Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ayzazel
DUST University Ivy League
13
|
Posted - 2013.12.23 19:33:00 -
[1] - Quote
My Creed.
1. I (PERSONNALLY) loathe playing a fps from behind the wheel of a tank. 2. I will try to keep tanks at bay even though I am not going to spec to AV. I want to kill other players not tanks. 3. I will use the hell outta me some installations to kill me some tanks. 4. I will fight for control of these installations if controlled by opponents. 5. I fully expect enemy tanks to try and take out enemy installations. 6. I like hack points and have spend half a million in hacking.
7. STOP BLOWING UP IN RANGE UNTAKEN INSTALLATION
8. I swear to God, if I am in the middle of hacking an installation and you dicks blow it up one more time for your 100 points I am going to take your name down and write you a very strongly worded letter and report you to my senator. So there. 9. Help me get the word out to everyone who plays the game and might not read the forums. Thanks. 10. Seriously though, I took out 3 enemy tanks from an installation on the other side of the map that was unbelievably not blown up by our own team within the first 2 mins of gameplay. I am trying to help our whole team out, not just my own self for points. 11. If you don't have faith in your team to stay in control of the installation you need to not bring out a tank.
Ok, I think I am all over the place there, but you guys get the point.
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
|
Chunky Munkey
Amarr Templars Amarr Empire
2722
|
Posted - 2013.12.23 19:37:00 -
[2] - Quote
It's annoying, but it's free points for these people. They don't care that it protects an area.
No.
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
322
|
Posted - 2013.12.23 19:39:00 -
[3] - Quote
Ayzazel wrote:My Creed.
1. I (PERSONNALLY) loathe playing a fps from behind the wheel of a tank. 2. I will try to keep tanks at bay even though I am not going to spec to AV. I want to kill other players not tanks. 3. I will use the hell outta me some installations to kill me some tanks. 4. I will fight for control of these installations if controlled by opponents. 5. I fully expect enemy tanks to try and take out enemy installations. 6. I like hack points and have spend half a million in hacking.
7. STOP BLOWING UP IN RANGE UNTAKEN INSTALLATION
8. I swear to God, if I am in the middle of hacking an installation and you dicks blow it up one more time for your 100 points I am going to take your name down and write you a very strongly worded letter and report you to my senator. So there. 9. Help me get the word out to everyone who plays the game and might not read the forums. Thanks. 10. Seriously though, I took out 3 enemy tanks from an installation on the other side of the map that was unbelievably not blown up by our own team within the first 2 mins of gameplay. I am trying to help our whole team out, not just my own self for points. 11. If you don't have faith in your team to stay in control of the installation you need to not bring out a tank.
Ok, I think I am all over the place there, but you guys get the point.
Number 7
I'll give you ONE turret. And you better hack it fast.
Yes, installations are rather effective against tanks, WHICH IS WHY I BLOW THEM UP!
Still, I'll give you ONE + any more I couldn't get to in time.
Oh and number 10, I really don't care for POINTS, as they are useless in factional and PC.
Nuff Said
|
Judge Rhadamanthus
Amarr Templar One
1060
|
Posted - 2013.12.23 19:39:00 -
[4] - Quote
Ayzazel wrote: 11. If you don't have faith in your team to stay in control of the installation you need to not bring out a tank.
Faith is not needed. It is demonstrated in almost every game that the team cannot take and keep installations. Thus the best solution is always to destroy them. As I will continue to do.
Everything Dropship youtube channel
my Community Spotlight
|
P14GU3
The Southern Legion The Umbra Combine
444
|
Posted - 2013.12.23 19:40:00 -
[5] - Quote
Quit hacking the turrets so i can blow them up.
Maybe if you spent time one the field killing people/tanks instead of hiding on a redline rail turret, you would know why we blow them up |
Benjamin Ciscko
The Generals General Tso's Alliance
433
|
Posted - 2013.12.23 19:42:00 -
[6] - Quote
Stop hacking these installations mid shot for your measly 50 war points.
