[76] - Quote
Mobius Wyvern wrote:Vermaak Doe wrote:While we're on the subject I would love a TPV for my dropsuit. HAHA no. Planetside, anyone? Stand around a corner with TPV active with a shotgun. Wait till people come down the hallway unsuspecting because you're completely behind cover but using the camera to look around unexposed. Jump out and gun them all down. I don't mean to seem like I'm dumping on you, but that is not a good idea. Implying I couldn't do the same with an active scanner.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Cormack's Modified Griefer
Expert Intervention Caldari State
79
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Posted - 2014.01.03 21:44:00 -
[77] - Quote
This is my tanking alt, it may use nothing but militia tanks, but it still counts. I would like to point out that the TPV has kept me from getting flanked by infantry. Although if another tank gets the drop on me, the camera won't matter since they don't have to hump my tank to do decent damage. |
Sky Kage
Immortal Guides
630
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Posted - 2014.01.03 21:48:00 -
[78] - Quote
a "3rd person" mode would be fun to be honest. and so would a "hardcore" type mode.
hardcore as in a EMP strike or something in such nature causes certain vehicles(tanks, dropships), radar, and certain equipment to not function.(uplinks, nanohives, and scanners)
I die alot AND have fun... Who knew?
a¦á_a¦á
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medomai grey
WarRavens League of Infamy
399
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Posted - 2014.01.03 21:50:00 -
[79] - Quote
dropships are virtually impossible to pilot in first person mode. Only time we use first person view is during dive attacks or aiming at other flying targets.
Blatant Dust_514 recruiting in the silliest of places. :P
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Skihids
Bullet Cluster Legacy Rising
2626
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Posted - 2014.01.03 22:12:00 -
[80] - Quote
Reav Hannari wrote:Skihids wrote:Reav Hannari wrote:For HAVs first person could work. I haven't tried it in LAVs. It will NOT work for Dropships. Those things are difficult enough to fly in third person view. First person is sort of useful in limited situations. You'd need Oculus Rift and a full suite of attitude displays to go first person full time and completely reworking how the nose turret works for Assault Dropships.
Third person vehicle views is the cheap way to provide the feedback we normally get by being able to turn our heads and feel motion. You could do it without the Oculus Rift if you made use of other inputs. The critical requirement is to free up the right stick for the look camera. That means moving YAW to a set of USB rudder pedals or a gyro control on the DS3. Then you dramatically widen the FoV to at least 180 degrees like a helicopter canopy. Now the ADS gun can follow the view camera, both vertically and horizontally. Bonus points for R3 reversing the view. Finally add flight instruments on the HUD. The total experience would be more immersive and more effective. No more watching the ass end of your ship as it obscures your flight path or your target. I swear, flying is just like those nightmares where I'm driving from the back seat of the car. They'll have to come up with a control scheme that only relies on a standard DS3 but I'm up for them trying anything to improve the flying experience. One big issue that'll need to be addressed is we use the entire ship to change direction and my view needs to be somewhat independent of the ships attitude. I may be looking at the horizon towards where I want to be flying but the ship ends up pointing almost directly at the ground. As I lose altitude and pick up speed I level off but then I point the ship towards the sky to slow down. How does the game change my view? Does the cockpit drop off the screen as I'm accelerating? Do I end up looking at my crotch when decelerating? Dropships make such crazy maneuvers. 3PV smooths that out considerably.
The DS3 tilt control could be used for Yaw to get a pure DS3 solution. It wouldn't be the best, but it would work as the default. USB rudder pedals are extremely popular with the flight sim crowd so anyone seriously into dropships probably has a set already. Regardless they are dirt cheap so it would be easy for anyone to get, certainly cheaper than the Move controller that they already support.
The Right stick would have a 180 degree pan/tilt with auto-centering. That would be plenty to allow you to look up at the horizon when your ship is 60 degrees nose down. Add a standard Attitude Indicator and you wouldn't even need to look up. You could keep looking down and shooting while monitoring your attitude via the HUD instrument.
You wouldn't actually be viewing a physical cockpit. I envision this as a virtual view transmitted to your visor (with the HUD overlay) by surface mounted cameras. That gives you the impression that you are floating in the sky by yourself. Now you would probably add markers, either solid or transparent, to represent the physical ship around you so you know exactly where it is pointed while you look somewhere off center axis. That could be implemented like virtual canopy dividers if you like. |
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KING CHECKMATE
Scions of Athra
3595
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Posted - 2014.01.03 22:19:00 -
[81] - Quote
m621 zma wrote:In an FPS game? I think so.
IM NOT a pro vehicle driver.
I think the 3rd person view helps the vehicle drivers to better confirm their surroundings. Sure, a 1st person view WOULD be a lot more fair , for infantry , specially in the case of tankers that can even see scouts sneaking up behind them, But i think making vehicles harder to drive wont really help the game much.
So i oppose.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Monty Mole Clone
Shiv M
100
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Posted - 2014.01.03 22:48:00 -
[82] - Quote
KING CHECKMATE wrote:m621 zma wrote:In an FPS game? I think so. IM NOT a pro vehicle driver. I think the 3rd person view helps the vehicle drivers to better confirm their surroundings.Sure, a 1st person view WOULD be a lot more fair , for infantry , specially in the case of tankers that can even see scouts sneaking up behind them, But i think making vehicles harder to drive wont really help the game much.So i oppose.
translated as
take away 3rd person view and it will be harder to kill infantry, i might also suck at driving. |
Orenji Jiji
326
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Posted - 2014.01.03 22:58:00 -
[83] - Quote
m621 zma wrote:In an FPS game? I think so. I logged in to like this post ironically.
Will never happen. Tanker lobby took over the game.
