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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
653
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Posted - 2013.12.26 01:18:00 -
[1] - Quote
-Not fast enough and not enough stamina for the amount of armor it looses -Proto scouts gets scanned by proto scanners (proto scanner rougly 700k sp and proto scout is somewhere around 2.6 million) and then if you want to be unscannable you have to put on a complex dampener (700k sp) + you have to use one of your lows which either reduces tank, speed, and stamina -Passive scan is utter sh*t on my proto scout, can't even see an enemy tank that is right next to me on the radar. -They need to be cheaper because they die so fast (40k isk for the proto) -need more CPU/PG
Other stuff that might make scout class special: -shotgun be the weapon that is only usable by scouts....
Sagaris lover!!!
Commando <3
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FAKIR REDETTa
0uter.Heaven
45
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Posted - 2013.12.26 01:28:00 -
[2] - Quote
Anmol Singh wrote:-Not fast enough and not enough stamina for the amount of armor it looses -Proto scouts gets scanned by proto scanners (proto scanner rougly 700k sp and proto scout is somewhere around 2.6 million) and then if you want to be unscannable you have to put on a complex dampener (700k sp) + you have to use one of your lows which either reduces tank, speed, and stamina -Passive scan is utter sh*t on my proto scout, can't even see an enemy tank that is right next to me on the radar. -They need to be cheaper because they die so fast (40k isk for the proto) -need more CPU/PG
Other stuff that might make scout class special: -shotgun be the weapon that is only usable by scouts.... u no like a heavies shotgunner ? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
662
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Posted - 2013.12.26 01:32:00 -
[3] - Quote
FAKIR REDETTa wrote:Anmol Singh wrote:-Not fast enough and not enough stamina for the amount of armor it looses -Proto scouts gets scanned by proto scanners (proto scanner rougly 700k sp and proto scout is somewhere around 2.6 million) and then if you want to be unscannable you have to put on a complex dampener (700k sp) + you have to use one of your lows which either reduces tank, speed, and stamina -Passive scan is utter sh*t on my proto scout, can't even see an enemy tank that is right next to me on the radar. -They need to be cheaper because they die so fast (40k isk for the proto) -need more CPU/PG
Other stuff that might make scout class special: -shotgun be the weapon that is only usable by scouts.... u no like a heavies shotgunner ?
No, i no like logistics suits being betting scouts than scouts.
Sagaris lover!!!
Commando <3
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
193
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Posted - 2013.12.26 02:08:00 -
[4] - Quote
Actually, if you want to be 'unscannable' you'll need a Pro Gal scout suit w/ 4 complex dampeners Have fun with that fit. Luckily, most proto scanners only require 1 basic dampener on a lvl 5 scout w/ lvl 3 dampening. |
Kane Fyea
Scions of Athra
2472
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Posted - 2013.12.26 02:37:00 -
[5] - Quote
There's one thing I don't like and that is limiting the shotgun to scouts only. Other then that I'm ok with these suggestions. |
Fire of Prometheus
DUST University Ivy League
2395
|
Posted - 2013.12.26 02:50:00 -
[6] - Quote
Hold up.
If scouts get a price nerf, than I demand my proto commando gets a price nerf.
94k isk for something with the same # slots as a basic sentinel and less ehp, a slower shield recharge rate and dies 90x faster is not a fair price.
Proud member of the Commndo 6
<3 Commando AK.0
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Llast 326
An Arkhos
972
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Posted - 2013.12.26 02:53:00 -
[7] - Quote
Fire of Prometheus wrote:Hold up.
If scouts get a price nerf, than I demand my proto commando gets a price nerf.
94k isk for something with the same # slots as a basic sentinel and less ehp, a slower shield recharge rate and dies 90x faster is not a fair price. Yes, Commando needs price reduction in a huge way. I don't even use them, but I can't figure out why they cost so much.
KRRROOOOOOM
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Fire of Prometheus
DUST University Ivy League
2395
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Posted - 2013.12.26 02:55:00 -
[8] - Quote
Llast 326 wrote:Fire of Prometheus wrote:Hold up.