Tanker/Assault
Can I have my ADV and PRO tanks now (Honeyed Lamb enroute).
|
Flix Keptick
Red Star. EoN.
1742
|
Posted - 2013.12.23 19:43:00 -
[7] - Quote
That installation is at risk of being captured by the enemy and blowing me up while I am retreating, especially considering how bad blueberries are at keeping installations. It has happened to me in the past, therefore I wont let it happen again.
Installations are evil and they all deserve to die, especially the railguns.
Lack of content makes stuff broken...
G˙åTank driverG˙å
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
322
|
Posted - 2013.12.23 19:43:00 -
[8] - Quote
Judge Rhadamanthus wrote:Ayzazel wrote: 11. If you don't have faith in your team to stay in control of the installation you need to not bring out a tank.
Faith is not needed. It is demonstrated in almost every game that the team cannot take and keep installations. Thus the best solution is always to destroy them. As I will continue to do.
Truth.
It's a PUB, after all.
Nuff Said
|
ThePlayerkyle13
PlayerArmy Industries
32
|
Posted - 2013.12.23 19:44:00 -
[9] - Quote
Here's the thing, if the enemy takes them then we're dead, simple as. Plus CRU are more of a **** take Instllation & should be destroyed immediately.
People don't destroy them for points but as a tactical way stop the enemy control our instliations.
Join my Corp HERE
|
Quil Evrything
Triple Terrors
586
|
Posted - 2013.12.23 19:46:00 -
[10] - Quote
Side comment, that is related:
I think that gun/missile installations, should be just as difficult to blow up , as CRUs .
Giving then more defense than a freakin LAV, would seem to make sense to me. They're a stationary installation. they should be *heavily* fortified!! They should have at least twice as much HP as the most buff tank, IMO.
And the railguns should be able to instantly home in on any tank firing on them, and proceed to zap them into itty-bitty-tank-bits. It's rather stupid how you can be "out of range" of a rail installation auto-return-firing at you, while not out of range of a tank railgun.
will post in requests forum as well, I think. |
|
Judge Rhadamanthus
Amarr Templar One
1060
|
Posted - 2013.12.23 19:48:00 -
[11] - Quote
Quill. Are you drunk?
Everything Dropship youtube channel
my Community Spotlight
|
Operative 1171 Aajli
Bragian Order Amarr Empire
933
|
Posted - 2013.12.23 19:48:00 -
[12] - Quote
This again?
Installation cannons do not protect anything if unmanned. If they go blue you can bet they will go red at the most inopportune moment. They are useless and dangerous to tank maneuvering unless back at the redline.
If you are not going to defend it, don't cap it. Nobody defends them, EVER!
if it goes red and stays red with no blues bluing it, it is going away. Depots and CRUs have plenty of time to get hacked back before a tank turret finishes it.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
P14GU3
The Southern Legion The Umbra Combine
444
|
Posted - 2013.12.23 19:50:00 -
[13] - Quote
Quil Evrything wrote:Side comment, that is related:
I think that gun/missile installations, should be just as difficult to blow up , as CRUs .
Giving then more defense than a freakin LAV, would seem to make sense to me. They're a stationary installation. they should be *heavily* fortified!! They should have at least twice as much HP as the most buff tank, IMO.
And the railguns should be able to instantly home in on any tank firing on them, and proceed to zap them into itty-bitty-tank-bits. It's rather stupid how you can be "out of range" of a rail installation auto-return-firing at you, while not out of range of a tank railgun.
will post in requests forum as well, I think. I dont know about instapopping tanks and what not, but i do think a turret should be harder to kill than *remote, remote, remote, BOOM* |
Operative 1171 Aajli
Bragian Order Amarr Empire
933
|
Posted - 2013.12.23 19:50:00 -
[14] - Quote
Quil Evrything wrote:Side comment, that is related:
I think that gun/missile installations, should be just as difficult to blow up , as CRUs .
Giving then more defense than a freakin LAV, would seem to make sense to me. They're a stationary installation. they should be *heavily* fortified!! They should have at least twice as much HP as the most buff tank, IMO.
