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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1255
|
Posted - 2013.12.13 22:30:00 -
[1] - Quote
Tanks are not OP. Saying it right now whether u agree or not. doesn't matter read either way.
Tanks are cheap and even milita tanks r effective, and are easily good enough to beat a better tank. It's about the same difference from milita to std suits. 1 has clear advantage, but it could go either way.
now milita vehciles and mods are avaliable to everyone so there is no excuse why u can't use one if needed. This also adds a layer of vehicle gameplay into dust and not just infantry.
Another thing this does is allow for more tank duels and being a force to be reckoned with.
AV is used to make a vehicle leave or give another vehicle an advantage in tank v tank, just like a sniper would to infantry.
On the same note thou i would like to say the turrets do need to be tweaked esspecially the rail.
After playing a few days i have come to this conclusion,
Also don't give me this ISK crap. u infantry were the same ones to say isk does not balance the game so STFU.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
356
|
Posted - 2013.12.13 22:35:00 -
[2] - Quote
Forge gunners kill tanks.
Remote explosives kill tanks.
Rail installations kill tanks.
Sicas with milita rail turrets kill tanks.
Jihad jeeps kill tanks.
So many ways to kill tanks. If you let someone go 30-0 on you in a madrugar, it's because you're on a bad random team. |
Luk Manag
of Terror TRE GAFFEL
227
|
Posted - 2013.12.13 22:42:00 -
[3] - Quote
What about the rail needs to be changed?
Also, do you know if there is anything that prevents me from running multiple damage amps at the same time? If I activate 2 or 3 at the same time, is there a stacking penalty for the damage bonus? I haven't had enough time to test the glass cannon fits.
There will be bullets. ACR+SMG
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1256
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Posted - 2013.12.13 22:44:00 -
[4] - Quote
Luk Manag wrote:What about the rail needs to be changed?
Also, do you know if there is anything that prevents me from running multiple damage amps at the same time? If I activate 2 or 3 at the same time, is there a stacking penalty for the damage bonus? I haven't had enough time to test the glass cannon fits. well as of now rail has higher damage than the old compressed railgun and higher RoF. And back then tanks had higher hit points to deal with. even against a blaster or missile in close quarters a rail still wins.
a rail should be a long range to mid range weapin and not used at close quarters and still bee number one. prehaps if it had an effect where it started off low damage and increased the longer it traveled it would be better. obiously with a cap at the damage it has now.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Atiim
Living Like Larry Schwag
1963
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Posted - 2013.12.13 22:45:00 -
[5] - Quote
The cost itself doesn't really matter.
However there should be an actual consequence to losing HAVs, similar to how there is a consequence to losing a PRO dropsuit.
This super low price currently does nothing but encourage vehicle spam.
And MLT vehicles shouldn't be good or nearly as good as the other variants in the same sense that a MLT or [Starter] fit isn't nearly as good as a STD/ADV/PRO dropsuit fitting.
Also, this current build gives literally no incentive to use AV. Tell me, why would people use AV when a MLT tank is better than PRO AV in every condition way shape or form.
Also, AV is supposed to be Anti-Vehicle. Meaning "Anti". Not tickle the target so that the other vehicle can take it down. Being the best counter to yourselves is OP.
DUST 514 just went full COD.
Never go full COD.
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Cosgar
ParagonX
8645
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Posted - 2013.12.13 22:46:00 -
[6] - Quote
No QQ here. I'm loving the tank spam. The game feels like something more than a free to play CoD with such a strong vehicle presence. It's not perfectly balanced (yet) but it's fun as hell, even from a purely infantry perspective.
But, I don't expect vehicle prices to stay exactly the same, not as a balancing point anyway. CCP is probably in full on data collection mode and with all vehicles so accessible, it makes the job that much easier. I wouldn't be surprised if there's a vehicle based event around the corner. Whether to collect data or not, it's long overdue.
One thing that 1.7 exposed however, is that there are a lot of spoiled infantry and "dedicated" AV out there that got soft ofer the past 6 months, still using the same tactics and expecting the same results as when vehicles were utterly crippled in Uprising 1.0-1.6. The irony is that vehicles (especially tanks) are even more squishy but can only have short engagements before having to haul ass and heal/restock. It's very much what infantry combat should be. Once people stop QQing and step their game up a bit (with some minor tweaks to balancing) the growing pains will subside and people can go back to crying about logis, mass drivers, or whatever the hell else they'd rather blame over their own shortcomings.
At the end of the day, you gotta give Wolfman respect. He's doing Obama tier work when it comes to making Dust fun again.
Now, who's lamb do I have to glaze to get RE's buffed so I don't have to use 4 boundless to take out a MLT tank?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1213
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Posted - 2013.12.13 22:48:00 -
[7] - Quote
Honestly installations are kinda scary as **** now, especially missiles installations that get the full DPS benefit without any need to reload.
The one and only issue I have with tanks right now is the speed. Base speed is REALLY high, and while a tank should be able to flee if it needs to, the ability to practically fly across the map is a little much. As a tanker though I love that I"m no longer terrified to see infantry, because now I can actually afford to lose a tank in a match and not be in the red for the next hour. It also encourages a lot of tank vs tank combat which is something I always loved seeing in Dust trailers but never experienced in-game. Now there are always targets being dropped in we get some of these epic 3 vs 3 tank battles that I've dreamed of.
ADS Reports - Defining Racial Themes
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Poultryge1st
Da Short Buss
16
|
Posted - 2013.12.13 22:49:00 -
[8] - Quote
BobThe 844-1 CakeMan wrote:Tanks are not OP. Saying it right now whether u agree or not. doesn't matter read either way.