If scouts get a price nerf, than I demand my proto commando gets a price nerf.
94k isk for something with the same # slots as a basic sentinel and less ehp, a slower shield recharge rate and dies 90x faster is not a fair price. Yes, Commando needs price reduction in a huge way. I don't even use them, but I can't figure out why they cost so much. Same here.....I honestly have no idea why
Proud member of the Commndo 6
<3 Commando AK.0
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Ferroneus
The Peaceniks
0
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Posted - 2013.12.26 02:59:00 -
[9] - Quote
My twopenneth worth........please be gentle!
I would say to improve scouts how about the following?
Add say 20-30hp on base shield and armour values.
Add another 1m/s on base movement speed.
Base scan radius 20m rather than 16.
Am I right in thinking that Gallente scout suit level 5 and profile dampening level 5 means you can avoid pretty much being seen by most scanners and suits without having to run dampeners? (45db *0.65 = 29.25db)
Also, couple of quick questions:
1) Why do tanks never show up on your radar thing and jeeps only sporadically and 2) my clone never seems to run even when i click whichever stick it is. Is my game broken or is just not that obvious when your clone is running?
Ta!
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FAKIR REDETTa
0uter.Heaven
52
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Posted - 2013.12.26 05:35:00 -
[10] - Quote
Llast 326 wrote:Fire of Prometheus wrote:Hold up.
If scouts get a price nerf, than I demand my proto commando gets a price nerf.
94k isk for something with the same # slots as a basic sentinel and less ehp, a slower shield recharge rate and dies 90x faster is not a fair price. Yes, Commando needs price reduction in a huge way. I don't even use them, but I can't figure out why they cost so much. Bcuz badassness |
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Atiim
Living Like Larry Schwag
2593
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Posted - 2013.12.26 05:48:00 -
[11] - Quote
Fire of Prometheus wrote: Same here.....I honestly have no idea why
Because CCP
We finally deployed in the MinFW Match!
\o/
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Galvan Nized
Deep Space Republic
411
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Posted - 2013.12.26 05:53:00 -
[12] - Quote
Ferroneus wrote:My twopenneth worth........please be gentle!
I would say to improve scouts how about the following?
Add say 20-30hp on base shield and armour values.
Add another 1m/s on base movement speed.
Base scan radius 20m rather than 16.
Am I right in thinking that Gallente scout suit level 5 and profile dampening level 5 means you can avoid pretty much being seen by most scanners and suits without having to run dampeners? (45db *0.65 = 29.25db)
Also, couple of quick questions:
1) Why do tanks never show up on your radar thing and jeeps only sporadically and 2) my clone never seems to run even when i click whichever stick it is. Is my game broken or is just not that obvious when your clone is running?
Ta!
Raising ehp is a possibility but may push the scout towards a light medium suit. I'd prefer the movement speed and some more PG/CPU over ehp.
20m passive is a nice round number, but range isn't really the problem with passive scanning. It's the scan precision or range as you cannot have both. After the enhancement skill you're scanning at 40.5...throw in a complex and your scanning at 32.4. Not too bad until you include range into that. Issue being is that active scanners always beat passive, with less put in.
While you are dampened to that low of level you are falling below ADV scanners which is great for pubs. But you'll eventually come across a proto scanner scanning at 28db...well that is one mod no big deal. But then the terror comes to the field the focused proto scanner. To escape this bad boy you need 4 complex dampeners...which is nigh impossible.
To answer your questions:
You may miss the tank because passive has such low range, the first ring on your radar is 20m and second is 50m so it has to fall below that (unless you have range amplifiers). Other times vehicles can move so fast they can move in and out of your radar before you know it. You'll hear them long before you see them. Sometimes it could just be a bug too.
The other issue is a bug called stamina freeze or lock. Sometimes the game will not let you use your stamina and you cannot run. I think this happens mainly when you let go of sprint and immediately try to sprint again.
