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Skihids
Bullet Cluster Legacy Rising
2624
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Posted - 2014.01.02 19:57:00 -
[1] - Quote
I've advocated a FPV for dropships that would eliminate any need for a TPV, but CCP's not made any comment so don't expect anything SOON(tm). |
Skihids
Bullet Cluster Legacy Rising
2626
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Posted - 2014.01.03 14:53:00 -
[2] - Quote
Reav Hannari wrote:For HAVs first person could work. I haven't tried it in LAVs. It will NOT work for Dropships. Those things are difficult enough to fly in third person view. First person is sort of useful in limited situations. You'd need Oculus Rift and a full suite of attitude displays to go first person full time and completely reworking how the nose turret works for Assault Dropships.
Third person vehicle views is the cheap way to provide the feedback we normally get by being able to turn our heads and feel motion.
You could do it without the Oculus Rift if you made use of other inputs.
The critical requirement is to free up the right stick for the look camera. That means moving YAW to a set of USB rudder pedals or a gyro control on the DS3. Then you dramatically widen the FoV to at least 180 degrees like a helicopter canopy.
Now the ADS gun can follow the view camera, both vertically and horizontally.
Bonus points for R3 reversing the view.
Finally add flight instruments on the HUD. The total experience would be more immersive and more effective. No more watching the ass end of your ship as it obscures your flight path or your target. I swear, flying is just like those nightmares where I'm driving from the back seat of the car. |
Skihids
Bullet Cluster Legacy Rising
2626
|
Posted - 2014.01.03 22:12:00 -
[3] - Quote
Reav Hannari wrote:Skihids wrote:Reav Hannari wrote:For HAVs first person could work. I haven't tried it in LAVs. It will NOT work for Dropships. Those things are difficult enough to fly in third person view. First person is sort of useful in limited situations. You'd need Oculus Rift and a full suite of attitude displays to go first person full time and completely reworking how the nose turret works for Assault Dropships.
Third person vehicle views is the cheap way to provide the feedback we normally get by being able to turn our heads and feel motion. You could do it without the Oculus Rift if you made use of other inputs. The critical requirement is to free up the right stick for the look camera. That means moving YAW to a set of USB rudder pedals or a gyro control on the DS3. Then you dramatically widen the FoV to at least 180 degrees like a helicopter canopy. Now the ADS gun can follow the view camera, both vertically and horizontally. Bonus points for R3 reversing the view. Finally add flight instruments on the HUD. The total experience would be more immersive and more effective. No more watching the ass end of your ship as it obscures your flight path or your target. I swear, flying is just like those nightmares where I'm driving from the back seat of the car. They'll have to come up with a control scheme that only relies on a standard DS3 but I'm up for them trying anything to improve the flying experience. One big issue that'll need to be addressed is we use the entire ship to change direction and my view needs to be somewhat independent of the ships attitude. I may be looking at the horizon towards where I want to be flying but the ship ends up pointing almost directly at the ground. As I lose altitude and pick up speed I level off but then I point the ship towards the sky to slow down. How does the game change my view? Does the cockpit drop off the screen as I'm accelerating? Do I end up looking at my crotch when decelerating? Dropships make such crazy maneuvers. 3PV smooths that out considerably.
The DS3 tilt control could be used for Yaw to get a pure DS3 solution. It wouldn't be the best, but it would work as the default. USB rudder pedals are extremely popular with the flight sim crowd so anyone seriously into dropships probably has a set already. Regardless they are dirt cheap so it would be easy for anyone to get, certainly cheaper than the Move controller that they already support.
The Right stick would have a 180 degree pan/tilt with auto-centering. That would be plenty to allow you to look up at the horizon when your ship is 60 degrees nose down. Add a standard Attitude Indicator and you wouldn't even need to look up. You could keep looking down and shooting while monitoring your attitude via the HUD instrument.
You wouldn't actually be viewing a physical cockpit. I envision this as a virtual view transmitted to your visor (with the HUD overlay) by surface mounted cameras. That gives you the impression that you are floating in the sky by yourself. Now you would probably add markers, either solid or transparent, to represent the physical ship around you so you know exactly where it is pointed while you look somewhere off center axis. That could be implemented like virtual canopy dividers if you like. |
Skihids
Bullet Cluster Legacy Rising
2626
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Posted - 2014.01.04 01:28:00 -
[4] - Quote
KING CHECKMATE wrote:m621 zma wrote:In an FPS game? I think so. IM NOT a pro vehicle driver. I think the 3rd person view helps the vehicle drivers to better confirm their surroundings.Sure, a 1st person view WOULD be a lot more fair , for infantry , specially in the case of tankers that can even see scouts sneaking up behind them, But i think making vehicles harder to drive wont really help the game much.So i oppose.
If you remove third person view R3 could be reassigned to a reverse view which would actually make driving easier. Imagine being able to instantly back up without having to rotate your turret and seeing more than five feet behind your tank. |
Skihids
Bullet Cluster Legacy Rising
2628
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Posted - 2014.01.04 18:35:00 -
[5] - Quote
Michael Arck wrote:No. I'm not even a DS pilot now (will be eventually) but I feel the third person view allows you to see your surroundings and make adjustments instead of being confined to tunnel vision.
Tunnel vision exists because CCP coded a cripplingly narrow field of view into the FPV.
They could widen it WAY out and let you look side to side like a real pilot can if they removed the neck brace. |
Skihids
Bullet Cluster Legacy Rising
2629
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Posted - 2014.01.04 20:41:00 -
[6] - Quote
It would be phenomenal if CCP could remove the neck brace fom infantry as well.
I know that it's a staple of FPS's, but it has always bugged me that I have to pivot my hips to look side to side. It's unnatural. |
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