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8213
BIG BAD W0LVES
1143
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Posted - 2013.12.20 07:17:00 -
[1] - Quote
I was just in a match where I put 12 volleys of my prototype swarm launcher into a militia tank. 12 in a row... I do not care if it was a basic tank, or prototype tank, or officer tank, or a f*cking battle cruiser. Anything that gets 12 continuous shots into it needs to be destroyed.
Lets do the math:
200/rocket * 6 rockets = 1200 per volley. Plus 3 Complex Light Damage Mods, I think the stacking penalty makes it a total of 21% 1200 * 0.21 = 1452 per volley 1452 *12 = 17,424
That's 3x the total HP the Soma had in raw HP.
Oh, plus I threw 3 packed AV grenades on it.
It had one hardener(I'm assuming MLT) and one rep.
Does anybody have any idea how hard it is to get 12 f*cking shots off on a tank and have them all hit, because you OUTPLAYED the tank, and the 15 other enemy infantry?
I'm not even going to get into the games where I put 10-12 rounds of a FG into Militia tanks and couldn't destroy them.
CCP, its no secret that I personally hate every one of you. That's a reason I didn't play against/with you in the Dev Invasion, because I can't stand you being in the game. I can't stand when you respond to any of my threads. I can't stand when you like my posts. I can't stand you. So, this is me talking at you, not with you.
What were you thinking during this buff/nerf? Seriously, what goes through your head? I understand that balance is one thing, but you do things that simply do not make any sense to anyone. With all the things that needed balancing in this game, like Heavies, Scouts, the rest of the racial content, etc. Why did you decide to work on HAVs? What REAL tankers really wanted was sh*t to be fixed. Like rendering and hit detection, and LOCKS for f*ck sake.
It's your game, so you can build it however you'd like. But since we have more experience in FPS than everyone at CCP put together, you'd think we'd have a say, since we stuck it out this long and since you apparently can't get this game off the ground to save your lives. Maybe this thread will get deleted, or you'll try to ban me again like you have so many times to me in the past, because controlling propaganda is all you seem to be good at. But before you fire anymore programmers, please take a look at yourselves and get your act together and your head on straight.
If you're not going to fix tanks and revert them back to 1.6, then consider the following:
1. Increase the price. 2. Lower the capability of MLT HAVs. 3. Lower the vehicle cap in match to 5 total vehicles per side at the same time(including LAVs, HAVs, and DSes). 4. Add more types of vehicles, like actual STD, ADV, and PRO, not just MLT and STD. |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
562
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Posted - 2013.12.20 07:22:00 -
[2] - Quote
"Waves of opportunity"... I'm forcing myself to not stop playing the game.... Tanks costs should be increased if they continue to be this powerfull
A DUST BRASIL S.A precisa de você ! Junte-se a nós !
Hey CCP, give me PvE!
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
417
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Posted - 2013.12.20 07:22:00 -
[3] - Quote
That completely sucks. For a militia armor tank to shrug off that level of damage is disconcerting, and more than a little absurd. I would really like to read a dev response to the concerns that have been made regarding the effectiveness of militia tanks, because they've become less of a boon than a bane to the game. It's like bringing a lightsaber to a sword fight. |
Tch Tch
Red Shirts Away Team
90
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Posted - 2013.12.20 07:24:00 -
[4] - Quote
Your 17k damage x .40 = 6.8k of damage
A rep will repair 100 a second.
So if your 12 volleys take 2 seconds each that is another 22 seconds after the first.
So your effective damage was 4,600.
This doesn't include shields.
So yeah you can go all day if you fire incorrectly and he has a hardener up each time.
Might be unlucky and it was a MLT tank with better modules allowing longer up times.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Jetti Daxcide
GunFall Mobilization Covert Intervention
34
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Posted - 2013.12.20 07:31:00 -
[5] - Quote
all AV weapons suck now just use REs they kill any tank
xXLOGIBRO4LYFEXx
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8213
BIG BAD W0LVES
1145
|
Posted - 2013.12.20 07:36:00 -
[6] - Quote
Tch Tch wrote: Your 17k damage x .40 = 6.8k of damage
A rep will repair 100 a second.