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Denn Maell
PIanet Express
26
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Posted - 2013.12.26 05:56:00 -
[13] - Quote
How about this? When they release Cal Scout, give the bonus to nova knives to them and let them be the ninjas?
In exchange Min Scouts get passive bonuses to biotics? That way Gal scouts get to be the stealthy ones, and Min get to be the speedsters and the new guys get their race's knives back?
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Cass Caul
617
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Posted - 2013.12.26 07:32:00 -
[14] - Quote
Denn Maell wrote:How about this? When they release Cal Scout, give the bonus to nova knives to them and let them be the ninjas?
In exchange Min Scouts get passive bonuses to biotics? That way Gal scouts get to be the stealthy ones, and Min get to be the speedsters and the new guys get their race's knives back?
TL;DR: when you use the word Stealth, you mean omniscience from passive scans to avoid detection by knowing where and which way the enemy is facing to sneak up behind them. . . stealth as in ability to avoid active scanners should be the same across the board
Minmatar Scouts really aren't fit for CQC. Former pros at using the tac-AR, and now best with the Combat Rifle, they really make the best "Hunter Scouts." Roaming around the battle and taking out or picking off targets and then retreating fits their slot layout perfectly. Having a bonus to biotics would be great for them and this style of play.
The Nova Knives being a Caldari weapon, that bonus would fit better with them but until they are released I don't want to speculate too much on them. Of Course, you don't have to play a suit based off of its role bonus. Plenty of CQC Minmatar Scout, pleanty o long-range Gallente Scouts. You see Gallente Assaults with weapons that aren't just Hybrid ones and Amarr Assaults with things other than laser weapons.
(the too long part. yeah, I wrote enough for a whole thread of its own.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Cass Caul
617
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Posted - 2013.12.26 07:56:00 -
[15] - Quote
Anmol Singh wrote:-Not fast enough and not enough stamina for the amount of armor it looses -Proto scouts gets scanned by proto scanners (proto scanner rougly 700k sp and proto scout is somewhere around 2.6 million) and then if you want to be unscannable you have to put on a complex dampener (700k sp) + you have to use one of your lows which either reduces tank, speed, and stamina -Passive scan is utter sh*t on my proto scout, can't even see an enemy tank that is right next to me on the radar. -They need to be cheaper because they die so fast (40k isk for the proto) -need more CPU/PG
Other stuff that might make scout class special: -shotgun be the weapon that is only usable by scouts....
Restricting a weapon to a certain class is never a good idea. Making a weapon more effective in a certain class's hand, perfectly acceptable. The shotgun is amazing in the hands of a Gallente Scout. Or is on a theoretical level, in practice it does better in a Gallente Assault or Gallente Logi's hands.
Just a correction: SP investment on an Active Scanner is 900K-1MSP, it has a x3 multiplier on the skill. SP invesment on Range Amplification and Precision Enhancement is twice that, as both of them have a x3 multiplier. Everyone has to use the dampening skill to avoid scanners to that SP requirement should be ignored. Yes, it is completely unbalanced that a single equipment slot is more effective than 4 low slots (4 range amplifiers) and 1 high slot (precision enhancer) IMO: buff passive scanning on all scout suits, nerf active scanners a comparable amount to make it a competitive choice rather than Gallente Scouts roaming around with Active Scanners.
I think, like in pre-uprising that the light frames scould cost less, the heavy frames cost more, but as someone pointed out the ridiculous cost of the commando, it should not be the prices they used to be. It should probably only be 5-10k difference.