And the railguns should be able to instantly home in on any tank firing on them, and proceed to zap them into itty-bitty-tank-bits. It's rather stupid how you can be "out of range" of a rail installation auto-return-firing at you, while not out of range of a tank railgun.
will post in requests forum as well, I think.
If this were so then there would be no use for tanks. Sorry, but CCP wants tanks in the game and some players enjoy them.
If this were so then there sure as hell shouldn't be that many on the map. They litter the damn place.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
Heathen Bastard
The Bastard Brigade
794
|
Posted - 2013.12.23 20:07:00 -
[15] - Quote
If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit)
Bottom line, the turrets always get red at the worst time. So blowing them up is an act of self defense. Sorry about your 50 points, but it means having an actual, specced out, kitted tank driver on your team, instead of a hackable, immobile, poorly placed, fairly weak turret. Which of those is more useful?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Ayzazel
DUST University Ivy League
14
|
Posted - 2013.12.23 20:08:00 -
[16] - Quote
Well, here is the thing.
Teammate brings out tank. Teammate blows up installation that is perceived as a threat later on Enemy has stronger better tanks and kills teammates tank. Teammate quits bringing out tank and switches to infantry.
Thanks.......
Fine, its not about points, its about worrying they will go red. Your tanks do kill infantry right? I mean, I have been killed by them....
As far as CRU's go, don't get me started. You know how long it takes to RUN somewhere after you have blown them all up and lost our forward position and forced us to restart at our MCC? I mean ARE YOU TRYING to make the other side win?
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
|
Ayzazel
DUST University Ivy League
14
|
Posted - 2013.12.23 20:11:00 -
[17] - Quote
Heathen Bastard wrote:If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit)
Bottom line, the turrets always get red at the worst time. So blowing them up is an act of self defense. Sorry about your 50 points, but it means having an actual, specced out, kitted tank driver on your team, instead of a hackable, immobile, poorly placed, fairly weak turret. Which of those is more useful?
Fine blow it up, if fact, if I am hacking and someone starts shooting it, I just back up and start shooting it and get the assist, I don't care about the points either, I get em. The topic wasn't points though, it was Stop blowing up our own ****. And thats cool if you are going to do it. But you better stay a TANK THEN AND MAKE IT SO WE DON"T HAVE TO WORRY ABOUT ENEMY TANKS.
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
|
Alena Ventrallis
The Neutral Zone
353
|
Posted - 2013.12.23 20:15:00 -
[18] - Quote
Buff installations to CRU HP and make the hack take longer. |
KEROSIINI-TERO
The Rainbow Effect
912
|
Posted - 2013.12.23 20:20:00 -
[19] - Quote
Most tankers do not destroy installation turrets for points but their safety.
When I begun tanking long ago, I quickly learned to exercise extreme installation hatred. EXTREME.
Feeling the scanner is too simple and off balance?
The fix:
|
Quil Evrything
Triple Terrors
587
|
Posted - 2013.12.23 20:25:00 -
[20] - Quote
Heathen Bastard wrote:If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit)
So here's the thing... 2/3rd of weapon installations are only dangerous to tanks. But you're complaining infantry should babysit the tanks?? You seem to have chain of responsability backwards. If they're primarily dangerous to You,... then it's primarily YOUR responsability to protect them, not the infantry's.
If a blue turret turns red, it is thus primarily your fault, not the infantry's. Their priority is hacking objectives, not babysitting tanks.
|
|
Flix Keptick
Red Star. EoN.
1753
|
Posted - 2013.12.23 20:31:00 -
[21] - Quote
Ayzazel wrote:Well, here is the thing.
Teammate brings out tank. Teammate blows up installation that is perceived as a threat later on Enemy has stronger better tanks and kills teammates tank. Teammate quits bringing out tank and switches to infantry.
Thanks.......
Fine, its not about points, its about worrying they will go red. Your tanks do kill infantry right? I mean, I have been killed by them....