So if your 12 volleys take 2 seconds each that is another 22 seconds after the first.
So your effective damage was 4,600.
This doesn't include shields.
So yeah you can go all day if you fire incorrectly and he has a hardener up each time.
Might be unlucky and it was a MLT tank with better modules allowing longer up times.
I think it might have been more than just a MLT hardener and rep the more I think about it. but I don't know how he exactly was able to pull that build off. I'll admit, i'm still studying and learning the new HAVs, but 12 shots in itself should result in a destroyed tank. |
Alena Ventrallis
The Neutral Zone
341
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Posted - 2013.12.20 07:45:00 -
[7] - Quote
Were hardeners up? Yeah, he should survive.
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8213
BIG BAD W0LVES
1145
|
Posted - 2013.12.20 07:47:00 -
[8] - Quote
Alena Ventrallis wrote:Were hardeners up? Yeah, he should survive.
Why? Should tanks just be 100% invincible to damage if they have a hardener activated? |
Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
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Posted - 2013.12.20 07:55:00 -
[9] - Quote
8213 wrote:Alena Ventrallis wrote:Were hardeners up? Yeah, he should survive.
Why? Should tanks just be 100% invincible to damage if they have a hardener activated?
Wait, you were swarming him while his hardener was up? You didn't mention that part. |
8213
BIG BAD W0LVES
1146
|
Posted - 2013.12.20 08:16:00 -
[10] - Quote
Our Deepest Regret wrote:8213 wrote:Alena Ventrallis wrote:Were hardeners up? Yeah, he should survive.
Why? Should tanks just be 100% invincible to damage if they have a hardener activated? Wait, you were swarming him while his hardener was up? Why didn't you just nuke him when he stopped glowing? Sounds like you had the ordinance for it.
Because I thought I was in a good position to get off enough shots to bust through his hardener... I was able to get the shots off, but they didn't matter... I got him down to 600 HP twice, but when i reloaded, he'd just heal through it
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boba's fetta
Operation Clone Shield
121
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Posted - 2013.12.20 08:21:00 -
[11] - Quote
sorry dude im an av guy myself and this is your fault. it does not take 12 volleys to kill a tank if you do it the right way.
welcome to new eden adapt or die. |
Spkr4theDead
Red Star. EoN.
1538
|
Posted - 2013.12.20 08:25:00 -
[12] - Quote
8213 wrote:I was just in a match where I put 12 volleys of my prototype swarm launcher into a militia tank. 12 in a row... I do not care if it was a basic tank, or prototype tank, or officer tank, or a f*cking battle cruiser. Anything that gets 12 continuous shots into it needs to be destroyed.
Lets do the math:
200/rocket * 6 rockets = 1200 per volley. Plus 3 Complex Light Damage Mods, I think the stacking penalty makes it a total of 21% 1200 * 0.21 = 1452 per volley 1452 *12 = 17,424
That's 3x the total HP the Soma had in raw HP.
Oh, plus I threw 3 packed AV grenades on it.
It had one hardener(I'm assuming MLT) and one rep.
Does anybody have any idea how hard it is to get 12 f*cking shots off on a tank and have them all hit, because you OUTPLAYED the tank, and the 15 other enemy infantry?
I'm not even going to get into the games where I put 10-12 rounds of a FG into Militia tanks and couldn't destroy them.
CCP, its no secret that I personally hate every one of you. That's a reason I didn't play against/with you in the Dev Invasion, because I can't stand you being in the game. I can't stand when you respond to any of my threads. I can't stand when you like my posts. I can't stand you. So, this is me talking at you, not with you.