They need more CPU/PG, they also need their 6th slot back
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Lorhak Gannarsein
893
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Posted - 2013.12.26 08:20:00 -
[16] - Quote
Cass Caul wrote:Anmol Singh wrote:-Not fast enough and not enough stamina for the amount of armor it looses -Proto scouts gets scanned by proto scanners (proto scanner rougly 700k sp and proto scout is somewhere around 2.6 million) and then if you want to be unscannable you have to put on a complex dampener (700k sp) + you have to use one of your lows which either reduces tank, speed, and stamina -Passive scan is utter sh*t on my proto scout, can't even see an enemy tank that is right next to me on the radar. -They need to be cheaper because they die so fast (40k isk for the proto) -need more CPU/PG
Other stuff that might make scout class special: -shotgun be the weapon that is only usable by scouts.... Restricting a weapon to a certain class is never a good idea. Making a weapon more effective in a certain class's hand, perfectly acceptable. The shotgun is amazing in the hands of a Gallente Scout. Or is on a theoretical level, in practice it does better in a Gallente Assault or Gallente Logi's hands. Just a correction: SP investment on an Active Scanner is 900K-1MSP, it has a x3 multiplier on the skill. SP invesment on Range Amplification and Precision Enhancement is twice that, as both of them have a x3 multiplier. Everyone has to use the dampening skill to avoid scanners to that SP requirement should be ignored. Yes, it is completely unbalanced that a single equipment slot is more effective than 4 low slots (4 range amplifiers) and 1 high slot (precision enhancer) IMO: buff passive scanning on all scout suits, nerf active scanners a comparable amount to make it a competitive choice rather than Gallente Scouts roaming around with Active Scanners. I think, like in pre-uprising that the light frames scould cost less, the heavy frames cost more, but as someone pointed out the ridiculous cost of the commando, it should not be the prices they used to be. It should probably only be 5-10k difference. They need more CPU/PG, they also need their 6th slot back
I would need a buff to heavy frame effectiveness to history a price increase; they'd not be worth the cost should they undergo a price hike.
PRO tanker and proud.
Lentarr Legionary.
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gabriel login
Dead Six Initiative Lokun Listamenn
92
|
Posted - 2013.12.26 08:35:00 -
[17] - Quote
please stop asking for a speed buff NOT GOIN TO HAPPEN you are fast as crap as it is any faster an people want beable to hit you as far as the other ideas thats cool by me. |
Broonfondle Majikthies
Seykal Expeditionary Group Minmatar Republic
625
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Posted - 2013.12.26 09:13:00 -
[18] - Quote
Anmol Singh wrote:-Not fast enough and not enough stamina for the amount of armor it looses -Proto scouts gets scanned by proto scanners (proto scanner rougly 700k sp and proto scout is somewhere around 2.6 million) and then if you want to be unscannable you have to put on a complex dampener (700k sp) + you have to use one of your lows which either reduces tank, speed, and stamina -Passive scan is utter sh*t on my proto scout, can't even see an enemy tank that is right next to me on the radar. -They need to be cheaper because they die so fast (40k isk for the proto) -need more CPU/PG
Other stuff that might make scout class special: -shotgun be the weapon that is only usable by scouts.... I'm immune to all but one scanner with just a basic profile dampener. Consider what a med suit needs for the same effect. I'm quite happy with the current stealth bonus. We get a huge boost with zero system requirements whereas the mid frame has to fit a very consuming scanner in order to detect a well skilled scout.
Also I have proto logi on the same character and the cost difference between that and my scout fit is enormous. If your goal is to just put down a uplink / hack an objective behind enemy lines its very effective to do so with a basic fit.
But I do agree to the need for higher system capacity. Then again the dev blog directly said that was an issue they will address so we can fit exorbitantly difficult to fit cloaks
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Niuvo
NECROM0NGERS Covert Intervention
906
|
Posted - 2013.12.26 09:25:00 -
[19] - Quote
I can only hope that the scout will come back from the grave. They need a whole patch just for us. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
135
|
Posted - 2013.12.26 09:45:00 -
[20] - Quote
I'd very much like an extra equipment slot. Either a regular one or a cloaking-only slot. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
398
|
Posted - 2013.12.26 10:31:00 -
[21] - Quote
Scouts need +1 H or L slot (2/4 for gal, 3/3 for min), + 1 equipment Slot and a small PG and CPU buff (I would suggest 66PG and 275 CPU on Proto). Additionally they need their scanradius reverted back to 25m and and a scan profile of 35 with scan precision 30 so they can perform their scout tasks better.