As far as CRU's go, don't get me started. You know how long it takes to RUN somewhere after you have blown them all up and lost our forward position and forced us to restart at our MCC? I mean ARE YOU TRYING to make the other side win? Do you know how LONG it is to blow up a CRU? We don't do it for fun or for the 50wp. We do it so that the enemy team stops spawning there and messing up our team which is too incompetent or overwhelmed to capture it.
Even if we don't destroy those installations the enemy tanks are going to do it any way.
Lack of content makes stuff broken...
G˙åTank driverG˙å
|
Quil Evrything
Triple Terrors
587
|
Posted - 2013.12.23 20:34:00 -
[22] - Quote
Judge Rhadamanthus wrote:Quill. Are you drunk?
Drunk, no. Tired of my dropsuits getting blown up by enemy tanks? yes.
AV is almost useless. Having to pull out our own tanks, is insulting at best, and impossible at worst, when for example, enemy has 3 tanks out, and our team is at limit due to random dropships and LAVs running around.
(or theres just no place safe to do so, due to enemy railtanks taking out Bolas deliveries)
|
Ayzazel
DUST University Ivy League
15
|
Posted - 2013.12.23 20:35:00 -
[23] - Quote
I don't care if there aren't any installations left on the map after 2 mins but if you blow up one that is unclaimed (not red), you better be staying in a tank for the duration of the match, not switching to infantry cause you got your ride blown up by a bigger better tank. You want to take away our defense, FINE, you ARE NOW our defense.
On a side note, I went 17/3 on a blaster installation everyone forgot about against infantry. My rail rifle kept them off my back side, my advanced scanner kept giving me targets and being located in a depression between some buildings kept it safe. Installations are completely underrated by all players.
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
|
ratamaq doc
Edge Regiment
281
|
Posted - 2013.12.23 20:38:00 -
[24] - Quote
Quil Evrything wrote:Side comment, that is related:
I think that gun/missile installations, should be just as difficult to blow up , as CRUs .
Giving then more defense than a freakin LAV, would seem to make sense to me. They're a stationary installation. they should be *heavily* fortified!! They should have at least twice as much HP as the most buff tank, IMO.
And the railguns should be able to instantly home in on any tank firing on them, and proceed to zap them into itty-bitty-tank-bits. It's rather stupid how you can be "out of range" of a rail installation auto-return-firing at you, while not out of range of a tank railgun.
will post in requests forum as well, I think.
I support this. Part of the problem with this game in general is that there are not enough secondary objectives to worry about. I get pissed when an unmanned rail installation takes out my LAV from across the map for sure. I got killed by one on a map that was only populated by my squad yesterday. But if they were as hard to kill as a CRU, it would bring a welcome new dimension to the game in terms of what is important to protect. If tankers have half the brains they believe they do, then planning their escape routes around where a turret may likely be should be no problem for them :)
YouTube
30D Recruiting
|
xPr3d4t0rz WSG
Wraith Shadow Guards D.E.F.I.A.N.C.E
3
|
Posted - 2013.12.23 20:38:00 -
[25] - Quote
Personally I always try to kill the CRUs as well. If the enemy wants to deploy somewhere else they can do so with uplinks. Most of my guys carry them so we do not need the CRU.
Blueberries can spawn on my links and give me points or run their happy asses from the other side of the map.
|
Heathen Bastard
The Bastard Brigade
796
|
Posted - 2013.12.23 20:39:00 -
[26] - Quote
Quil Evrything wrote:Heathen Bastard wrote:If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit) So here's the thing... 2/3rd of weapon installations are only dangerous to tanks. But you're complaining infantry should babysit the tanks?? You seem to have chain of responsability backwards. If they're primarily dangerous to You,... then it's primarily YOUR responsability to protect them, not the infantry's. If a blue turret turns red, it is thus primarily your fault, not the infantry's. Their priority is hacking objectives, not babysitting tanks.