Tanks are cheap and even milita tanks r effective, and are easily good enough to beat a better tank. It's about the same difference from milita to std suits. 1 has clear advantage, but it could go either way.
now milita vehciles and mods are avaliable to everyone so there is no excuse why u can't use one if needed. This also adds a layer of vehicle gameplay into dust and not just infantry.
Another thing this does is allow for more tank duels and being a force to be reckoned with.
AV is used to make a vehicle leave or give another vehicle an advantage in tank v tank, just like a sniper would to infantry.
On the same note thou i would like to say the turrets do need to be tweaked esspecially the rail.
After playing a few days i have come to this conclusion,
Also don't give me this ISK crap. u infantry were the same ones to say isk does not balance the game so STFU. I completely agree, and I have been enjoying the new tank battles so much! |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1257
|
Posted - 2013.12.13 22:50:00 -
[9] - Quote
Atiim wrote:The cost itself doesn't really matter.
However there should be an actual consequence to losing HAVs, similar to how there is a consequence to losing a PRO dropsuit.
This super low price currently does nothing but encourage vehicle spam.
And MLT vehicles shouldn't be good or nearly as good as the other variants in the same sense that a MLT or [Starter] fit isn't nearly as good as a STD/ADV/PRO dropsuit fitting.
Also, this current build gives literally no incentive to use AV. Tell me, why would people use AV when a MLT tank is better than PRO AV in every condition way shape or form.
Also, AV is supposed to be Anti-Vehicle. Meaning "Anti". Not tickle the target so that the other vehicle can take it down. Being the best counter to yourselves is OP. in PC proto forges still **** me the **** off and end up making the other tank win in a tank v tank fight. AV is still there. but i do agree points for vehicle damage would make it a lot better.
i think MLT tanks should be, just as a milita dropsuit can kill proto a MLT tank should be able to do the same. This also encourages more ppl to become tank drivers as it doesn't take a lot of SP anymore to make a decent tank.
Light av should not hurt like it does now and heavy av should like it does now. no change is needed.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Cosgar
ParagonX
8647
|
Posted - 2013.12.13 22:51:00 -
[10] - Quote
Forgot to mention: instillations will **** a tanker's day up, even with full hardeners on. They could use a significant HP buff and/or re-deploy over the course of a match.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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DUST Fiend
OSG Planetary Operations Covert Intervention
8743
|
Posted - 2013.12.13 22:52:00 -
[11] - Quote
There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so.
Vids / O7
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1257
|
Posted - 2013.12.13 22:55:00 -
[12] - Quote
DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so. u can bring in a tank to counter them. tht's why we have milita tanks. it's the same with a sniper. would u use a heavy to counter a sniper shooting him? no.
you would use another sniper. same logic
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
199
|
Posted - 2013.12.13 22:55:00 -
[13] - Quote
No not you . I seen you giving someone else the business for saying the same and now look at you . I wish I could remember the thread so I can put it out there so everyone could see .. you need to find the person who you were talking $h!t to and apologize to them .
Man I wish I could remember the thread so I could pull up what you said and how you were giving that OP such a hard time ... and look at you now .
I know you know who and what I'm talking about BOB .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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ALT2 acc
The dyst0pian Corporation Zero-Day
22
|
Posted - 2013.12.13 23:00:00 -
[14] - Quote
Atiim wrote:The cost itself doesn't really matter.
However there should be an actual consequence to losing HAVs, similar to how there is a consequence to losing a PRO dropsuit.
This super low price currently does nothing but encourage vehicle spam.
And MLT vehicles shouldn't be good or nearly as good as the other variants in the same sense that a MLT or [Starter] fit isn't nearly as good as a STD/ADV/PRO dropsuit fitting.
Also, this current build gives literally no incentive to use AV. Tell me, why would people use AV when a MLT tank is better than PRO AV in every condition way shape or form.
Also, AV is supposed to be Anti-Vehicle. Meaning "Anti". Not tickle the target so that the other vehicle can take it down. Being the best counter to yourselves is OP. it takes 1 match to restock a maddy, tanking is viable/profitable now, people who spam tanks have alot of isk or go broke |
ALT2 acc
The dyst0pian Corporation Zero-Day
22
|
Posted - 2013.12.13 23:02:00 -
[15] - Quote
DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so. thats a MLT tank problem, maddy fits cost at least 211k for a std blaster on it. ps people with alot of money spam proto so..... |
Panoscape
BurgezzE.T.F Public Disorder.
170
|
Posted - 2013.12.13 23:05:00 -
[16] - Quote
BobThe 844-1 CakeMan wrote: u can bring in a tank to counter them. tht's why we have milita tanks. it's the same with a sniper. would u use a heavy to counter a sniper shooting him? no.
you would use another sniper. same logic
Dude, I use my heavy all the time to crush snipers. LAV pop and drops and DS pop and drops. It's so fun to pop out of a dropship on top of a tower and clear all the snipers squatting in a row.
BTW, tanks are super fun now and my triple dam. mod proto swarmer still kills tanks so I'm happy.
See ya out there.
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maeth-01 2501
Seituoda Taskforce Command Caldari State
10
|
Posted - 2013.12.13 23:06:00 -
[17] - Quote
BobThe 844-1 CakeMan wrote:Tanks are not OP. Saying it right now whether u agree or not. doesn't matter read either way.
Tanks are cheap and even milita tanks r effective, and are easily good enough to beat a better tank. It's about the same difference from milita to std suits. 1 has clear advantage, but it could go either way.
now milita vehciles and mods are avaliable to everyone so there is no excuse why u can't use one if needed. This also adds a layer of vehicle gameplay into dust and not just infantry.
Another thing this does is allow for more tank duels and being a force to be reckoned with.
AV is used to make a vehicle leave or give another vehicle an advantage in tank v tank, just like a sniper would to infantry.