And of course they need better bonusses, but this is already in the pipe as it seems.
Increasing speed is tricky they get the nerf due to technical limitations of the game/PS3 so if you want scouts to be faster you need to make the other suits slower...
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Lucifalic
Seykal Expeditionary Group Minmatar Republic
169
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Posted - 2013.12.26 12:59:00 -
[22] - Quote
The stamina nerf of 1.2 was killer. It was one of the worst nerfs to scouts that has never been reverted
No more ehp!!!! We should still be paper. I u catch us we should die.
Speed increase would be great but lose the stamina nerf of 1.2 and no speed boost will really be needed except to strafe.
1/3 slot layout for advanced gal suit. Come on please do that. Proto gal 2/4 proto mini 3/3.
Small Pg/CPU buff
The cost of the suit can stay. Considder it is built for stealth, scanning ability and biotics. The suit has speed, need a bit more strafe stamina, lose the delay stealth (not bad now tie in some reactive camo that makes it even more effective with cloaks setting it apart from other suits using cloaks) scanning is better then other but not great, small increase in range and lowered precision Fall damage. Right now its terrible. Please lower the damage at least by half. Alot of the time it's my only escape. Second equipment slot is an idea but only if cloaks are equipment. Otherwise as annoying as it is to choose between uplinks, re ... Whatever your flavor, choice needs to be made. But only having a cloak limits us to ambushing/slayer role which we are trying to avoid
I'm a dedicated scout. |
Ferroneus
The Peaceniks
0
|
Posted - 2013.12.26 13:42:00 -
[23] - Quote
[/quote]
Raising ehp is a possibility but may push the scout towards a light medium suit. I'd prefer the movement speed and some more PG/CPU over ehp.
20m passive is a nice round number, but range isn't really the problem with passive scanning. It's the scan precision or range as you cannot have both. After the enhancement skill you're scanning at 40.5...throw in a complex and your scanning at 32.4. Not too bad until you include range into that. Issue being is that active scanners always beat passive, with less put in.
While you are dampened to that low of level you are falling below ADV scanners which is great for pubs. But you'll eventually come across a proto scanner scanning at 28db...well that is one mod no big deal. But then the terror comes to the field the focused proto scanner. To escape this bad boy you need 4 complex dampeners...which is nigh impossible.
To answer your questions:
You may miss the tank because passive has such low range, the first ring on your radar is 20m and second is 50m so it has to fall below that (unless you have range amplifiers). Other times vehicles can move so fast they can move in and out of your radar before you know it. You'll hear them long before you see them. Sometimes it could just be a bug too.
The other issue is a bug called stamina freeze or lock. Sometimes the game will not let you use your stamina and you cannot run. I think this happens mainly when you let go of sprint and immediately try to sprint again. [/quote]
Thanks for the reply, appreciate it. That makes sense with the tanks, my range is probably about 35m, but sometimes I'll be hiding next to one and it won't show up which seems a bit daft given it's supposed to be the future. You'd think you'd scan it before you heard it. With sprinting, initially thought you couldn't do it with say a sniper rifle but played thousands of games and been able to sprint about 5 times with an smg so it must be bugged.
It would be great if Gallente Proto had three low two high slots instead of four low one high.
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Cody Sietz
Bullet Cluster Legacy Rising
1831
|
Posted - 2013.12.26 13:46:00 -
[24] - Quote
I'd be fine if I didn't have to run more then a complex profile dampaner.
I HAVE MAX SKILLS AND AM A GALLENTE SCOUT!
Ahem, one should be enough.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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OZAROW
WarRavens League of Infamy
1114
|
Posted - 2013.12.26 14:38:00 -
[25] - Quote
Everyone seems to focus on the gallente suit like its the only one in the game, because it's the only usable choice.