No. My priority is protecting the points, then the infantry, And pushing points with the infantry. In. That. Order. The turrets are a threat to me, and by extension, the points and infantry under my watch. Ergo, blowing them up protects my team. Which means that their destruction is everyone's priority.
Where did I say that the infantry need to babysit my tank? I only said that they should stay away form the turrets so that I can destroy them for everyone elses benefit(I'm in a squad 90% of the time, so those hundred points go towards an orbital usually)
If the blue turret turns red because a blueberry hacked it and prevented it's destruction, then it's later chaos causing flip is entirely upon their head. I will not protect something that needs to be destroyed, I may even ignore my other duties specifically to allow an enemy to hack the turret, only to destroy it(and sometimes, them) the moment they finish hacking.
Though, I am glad to see that you are so misinformed as to think that a tank is the sole member of a team responsible for anything at all. Really takes the burden off your own shoulders when you fail to protect the point "because our tanker wasn't good enough" even though you died to a scout with knives, doesn't it?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
ThePlayerkyle13
PlayerArmy Industries
32
|
Posted - 2013.12.23 20:43:00 -
[27] - Quote
Quil Evrything wrote:Judge Rhadamanthus wrote:Quill. Are you drunk? Drunk, no. Tired of my dropsuits getting blown up by enemy tanks (while seeing the tanker in question go 23/0) ? yes. AV is almost useless. Having to pull out our own tanks, is insulting at best, and impossible at worst, when for example, enemy has 3 tanks out, and our team is at limit due to random dropships and LAVs running around. (or theres just no place safe to do so, due to enemy railtanks taking out Bolas deliveries)
Then build your own tank, its not hard now.
I mostly focus on Infantry but since 1.7 came out i've brought out more thanks than i did before 1.7, but i'll only bring them out if their's other tanks in the area...
Join my Corp HERE
|
Quil Evrything
Triple Terrors
587
|
Posted - 2013.12.23 20:43:00 -
[28] - Quote
Ayzazel wrote: On a side note, I went 17/3 on a blaster installation everyone forgot about against infantry. My rail rifle kept them off my back side, my advanced scanner kept giving me targets and being located in a depression between some buildings kept it safe. Installations are completely underrated by all players.
Thumbs up to that one. I particularly like hiding in rail installations. "oh, its just a rail installation, I'm safe"... *boom*. muahahahah :) Especially good for generating salty proto-stomper tears
sadly though, I rarely find one that isnt open to a long-distance shot in the back.
|
Quil Evrything
Triple Terrors
587
|
Posted - 2013.12.23 20:48:00 -
[29] - Quote
Heathen Bastard wrote:
Where did I say that the infantry need to babysit my tank?
Right here:
Quote: If I see an instalation I can kill, then it is dying. (....) Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, ...
So according to you, it's the responsability of infantry to sit around protecting an installation they hacked, to protect your tank.
|
Ayzazel
DUST University Ivy League
17
|
Posted - 2013.12.23 20:50:00 -
[30] - Quote
xPr3d4t0rz WSG wrote:Personally I always try to kill the CRUs as well. If the enemy wants to deploy somewhere else they can do so with uplinks. Most of my guys carry them so we do not need the CRU.
Blueberries can spawn on my links and give me points or run their happy asses from the other side of the map.
There is so much more tactical gear you can bring than wasting a whole squad peppering the field with uplinks, I have seen a proto scanner BREAK a match against ambush. Oh, we are getting killed from that tower, lets stay out of their LOS.
I throw out an uplink 100m out from a point, hack the CRU for backup, then the point. If you take out the CRU and lose the point we have run from the start all over again. One good infilatraitor can swing an entire point with all secondaries. Not to mention, I hack a CRU and die, against 1 enemy. People start spawning there, AT THE SITE, not my 100m away uplink kill the loner, take the objectives. Sure it can work the other way too, BUT YOU ARE IN A TANK, YOU DO NOT GET TO MAKE THAT CALL, don't tell me you get to decide what's best for infantry when you aren't PLAYING INFANTRY. DO WORRY about AV and other TANKS.
LEAVE MY CRU ALONE
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |