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Ayzazel
DUST University Ivy League
13
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Posted - 2013.12.23 19:33:00 -
[1] - Quote
My Creed.
1. I (PERSONNALLY) loathe playing a fps from behind the wheel of a tank. 2. I will try to keep tanks at bay even though I am not going to spec to AV. I want to kill other players not tanks. 3. I will use the hell outta me some installations to kill me some tanks. 4. I will fight for control of these installations if controlled by opponents. 5. I fully expect enemy tanks to try and take out enemy installations. 6. I like hack points and have spend half a million in hacking.
7. STOP BLOWING UP IN RANGE UNTAKEN INSTALLATION
8. I swear to God, if I am in the middle of hacking an installation and you dicks blow it up one more time for your 100 points I am going to take your name down and write you a very strongly worded letter and report you to my senator. So there. 9. Help me get the word out to everyone who plays the game and might not read the forums. Thanks. 10. Seriously though, I took out 3 enemy tanks from an installation on the other side of the map that was unbelievably not blown up by our own team within the first 2 mins of gameplay. I am trying to help our whole team out, not just my own self for points. 11. If you don't have faith in your team to stay in control of the installation you need to not bring out a tank.
Ok, I think I am all over the place there, but you guys get the point.
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
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Ayzazel
DUST University Ivy League
14
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Posted - 2013.12.23 20:08:00 -
[2] - Quote
Well, here is the thing.
Teammate brings out tank. Teammate blows up installation that is perceived as a threat later on Enemy has stronger better tanks and kills teammates tank. Teammate quits bringing out tank and switches to infantry.
Thanks.......
Fine, its not about points, its about worrying they will go red. Your tanks do kill infantry right? I mean, I have been killed by them....
As far as CRU's go, don't get me started. You know how long it takes to RUN somewhere after you have blown them all up and lost our forward position and forced us to restart at our MCC? I mean ARE YOU TRYING to make the other side win?
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
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Ayzazel
DUST University Ivy League
14
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Posted - 2013.12.23 20:11:00 -
[3] - Quote
Heathen Bastard wrote:If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit)
Bottom line, the turrets always get red at the worst time. So blowing them up is an act of self defense. Sorry about your 50 points, but it means having an actual, specced out, kitted tank driver on your team, instead of a hackable, immobile, poorly placed, fairly weak turret. Which of those is more useful?
Fine blow it up, if fact, if I am hacking and someone starts shooting it, I just back up and start shooting it and get the assist, I don't care about the points either, I get em. The topic wasn't points though, it was Stop blowing up our own ****. And thats cool if you are going to do it. But you better stay a TANK THEN AND MAKE IT SO WE DON"T HAVE TO WORRY ABOUT ENEMY TANKS.
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
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Ayzazel
DUST University Ivy League
15
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Posted - 2013.12.23 20:35:00 -
[4] - Quote
I don't care if there aren't any installations left on the map after 2 mins but if you blow up one that is unclaimed (not red), you better be staying in a tank for the duration of the match, not switching to infantry cause you got your ride blown up by a bigger better tank. You want to take away our defense, FINE, you ARE NOW our defense.
On a side note, I went 17/3 on a blaster installation everyone forgot about against infantry. My rail rifle kept them off my back side, my advanced scanner kept giving me targets and being located in a depression between some buildings kept it safe. Installations are completely underrated by all players.
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
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Ayzazel
DUST University Ivy League
17
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Posted - 2013.12.23 20:50:00 -
[5] - Quote
xPr3d4t0rz WSG wrote:Personally I always try to kill the CRUs as well. If the enemy wants to deploy somewhere else they can do so with uplinks. Most of my guys carry them so we do not need the CRU.
Blueberries can spawn on my links and give me points or run their happy asses from the other side of the map.
There is so much more tactical gear you can bring than wasting a whole squad peppering the field with uplinks, I have seen a proto scanner BREAK a match against ambush. Oh, we are getting killed from that tower, lets stay out of their LOS.
I throw out an uplink 100m out from a point, hack the CRU for backup, then the point. If you take out the CRU and lose the point we have run from the start all over again. One good infilatraitor can swing an entire point with all secondaries. Not to mention, I hack a CRU and die, against 1 enemy. People start spawning there, AT THE SITE, not my 100m away uplink kill the loner, take the objectives. Sure it can work the other way too, BUT YOU ARE IN A TANK, YOU DO NOT GET TO MAKE THAT CALL, don't tell me you get to decide what's best for infantry when you aren't PLAYING INFANTRY. DO WORRY about AV and other TANKS.
LEAVE MY CRU ALONE
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
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Ayzazel
DUST University Ivy League
26
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Posted - 2013.12.24 17:55:00 -
[6] - Quote
Galvan Nized wrote:The OP and others have a point, once your tank is destroyed there is nothing an infantryman can do about the enemy tank. AV right now is far too weak to be a serious threat.
Once a team has established tank supremacy you can hardly even get one called in and the infantryman can do nothing to help you. They can't drive the tank back nor can they provide cover for you because you removed all strategy from them.
Eventually we will be able to call in installations and then tankers/ADS are screwed...we need this sooner than later as a legit AV that is stationary. But the price will force you to defend it, unless they make them recallable.
Our own guys destroy the installations only to find they are outmatched and get their tanks blown up. Then they QUIT PLAYING TANKS. SO great, thanks. We drop more installations and they are picked off before we can even hack them. If I am paying for installation deployment WHY ARE THEY YELLOW. Should all come out firing for my team. AV got nerfed so hard itGÇÖs more sense to come out as medic and try to rezz everyone after a tank drives off then try to blow it up. I am literally just fodder for their KDR. At this point tanks have destroyed all tactics, we had a skirmish and a tank parked 10 meters off A and kept it the whole game. The whole team was spawning in and couldn't take it down.
But my point to this whole thing is, STOP BLOWING UP FRIENDLY installations, I mean THEY ARE INSIDE OUR REDLINE DICKS. THEY CAN'T EVEN BE TAKEN OVER BY ENEMIES.
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
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