|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Operative 1171 Aajli
Bragian Order Amarr Empire
933
|
Posted - 2013.12.23 19:48:00 -
[1] - Quote
This again?
Installation cannons do not protect anything if unmanned. If they go blue you can bet they will go red at the most inopportune moment. They are useless and dangerous to tank maneuvering unless back at the redline.
If you are not going to defend it, don't cap it. Nobody defends them, EVER!
if it goes red and stays red with no blues bluing it, it is going away. Depots and CRUs have plenty of time to get hacked back before a tank turret finishes it.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
Operative 1171 Aajli
Bragian Order Amarr Empire
933
|
Posted - 2013.12.23 19:50:00 -
[2] - Quote
Quil Evrything wrote:Side comment, that is related:
I think that gun/missile installations, should be just as difficult to blow up , as CRUs .
Giving then more defense than a freakin LAV, would seem to make sense to me. They're a stationary installation. they should be *heavily* fortified!! They should have at least twice as much HP as the most buff tank, IMO.
And the railguns should be able to instantly home in on any tank firing on them, and proceed to zap them into itty-bitty-tank-bits. It's rather stupid how you can be "out of range" of a rail installation auto-return-firing at you, while not out of range of a tank railgun.
will post in requests forum as well, I think.
If this were so then there would be no use for tanks. Sorry, but CCP wants tanks in the game and some players enjoy them.
If this were so then there sure as hell shouldn't be that many on the map. They litter the damn place.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
Operative 1171 Aajli
Bragian Order Amarr Empire
938
|
Posted - 2013.12.24 11:54:00 -
[3] - Quote
Installations are for those without tanks. If you have tanks then no use for installations. As for CRUs, drop links. You do trust your team don't you.
Also, dropships. Everything about tanks and installations goes double for dropships.
I've never seen an installation deter a team from using tanks. My tanker character is trained up for that. I will use tanks. I have also never seen installations matter about winning either. They are put there to destroy. Only stupid teams leave them as if they really defend anything. They keep the enemy tanks at bay only so long as it takes the enemy tanks to destroy them. Why keep them there to turn red and deter your team? That's all they ever do is get turned back on your team. You are not helping by bluing them.
Poor tactics is poor.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
|
|
|