The minmatar makes a joke of the suit, people picked it before scanners came out an when stamina wasn't a issue an sneaking up on someone with knives was easy because scanning an active scanners an profile damp wasn't a issue then, passive skill bonuses without mods was good enough, BUT NOT NOW!
Two low slots on a scout suit in a low slot favored game is just flat out idiotic! You need , range , percision an damping skills to 5 ( except pd cuz really there's no point since you can't beat 15db anyway) an the gallente works the same for percision , you need it to five for passive but when are you ever gonna run true scout suits like:
Mk0 2complex percision Shield Complex range Basic pd Compact hive ( YOU MUST RUN THIS TO LIVE , SO THERE FOR YOU HAVE NO EQUIPMENT SLOT!)
This suit can see an scan like a scout should, but it has crap speed, crap stamina an 285 ehp! With all upgrade skills maxed!
Gk0 Complex percision( leaves u with 87 shields!) If you don't run a armor rep, you MUST lose a equip slot to a compact hive . Then you need one pd Now you have two slots left one for range, one for HP So now your slow, no stamina an hardly any HP !
Med an heavies basically need HP (shield /armor) an damage mods.
Scouts need, stamina, speed, percision , range, HP ( shield/armor) armor rep, dampeners, compact hives, all to be juggled on a suit with the lowest slots an LEAST amount of CPU/pg then you gotta max your grid an fitting optimization just to fit this crap an too boot, nova knives don't have a optization skill an unless your gallente you can hardly fill all your slots with good gear at proto without abandoning a grenade or usin a proto an basic weapon!
Scouts either need a +1 armor regen so they can use their equip( especially minmatar , all suits have it except the scout) or they need better base stats so their not left juggling stuff they will never fit or skill mods they will never use for a crappy 10% bonus an drop millions of sp to hardly have a passive edge for the things the suit should already have!
These are the true scout flaws, I have both proto an have been a pure scout for a year an honestly ccp doesn't care , we ve all wasted our breath an precious time typing for a year for what a 6 meter scan buff?!!
Common ccp get it together ! |
Ferroneus
The Peaceniks
0
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Posted - 2013.12.26 15:44:00 -
[26] - Quote
It would be great if Gallente Proto had three low two high slots instead of four low one high. [/quote]
I'd add that I don't really like to complain about this game because, y'know, it's free, I feel like I'm doing more than just trying to unlock a different colour for a Light Machine Gun and in two or three years I reckon it will honestly be great.
Passive SP are great, especially if your build is getting murdered. You can just not play for a bit until the game comes back to you.
I don't have access until February but I'll max out EWAR when I next log in so I can run sniper or anti-tank scout, depending on the map. I'd imagine once you get enough levels in core skills, you can adapt builds fairly easily to whatever's good at any given time. Just a question of whether you go infantry or vehicle when you start out I suppose. |
Cass Caul
625
|
Posted - 2013.12.26 19:35:00 -
[27] - Quote
@ Ozarow, or you can get Engineering and Electronics to lvl 5 and run Wiyrkomi Triage nanohives
Lorhak Gannarsein wrote:I would need a buff to heavy frame effectiveness to history a price increase; they'd not be worth the cost should they undergo a price hike. yeah, the heavies did get a buff to effectiveness, a pretty huge one at that. They received and extra 75 shield HP and 57 Armor HP, and more importantly they fixed and buffed the HMG this build. While the Forge Gun is currently the only viable anti-vehicle weapon.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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Smooth Assassin
Stardust incorporation
535
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Posted - 2013.12.26 19:39:00 -
[28] - Quote
Anmol Singh wrote:-Not fast enough and not enough stamina for the amount of armor it looses -Proto scouts gets scanned by proto scanners (proto scanner rougly 700k sp and proto scout is somewhere around 2.6 million) and then if you want to be unscannable you have to put on a complex dampener (700k sp) + you have to use one of your lows which either reduces tank, speed, and stamina -Passive scan is utter sh*t on my proto scout, can't even see an enemy tank that is right next to me on the radar. -They need to be cheaper because they die so fast (40k isk for the proto) -need more CPU/PG
Other stuff that might make scout class special: -shotgun be the weapon that is only usable by scouts.... No, i agree with everything but "shotguns should be able to be used by scouts only" i mean a lot of blueberries do well with shotguns and including me, im a scout proto and i hate seeing other frames with shotguns but it is a customization game.