On the same note thou i would like to say the turrets do need to be tweaked esspecially the rail.
After playing a few days i have come to this conclusion,
Also don't give me this ISK crap. u infantry were the same ones to say isk does not balance the game so STFU.
Hahaha...... AV is used to make vehicles leave or give someone else the advantage like a sniper....lol
AV is ment to take out vehicles fullstop that's the hole idea of AV...... and a snipers jobe is to kill someone with one shot.
If one side has tanks as far as your concerned they should win, the idea of AV is to give people without tanks the chance to kick tank arse.... granted balancing does need to be looked at big time, but Av does need to be a little bit better .. just for there sake..... swarms arepointless now because of there speed
Laugh, and the world laughs with you;Weep, and you weep alone
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
358
|
Posted - 2013.12.13 23:07:00 -
[18] - Quote
DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so.
I've only got 20 million isk, DF. I run complex mods on my Gunny with an advanced missile turret, and it currently costs exactly 300,885 isk to replace it. Losing it hurts. I'm planning a marathon AFK fest to shore up my finances and to prepare for the additional expense of a proto turret. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8743
|
Posted - 2013.12.13 23:10:00 -
[19] - Quote
Our Deepest Regret wrote:DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so. I've only got 20 million isk, DF. I run complex mods on my Gunny with an advanced missile turret, and it currently costs exactly 300,885 isk to replace it. Losing it hurts my finances. (Losing it to a rail gun sica hurts my PRIDE). I'm planning a marathon AFK fest to shore up my finances and to prepare for the additional expense of a proto turret. 300K is free as far as tanks are concerned
Vids / O7
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Panoscape
BurgezzE.T.F Public Disorder.
170
|
Posted - 2013.12.13 23:11:00 -
[20] - Quote
maeth-01 2501 wrote: swarms arepointless now because of there speed
They're pointless in the hands of people who don't know where and how to use them. In one match I popped two tanks and a dropship all by myself with my nerfed swarms. It's now critical where you're set up in order to do this, in other words, it now takes skill to use swarms.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8743
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Posted - 2013.12.13 23:12:00 -
[21] - Quote
Panoscape wrote:maeth-01 2501 wrote: swarms arepointless now because of there speed
They're pointless in the hands of people who don't know where and how to use them. In one match I popped two tanks and a dropship all by myself with my nerfed swarms. It's now critical where you're set up in order to do this, in other words, it now takes skill to use swarms. Also pray that they didn't equip nitrous or afterburners, or that they're asleep at the wheel.
Vids / O7
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
358
|
Posted - 2013.12.13 23:16:00 -
[22] - Quote
DUST Fiend wrote:Our Deepest Regret wrote:DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so. I've only got 20 million isk, DF. I run complex mods on my Gunny with an advanced missile turret, and it currently costs exactly 300,885 isk to replace it. Losing it hurts my finances. (Losing it to a rail gun sica hurts my PRIDE). I'm planning a marathon AFK fest to shore up my finances and to prepare for the additional expense of a proto turret. 300K is free as far as tanks are concerned
Now, this just may be me being Jewish, but WHAAAAAT???
DF, when I'm in a match pitting myself against good tankers, I've got a good chance of losing two or three tanks in the broo-jah. I've been known to lose six when I get pissed off enough to keep throwing myself into the grinder.
There's this guy named FrAgMaTiZeD, that just makes me crazy. I need to kill him at least 20 times in a row, in order to make things square between us. I need my money, man. |
HiddenBrother
Days of Ruin
11
|
Posted - 2013.12.13 23:39:00 -
[23] - Quote
I'm sure Bob was in another thread; stating how OP his tank hardeners were. That may be the opinion of anyone who sits in a tank, and absorbs a few volleys of militia swarms.
Then you get hit by ProtoSwarms/Forge, Railgun Tanks/Installations, Sticky explosives/Kamikaze LAVs, and you start to realize that you aren't an invincible powerhouse as everyone makes you out to be.
Ruin.
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Flix Keptick
Red Star. EoN.
1605
|
Posted - 2013.12.13 23:43:00 -
[24] - Quote
Atiim wrote:The cost itself doesn't really matter.
However there should be an actual consequence to losing HAVs, similar to how there is a consequence to losing a PRO dropsuit.
This super low price currently does nothing but encourage vehicle spam.
And MLT vehicles shouldn't be good or nearly as good as the other variants in the same sense that a MLT or [Starter] fit isn't nearly as good as a STD/ADV/PRO dropsuit fitting.
Also, this current build gives literally no incentive to use AV. Tell me, why would people use AV when a MLT tank is better than PRO AV in every condition way shape or form.
Also, AV is supposed to be Anti-Vehicle. Meaning "Anti". Not tickle the target so that the other vehicle can take it down. Being the best counter to yourselves is OP. Solutions:
Nerf militia tanks (who is going to complain about a militia item getting nerfed?) and more importantly MOOOOOOAAAAAAAR WP FOR AV
Making AV an actual role
GÿåTank DriverGÿå
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Flix Keptick
Red Star. EoN.
1605
|
Posted - 2013.12.13 23:48:00 -
[25] - Quote
DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so. Please specify MILITIA TANKS
Making AV an actual role
GÿåTank DriverGÿå
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R F Gyro
Clones 4u
814
|
Posted - 2013.12.14 00:26:00 -
[26] - Quote
BobThe 844-1 CakeMan wrote:Also don't give me this ISK crap. u infantry were the same ones to say isk does not balance the game so STFU. I've got to pick up on this, so pardon the selective quoting.
When we said "you can't balance on ISK" we meant "don't make one player in a tank fundamentally stronger than one player not in a tank".
We didn't mean "make tanks cheaper as well as stronger than infantry".
