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Heathen Bastard
The Bastard Brigade
794
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Posted - 2013.12.23 20:07:00 -
[1] - Quote
If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit)
Bottom line, the turrets always get red at the worst time. So blowing them up is an act of self defense. Sorry about your 50 points, but it means having an actual, specced out, kitted tank driver on your team, instead of a hackable, immobile, poorly placed, fairly weak turret. Which of those is more useful?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
796
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Posted - 2013.12.23 20:39:00 -
[2] - Quote
Quil Evrything wrote:Heathen Bastard wrote:If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit) So here's the thing... 2/3rd of weapon installations are only dangerous to tanks. But you're complaining infantry should babysit the tanks?? You seem to have chain of responsability backwards. If they're primarily dangerous to You,... then it's primarily YOUR responsability to protect them, not the infantry's. If a blue turret turns red, it is thus primarily your fault, not the infantry's. Their priority is hacking objectives, not babysitting tanks.
No. My priority is protecting the points, then the infantry, And pushing points with the infantry. In. That. Order. The turrets are a threat to me, and by extension, the points and infantry under my watch. Ergo, blowing them up protects my team. Which means that their destruction is everyone's priority.
Where did I say that the infantry need to babysit my tank? I only said that they should stay away form the turrets so that I can destroy them for everyone elses benefit(I'm in a squad 90% of the time, so those hundred points go towards an orbital usually)
If the blue turret turns red because a blueberry hacked it and prevented it's destruction, then it's later chaos causing flip is entirely upon their head. I will not protect something that needs to be destroyed, I may even ignore my other duties specifically to allow an enemy to hack the turret, only to destroy it(and sometimes, them) the moment they finish hacking.
Though, I am glad to see that you are so misinformed as to think that a tank is the sole member of a team responsible for anything at all. Really takes the burden off your own shoulders when you fail to protect the point "because our tanker wasn't good enough" even though you died to a scout with knives, doesn't it?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
796
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Posted - 2013.12.23 20:59:00 -
[3] - Quote
Quil Evrything wrote:Heathen Bastard wrote:
Where did I say that the infantry need to babysit my tank?
Right here: Quote: If I see an installation I can kill, then it is dying. (....) Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, ...
So according to you, it's the responsability of infantry to sit around protecting an installation they hacked, to protect your tank.
1. Responsibility. Spell it right. You even have in-browser spell-check.
2. If you hack a turret, it is your responsibility to protect it. Not mine. If you read, my responsibility is to destroy them, not protect them. Once you are done using it, or you get tragically stabbed/shot/exploded to death, tell me so that I can funnel enemies towards it. One of them will hack it so it gets blown up for everybody's mutual benefit.
and you still refuse to refute my reasoning of you casting off any and all responsibility unto others. Ergo, that reasoning must be true, as you cannot come up with any argument against it.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
797
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Posted - 2013.12.23 23:46:00 -
[4] - Quote
CRU's and SD's are different. I ask permission before destroying those, or do so when asked. Not before as it's not a defensive measure. Turrets? killing those is defensive. SD and CRU? that's for when we can't take them from the enemy so they need to be removed from the map "if our team can't have it, no one can."
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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