What were you thinking during this buff/nerf? Seriously, what goes through your head? I understand that balance is one thing, but you do things that simply do not make any sense to anyone. With all the things that needed balancing in this game, like Heavies, Scouts, the rest of the racial content, etc. Why did you decide to work on HAVs? What REAL tankers really wanted was sh*t to be fixed. Like rendering and hit detection, and LOCKS for f*ck sake.
It's your game, so you can build it however you'd like. But since we have more experience in FPS than everyone at CCP put together, you'd think we'd have a say, since we stuck it out this long and since you apparently can't get this game off the ground to save your lives. Maybe this thread will get deleted, or you'll try to ban me again like you have so many times to me in the past, because controlling propaganda is all you seem to be good at. But before you fire anymore programmers, please take a look at yourselves and get your act together and your head on straight.
If you're not going to fix tanks and revert them back to 1.6, then consider the following:
1. Increase the price. 2. Lower the capability of MLT HAVs. 3. Lower the vehicle cap in match to 5 total vehicles per side at the same time(including LAVs, HAVs, and DSes). 4. Add more types of vehicles, like actual STD, ADV, and PRO, not just MLT and STD. You're complaining about not being able to solo a tank.
Well, you're not good enough to solo a tank.
Working as intended.
Get lost
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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ladwar
Death by Disassociation Zero-Day
1926
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Posted - 2013.12.20 08:34:00 -
[13] - Quote
Tch Tch wrote: Your 17k damage x .40 = 6.8k of damage
A rep will repair 100 a second.
So if your 12 volleys take 2 seconds each that is another 22 seconds after the first.
So your effective damage was 4,600.
This doesn't include shields.
So yeah you can go all day if you fire incorrectly and he has a hardener up each time.
Might be unlucky and it was a MLT tank with better modules allowing longer up times.
plus natural resistance to missiles... so throw another 20% damage away. he should of waited or used a better weapon choice. he could even used a mlt rail tank suprising i know!
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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8213
BIG BAD W0LVES
1146
|
Posted - 2013.12.20 08:39:00 -
[14] - Quote
Spkr4theDead wrote:8213 wrote:I was just in a match where I put 12 volleys of my prototype swarm launcher into a militia tank. 12 in a row... I do not care if it was a basic tank, or prototype tank, or officer tank, or a f*cking battle cruiser. Anything that gets 12 continuous shots into it needs to be destroyed.
Lets do the math:
200/rocket * 6 rockets = 1200 per volley. Plus 3 Complex Light Damage Mods, I think the stacking penalty makes it a total of 21% 1200 * 0.21 = 1452 per volley 1452 *12 = 17,424
That's 3x the total HP the Soma had in raw HP.
Oh, plus I threw 3 packed AV grenades on it.
It had one hardener(I'm assuming MLT) and one rep.
Does anybody have any idea how hard it is to get 12 f*cking shots off on a tank and have them all hit, because you OUTPLAYED the tank, and the 15 other enemy infantry?
I'm not even going to get into the games where I put 10-12 rounds of a FG into Militia tanks and couldn't destroy them.
CCP, its no secret that I personally hate every one of you. That's a reason I didn't play against/with you in the Dev Invasion, because I can't stand you being in the game. I can't stand when you respond to any of my threads. I can't stand when you like my posts. I can't stand you. So, this is me talking at you, not with you.
What were you thinking during this buff/nerf? Seriously, what goes through your head? I understand that balance is one thing, but you do things that simply do not make any sense to anyone. With all the things that needed balancing in this game, like Heavies, Scouts, the rest of the racial content, etc. Why did you decide to work on HAVs? What REAL tankers really wanted was sh*t to be fixed. Like rendering and hit detection, and LOCKS for f*ck sake.
It's your game, so you can build it however you'd like. But since we have more experience in FPS than everyone at CCP put together, you'd think we'd have a say, since we stuck it out this long and since you apparently can't get this game off the ground to save your lives. Maybe this thread will get deleted, or you'll try to ban me again like you have so many times to me in the past, because controlling propaganda is all you seem to be good at. But before you fire anymore programmers, please take a look at yourselves and get your act together and your head on straight.