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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crazy space 1
GunFall Mobilization Covert Intervention
2082
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Posted - 2013.12.14 00:32:00 -
[27] - Quote
If they had less top speed and we had web mines
*prox mines do 750 damage whats with that?*
I'd say remove prox mines alltogether, make them web mines. When someone comes into range it's set offand give a debuff, 50% speed. Making it possible to run up in a fast scout and lob remote mines n the tank. Then take out a pistole and blow the tank to pieces.
I like how awesome tanks are, but if we can't trap them there is nothing we can do. I like the balance keep it.
In my last game we had a tanker ramming other tanks just to stop them from being able to move. This works really well on the soma, that thing turns like a brick. Trapping tanks and keeping them from moving is the way to kill tanks.
At one point I threw 4 remote mines on the tank my friend had up against a wall. He blew up my friends tank , fully repped his shields and started to afterburn away when I waited to blow him up :P |
Bubbles moon
Algintal Core Gallente Federation
45
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Posted - 2013.12.14 00:36:00 -
[28] - Quote
Since tanks are so good now, I agree with nerfing the hp but not the fittings of the miltia tanks.
Doesn't anyone remember in the 1st build when prototype suits had more hp than militia? omg... is that the change we need to bring back to the game? |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
363
|
Posted - 2013.12.14 00:48:00 -
[29] - Quote
Bubbles moon wrote:Since tanks are so good now, I agree with nerfing the hp but not the fittings of the miltia tanks.
Doesn't anyone remember in the 1st build when prototype suits had more hp than militia? omg... is that the change we need to bring back to the game?
I just don't feel that it's fair that a militia rail sica can bust my gunlogi in around four shots, when I have my hardeners up. Let me specify that this is a militia turret. Yes, I can easily destroy him in one clip if I can turn around in time, but is it sensible giving them that much killing power right out the gate?
Militia vehicles should give you a taste of what's to come, not the whole damn buffet. Their ridiculous performance is going to get vehicles in general wtf-nerfed. |
Cosgar
ParagonX
8650
|
Posted - 2013.12.14 00:55:00 -
[30] - Quote
Our Deepest Regret wrote:Bubbles moon wrote:Since tanks are so good now, I agree with nerfing the hp but not the fittings of the miltia tanks.
Doesn't anyone remember in the 1st build when prototype suits had more hp than militia? omg... is that the change we need to bring back to the game? I just don't feel that it's fair that a militia rail sica can bust my gunlogi in around four shots, when I have my hardeners up. Let me specify that this is a militia turret. Yes, I can easily destroy him in one clip if I can turn around in time, but is it sensible giving them that much killing power right out the gate? Militia vehicles should give you a taste of what's to come, not the whole damn buffet. Their ridiculous performance is going to get vehicles in general wtf-nerfed. A militia AR can wreck a proto suit in no time. What's the difference?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
363
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Posted - 2013.12.14 00:58:00 -
[31] - Quote
Cosgar wrote:Our Deepest Regret wrote:Bubbles moon wrote:Since tanks are so good now, I agree with nerfing the hp but not the fittings of the miltia tanks.
Doesn't anyone remember in the 1st build when prototype suits had more hp than militia? omg... is that the change we need to bring back to the game? I just don't feel that it's fair that a militia rail sica can bust my gunlogi in around four shots, when I have my hardeners up. Let me specify that this is a militia turret. Yes, I can easily destroy him in one clip if I can turn around in time, but is it sensible giving them that much killing power right out the gate? Militia vehicles should give you a taste of what's to come, not the whole damn buffet. Their ridiculous performance is going to get vehicles in general wtf-nerfed. A militia AR can wreck a proto suit in no time. What's the difference?
Sure, if the gods of war give you a lucky coin toss. I run starter infantry suits in ambush. I get far more kills on proto-stompers with a lucky grenade toss than my lol-itia rifle. And when I do kill them, it's because someone else got them down to nearly nothing and I steal his kill. |
medomai grey
warravens League of Infamy
379
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Posted - 2013.12.14 00:59:00 -
[32] - Quote
BobThe 844-1 CakeMan wrote:Luk Manag wrote:What about the rail needs to be changed?
Also, do you know if there is anything that prevents me from running multiple damage amps at the same time? If I activate 2 or 3 at the same time, is there a stacking penalty for the damage bonus? I haven't had enough time to test the glass cannon fits. well as of now rail has higher damage than the old compressed railgun and higher RoF. And back then tanks had higher hit points to deal with. even against a blaster or missile in close quarters a rail still wins. a rail should be a long range to mid range weapin and not used at close quarters and still bee number one. prehaps if it had an effect where it started off low damage and increased the longer it traveled it would be better. obiously with a cap at the damage it has now.
Rails are good at taking out other vehicles and instillations.
Blasters are good a taking out infantry.
You sound butt hurt about rails.
Blatant Dust_514 recruiting in the silliest of places. :P
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
363
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Posted - 2013.12.14 01:06:00 -
[33] - Quote
medomai grey wrote:BobThe 844-1 CakeMan wrote:Luk Manag wrote:What about the rail needs to be changed?
Also, do you know if there is anything that prevents me from running multiple damage amps at the same time? If I activate 2 or 3 at the same time, is there a stacking penalty for the damage bonus? I haven't had enough time to test the glass cannon fits. well as of now rail has higher damage than the old compressed railgun and higher RoF. And back then tanks had higher hit points to deal with. even against a blaster or missile in close quarters a rail still wins. a rail should be a long range to mid range weapin and not used at close quarters and still bee number one. prehaps if it had an effect where it started off low damage and increased the longer it traveled it would be better. obiously with a cap at the damage it has now. Rails are good at taking out other vehicles and instillations. Blasters are good a taking out infantry. You sound butt hurt about rails.