SL dumbfire, DS bumpercars, Scout beast-mode. All those moments will be lost in time, like tears in rain. Time.. to die.
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Skihids
Bullet Cluster Legacy Rising
2626
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Posted - 2014.01.04 01:28:00 -
[84] - Quote
KING CHECKMATE wrote:m621 zma wrote:In an FPS game? I think so. IM NOT a pro vehicle driver. I think the 3rd person view helps the vehicle drivers to better confirm their surroundings.Sure, a 1st person view WOULD be a lot more fair , for infantry , specially in the case of tankers that can even see scouts sneaking up behind them, But i think making vehicles harder to drive wont really help the game much.So i oppose.
If you remove third person view R3 could be reassigned to a reverse view which would actually make driving easier. Imagine being able to instantly back up without having to rotate your turret and seeing more than five feet behind your tank. |
Takahiro Kashuken
Red Star. EoN.
2109
|
Posted - 2014.01.04 11:01:00 -
[85] - Quote
Monty Mole Clone wrote:when the tank has a 3rd person view as good as the one you have now you cant avoid not getting spoted, you cant sit there and tell me it makes no difference whatsoever with a straight face
Yes you can avoid being spotted
Yday we parked a LAV behind a tank and put remotes on it then when he noticed us he backed up into the LAV which triggered the remotes and he died
When im on foot i can easily avoid tanks unless they have a scanner on
Intelligence is OP
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Michael Arck
Onuoto Uakan Huogaatsu
2502
|
Posted - 2014.01.04 11:10:00 -
[86] - Quote
No. I'm not even a DS pilot now (will be eventually) but I feel the third person view allows you to see your surroundings and make adjustments instead of being confined to tunnel vision.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
36
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Posted - 2014.01.04 12:53:00 -
[87] - Quote
Monty Mole Clone wrote:remove 3rd person view and give them actual vehicle controls like multiple gears and an accelerator and brake button. stuff like that would make them easier to avoid and kill without nerfing them Hey, that's actually a good idea. Dropships have been made complex on purpose. Why not do the same on tanks?
Personally, I'd love to learn vehicles if they were powerful but hard to learn. |
Lucifalic
Seykal Expeditionary Group Minmatar Republic
179
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Posted - 2014.01.04 13:09:00 -
[88] - Quote
Lucifalic wrote:I'm fine with them having tpv as long as I only show up when they ads. I'm a scout. Their sensors do not beat by my dampening. I don't show. Spent a lot of sp only to be seen because they get third person view when I sneak up on them and try to lay re's.
So keep the view because it is hard to drive fp. But don't show properly dampened suits unless you ads. This should be the best and easiest fix for both sides of this debate.
THIS |
Skihids
Bullet Cluster Legacy Rising
2628
|
Posted - 2014.01.04 18:35:00 -
[89] - Quote
Michael Arck wrote:No. I'm not even a DS pilot now (will be eventually) but I feel the third person view allows you to see your surroundings and make adjustments instead of being confined to tunnel vision.
Tunnel vision exists because CCP coded a cripplingly narrow field of view into the FPV.
They could widen it WAY out and let you look side to side like a real pilot can if they removed the neck brace. |
Skihids
Bullet Cluster Legacy Rising
2629
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Posted - 2014.01.04 20:41:00 -
[90] - Quote
It would be phenomenal if CCP could remove the neck brace fom infantry as well.
I know that it's a staple of FPS's, but it has always bugged me that I have to pivot my hips to look side to side. It's unnatural. |
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One Eyed King
Eyniletti Rangers Minmatar Republic
137
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Posted - 2014.01.04 22:19:00 -
[91] - Quote
Michael Arck wrote:No. I'm not even a DS pilot now (will be eventually) but I feel the third person view allows you to see your surroundings and make adjustments instead of being confined to tunnel vision.
And why should tunnel vision be applied to infantry but not vehicles? As a scout I thrive on tunnel vision. In all honesty, I don't get why vehicles should be exempt. This is a FPS not a TPS.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Soldiersaint
Deepspace Digital
648
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Posted - 2014.01.04 22:21:00 -
[92] - Quote
m621 zma wrote:In an FPS game? I think so. FPSMMO get your facts straight. Its both not one or the other. Also battlefield is an fps and it has 3rd person cam on all machines. SO do many others. |
One Eyed King
Eyniletti Rangers Minmatar Republic
137
|
Posted - 2014.01.05 00:14:00 -
[93] - Quote
The key to FPSMMO is FP, first person.
Also, in BF, vehicles can be taken out quickly, even with low level weapons and mines. If tanks had less armor and/or swarms launchers were a more viable means of A/V then I would be ok with the 3rd person perspective.
As of now, tanks have a lot going for them. I think a little too much.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2212
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Posted - 2014.01.05 00:15:00 -
[94] - Quote
Press R3 Or Press Down On The Right Joystick To Go Into 1st Person Tank View.
¶GûàcGùÅGûäGûêGûêGûêGûêGûêGûêGûê||GûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûà||Gûê~ ~:~:~ :~:GûêGû¦
GûäGûêGûê this tank approve GûêGûêGûàGûäGûâGûé
GùÑGÿ+Gû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖ-UJELLY?
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
936
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Posted - 2014.01.05 00:49:00 -
[95] - Quote
Vermaak Doe wrote:While we're on the subject I would love a TPV for my dropsuit. Yeah, if a tank can see people coming up beside/behind it, I should be able to too. That's why we don't prevent stacking hardners/reps, right? That's the arguement I hear from tankers, it's because there are no limitations like that on infantry. Well, I demand my TPV. Now. That way I can see the tank from over the hill and know which way he's facing.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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