If you're not going to fix tanks and revert them back to 1.6, then consider the following:
1. Increase the price. 2. Lower the capability of MLT HAVs. 3. Lower the vehicle cap in match to 5 total vehicles per side at the same time(including LAVs, HAVs, and DSes). 4. Add more types of vehicles, like actual STD, ADV, and PRO, not just MLT and STD. You're complaining about not being able to solo a tank. Well, you're not good enough to solo a tank. Working as intended. Get lost
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dogmanpig
black market bank
82
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Posted - 2013.12.20 08:41:00 -
[15] - Quote
did you learn something today 8213?
You hate me, I hate you. Lets keep it that way.
Level 8 1/10 Forum alt.
"Its worth half a penny and a reach around"
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Rusty Shallows
581
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Posted - 2013.12.20 09:32:00 -
[16] - Quote
8213 wrote:snip
CCP, its no secret that I personally hate every one of you. That's a reason I didn't play against/with you in the Dev Invasion, because I can't stand you being in the game. I can't stand when you respond to any of my threads. I can't stand when you like my posts. I can't stand you. So, this is me talking at you, not with you.
By this point you had me laughing pretty hard. Thank you for posting this, all of it 8213.
8213 wrote:What were you thinking during this buff/nerf? Seriously, what goes through your head? I understand that balance is one thing, but you do things that simply do not make any sense to anyone.
snip
It doesn't seem like there is any thinking going on. Has anyone heard an excuse from any Dev's why the game was so wildly thrown in one direction? Earlier this year we were told the changes were gong to be more carefully done, that statement didn't even survive half a year.
There is neither rhyme nor reason to what they do and trying to figure it out will just drive you crazy.
However making posts like this certainly doesn't hurt.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Galvan Nized
Deep Space Republic
401
|
Posted - 2013.12.20 09:41:00 -
[17] - Quote
8213 wrote:Alena Ventrallis wrote:Were hardeners up? Yeah, he should survive.
Why? Should tanks just be 100% invincible to damage if they have a hardener activated?
There should be some kind of AV that bypasses hardeners...but swarms will never be it.
I suggest proximity mines, completely worthless now but if that bypassed hardeners a minefield could be a deadly deterrent. |
Reign Omega
BurgezzE.T.F Public Disorder.
80
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Posted - 2013.12.20 10:00:00 -
[18] - Quote
Seriously though, Proto swarms...VS MLT tank. Imagine the horror a STD/ADV/PRO tank would cause at this rate? |
Jack McReady
DUST University Ivy League
980
|
Posted - 2013.12.20 10:23:00 -
[19] - Quote
well the calculation is wrong.
1. soma was most likely armor tank, swarms deal +20% damage to armor 2. swarms deal 220 dmg base 3. proficiency skill is not taken into account
even without the proficiency skill, 12 volleys with 3 damages mods with proto swarsm against an armor tank is at minimum 23,8k dmg.
well I warned everyone with the announced changes that this will happen, I posted this several times on occasion before the math. everyone else cried tanks will be weak. obviously no one was able to do the math with the announce values, not even CCP devs, which is a shame.
and the irony, suddenly after the patch, all the bad tank pilots step in to defend their crutches despite crying before that the change will make tanks even weaker. |
CrotchGrab 360
657
|
Posted - 2013.12.20 10:35:00 -
[20] - Quote
CCP forget how mathematical this game is
hire a MATHEMATICIAN. Maths is the meta of this game.
Damage and HP, there's no balance. You need somebody who really knows how to crunch numbers to help balance this game. |
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
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Posted - 2013.12.20 10:50:00 -
[21] - Quote
forget swarms... call MLT sica and railr4pe the tank! problem solved... next question.
Suomi, Finland, PERKELE!