Rails feel like the alpha and omega of tank PVP. ( I'll reserve final judgement for when I get proto missiles.) Their only vulnerability appears to be their crap turret rotation speed. |
loumanchew
Ametat Security Amarr Empire
153
|
Posted - 2013.12.14 01:10:00 -
[34] - Quote
Cosgar wrote:No QQ here. I'm loving the tank spam. The game feels like something more than a free to play CoD with such a strong vehicle presence. It's not perfectly balanced (yet) but it's fun as hell, even from a purely infantry perspective.
But, I don't expect vehicle prices to stay exactly the same, not as a balancing point anyway. CCP is probably in full on data collection mode and with all vehicles so accessible, it makes the job that much easier. I wouldn't be surprised if there's a vehicle based event around the corner. Whether to collect data or not, it's long overdue.
One thing that 1.7 exposed however, is that there are a lot of spoiled infantry and "dedicated" AV out there that got soft ofer the past 6 months, still using the same tactics and expecting the same results as when vehicles were utterly crippled in Uprising 1.0-1.6. The irony is that vehicles (especially tanks) are even more squishy but can only have short engagements before having to haul ass and heal/restock. It's very much what infantry combat should be. Once people stop QQing and step their game up a bit (with some minor tweaks to balancing) the growing pains will subside and people can go back to crying about logis, mass drivers, or whatever the hell else they'd rather blame over their own shortcomings.
At the end of the day, you gotta give Wolfman respect. He's doing Obama tier work when it comes to making Dust fun again.
Now, who's lamb do I have to glaze to get RE's buffed so I don't have to use 4 boundless to take out a MLT tank?
+1 |
medomai grey
warravens League of Infamy
379
|
Posted - 2013.12.14 01:17:00 -
[35] - Quote
Between large rails and blasters, your either going to be good at killing infantry or vehicles. Your going to have to pick one and live with your choice.
Also unsure of what large missile turrets are good for yet.
Blatant Dust_514 recruiting in the silliest of places. :P
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1265
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Posted - 2013.12.14 01:31:00 -
[36] - Quote
medomai grey wrote:BobThe 844-1 CakeMan wrote:Luk Manag wrote:What about the rail needs to be changed?
Also, do you know if there is anything that prevents me from running multiple damage amps at the same time? If I activate 2 or 3 at the same time, is there a stacking penalty for the damage bonus? I haven't had enough time to test the glass cannon fits. well as of now rail has higher damage than the old compressed railgun and higher RoF. And back then tanks had higher hit points to deal with. even against a blaster or missile in close quarters a rail still wins. a rail should be a long range to mid range weapin and not used at close quarters and still bee number one. prehaps if it had an effect where it started off low damage and increased the longer it traveled it would be better. obiously with a cap at the damage it has now. Rails are good at taking out other vehicles and instillations. Blasters are good a taking out infantry. You sound butt hurt about rails. i'm not butt hurt. i abuse them. in fact i triple stack damage mods on them.
every tank dies in 3 shots. most in 2 if not in PC
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1265
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Posted - 2013.12.14 01:33:00 -
[37] - Quote
HiddenBrother wrote:I'm sure Bob was in another thread; stating how OP his tank hardeners were. That may be the opinion of anyone who sits in a tank, and absorbs a few volleys of militia swarms.
Then you get hit by ProtoSwarms/Forge, Railgun Tanks/Installations, Sticky explosives/Kamikaze LAVs, and you start to realize that you aren't an invincible powerhouse as everyone makes you out to be. i use reppers on my tank. i don't stack hardeners. tht are the other folks out there.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Ryder Azorria
Amarr Templars Amarr Empire
727
|
Posted - 2013.12.14 01:36:00 -
[38] - Quote
medomai grey wrote:Between large rails and blasters, your either going to be good at killing infantry or vehicles. Your going to have to pick one and live with your choice.
Also unsure of what large missile turrets are good for yet. You can absolutely destroy armour tanks with them. |
Atiim
Living Like Larry Schwag
1966
|
Posted - 2013.12.14 01:48:00 -
[39] - Quote
BobThe 844-1 CakeMan wrote: in PC proto forges still **** me the **** off and end up making the other tank win in a tank v tank fight. AV is still there. but i do agree points for vehicle damage would make it a lot better.
i think MLT tanks should be, just as a militia dropsuit can kill proto a MLT tank should be able to do the same. This also encourages more ppl to become tank drivers as it doesn't take a lot of SP anymore to make a decent tank.
Light av should not hurt like it does now and heavy av should like it does now. no change is needed.
In 1.7 a well fitted Soma could still take out a Maddie or Gunnlogi if the guy in the Soma knew what they were doing or if the Madrugar or Gunnlogi Pilot didn't know what they were doing.
And what about AV? Why shouldn't new players be encouraged to use AV as opposed to just spamming risk and skill free HAVs?
Heavy AV should not have higher damage outputs. The Forge Gun and Swarm Launcher already had it's strengths and weaknesses in comparison to each other. A Forge Gun had super fast travel time, more rounds per clip, more base ammo (even though other suits could use nanohives), the ability to kill infantry, and was pretty much the only way to kill a good DS pilot.
The Forge Gun and Swarm Launcher needs to have it's strengths and weaknesses against each-other of course, but they should by no means be 100% better than Swarm Launchers. That creates a FoTM, and guarantees that nobody will ever use the Swarm Launcher (not that anyone would already). Why would anyone use anything when the alternative is 100% better?
Also, please don't pull a Char and say that FG users spend more SP or ISK than SL users. They don't. The costs of both ISK, SP, and even LP is identical. Please don't pull a Char.
Also, does it look like people play nothing but PC? You can't balance something around a game-mode that less than 5% of the playerbase participates in, or could participate in if they truly desired. If you are going to allow something to be balanced for one thing yet broken for another; then it would only be fair to remove it from the place that it is broken in.