Assassination is my thing.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
597
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Posted - 2013.12.26 21:07:00 -
[29] - Quote
Korvin Lomont wrote:Scouts need +1 H or L slot (2/4 for gal, 3/3 for min), + 1 equipment Slot and a small PG and CPU buff (I would suggest 66PG and 275 CPU on Proto). Additionally they need their scanradius reverted back to 25m and and a scan profile of 35 with scan precision 30 so they can perform their scout tasks better.
And of course they need better bonusses, but this is already in the pipe as it seems.
Increasing speed is tricky they get the nerf due to technical limitations of the game/PS3 so if you want scouts to be faster you need to make the other suits slower...
If we use your numbers, the Gallente Scout with max precision enhancement/range amplification and proto modules for both would have a 21.6dB scan precision and 160.75m scan radius, along with a profile of 23.62dB (only from passives). If you dropped all range amplifiers you'd still be at 56.25m due to passive skills alone. That's pretty ridiculous. |
mollerz
Minja Scouts
1448
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Posted - 2013.12.26 21:19:00 -
[30] - Quote
@Ozarow
My min fit- M/1 only for me 1 complex shield, 1 enhanced shield, Complex Kin Cat and Green Jar, Flux, Compact nano, Ishnoks, CR.
I feel like that is the only suit you can run to be a good knifer. I have Electronics, Engineering,Dampening, Min Scout, Scan Rang and precision, Knife and proficiency all level 5 and I can't fit it any better.
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Korvin Lomont
United Pwnage Service RISE of LEGION
399
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Posted - 2013.12.27 10:45:00 -
[31] - Quote
Sana Rayya wrote:Korvin Lomont wrote:Scouts need +1 H or L slot (2/4 for gal, 3/3 for min), + 1 equipment Slot and a small PG and CPU buff (I would suggest 66PG and 275 CPU on Proto). Additionally they need their scanradius reverted back to 25m and and a scan profile of 35 with scan precision 30 so they can perform their scout tasks better.
And of course they need better bonusses, but this is already in the pipe as it seems.
Increasing speed is tricky they get the nerf due to technical limitations of the game/PS3 so if you want scouts to be faster you need to make the other suits slower...
If we use your numbers, the Gallente Scout with max precision enhancement/range amplification and proto modules for both would have a 21.6dB scan precision and 160.75m scan radius, along with a profile of 23.62dB (only from passives). If you dropped all range amplifiers you'd still be at 56.25m due to passive skills alone. That's pretty ridiculous.
No its not you have to consider the SP investment to achieve this and still all this can be beaten by one scanner. The current situation is ridiculus where a maxed scout with maxed dampening This alone is more tham 3 mill SP) can be beaten by stupid piece of equipment for roughly 1 mil SP. And scanning is (based on the current skill bonus) the main task for the gal scout. But still a active scanner can do this better for less SP.
Lastly don't expect the current bonus to scanrange to stay.
Scouts need something where they excel in the current state they get beaten in nearly every aspects by medium suits and therefore they have no role on the battlefield.
The scout suit was the suit that get nerfed the most with uprising and that for no real reason. The only thing that made scouts pertly op in Chromosome was the bad hitdetection but CCP fixed the HD but forget to fix the scout... |
Toby Flenderson
research lab
170
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Posted - 2013.12.27 12:21:00 -
[32] - Quote
Anmol Singh wrote:-Not fast enough and not enough stamina for the amount of armor it looses -Proto scouts gets scanned by proto scanners (proto scanner rougly 700k sp and proto scout is somewhere around 2.6 million) and then if you want to be unscannable you have to put on a complex dampener (700k sp) + you have to use one of your lows which either reduces tank, speed, and stamina -Passive scan is utter sh*t on my proto scout, can't even see an enemy tank that is right next to me on the radar. -They need to be cheaper because they die so fast (40k isk for the proto) -need more CPU/PG
Other stuff that might make scout class special: -shotgun be the weapon that is only usable by scouts....