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pegasis prime
BIG BAD W0LVES
1454
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Posted - 2013.12.20 10:57:00 -
[22] - Quote
proto swarms deal - 220 per missile right now with prof 5 220 becomes 220+(220x0.15) = 253 per missile right and with the swarm armour bonus it becomes 253x 1.29= 326.37 per missile so 326.37x6= 1958.22 damage against armour per volley
now with a 40% hardner that volley becomes 1958.22 x 0.6 = 1174.932 damage per volley and if they are repping with mlt mods its only 100 hp per second regen but at complex its about 180 per second with max skills. it is possible as ell that they had a squad mate with an adv reptool on them as well , this would further negate your dps especially while the hardners were up ,
yes I agree that being able to fit fully complex mods on mlt havs along with std or adv turrets is a bit zainy it is more than poss that that was a max skilled tank with complex mods i.e. the **** fit for grinding isk , and it sounds a bit too powerfull for a soma if you landed all 12 shots directly they must have had someone repping as well .
Its gone from suck .....to blow
level 1 forum warrior
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Operative 1171 Aajli
Bragian Order Amarr Empire
906
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Posted - 2013.12.20 11:43:00 -
[23] - Quote
The only difference in a mil and standard tank is the cpu/pg and one off slot.
If the tanker has the module skills trained up they can still be just as strong but not as versatile by having to retreat sooner for cooldowns.
A swarm being a light weapon should not out take a tank with hardeners on and the skills trained up.
However, if you were able to catch it when hardeners are down on the enemy's side of the map (oh say, risk vs reward) then I think you would find much success.
The only thing AVers should be begging for is either swarms be made a heavy weapon, add more heavy AV weapons to the game or add the MAVs to give swarm users something to shoot and kill.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
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Posted - 2013.12.20 11:52:00 -
[24] - Quote
mmm... tank killer commando.... double swarms... swooooooooooooooooooooosh
Suomi, Finland, PERKELE!
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Takahiro Kashuken
Red Star. EoN.
2001
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Posted - 2013.12.20 13:12:00 -
[25] - Quote
lol idiot
1. dont fire when hardeners are up 2. If it was PC what the **** were your tankers doing? its a mlt tank that could have been alpha'd instead 3. dont fire when hardeners are up 4. sounds like he had a good fit
Also 40% resistance = 6.9k damage and a complex rep can get back at least 150/sec
Intelligence is OP
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8213
BIG BAD W0LVES
1153
|
Posted - 2013.12.20 16:31:00 -
[26] - Quote
I knew full well what I was doing. I knew he'd either retreat or have a hardener.
I'm not an AV scrub. I was once a tanker as well, so I know how to take them down. The reason I was able to get 12 shots into him + 3 nades is because I positioned myself on his escape route.
Once I saw the hardener go up after 3 volleys. I tagged him with 3 grenades and proceeded to fire off 9 more volleys into him. I was in such a good position because I OUTPLAYED and MANEUVERED him to do so that I thought I could muscle through his hardener. Nope, I was wrong. a Militia tank was able to outdo my 100k ISK and 2 million SP AV fit, specifically built for armor tanks.
I did get him down to 600 armor twice during this, but my Nanohive ran dry. However, a friendly tank FINALLY showed up and popped him in 3 shots from his blaster because his hardener went down just as I ran dry. I was able to keep him busy until the random blueberry tank showed up. |
CommanderBolt
ACME SPECIAL FORCES
451
|
Posted - 2013.12.20 16:45:00 -
[27] - Quote
8213 wrote:I was just in a match where I put 12 volleys of my prototype swarm launcher into a militia tank. 12 in a row... I do not care if it was a basic tank, or prototype tank, or officer tank, or a f*cking battle cruiser. Anything that gets 12 continuous shots into it needs to be destroyed.
Lets do the math:
200/rocket * 6 rockets = 1200 per volley. Plus 3 Complex Light Damage Mods, I think the stacking penalty makes it a total of 21% 1200 * 0.21 = 1452 per volley 1452 *12 = 17,424
That's 3x the total HP the Soma had in raw HP.