But hey. Since it's perfectly okay to balance things around one game-mode, let's have all of the content in this game become balanced around Ambush. Why not? It's highly competitive as well.
This is DUST 514. Not Tank 514. Not COD 514. Not TryHard 514. Try AGAIN.
DUST 514 just went full COD.
Never go full COD.
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maeth-01 2501
Seituoda Taskforce Command Caldari State
11
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Posted - 2013.12.14 02:23:00 -
[40] - Quote
Panoscape wrote:maeth-01 2501 wrote: swarms arepointless now because of there speed
They're pointless in the hands of people who don't know where and how to use them. In one match I popped two tanks and a dropship all by myself with my nerfed swarms. It's now critical where you're set up in order to do this, in other words, it now takes skill to use swarms.
yes I guess you mean me by that statement.......I to have taken out vehicles with my nerfed swarm.....but lets face it they were better before.... they just seem to be a strange weapon to have now....its like having a sniper rifle that only has a range of 100m
Oh and that dropship and tanks you popped were probably in the hands of people who don't know how to use them...pointless them driving them I guess
I like to run my proto gear when using my Swarm and if you come up against any vehicle user worth there mettle you cant put a dent in them with the same level of equipment.
sorry to say that's just how it is now.... they need speed or distance changed to compete with high level tanks
Laugh, and the world laughs with you;Weep, and you weep alone
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1265
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Posted - 2013.12.14 03:40:00 -
[41] - Quote
Atiim wrote:BobThe 844-1 CakeMan wrote: in PC proto forges still **** me the **** off and end up making the other tank win in a tank v tank fight. AV is still there. but i do agree points for vehicle damage would make it a lot better.
i think MLT tanks should be, just as a militia dropsuit can kill proto a MLT tank should be able to do the same. This also encourages more ppl to become tank drivers as it doesn't take a lot of SP anymore to make a decent tank.
Light av should not hurt like it does now and heavy av should like it does now. no change is needed.
In 1.7 a well fitted Soma could still take out a Maddie or Gunnlogi if the guy in the Soma knew what they were doing or if the Madrugar or Gunnlogi Pilot didn't know what they were doing. And what about AV? Why shouldn't new players be encouraged to use AV as opposed to just spamming risk and skill free HAVs? Heavy AV should not have higher damage outputs. The Forge Gun and Swarm Launcher already had it's strengths and weaknesses in comparison to each other. A Forge Gun had super fast travel time, more rounds per clip, more base ammo (even though other suits could use nanohives), the ability to kill infantry, and was pretty much the only way to kill a good DS pilot. The Forge Gun and Swarm Launcher needs to have it's strengths and weaknesses against each-other of course, but they should by no means be 100% better than Swarm Launchers. That creates a FoTM, and guarantees that nobody will ever use the Swarm Launcher (not that anyone would already). Why would anyone use anything when the alternative is 100% better? Also, please don't pull a Char and say that FG users spend more SP or ISK than SL users. They don't. The costs of both ISK, SP, and even LP is identical. Please don't pull a Char. Also, does it look like people play nothing but PC? You can't balance something around a game-mode that less than 5% of the playerbase participates in, or could participate in if they truly desired. If you are going to allow something to be balanced for one thing yet broken for another; then it would only be fair to remove it from the place that it is broken in. But hey. Since it's perfectly okay to balance things around one game-mode, let's have all of the content in this game become balanced around Ambush. Why not? It's highly competitive as well. This is DUST 514. Not Tank 514. Not COD 514. Not TryHard 514. Try AGAIN. forge gun should do more damage because it's a heavy AV weapon....
i mean what's the point of it being heavy if it was as strong as light AV?
it might as well not even be called heavy then. it's like comparing a small turret to a large one. obviously the large should be stronger.
it's dust 514 yes. but in 1.6 it was cod 514. u would barely see a tank in every 10 games. or derpships. want to know why cause AV was OP. now we have tanks fighting and infantry combating eachother as well. just like the trailers. u know when theres tank combat and infantry combat. if one infantry or vehicles go done the other is hindered. before it was tanks Lol lets kill one solo like a pro....
now it's like lets kill one solo, but use skill or use a group and attack with hardeners down. the point of hardeners was to make tanks god mode for a short time. then when off they are weak. which they are.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Tectonic Fusion
707
|
Posted - 2013.12.14 03:45:00 -
[42] - Quote
Cosgar wrote:No QQ here. I'm loving the tank spam. The game feels like something more than a free to play CoD with such a strong vehicle presence. It's not perfectly balanced (yet) but it's fun as hell, even from a purely infantry perspective.
But, I don't expect vehicle prices to stay exactly the same, not as a balancing point anyway. CCP is probably in full on data collection mode and with all vehicles so accessible, it makes the job that much easier. I wouldn't be surprised if there's a vehicle based event around the corner. Whether to collect data or not, it's long overdue.
One thing that 1.7 exposed however, is that there are a lot of spoiled infantry and "dedicated" AV out there that got soft ofer the past 6 months, still using the same tactics and expecting the same results as when vehicles were utterly crippled in Uprising 1.0-1.6. The irony is that vehicles (especially tanks) are even more squishy but can only have short engagements before having to haul ass and heal/restock. It's very much what infantry combat should be. Once people stop QQing and step their game up a bit (with some minor tweaks to balancing) the growing pains will subside and people can go back to crying about logis, mass drivers, or whatever the hell else they'd rather blame over their own shortcomings.
At the end of the day, you gotta give Wolfman respect. He's doing Obama tier work when it comes to making Dust fun again.