-not fast enough to dodge bullets but fast enough to flank effectively. -scouts should not be automatically undetectable at proto level. They beat advanced scanners with their passive bonus. Isn't that enough? Imagine being invisible all the time no matter what. People would just armor tank gal scouts like assault characters. -Passive scan is why I use the scout and is what made me post. With the proto gal scout and lvl 5 range amplification you get something like 30m+ passive scan. This is ridiculous already. I throw on a few complex amplifiers and get nearly my entire minimap lit up like a scanner does. You could not be more wrong about how useful/effective "scan tanking" is. -they have less health. It doesn't mean they die faster. Think about it. -I can't argue for or against this as I have not maxed out my core skills so until then I can never complain that they do not have enough CPU/PG.
My go to suit to have fun with is a blueprint gal scout with toxin smg and flaylock pistol. I have maybe 120 shield and 250 armor and still manage to have at least a 2:1 or 3:1 kd. I'm not trying to turn this into a "get good" comment but it really isn't for everyone and if it can't be done with the scout suits with the 16m scan range then you may want to just use a different suit.
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Niuvo
NECROM0NGERS Covert Intervention
923
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Posted - 2013.12.28 05:24:00 -
[33] - Quote
OZAROW wrote:Everyone seems to focus on the gallente suit like its the only one in the game, because it's the only usable choice.
The minmatar makes a joke of the suit, people picked it before scanners came out an when stamina wasn't a issue an sneaking up on someone with knives was easy because scanning an active scanners an profile damp wasn't a issue then, passive skill bonuses without mods was good enough, BUT NOT NOW!
Two low slots on a scout suit in a low slot favored game is just flat out idiotic! You need , range , percision an damping skills to 5 ( except pd cuz really there's no point since you can't beat 15db anyway) an the gallente works the same for percision , you need it to five for passive but when are you ever gonna run true scout suits like:
Mk0 2complex percision Shield Complex range Basic pd Compact hive ( YOU MUST RUN THIS TO LIVE , SO THERE FOR YOU HAVE NO EQUIPMENT SLOT!)
This suit can see an scan like a scout should, but it has crap speed, crap stamina an 285 ehp! With all upgrade skills maxed!
Gk0 Complex percision( leaves u with 87 shields!) If you don't run a armor rep, you MUST lose a equip slot to a compact hive . Then you need one pd Now you have two slots left one for range, one for HP So now your slow, no stamina an hardly any HP !
Med an heavies basically need HP (shield /armor) an damage mods.
Scouts need, stamina, speed, percision , range, HP ( shield/armor) armor rep, dampeners, compact hives, all to be juggled on a suit with the lowest slots an LEAST amount of CPU/pg then you gotta max your grid an fitting optimization just to fit this crap an too boot, nova knives don't have a optization skill an unless your gallente you can hardly fill all your slots with good gear at proto without abandoning a grenade or usin a proto an basic weapon!
Scouts either need a +1 armor regen so they can use their equip( especially minmatar , all suits have it except the scout) or they need better base stats so their not left juggling stuff they will never fit or skill mods they will never use for a crappy 10% bonus an drop millions of sp to hardly have a passive edge for the things the suit should already have!
These are the true scout flaws, I have both proto an have been a pure scout for a year an honestly ccp doesn't care , we ve all wasted our breath an precious time typing for a year for what a 6 meter scan buff?!!
Common ccp get it together ! please ccp make us op lol |
Niuvo
NECROM0NGERS Covert Intervention
923
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Posted - 2013.12.28 05:27:00 -
[34] - Quote
I'm proud of my 1.06 kd |
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