Oh, plus I threw 3 packed AV grenades on it.
It had one hardener(I'm assuming MLT) and one rep.
Does anybody have any idea how hard it is to get 12 f*cking shots off on a tank and have them all hit, because you OUTPLAYED the tank, and the 15 other enemy infantry?
I'm not even going to get into the games where I put 10-12 rounds of a FG into Militia tanks and couldn't destroy them.
CCP, its no secret that I personally hate every one of you. That's a reason I didn't play against/with you in the Dev Invasion, because I can't stand you being in the game. I can't stand when you respond to any of my threads. I can't stand when you like my posts. I can't stand you. So, this is me talking at you, not with you.
What were you thinking during this buff/nerf? Seriously, what goes through your head? I understand that balance is one thing, but you do things that simply do not make any sense to anyone. With all the things that needed balancing in this game, like Heavies, Scouts, the rest of the racial content, etc. Why did you decide to work on HAVs? What REAL tankers really wanted was sh*t to be fixed. Like rendering and hit detection, and LOCKS for f*ck sake.
It's your game, so you can build it however you'd like. But since we have more experience in FPS than everyone at CCP put together, you'd think we'd have a say, since we stuck it out this long and since you apparently can't get this game off the ground to save your lives. Maybe this thread will get deleted, or you'll try to ban me again like you have so many times to me in the past, because controlling propaganda is all you seem to be good at. But before you fire anymore programmers, please take a look at yourselves and get your act together and your head on straight.
If you're not going to fix tanks and revert them back to 1.6, then consider the following:
1. Increase the price. 2. Lower the capability of MLT HAVs. 3. Lower the vehicle cap in match to 5 total vehicles per side at the same time(including LAVs, HAVs, and DSes). 4. Add more types of vehicles, like actual STD, ADV, and PRO, not just MLT and STD.
While I wont comment on the current balance situation - You would get very frustrated if you ever played eve. There is this notion of tanking. Sustained tank and burst tank VS just having a high hitpoint pool. What is going on right now is that tanks fit for total defence have a higher sustained tank that the damage you can put out with your pathetic swarms.
Put the swarms away unless you are going to team up with others, get a forge gun, man a railgun installation, get a tank etc.. |
CharCharOdell
1821
|
Posted - 2013.12.20 18:30:00 -
[28] - Quote
On one hand, you're an idiot for engaging a tank with hardeners on. I can take infinite damage with two hardeners on, but with them off, two swarm volleys will always kill me. If you and a friend wait until the BLUE GLOWING LIGHTS shut off, you can kill Amy tank in 0.3-0.6 seconds.
But you're right about tanks being too cheap (a good std tank should cost 500k, not 300k). Mlt tanks need to have their speed cut by 25% and lose a slot (sicas get 2H1L. Somas get the opposite) Militia modules need to be worse than basic as in cost 20% more PG/CPU than they already do and be 20% less effective Vehicle limit should stay at 6 Swarms need their lock range increased to 200m. Forges need their original damage returned. Plasma cannon is oddly becoming a better av weapon than swarms but needs a 20% damage buff and 30% reload speed buff
I don't think tanks are balanced, but we can't return to unkillable chrome tanks or paper uprising tanks
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
I like railguns.
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Titus Stryker
Ancient Exiles. Renegade Alliance
115
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Posted - 2013.12.20 20:02:00 -
[29] - Quote
since you copy and paste, I will also:
Titus Stryker wrote:A) I have killed tanks on my own before, it is possible, just difficult.
B) It works MUCH better when you have a partner, or two or three
C) What was the total time between your first volley and your last volley? My guess was it took you a good 2 or 3 minutes to land than many volleys and thus providing the tanker time to harden and rep...
D) As an avid AV player, I feel the balance is pretty good, I would caution CCP and The Players to not have knee jerk reactions but give it another week or two and see how the DUST settles.
E) Remember, things are never as good as they seem...but they are also never as bad as they seem.
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