Now, who's lamb do I have to glaze to get RE's buffed so I don't have to use 4 boundless to take out a MLT tank? obama tier work = not doing **** but somehow people think you are so they like you
Solo Player
Squad status: Locked
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1265
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Posted - 2013.12.14 06:10:00 -
[43] - Quote
bumpy.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2302
|
Posted - 2013.12.14 06:18:00 -
[44] - Quote
Spent the last few hours on my 7 mil vehicle alt. Railguns are pretty insane. Tank v Tank combat is actually pretty fun. Coordinating with another tanker to flank another tank is entertaining. I just spent most of matches hunting every tank that was called in. I lost a few but managed to kill quite a few as well.
I am hating the tank spam but after some play time I realized it's easier to just call your own mlt tank and flank them than attempt to take them on with infantry AV
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Alena Ventrallis
Osmon Surveillance Caldari State
274
|
Posted - 2013.12.14 06:18:00 -
[45] - Quote
BobThe 844-1 CakeMan wrote:even against a blaster or missile in close quarters a rail still wins. Rails are AV. They should win against blasters and missiles when it comes to AV. I'm even inclined to say that blasters should do reduced damage to vehicles, to emphasize the fact that they are anti-infantry, and rails have a splash radius of .5m to emphasize that they are anti-vehicle. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8761
|
Posted - 2013.12.14 06:20:00 -
[46] - Quote
Cyrius Li-Moody wrote:I am hating the tank spam but after some play time I realized it's easier to just call your own mlt tank and flank them than attempt to take them on with infantry AV And this right here is the problem.
No one is to blame but CCP when free tanks become the go to AV choice, even for people with millions of SP invested in infantry AV.
Vids / O7
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2302
|
Posted - 2013.12.14 06:23:00 -
[47] - Quote
DUST Fiend wrote:Cyrius Li-Moody wrote:I am hating the tank spam but after some play time I realized it's easier to just call your own mlt tank and flank them than attempt to take them on with infantry AV And this right here is the problem. No one is to blame but CCP when free tanks become the go to AV choice, even for people with millions of SP invested in infantry AV.
My proto swarm on my proto suit is about the cost of a MLT rail tank. The MLT rail tank is way easier to kill with than attempting to get into swarm range AND live. Swarms are more like a bug repellant now to say "hey, go away you."
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
543
|
Posted - 2013.12.14 06:36:00 -
[48] - Quote
No reason whatsoever to use more Infantry over tanks in Ambush. Tanks are cheaper, faster, impervious to almost every weapon in the game, and nearly invulnerable to everything during boost mode. The only reason to use Infantry in other modes is to capture objectives and kill nuisance Forge Gunners, tanks can hold them just fine.
If it doesn't matter if it wasn't intended, it certainly is Tank514 right now. 1.7 has turned the game into tanks vs tanks vs things that can kill tanks in all game modes. It's not Pre-Uprising where the best tanks just dominated everything with no resistance, but it's still pretty bad. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1266
|
Posted - 2013.12.14 07:24:00 -
[49] - Quote
Alena Ventrallis wrote:BobThe 844-1 CakeMan wrote:even against a blaster or missile in close quarters a rail still wins. Rails are AV. They should win against blasters and missiles when it comes to AV. I'm even inclined to say that blasters should do reduced damage to vehicles, to emphasize the fact that they are anti-infantry, and rails have a splash radius of .5m to emphasize that they are anti-vehicle. fine keep it the same. don't come crying to me when i start 2 shot or 3 shot killing tanks just like in chrome. in fact in PC i have already proved how effective it is and i don't even have the proto rail yet. XD
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Lurchasaurus
SVER True Blood Public Disorder.
2154
|
Posted - 2013.12.14 07:47:00 -
[50] - Quote
maeth-01 2501 wrote:BobThe 844-1 CakeMan wrote:Tanks are not OP. Saying it right now whether u agree or not. doesn't matter read either way.
Tanks are cheap and even milita tanks r effective, and are easily good enough to beat a better tank. It's about the same difference from milita to std suits. 1 has clear advantage, but it could go either way.
now milita vehciles and mods are avaliable to everyone so there is no excuse why u can't use one if needed. This also adds a layer of vehicle gameplay into dust and not just infantry.
Another thing this does is allow for more tank duels and being a force to be reckoned with.
AV is used to make a vehicle leave or give another vehicle an advantage in tank v tank, just like a sniper would to infantry.
On the same note thou i would like to say the turrets do need to be tweaked esspecially the rail.
After playing a few days i have come to this conclusion,
Also don't give me this ISK crap. u infantry were the same ones to say isk does not balance the game so STFU. Hahaha...... AV is used to make vehicles leave or give someone else the advantage like a sniper....lol AV is ment to take out vehicles fullstop that's the hole idea of AV...... and a snipers jobe is to kill someone with one shot. If one side has tanks as far as your concerned they should win, the idea of AV is to give people without tanks the chance to kick tank arse.... granted balancing does need to be looked at big time, but Av does need to be a little bit better .. just for there sake..... swarms arepointless now because of there speed
light av that any suit can use, even a scout, and av nades that anyone can fit and that cost 15k isk should not be able to drop a tank on the spot. This is why we dedicated a patch to this stuff. At this point, its like arguing with someone who is denying that the Holocaust happened.
Forges are freakin sweet tho
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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Lurchasaurus
SVER True Blood Public Disorder.
