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Quil Evrything
Triple Terrors
586
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Posted - 2013.12.23 19:46:00 -
[1] - Quote
Side comment, that is related:
I think that gun/missile installations, should be just as difficult to blow up , as CRUs .
Giving then more defense than a freakin LAV, would seem to make sense to me. They're a stationary installation. they should be *heavily* fortified!! They should have at least twice as much HP as the most buff tank, IMO.
And the railguns should be able to instantly home in on any tank firing on them, and proceed to zap them into itty-bitty-tank-bits. It's rather stupid how you can be "out of range" of a rail installation auto-return-firing at you, while not out of range of a tank railgun.
will post in requests forum as well, I think. |
Quil Evrything
Triple Terrors
587
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Posted - 2013.12.23 20:25:00 -
[2] - Quote
Heathen Bastard wrote:If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit)
So here's the thing... 2/3rd of weapon installations are only dangerous to tanks. But you're complaining infantry should babysit the tanks?? You seem to have chain of responsability backwards. If they're primarily dangerous to You,... then it's primarily YOUR responsability to protect them, not the infantry's.
If a blue turret turns red, it is thus primarily your fault, not the infantry's. Their priority is hacking objectives, not babysitting tanks.
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Quil Evrything
Triple Terrors
587
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Posted - 2013.12.23 20:34:00 -
[3] - Quote
Judge Rhadamanthus wrote:Quill. Are you drunk?
Drunk, no. Tired of my dropsuits getting blown up by enemy tanks? yes.
AV is almost useless. Having to pull out our own tanks, is insulting at best, and impossible at worst, when for example, enemy has 3 tanks out, and our team is at limit due to random dropships and LAVs running around.
(or theres just no place safe to do so, due to enemy railtanks taking out Bolas deliveries)
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Quil Evrything
Triple Terrors
587
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Posted - 2013.12.23 20:43:00 -
[4] - Quote
Ayzazel wrote: On a side note, I went 17/3 on a blaster installation everyone forgot about against infantry. My rail rifle kept them off my back side, my advanced scanner kept giving me targets and being located in a depression between some buildings kept it safe. Installations are completely underrated by all players.
Thumbs up to that one. I particularly like hiding in rail installations. "oh, its just a rail installation, I'm safe"... *boom*. muahahahah :) Especially good for generating salty proto-stomper tears
sadly though, I rarely find one that isnt open to a long-distance shot in the back.
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Quil Evrything
Triple Terrors
587
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Posted - 2013.12.23 20:48:00 -
[5] - Quote
Heathen Bastard wrote:
Where did I say that the infantry need to babysit my tank?
Right here:
Quote: If I see an instalation I can kill, then it is dying. (....) Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, ...
So according to you, it's the responsability of infantry to sit around protecting an installation they hacked, to protect your tank.
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Quil Evrything
Triple Terrors
591
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Posted - 2013.12.23 22:38:00 -
[6] - Quote
gbghg wrote:if we can trust you to make sure that those turrets won't turn red then we' leave them be and let you have your WP and fun, but if there is even the slightest chance that those turrets can be turned agianst us, we'll annihilate them.
end of the day trust us to do our job (neutralizing enemy vehicles), and we'll trust you to do yours. and the turrets won't be needed after all.
You make some fairly nice speeches.. but at the end, I think you give away your true position: you want to just destroy all turrets.
It's one thing to go destroy "enemy" side turrets, to facilitate capture of the objectives near the enemy base. Sad fact is, though.. most tankers start by destroying the unhacked FRIENDLY SIDE turrets.
Stop being WP hogs (and stop lying about it).
If you were sincere in all your talk about tactical significance, blah blah blah, then the first thing yhou would do in your tanks is go drive over to the other side of the map, and blow up installations THERE. Not only does that help our side preserve defenses, but it also gets you engaging the enemy faster, and thus delaying them from taking objectives before we do!
But you dont do that, do you?. Instead, you blow up installations on our side first. Which both denies us additional ability to defend against enemy tanks, AND denies us the WP from hacking them.
Also, blasters near home objectives, can be very useful in defending the objectves, while you're out at who-knows-where. So again.. strategically, you should be doing the exact opposite of what you're doing. You should be preserving home-side installations. instead, you blow them up. So quit lying about all your strategic claims
Blowing them up when they're red is one thing. But blowing them up when they're unclaimed, is just being a WP Tank514 jerk.
PS to Flix Keptick: If your team is too incompetant to hold a CRU, then it's definitely too incompetant to deploy/defend uplinks. So dont even go there with your excuses. |
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