2154
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Posted - 2013.12.14 07:50:00 -
[51] - Quote
BobThe 844-1 CakeMan wrote:Alena Ventrallis wrote:BobThe 844-1 CakeMan wrote:even against a blaster or missile in close quarters a rail still wins. Rails are AV. They should win against blasters and missiles when it comes to AV. I'm even inclined to say that blasters should do reduced damage to vehicles, to emphasize the fact that they are anti-infantry, and rails have a splash radius of .5m to emphasize that they are anti-vehicle. fine keep it the same. don't come crying to me when i start 2 shot or 3 shot killing tanks just like in chrome. in fact in PC i have already proved how effective it is and i don't even have the proto rail yet. XD
the rail is the armor rupturing, specialized anti-tank turret. it is very logical to me that its current strength is how it is. it seems like the unskilled turret traverse is exceedingly slower than last patch, so it is very hard to efficiently use as an anti-infantry weapon, not that a skilled driver can't do it.
Missiles will screw anyone's day over if they get that salvo off during cooldown.
blasters are the best anti-infantry weapon. I like it being good at that at the expense of armor-defeating potential. Its DPS isnt quite there to be king of vehicle warfare like before, which i thought wasnt quite right.
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1266
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Posted - 2013.12.14 07:53:00 -
[52] - Quote
Lurchasaurus wrote:BobThe 844-1 CakeMan wrote:Alena Ventrallis wrote:BobThe 844-1 CakeMan wrote:even against a blaster or missile in close quarters a rail still wins. Rails are AV. They should win against blasters and missiles when it comes to AV. I'm even inclined to say that blasters should do reduced damage to vehicles, to emphasize the fact that they are anti-infantry, and rails have a splash radius of .5m to emphasize that they are anti-vehicle. fine keep it the same. don't come crying to me when i start 2 shot or 3 shot killing tanks just like in chrome. in fact in PC i have already proved how effective it is and i don't even have the proto rail yet. XD the rail is the armor rupturing, specialized anti-tank turret. it is very logical to me that its current strength is how it is. it seems like the unskilled turret traverse is exceedingly slower than last patch, so it is very hard to efficiently use as an anti-infantry weapon, not that a skilled driver can't do it. Missiles will screw anyone's day over if they get that salvo off during cooldown. blasters are the best anti-infantry weapon. I like it being good at that at the expense of armor-defeating potential. Its DPS isnt quite there to be king of vehicle warfare like before, which i thought wasnt quite right. i do agree rails should be priamary AV, but when the RoF and Damage per shot is higher than the old compressed rails with tanks with overall lower HP. without mods on. it makes it hard to even avoid dying or atempting to escape.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Lurchasaurus
SVER True Blood Public Disorder.
2154
|
Posted - 2013.12.14 07:56:00 -
[53] - Quote
DUST Fiend wrote:Cyrius Li-Moody wrote:I am hating the tank spam but after some play time I realized it's easier to just call your own mlt tank and flank them than attempt to take them on with infantry AV And this right here is the problem. No one is to blame but CCP when free tanks become the go to AV choice, even for people with millions of SP invested in infantry AV.
Its not a problem, its allowing all the vehicle specialists who have been rage quitting this game for over half a year to have something to do again. As much as infantry doesn't want to admit it, there are vehicle in this game too and we have as much right to have vehicle gameplay as infantry.
Infantry using swarms on an active tank is like using a railgun turret on a strafing scout suit. You basically just end up sitting there shouting at your screen as he dances and mocks you lololol
^ this does not happen to lurch lol
man.....i love scotch
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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Lurchasaurus
SVER True Blood Public Disorder.
2154
|
Posted - 2013.12.14 07:59:00 -
[54] - Quote
BobThe 844-1 CakeMan wrote:Lurchasaurus wrote:BobThe 844-1 CakeMan wrote:Alena Ventrallis wrote:BobThe 844-1 CakeMan wrote:even against a blaster or missile in close quarters a rail still wins. Rails are AV. They should win against blasters and missiles when it comes to AV. I'm even inclined to say that blasters should do reduced damage to vehicles, to emphasize the fact that they are anti-infantry, and rails have a splash radius of .5m to emphasize that they are anti-vehicle. fine keep it the same. don't come crying to me when i start 2 shot or 3 shot killing tanks just like in chrome. in fact in PC i have already proved how effective it is and i don't even have the proto rail yet. XD the rail is the armor rupturing, specialized anti-tank turret. it is very logical to me that its current strength is how it is. it seems like the unskilled turret traverse is exceedingly slower than last patch, so it is very hard to efficiently use as an anti-infantry weapon, not that a skilled driver can't do it. Missiles will screw anyone's day over if they get that salvo off during cooldown. blasters are the best anti-infantry weapon. I like it being good at that at the expense of armor-defeating potential. Its DPS isnt quite there to be king of vehicle warfare like before, which i thought wasnt quite right. i do agree rails should be priamary AV, but when the RoF and Damage per shot is higher than the old compressed rails with tanks with overall lower HP. without mods on. it makes it hard to even avoid dying or atempting to escape.
You see, what you are attributing to flaws of the rail being OP I attribute to the lack of skill of the driver regarding basic situational awareness of the enemy vehicles and their location.
Just as an infantry who gets complacent will take a shotgun to the back of the head, a tank who gets tunnel vision will get flanked by a pissed merc who just called in a rail tank.
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1267
|
Posted - 2013.12.14 08:02:00 -
[55] - Quote
like i said i honestly don't care as i like it. i mean it feels like a chrome rail again, but at the same time i feel they r a tad on the strong side. i would have prefered to see a lower RoF or faster heat build up.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
263
|
Posted - 2013.12.14 08:11:00 -
[56] - Quote
Our Deepest Regret wrote: So many ways to kill tanks. If you let someone go 30-0 on you in a madrugar, it's because you're on a bad random team.
Sad part is I made a fit to counter these jackasses and I never see them. Sad face. |
Your Absolut End
SVER True Blood Public Disorder.
305
|
Posted - 2013.12.14 09:27:00 -
[57] - Quote
yep I agree caveman!
Made a blaster and a rail militia fitting, hunting tanks usually works best when you get your own tank out.
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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